Mythic Minis 73: Gnome and Halfling Feats (PFRPG) PDF

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Gnome and Halfling Feats is our latest Mythic Mini devoted to the easily overlooked races that always find themselves underfoot around the big folks but nonetheless can find a legendary stature that stands tall with any of them. This product contains 18 mythic feats for your half-pint heroes that may be short on stature but long on courage, from Casual Illusionist and Cautious Fighter to Blundering Defense, Lucky Strike, and Desperate Swing!

Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder Roleplaying Game rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing entirely new rule options. Created by the same designers that helped bring you the official mythic rules, Mythic Minis skip the fluff and give you all crunch, all the time.

Nobody knows mythic like Legendary Games, and whether it's new mythic feats, class abilities, path abilities, magic items, or anything else, every Mythic Mini delivers a delicious dollop of dazzling design that will fill out your mythic experience one slice at a time. Check for a new Mythic Mini every Monday to make your game just a little more Legendary!

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An Endzeitgeist.com review

4/5

All right, you know the deal - 3 pages - 1 page front cover, 1 page SRD, 1 page content, let's go!

-Adaptive Fortune: Numeric escalation in both uses per day and potency; additionally, use mythic power to treat a roll as a natural 20...not a big fan of the latter.

-Blundering Defense: +1/2 dodge bonus as luck bonus when fighting defensively; scaling affect on allies as well. The latter is at the same time nasty and cool.

-Casual Illusionist: +3/+6 (at 10th level) bonus to Bluff/disguise/Sleight of Hand and concentration for illusion spells while retaining racial SPs. Okay.

-Cautious Fighter: +4 when fighting defensively/using total defense (why no better total defense?) plus use mythic power to combine withdraw with an attack - interesting one, in spite of minor gripe on my side.

-Courageous Resolve: Decrease severity of common fear-based effects (not including cowering); expend mythic power to reroll saves versus spells and effects that do not result in the common fear-based conditions - neat potential life-saver.

-Desperate Swing: Adds a 5-foot-step to the feat and sans taking the move, allows you to vital strike, Deadly Stroke and similarly hassle the foe or ignore the -4 penalty. (Which sports a box instead of the minus in a minor formatting glitch); additional uses via mythic power render this a good, tactically versatile option that validates a couple of builds.

-Expanded Resistance: +2 schools and numerical escalation for racial bonus as well as twice surge die rolls with saves versus the schools - powerful and interesting.

-Fortunate One: +1/2 tier uses of adaptable luck; also expend a use of adaptable luck to maximize surge die; cool mechanic.

-Gnome Weapon Focus: +1 atk with "gnome" weapons; also gain +1/2 tier to atk for 1 mythic power, including Experimental Gunsmith weapons - which is damn cool.

-Great Hatred: Numerical escalation and apply bonus versus charm and fear effects; use mythic power to reroll save versus the like. Okay, I guess.

-Improved Low Blow: Better bonus on crit confirmation if the target's larger than you; use mythic power to reroll such rolls more than once per day. Okay one.

-Lucky Healer: Spend adaptive luck to roll twice when healing and take the better result for all healing effects for 1/2 tier rounds; additionally, use mythic power to reroll CL-checks required by some conjuration (healing)-spells. Brilliant feat for the healers and mechanically interesting - two thumbs up!

This is not where we stop, though - there is much more on the SRD-page:

-Lucky Strike: Adaptive luck spend to reroll damage twice and take the better result; use mythic power for maximized output. (And yes, weapon damage does not include skrimishing or sneak attack, just so you know...)

-Risky Striker: Numerical escalation and use mythic power to ignore the penalty for tier rounds.

-Sure and Fleet: +4 Acrobatics and Climb and full movement when using Acrobatics through narrow, slippery etc. terrain; use mythic power to prevent the loss of Dex when climbing or using Acrobatics for 1 minute. Per se cool, but I'd have loved to see the duration scale.

-Surprise Strike: Deny the target Dex-mod versus your attack. Use it additional times per day via mythic power. Personally, I would have loved a more complex interaction with uncanny dodge et al. here, but that may just be me.

-Uncanny Defense: Add dodge bonus for fighting defensively/total defense to CMD and Ref-saves - two thumbs up here: We need better defense options.

-Vast Hatred: Select 3 creature types and increase hatred bonuses by 1.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to Legendary Games' 2-column full color standard and the pdf has no bookmarks, but needs none at this length.

Jason Nelson, Jeff Lee, Jonathan H. Keith - gentlemen, you have crafted a surprisingly cool little supplement for the small races here. The emphasis on luck and defense in particular makes the two races feel much more hardy than what one would expect and while not all of the feats herein are winners, there are some pretty awesome options herein - hence, my final verdict will clock in at 4.5 stars, rounded down to 4 by a margin.

Endzeitgeist out.


Community Manager

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Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Woohoo - they are short in stature but long on awesomeness!


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review, Endy!

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