
Benicio Del Espada |

If you're playing an arcane trickster, this is a must-have. The poor, much-maligned trickster can find new life and a new sense of purpose with many of the feats found here.
Synergize the magical rogue's unique abilities with new and useful feats that can make him shine like he should. These feats will let your arcane trickster be both arcane and tricky, which is what the class is supposed to be!
I have no financial or personal relation to the writer or company. You'll want some of these feats, for sure.

Benicio Del Espada |

Hey, Mike! I thought that perhaps a preview of the feat that rhymes with "sweet pogue" would be a good teaser for you to introduce on the "So, how's that arcane trickster working out for you?" thread. Some GMs are rigid about "core only," but for those who aren't, this is a really great feat for helping the nascent trickster survive the 4-9 levels of suck. I can't imagine not taking it at 5th level, if the GM allows it. Most would, just to be fair to a weak character. They'll regret it later. XD
It's your baby, but I didn't even know about it until you piped in. You might mention what some of the other feats do, too. The AT is an intriguing class, and the feats you offered really help to customize it. AT players need really good feats, since they get so few.
If anyone else is thinking about it, just buy it. You won't be disappointed. Paizo should buy at least that one feat from you for use in the APG.

Hexcaliber |

You make a good point about some GM's being rigid about core. It's all about not wanting to open the floodgates and all that. Anyone who subscribes to this way of thinking is missing out.
I am really looking forward to some low level feats that help out arcane/divine casters. It doesn't seem to be alphabetical, so I hope that's next.

Benicio Del Espada |

You make a good point about some GM's being rigid about core. It's all about not wanting to open the floodgates and all that. Anyone who subscribes to this way of thinking is missing out.
I am really looking forward to some low level feats that help out arcane/divine casters. It doesn't seem to be alphabetical, so I hope that's next.
Just one or two feats can really help certain characters. The various classes have been discussed at length, and some of them (particularly the PrCs) need a little help. I'm sure Paizo is aware of this, and, as usual, they'll address player concerns with their usual fairness.
Once again, I'll say this is the best $1.25 you'll ever spend on your AT!
John Walker 31 |
Great supplement for any arcane rogue class mix. To me, the thematic core to the Arcane Trickster is the ability to synergize skill and magic use in complement to each other. You're never going to out skill a straight rogue and you're certainly never going to out cast a pure wizard. But you're probably going to have a lot more fun than either - if you're creative.
Undefeatable 11 provides 6 pages of mechanics for capitalizing on "skill-spell synergy". None seem overpowered. Befuddled Fighter being a fantastic example of a feat mechanic that integrates skill-spell synergy in a really fun, thematically consistent way. Several other feats show some extra love to Trickster classics like the "gnome trickster" or the "illusionist trickster." Street Mage, mentioned above, is a nod to some of the updates in PFRPG that make some of the splatbook feats typicaly used in this build less desriable. Can't beat it for $1.25!