|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Here's a question for you guys that I'm curious about... will there be some way of personalizing the cards in your character deck so that they don't get mixed with anyone else's? I'm sure you could initial the edge of the cards or something like that, but it would be nice if there was a little box on each card specifically for putting your own initials or symbol so that they won't get mixed with other players' organized play decks.
I'm not seeing a single thing in the rules that suggests that a Paladin can't worship Cayden Cailean. As long as his own alignment is LG, he can absolutely worship a CG god, perhaps worshipping the GOOD aspect of the god while ignoring the inherent chaos that he represents. There's also no reason that you can't be a paladin of Gozreh, worshipping the inherent beauty and balance of nature, while still being LG.
WOW I totally missed this post! You've obviously put a LOT of thought into these, so I'm going to go through and try to update my guide with all the suggestions you've put in here!
I've actually been working recently on a tutorial for how to get your gaming group set up with playing the Pathfinder Adventure Card Game online using OCTGN. It involves scanning in all of your cards, which can be annoying, but is worth the time and effort required in my opinion.
The first two parts of my tutorial can be found here: PACG Facebook Page
Teo the Tiny Archer wrote:
ok so i understand that to play a Dhampir i need a boon. of which i have no idea how to get and if you know what i have to do to get that boon please share, but what i really wanted to know if society allows necromancers. i understand that a lot of DM's consider summoning undead is evil but is it a legal play style? i ask because i'm interested in playing the Dhampir only archetype for the wizard.
To answer how to get a dhampir boon, you pretty much have to trade for them at this point. There is a boon-trading thread somewhere around here, which is where I was able to secure my dhampir boon which I'm now using on a neutral cleric of Urgathoa. :)
Short answer to your title question: No. I'm not going to take the time to provde a long answer to this question AGAIN. It's been re-hashed way too many times. You can make a viable rogue build, if you do it right. Is it a little tougher than some other classes? Sure. But Rogues don't just flat-out suck.
The only way to pull this of by the rules currently is to choose to start your eidolon off as a Small creature and then cast reduce person on it.
Another option would be to have him be another class that grants a familiar, such as the Magus (use an arcana to gain the familiar) or the Arcane bloodline Sorcerer, and then spend some feats on Evolved Familiar to give it a few evolutions.
I think the campaign-specific archetype would be the way to go though. Starting it off at Tiny size should give it a +4 to Dex, a -8 to Strength, and a -4 to Con, so I would drop the Con penalty to keep its hit points decent.
Summoning another creature while it's present would be fine, it won't be a combatant for the most part anyway.
The summoner is already a spontaneous caster, so just adding elemental spells to his list depending on the element type of the eidolon would accomplish that goal. If you're trying to give the eidolon itself some spells, these should be at the cost of evolution points.
Giving the elementalist arcane school powers should replace several normal Summoner abilities, so make sure you decide what gets replaced before you let your player run wild. I would suggest replacing Life Link and Transposition.
With your permission, I might use some of the general ideas you've come up with here to create an archetype and publish it in a near-future CLASSifieds supplement from Fat Goblin Games. I would be happy to drop you an acknowledgement in the credits if you're cool with it.
I actually agree with the others... you need to be able to cast the spell to take this feat. It's really more of a level restriction than anything... you need to be able to cast at least 2nd level spells.
OMG... I can't wait to make a sorcerer with this bloodline!!!
Alignment: Chaotic Good - I like it when my players get excited about things, even if they're not strictly within the rules, so I'll let them pull something off they might normally not be able to do if it's RP-rich. I also am well-known for giving too much loot.
Class: Alchemist - I'm a geneticist, and I brew beer. No other choices on this one.
Yeah, since Rebuke Death doesn't have an option for targeting an undead creature, I would think you still treat the Dhampir as a living creature. If that ability could target undead creatures and harm them normally, it would harm the dhampir.
You're right, and GMs should take advantage of this with dhampir characters, in my opinion. It's one of the risks of playing a partially-undead creature... an evil Cleric could totally command you.
DM Beckett wrote:
This is very much incorrect. Negative energy affinity says to treat the Dhampir as if it were an undead creature when dealing with positive or negative energy. This means that a channel to heal the living wouldn't have any effect at all on the dhampir... it's being treated as undead. A channel to harm undead would absolutely hurt a dhampir. Likewise, a channel negative to heal undead would heal him, and a channel negative to harm the living wouldn't touch him.
Negative Energy Affinity wrote:
Negative Energy Affinity (Ex) The creature is alive, but is treated as undead for all effects that affect undead differently than living creatures, such as cure spells and channeled energy. Format: negative energy affinity; Location: Defensive Abilities.
Hmm, let's see.
So, I'm starting with an Iron Door as the base for this, which has a break DC of 28. This is based on 10 hardness and 60 hit points. The hit points are almost identical to the magical sword, so that helps.
According to the table found here, add +3 to the DC for every 5 hardness the object has (approximately) so I'm thinking we're looking at 28 + (3 x 6) = 28 + 18 = 46, which is almost as high as a 3-foot thick stone wall (break DC 50) so that's where I'd put it.
As far as grumbling about the increased release schedule, let me just say this: I helped with the playtest of the Skull & Shackles set, and I promise you that the quality of the game (and the difficulty, at least in the playtest) has only gotten higher. I expect that trend to continue as the PACG team gets more and more feedback from players and playtesters.
I agree with others, this guide will be extremely useful for players of the AP!
The only thing I was hoping to see and didn't was some type of new rule for desert treks or desert combat or something. I guess I was spoiled by the Skull & Shackles player's guide, which has tons of rules for pirating and ship combat, etc.
Mike Kimmel wrote:
Invites to the "Freelance Forge" forums are out to everyone who has voiced interest. (Let me know if I missed you.) The community is in its early stages right now, with only a few members. If you are a current or former RPG Superstar contestant and you're interested in checking it out, please let me know.
Could you toss me an invite as well? I think it would be a great place for all of us to toss ideas around and critique each others' work.
Amber Scott wrote:
Ah, fair point, Amber. James' review mentions the 64 pages several times, and I had just read his review before yours, so I got thrown off. :)
Amber Scott wrote:
Amber, remember that these proposals are for 64-page adventures, not 32. Even still, this proposal is probably still too ambitious. I love the story, though, and it's a possible winner for me.
[Continuation of my review in the Product Reviews section]
Otium (Angel/Devil): This one is another forced-mating situation, and there are just too many of those in this book. Including favored class options was a good move.
Pale Elves (Drow/Elf): This one makes me cringe from the start since Drow ARE Elves already. But I know what the author intended, so I’ll let it slide.
Pikos (Stymphalides/Tengu): A metal bird humanoid? Sweet! I love the descriptive text for this race.
Rust Caste Dromite (Rust Monster/Dromite) Really? Another forced-mating situation? Too much of that, guys! I’m not really familiar with Dromites, so I’ll bow out of this one.
Scintilla (Protean/Human): I also don’t know much about Proteans, so I’ll skip this one as well.
Tohrlings (Kobold/Goblin): I was looking forward to this one! Kobolds and Goblins are two of my favorite races, and these guys don’t disappoint! I love the background text, the idea of them all being fraternal twins, and the fact that they are Large size!
Ular (Human/Nagaji): This seems like an excellent diplomancer race, and the physical description of them is really deep and image-provoking.
Vembrances (Halfling/Zuvembie): No clue what a Zuvembie is, so I’ll skip this one.
Ziphryn (Halfling/Flumph): This one made me laugh out loud when I saw it. The incredibly detailed description of what they look like is just awesome.
Chapter 3: I wish I had the time or effort to go through all of these feats, but I don’t. There are 5 pages of feats, and most of them seem really good to me, but I’m not going to go into each one.
Chapter 4: This is all tables, and it’s useful but takes up a lot of space. Could have been shrunken down or included on the individual race pages instead.
Vassago Ilsidore wrote:
I am picking up nothing since I'm a brand new level 1 PC and have no gold :P
Did you spend every cent of your 150gp you started with?? I always have trouble finding useful things to buy for martials (though for casters I usually spend all of it on scrolls, so you may have done the same)
I had a similar thought about the Tengu Rogue archetype Swordmaster:
Tiger Trance (Ex): The swordmaster pounces upon her opponents, striking with the ferocity and brute force of a wild tiger. While in this trance, a swordmaster can make a combat maneuver check against an opponent within charge range. If she succeeds, she may charge that opponent and make a full attack against that opponent.
Outside of a PFS environment, I'm sure I could convince a GM to allow me to purchase gauntlets that would help this specific type of maneuver, but in PFS it's much less clear-cut. I would love to pick a pair of these up for my character if it would work, though.
Right... which still earns chronicle sheets for you and your players. That's how running in campaign mode works. :)
GM Kyshkumen wrote:
I've never done a PbP so having someone explain the ins and outs for me would be awesome, but I'd love to jump into the Library of the lion game. I've played a ton of PFS games, just never PbP.
I'd be playing a Tengu Rogue (Swordmaster/Scout).
PFS would be awesome but I'd be fine with anything as long as it's using the Pathfinder ruleset. I've never played PbP before, but I've had it recommended to me by friends because I really enjoy writing, and the roleplay aspect can be much stronger in PbP than when seated at the table.
Any GMs starting up a game? :-D
I'm not partially to a google group than the paizo forums. Is it still possible to make get credit for a PFS GM session for running an adventure path elsewhere? It's not like I can't run one in my home, right?
I don't see why not. You should be able to play the game in any capacity you want as long as you're running your players through the adventure path. Just make sure not to alter the Chronicle Sheets other than filling things out... there have been people adding their own stuff to chronicle sheets, which causes issues with balance and consistency.
Tyler Beck wrote:
Update: Newly-minted Venture Captain Nalshene has completed the Eyes of the Ten arc and has taken a young Bard named Kaylee as her protege' and will be looking toward exploring new and exciting areas of Golarion, and perhaps even other planets!
Here's my 20-level Ultimate Multiclasser build, it might help you find some ideas (Sorry formatting sucks, copy into Word or something so that the tabs work):
Class Level Level HD BAB Fort Ref Will Feats, Ability Scores Class Abilities Alignment
Man, that seemed harsh. Of course they're reusing art from the RPG... this game is based on the RPG and Paizo has already paid freelance artists for their spectacular art... why wouldn't they use it?
Valeros is on the front because there is a version of Valeros in the Skull and Shackles game. He's not very different but his two roles are very different from those found in Rise of the Runelords.