What advancement track should I use for AoW in Pathfinder?


Age of Worms Adventure Path


Pathfinder Adventure Path Subscriber

Basically what the title says, I'm gonna be running Age of Worms after my current campaign, but I'm not sure if I should use the fast advancement track or the medium advancement track for leveling. What has everyone on here used when you ran AoW in Pathfinder?

Liberty's Edge

I'm finishing HoHR right now and have been using the Medium track. The group just leveled up last session to level 8 and they're about to enter Zyrxog's lair, so I would say it is pretty consistent with what the AP proposes. I've done a couple sidequests though and often give a bit of exp extra for roleplaying per session (something like 50 - 75 EXP, but these add up).


I think it depends on your group size. I'm running a group of six through AoW using 1E Pathfinder and they're curbstomping a lot of it. For example, in TFoE, when everyone in the party was level 3, I doubled the number of krenshars and put in two kennel masters instead of one and the group had it done in three rounds taking minimal damage. I then gave all of the mook grimlocks the same stats as the one barbarian; it still presented no problem.

So I use the slow track. I might use medium if I only had four players. It is important to remember that Pathfinder characters are more powerful than 3.5 CR's.

Liberty's Edge

Mykull wrote:

I think it depends on your group size. I'm running a group of six through AoW using 1E Pathfinder and they're curbstomping a lot of it. For example, in TFoE, when everyone in the party was level 3, I doubled the number of krenshars and put in two kennel masters instead of one and the group had it done in three rounds taking minimal damage. I then gave all of the mook grimlocks the same stats as the one barbarian; it still presented no problem.

So I use the slow track. I might use medium if I only had four players. It is important to remember that Pathfinder characters are more powerful than 3.5 CR's.

Really? I remember those barbarians hit really hard. One of my players even had to sacrifice his eye (a house rule I use where the players can "sacrifice" body parts to reduce damage, like throwing their hands in front of a blade strike to avoid a lethal damage),

I don't remember specifically about 3FoE, but I'm almost done with THoHR and even though I don't have any deaths so far, it's hasn't been a cakewalk for them. They just finished the drow enclave from Zyrxog's lair, and if they go all the way without recovering at least part of their resources, there is a good chance a couple of them might not make it.

No single enemy, other than bosses, will pose a SERIOUS danger to the PCs, but the combination of all those sequential encounters, traps, enviroment dangers can be rather deadly.

I think the easiest Chapter so far has been the EoBK. Those lizardmen won't pose any threath to PF based chars.

PS: I'm always converting the monsters, specially if they have character classes. Pathfinder and 3.5 deal with CR calculations differently.

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