
I’ve Got Reach |

In our current campaign, I had this great idea of building a battle-wagon. Well, more like a fully enclosed chariot with arrow slits and a top-side access hatch. The entire chariot would be constructed of stone (wall of stone and stone shape spells), and pulled into combat by Huge or Greater Earth Elementals. It was interesting, but not as functional as I thought it might be. I was told by a fellow friend and gamer that Races of Stone had some sort of vehicle that allowed me to do exactly what I thought I should be able to do (Trample), and I thought that would be cool too, but I have one limitation: I play with only what is found in the Players Handbook or DMG (a personal choice).
What I really wanted was to build an AT-AT (Star Wars) of sorts, much like the Juggernaut from MMII I believe. I would sit at the controls and crush 1 and 2 HD vermin under my colossal concrete foot. The DM informed me I didn’t have time (by the way, although I do not have Craft Construct, a NPC cohort of our party does), but the chariot was okay to build.
After the game, I got to thinking how I could improve on the idea, and then I saw the spell Animate Object. Perfect!!! I’ll create the AT-AT I always wanted and just animate it to do my bidding while sit at the “controls”. It lasts 1 round per level. But wait, it says that it can be made permanent with the Permanency spell. This is where the question comes:
Animate Object is a cleric/chaos/bard spell, however, and Permanency is a Sor/Wiz spell. So who can permanently animate an object? Clerics do not have access to Permanency and Wizards do not have access to Animate Objects. The only way I can come up with is the use of Miracle (for Clerics) or Wish (for Wizards), where the spell allows the caster access to lesser spells that they ordinarily would not be able to cast.
Why isn’t Permanency a clerical spell too? I think that is a mistake.
Anyways, any comments and clarifications would be appreciated.