Soul_Fly |
I'm finishing HoHR right now and have been using the Medium track. The group just leveled up last session to level 8 and they're about to enter Zyrxog's lair, so I would say it is pretty consistent with what the AP proposes. I've done a couple sidequests though and often give a bit of exp extra for roleplaying per session (something like 50 - 75 EXP, but these add up).
Mykull |
I think it depends on your group size. I'm running a group of six through AoW using 1E Pathfinder and they're curbstomping a lot of it. For example, in TFoE, when everyone in the party was level 3, I doubled the number of krenshars and put in two kennel masters instead of one and the group had it done in three rounds taking minimal damage. I then gave all of the mook grimlocks the same stats as the one barbarian; it still presented no problem.
So I use the slow track. I might use medium if I only had four players. It is important to remember that Pathfinder characters are more powerful than 3.5 CR's.
Soul_Fly |
I think it depends on your group size. I'm running a group of six through AoW using 1E Pathfinder and they're curbstomping a lot of it. For example, in TFoE, when everyone in the party was level 3, I doubled the number of krenshars and put in two kennel masters instead of one and the group had it done in three rounds taking minimal damage. I then gave all of the mook grimlocks the same stats as the one barbarian; it still presented no problem.
So I use the slow track. I might use medium if I only had four players. It is important to remember that Pathfinder characters are more powerful than 3.5 CR's.
Really? I remember those barbarians hit really hard. One of my players even had to sacrifice his eye (a house rule I use where the players can "sacrifice" body parts to reduce damage, like throwing their hands in front of a blade strike to avoid a lethal damage),
I don't remember specifically about 3FoE, but I'm almost done with THoHR and even though I don't have any deaths so far, it's hasn't been a cakewalk for them. They just finished the drow enclave from Zyrxog's lair, and if they go all the way without recovering at least part of their resources, there is a good chance a couple of them might not make it.
No single enemy, other than bosses, will pose a SERIOUS danger to the PCs, but the combination of all those sequential encounters, traps, enviroment dangers can be rather deadly.
I think the easiest Chapter so far has been the EoBK. Those lizardmen won't pose any threath to PF based chars.
PS: I'm always converting the monsters, specially if they have character classes. Pathfinder and 3.5 deal with CR calculations differently.