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Blackfire Adept

cartmanbeck's page

RPG Superstar 2014 Top 16. Goblin Squad Member. RPG Superstar 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Card Game, Companion, Roleplaying Game Subscriber. FullStarFullStarFullStar ACG Venture-Lieutenant, Maryland—Silver Spring. 2,808 posts (6,047 including aliases). 9 reviews. No lists. 2 wishlists. 31 Pathfinder Society characters. 17 aliases.


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Silver Crusade RPG Superstar 2014 Top 16

5 people marked this as a favorite.

To add to what everyone else is saying... I think it's incredibly presumptuous to say "I want to fix your game for you, how about you just take all my ideas and make them real?"

Also, I don't understand why people want to "fix" Pathfinder. It is Pathfinder, and if you don't like it, use a different system. I personally love it.

Silver Crusade RPG Superstar 2014 Top 16

I doubt they would do that. The unique characters have gotten a lot of love on the forums, and they can probably see from registered characters that people have skewed toward those characters compared to others.

Silver Crusade RPG Superstar 2014 Top 16

Exactly. The biggest issue people have had with the current class decks is that there aren't enough specific boons for each character. The fighter deck is a great example... one of the character uses polearms and has a special power that requires polearm weapons, but there are not enough polearm weapons to gain throughout the campaign. This will allow the designers to "spread the wealth" a bit more, giving each of the three characters more boons that work well for their specific abilities.

Silver Crusade RPG Superstar 2014 Top 16

chaoseffect wrote:
Game Master wrote:

Tactician: The best way to spend an entire turn giving your teammates a feat that half of them won't use anyway.

If it were a move action, it'd be my favorite class feature. But the fact that it blows your standard (read: the only important part of a turn) means it would kill me to have to build around it.

What really makes me dislike Tactician is that you are only able to grant the bonus teamwork you received with the class feature until all the way at 17th level. It's even more painful if retraining rules aren't available... yay, not being able to qualify for anything good for your first Tactician feat!

Hmm, I mean that's a fair point, but I still think that some of the teamwork feats are significant enough boons to you and your allies that it's worth the Standard action on your first round (or, ideally, during the Surprise round). And the Tactician ability is still better hands-down than Bravery.

Silver Crusade RPG Superstar 2014 Top 16

I.... hmm... if they hadn't included the Bonus Feats at 5th and every 5th level, I would say sure. But essentially what they've done here is take all the class features from the Cleric and just applied them to the Wizard, with essentially zero drawbacks. And you can still wear armor if you want to. As it is, it seems too strong to me.

Silver Crusade RPG Superstar 2014 Top 16

LoneKnave wrote:
Mutation warrior also seems to stack.

Wow... Mutation Warrior/Drill Sergeant is definitely the way to go!

Silver Crusade RPG Superstar 2014 Top 16

Xethik wrote:
Unfortunately not many Teamwork feats work well with guns, but screw it: Trench Fighter Drill Sergeant seems awesome.

Agreed, but even still, you could take Teamwork feats that are useful to everyone else but you and just grant them to your allies. There are a few, though:

Coordinated Shot
Covering Fire
Enfilading Fire
Friendly Fire Maneuvers
Target of Opportunity
Volley Fire

I'm sure between all of these options, you could make an impressive group of Rogues/Slayers and archer Rangers that would all benefit from several of these at once.

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

So, the Melee Tactics Handbook has a new archetype for the Fighter called the Drill Sergeant. This archetype drops bravery for the Cavalier's Tactician ability, and gives up multiple weapon group training options to get Greater Tactician, Master Tactician, and the ability to also grant your weapon training bonus to you allies.

The crazy-awesome thing about this is that you're also gaining three bonus Teamwork feats from these abilities, which you can grant to your allies within 30 feet several times per day. Here's how your progression ends up going:

Level Class Features
1 Bonus Combat Feat
2 Bonus Combat Feat, Tactician 1/day, Bonus Teamwork Feat
3 Armor training 1
4 Bonus Combat Feat
5 Weapon Training 1 (only one weapon group, but it still scales), Tactician 2/day
6 Bonus Combat Feat
7 Armor training 2
8 Bonus Combat Feat
9 Greater Tactician, Bonus Teamwork Feat
10 Bonus Combat Feat, Tactician 3/day
11 Armor training 3
12 Bonus Combat Feat
13 Weapon Trainer (all allies within 30 feet who can see and hear the drill sergeant gain 1/2 his weapon training bonus for his chosen weapon group)
14 Bonus Combat Feat
15 Armor training 4, Tactician 4/day
16 Bonus Combat Feat
17 Master Tactician, Bonus Teamwork Feat
18 Bonus Combat Feat
19 Armor Mastery
20 Weapon Mastery, Tactician 5/day

Now, if you are willing to spend a few of your regular feats on Practiced Tactician (to gain the use of Tactician a few extra times per day) you can make an absolutely amazing buffer-fighter with this archetype. Given that most people ignore bravery, and most Fighters end up focusing on a single weapon anyway because of enchantment costs, this archetype essentially gives up only useless things for only useful things, making it super strong, and also making it the Fighter that a lot of people have been clamoring for for a long time, in my opinion.

One last thing... you could make this guy focus on guns and take the Trench Fighter archetype (which is the only Paizo-made archetype that is legal to combine with this one) and then you could lay in a trench shouting orders to your allies and shoot all of the things.

That's all, I just wanted to point out that this is my new favorite archetype ever made and I will be making one of these guys very soon. :-D

Silver Crusade RPG Superstar 2014 Top 16

Avadriel wrote:
What level does the drill sergeant gain tactician at, is it level 2 where they lose bravery?

Correct.

@Bellona: Growing weapon enhancement is a +1 bonus that can be placed on melee weapons. Once per day it can grow by one size, dealing damage one size larger, without penalty to the wielder.

The Shrinking weapon enhancement, on the other hand, costs only +1000gp and can shrink to the size of a dagger on command (no daily limit). It deals 1d4 points of damage when it's that size. I wonder if you could still use the Warpriest's increased damage when wielding a shrunken version of a weapon?

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.
John John wrote:
Does drill sergeant gain bonus teamwork feats from tactician, master tactician etc. or just the ability to share them around?

It "gains the cavalier's tactician class feature" which includes a bonus feat. It also gains Greater and Master Tactician, each of which include another bonus feat. So you get three bonus Teamwork feats from the archetype in total, in addition to normal Fighter bonus feats. Pretty excellent tradeoff for Bravery and two instances of weapon training.

Silver Crusade RPG Superstar 2014 Top 16

I will be there. Very excited for my first PaizoCon! I'm running games in the morning sessions and playing in the specials, and will be at the dinner as well.

For those not familiar with what I've written so far, I've got my hand in several of the Player Companion line books that are coming out soon, most notably Heroes of the Wild and the Monster Summoner's Handbook. I've also written a few monsters in some of the Adventure Path and Campaign Setting lines.

And I'm ALWAYS looking for more assignments from Paizo! *hint hint*

Silver Crusade RPG Superstar 2014 Top 16

JonathonWilder wrote:


@Cartmanbeck
Just wanted to thank you for putting the archtype together, I hope my edits aren't a problem.

Not a problem at all. Making classes and archetypes is one of my passions. :-D

Silver Crusade RPG Superstar 2014 Top 16

I think the only thing I would caution against is the full three domains... domain powers can be very powerful, especially if one of the domains doesn't need to match your god. I would at least make all three of them have to match the god.

Silver Crusade RPG Superstar 2014 Top 16

2 people marked this as a favorite.

OK let's adjust the proposed Clergy archetype based on what has been suggested (changes in bold):

Clergy (Cleric Alternate Class)

Hit Dice: d6
Skill Points: 4 + Int
Base Attack bonus: As Wizard
Saves: As Cleric
Spellcasting: As Cleric

Robed Clergyman: Unlike other divine spellcasters, armor interferes with the divine connection with your god, causing your spells to fail. When wearing armor, your divine spells are affected by arcane spell failure chance as if they were arcane spells. Feats which reduce arcane spell failure chance, such as Arcane Armor Proficiency, can reduce this penalty as well. Shields do not interfere with your spellcasting.

Domain Focus: You are more focused than most clerics on the abilities granted by your deity. You may choose a third domain (or an inquisition), and gain domain powers (but not domain spells) from that domain at your cleric level - 3. You may instead choose to have only two domains, and focus more strongly on one of them; choose one of your domains, and your domain powers from that domain function at your cleric level + 3.

Far Healing (Su): When you spontaneously convert one of your spell slots to cast a cure or inflict spell, you may target a creature up to 30 feet away from you with the spell, but only if that creature would be healed by the spell's effect. At 5th level, you may use this ability when casting from scrolls or wands. At 9th level, you may use this ability when casting breath of life to restore a dead creature to life.

Inspiring Energy (Su): At 2nd level, you may expend one daily use of channel energy to grant all allies within 30 feet a +1 Sacred bonus to attack and damage rolls for a number of rounds equal to your Wisdom modifier. At 6th level, and every 4 levels thereafter, this bonus increases by 1, to a maximum of +6 at 20th level.

Divine Mandate (Su): Once per day at level 10, and once more at level 20, The Clergy Priest may call upon his his Deity to make her will known, as a Standard action. When doing so, the next spell he/she casts within a minute will be more powerful than usual: The cleric sacrifices a prepared spell of equal or greater level: The spell improved by Divine Mandate is cast at +3 levels, DC, and acts as though Empowered, enlarged or extended (player's choice at the time of the casting).
After casting a spell with Divine Mandate, the Clergyman is enraptured (treat as Exhausted) for a number of rounds equal to the level of the spell cast.

Do you guys see any issues there? I think this is probably relatively well balanced, since you're giving up the d8 hit dice and the higher BAB.

Silver Crusade RPG Superstar 2014 Top 16

JonathonWilder wrote:
cartmanbeck wrote:
Far Healing (Su): When you spontaneously convert one of your spell slots to cast a cure or inflict spell, you may target a creature up to 30 feet away from you with the spell, but only if that creature would be healed by the spell's effect. At 5th level, you may use this ability when casting from scrolls or wands. At 9th level, you may use this ability when casting breath of life to restore a dead creature to life. This replaces channel energy.
I don't like the idea of giving up Channeling. Perhaps weakening it but not giving it up completely. The rest looks like a good start.

Well, from a designer's perspective, there aren't a lot of options of what to trade out when it comes to a cleric's class features. You could make them lose a domain, or lose a spell slot of each level, but that seems to me like it would be the opposite of what we're trying to do here... we're trying to minimize combat worthiness and maximize spell use. So, to me, channel is really the only thing you can make a decent trade out of. Reducing it also doesn't feel right to me.

Silver Crusade RPG Superstar 2014 Top 16

Inlaa wrote:
Quote:
I would also suggest you consider giving them some sort of inspire-courage-like ability so that they're also able to buff their allies in addition to spellcasting.
A sacred bonus instead of a morale bonus would still keep a bard relevant if you go this route. Perhaps a luck bonus, as per Divine Favor? NOT saying they should cast Divine Favor on the whole party or anything like that, merely refering to the type of bonus it provides.

Yep, good call.

Let's see what I can come up with here:

Clergy (Cleric Archetype)

Robed Clergyman: Unlike other divine spellcasters, armor interferes with the divine connection with your god, causing your spells to fail. When wearing armor, your divine spells are affected by arcane spell failure chance as if they were arcane spells. Feats which reduce arcane spell failure chance, such as Arcane Armor Proficiency, can reduce this penalty as well. Shields do not interfere with your spellcasting. This replaces medium armor proficiency.

Skilled Clergy: Unlike other clerics, you gain a number of skill points at each level equal to 4 plus your Intelligence modifier.

Far Healing (Su): When you spontaneously convert one of your spell slots to cast a cure or inflict spell, you may target a creature up to 30 feet away from you with the spell, but only if that creature would be healed by the spell's effect. At 5th level, you may use this ability when casting from scrolls or wands. At 9th level, you may use this ability when casting breath of life to restore a dead creature to life. This replaces channel energy.

Inspiring Fervor (Su): At 2nd level, you gain the Fervor ability of a warpriest of your level. In addition, you may expend one daily use of Fervor to grant all allies within 30 feet a +1 Sacred bonus to attack and damage rolls for a number of rounds equal to your Wisdom modifier. At 6th level, and every 4 levels thereafter, this bonus increases by 1, to a maximum of +6 at 20th level.

So you've lost the ability to cast freely in armor, and lost the mass healing that you'd normally get from channel energy (though you can still heal yourself or adjacent allies with Fervor if needed), but gained the ability to heal a single ally for more damage and also the ability to inspire some extra attack and damage bonuses for your allies. How does that sound?

Silver Crusade RPG Superstar 2014 Top 16

I agree, healing from afar would be helpful. instead of worrying about the actual Reach metamagic feat, you could just give them a power that allows them to cast cure or inflict spells at a range of 30 feet as long as they have line of sight, but only to heal. This would keep you from having to worry about how ray spells work on allies who would not resist them (since the Reach metamagic feat makes a touch spell into a range touch spell, there's a strange grey area on whether you have to roll an attack roll to hit your ally with the ranged touch).

I would also suggest you consider giving them some sort of inspire-courage-like ability so that they're also able to buff their allies in addition to spellcasting.

Silver Crusade RPG Superstar 2014 Top 16

Thanks rknop, and we will do our best to pull in others who can interact meaningfully with our characters. Niles would be one of them. Azih also sounds like a strong roleplayer, so I'd advocate for Zavier as well, but you're the GM so you're the one who gets to pick players, not me. :)

@Niles: Do you have a character concept in mind yet?

Silver Crusade RPG Superstar 2014 Top 16

Huh, I expected a lot more interest in this. Oh well, *bump* perhaps people were in the wrong time zone. :-D

Silver Crusade RPG Superstar 2014 Top 16

Oh man, the Channeling shield enchantment is SO going to my channeler cleric. Instantly. :)

Silver Crusade RPG Superstar 2014 Top 16

Hello all you lovely GMs out there!

My friend and I are looking for a GM that would be willing to run the Giantslayer adventure path for us over PbP here on the Paizo forums. We have a pair of character concepts very fleshed out and would like to use them for fun and profit. Here are the characters:

Racket
Grok

What we look for in a GM:
-Relatively quick updates (once every day or two minimum, once a day would be excellent)
-Willing to roleplay NPCs
-Won't get angry at us if we completely destroy an encounter or two (we're not min-maxers necessarily, but we're experienced and know how to build useful characters)

What you can expect from us (and what we would expect from other recruited players):
-Very quick updates (at least once per day if the game can keep pace, and we will let you know if there will be a lull in posting)
-High RP (both with NPCs and between each other)
-General awesomeness (if you'd like references, feel free to click on any of my other aliases or I can have one of our other PbP GM's jump in here and tell you we're good players :) )

You, as the GM, could decide how many others to recruit, though I feel that a group of 5-6 is ideal for an adventure path. You can also feel free to use any map-making system you like, we'll adapt accordingly.

Thank you in advance, and I look forward to gaming with you!

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

Yeah, I'd personally much rather see three characters with a better selection of boons than four characters that are nerfed by their boons like the other 7 decks. If you don't play in organized play, it's not as big of a deal, but I do. :)

Silver Crusade *** RPG Superstar 2014 Top 16 aka cartmanbeck

Amsheagar wrote:
I would love to pull my level 13 druid out of retirement and get some more games under his belt. He is mainly a combat casting type druid. Wise enough to stop an entire horde of giants. Not to mention, you can pay me back for trying to kill you and Naala.

Check with Kludde to make sure we're not already full, but otherwise you're right on time since he's putting up the first gameplay post today. :)

Silver Crusade RPG Superstar 2014 Top 16

I am very excited for this one! Can someone confirm for me that this will debut at this year's GenCon and then will be played at NEXT year's PaizoCon? I'm going to PaizoCon THIS year (in May).

Silver Crusade RPG Superstar 2014 Top 16

Just to bump this momentarily, it would really help some of us out if we can pick up our subs at PaizoCon since the Adventure Card Game Wrath of the Righteous base set comes out in May, and shipping for those base sets is NOT cheap, no matter where you live. Either way, thanks for considering it!

Silver Crusade RPG Superstar 2014 Top 16

Hi guys!
I would love to work more on this guide but I just haven't been able to find the time at all. I apologize that it's stalled, but... there's honestly just not enough time in the day anymore. If someone wanted to take over and continue the guide, I would be amenable to that. PM me if you're interested.
Tyler

Silver Crusade RPG Superstar 2014 Top 16

I'm waiting for Balik before I post next round's actions.

Silver Crusade RPG Superstar 2014 Top 16

Yeah I think the real key here is that you're not REQUIRED to make your ideas for card text public. You can keep them private. If they required that you have to share with the rest of the community to make a card, then I think there would be an ethics issue here. But they don't, so there's not. (IMHO)

Silver Crusade RPG Superstar 2014 Top 16

Hmm... so really, Bonefist is a sort of combination of undefeated and evaded. This might need some text clarification, cuz I was also thinking that you'd have to shuffle blessings in from the blessings deck and hide him. If he shuffles back into the same deck, then you've learned where he is, which is a HUGE advantage as well.

Silver Crusade RPG Superstar 2014 Top 16

During the testing phase, the guys at drivethru said that they didn't have a timeline for the other card types as of yet, so I'd say you'll probably hear an answer when they figure that out. :)

Silver Crusade RPG Superstar 2014 Top 16

Having never been to PaizoCon before, and this year being my first year, is subscription pickup available there like it is at GenCon? It would be excellent to be able to pick up my Wrath of the Righteous Base Set there instead of paying for shipping when I'm already paying for a plane ride! :-D

Silver Crusade RPG Superstar 2014 Top 16

Wooden Bridge. I had City Gate there originally but changed it later on. :)

Silver Crusade RPG Superstar 2014 Top 16

Myfly is not known as the most patient forum-goer, but he's still pretty awesome. :-P

Silver Crusade RPG Superstar 2014 Top 16

Okay so I'm thinking a bit on this... how about something of this nature? (I'm borrowing your prologue which is AWESOME). This uses RotRL cards and a few new ones.

Legacy of Heresy [Scenario B]
Having spent most of his adult years desperately searching for the cause of his father’s unjust arraignment for heresy by the church of Abadar, Ezren’s hope was replenished when a dark, well-traveled man brought word of the hasty abandonment of a monastery less than three days away. This monastery, Ezren knew, was home to the very cleric who leveled the accusations that threw his family into misfortune! If he can manage to hunt down the evidence used against his father, he can surely reveal the truth of his father’s innocence. Bearing only food for the journey, Ezren sets off into the countryside.

Locations:
Woods
Wooden Bridge

Villain: None
Henchmen:
Lyrie Akenja
Posion Trap

Power:
During this scenario, if you have the Arcane skill, you are treated as not having that skill.
When setting up any location, replace blessings with copies of the henchman Arcane Research.
When the Woods and City Gate locations are permanently closed, build the location Temple, adding the villain Father Gragori Vincent. You win the scenario when Father Gragori Vincent is defeated.

Reward:
Loot: Wayfinder of Arcane Power

Arcane Research [Henchman B]
Type: Barrier
Traits: Task, Research
To Defeat: Intelligence 11 THEN Intelligence 11
Power:
Before you act, recharge 1d4 cards.
If defeated, draw a random spell with the Arcane trait from the box and add it to your hand.
If undefeated, you take 1 Mental damage that cannot be reduced.

Father Gragori Vincent [Villain B]
Type: Monster
Traits: Human, Cleric
To Defeat: Charisma/Diplomacy 9
Power:
If undefeated, shuffle a random Barrier into the location which this card came from, then put this card on the bottom of that deck.

Wayfinder of Arcane Power [Loot B]
Type: Item
Traits: Accessory, Arcane
Power: Recharge this card to add 1d4 plus the adventure deck number of the current scenario to your non-combat Arcane check.

Silver Crusade RPG Superstar 2014 Top 16

Mike Selinker wrote:
Hey, CB, can you explain to me what OCTGN is and how it works? I've heard people say they like playing that way, but I've never done it. ELI5, please.

OCTGN is a digital tabletop program that was made originally for Magic: The Gathering. It's relatively simplistic in its graphical interface and such, but all of the card placement and movement is written in Python, and if you know how to program, you can make it do pretty much anything. We've gotten it set up to automatically create location decks with villains and henchmen based on the card text, and there are functions written for closing locations, recharging/burying/banishing cards, even for removing them from play. We've also got a working ship mechanic written, with plunder cards and seizing of ships all coded in as well.

For the PACG, we input card names and such, and then scan in our cards and replace the proxy cards that the program generates with the scanned images.

I took over the project from another guy who had gotten it working for Rise of the Runelords, and I've been programming it for Skull and Shackles. I've got every scenario through adventure 5 working correctly, as well as the first two chapters of organized play scenarios. I'm in the process of inputting chapter 6 now, and then I'll attack the rest of the OP scenarios.

Silver Crusade RPG Superstar 2014 Top 16

For the sake of not having to worry about card formatting, I would suggest that you have the Academy and Woods (with the power causing you to have no Arcane skill), and then once the Academy is closed you build the two new locations (which actually fits better with the "graduation" theme) and then you win when you defeat whatever special Villain is added in those newly built locaitons. I'll work on it later and see what I can come up with. :)

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

Oh and I wanted to point out that a TON (over 30) of the cards already on there at launch were designed by myself, and I'm more than happy to have them out there for as many people as possible to buy. :)

Silver Crusade RPG Superstar 2014 Top 16

LowIQGenius wrote:
Hawkmoon269 wrote:

Why not have them be Loot Allies with a special trait you come up with. Then create a barrier that, if defeated, allowed you to choose one Loot Ally with that special trait from the box and add it to your hand. That takes care of how you get them.

I'm not sure of the math, but it seems like a single barrier might be just as rare as a single ally, given that there are usually fewer barriers in a given scenario.

What you said did just give me yet another idea, though. It would be very interesting to have a set of solo scenarios, each unique to a character, that plays out as either a flashback or some other interlude and has the respective companion/favored boon as the scenario reward. These could offer a lot of extra flavor to each character. The only problem is that I'm not very well versed in the Pathfinder mythos. Any help would be appreciated :)

And WOW that sounds like a seriously awesome idea! We could possibly use the storylines from the new Pathfinder Origins comics! If you'd like to collaborate on this, I'd be happy to help!

Silver Crusade RPG Superstar 2014 Top 16

I can verify that Mike Selinker is aware that people would like the "Owner" mechanic to be added to the card creator, so I have a feeling that it'll happen in the near future for all boon cards. :)

Silver Crusade *** RPG Superstar 2014 Top 16 aka cartmanbeck

And as always, Kludde comes through! Just let us know when you're good to go, Kludde, and I'll help you organize it. Do you want to start a recruitment thread now, with the up-front caveat that we'll be waiting 2-3 weeks to start?

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

I love everything about it EXCEPT how hard it is going to be to program it into OCTGN so that my friends in Houston and I can play it online. (Not as part of Organized Play, mind you, just because it's fun!) :-P

But yes, these scenarios have been REALLY great. I very much look forward to seeing what the next season brings.

Silver Crusade RPG Superstar 2014 Top 16

@OSW: I personally don't understand the issue, as long as those of us who are making the cards and making them available to the public are aware that we're giving away our ideas.

I have no issue with making content for free for the public... we (as in you, me, and others together) have been doing that for years with the Multiclass Archetypes. The cost of printing the cards is simply that... a service to print the cards. If I had the means and photoshop skills to make the cards in Photoshop and then have them printed by FedEx, I might consider it, but this makes it much more conveneint for me.

The fact that I can share the cards with the rest of the community is just a bonus for me... I'm working on a full 60-card "deck 7" that I hope to eventually have printed by DriveThru (once all the card types are available) and share with the community.

So anyway, I really don't see an issue with the way this is being handled. You don't HAVE to make your cards available to the community to buy... you just CAN... and I am very glad that I CAN do so. :)

Silver Crusade *** RPG Superstar 2014 Top 16 aka cartmanbeck

Excellent, great to know, Jesse! I'll make sure Kludde sees this to entice him even more! :)

Silver Crusade RPG Superstar 2014 Top 16

AH that totally makes sense now! Thanks pluvia33!

Silver Crusade RPG Superstar 2014 Top 16

There's an error on scenario 0-5C: Release the Obligatory Kraken... the villain card that you're supposed to use to proxy the Kraken is not spelled out! Not that it matters, it's something we should be able to do ourselves by now, but I'm just saying.

The more confusing thing to me is the scenario power... what does it actually do gameplay-wise to add the barrier type and the Curse trait to the Pirate Shade Haunt??

Silver Crusade RPG Superstar 2014 Top 16

Tanis O'Connor wrote:

Since the Alehouse's recharge-and-draw is optional, you can't play as if you would have recharged it but oh-the-scenario-says-I-can't. If the "you may" weren't on the Alehouse, you might have a case.

No card draw for you!

Another clarification is needed about this scenario... it doesn't specify what ships you can choose as your ship. I'm assuming any Class 5 or lower like the previous scenario, but it should be spelled out on the scenario sheet.

Silver Crusade RPG Superstar 2014 Top 16

I wrote the warcat! :-D Also the bull of zagresh.

Silver Crusade *** RPG Superstar 2014 Top 16 aka cartmanbeck

Unfortunately, Nalshene has already participated in the Race. So, I'll just have to wait until another scenario can give credit to a level 19. :-(

Edit: but yes, she played in Eyes of the Ten, and is currently at level 14.2.

Silver Crusade *** RPG Superstar 2014 Top 16 aka cartmanbeck

Hi guys!
I currently have a seeker character just sitting around at level 14, and I realized there are probably other people in the same boat. I was hoping to pull together a group of us who could play PbP modules to get our characters from level 14 all the way up to... well, as high as we can take them. As of now, with modules only, it looks like that's to level 18:
Academy of Secrets (12-14)
Tomb of the Iron Medusa (13-15)
The Moonscar (15-17)
The Witchwar Legacy (16-18)

If we then add in an adventure path book at the end:
RotRL Book 6: Spires of Xin-Shalast (16-18)

we'd end up at level 19, and just have to wait for a module or adventure path book that could take us up that last level.

Now, I've asked DM Kludde if he might be willing to take this on, and he's interested but not sure yet, so I wanted to see how many other people would be interested and can help me convince him to run this game! Post your characters' general concepts below if you'd like.

Mine is a Sorcerer (Sylvan) 13/Oracle 1 with a dinosaur companion (used to be a spinosaurus, but I've had to retconn him as a deinonychus since the spinosaurus is no longer legal).

Silver Crusade *** RPG Superstar 2014 Top 16 aka cartmanbeck

My wife is from that area, and I'll tell you... good luck... you're pretty far out in the boonies, and I dont' expect you to find a ton of gamers, unfortunately. That being said, I hope you're able to find some good people, and if you are interested in play-by-post, I've found it's a good way to scratch the gaming itch without having to muster up a table of people. :)

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