Feasting at Lanterngeist (PFRPG) PDF

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A simple harvest festival in an unremarkable village turns horribly, terribly wrong, in a way they can only when adventurers are involved. A simple disappearance threatens to become a massacre as a hidden menace long slumbering prepares to burst forth in the midst of this rustic revel. Will your heroes be able to thwart this menace, or will they become a part of the Feasting at Lanterngeist?

Designed by Greg A. Vaughan with the Legendary Games Design Team of Neil Spicer, Clinton Boomer, Jason Nelson, and Clark Peterson. Who better to provide you with alternate magic items for your Adventure Path campaign than the very writers of those adventures themselves? Answer: no one. Legendary Games' Adventure Path Plug-Ins supplement and enrich your campaign experience, offering adventures and supporting products that incorporate and expanding upon unique concepts, themes, and rules subsystems introduced in the Adventure Paths while filling in the background characters, items, and locations that make those adventures come alive in delightful (and often dangerous) detail. Legendary Games combines stellar writing talent with innovative layout and product design and top-notch artistic values that we think will bring you back again and again.

Check out this gothic-themed adventure and the rest of our Gothic Adventure Path Plug-Ins and Make Your Game Legendary! This adventure was designed for PCs of 9th-10th level.

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4.50/5 (based on 2 ratings)

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An Endzeitgeist.com review

5/5

This module/plug-in to the Carrion Crown adventure path is 22 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC, 1 page explanation of what an AP-plug-in is,2 pages of advertisement, 1 page back cover, leaving us with 15 pages of content, so let's take a look, shall we?

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

All right, still here? Okay, if you've read the Carrion Crown AP, you'll probably have noticed that #3 and #4 not only have a thematic shift, but rather that there's no real lead-in to #4, making the transition of arguably, genres of horror from classic gothic to xothic all the more jarring. This module serves as a means to mitigate this change of tone.

At this point in the AP's story-line, the PCs are hot on the heels of a certain fugitive rider, arrive in Illmarsh - just in time for the Lanterngeist-festival, the one time of the years when outsiders aren't as badly stigmatized in the xenophobic community. Following event 2 from #4 of the AP, the PCs thus actually get a chance to socialize and rub shoulders with the populace of Illmarsh - but only for a short while, since several festival goers have been found murdered. Worse: Sheriff Rill Anders seems to be dead and only under-sheriff Grumph remains -time for the heroes to be recruited to help out! Grumph has his own theory suspecting the haunting of a ghost of old and proceeds to share this one en route to the first crime scene here and at the second crime scene, players and PCs alike may start investigating the strange happenstances that indeed seem to suggest at first glance the actions of an axe-happy undead returned to destroy the living - which, of course means that he and the militia have to secure the crime-scenes while the PCs go ahead...

And as axe-happy, strange people are wont to have strange cabins in the woods, it should come as no surprise that this is exactly the next destination - where, after more disturbing investigation and clue-accumulation, the PCs are attacked by a vile slugspawn, basest of Shub-Niggurath's Moits. On their way back, the PCs will find next to no traces of the militiamen -only bloodied whistles and arrows that point towards the under-sheriff wreaking havoc - in town, he's nowhere to be found, though, and the mayor asks them to prevent further bloodshed during the festival - which proves to be harder than anticipated, for the slugspawn and the under-sheriff under their control have nothing nice planned for the PCs. In order to triumph, the PCs have to prevent apple-bobbing in a slugspawn-infested tub, not kill a fake headless horseman (part of the more macabre elements of the festival!) and finally track the homicidal under-sheriff, who is by now in the clutches of the dread creatures - which may result in a Resident Evil 4 Las Plagas-style head-explosion and full-blown mutation into the true and final adversary of this module.

The pdf concludes with a short help-primer (extremely useful) for running this module in the middle of AP #46.

Conclusion:

Editing and formatting, as by now expected from Legendary Games, is top-notch - I didn't notice any glitches. The pdf adheres to a two-column full-color standard and is gorgeous. The pdf comes with atmospheric charcoal- rubbing style maps as handouts and provides quite an array of beautiful, original pieces of full-color artworks for the mayor NPCs, environments and adversaries. The pdf is bookmarked with a total of 2 bookmarks - read: None that would help, meaning you should definitely print this one out.

The page-count seems meager, but this is Greg A. Vaughan we're talking about - and he knows how to write concise! Furthermore, the font-size is actually rather small, meaning that there's A LOT of information per page - which is neat! So how does this module hold up? It's a short, sweet, simple murder-investigation and one with adversaries that imho are more interesting than the relatively tired adversaries of #46, which at this point have become somewhat predictable in the environment they're found in. This will make sense for experienced DMs. So yes, overall, I consider this not only genre-wise, but also flavor-wise a well-crafted addition to the AP, one that brings the whole issue more to life and well worth of 5 stars and seal of approval - though I wished it were longer, more complex, more detailed - in short: I would have preferred "Feasting of Lanterngeist Extended" over "Wake of the Watcher" - but one can't have everything, now, can one? To cut a long ramble short - a great plug-in with superb-production values, 5 stars + seal of approval.

Endzeitgeist out.


Solid Addition to Carrion Crown

4/5

As a huge fan of gothic horror in general and the Carrion Crown AP in specific, I've found that Legendary Games has consistently provided support to shore up the weaker aspects of the setting as written.

In particular, Legendary Games' previous modules "The Fiddler's Lament" and "Murmuring Fountain" pull quite a huge amount of weight as far as fleshing out and focusing The Haunting of Harrowstone, so the bar for this mini-adventure is pretty high. In "Feasting at Lanterngeist," LG has taken on one of the most commonly criticized aspects of the AP (aside from the fifth volume): namely the changeover from the pace of the first three to the fourth volume.

The adventure is pretty short and simple, but solves motivational issues for the PCs, as well as fleshing out the presence of alien taint within Illmarsh, making the town a far more eerie, sympathetic place than a merely relocated Innsmouth.

Lanterngeist's writing and editing are top notch, and the presentation is excellent.

I'd like to see Legendary games take on the numerous issues in the fifth volume regarding seemingly obvious player choices, but "Feasting at Lanterngeist" comes highly recommended for any GM running Carrion Crown.


Webstore Gninja Minion

Now available!

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

WOOT! I can't wait to get my big ole PDF from the kickstarter!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Yay, thanks for getting it posted up Liz! If you've purchased the Kickstarter compilation, this adventure will be included, and the PDF compilation should be available around the middle of this month. For those who didn't get on the Kickstarter train, come and get your copy now!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

PS - apologies to all that we couldn't quite get it out in time for Halloween, but day after is good enough! Still time for SCARING!!!!

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Middle of this month? AWESOME :D

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review, neverwillbreak!


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

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