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For the sake of not having to worry about card formatting, I would suggest that you have the Academy and Woods (with the power causing you to have no Arcane skill), and then once the Academy is closed you build the two new locations (which actually fits better with the "graduation" theme) and then you win when you defeat whatever special Villain is added in those newly built locaitons. I'll work on it later and see what I can come up with. :)
And WOW that sounds like a seriously awesome idea! We could possibly use the storylines from the new Pathfinder Origins comics! If you'd like to collaborate on this, I'd be happy to help!
I love everything about it EXCEPT how hard it is going to be to program it into OCTGN so that my friends in Houston and I can play it online. (Not as part of Organized Play, mind you, just because it's fun!) :-P
But yes, these scenarios have been REALLY great. I very much look forward to seeing what the next season brings.
@OSW: I personally don't understand the issue, as long as those of us who are making the cards and making them available to the public are aware that we're giving away our ideas.
I have no issue with making content for free for the public... we (as in you, me, and others together) have been doing that for years with the Multiclass Archetypes. The cost of printing the cards is simply that... a service to print the cards. If I had the means and photoshop skills to make the cards in Photoshop and then have them printed by FedEx, I might consider it, but this makes it much more conveneint for me.
The fact that I can share the cards with the rest of the community is just a bonus for me... I'm working on a full 60-card "deck 7" that I hope to eventually have printed by DriveThru (once all the card types are available) and share with the community.
So anyway, I really don't see an issue with the way this is being handled. You don't HAVE to make your cards available to the community to buy... you just CAN... and I am very glad that I CAN do so. :)
There's an error on scenario 0-5C: Release the Obligatory Kraken... the villain card that you're supposed to use to proxy the Kraken is not spelled out! Not that it matters, it's something we should be able to do ourselves by now, but I'm just saying.
The more confusing thing to me is the scenario power... what does it actually do gameplay-wise to add the barrier type and the Curse trait to the Pirate Shade Haunt??
Tanis O'Connor wrote:
Another clarification is needed about this scenario... it doesn't specify what ships you can choose as your ship. I'm assuming any Class 5 or lower like the previous scenario, but it should be spelled out on the scenario sheet.
If we then add in an adventure path book at the end:
we'd end up at level 19, and just have to wait for a module or adventure path book that could take us up that last level.
Now, I've asked DM Kludde if he might be willing to take this on, and he's interested but not sure yet, so I wanted to see how many other people would be interested and can help me convince him to run this game! Post your characters' general concepts below if you'd like.
Mine is a Sorcerer (Sylvan) 13/Oracle 1 with a dinosaur companion (used to be a spinosaurus, but I've had to retconn him as a deinonychus since the spinosaurus is no longer legal).
My wife is from that area, and I'll tell you... good luck... you're pretty far out in the boonies, and I dont' expect you to find a ton of gamers, unfortunately. That being said, I hope you're able to find some good people, and if you are interested in play-by-post, I've found it's a good way to scratch the gaming itch without having to muster up a table of people. :)
I was part of the testing for this project before it went public, and almost all of the cards I created (and are now publically available, there are about 30 of them there) use images from the Paizo Blog. I never got any pushback from any Paizo folks about using that artwork on the cards, so I think they're fine with it, but of course I'm no lawyer.
Thanks for the explanation, Hawkmoon. What about adding the cards to an alreaddy ongoing game?
Shouldn't be an issue, since those of us who subscribe are consistently adding new promos to the game every month when we get them in our subscription packages. I'd say as long as you're at least playing adventure 1, you'd be fine to add them.
Cao Phen wrote:
But it's on the Cleric list, so you can't access it as a Bard scroll, period. So, the answer is no.
Fair enough, you can buy animals and kill-then-raise them, but I know that if you were at my table, and you had brought a pack of horses along with you on the mission specifically to slaughter them and cast animate dead on them, I would consider it an alignment infraction even for a CN character. I'm sure I'm not the only GM who would do so.
The best way to make this happen without consistantly needing Atonement spells, I think, would be to make sure that you have a really REALLY good Handle Animal check, and send the poor horse into the first battle you have at every scenario, hoping to have it killed right away.
The problem for you in PFS CORE, just like for all necromancers in PFS, is that the undead that you create will not exist between sessions, which means for at least the first combat, you will have no bodies to animate into your bombs. And especially if you end up in a non-combat-heavy scenario, you might have to take the enemies alive and things like that to fulfill your mission objectives.
Even if you can find bodies to animate right away at the start of a scenario, you're going to be spending all of your gold on onyx stones to use in your animate dead spells.
There's no way to keep bones of dead creatures between scenarios or anything fun like that either. I just don't see it as being terribly viable, unfortunately.
That's exactly why.... this character is #26 for me, so tricks to keep them straight are helpful for me.
Unfortunately, if you've played this character in a non-CORE game already, you can't play in CORE games. All of your character's chronicle sheets have to be form CORE games to play in one. You can switch from CORE to REGULAR play, but once you switch you're stuck in the regular campaign.
Can't wait to get the book so I can see the descriptions of all of these!
These four were mine! *squee*
I also did a bunch of orc tribes but I don't yet know which ones made it into the book (My contributor copy isn't here yet). Can someone with the PDF just quickly list all the tribes, and I'll point out which ones were mine?
I actually just got the shipping e-mail for the dice yesterday morning, so they should be getting to me very soon. I'm going to put together the e-mail to those who ordered a die right now, so check your inbox for instructions on getting payment to me, and I should start shipping them toward the end of this week/beginning of next week.
"Devil's Advocate" wrote:
This is one of the few books I'm looking forward too, really hoping for some love for the Cleric. A way to get a Lantern Archon that's almost a pet would be amazing. A real Pew-Pew Cleric.
As one of the people who wrote the archetypes for this book, I can definitively say REDACTED RECACTED REDACTED REDACTED REDACTED REDACTED disappointed.
Hehe. It feels so good to dangle awesome stuff in front of you guys! Now I understand how Vic Wertz feels about dangling card game info in front of those of us obsessed with that game.
It actually says on the Adventure Path page to remove all Basic and Elite cards from the box with a number 3 less than the current scenario before you start the 0-4 scenarios.
Season of the Shackles Adventure Path Rules text wrote:
So this means as soon as you start the first 0-4 scenario, you should be removing all Basic cards with a set number of B, C or 1, if I'm not mistaken.
Awesome! Ok so, my buddy jooker and I are going to do a two-man team here, so we'd definitely want to be chosen together if you like our concept.
My guy: I'll be playing a wayang rogue (Vexing Dodger archetype from the Giant Slayer's Handbook) who also dabbles in alchemy. He'll be a wise-cracking little cuss with a knack for getting his friends out of trouble in a pinch. His focus will be on riding on his buddy's shoulders into combat and jumping over onto giants and messing them up.
jooker's guy: A large, brutish oread fighter (Titan Fighter archetype also from the Giant Slayer's Handbook) named Grok who speaks little but carries a big... actually quite massive... sword. He'll be using a Large-size greatsword that he stole from a giant camp.
We'll work on more detailed backstories and make profiles for these guys over the next day or two. Here's hoping we get picked!!