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Paizo Employee Creative Director

Kevin Mack wrote:
I was on the pathfinder wiki when I found a couple of section's I dont recall seeing anywhere else before (as well as a few that seem to contradict what was in the Shelyn Deity article. Is it Canon and if it is where can I find it?

The Wiki is not "quality controlled" by me. And since it's open to multiple people, and since those people can make mistakes, and since often folks add in bits that we've deliberately ret-conned or changed, there can be errors in there. As with ANY wiki, including Wikipedia. A wiki should be the starting point of research, not the end point.

The Shelyn deity article is the one that's more legit.


Just to answer the question regarding Alchemists and a Pearl of Power: Alchemists have the Boro Bead (UE p284), same price, same function as a Pearl of Power.

- Gauss

Paizo Employee Creative Director

Lord Embok wrote:

Thanks for the response! Your Pathfinder #64 mention brings me to another issue I have. There is a *lot* to Golarion for someone getting into Pathfinder this late in the game. I own the Inner Sea World Guide, but I'm not sure where to go from here (other than Elves of Golarion, because elves are the best). Are there any other books you would consider key to getting a decent grasp on the setting?

Also, The Prophecies of Groetus is an awesome item I might need to steal (though not for many levels). I love knowledge skills, and one of my players is a plague bringer who probably wouldn't object to a bit of madness in exchange for higher int.

At this point... there's been so much published about Golarion that the best way to tackle it is to start with the Inner Sea World Guide and then pick a region or topic you're interested in and then follow up here or on the wiki to find out if that topic has been focused on in a book or adventure.


James Jacobs wrote:
The Minis Maniac wrote:

1)James what year did Aroden die?

2)What was the prophecy surrounding his return to golarion just before he died?
3)When Aroden died what effects were immediately apparent, did the sun eclipse, was there an earthquake. etc....?
4) Did the worldwound and the eye of Abendego immediately form upon his death? As in the same day or awhile thereafter

1) 4606 AR. As recorded on page 37 of the Inner Sea World Guide at the start of the Age of Lost Omens.

2) We've not revealed the exact prophecy, but the gist was that Aroden would return to Golarion, and would appear in the city of Westcrown at which point he would usher in a new golden age to the race of humanity.

3) Also covered in the Inner Sea World Guide. There were storms all across the world. The Eye of Abendego formed. The Worldwound opened. Madness spread through the priesthood of Pharasma. All more or less during the same week.

4) It all happened in the same week. Very close succession, but not simultaneous.

Thanks for the info James. For with such info I may not know who killed Aroden, I do however believe I know the situation surrounding his death. So far I posit since a deity is safest in their own realm the seat of their power, it was an open secret that Aroden was to leave his realm and go to Westcrown at the appointed time. Someone or something or any number or variations of the above ambushed Aroden when he left his realm and killed him....... still not sure whom. But I think I am drawing closer to the answer.

Paizo Employee Creative Director

We're never going to say how Aroden died. Or really, even if he was actually killed or simply died as a result of some other event.


Will do. Thanks again for the responses.

Scarab Sages

Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Legends Subscriber
James Jacobs wrote:
MMCJawa wrote:

Speaking of Arcadia, are there any particular Native American monsters you are itching to stat up? I know that Native American folklore tends to not get as much attention as other areas of the world, but there are some interesting creatures, beyond Sasquatch, Thunderbirds, and Wendigo.

I'd like to see a Raven Mocker myself
http://en.wikipedia.org/wiki/Raven_mocker

The Manitou.

To the extent that I'm shocked and ashamed that we haven't done anything with Manitous yet.

Maybe in the Arcadia AP? Hint. Hint.

More seriously, I know that next year is completely filled up, but when might we see some AP support (or player companion, and setting line books) for Sarusan, Arcadia, and Southern Garund?


James Jacobs wrote:
Cerberus Seven wrote:
James, I'm curious: you've stated sometimes in the past about the potential for races, like orcs, to have come about via evolution or experimentation or something. Any chance of a future AP delving into the ancient past and how a proto-race, mostly similar to the now ubiquitous humans, in Golarion's solar system branched out and diversified into elves, dwarves, orcs, halfings, etc?
There's certainly a chance. There's ABSOLUTELY a chance.

Wait a minute...like 0.000004% of a chance, or something equal to/greater than a double-digit integer percent chance?


James Jacobs wrote:
MMCJawa wrote:

Speaking of Arcadia, are there any particular Native American monsters you are itching to stat up? I know that Native American folklore tends to not get as much attention as other areas of the world, but there are some interesting creatures, beyond Sasquatch, Thunderbirds, and Wendigo.

I'd like to see a Raven Mocker myself
http://en.wikipedia.org/wiki/Raven_mocker

The Manitou.

To the extent that I'm shocked and ashamed that we haven't done anything with Manitous yet.

I think manitous would make a great "hook" in the development of Arcadia, in the same way kami and oni really helped flesh out the flavor of Tian Xia.


Cerberus Seven wrote:
Alexander Augunas wrote:
James Jacobs wrote:
Kelsey MacAilbert wrote:
If you went to Hogwarts, and were to be placed in either Hufflepuff or Ravenclaw, which would you choose?
Ravenclaw, because that name sounds more badass than Hufflepuff, and because my knowledge of Hogwards is vague enough that I don't actually know the difference between those two whatevertheyares.

Gryffendor = You're a brave, bad-ass hero.

Sylverine = You're a sneaky douche and probably evil.
Ravenclaw = You're a brainiac and are neutral with good tendencies.
Hufflepuff = You took your first level in Adept instead of Wizard.
Very relevant.

Someone has a very narrow minded view of the houses...

Relevant plug.
Another relevant plug.

[Edit] Harry Potter in the Hood with H. Piddy.


I honestly cannot wait for the Arcadian AP. Having studied a lot of the Taino culture and listening to my grandparents talk about my ancestors, I really hope to see some stuff from the Caribbean natives. Things like cemi (very much like manitou and kami), some of their pantheon (Atabey and Yucahu), and some of the creatures (like the toa or opia). It would really be a dream come true for me.


Tels wrote:
Cerberus Seven wrote:
Alexander Augunas wrote:
James Jacobs wrote:
Kelsey MacAilbert wrote:
If you went to Hogwarts, and were to be placed in either Hufflepuff or Ravenclaw, which would you choose?
Ravenclaw, because that name sounds more badass than Hufflepuff, and because my knowledge of Hogwards is vague enough that I don't actually know the difference between those two whatevertheyares.

Gryffendor = You're a brave, bad-ass hero.

Sylverine = You're a sneaky douche and probably evil.
Ravenclaw = You're a brainiac and are neutral with good tendencies.
Hufflepuff = You took your first level in Adept instead of Wizard.
Very relevant.

Someone has a very narrow minded view of the houses...

Relevant plug.
Another relevant plug.

[Edit] Harry Potter in the Hood with H. Piddy.

No disrespect to Hufflepuff, but funny is funny.

Shadow Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Quick aside, excellent art for the qilppoth article that picture in the beginning has now sold me on using my perma hasted ivathos even more then when one of my pc's contacted him by accident.

Now onto the real question what would Isph-Aun-Vuln's subdomains be?


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
We're never going to say how Aroden died. Or really, even if he was actually killed or simply died as a result of some other event.

Pardon my ignorance, but where did you state that he actually died?

I am aware that he is ubiquiously referred to as 'dead god', yet all of the passages I remember that detail the events of 4606 more or less state that his clerics found themselves disconnected from their god, and he has been presumed dead since then.
Which may mean a lot of things, not necessarily including Aroden's death...


Midnight Angel, Inner Sea World Guide page 4.

- Gauss

Paizo Employee Creative Director

Stratagemini wrote:
More seriously, I know that next year is completely filled up, but when might we see some AP support (or player companion, and setting line books) for Sarusan, Arcadia, and Southern Garund?

Probably not all that soon, honestly. Sooner if folks really start demanding something like that.

Paizo Employee Creative Director

Cerberus Seven wrote:
James Jacobs wrote:
Cerberus Seven wrote:
James, I'm curious: you've stated sometimes in the past about the potential for races, like orcs, to have come about via evolution or experimentation or something. Any chance of a future AP delving into the ancient past and how a proto-race, mostly similar to the now ubiquitous humans, in Golarion's solar system branched out and diversified into elves, dwarves, orcs, halfings, etc?
There's certainly a chance. There's ABSOLUTELY a chance.
Wait a minute...like 0.000004% of a chance, or something equal to/greater than a double-digit integer percent chance?

I've said too much!

Paizo Employee Creative Director

Midnight_Angel wrote:
James Jacobs wrote:
We're never going to say how Aroden died. Or really, even if he was actually killed or simply died as a result of some other event.

Pardon my ignorance, but where did you state that he actually died?

I am aware that he is ubiquiously referred to as 'dead god', yet all of the passages I remember that detail the events of 4606 more or less state that his clerics found themselves disconnected from their god, and he has been presumed dead since then.
Which may mean a lot of things, not necessarily including Aroden's death...

The first two words of that entry I cited above in the Inner Sea World Guide, for the very first entry of the Age of Lost Omens, says:

"Aroden dies."

Page 37. We say so many other places, but that's one of them.

Paizo Employee Creative Director

doc the grey wrote:

Quick aside, excellent art for the qilppoth article that picture in the beginning has now sold me on using my perma hasted ivathos even more then when one of my pc's contacted him by accident.

Now onto the real question what would Isph-Aun-Vuln's subdomains be?

This isn't the correct thread to ask that kind of question! AKA: not sure off the top of my head but I might be persuaded to figure that out tomorrow at work...

Dark Archive

James Jacobs wrote:
A "reach like effect" on a haste extract sounds weird. Remember, for an extract to work, it has to somehow infuse the target. So unless the item had something like...

An aerosol 'bomb' delivery system that delivers the effects of an AoO extract/spell to it's area of effect could be funky. Everyone huddle for haste! Fwoosh! (Preferably a non-damaging aerosol delivery. It would be a completely different sort of cool if an alchemist could attach a damaging / hostile AoO to one of his explosive bombs, such as glitterdust or grease or stinking cloud or fireball!)


James Jacobs wrote:


The bit about Athux being the son of Graz'zt and Eclavdra was one of those little easter eggs I threw in there with the plan of building more off that in future D&D stuff... but that article ended up being the last thing I ever wrote for D&D, so it kinda went nowhere unless they picked it up for something in 4th edition.

It's been many many years since I've had my head space in that level of deep D&D/Greyhawk continuity, but I did have SOMETHING worked out for how it all matched up. A secret dalliance or something like that that Eclavdra did as a sneaky preparation for what she was up to in Against the Giants, with Graz'zt being her first bit of "drift" from Lolth, but I can't remember for sure, alas.

Thanks a lot for this answer. It's kinda sad since this seemed very promising, and I really enjoyed what Paizo have done for the Greyhawk setting in the Dragon/Dungeon era. I put it on the same level that Carl Sargent has done back in 2nd Edition. And I wanted also to congragulate you, Erik and Jason for the amazing Expedition to the Ruins of Greyhawk.

Thanks a lot again.

Scarab Sages

Okay James... trying to work out the Aasimar dilemma in character variations.

If you choose to play a non vanilla Aasimar (X-blooded Aasimar - Assimar heritage) are you able to choose Aasimar ability that has a prereq of daylight. Obviously other heritages have an ability that replaces daylight but can those Aasimar trade in the daylight equivalent ability... Such as +2 to a stat for their daylight equalivant ability.

The Exchange

James Jacobs wrote:
Stratagemini wrote:
More seriously, I know that next year is completely filled up, but when might we see some AP support (or player companion, and setting line books) for Sarusan, Arcadia, and Southern Garund?
Probably not all that soon, honestly. Sooner if folks really start demanding something like that.

I'm going to hold off on demanding anything until I see the Numeria AP in my sights. But after that...what kind of playerbase demand usually lets you know that something needs to be bumped up in the queue?

Liberty's Edge

James Jacobs wrote:
Alexander Augunas wrote:

Is it just me, or does Mersie look upset in that picture. Judging by Valeros's face, I have to assume he said / or implied something stupid and Kyra is just being a good friend.

What do you think is going on in that picture, assuming you don't already know for certain?

Valeros jumped into the bath and disrupted some personal time with Merisiel and Kyra, and he's totally oblivious about it.

Interesting ...

Could you elaborate on this 'personal time with Merisiel and Kyra'? That was a serious question, by the way.

Grand Lodge Contributor

Following the release of the Inner Sea Bestiary, we can see that the (self-)exiled Infernal Duke Lorthact can still grant spells to his worshippers.

What can you tell us about his church or his worshippers? What do they DO? Do they know he resides on Golarion? In Varisia? I'm guessing he wouldn't even trust his faithful with that information.


Pathfinder Adventure Path, Companion, Maps, Modules, Roleplaying Game Subscriber

Say a PC successfully casts charm person on an enemy bard, thus making the bard regard him as a trusted friend and ally. If the bard is using Inspire Courage, does this allow the charmer to benefit from the morale bonuses that accrue to the bard's allies?


1. How would you handle a player wanting his Druid to become a small mud elemental or small lightening elemental in place of the ones offered by elemental body I.

2. " There is no question 2." (Waves hand mysteriously!)


If you had to be stranded on Golarion, what are are the top 3 places you'd like to visit?
What are the top 3 places you'd least like to be?


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Cosmo3PO wrote:
Sir, the possibility of James Jacobs successfully navigating an asteroid field is approximately 3720 to 1!

NEVER TELL HIM THE ODDS!!!!!!!!!!!


Mr. Jacobs, I just wanted to ask if it was you that statted up and specified the look for the Astradaemon. Because that thing is the coolest and meanest looking/sounding outsider I've seen in years. It practically OOZES xenomorphness to me (hence why I thought you had a hand in it).
Oh, and before I forget, thanks for your helpful answers regarding Alchemists. This thread is awesome!


A couple questions Mr. Jacobs:

First, with that giant mechanical monstrosity in the Inner Sea Bestiary (I don't have the book so I don't know what it's called) and now that Android race included in it as well, does that mean Paizo is ready to explore Numeria (or is at least close to it)? To go further with the idea, what kinds of odds are there that Paizo might, one day, release content for outer-planetary content? I don't remember which book it's in, but I do remember that one of them does mention that some of the setting's other planets are inhabited.

Second, if Deific Adventures ever becomes a reality (which would indeed depend on the success of Mythic Adventures), will there ever be content released on the Test of the Starstone or is that something that will never be touched on like the death of Aroden?

Second point five, if neither the Test of the Starstone or the death of Aroden will never get fully explained, does that mean specifics for those actually exist that you just don't want to reveal or are you just saying you'll never tell because you don't actually have any specifics (which is fine, either way)?

Third, what exactly happens to a dead deity when it dies? I recall that there's some wall in the Abyss (or something) where dead demon lords or some such get their divine essence gets stuck in when they die, but what about full deities?

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
James Jacobs wrote:

2e) Yes. Keep in mind that while astral projection gives you some great protection regarding death and the like... it also opens you up to four particularly troubling dangers:

1) Your silver cord can be harmed by a rare few attacks; if it's destroyed, you die immediately.
2) An astral body or an "avatar" can be dispelled. A dispel magic can end the spell in a heartbeat, essentially knocking you out of wherever you were and back into your real body.
3) Your real body is defenseless. A bad guy, or a fire, or a collapsing ceiling, or any number of other fates can kill it easy if it's not defended. That kills your astral body too.
4) If you're not the one who cast astral projection and the one who DID cast it dies or suffers one of the above fates, you're stranded wherever your astral body is and can't get back to your body.

About astral projection, if you are out adventuring in another plane and you pick up some interesting item, what happen when you return to your body?

From what I recall of the 1ed version of the spell, it is left behind in the plane where you were projecting.

What happen if you write a spell in your spellbook? It last after the end of the astral projection only if you used a book and ink you had with yourself when you launched the spell?

It is a interesting spell but somewhat quirky.

Paizo Employee Creative Director

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selios wrote:
James Jacobs wrote:


The bit about Athux being the son of Graz'zt and Eclavdra was one of those little easter eggs I threw in there with the plan of building more off that in future D&D stuff... but that article ended up being the last thing I ever wrote for D&D, so it kinda went nowhere unless they picked it up for something in 4th edition.

It's been many many years since I've had my head space in that level of deep D&D/Greyhawk continuity, but I did have SOMETHING worked out for how it all matched up. A secret dalliance or something like that that Eclavdra did as a sneaky preparation for what she was up to in Against the Giants, with Graz'zt being her first bit of "drift" from Lolth, but I can't remember for sure, alas.

Thanks a lot for this answer. It's kinda sad since this seemed very promising, and I really enjoyed what Paizo have done for the Greyhawk setting in the Dragon/Dungeon era. I put it on the same level that Carl Sargent has done back in 2nd Edition. And I wanted also to congragulate you, Erik and Jason for the amazing Expedition to the Ruins of Greyhawk.

Thanks a lot again.

And thank you! Being able to add to Greyhawk lore was one of the best parts of working on Dungeon Magazine or on D&D books; it's nice to hear that my additions to the world are liked! :)

Sovereign Court

James Jacobs wrote:
Ravingdork wrote:
Does a 7th-level inquisitor with a Bane Baldric (UE) get early access to Greater Bane?
Dunno. You caught me at home where I don't have a copy of UE handy and it's not up on the PRD yet...

It doesn't look like you got back to this one. I too am interested. It has been posited elsewhere that since it gives Bane to a non-Inquisitor, it should give Greater Bane to an "effective" level 12 Inquisitor. Your take?

Edit: And if you still don't have your book.


I like many others that this thread and one of many reasons paizo, and Pathfinder specifically is doing so much better than WOTC and It's 4.0.

So thank you James and to all of the Paizo staff.

Paizo Employee Creative Director

Masika wrote:

Okay James... trying to work out the Aasimar dilemma in character variations.

If you choose to play a non vanilla Aasimar (X-blooded Aasimar - Assimar heritage) are you able to choose Aasimar ability that has a prereq of daylight. Obviously other heritages have an ability that replaces daylight but can those Aasimar trade in the daylight equivalent ability... Such as +2 to a stat for their daylight equalivant ability.

You can only choose an aasimar ability that has a prereq of daylight if you can actually use daylight. One of the tradeoffs for getting a new ability to replace that spell-like ability is the loss of the option to take new abilities that require daylight.

That said, the loss of the aasimar spell-like ability in place of a new race trait does NOT care about whether you lost daylight or some other spell-like ability, so in that case, it doesn't matter.

Paizo Employee Creative Director

TheLoneCleric wrote:
James Jacobs wrote:
Stratagemini wrote:
More seriously, I know that next year is completely filled up, but when might we see some AP support (or player companion, and setting line books) for Sarusan, Arcadia, and Southern Garund?
Probably not all that soon, honestly. Sooner if folks really start demanding something like that.
I'm going to hold off on demanding anything until I see the Numeria AP in my sights. But after that...what kind of playerbase demand usually lets you know that something needs to be bumped up in the queue?

The way in which we decide what themes and stories and plots and locations to feature in adventure paths are influenced by a LOT of factors. Feedback and requests on these boards are one of those factors, but others include (but are not limited to):

-Feedback from in-person chats with authors and customers at conventions or other venues.
-Requests from management.
-The nature of other supplements and books being produced that year (although more often, the nature of the Adventure Path itself is what determines what other rulebooks and products are produced in any given year...).
-The interest of myself or Rob in the adventure path. This one's probably the most important, because if Rob or I aren't interested in the adventure path, our passion for making that AP as awesome as it can be will be lacking. It probably wouldn't matter if the entire messageboard were clamoring for a certain plot if neither Rob nor I were really interested in doing an Adventure Path of that theme. Fortunately, enthusiasm for certain themes and plots and stories and locations is very infectious... and often, enthusiasm for those things is seeded by us in the first place. We're cagey like that.


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Marc Radle wrote:
James Jacobs wrote:
Alexander Augunas wrote:

Is it just me, or does Mersie look upset in that picture. Judging by Valeros's face, I have to assume he said / or implied something stupid and Kyra is just being a good friend.

What do you think is going on in that picture, assuming you don't already know for certain?

Valeros jumped into the bath and disrupted some personal time with Merisiel and Kyra, and he's totally oblivious about it.

Interesting ...

Could you elaborate on this 'personal time with Merisiel and Kyra'? That was a serious question, by the way.

We were adventuring together. That's all.

Paizo Employee Creative Director

Shaun Hocking wrote:

Following the release of the Inner Sea Bestiary, we can see that the (self-)exiled Infernal Duke Lorthact can still grant spells to his worshippers.

What can you tell us about his church or his worshippers? What do they DO? Do they know he resides on Golarion? In Varisia? I'm guessing he wouldn't even trust his faithful with that information.

He doesn't really have a church. His worshipers are few and far between, and might even count in the dozens. There might even be FEWER than a dozen. The number of worshipers doesn't really impact a deity's power.

Paizo Employee Creative Director

Joana wrote:
Say a PC successfully casts charm person on an enemy bard, thus making the bard regard him as a trusted friend and ally. If the bard is using Inspire Courage, does this allow the charmer to benefit from the morale bonuses that accrue to the bard's allies?

No. The bard would have to re-activate his bardic performance for the bonuses to re-align to the new allies, but that's an excellent use of charm person.

Paizo Employee Creative Director

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Rogar Stonebow wrote:

1. How would you handle a player wanting his Druid to become a small mud elemental or small lightening elemental in place of the ones offered by elemental body I.

2. " There is no question 2." (Waves hand mysteriously!)

1) I'd let them. The four variant elementals in Bestiary 2 are more or less interchangeable with other elementals in a case like this for effects like elemental body or summoning monsters.

2) Monkey goblins, but only if it's raining.

Paizo Employee Creative Director

Rakshaka wrote:

If you had to be stranded on Golarion, what are are the top 3 places you'd like to visit?

What are the top 3 places you'd least like to be?

Top 3 places I'd like to visit:

1) Sandpoint.
2) Kyonin.
3) Mediogalti Island.

Top 3 places I'd LEAST like to visit:
1) Taldor.
2) Razmiran.
3) Five Kings Mountains.


Since I think it got eaten by the dread "Last post on a page in an extremely popular thread" monster...

Regarding AP #44, trial of the beast, and AP #48, shadows of gallowspire

Spoiler:
Was the alchemist Count Caromarc able to craft constructs by fiat then? I can't seem to find a stat-block for him, so that seems pretty likely. Really ties the whole "creepy castle" thing together too.

Nalthezzar from AP $48 was also said to be an alchemist lich. I don't have that one yet, but I take it that's another instance of "story comes first"? I do recall hearing that the AP was about a way to turn anyone into a lich, so that makes some sense.

Thanks! I've been wondering about those ones for awhile.

Paizo Employee Creative Director

Cerberus Seven wrote:

Mr. Jacobs, I just wanted to ask if it was you that statted up and specified the look for the Astradaemon. Because that thing is the coolest and meanest looking/sounding outsider I've seen in years. It practically OOZES xenomorphness to me (hence why I thought you had a hand in it).

Oh, and before I forget, thanks for your helpful answers regarding Alchemists. This thread is awesome!

The astradaemon was initially designed by Todd Stewart, but I and Wes did a lot of development on it and its stats.

The actual LOOK of the creature was designed by Sarah Stone.


Pathfinder Adventure Path, Companion, Maps, Modules, Roleplaying Game Subscriber
James Jacobs wrote:
Joana wrote:
Say a PC successfully casts charm person on an enemy bard, thus making the bard regard him as a trusted friend and ally. If the bard is using Inspire Courage, does this allow the charmer to benefit from the morale bonuses that accrue to the bard's allies?
No. The bard would have to re-activate his bardic performance for the bonuses to re-align to the new allies, but that's an excellent use of charm person.

So it's like a bless effect that only affects the allies who can hear him at the time the performance starts? We've always played it that summoned creatures or other late arrivals get the benefits of an ongoing performance.

I.e., if the wizard summons a creature in the middle of battle while the bard is performing, the creature's attacks get the Inspire Courage bonus.

Paizo Employee Creative Director

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Harrison wrote:

A couple questions Mr. Jacobs:

First, with that giant mechanical monstrosity in the Inner Sea Bestiary (I don't have the book so I don't know what it's called) and now that Android race included in it as well, does that mean Paizo is ready to explore Numeria (or is at least close to it)? To go further with the idea, what kinds of odds are there that Paizo might, one day, release content for outer-planetary content? I don't remember which book it's in, but I do remember that one of them does mention that some of the setting's other planets are inhabited.

Second, if Deific Adventures ever becomes a reality (which would indeed depend on the success of Mythic Adventures), will there ever be content released on the Test of the Starstone or is that something that will never be touched on like the death of Aroden?

Second point five, if neither the Test of the Starstone or the death of Aroden will never get fully explained, does that mean specifics for those actually exist that you just don't want to reveal or are you just saying you'll never tell because you don't actually have any specifics (which is fine, either way)?

Third, what exactly happens to a dead deity when it dies? I recall that there's some wall in the Abyss (or something) where dead demon lords or some such get their divine essence gets stuck in when they die, but what about full deities?

First: Yes. I've been ready to explore Numeria for a while now. In fact, I first dipped my toe into Numeria back in Pathfinder #35. Then I waded into the Numeria shallows in Dungeons of Golarion. The robots in Inner Sea Bestiary represent the foray into the deep end of the pool, and I think that, perhaps now, the world is ready for a visit to the actual lake, or maybe even ocean. The odds of us doing more stuff with other planets again are 100%. One of the Reign of Winter adventures goes to another planet. And we've already gone to the moon in the adventure "Moonscar." We'll do more.

Second: I think that we can do Test of the Starstone stuff with Mythic Adventures, in fact. Mythic Adventures, if done correctly as I hope, WILL allow for demigod rules and stats, just not full-on deity stats. A big "Test of the Starstone" adventure is indeed something I'd love to publish some day.

Second Point Five: I have specifics for what happened to Aroden. While I won't ever reveal the truth of what happened, I do need to know what happened so everything else that takes place that's even remotely related to that event in the world makes internal sense. And the Test of the Starstone WILL some day be explored in print. Not sure when, though.

Third: That varies. For example: when a demon lord dies, it's life essence crystalizes into something called a Nahyndrian Crystal and its corpse ends up in an Abyssal Realm called the Rift of Repose. Some deities just cease to be when they die. Others leave remains behind and their corpses rot, as seen in Abaddon. Others might drift off into strange other planes. Others might become planets. It's something that we're intentionally not going to nail down as an exact equation so that we can customize things as we wish for adventures as we go.


Hi James! Two things:

1) Thank you guys for really pulling me into the tabletop world. I was never interested in the world of that game that shall not be named, but Pathfinder drew me in the moment I saw the Core Rulebook at Borders years ago. Since then, I've absolutely consumed the game and really appreciate everything you guys do producing such a quality product and such an immersive world.

2) Any plans for producing paper minis for Carrion Crown?

Thanks!!

Paizo Employee Creative Director

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Diego Rossi wrote:
James Jacobs wrote:

2e) Yes. Keep in mind that while astral projection gives you some great protection regarding death and the like... it also opens you up to four particularly troubling dangers:

1) Your silver cord can be harmed by a rare few attacks; if it's destroyed, you die immediately.
2) An astral body or an "avatar" can be dispelled. A dispel magic can end the spell in a heartbeat, essentially knocking you out of wherever you were and back into your real body.
3) Your real body is defenseless. A bad guy, or a fire, or a collapsing ceiling, or any number of other fates can kill it easy if it's not defended. That kills your astral body too.
4) If you're not the one who cast astral projection and the one who DID cast it dies or suffers one of the above fates, you're stranded wherever your astral body is and can't get back to your body.

About astral projection, if you are out adventuring in another plane and you pick up some interesting item, what happen when you return to your body?

From what I recall of the 1ed version of the spell, it is left behind in the plane where you were projecting.

What happen if you write a spell in your spellbook? It last after the end of the astral projection only if you used a book and ink you had with yourself when you launched the spell?

It is a interesting spell but somewhat quirky.

If you pick up an interesting item while out on the planes and then the astral projection ends, that item is transported back to your body. Same for writing spells into your spellbook. It's a spell that's already relatively complicated, and it doesn't get better by overcomplicating it by forcing a player to keep track of separate character sheets' worth of stuff.

Paizo Employee Creative Director

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RtrnofdMax wrote:
James Jacobs wrote:
Ravingdork wrote:
Does a 7th-level inquisitor with a Bane Baldric (UE) get early access to Greater Bane?
Dunno. You caught me at home where I don't have a copy of UE handy and it's not up on the PRD yet...

It doesn't look like you got back to this one. I too am interested. It has been posited elsewhere that since it gives Bane to a non-Inquisitor, it should give Greater Bane to an "effective" level 12 Inquisitor. Your take?

Edit: And if you still don't have your book.

Ah.

No, it does not grant early access to greater bane.

Paizo Employee Creative Director

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Cheapy wrote:

Since I think it got eaten by the dread "Last post on a page in an extremely popular thread" monster...

Regarding AP #44, trial of the beast, and AP #48, shadows of gallowspire

** spoiler omitted **

Thanks! I've been wondering about those ones for awhile.

I developed the first adventure for Carrion Crown, but not the rest of it, so I can't say for sure what's going on there... but the fact that the count can craft constructs is pretty much apparent. Since we didn't stat him up, we didn't have to give him the feat or explain how he gets the feat.

And alchemists can become liches. Their method of crafting the phylactery would be different than a regular spellcasting lich, though. It'd probably involve the need for a special (as yet undesigned by us) alchemist discovery.

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