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Pathfinder Adventure Path Subscriber. 458 posts. No reviews. No lists. No wishlists.


1 to 50 of 458 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

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Thank you !

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Thanks for the answer.

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What is the format of the book ? Is it hardcover of softcover ? How many pages ? Thank you in advance.

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What is the format of the book ? Is it hardcover of softcover ? How many pages ? Thank you in advance.

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I'm wondering... What's the use of the next round magnet ?

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Is the rune giant available now outside the subscription ?

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James Jacobs wrote:
As it turns out, that information DID get into Lords of Madness. It's right there on page 28. The fact that I couldn't just use those names for the elder evils is what annoyed me, but being able to put that section in anyway was a good consolation prize.

Oh my bad ! Sorry. I missed that. Anyway, I think that adding the Cthulhu mythos in D&D or Pathfinder is a great idea. And since I love Lovecraft's writings, all the better for me. ^^

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Hello again James
I have seen this answer:

James Jacobs wrote:
The closest thing aboleths have to deities are the Great Old Ones and Outer Gods. Which is, more or less, the same as how aboleths worked in "Lords of Madness," save that Paizo's not afraid of using names like "Yog Sothoth" or "Nyarlathotep" or "Azathoth" as part of the game setting.

And I would like to know if you had designed the Elder Evils in Lords of Madness to be equivalent to some Lovecraftian's entities, and so could you give the "equivalencies" (which one is which) ?

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I have a complementary question to this. If your dispel check exceeds several spells of the same caster level (say a magic vestment, greater magic weapon, divine power, righteous might, all cast by the same cleric on himself), which one is dispelled ?

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James Jacobs wrote:

The bit about Athux being the son of Graz'zt and Eclavdra was one of those little easter eggs I threw in there with the plan of building more off that in future D&D stuff... but that article ended up being the last thing I ever wrote for D&D, so it kinda went nowhere unless they picked it up for something in 4th edition.

It's been many many years since I've had my head space in that level of deep D&D/Greyhawk continuity, but I did have SOMETHING worked out for how it all matched up. A secret dalliance or something like that that Eclavdra did as a sneaky preparation for what she was up to in Against the Giants, with Graz'zt being her first bit of "drift" from Lolth, but I can't remember for sure, alas.

Thanks a lot for this answer. It's kinda sad since this seemed very promising, and I really enjoyed what Paizo have done for the Greyhawk setting in the Dragon/Dungeon era. I put it on the same level that Carl Sargent has done back in 2nd Edition. And I wanted also to congragulate you, Erik and Jason for the amazing Expedition to the Ruins of Greyhawk.

Thanks a lot again.

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Icyshadow wrote:
Selios, those might be WotC material now so he might not be able to give a super extensive answer on the topic.

I know, and I apologize again for that, but if James thinks he can answer this question, I will be glad.

1 person marked this as a favorite.
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Hello James.

I have a question not related to Golarion if you don't mind.
It's about the Demonomicon of Graz'zt in Dragon magazine pdf and the Greyhawk timeline.
It is said that Athux is the son that Graz'zt had with Eclavdra.
I'm wondering when this happened.
According to the Shackled City adventure path, Athux triked Adimarchus 50 "years ago". If the campaign is set after 591CY, that means around 540-550CY. So Athux is at least older than that.
I thought that Eclavdra didn't have dealings with Graz'zt until after the events of Queen of the Spiders, which should occur around 580CY.

I concluded that Eclavdra had dealings with Graz'rt well before the priestesses war in Ereilhei-Cinlu or the events of Against the Giants, am I right ?

Sorry for such a long question not related to Golarion, but I really enjoyed what you have done for the Greyhawk setting, so I was wondering.

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Macona wrote:

Thanks all. :)

The unclimatic end battle was no fault of paizo's. My group was full of powergamers who were over-buffed for the encounter. Adimarchus couldn't do much to them, and likewise they had a hard time getting through his own defences. Most things on both sides would either miss, fail to get through SR, or just get foiled by a saving throw...

I'm wondering. Did you use 3.5 or PRPG ? Because with his blasphemy spell-like abilities at caster level 30, it's a automatic kill for 20th level characters, baring silence effects or SR.

Also his Implosive Strike should be a DC 38 accroding to the rules, so it's pretty high, and since he can use it 3 three times after he strikes. Since I'm currently DMing it, I'm wondering how my PCs will survice this.

As for the foreshadowing, I'm not sure it is entirely the problem. The 3 last adventures are fairly standard dungeon crawls, without much originality. Which is not good after all the preceding adventures.

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Sorry to unearth this topic, but I have the same problem. I don't find this sunshield anywhere. I have checked the april 2006 issue of Dragon, and I can't find it either.
Any more info someone ?

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Thanks everyone for your answers !

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Thanks for the answer. Sorry, I didn't ask properly. I wanted to ask if there has been official clarifications by Paizo staff.

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I would like to know if there are some clarifications for noticing traps and secret doors without actively searcing for them, and if the time required is a move action if activeley searching (a change from 3.5).

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Midnight_Angel wrote:

Ah, but there are already a plethora of spells that allow a save after you succeded in your attack roll.

And as for the damage dealing touch spells (like [/i]Scorching Ray[/i] and its cousins)... would you also allow tougher monsters a save vs the damage the fighter inflicts? After all, on a lot of creatures, the fighter must roll a natural 1 for his target to escape the roll...

That's the point. Why is there an attack roll and a save, except to nerf the spell ? Why finger of death has only a save while slay living or disintegrate have an attack roll and a save ? I can't see the logic.

Nerfing ray of enfeeblement by reducing the duration and adding a save make this spell a joke IMO. Compare it with touch of idiocy: no save, long duration, and caster can lose his highest level spells and more. It just doesn't scale with levels.

My point is to have a more unified magic system. You save against spells, you make an attack roll with a weapon. You get rid of a stat, it gets simpler, and you also lose a paragraph in the rules.
Also, it's one less roll to made.

Of course not, that just doesn't make sense and it's ridiculous. The normal AC, and the touch AC are not the same except for a very few creatures. You have a save for half damage on fireball, why can't it be the same with scorching ray ? Of course you'll need to rewrite some spells or balance them differently.

That's just my thoughts to make the game evolve. And some things can't please everyone, we already know that.

But I'm waiting to hear Mr James Jacobs here, it's the ask James Jacobs thread. ^^

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Do you think that touch spells (melee or ranged) could be changed to an appropriate saving throw instead of an attack roll ? That would remove the touch AC system, and some characters/monsters would have a better chance to avoid or diminish the effect of these spells (negates the effect or half, or partial). On a lot of creatures it can come quiclky to the point that the caster must roll a natural 1 for the creature to escape the spell.
That would still impact on incorporeal creatures, but some changes could be made there too.

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I really don't like the storm giant, at least the rendering. I hope the actual figure will look better.

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I don't like these goblins, but the lamia is great.

As for the price, ouch ! I hope there will not be a set like this too often !

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I agree with the bow, not with the scorching ray. Since the rays are fired simultaneously, you shouldn't provoke more than one AoO from an opponent, and you shouldn't have the chance to change target it it's get killed. With simultaneously, you need to declare the targets before rolling, or I don't understand what simultaneously means.

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Like Chobemaster said, it's really easy to kill a creature with regeneration now. It's just a little more useful than fast healing, and will not be in much cases the characters know what to do.

In fact I think in combat it's better to have fast healing now, because it can't be stopped. If you fireball a group of trolls, all their regeneration stop in the following round. They will lose at least one round of healing. Which won't happen with fast healing. How to nerf regeneration....

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Enlight_Bystand wrote:

Sellios, it was well advertised for months before that this set will be 60 minis, and rumours point to it being 60 normal minis, 4 huge and the Rune Giant...

Well I really didn't know.

I hope that +50% minis will not equal +50% price.

Also, I hope that one case (whatever price and size it will be) will be engouh to have a complete collection like Heroes and Monsters.

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The Giant is awesome !
But with huge minis, garganntuan promo, and maybe more than 40 minis in the set, I'm becoming a little afraid for the price for the whole collection compared to Heroes and monsters...

2 people marked this as a favorite.
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More than D&D, I would like Paizo to be in control of Greyhawk setting. That would be awesome !

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Richard Leonhart wrote:

negative level, because most ability damage abilities have a clause: this can't bring you below 1.


PRD wrote:
If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die.

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Another question.
In the description, it is said that there is some errors and missing text in the printed issue. Does the pdf have been corrected or does it contain the same errors ?

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Thanks for the answer !

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Thanks a lot!

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Is the printed issue still available ? I can add it to cart, but there is no price.

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Does the pdf include the bonus subscriber section adventure ?
Or if there is still some printed issues left with this bonus section ?

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I began to play rpg with Maléfices and Judge Dredd. I began to Dming with the red box (basic, then expert and companion). Moved the following year to AD&D1.
Played AD&D2 even if I still prefer 1st edition. Then I mostly DM 3.O and 3.5 as soon as they came out.
I've played also amost any other rpg I could try, which is too many to mention.
I'm still not DMing Pathfinder because of the power creep that I dislike, but I bought the PDF to use some rules I found interesting to use in my 3.5 games. And with all the option books every year, I don't think I will ever DM Pathfinder as it is. I don't want the same problems 3.5 has with too many options books, but the core rules of PRPG still bother me with the power creep. I'm trying to make some changes in 3.5 and tone down the capacities of the characters.

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Cartigan wrote:

Though that does give me an idea - epic dick move: Lava.

A simple energy resist fire allows you to move freely in lava, but does resist energy extend to all your stuff? You enter fully armed, armored, and packed and come out naked but otherwise unharmed.

Actually it does.

PRD wrote:
This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains resist energy 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell protects the recipient's equipment as well.

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LilithsThrall wrote:
Make Whole restores a sundered item with its magical powers intact.

Assuming the caster has a caster level twice the one of the item. Which for powerful items may be very difficult to achieve.

It also doesn't work on charged items.

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I don't have time to read all the thread carefully, so maybe somebody has already told that.
If a creature is disguised/polymorphed/whatever in a FE ? Does the ranger get his FR bonuses ?
If you can deny FR bonus because the ranger is not aware of the nature of the creature, can you allow them because he thinks the creature is a FE ?
I think not. The easiest way should be to applicate the bonuses behind screen. It's game balance, and doesn't give nformation (except maybe when there is DR).

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OilHorse wrote:

+4 Cha
+6 synergy
+5 skill points
+3 skill focus
+2 feat that adds to diplo and other skill

...that is +20 @ 2nd for a human bard...and no magic yet...

With only one sinergy on diplomacy (let's say that the bonuses don't stack), the same character would have +16. I think it's still too much but that's not really the problem.

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James Jacobs wrote:
And you don't get a special weapon quality category you can use.

What do you mean by a special weapon quality ?

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Noah Fentz wrote:

This, on the other hand, I'm having a hard time with. Making a PC search every 5' square is very time consuming and a major slowdown on the game

I don't make a check for every square even it the character is searching every square. I make one check, unless there is more than one trap in all the squares. Only the roll for the square where a trap is, is important. Also, even if there isn't traps, I roll a die, just to make the player have doubt.

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I'm doing that currently. I just give half the base price of a magic item to enchant a new one. Since the base materials are never named of decribed in the rules, they can be used for any type of items.
I prefer to house rule like that, than have the item sold for half price. It's more flavorful.

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omegaman03 wrote:

You can use combat expertise AND fighting defensively at the same time????

WOW! THAT'S different from 3.5, and VERY nice I might add.

Why wasn't it be possible in 3.5 ?

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drbuzzard wrote:

True enough. However did you actually know anyone who used the weapon vs. armor type table?

I sure didn't.

I did.

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I would like a game true to the D&D legacy like Pathfinder, but with "lower powered rules". I love the spirit of Pathfinder RPG, but it has too many rules/feats/options/powers and it got worse at high levels. I'm really bored with high numbers ("hey I dished 253 points of damage").

If a lower powered game true to the legacy of D&D/AD&D was released, be it pathfinder or wotc's D&D, I would go for it in a heartbeat.

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It still have only one natural weapon, so it should be like a two-handed weapon with iterative attacks.

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Champagne for Paizo !!!

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Smarnil le couard wrote:

Bienvenue à bord, et bonne lecture.

Vous n'avez joué QUE les trois premiers scénarios (avant d'arrêter), ou bien est-ce que vous êtes en train de jouer la campagne? (juste histoire de dire si je dois me restreindre en matière de commentaires pour éviter les spoilers...)

Oui nous n'avons joué que les trois premiers, et la campagne s'est arrêté par manque de joueurs motivés y'a bien deux ans. Elle reprendre peut être quand il y aura assez de joueurs réguliers. Seul truc, c'est que même moi qui est surement le plus motivé, je suis moins tenté, car le DM est décidé à jouer la campagne avec un système light dont je ne suis pas du tout fan.

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Je viens de découvrir ça ! Du Age of Worms en France, c'est cool !!
J'ai joué les trois premiers scénarii, et je vois qu'il y a déjà largement de quoi lire !
Bravo en tout cas, c'est vachement détaillé.

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Gary Teter wrote:
If you've unchecked the "Remember new payment methods by default for future orders" checkbox on your My Payment Methods page, then the site will always prompt you to enter re-enter your payment method information during checkout.

It was unckecked, so I needed to reenter the card. But it seems to solve all.

Thanks for the quick answers.

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It is listed at $4.99 but in the shopping cart, it says 9.99. Is it normal ?
Also when I want to select the payment method, it asks me for another credit card information, and not proposes the same card for my adventure path subscription. Is there any problem ?

Pathfinder Adventure Path Subscriber

Pirates and serpentfolk. Looks like Freeport. Which I do like a lot.

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