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Blackfire Adept

cartmanbeck's page

RPG Superstar 2014 Top 16. Goblin Squad Member. RPG Superstar 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Card Game, Companion, Roleplaying Game Subscriber. FullStarFullStar ACG Venture-Lieutenant, Maryland—Silver Spring. 2,902 posts (6,883 including aliases). 9 reviews. 1 list. 2 wishlists. 32 Pathfinder Society characters. 20 aliases.


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Silver Crusade RPG Superstar 2014 Top 16

I had a seriously great time at PaizoCon. I got to talk to a lot of the Paizo employees, all of whom are excellent and fun people. I very much enjoyed the schedule format and the hotel was pretty excellent. The location was nice for being able to go downtown easily. I'd say my only real complaint would be the cost of the food (which is always high in a hotel) and the length of the lines for the coffee shop!

Silver Crusade RPG Superstar 2014 Top 16

Yep I'll be playing in both new specials, the Aspis one being Sunday night's special. Should be pretty fun! :)

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

Eric Ives wrote:

Perhaps part of the consideration should also be if there are miniatures available for the race. I think Wayangs would be more popular if people could find minis for them.

(Why won't Paizo sell me a Wayang mini?)

Agreed! I would LOVE a Wayang mini!

Silver Crusade RPG Superstar 2014 Top 16

7 PM Seattle time on Saturday (which I think is Pacific time zone, right?)

Silver Crusade RPG Superstar 2014 Top 16

Myfly wrote:
cartmanbeck wrote:
I'll make sure to live-tweet all the PACG news from the banquet. You can follow me @cartmanbeck. :)
Are you participating in the PaizoCon?

If by participating you mean attending, then yes. I'll be running a few Pathfinder Society games, but I'm not on any panels or anything like that, if that's what you meant. :)

Silver Crusade RPG Superstar 2014 Top 16

I'll make sure to live-tweet all the PACG news from the banquet. You can follow me @cartmanbeck. :)

Silver Crusade RPG Superstar 2014 Top 16

As always, a thoughtful Endzeitgeist review. Thank you as always!

Silver Crusade RPG Superstar 2014 Top 16

As always, Endzeitgeist has given a thoughtful and well-written review of my supplement. Thanks so much!

Silver Crusade RPG Superstar 2014 Top 16

Thanks for the review, Endzeitgeist! I definitely understand your reservations about the mounted combat rules, and I honestly was trying to leave them mostly up to the interpretation of the GM when it comes to the specifics of how riding another player character works. I probably should have specified that the two characters must act on the slower of their two initiatives, though.

As always, your reviews are both helpful and kind, so please keep them coming for everything I write!!

Silver Crusade RPG Superstar 2014 Top 16

Can't believe I missed that this had been reviewed until now! Thanks so much for the kind review Endzeitgeist, and I hope I can keep up this quality of work! :)

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

I think the most obvious one (and the one that would give the players the most new options out of the gate) would be to add Skinwalkers. My list of wants would be as follows:

SKinwalkers
Changelings
Vanara
Triaxians (this one would actually make sense for season 7 thanks to the events of season 6 being closely tied to space)

Silver Crusade RPG Superstar 2014 Top 16

Well, CE characters may not work terribly well in parties, but Seltyiel is LE, and he's there! :)

Silver Crusade RPG Superstar 2014 Top 16

Thanks Katina!

Silver Crusade RPG Superstar 2014 Top 16

I'm running three games at PaizoCon this coming weekend and I haven't yet received my scenarios. I need 6-02 and 6-17 (which I'm running twice). Can I please have them added to my account as soon as possible so that I can begin prepping them?
Thanks!
Tyler

Silver Crusade RPG Superstar 2014 Top 16

Hi Fourshadow!
There's no reason that you have to limit yourself to plant summons with the Wild Caller... you can call anything from the summon nature's ally list! But of course, taking the Summon Plant Ally feat then opens up a bunch of plants as options, so I personally will be only summoning plants with my Wild Caller! :)
Glad you like my archetype!

Silver Crusade RPG Superstar 2014 Top 16

Ouch, that sucks. I guess we'll just have to show up and hope there are spots available from no-shows.

Silver Crusade RPG Superstar 2014 Top 16

So, this is showing as full as far as signups go, but will there be room for more people to join? My two buddies did not get signed up in time, but I definitely want them to experience the craziness of a 35-table special at the only gaming convention they've ever been to!

Silver Crusade RPG Superstar 2014 Top 16

YAAAAYYY!!!! So happy I got into this one!

Silver Crusade RPG Superstar 2014 Top 16

THE SUSPENSE!!! I've never had a PbP GM announce the chosen characters one-by-one before! AAAHHHHGGGGHHHAHGGAHGHGAH!!! LOL

Silver Crusade RPG Superstar 2014 Top 16

2 people marked this as a favorite.

Me too! Everyone convince Owen to send me more assignments so I can keep writing similarly awesome stuff! :-D

Silver Crusade RPG Superstar 2014 Top 16

Man, I really wish I had checked this thread sometime before yesterday at 10am. I definitely didn't get any email about it. Now I've missed out on picking up my subscriptions at PaizoCon, and will have to pay the ridiculous shipping cost for the Wrath base set. Very upsetting.

Silver Crusade RPG Superstar 2014 Top 16

Looking forward to the game, Erik! I'm actually playing a goblin Mesmerist in a PbP game right now, and we happen to be at level 3. Here's a link to her profile: Gretcha
Would you allow me to use her? If not, I have no problem using one of the pregens. :)

Silver Crusade RPG Superstar 2014 Top 16

Ack! I also missed it then! I kept waiting and assumed that you were still working on it. Am I now too late to pick up my subs at PaizoCon?? :(

Silver Crusade RPG Superstar 2014 Top 16

Yay for people still using my (getting kinda outdated at this point) race guide! I do hope to keep updating it eventually, but I now have a kid and a job and am a freelancer for Paizo and some 3rd party content as well, so I just don't have as much time as I used to to devote to my guides. :(

Silver Crusade RPG Superstar 2014 Top 16

Ah, zeroth_hour makes a good point. I am looking forward to using Enora in the standard Wrath game, but in Season of Wrath OP she might be very difficult since she's restricted to the Wizard deck.

Silver Crusade RPG Superstar 2014 Top 16

It's okay I'd rather save the play for the other character and not have to use a GM star on it. Thanks guys, it's been really great!

Silver Crusade RPG Superstar 2014 Top 16

Unfortunately, the other one i want to play it with is a level 2, so she won't match tier. :-S

Silver Crusade RPG Superstar 2014 Top 16

And here begins the debate on whether Alternate Classes are Archetypes. LOL.

Silver Crusade RPG Superstar 2014 Top 16

Alright sounds like Sunday 1:30 is our time, and Dave'd Diner is our place! I'll make sure to get there and get us all a table, and will tell them at the front that we're part of the Paizo Freelancer party. :)

Silver Crusade RPG Superstar 2014 Top 16

Ha! Sorry, wish it was actually PFS legal! I definitely wanted to use it in PFS myself when I wrote it!

Silver Crusade RPG Superstar 2014 Top 16

Penka "Prebleached" Bashment

Crunch:

Female gnome Unchained Summoner (Wild Caller) 1
N Small humanoid (gnome)
Init +2; Senses low-light vision, Perception +6 (+8 in natural settings)

DEFENSE
AC 16 Touch 13 FF 14 (+3 armor, +2 Dex, +1 size); +4 Dodge vs. giants
hp 9 (1d8+1)
Fort +1 Ref +2 Will +2; +2 vs. illusions

OFFENSE
Melee
Ranged sling +2 (1d3-1)
Speed 20 ft.

Summoner spells prepared (CL 1st, Concentration +5)
1st enlarge person, mage armor
0 acid splash, detect magic, light, read magic

Summoner spell-like abilities (CL 1st, Concentration +5)
7/day - summon nature's ally I (duration 1 min/level)

Gnome spell-like abilities (CL 1st, Concentration +5)
1/day - dancing lights, ghost sound, prestidigitation, speak with animals

Feytouched spell-like abilities (CL 1st, Concentration +5)
1/day (when in forest) - flare (DC 14), enhanced diplomacy, virtue, entangle (DC 15)

STATISTICS
Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 18
Base Atk +0; CMB -2; CMD 10
Feats Summon Plant Ally
Skills Bluff +5, Diplomacy +9, Kn (arcana) +6, Kn(nature) +7, Perception +6 (+8 in natural settings), Spellcraft +6, Survival +0 (+1 to get along in the wild)
Background skills Craft (alchemy) +6, Handle Animal +8
Faction Green Faith
Traits Savage (+1 Kn. nature and Survival to get along in the wild), Eyes of the Wild (+2 Perception in natural settings)
Alternate gnome racial traits Fey magic, Fey thoughts (Diplomacy and Perception), Gift of tongues
SQ Illusion resistance, keen senses, cantrips, plant eidolon (tree), life link, summon nature's ally I
Combat gear Sling + 20 bullets,
Other gear 150 gp

Plant eidolon:

Tree
Plant eidolon (tree)
N Medium plant
Init +1; Senses Darkvision 60 ft., Perception +4

DEFENSE
AC 15 Touch 11 FF 14 (+1 Dex, +4 natural)
hp 6 (1d10+1)
Fort +3 Ref +3 Will +0; -8 Reflex when planted
Immune paralysis, poison, sleep effects, stunning

OFFENSE
Melee 2 slams +3 (1d10+3)

STATISTICS
Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +4; CMD 15
Feats Power Attack
SQ link, share spells, plant (1d8+1 and 1 ability damage per hour)
Evolutions Improved damage (slam)
Skills Climb +4, Perception +4, Stealth +5, Survival +1

Plant Eidolon (from Heroes of the Wild - Wild Caller archetype)
Alignment: Any Neutral
Base Form: by plant type (see archetype)
Base evolutions:
Plant eidolons have the plant type and are immune to paralysis, poison, sleep effects, and stunning. Unlike other plants, they are not immune to mind-affecting or polymorph effects.
At 1st level, plant eidolons gain the ability to plant themselves to rejuvenate. As a full-round action, a plant eidolon can plant itself in appropriate soil and begin sucking nutrients and water. After each hour spent planted, the plant eidolon gains 1d8+1 hit point and heals 1 ability damage. While planted, the eidolon cannot move and takes a -8 penalty to Reflex saves, and extricating itself takes a full-round action. The soil must be appropriate for a plant of its type, at the GM's discretion (a tree eidolon could not plant itself in sand, though a cactus eidolon could. A mushroom eidolon can plant itself on solid rock as easily as soil.)
At 4th level, plant eidolons gain resistance to a type of energy determined by their plant type. Cactus eidolons gain fire resistance 10, conifer eidolons gain cold resistance 10, mushroom eidolons gain acid resistance 10, and tree eidolons gain sonic resistance 10. In addition, they gain a +4 bonus to saves against mind-affecting effects.
At 8th level, plant eidolons can plant and unplant themselves faster, and gain bonuses while planted. A plant eidolon can plant itself in appropriate soil as a Standard action, and while planted gains a +2 bonus to attack rolls, damage rolls, saving throws, and skill checks not involving movement. Its penalty to Reflex saves while planted is reduced to -4. It also regains 2d8+3 hit points and 2 ability damage at the end of each hour spent planted. The plant eidolon can now extricate itself from being planted using a Move action.
At 12th level, plant eidolons gain immunity to the energy type which they gained resistance to at 4th level, as well as DR 5/cold iron. They also gain speak with plants as a spell-like ability usable three times per day.
At 16th level, plant eidolons gain the ability increase evolution, applied to Strength, Dexterity, or Consitution (the summoner's choice). They may also use thir speak with plants spell-like ability at will.
At 20th level, plant eidolons become immune to all mind-affecting effects and polymorph effects not cast by the summoner. In addition, their damage reduction increases to DR 15/cold iron.

Character background:

Penka was born in the slums of Absalom to two poor gnomish parents who were both partially bleached with the stress of their meager lives. The white streak in her hair was evidence of this (Think of X-men's Rogue) and she was made fun of and shunned constantly by the other gnomes in her community for being "pre-bleached". Despite this, Penka was a vibrant and happy child. That is, until her parents were ousted from Absalom in an effort to "clean the streets". Her family was unceremoniously dumped outside the city by a rich man who had bought up the slums they lived in and planned to rip them down and create a new magic academy (a plan which ultimately failed, as his funds ran out due to some unforseen thefts). In any case, unlike her parents, Penka quickly took to living off the land, and helped them forage for food and build shelter. One day while walking through the forest, Penka came upon a strange-looking tree, one which did not seem to belong. As she stared at it in wonder, eyes opened in its bark and it stared at her, then took a step toward her. Though terrified, Penka stood her ground, knowing that creatures of the forest are less likely to attack if you do not run from them. The strage tree scooped her up and held her near its eye, then placed her on one of its branches and began walking. Plenka found that she could sense the tree's feelings, and directed it toward her family's home in the wild. Her parents were absolutely terrified of the tree-creature, but she showed them that she was in control of it, and showly they found that this creature was a strong asset for their life in the wild.
After several years, the bleaching process finally caught up to Plenka's parents, and they both died within a few months. Plenka decided to set out on her own to learn more about her strange, otherworldly tree friend, and to study her own growing arcane powers. She met a man whose magic was similar to her own, though the creature that found him was a strange chicken-snake thing. He taught her how to harness her magic to help her tree friend, to change his form to match different environments, and he gifted her with a wand that would heal him in emergencies.

Posting Habits:

I'm almost always online during work days, and can post at least once, usually twice or three times a day. I try my best to roleplay with my characters (as you know from the goblin game) and enjoy interactions with other players.

Character Role:

I see Penka as a sideline buffer and her plant eidolon (who has no name other than "Tree") as a front-line combatant, though he will likely deal nowhere near as much damage as a true Fighter or Ranger would.

Silver Crusade RPG Superstar 2014 Top 16

6 people marked this as a favorite.

Okay so I think there has been enough interest in using my new Wild Caller with the Unchained Summoner to warrant this. Here's what I came up with for people who might want to try out the Unchained Wild Caller in their home games.

Plant Eidolon UNCHAINED!:

Plant Eidolon (from Heroes of the Wild - Wild Caller archetype)
Alignment: Any Neutral
Base Form: by plant type (see archetype)
Base evolutions:
Plant eidolons have the plant type and are immune to paralysis, poison, sleep effects, and stunning. Unlike other plants, they are not immune to mind-affecting or polymorph effects.
At 1st level, plant eidolons gain the ability to plant themselves to rejuvenate. As a full-round action, a plant eidolon can plant itself in appropriate soil and begin sucking nutrients and water. After each hour spent planted, the plant eidolon gains 1d8+1 hit point and heals 1 ability damage. While planted, the eidolon cannot move and takes a -8 penalty to Reflex saves, and extricating itself takes a full-round action. The soil must be appropriate for a plant of its type, at the GM's discretion (a tree eidolon could not plant itself in sand, though a cactus eidolon could. A mushroom eidolon can plant itself on solid rock as easily as soil.)
At 4th level, plant eidolons gain resistance to a type of energy determined by their plant type. Cactus eidolons gain fire resistance 10, conifer eidolons gain cold resistance 10, mushroom eidolons gain acid resistance 10, and tree eidolons gain sonic resistance 10. In addition, they gain a +4 bonus to saves against mind-affecting effects.
At 8th level, plant eidolons can plant and unplant themselves faster, and gain bonuses while planted. A plant eidolon can plant itself in appropriate soil as a Standard action, and while planted gains a +2 bonus to attack rolls, damage rolls, saving throws, and skill checks not involving movement. Its penalty to Reflex saves while planted is reduced to -4. It also regains 2d8+3 hit points and 2 ability damage at the end of each hour spent planted. The plant eidolon can now extricate itself from being planted using a Move action.
At 12th level, plant eidolons gain immunity to the energy type which they gained resistance to at 4th level, as well as DR 5/cold iron. They also gain speak with plants as a spell-like ability usable three times per day.
At 16th level, plant eidolons gain the ability increase evolution, applied to Strength, Dexterity, or Consitution (the summoner's choice). They may also use thir speak with plants spell-like ability at will.
At 20th level, plant eidolons become immune to all mind-affecting effects and polymorph effects not cast by the summoner. In addition, their damage reduction increases to DR 15/cold iron.

Silver Crusade RPG Superstar 2014 Top 16

@Trips: I would like to use the Unchained Summoner because it's less broked, but technically my Wild Caller archetype doesn't work with it. Can I update the archetype for Unchained and use it for this campaign?

Silver Crusade RPG Superstar 2014 Top 16

Trips! I'm totally going to make a Ghoran that uses the new Wild Caller summoner archetype that I wrote! Posted tonight!

Silver Crusade RPG Superstar 2014 Top 16

2 people marked this as a favorite.

Unfortunately, as I wrote it, the Heroes of the Wild Wild Caller does not work with Unchained (because it doesn't have the level-based evolutions of the other Unchained eidolon types). I'm considering writing a third-party supplement that will make it compatible. I'll keep this thread updated on that.

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

2 people marked this as a favorite.

Yeah, I'll need to build a cleric of Calistria to pull out and use the Deck of the Hellwasp's Sting. :)

shadowhntr7 wrote:


Daughters of Fury? Never heard of it I don't think.. where's it from?

It was the winning module from RPG Superstar last year, and it just recently was released. Those of us who got into the top 32 got our items included. Some of us got monsters included as well.

Daughters of Fury

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

Oooh, glad you guys like my Branch Pounce feat! :)

Silver Crusade RPG Superstar 2014 Top 16

For the Summon Plant Ally feat, I basically looked at the average CR of creatures that summon nature's ally spells could normally summon, and tried to match that to plant-type creatures as much as possible. There's no REAL formula, just keep the CR within 1 up or down of the average for the spell and you should be fine.

Silver Crusade RPG Superstar 2014 Top 16

Interesting. I'd write it, if someone from Paizo asked me to. I would do it third-party but I know there are lots of people who won't touch third-party material, unfortunately.

Silver Crusade RPG Superstar 2014 Top 16

Hey, if people clamor for an Unchained softcover companion book, I wouldn't be surprised if it becomes a reality. Just ask nicely and point out what you feel is missing for those four classes, and maybe they'll ask some of us freelancers to pitch in for one. :)

Silver Crusade RPG Superstar 2014 Top 16

I'll say this much: All of the stuff that I turned over for this book that has to do with the Summoner class should be compatible with the Unchained Summoner, unless something was drastically changed in Development.

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

1 person marked this as a favorite.

A corner case that I've run into with a 1st-level Barbarian (which keeps me from wanting to turn him Unchained)... Unchained Barbarians do NOT get extra damage during rage with a composite longbow (because damage bonuses from rage are specifically for melee weapons and thrown weapons). This means that if you have a Primal Hunter Barbarian, you're NOT going to want to make him/her Unchained. Just throwing that out there.

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

I looked at all my PFS characters last night and was surprised to learn that this doesn't actually directly affect a single one of them. All of my characters with Barbarian, Rogue, or Monk levels are 1st level, and I don't have a Summoner. LOL

Silver Crusade RPG Superstar 2014 Top 16

UllarWarlord wrote:
Michael Brock wrote:
UllarWarlord wrote:
Speaking as a volunteer (for the card guild specifically, but in general) will we receive what 'shifts' we'll be running at Paizocon via email? I mean, we know what schedules we signed up for, but should we wait until closer to the show to know precisely where, when and what we'll be doing?
I've already emailed all volunteers their schedules back in February. If you didn't receive it, please check your spam folder. Also, email me again and I will send your schedule again.
Oh, I know when I'll be running, sorry for the confusion. I just don't know the precise location within the convention I'll be running at, or what scenarios I'll be hosting. Will we learn this information at badge pickup?

You should have gotten the scenarios you're running in that e-mail.

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

dwayne germaine wrote:
Witch Doctor wrote:
If any of you are that worried you can always play an adventure path + scenario to secure yourself an "Oldschool" Summoner for PFS in the way of Grandfathering.
Re-read the grandfathering rules. If the character had not been played at level 2+ before the blog post was made it cannot be grandfathered in. If you have one you are gold... if you don't yet have one you are out of luck.

I suppose it is possible that you could use the standard retraining rules to retrain into the new Wild Caller. However, I have a feeling that the Additional Resources won't include the archetype as legal anyway, since paying to retrain your current APG summoner would be the only legal way to use it.

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

Nohwear wrote:
I am a little upset though. Since I do not get to play much outside of PFS, this means that I can not play a plant summoner. It is just a bit of a tease. :(

I am also sad that you can't use my archetype in PFS, Nohwear, but the PFS higher-ups have their reasons. :)

Silver Crusade RPG Superstar 2014 Top 16

2 people marked this as a favorite.

Since the Horticulturalist was mine, I'll give you some spoilers for it.

Horticulturalist (Alchemist Archetype)
A horticulturist spends his time cultivating plants and plant creatures, allowing him to experiment with strange and wondrous herbal concoctions. He’s a friend to the forest, and plant creatures are willing to come to his aid when called.

Seed Extract: At 1st level, the horticulturist gains the ability to summon amazing animate plants using alchemically treated seeds. The horticulturist adds summon monster I–VI as 1st- through 6th-level extracts, respectively, to his class extract list. For example, he automatically adds summon monster I to his formula book at 1st level, and adds the higher-level spells to his formula book each time he gains the ability to use extracts of those levels. Using these extracts takes 1 round (as the spell’s normal casting time), and the creature summoned must be placed in a space adjacent to the horticulturist. The horticulturist can’t use these extracts to summon any of the elementals or outsiders listed on the spells’ summoning tables. Creatures the horticulturist summons with these extracts become creatures with the plant type (gaining low-light vision and immunity to mind-affecting effects, paralysis, poison, polymorph, sleep effects, and stun) rather than their normal type, but their attack bonuses, Hit Dice, saving throws, and skills don’t change.
This ability replaces mutagen and the discovery normally gained at 2nd level. The horticulturist can’t choose the mutagen discovery.

He also gains the ability to toss bombs that work either only on plants or only on non-plant matter, and gains a plant familiar (which resembles a familiar sort of like the Tumor Familiar ability, but counted as a Plant-type creature).

Silver Crusade RPG Superstar 2014 Top 16

Apocryphile wrote:

More good reasons why I don't regret subscribing to the player companion line. As far as I'm concerned there isn't a single weak book in that whole line from here to September.

Heroes of the wild was the one I was most worried about, and I've really enjoyed being proved wrong by my pdf of it. It's so good, it wrestled reading time away from my pdf of unchained..

I'm glad to hear that! I hope that my archetypes and feats were some of the things that really grabbed you! (I did the Beast Within and Unbridled Archetypes sections!)

Silver Crusade RPG Superstar 2014 Top 16

I find that very unlikely, unfortunately. I'll talk to the PFS guys just incase, but honestly it's likely that this will not work for the Unchained Summoner in PFS.

Silver Crusade RPG Superstar 2014 Top 16

LOL Thread necro. This was the April 2013 shipment thread. :-P

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