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Blackfire Adept

cartmanbeck's page

RPG Superstar 2014 Top 16. Goblin Squad Member. RPG Superstar 7 Season Star Voter. Pathfinder Comics Subscriber; Pathfinder Card Game, Class Deck Subscriber. FullStarFullStar Venture-Lieutenant, Maryland—Silver Spring. 3,453 posts (11,595 including aliases). 9 reviews. 1 list. 2 wishlists. 38 Pathfinder Society characters. 34 aliases.


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Silver Crusade RPG Superstar 2014 Top 16

@Tux: Any updates on schedule yet? I'm itching to play this one!

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

I would say this is the closest approximation currently in the pathfinder RPG: crystalline horror but I think they were just talking creative liberties with the creature definitions from the RPG in this case.

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

Eliandra Giltessan wrote:
David Jacobson wrote:
Rebel Song wrote:
David Jacobson wrote:
Who doesn't like the idea of fire-lovin' Goblins on ships with guns to boot?!?
Probably Eliandra. :D
I've already talked to Tyler about adapting a Kobold party adventure.
Yesssssss. Kobolds is best. Yip yip!

I contend that Goblins is best, but Kobolds are a close second. :)

Silver Crusade RPG Superstar 2014 Top 16

Heathwool wrote:
I'm not sure if it is worded wrong, or if it was meant to be so, but Fire Lance has no combat check ability (for your combat check, bury this card for 2d12. You may banish this card for 4d8 instead). So would I default to Melee or just have a straight 4d8?

It's a straight 2d12 or 4d8. I think the idea was that you don't need any skill to use such a weapon.... you point and fire, and it does the rest. :)

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

Man, you guys are really hyping up our We Be Goblins game! I really hope it doesn't disappoint! (I don't think it will... the scenarios really are very fun! There's even a minor PvP aspect to it because... GOBLINS!)

I figure I'll tease the other characters designed for those games here:

I'm sure you've all been waiting with bated breath to hear how Mogmurch the murderous goblin alchemist will play in these games! He's of course excellent at using alchemical items, able to discard them instead of banishing them. But he can also use his Craft skill for combat checks, and after a feat gets to heal back an Alchemical card when he does so!

There is one more new character available for this game: TUP THE TERRIBLE! He's a Sorcerer/Bard, and so he has an interesting (and eclectic) set of powers. He gets to add an extra d6 to his checks after he casts a Fire spell, and he's really good at defeating barriers, using prestidigitation to disable them from afar (or just blow them up with some fire). Finally, he can gain the Divine skill using a feat, so his versatility knows no bounds!

The final character option for this game is Ekkie, and just to entice someone to use her, we've made her a special Ally... her brother Plarg (or at least, what's left of him...)!

I hope you guys have a TON of fun playing these scenarios at PaizoCon 2016, and if it's popular I'll make ABSOLUTELY sure I can get to PaizoCon 2017 to run them again!

Silver Crusade RPG Superstar 2014 Top 16

See I was figuring the alternate identities won't really be "secret" at all, and they'll simply be the "fighting mode" for the characters. But we'll see what Tuxedo comes up with. I'm sure it'll be great!

Silver Crusade RPG Superstar 2014 Top 16

I'm also down for Vigilante only, if you'd like, though you might wanna allow multiclassing (or variant multiclassing) to give a bit of range for specific concepts (for example, my ukelele-axe-wielding Bard-ilante concept). :)

Silver Crusade RPG Superstar 2014 Top 16

I hope so! Haven't heard from the GM in a bit, but (s)he said that the storyline was being worked out, so hopefully we hear this week. :)

Silver Crusade RPG Superstar 2014 Top 16

@Andrew: I hope we can meet up sometime in the near future so I can run the scenarios for you, even if it's unofficially. :)

Silver Crusade RPG Superstar 2014 Top 16

I appreciate you guys thinking of me while you run through the goblins scenarios... I think everyone lucky enough to get into those slots will have a TON of fun with them!

Since I designed the characters for this, I figured I could give you my own preview of a few of their more interesting powers! (Disclaimer: these versions of the characters are of my own design and don't in any way suggest what the official versions from the Goblins Fight! or Goblins Burn! class decks will look like!)

Poog of Zarongel is what I would call the epitome of a goblin cleric... He will heal you, but you have to give him a card to do so!

Reta is a switch-hitter fighter, and would give Valeros a run for his money when it comes to weapon use!

Finally (for now), Chuffy is a finesse rogue who can distract his enemies by bursting a disgusting pustule on his face at them, then run away!

In a few days I'll jump on here and give you a preview of a couple more goblins. :-D

Silver Crusade RPG Superstar 2014 Top 16

So I now actually have two different concepts for this game, my magical girl with a mauler familiar, and then also a Masked Performer bard that will have a ukelele that transforms into a greataxe during her magical transformation. :-D

Silver Crusade RPG Superstar 2014 Top 16

If you're asking whether you can use Paizo's intellectual property to name your store (such as proper names form Golarion or their gods/goddesses/etc.) I'm pretty sure you're going to get a resounding "DON'T DO THAT" from them... if you're lucky, it'll start with "PLEASE".

Silver Crusade RPG Superstar 2014 Top 16

Get a chance to check them out yet? :)

Silver Crusade RPG Superstar 2014 Top 16

I'm super excited. I love the concept of the school, and it'll fit the Kill La Kill-style ideas that I've had running through my head perfectly.

@GM: Do you have any preference on how the "magical girl" transformations actually happen? Like do you have a visual style we'd like to stick with? Or can it be whatever type of magic fits our character concept?

Silver Crusade RPG Superstar 2014 Top 16

I am pretty sure the GM was suggesting that Magical Child could become a template for essentially any character, letting you have a "normal" or non-magical personality that can transform into a magical personality. I imagine this being something along these lines:

Magical Child Template
The Magical Child template can be applied to any character who has the ability to cast spells or spell-like abilities.

Moderately skilled: A Magical Child gains two fewer skill ranks per level than other characters of her class, to a minimum of 1 skill rank per level.

Dual Identity: A Magical Child has two identities who can have distinct personalities and even alignments. This functions as the Vigilante class feature of the same name, with the following differences.
A magical child's transformation between her social identity and her magical identity is assisted by magic. This makes it faster than usual, but also more noticeable. A magical child can normally transform between her identities in 5 rounds, though this improves to a standard action with the quick change social talent and a swift action with the immediate change social talent. However, the transformation is quite a spectacle, involving loud sounds or music, brilliant colorful energies, and swift motions.
When in her social identity, a Magical Child cannot use any of her spellcasting or spell-like abilities granted by class features. Supernatural abilities which mimic magical effects may also not be usable in her social identity, at the GM's discretion.
When in her magical identity, a Magical Child may use her spellcasting or other magical abilities as a normal member of her class.

Animal identity: If a Magical Child has a familiar or animal companion, that creature also has two identities corresponding to the Magical Child's identities. When the Magical Child is in her social identity, the creature appears as a normal animal or vermin of its type (or, if a non-animal/non-vermin companion creature, has a social identity of a normal-looking animal or vermin chosen by the Magical Child). The companion creature cannot use any spells, spell-like abilities, or other magical abilities while in its social identity, at the GM's discretion.

Seamless guise: This ability functions as the Vigilante ability of the same name.

New Feats:
A Magical Child may choose from the following feats:
Social Talent: The Magical Child may choose a social talent from the Vigilante class that she qualifies for, treating her total number of class levels as her vigilante level for prerequisites and abilities granted by that talent. This feat may be taken more than once.
Vigilante Talent: The Magical Child may choose a Vigilante talent that she qualifies for, treating her her total number of class levels as her vigilante level for prerequisites and abilities granted by that talent. This feat may be taken more than once.

Special: If this template is applied to a Vigilante character, that character gains a bonus feat that she qualifies for at 1st level.

Silver Crusade RPG Superstar 2014 Top 16

As much of a nerd as I am, I still don't get LARPing. I shamefully admit to rolling my eyes when I see LARPers doing their thing, which I'm trying to work on.

Silver Crusade RPG Superstar 2014 Top 16

My magical girl is coming along nicely, with her familiar being a "flying lizard" (ramphorynchus) and ideas for her concept and visuals coming together in my head. I hope the GM can drop in and answer my question about the Automatic Bonus Progression and others' questions about the theme of the world sometime today!

Silver Crusade RPG Superstar 2014 Top 16

Wow, you're really good at this whole math thing. LOL. I would tend to agree that a flat 1d6+1/1d6+1 is sufficient as a base damage, but I would definitely still consider the keen as a feat option on the Nightshard cohort card. :)

You and I should really consider working together on a few characters. I've designed several recently and added them to the custom printing service at drivethrucards.com, and I'd love to have you go over their numerical potentials, as it's something that I'm not as keen on. I prefer to playtest directly to determine things like that, but both of the methods have merit for sure.

My most recent set of cards on drivethrucards.com are versions of the iconic Vigilante. I'll link them here so that you can check them out, though unfortunately you can only read one side of the card in the preview. If you're interested, I'd be happy to share the google document where I created the card text with you.
The Red Raven
Aric
Aric roles
Red Raven roles
Token card (Aric on one side, Red Raven on the other)

Silver Crusade RPG Superstar 2014 Top 16

pippinTook wrote:

I'm debating keeping the feral hunter idea or changing Shona's build to a white-haired witch instead as that plus sleeves of many garments makes all sorts of transformation happen, and it also includes n animal familiar. OF course, they lose hexes, so I dislike that aspect. (She'd still be a redhead in her non-transformed form but then bust out the white hair in transforming if the GM okays that)

Then again, a small part of me is debating just getting the Ultimate Intrigue PDF and going all in on a vigilante build with the archetypes and the template idea...

Get the Ultimate Intrigue PDF. It's honestly really great.

Silver Crusade RPG Superstar 2014 Top 16

I'm thinking I'm gonna make a straight Magical Girl Vigilante, but her familiar is going to have the Mauler archetype. She and her familiar will both wear a talisman or bracelet with a matching gem on it, and when she gets into dire trouble (or later on command, once she learns how to do it) she and her familiar will both make the change. The talisman will shoot out crazy spiny things that will rip her clothing to pieces and form into armor, and the familiar will get the same treatment, but it'll also grow bigger and get stronger. I might spend a few feats on Evolved Familiar to give it some strange abilities when in its Mauler form.

@GM Tuxedo: On the armor idea, I was wondering if you'd consider using the Automatic Bonus Progression rules in this campaign? This way we can have the leeway to do things like have our armor and weapon be created from the same item (in my case, her armor and weapon will both coalesce from her talisman or bracelet) without having to pay to enchant them separately. This'll also give us the chance to play around with the weirder weapon and armor enhancements... for example, given the idea that my armor will be made of "crazy spiny things" I might want to put the Grinding enhancement on it.

Silver Crusade RPG Superstar 2014 Top 16

So far the GM hasn't given us specific character creation guidelines or chosen players yet, so you're good to go. :)

Silver Crusade RPG Superstar 2014 Top 16

While no weapons in S&S might have had the Veteran trait, there are several in Wrath of the Righteous that do, which is to say every single one of them that add the adventure deck number to the check. And really, the Wand of Flame absolutely SHOULD have the Veteran trait if it does that.

As to your questions: I think an Elven Scimitar or Elven Curve Blade are perfectly fine options for the base weapon. I do think the potency needs to be increased to keep it viable. And think about this... when you add to your check with the weapon, it's not necessarily JUST representing the damage dealt. It's also representing the higher attack roll from the weapon being enchanted or enhanced in different ways. For example, if Nightshard starts as a MW elven scimitar, there would be no problem with giving a roll of Melee + 1d6+1, to represent the +1 to attack rolls that MW gives a weapon. Subsequently, if it increases to a +4 weapon, then having it do Melee + 1d6 +4 plus the adventure deck number could represent the increased damage from the enhancement bonus AS WELL AS Seltyiel's ability to enhance it with specific abilities, such as bane, cruel, keen, furious, etc. These make the weapon more powerful through increasing its effectiveness not just with flat damage, but with other abilities that help you defeat an enemy.

That actually gives me an idea: keen is something that every magus will start enhancing his weapon with as soon as 5th level rolls around... so why don't you give Nightshard a feat that gives him a bonus if you roll max? It could be just like other abilities of high-crit-range weapons in the PACG: "When you use Nightshard on a combat check, treat any 6 rolled on a d6 as if it were a 7." or you could make it a bit more unique by giving it exploding dice: "When you use Nightshard on a combat check, for each 6 rolled on a d6, you may roll an additional d6 and add it to the check." That second option would represent the bonus damage that a Magus gets to add from a crit with Spellstrike more accurately than the first option does.

Silver Crusade RPG Superstar 2014 Top 16

TuxedoShmacked wrote:
If I run, I know for sure that "Magical Child" will become a template for vigilante characters instead of an archetype - that way the other archetypes would be available as normal and characters could have a little more variety.

VERY AWESOME. This also opens up the option to use some of the other archetypes' specialized Vigilante talents, such as the warlock ones. I'd be happy to help you build the template to make it compatible with as many of the archetypes as possible. I've got a lot of experience designing Pathfinder classes and archetypes. :)

Silver Crusade RPG Superstar 2014 Top 16

MightyJim wrote:
cartmanbeck wrote:
Eliandra Giltessan wrote:
James McKendrew wrote:
Eliandra Giltessan wrote:
So even though this Damiel looks like a minmaxed version of S&S Damiel, I think I have to vote Mother Myrtle as the BEST ALCHEMIST EVER!
RIGHT?!??! She's got that bardic dual-spelling and a way to recharge when she should be banishing. Gads, give her one of those one-shot +10-to-combat-spells and she'll be terrifying.

I mean, I mostly meant that she was a sweet, old, creepy lady, and we can def never have too many of those in the card game. But knowledge to recharge everything is awesome too!

UPDATE: Just realized that with a power feat, she can make a knowledge check to recharge blessings, cuz divine trait.

Wow. That's a huge deal. I think we're gonna see a LOT of Mother Myrtles out there in the wild once this deck comes out.
THAT is interesting - although it'd be Knowledge 7 for even a base-set blessing, and you probably want to put at least some points into her wisdom, so it's not a given.

Sure, but with a d8+2 from the start, you're looking at recharging (ALMOST) any blessing just under 50% of the time on average, and you can eventually have d8+5, meaning you'd only fail to recharge a B blessing on a 1. Pretty huge. If you combine it with a reveal-to-boost-Knowledge boon (I know there's at least one book in Wrath of the Righteous that does this, right?) then you're gonna recharge blessings ALL the time.

Silver Crusade RPG Superstar 2014 Top 16

Brother Tyler wrote:
jones314 wrote:
Perhaps you should add the Veteran trait to Nightshard (both versions). And is a d6 + the adventure deck number sufficient oomph? Compare to the Veteran Longspear for Alain, d8 plus the adventure deck number.

Adding the Veteran trait doesn't seem necessary.

It may not seem neessary, but the convention in the PACG is that any card that adds the adventure deck number to any check or difficulty gets the Veteran trait, so I would highly recommend that you do so. It should also absolutely have the Magic trait so that Seltyiel will be able to defeat things like Ghosts with it.

Regarding the spell with a higher deck number than the current scenario, that is actually possible through replaying, so I would leave the option of "higher than" in there, personally.

Silver Crusade RPG Superstar 2014 Top 16

Eliandra Giltessan wrote:
James McKendrew wrote:
Eliandra Giltessan wrote:
So even though this Damiel looks like a minmaxed version of S&S Damiel, I think I have to vote Mother Myrtle as the BEST ALCHEMIST EVER!
RIGHT?!??! She's got that bardic dual-spelling and a way to recharge when she should be banishing. Gads, give her one of those one-shot +10-to-combat-spells and she'll be terrifying.

I mean, I mostly meant that she was a sweet, old, creepy lady, and we can def never have too many of those in the card game. But knowledge to recharge everything is awesome too!

UPDATE: Just realized that with a power feat, she can make a knowledge check to recharge blessings, cuz divine trait.

Wow. That's a huge deal. I think we're gonna see a LOT of Mother Myrtles out there in the wild once this deck comes out.

Silver Crusade RPG Superstar 2014 Top 16

I'm hoping not only that this gets off the ground, but becomes really active and fun, and that we can convince someone with some artistic talent (NOT ME, I SUCK) to draw our party in both their personas. :-D

Silver Crusade RPG Superstar 2014 Top 16

I'll go with the Silly/random personality. Definitely gonna have her talk to her magical spirit creature in the fourth person all the time. Should be fun!

Silver Crusade RPG Superstar 2014 Top 16

Liars! :-P wrote:
As you can see, this Damiel's skipped the Craft checks for alchemical goodies and spell work and gone straight to automatic recharge, Valeros-style.

I think you guys forgot to put the actual character card image in here for Damiel. :)

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

Mine was also in Season of the Shackles (though I'm working on running her through Season of the Righteous chapter 6 right now so that I can unlock Alain... so far it's gone as horribly as I expected. LOL)

Silver Crusade RPG Superstar 2014 Top 16

I also have a tier 7 Siwar, which was VERY difficult. She's an easy person to get killed. LOL

Silver Crusade RPG Superstar 2014 Top 16

I wish I could have been there this time! My parents had a great time with our little one, though, so it was still a fun weekend. I'll have to catch my character up to you guys for the next one. So we're through the first scenario of deck 4, it sounds like? Excellent.

Silver Crusade RPG Superstar 2014 Top 16

Agreed, as long as the GM can help mitigate the optimization, it'd be totally fine.

Silver Crusade RPG Superstar 2014 Top 16

derpdidruid wrote:
Synth summoner. AKA beat her by taking off her cloths.

Synthesist summoner totally fits the concept, but is horribly broken so I'd personally rather not see one of them in the game unless the GM works with the player to tone down its craziness (being able to dump all your physical stats is just too good). Totally up to the GM, though.

Silver Crusade RPG Superstar 2014 Top 16

pippinTook wrote:

I was thinking of going with the feral hunter archetype so when my girl "changes forms" it's the animal aspect thing and she ends up looking animalish. You know, maybe cat ears of a tail or a cool frog-like coloring. I guess she'd just have a pet frog or something to be the fluff of the mentor animal. Or maybe it's the animal spirits that are her mentors are inside her and merge with her when she changes form...

Anyway, that's kind of how I was thinking of fleshing out and fluffing up a magical girl.

As long as you fluff it so that you have a ridiculously long and convoluted magically-infused transformation, I can get fully behind this. Lol

Silver Crusade RPG Superstar 2014 Top 16

Up to the GM, I just think the Magical Child archetype really lends itself to the concept of kill la kill, etc.

Silver Crusade RPG Superstar 2014 Top 16

I'm fine with any setting, thought I'm most familiar with the world of Golarion. I'll start on my character tonight, though if the GM would like to set us up with a "team" type backstory or something I'd want to know that first before coming up with my concept.

Silver Crusade RPG Superstar 2014 Top 16

Kill la Kill is EXACTLY the type of thing I was thinking of. If it's a bit more adult-themed like that, all the better!

Silver Crusade RPG Superstar 2014 Top 16

NenkotaMoon wrote:
If I can get some info for class mechanics sure.

I'll be happy to send you the info. I'll PM you in a few here.

Silver Crusade RPG Superstar 2014 Top 16

2 people marked this as a favorite.

With the release of Ultimate Intrigue and the creation of the Magical Child archetype, I was wondering if anyone has (as of yet) done a recruitment for a Magical Girl themed game? We're talking full-on Sailor Moon/TONS of other anime.

I don't have time to GM such a game, but would LOVE to play in one. Any takers??

Silver Crusade RPG Superstar 2014 Top 16

Calistria does not. :-P

Silver Crusade RPG Superstar 2014 Top 16

Got my Oracle deck in the mail, definitely not disappointed in it. The three characters are all amazing in different ways, and I had a lot of trouble deciding which of them I'll use first. (Ended up choosing Ramexes for his double-dipping of Allies).

Silver Crusade RPG Superstar 2014 Top 16

@Wand of Treasure Finding: I would read it as you examine until you find a weapon, item or armor, pull that card out, then you get to look at an extra one, then shuffle the deck and put the pulled out card on top.

@Blessing of Nethys: You'd definitely get to apply the whole power to the top 3 cards instead of the normal 2, so you can put all three in any order, then explore.

@Detect Magic: I would say you get to look at the top two, and if the top one has the Magic trait, you can encounter it. If the second one does, it gets left there anyway, per the answer given for Eye of Serenity and Seelah.

@Cyclops Oracle, you'd definitely get to examine 4, then do those actions with 1 each, and the last one would probably have to be shuffled in (though that's not explicit).

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

I believe that is correct, yes. I currently have a werebat-kin playing in PFS thanks to the same boon, and I love him. :)

Silver Crusade RPG Superstar 2014 Top 16

Hello there,
I have a pending order, and my card was giving me issues, so the order is stuck at pending. The card issues have been worked out, so can the authorization be retried, please?
Thanks!
Tyler

Silver Crusade RPG Superstar 2014 Top 16

Twigs wrote:
meloriel wrote:

Horribly scarred and wearing the pelt of Droogami's cubs as a cloak, I present Lini.

** spoiler omitted **...

Holy hell, this is my favourite so far.

That one has my vote too. Incredibly provocative writing. I can picture that version of Lini with a scarred, mean-spirited Droogami cowering next to her and fighting enemies to keep from being beaten. Wowza.

Silver Crusade RPG Superstar 2014 Top 16

James McKendrew wrote:
cartmanbeck wrote:
What about the PACG carrying case from UltraPro? I feel like that would be a good addition. :)
Ooooh. That WOULD be kinda awesome!

Yeah since the Messenger Bag is on there, I figured it's possible at least. And it would give me one more reason to splurge on one of them.

Silver Crusade RPG Superstar 2014 Top 16

Vic Wertz wrote:

Cribbed from v7.0 of the Roleplaying Guild Guide, issued in July. (Version 8.0 will point to the web page as well. This will allow us to update the list without having to make everybody in both Guilds re-download their respective Guides...)

• Andoran faction shirt
• Cheliax faction shirt
• Osirion faction shirt
• Qadira faction shirt
• Taldor faction shirt
• Venture-Captain polo
• Venture-Lieutenant polo
• Year of the Ruby Phoenix
• Year of the Risen Rune shirt
• Year of the Demon shirt
• Year of the Sky Key shirt
• Year of the Serpent shirt
• Iconic character shirts (Seoni, Harsk, Valeros, & Kyra)
• Paizo golem shirt
• Pathfinder goblin with d20 shirt
• Pathfinder goblin song shirts (both color and
black and white)
• Pathfinder goblin with red gem shirt
• Burnt Offerings Goblin shirt.
• Gray Maiden shirt
• Pathfinder Society-exclusive volunteer shirt
• Goblinworks Kickstarter shirt
• Pathfinder RPG Core Rulebook shirt
• Dogslicer Ale shirt
• Ghost Goblin Ale shirt
• Messenger Bag (Beginner Box, Burnt Offerings, Core
Rulebook, Rise of the Runelords, Ultimate Campaign,
or Year of the Demon)

Add the PACG T-Shirt to that list. I've asked Tonya or John to chime in if they know if anything else is missing.

What about the PACG carrying case from UltraPro? I feel like that would be a good addition. :)

Silver Crusade RPG Superstar 2014 Top 16

The_Napier wrote:

There's a slightly scary phrase hidden there:

Grazzle's role card said wrote:
...during this examination you may ignore any powers on the examined card
I've not yet seen any cards that do trigger when examined, have I?

*CACKLES LIKE THE MOST EVIL WINTER WITCH EVER*

Silver Crusade RPG Superstar 2014 Top 16

zeroth_hour2 wrote:
elcoderdude wrote:
The cards she owns have too high an adventure deck number to start with. She can't use them till the party gets to that adventure.
Blah I forgot about that. But her Cohort IIRC is also AD3 so she can't use that either? That seems odd.

Clarified by Keith several posts above. You DO get to start with her cohort, but not with her weapon/item/etc Owner cards.

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