Dungeon Crawl Classics #76: Colossus, Arise! (DCC)

***** (based on 1 rating)
IMPGMG5077

Print Edition

GMG5077E

PDF

Backorder Print Edition $9.99 $8.99

Add PDF $6.99

Facebook Twitter Email

Giants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Stylos and their conquest of the world is your band of adventurers. Sinister traps, implacable foes, and the crushing tread of the dread Colossus all lurk within these pages, eager to test the courage and cunning of even the most accomplished adventurers. DCC RPG is an OGL system that cross-breeds Appendix N with a streamlined version of 3E. This level 8 adventure module adds even more support to the growing game line!

Product Availability

Print Edition: This product is a backorder.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

IMPGMG5077


See Also:

Average product rating:

***** (based on 1 rating)

Sign in to create or edit a product review.

An RPG Resource Review

*****

Ancient desert-cities where long-dormant giants stir and seek to revive even older deities... this sounds like it may prove a challenge and indeed it does. There's a lot of backstory that only someone who studies history and legends is likely to have heard about, but perhaps characters at the lofty heights of level 8 have time to sit around and read. Renowed heroes, they are probably rulers by now - so the adventure hooks are peppered with things like deputations of nobles approaching a character seated on his throne and asking for assistance.

Basically, we are currently in the Third Age of Man. The abandoned city and its restless giants date back to the Second Age, and once they surface they regard the Third Age fellows as inferiors, pale shadows of what Men once were... (the Titans say the same about the Second Agers of course, but we'll gloss over that for now). Their ultimate plan is to remove these pesky Third Agers and cleanse the place ready to take their place in the sun once more. Someone had better go and sort them out.

Just to muddy the waters a bit, this 'end of times' scenario includes sub-plots which different classes or races may be enticed into following, perhaps by divine relelation or the goading of a patron. However the main thrust of it is that raids on settlements are increasing, with what appear to be giants of unearthly beauty being the perpetrators, and the source is a ruined half-buried desert city. The adventure proper starts with the party standing on the sand just outside the city walls...

Inside they may explore to their hearts' content, wandering monsters permitting, but ultimately find that the only building standing is a temple, and what lies beneath. There are ample opportunities to die (usually horribly) as they venture further in and down, for this temple has been reactivated and is being used to further the Second Agers' schemes. The end - should they survive that long - involves the rising of a Titan, and cinematic levels of destruction and is certainly something that will never be forgotten by anyone who survives to tell the tale.

If your party is jaded, this will shake them awake and provide one last epic adventure before they hang up their swords. They'll need to be lucky as well as skillful to survive, though, but if they do they'll have a tale to tell that they can dine out on for the rest of their lives.


Sign in to start a discussion about Dungeon Crawl Classics #76: Colossus, Arise! (DCC)!