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Pathfinder Society Scenario #7–10: The Consortium Compact (PFRPG) PDF

****( ) (based on 12 ratings)

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A Pathfinder Society Scenario designed for levels 1-2.

The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes.

"The Consortium Compact" is an evergreen, replayable scenario designed to help introduce players to the Pathfinder Society, the Isle of Kortos, and one of the Society's longstanding rivals.

Written by Mike Kimmel.

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Product Reviews (12)
1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****( ) (based on 12 ratings)

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I think this should be 3 stars, but then again I've played it 4 times...

****( )

...and I'd be OK to play it a 5th time. The module can't be bad or even mediocre if I'm willing to play it so many times. I enjoy myself every time. So that's why I'm giving it 4 stars.

I don't find any part of the module to be impressive, but neither is anything bad or even merely "meh." All parts seem to work just fine. I don't find the module to be flexible, either -- so if the GM is allowed to change things up for each replay, I haven't seen it. All 4 plays have been mostly the same.

However, how each group handled the encounters was very different. I got to see PCs try stealth, brute force combat, diplomacy, and subterfuge. I bribed my way through one game, buying as many successes as I could.

Overall, pretty good.

Not bad, but I don't think it'll stay fresh quite that long

***( )( )

To play this once, it's fine. The story works well enough, there's flexibility in how you do things, and I like those sort of final confrontations.

However, as an evergreen, I dunno. The story is pretty static. The GM chooses which enemies to use in the final confrontation, and this time there's actual well-built statblocks to pick from. I foresee that fight being interesting every time. It's just those missions before that I'd be kinda dozing through on re-runs.

****( )

I have only played this, but I loved how we could approach the different mini missions in our own way.
The last fight was quite a challenge, as we did not prepare.
Overall, had fun.

Good for an evergreen Tier 1-2 scenario

****( )

I both ran this as a GM (Tier 1, PFS table of 6 players), and shortly afterwards, played in it as a fill-in PC (Tier 1, PFS table of 5 players.)

Somebody else mentioned that the strengths of this evergreen scenario also mirror the weaknesses. The format is set up so that players can avoid having a duplicate experience (with the 2 out of 3 smaller missions), which is great - it would have almost been better to drop in 4 smaller missions so that a replay could be 100% fresh.

I do agree that the finale is a little understated, and while it can be spiced up, if played as a PFS scenario, it's uninspired. The strength is in the initial two Acts and the interesting, fluid shenanigans that can erupt in the last Act.

That said, both times I've played through this, it ran approximately 2.5-3.5 hours, even with a fair amount of chatting and tangents - so it could be a good fill-in if the venue or players have finite time limits (and, as an evergreen, it probably gets far quicker once it's been played through a few times.)

Good scenario, I don't like the ending however


Played and runned once.

Another evergreen scenario, but more like an official mission compare to First Step, Confirmation, and Wounded Wisp.

Good for both new or veteran players. I love the first and second mission, lots of solutions and even not go into battle.

Talking of the final, too predictable... go somewhere and fight four guys... can't you make some difference?

Change to 5 stars, all my PC love the first mission of multi-solutions, I haven't seen two teams run exactly the same. And building barriers in the last scene really fun like Denfense of the Ancients.

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