Blackfire Adept

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RPG Superstar 2014 Top 16. Goblin Squad Member. RPG Superstar 7 Season Star Voter. ** Pathfinder Society GM. 7,480 posts (22,060 including aliases). 8 reviews. 4 lists. 2 wishlists. 73 Organized Play characters. 61 aliases.


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Silver Crusade RPG Superstar 2014 Top 16

GravenImageRD wrote:
I'm really intrigued by this since my wife and I have been fiending for something to fill the PACG void but with only a few reviews I'm a bit apprehensive of dropping $90 on it for the print-on-demand decks. Did the TTS mod ever get released? Would be great to give it a try on there before we commit to $75 for the cards to play in meat space. :)

Unfortunately I'm unable to release the TTS mod, as making any kind of digital version available to the public is not covered by the Pathfinder Infinite license.

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

Ooh, thanks for the shoutout! I've got some more PACG characters coming down the pipeline, and I have my eyes on doing an adventure 7 in the near future as well... :)

Silver Crusade RPG Superstar 2014 Top 16

Armor Card feat.

I'd like the Corruptive Full Plate and Scorching Ray, please. I'd also like it if two people can take those two ranged weapons so I can pull back my Cleaving Dogslicer that I banished.

Silver Crusade RPG Superstar 2014 Top 16

Dexterity +1

I really like that Keen Orcish Axe, if others would be okay with me taking it. :)

Blackjack's Gear: 1d1000 ⇒ 364
Achaekek's Claws: 1d1000 ⇒ 858

Silver Crusade RPG Superstar 2014 Top 16

Start of Thargrap's turn. Gift on Strength.
stuff: 3d12 ⇒ (10, 1, 9) = 20 Add a marker to #2 and #3.

Explore to find a Greater Shadow. Discard and bury my blessing of Ascension.
Combat 22: 1d10 + 5 + 1d6 + 2 + 1d10 + 1d8 + 1d4 ⇒ (3) + 5 + (4) + 2 + (2) + (4) + (2) = 22 Phew, barely!

I think I'll banish my Cleaving Dogslicer to draw a card since I can just pull it back, and I draw Blessing of Ascension. I'll use that to explore again, finding Spiked Plate.
Fortitude 8: 1d8 + 2 ⇒ (5) + 2 = 7 Banished.

Shrug. End turn.

"

Thargrap wrote:

Hand: Charm Monster, Hellmouth Lash, Qadnys Orlun, Cold Iron Mace +1, Glamour,

Displayed: Blood God Nulgreth,
Deck: 6 Discard: 1 Buried: 4
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Shield, Blessing of Shax 2, Blessing of Torag, Backbreaker Mail, Horn of Assured Victory, Spellbottle
Recharged:
Discard Pile: Blessing of Ascension 3,
Buried Pile: Black Dagger Chemist, Sinderbos, Blessing of Shax, Blessing of Ascension 2,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) ([ ] 1d12).
When a local character defeats a monster ([ ] or a barrier) and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)
[ ] On your combat check ([ ] or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
[X] When you defeat a monster, you may heal a card or remove 1 of your scourges.
[ ] When another local character discards a boon for its power, they may put it in your discards.
[ ] When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

Hour is Blessing of Iomedae. Adding gift to Strength.

markers?: 3d12 ⇒ (2, 11, 6) = 19 Marker added to #2.

Explore randomly.
random 3, 5, 6, 7, 8: 1d5 ⇒ 1 Mist Horror again. Bury my blessing of Shax for 1d8.
combat 20: 1d10 + 5 + 1d6 + 2 + 1d8 + 1d4 ⇒ (1) + 5 + (2) + 2 + (7) + (4) = 21 Defeated, but shuffles back in. I heal Hellmouth Lash. Marker added to scenario.

Banish Cure to draw a card which is Charm Monster. *shrug* No more explores.

"

Thargrap wrote:

Hand: Charm Monster, Blessing of Ascension 2, Cleaving Dogslicer +3, Cold Iron Mace +1, Glamour,

Displayed: Blood God Nulgreth,
Deck: 9 Discard: 0 Buried: 3
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Qadnys Orlun, Hellmouth Lash, Fire Shield, Blessing of Ascension 3, Backbreaker Mail, Horn of Assured Victory, Blessing of Torag, Spellbottle, Blessing of Shax 2
Recharged:
Discard Pile:
Buried Pile: Black Dagger Chemist, Sinderbos, Blessing of Shax,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) ([ ] 1d12).
When a local character defeats a monster ([ ] or a barrier) and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)
[ ] On your combat check ([ ] or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
[X] When you defeat a monster, you may heal a card or remove 1 of your scourges.
[ ] When another local character discards a boon for its power, they may put it in your discards.
[ ] When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

Hour is The Joke.
Explore TP4 to find a Ghoul Bat. Reveal my belt on the Con check.
Fortitude 8: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 Success.
Combat 12: 1d8 + 4 + 1d6 + 1 + 1 ⇒ (7) + 4 + (2) + 1 + 1 = 15 Defeated.

Orison to explore again. Henchman (Orc Rager).
BA damage: 1d4 ⇒ 4 Reduced by 1 to 3. Discard my Keen Starknife, my Gem and The Crows.
Reloading my Keen Rapier to add 1d4, and also a blessing.
Combat 10+8=18: 1d8 + 4 + 1d6 + 1 + 1 + 1d4 ⇒ (3) + 4 + (3) + 1 + 1 + (1) = 13

Requesting Ak's Blessing of the Gobs, using it as The Joke, on my closing check.
closing Wisdom 9: 1d8 + 1d8 ⇒ (7) + (7) = 14 Success! TP4 is closed, and since there's only one location left, we ignore the scenario power and all end up at TP3.

"

Sajan wrote:

Hand: Thieves' Tools, The Locksmith, Belt of Physical Prowess, Orison, Lookout, Desna's Freedom,

Displayed:
Deck: 2 Discard: 13 Buried: 0
Hero Points: 1
Reroll: Not used

Deck, Discard, Buried:

Reloaded: Keen Rapier,
Middle of Deck (Unknown Order): 0
Recharged: The Father of Creation,
Discard Pile: The Joke, Master of Masters, Noble, The Keep, The Eternal Rose, Sawtooth Saber, Archer, Gang Enforcer, Blue War Paint, Orision 2, The Crows, Gem of Physical Prowess, Keen Starknife,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +1
Acrobatics: Dexterity +2
Fortitude: Constitution +2
Perception: Wisdom +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
None
POWERS:
For your combat check, you may recharge a card to use Acrobatics or Melee +1d6 ([X] 1d10 and add the Magic trait) plus the card's level and add the Bludgeoning and Melee traits.
On your combat or Acrobatics check, you may freely play 1 blessing (☐ or 2 blessings).
When you play a blessing on your check, you may recharge it instead of discarding it. ([ ] A local character may do so on your check.)
When you suffer ([X] or a local character suffers) Combat (☐ or any) damage, reduce it by 1. ([ ] Before you discard cards as damage, you may reload up to 2 cards.)
[ ] Gain the skill Melee: Strength +3 and you are proficient with Melee weapons.
[ ] Gain the skill Ranged: Dexterity +3 and you are proficient with Ranged weapons.
[ ] On your check, you may recharge an item ([ ] or a boon) to reroll a die.
Rewards:
For the rest of the Adventure Path, when you avenge, do not apply effects that happen when the bane is undefeated.
Choose a type of boon <BLESSING>. For the rest of the Adventure Path, when you rebuild your deck, keep an additional boon of that type. Each scenario, before drawing your starting hand, search your deck and set aside one boon of that type until the end of the scenario.
Each character, at the start of each scenario, may examine the top 5 cards of their deck, then recharge any number of those cards.
Max card feats increased by 1.

"

Would REALLY love some healing if anyone has it. :)

Silver Crusade RPG Superstar 2014 Top 16

Hour is Blessing of Ascension. Taking Aruey's gift on Strength since I know I'm fighting at least one thing.

markers?: 3d12 ⇒ (10, 4, 9) = 23 So ALL THREE henchmen get marked again. Not great.

Explore Battlebliss to find the Toad Demon. I'll use Hellmouth Lash on it to get the +5 to the attack, adding the Fire trait. I'll also bury Black Dagger Chemist from discards to add 1d8, and use my blessing to add 1d10. Requesting Black Spot from Balazar.
Combat 28-5=23: 1d10 + 5 + 2d6 + 1 + 5 + 1d8 + 1d4 + 1 + 1d10 ⇒ (8) + 5 + (4, 6) + 1 + 5 + (3) + (2) + 1 + (2) = 37 Defeated by more than 12, add a marker to the scenario and I can try to close. No cards in discard to heal, sadly.

I auto-fail the Wisdom 12 against the servitor's BYA.
Poison: 1d4 + 1 ⇒ (1) + 1 = 2 Thanks to... being an elf I guess... I take no damage there.
I'll bury and banish my Blessing of Ascension to add 1d8+1d4, and I still have the gift.
Combat 21: 1d10 + 5 + 1d8 + 1 + 1d8 + 1d4 + 1d4 + 1 ⇒ (1) + 5 + (2) + 1 + (4) + (4) + (2) + 1 = 20 BAH! I'll bury Sinderbos to reroll.
reroll: 1d10 + 5 + 1d8 + 1 + 1d8 + 1d4 + 1d4 + 1 ⇒ (10) + 5 + (6) + 1 + (2) + (4) + (1) + 1 = 30 Defeated and location closed.

recharge Arcane 12: 1d8 + 5 ⇒ (1) + 5 = 6

"

Thargrap wrote:

Hand: Cure, Blessing of Shax, Cleaving Dogslicer +3, Cold Iron Mace +1, Glamour,

Displayed: Blood God Nulgreth,
Deck: 10 Discard: 2 Buried: 2
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Shax 2, Blessing of Ascension 2, Charm Monster, Blessing of Ascension 3, Horn of Assured Victory, Backbreaker Mail, Qadnys Orlun, Fire Shield, Blessing of Torag, Spellbottle
Recharged:
Discard Pile: Hellmouth Lash, Blessing of Ascension,
Buried Pile: Black Dagger Chemist, Sinderbos,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) ([ ] 1d12).
When a local character defeats a monster ([ ] or a barrier) and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)
[ ] On your combat check ([ ] or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
[X] When you defeat a monster, you may heal a card or remove 1 of your scourges.
[ ] When another local character discards a boon for its power, they may put it in your discards.
[ ] When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

Sajan at TP4. Hour is The Cricket.

Explore to find Blue War Paint. Reveal Belt of Phys Prow.
Melee 4: 1d8 + 2 ⇒ (7) + 2 = 9 Acquired.

Archer to explore again. Vampire Spawn. I'll use my Sawtooth Saber and reveal the belt again. I'll also discard the weapon to add 1d8+4.
Combat 15: 1d8 + 4 + 1d6 + 2 + 1 + 1d8 + 4 + 1d4 ⇒ (5) + 4 + (6) + 2 + 1 + (8) + 4 + (4) = 34 Very defeated.

Gang Enforcer to explore again. Keen Starknife.
Acrobatics 12: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Nice! Acquired.

I'll discard that useless War Paint and end my turn.

"

Sajan wrote:

Hand: Keen Starknife, Orision 2, Belt of Physical Prowess, The Crows, Keen Rapier, Gem of Physical Prowess,

Displayed:
Deck: 6 Discard: 9 Buried: 0
Hero Points: 1
Reroll: Not used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Thieves' Tools, Orison, Lookout, The Locksmith
Recharged: Desna's Freedom, The Father of Creation,
Discard Pile: The Joke, Master of Masters, Noble, The Keep, The Eternal Rose, Sawtooth Saber, Archer, Gang Enforcer, Blue War Paint,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +1
Acrobatics: Dexterity +2
Fortitude: Constitution +2
Perception: Wisdom +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
None
POWERS:
For your combat check, you may recharge a card to use Acrobatics or Melee +1d6 ([X] 1d10 and add the Magic trait) plus the card's level and add the Bludgeoning and Melee traits.
On your combat or Acrobatics check, you may freely play 1 blessing (☐ or 2 blessings).
When you play a blessing on your check, you may recharge it instead of discarding it. ([ ] A local character may do so on your check.)
When you suffer ([X] or a local character suffers) Combat (☐ or any) damage, reduce it by 1. ([ ] Before you discard cards as damage, you may reload up to 2 cards.)
[ ] Gain the skill Melee: Strength +3 and you are proficient with Melee weapons.
[ ] Gain the skill Ranged: Dexterity +3 and you are proficient with Ranged weapons.
[ ] On your check, you may recharge an item ([ ] or a boon) to reroll a die.
Rewards:
For the rest of the Adventure Path, when you avenge, do not apply effects that happen when the bane is undefeated.
Choose a type of boon <BLESSING>. For the rest of the Adventure Path, when you rebuild your deck, keep an additional boon of that type. Each scenario, before drawing your starting hand, search your deck and set aside one boon of that type until the end of the scenario.
Each character, at the start of each scenario, may examine the top 5 cards of their deck, then recharge any number of those cards.
Max card feats increased by 1.

"

Silver Crusade RPG Superstar 2014 Top 16

"

Thargrap wrote:

Hand: Cure, Blessing of Ascension 3, Hellmouth Lash, Cold Iron Mace +1, Sinderbos,

Displayed: Blood God Nulgreth,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Black Dagger Chemist, Blessing of Shax, Blessing of Ascension, Cleaving Dogslicer +3, Blessing of Shax 2, Spellbottle, Backbreaker Mail, Blessing of Ascension 2, Fire Shield, Horn of Assured Victory, Glamour, Qadnys Orlun, Charm Monster, Blessing of Torag
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8) ([ ] 1d12).
When a local character defeats a monster ([ ] or a barrier) and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)
[ ] On your combat check ([ ] or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
[X] When you defeat a monster, you may heal a card or remove 1 of your scourges.
[ ] When another local character discards a boon for its power, they may put it in your discards.
[ ] When you gain this feat, check a feat box on your cohort Blood God Nulgreth.
Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Auto-fail the Wisdom 9 and discard the top card of my deck.

Silver Crusade RPG Superstar 2014 Top 16

Hour is The Lucky Drunk.

Still at TP4.

Explore to find The Father of Creation. Reveal belt of Phys Prowess and recharge a blessing to add a die.
Strength 8: 1d8 + 1 + 1d8 ⇒ (5) + 1 + (7) = 13 Acquired.

Discard The Eternal Rose to explore again. Wyvern Blade Trap. I get +1 from Eternal Rose, I reveal the belt, and recharge Father of Creation.
Dexterity 10: 1d8 + 2 + 1 + 1 + 1d8 ⇒ (6) + 2 + 1 + 1 + (3) = 13 Defeated.

End turn, draw up.
"

Sajan wrote:

Hand: Sawtooth Saber, Gang Enforcer, Belt of Physical Prowess, Archer, Keen Rapier, Gem of Physical Prowess,

Displayed:
Deck: 8 Discard: 5 Buried: 0
Hero Points: 1
Reroll: Not used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Thieves' Tools, Orision 2, Lookout, Orison, The Crows, The Locksmith
Recharged: Desna's Freedom, The Father of Creation,
Discard Pile: The Joke, Master of Masters, Noble, The Keep, The Eternal Rose,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +1
Acrobatics: Dexterity +2
Fortitude: Constitution +2
Perception: Wisdom +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
None
POWERS:
For your combat check, you may recharge a card to use Acrobatics or Melee +1d6 ([X] 1d10 and add the Magic trait) plus the card's level and add the Bludgeoning and Melee traits.
On your combat or Acrobatics check, you may freely play 1 blessing (☐ or 2 blessings).
When you play a blessing on your check, you may recharge it instead of discarding it. ([ ] A local character may do so on your check.)
When you suffer ([X] or a local character suffers) Combat (☐ or any) damage, reduce it by 1. ([ ] Before you discard cards as damage, you may reload up to 2 cards.)
[ ] Gain the skill Melee: Strength +3 and you are proficient with Melee weapons.
[ ] Gain the skill Ranged: Dexterity +3 and you are proficient with Ranged weapons.
[ ] On your check, you may recharge an item ([ ] or a boon) to reroll a die.
Rewards:
For the rest of the Adventure Path, when you avenge, do not apply effects that happen when the bane is undefeated.
Choose a type of boon <BLESSING>. For the rest of the Adventure Path, when you rebuild your deck, keep an additional boon of that type. Each scenario, before drawing your starting hand, search your deck and set aside one boon of that type until the end of the scenario.
Each character, at the start of each scenario, may examine the top 5 cards of their deck, then recharge any number of those cards.
Max card feats increased by 1.

"

Silver Crusade RPG Superstar 2014 Top 16

"

Sajan wrote:

Hand: Sawtooth Saber, The Keep, Master of Masters, The Joke, Keen Rapier, Gem of Physical Prowess,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
Reroll: Not used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Locksmith, Archer, Lookout, Gang Enforcer, Orison, Belt of Physical Prowess, Orision 2, Thieves' Tools, Desna's Freedom, The Crows, The Eternal Rose
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +1
Acrobatics: Dexterity +2
Fortitude: Constitution +2
Perception: Wisdom +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
None
POWERS:
For your combat check, you may recharge a card to use Acrobatics or Melee +1d6 ([X] 1d10 and add the Magic trait) plus the card's level and add the Bludgeoning and Melee traits.
On your combat or Acrobatics check, you may freely play 1 blessing (☐ or 2 blessings).
When you play a blessing on your check, you may recharge it instead of discarding it. ([ ] A local character may do so on your check.)
When you suffer ([X] or a local character suffers) Combat (☐ or any) damage, reduce it by 1. ([ ] Before you discard cards as damage, you may reload up to 2 cards.)
[ ] Gain the skill Melee: Strength +3 and you are proficient with Melee weapons.
[ ] Gain the skill Ranged: Dexterity +3 and you are proficient with Ranged weapons.
[ ] On your check, you may recharge an item ([ ] or a boon) to reroll a die.
Rewards:
For the rest of the Adventure Path, when you avenge, do not apply effects that happen when the bane is undefeated.
Choose a type of boon <BLESSING>. For the rest of the Adventure Path, when you rebuild your deck, keep an additional boon of that type. Each scenario, before drawing your starting hand, search your deck and set aside one boon of that type until the end of the scenario.
Each character, at the start of each scenario, may examine the top 5 cards of their deck, then recharge any number of those cards.
Max card feats increased by 1.

"

Starting at TP4.
Hour is The Waxworks. Gross. I'll discard The Joke.

Explore to find a Noble. Using Master of Masters to get 2 dice.
Charisma 9: 3d6 ⇒ (2, 4, 5) = 11 Acquired.

Discard the Noble to explore again, finding a Captive Horror. Using The Keep for 2 dice.
Wisdom 9: 3d8 ⇒ (2, 8, 4) = 14 Defeated.

End turn, draw up.
"

Sajan wrote:

Hand: Sawtooth Saber, The Eternal Rose, Belt of Physical Prowess, Desna's Freedom, Keen Rapier, Gem of Physical Prowess,

Displayed:
Deck: 8 Discard: 4 Buried: 0
Hero Points: 1
Reroll: Not used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Crows, Orison, The Locksmith, Orision 2, Thieves' Tools, Archer, Gang Enforcer, Lookout
Recharged:
Discard Pile: The Joke, Master of Masters, Noble, The Keep,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +1
Acrobatics: Dexterity +2
Fortitude: Constitution +2
Perception: Wisdom +1

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
None
POWERS:
For your combat check, you may recharge a card to use Acrobatics or Melee +1d6 ([X] 1d10 and add the Magic trait) plus the card's level and add the Bludgeoning and Melee traits.
On your combat or Acrobatics check, you may freely play 1 blessing (☐ or 2 blessings).
When you play a blessing on your check, you may recharge it instead of discarding it. ([ ] A local character may do so on your check.)
When you suffer ([X] or a local character suffers) Combat (☐ or any) damage, reduce it by 1. ([ ] Before you discard cards as damage, you may reload up to 2 cards.)
[ ] Gain the skill Melee: Strength +3 and you are proficient with Melee weapons.
[ ] Gain the skill Ranged: Dexterity +3 and you are proficient with Ranged weapons.
[ ] On your check, you may recharge an item ([ ] or a boon) to reroll a die.
Rewards:
For the rest of the Adventure Path, when you avenge, do not apply effects that happen when the bane is undefeated.
Choose a type of boon <BLESSING>. For the rest of the Adventure Path, when you rebuild your deck, keep an additional boon of that type. Each scenario, before drawing your starting hand, search your deck and set aside one boon of that type until the end of the scenario.
Each character, at the start of each scenario, may examine the top 5 cards of their deck, then recharge any number of those cards.
Max card feats increased by 1.

"

Silver Crusade RPG Superstar 2014 Top 16

I think I'll take that Horn of Assured Victory.

Skill feat Charisma +3.

Choose Lord of the Blood Feast role, and the "[ ] When you defeat a monster, you may heal a card or remove 1 of your scourges."

Silver Crusade RPG Superstar 2014 Top 16

Thargrap heasds to the Watchtower and explores to find a Demon Hunter.
Melee 7: 1d10 + 5 ⇒ (10) + 5 = 15 Acquired.

Not going to explore again, since I don't have a weapon I'd like to banish to close.

Discard a couple cards and draw up.

"

Thargrap wrote:

Hand: Blessing of Ascension 2, Sinderbos, Blessing of Ascension 3, Cure, Blessing of Ascension,

Displayed: Blood God Nulgreth,
Deck: 8 Discard: 10 Buried: 3
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Shield, Charm Monster, Spellbottle, Blessing of Torag, Cold Iron Mace +1
Recharged: Glamour, Backbreaker Mail, Blessing of Shax 2,
Discard Pile: Fear, Blessing of Ascension 4, Qadnys Orlun, Hellmouth Lash, Black Dagger Chemist, Blessing of Shax, Blessing of Ascension 5, Manual of War, Demon Hunter, Cleaving Dogslicer +3,
Buried Pile: Spectre (2), Berbalang (2), Betrayal Demon (2),

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)

Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

Malcolm_Reynolds wrote:

I don't know if you're looking at this during the stream, Tyler, but I can't hear you at all. I can hear Ron, Keith, and Margo. I don't have a Youtube account so I can't post anything in that chat.

Yeah, apparently I did not include my own audio in the stream. Makes it clear that I'm not a "content creator" LOL.

Hopefully I'll be able to do another stream soon and do better.

Silver Crusade RPG Superstar 2014 Top 16

Thargrap continues at the Tower of Estrod.

Explore to find Fear.
Arcane 6: 1d8 + 4 ⇒ (8) + 4 = 12 Acquired.

BoAscension to explore again. Betrayal Demon.
Using Sinderbos and Backbreaker Mail.
Combat 16: 1d10 + 5 + 1d8 + 1 + 1d6 ⇒ (7) + 5 + (3) + 1 + (4) = 20 Defeated.
Wisdom 9: 1d6 ⇒ 3 Emil takes: 1d6 ⇒ 5 damage, oof! Betrayal Demon buried.

End of my turn, I discard Fear and get a Blessing of Shax back from discards thanks to the location power.

"

Thargrap wrote:

Hand: Blessing of Ascension 2, Sinderbos, Blessing of Ascension 3, Manual of War, Cleaving Dogslicer +3,

Displayed: Blood God Nulgreth,
Deck: 10 Discard: 7 Buried: 3
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cold Iron Mace +1, Blessing of Torag, Spellbottle, Blessing of Ascension, Fire Shield, Charm Monster, Cure
Recharged: Glamour, Backbreaker Mail, Blessing of Shax 2,
Discard Pile: Fear, Blessing of Ascension 4, Qadnys Orlun, Hellmouth Lash, Black Dagger Chemist, Blessing of Shax, Blessing of Ascension 5,
Buried Pile: Spectre (2), Berbalang (2), Betrayal Demon (2),

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)

Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

Stream is happening tomorrow (Sunday Feb 13th) from 3-6 pm Eastern (just before the big sportsball game)!

My friends Keith Richmond, Ron Lundeen and Margo Flynn will be joining me as players!

YouTube.com/cartmanbeck

Silver Crusade RPG Superstar 2014 Top 16

Thargrap isn't a Library person, so he's going to head over to the Tower of Estrod and explore, finding Divine Fortune. Nope, that can banish.

Black Dagger Chemist to explore again. Minotaur Mercenery. Not willing to banish one of my good weapons to get him, sorry.

Blessing of Shax to explore again. Nectar of the Gods, also banished.

"

Thargrap wrote:

Hand: Blessing of Ascension 5, Sinderbos, Backbreaker Mail, Manual of War, Cleaving Dogslicer +3,

Displayed: Blood God Nulgreth,
Deck: 10 Discard: 6 Buried: 2
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Blessing of Ascension, Blessing of Torag, Cold Iron Mace +1, Blessing of Ascension 2, Spellbottle, Blessing of Ascension 3, Charm Monster, Fire Shield
Recharged: Glamour,
Discard Pile: Blessing of Shax 2, Blessing of Ascension 4, Qadnys Orlun, Hellmouth Lash, Black Dagger Chemist, Blessing of Shax,
Buried Pile: Spectre (2), Berbalang (2),

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)

Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

Gaining a card feat, and increasing my number of possible card feats by 1. I'll take Blessing for this one and ask for the Blessing 1, taking The Joke.

Silver Crusade RPG Superstar 2014 Top 16

Thargrap heads to the Tower.
Explore, Blessing of Ascension.
Charisma 6: 1d8 + 2 ⇒ (8) + 2 = 10 Acquired.

Use it to explore again for the other one.
Charisma 6: 1d8 + 2 ⇒ (7) + 2 = 9 Acquired.

Use it to explore again, a Wolf. I'll display Glamour next to Shardra to use her Wisdom.
Wisdom 8: 1d10 + 4 ⇒ (3) + 4 = 7 Darn.

Qadnys to explore, finding a Spectre. Using Hellmouth Lash on it.
Combat 11: 1d10 + 5 + 2d6 + 1 ⇒ (8) + 5 + (6, 4) + 1 = 24 Defeated and buried.
recharge: 1d8 + 4 ⇒ (2) + 4 = 6 Discarded.

End turn.
recharge Glamour: 1d8 + 4 ⇒ (5) + 4 = 9 Recharged.

"

Thargrap wrote:

Hand: Blessing of Shax, Sinderbos, Backbreaker Mail, Black Dagger Chemist, Cleaving Dogslicer +3,

Displayed: Blood God Nulgreth,
Deck: 12 Discard: 4 Buried: 1
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Blessing of Ascension 2, Spellbottle, Fire Shield, Blessing of Ascension 3, Blessing of Ascension, Blessing of Torag, Charm Monster, Cold Iron Mace +1, Manual of War, Blessing of Ascension 5
Recharged: Glamour,
Discard Pile: Blessing of Shax 2, Blessing of Ascension 4, Qadnys Orlun, Hellmouth Lash,
Buried Pile: Spectre (2),

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)

Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

Thargrap explores to find a Shocking Lance +1.
Melee 13: 1d10 + 5 ⇒ (4) + 5 = 9 Banished.

Blessing of Shax to explore again. BoAscension.
Charisma 6: 1d8 + 2 ⇒ (3) + 2 = 5 Banished.

"

Thargrap wrote:

Hand: Qadnys Orlun, Hellmouth Lash, Backbreaker Mail, Glamour, Cleaving Dogslicer +3,

Displayed: Blood God Nulgreth,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Ascension, Manual of War, Sinderbos, Fire Shield, Charm Monster, Spellbottle, Blessing of Ascension 3, Blessing of Torag, Blessing of Shax, Black Dagger Chemist, Cold Iron Mace +1, Cure, Blessing of Ascension 2
Recharged:
Discard Pile: Blessing of Shax 2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)

Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

"

Thargrap wrote:

Hand: Blessing of Shax 2, Hellmouth Lash, Backbreaker Mail, Glamour, Cleaving Dogslicer +3,

Displayed: Blood God Nulgreth,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Manual of War, Fire Shield, Blessing of Ascension 3, Blessing of Ascension, Cure, Spellbottle, Blessing of Shax, Blessing of Ascension 2, Blessing of Torag, Black Dagger Chemist, Sinderbos, Charm Monster, Qadnys Orlun, Cold Iron Mace +1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)

Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

Out of turn: discard BoAscension for Aruey.

Grillixby is displayed, my hour is BoAbadar.

Thargrap at the Cell. Explore to find an Ivory Templar. Bah, no Ally in hand to close, not ideal. Using my other blessing and banishing a demon.

Combat 20: 1d10 + 5 + 1d8 + 1 + 1d10 + 1d4 + 3 ⇒ (9) + 5 + (2) + 1 + (2) + (1) + 3 = 23 Dang. I'll discard Sinderbos to reroll.
reroll: 1d10 + 5 + 1d8 + 1 + 1d10 + 1d4 + 3 ⇒ (1) + 5 + (3) + 1 + (6) + (1) + 3 = 20 There we go. Defeated, but can't close.

Banish a Demonic Fly from buried to draw a card, which is Backbreaker Mail, no help there.

End of my turn, discard a card (Fire Shield) to Grillixbee.

"

Thargrap wrote:

Hand: Fire Shield, Cold Iron Mace +1, Backbreaker Mail, Cleaving Dogslicer +3, Black Dagger Chemist,

Displayed: Blood God Nulgreth,
Deck: 6 Discard: 7 Buried: 2
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Ascension 2, Qadnys Orlun, Cure, Blessing of Shax 2, Manual of War
Recharged: Fiery Glare,
Discard Pile: Blessing of Shax, Blessing of Ascension, Hellmouth Lash, Retainer, Blessing of Ascension 3, Blessing of Torag, Sinderbos,
Buried Pile: Spellbottle, Ivory Templar (3),

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)

Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

Wis 6: 1d6 ⇒ 6 Huh, didn't expect that! LOL. Looks like others already did the guard though.

Silver Crusade RPG Superstar 2014 Top 16

Explore at the Cell for Corruptive Half-Plate. I'll just Fiery Glare that away and look at the next card. Retainer.
Charisma 4: 1d8 + 2 + 1d4 + 1 ⇒ (1) + 2 + (1) + 1 = 5 Acquired.

Retainer to explore again. Poison Spiked Pit Trap. Boo. Using Aruey's Abadar.
Wisdom 8: 1d6 + 2d6 ⇒ (3) + (2, 3) = 8 Defeated.

End turn, draw up.

recharge fiery glare: 1d8 + 4 + 1d4 + 1 ⇒ (3) + 4 + (2) + 1 = 10 Recahrged.

"

Thargrap wrote:

Hand: Fire Shield, Cold Iron Mace +1, Blessing of Torag, Blessing of Ascension 3, Sinderbos,

Displayed: Blood God Nulgreth,
Deck: 9 Discard: 4 Buried: 3
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Shax 2, Cure, Manual of War, Backbreaker Mail, Cleaving Dogslicer +3, Qadnys Orlun, Black Dagger Chemist, Blessing of Ascension 2
Recharged: Fiery Glare,
Discard Pile: Blessing of Shax, Blessing of Ascension, Hellmouth Lash, Retainer,
Buried Pile: Demonic Fly (1), Spellbottle, Toad Demon (3),

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)

Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

Thargrap stays at the Ossuary.

random card: 1d5 ⇒ 4 Incitation. Auto-acquired with Arcane.

Frilled Lizard to explore again.
random card: 1d4 ⇒ 2 Orc Rager.

BA combat damage: 1d4 ⇒ 2 Reduce to 0 with Stone Skin. With no weapon in hand, I'll bury the Frilled Lizard to add 1d6 and also Lamashtu to add 2d4.
Combat 10+6=16: 1d10 + 4 + 1d6 + 2d4 ⇒ (6) + 4 + (2) + (2, 3) = 17 Defeated and buried.

stone skin recovery: 1d8 + 3 ⇒ (4) + 3 = 7 Discarded.

End turn, draw up.

"

Thargrap wrote:

Hand: Surgeon, Our Lord in Iron, Shieldsplitter Lance, Breakaway Spear, Blood Periapt,

Displayed: Blood God Nulgreth, Four-Mirror Armor,
Deck: 11 Discard: 1 Buried: 3
Hero Points: 0
Decks used: Goblins Burn!, Ultimate Combat
Shirt Reroll: USED

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fiery Glare, Flaming Heavy Pick +1, Cure, Blessing of the Samurai, Incitation, Fiery Glare 2, Blessing of the Samurai 2, Sleep, Blessing of Shax, Enervation, Giant Slug
Recharged:
Discard Pile: Stone Skin,
Buried Pile: Frilled Lizard, Blessing of Lamashtu, Orc Rager,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([ ] 1d8) ([ ] 1d12).
When a local character defeats a monster ([ ] or barrier) and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)
[ ] On your combat check ([ ] or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
[X] When you defeat a monster, you may heal a card or remove 1 of your scourges.
[ ] When another local character discards a boon for its power, they may put it in your discards.
[ ] When you gain this feat, check a feat box on your cohort Blood God Nulgreth.

"

Silver Crusade RPG Superstar 2014 Top 16

Apologies, we had to postpone the stream due to Tabletop Sim issues, so we'll be rescheduling it as soon as possible and I'll post here when that's scheduled!

Silver Crusade RPG Superstar 2014 Top 16

For those of you interested, I'll be running a stream of the game later today, at 5pm Eastern time, along with Keith Richmond from Lone Shark Games, Ron Lundeen from Paizo, and my good friend Margo! Check it out on My YouTube Channel!

Silver Crusade RPG Superstar 2014 Top 16

Thargrap continues at the Cell.

Explore to find Toad Demon. I'll use Hellmouth Lash to get the extra +5 on the check. Also use BoAscension, and bury Spellbottle for another 1d6. I aslo get a +4 from that power.
Combat 28: 1d10 + 5 + 2d6 + 1 + 5 + 1d10 + 1d6 + 4 ⇒ (1) + 5 + (4, 3) + 1 + 5 + (1) + (5) + 4 = 29 Defeated and buied.

recharge: 1d8 + 4 ⇒ (4) + 4 = 8 Discarded.

Gonna just banish Skitter to draw cuz it's dumb.

"

Thargrap wrote:

Hand: Fire Shield, Cold Iron Mace +1, Blessing of Torag, Fiery Glare, Sinderbos,

Displayed: Blood God Nulgreth,
Deck: 9 Discard: 3 Buried: 3
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Ascension 3, Manual of War, Blessing of Shax 2, Backbreaker Mail, Blessing of Ascension 2, Cleaving Dogslicer +3, Qadnys Orlun, Cure, Black Dagger Chemist
Recharged:
Discard Pile: Blessing of Shax, Blessing of Ascension, Hellmouth Lash,
Buried Pile: Demonic Fly (1), Spellbottle, Toad Demon (3),

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)

Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

Out of turn, reveal Sinderbos for the Obedience.

Silver Crusade RPG Superstar 2014 Top 16

"

Thargrap wrote:

Hand: Hellmouth Lash, Spellbottle, Blessing of Shax, Fiery Glare, Sinderbos,

Displayed: Blood God Nulgreth,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Skitter, Backbreaker Mail, Manual of War, Cleaving Dogslicer +3, Black Dagger Chemist, Blessing of Ascension, Blessing of Ascension 2, Cold Iron Mace +1, Cure, Blessing of Shax 2, Fire Shield, Blessing of Torag, Qadnys Orlun, Blessing of Ascension 3
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)

Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Thargrap starts at the Cell, and explores to find a Spiked Chain.
Melee 9: 1d10 + 5 ⇒ (3) + 5 = 8 Banished.

BoShax to explore again. Demonic Fly.
Combat 13: 1d10 + 5 + 1d8 + 1 ⇒ (2) + 5 + (6) + 1 = 14 Defeated and buried. I take an Acid damage.

"

Thargrap wrote:

Hand: Hellmouth Lash, Blessing of Ascension, Skitter, Fiery Glare, Sinderbos,

Displayed: Blood God Nulgreth,
Deck: 12 Discard: 2 Buried: 1
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Qadnys Orlun, Backbreaker Mail, Blessing of Torag, Cold Iron Mace +1, Manual of War, Black Dagger Chemist, Blessing of Ascension 2, Cleaving Dogslicer +3, Cure, Fire Shield, Blessing of Shax 2, Blessing of Ascension 3
Recharged:
Discard Pile: Blessing of Shax, Spellbottle,
Buried Pile: Demonic Fly (1),

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)

Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

Longshot11 wrote:

I'm sorry, I might've been away from the forum for a while, but what is this Pathfinder/Starfinder Infinite brand? Is it some sort of semi-sanctioned official content? The alternative seem to be that players can now publish (and sell!?) PACG content based on Paizo's own adventure paths, which I seem to recall was definitely not the case before.

Also, is there a place where we could get a better preview on the design inside? The 3 pages on DriveThru don't even get to a sample scenario (which is what I'd be interested in seeing)

I'll try to update the preview to include a scenario. Probably can just add a few more pages to the preview.

And yeah, Pathfinder infinite is a huge deal to creators like myself. :)

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.
Kamicosmos wrote:

Very cool, cartmanbeck! Are you going to setup the TableTop sim mod with it?

Either way, I'll get this purchased and figure out how to print it all out!

I'm discussing this possibility with DruveThruRPG now. If I am allowed to set it up in tabletop simulator, it will be a downloadable save file that I will add to the download package, and then you'll have to drop it into the correct folder on your computer to load it into TTS. I'll let you know when I know more.

Silver Crusade RPG Superstar 2014 Top 16

8 people marked this as a favorite.

Hello everyone!
I have the MOST exciting news for fans of PACG... You can now play a brand-new game based on the award-winning first adventure path from the Starfinder RPG, Dead Suns! This new game is built upon the ruleset of PACG, but is a fully-designed game in its own right, with over 500 new cards, eight characters and three full adventures to play them in.

You can find the print-and-play PDF package here: Starfinder Infinite Adventure Card Game

Note that there are many cards that don't yet have art, simply because the art assets that Paizo has made available, while extensive, don't cover everything I needed for these cards. I plan to use the proceeds from sales to commission new art pieces to add to the cards periodically over the next year.

Adventures 4-6 need a bit of playtesting, then they'll be released separately.

I hope you check out the game and enjoy it! Please send any feedback/errors/general comments to me at cartmanbeck@gmail.com.

Thanks so much!
Tyler

Silver Crusade RPG Superstar 2014 Top 16

Hour is The Wanderer.

Exploring Ossuary card 2 to find a Concealed Hatch. Can't make the BA Int check so I'll go straight to the Strength one. Requesting Divine Insight from Estra on this.
Strength 5+3=8: 1d10 + 4 + 2d6 ⇒ (1) + 4 + (3, 1) = 9 Defeated.

I was Dazed, so I shuffle in my hand and redraw, and my turn is done.

"

Thargrap wrote:

Hand: Surgeon, Blessing of Lamashtu, Frilled Lizard, Stone Skin, Blood Periapt,

Displayed: Blood God Nulgreth, Four-Mirror Armor,
Deck: 13 Discard: 0 Buried: 0
Hero Points: 0
Decks used: Goblins Burn!, Ultimate Combat
Shirt Reroll: USED

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Samurai 2, Fiery Glare, Blessing of the Samurai, Giant Slug, Sleep, Breakaway Spear, Blessing of Shax, Shieldsplitter Lance, Flaming Heavy Pick +1, Fiery Glare 2, Enervation, Our Lord in Iron, Cure
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([ ] 1d8) ([ ] 1d12).
When a local character defeats a monster ([ ] or barrier) and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)
[ ] On your combat check ([ ] or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
[X] When you defeat a monster, you may heal a card or remove 1 of your scourges.
[ ] When another local character discards a boon for its power, they may put it in your discards.
[ ] When you gain this feat, check a feat box on your cohort Blood God Nulgreth.

"

Silver Crusade RPG Superstar 2014 Top 16

Everyone other than Isiros and Crys are healed up after that flurry of spells.

Hawk Grenek Fly 25 ft
Zimbartel
Abalyn Tisane Wounded 1
Crys 45 hp Wounded 1
Isiros -14 hp Clumsy 1, Quickened 1 HUGE!
Ash

Silver Crusade RPG Superstar 2014 Top 16

Sorry for the long delay over Thanksgiving break!

With the boggards and charau-ka finished off, you guys can now take a moment to compose yourselves.

Perception:
Isiros(battlefield circumstance): 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26
Ash: 1d20 + 9 ⇒ (4) + 9 = 13
Hawk Grenek: 1d20 + 12 ⇒ (20) + 12 = 32
Zimbartel: 1d20 + 12 ⇒ (8) + 12 = 20
Abalyn Tisane: 1d20 + 17 ⇒ (6) + 17 = 23

Through the walls, Hawk can hear the sound of chanting of some kind, and it sounds maybe like a ritual being performed.

Silver Crusade RPG Superstar 2014 Top 16

Card feat will be Spell 5.

Silver Crusade RPG Superstar 2014 Top 16

Thargrap heads over to the citadel and goes after a helmet. Using the gift on Con instead of Cha this turn.
Fortitude 10: 1d8 + 2 + 1d4 + 1 ⇒ (4) + 2 + (2) + 1 = 9 Darn, darn, double-darn.

No other explores, so I'm useless this turn.

"

Thargrap wrote:

Hand: Cold Iron Mace +1, Demon Hunter's Handbook, Cleaving Dogslicer +3, Backbreaker Mail, Sinderbos,

Displayed: Blood God Nulgreth,
Deck: 10 Discard: 2 Buried: 0
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Black Dagger Chemist, Blessing of Ascension 2, Manual of War, Blessing of Shax, Blessing of Shax 2, Skitter, Blessing of Pulura, Qadnys Orlun, Blessing of Torag
Recharged: Hellmouth Lash,
Discard Pile: Blessing of Ascension, Spellbottle,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)

Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

The last boggard goes down.

Out of combat.

Silver Crusade RPG Superstar 2014 Top 16

Thargrap heads over to the Great Hall and explores to find a Spellbottle.
Arcane 10: 1d8 + 4 ⇒ (7) + 4 = 11 Acquired.

Banish Heat Metal to draw a card, which is Sinderbos. Banish Fiery Glare to draw another card, which is Demon Hunter's Handbook. Sigh. Banish Cleric of Iomedae to draw one more, which is Blessing of Ascension.

Discard that to explore, finding a Hand Crossbow.
Dexterity 5: 1d6 ⇒ 3 Nope, banished.

Just discard the Spellbottle and end my turn.

"

Thargrap wrote:

Hand: Cold Iron Mace +1, Demon Hunter's Handbook, Cleaving Dogslicer +3, Backbreaker Mail, Sinderbos,

Displayed: Blood God Nulgreth,
Deck: 10 Discard: 2 Buried: 0
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Qadnys Orlun, Blessing of Torag, Blessing of Ascension 2, Manual of War, Skitter, Black Dagger Chemist, Blessing of Pulura, Blessing of Shax, Blessing of Shax 2
Recharged: Hellmouth Lash,
Discard Pile: Blessing of Ascension, Spellbottle,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)

Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

Sigh, should have noticed that the Vamp Spawn was already encountered.

Encounter is Sleep spell instead.
Arcane 7: 1d8 + 3 ⇒ (5) + 3 = 8 Acquired.

"

Thargrap wrote:

Hand: Enervation, Sleep, Breakaway Spear, Cure,

Displayed: Blood God Nulgreth, Four-Mirror Armor,
Deck: 14 Discard: 0 Buried: 1
Hero Points: 0
Decks used: Goblins Burn!, Ultimate Combat
Shirt Reroll: USED // Thargrap has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Giant Slug, Blessing of Lamashtu, Blessing of Shax, Shieldsplitter Lance, Fiery Glare 2, Our Lord in Iron, Fiery Glare, Stone Skin, Blood Periapt, Frilled Lizard, Flaming Heavy Pick +1, Blessing of the Samurai 2, Blessing of the Samurai
Recharged: Surgeon,
Discard Pile:
Buried Pile: Vampire Spawn (2),

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([ ] 1d8) ([ ] 1d12).
When a local character defeats a monster ([ ] or barrier) and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)
[ ] On your combat check ([ ] or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
[X] When you defeat a monster, you may heal a card or remove 1 of your scourges.
[ ] When another local character discards a boon for its power, they may put it in your discards.
[ ] When you gain this feat, check a feat box on your cohort Blood God Nulgreth.

"

Silver Crusade RPG Superstar 2014 Top 16

Abalyn is able to stab the remaining boggard once, then Zim hits him with some coldness.

Round 3 -bold can act
Hawk Grenek Fly 25 ft
boggard orange -38 hp 1d6 bleed
Zimbartel -25 hp Frightened 1
Abalyn Tisane 56 hp Wounded 1
Crys 8 hp Wounded 1
Isiros -47 hp Clumsy 1, Quickened 1 HUGE!
Ash -39 hp

Silver Crusade RPG Superstar 2014 Top 16

Wis 4 check vs. Dazed: 1d6 ⇒ 2

I would have moved to the Ossuary.

Hour is The Desert. No movement for me this turn.

Explore the Ossuary to find Vampire Spawn. Will discard my Shieldsplitter Lance to add 1d6.
Combat 15: 1d10 + 4 + 1d8 + 1 + 1d6 ⇒ (3) + 4 + (7) + 1 + (2) = 17 Defeated and buried.

End turn, get rid of Dazed by shuffling in my hand.

I re-drew my Surgeon, so I will recharge that at the start of the next person's turn to heal back my weapon.

"

Thargrap wrote:

Hand: Enervation, Breakaway Spear, Cure, Our Lord in Iron,

Displayed: Blood God Nulgreth, Four-Mirror Armor,
Deck: 13 Discard: 0 Buried: 1
Hero Points: 0
Decks used: Goblins Burn!, Ultimate Combat
Shirt Reroll: USED // Thargrap has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Frilled Lizard, Blessing of the Samurai, Blessing of the Samurai 2, Stone Skin, Shieldsplitter Lance, Flaming Heavy Pick +1, Fiery Glare 2, Blessing of Shax, Blessing of Lamashtu, Blood Periapt, Giant Slug, Fiery Glare
Recharged: Surgeon,
Discard Pile:
Buried Pile: Vampire Spawn (2),

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([ ] 1d8) ([ ] 1d12).
When a local character defeats a monster ([ ] or barrier) and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)
[ ] On your combat check ([ ] or your check against a bane), if your cohort Blood God Nulgreth is not displayed, add 1d8.
[X] When you defeat a monster, you may heal a card or remove 1 of your scourges.
[ ] When another local character discards a boon for its power, they may put it in your discards.
[ ] When you gain this feat, check a feat box on your cohort Blood God Nulgreth.

"

Silver Crusade RPG Superstar 2014 Top 16

Hour is The Rakshasa.
Sajan moves to the Alley to get away from that Troll, then explore to find an Unseen Sentinel.
Recharge a blessing on the BA check.
BA Perception 7: 1d8 + 2 + 1d8 ⇒ (2) + 2 + (4) = 8
Recharge Compass to punch and another blessing.
combat 11: 1d8 + 5 + 1d10 + 1d10 ⇒ (7) + 5 + (5) + (9) = 26 Very defeated, but not quite a respect point.

Sajan wrote:

Hand: Erastil's Eye, Our Lord in Iron, Bracers of Protection, Blackjack's Rapier, Archer, Orison 1

Displayed:
Deck: 11 Discard: 2 Buried: 0
Notes:
Sideboard cards:
Hero Point: 0/3

Skills and Powers:
SKILLS

Strength d8 [ ] +1 [ ] +2 [ ] +3
- Melee: Strength +1
Dexterity d8 [X] +1 [X] +2 [X] +3
- Acrobatics: Dexterity +2
Constitution d6 [ ] +1 [ ] +2
- Fortitude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [X] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Weapon
Hand Size: 5 [X] 6 [ ] 7 [ ] 8
Proficient With: None

POWERS:
For your combat check, you may recharge a card to use Acrobatics or Melee + 1d6 ([X] 1d10 and add the Magic trait) plus the card’s level ([ ] +1d4) and add the Bludgeoning and Melee traits.
On your combat or Acrobatics check, you may freely play 1 blessing (□ or 2 blessings).
When you play a blessing on your check, you may recharge it instead of discarding it. ([ ] If it is an Irori blessing, you may shuffle it into your deck instead.)
When you suffer Combat ([ ] or any) damage, reduce it by 1.
[X] On your check, if 2 or more of your dice show the same number, add 3.
[X] On your check, you may reroll 1s ([ ] and 2s).
[ ] When you gain a skill feat or card feat, you may additionally erase a feat of that type to gain another feat of that type.

Silver Crusade RPG Superstar 2014 Top 16

Hour is Ascension.

Thargrap heads to the Beacon and explores to find a Cleric of Iomedae.

He casts a spell and his tongue extends far beyond its normal length, becoming a nasty, barbed whip, and it slashes across the cleric's throat. Nulgrath also leaps forward and bites at her.

Bury BoAscension to add 1d6, then banish it to add 1d4.
Combat 11+6=17/20: 1d10 + 5 + 2d6 + 1 + 1d6 + 1d4 ⇒ (10) + 5 + (3, 4) + 1 + (5) + (1) = 29 Defeated.

To close, a random blessing, which is Blessing of Pulura. I'll use at least 2 blessings from people to close.
Charisma 7: 1d8 + 2 + 2d8 + 1d4 + 1 ⇒ (3) + 2 + (3, 5) + (2) + 1 = 16 Celestial Beacon closed. Next location, please!

recharge Hellmouth Lash: 1d8 + 4 + 1d4 + 1 ⇒ (5) + 4 + (4) + 1 = 14 Recharged.

"

Thargrap wrote:

Hand: Cold Iron Mace +1, Fiery Glare, Cleaving Dogslicer +3, Backbreaker Mail, Heat Metal,

Displayed: Blood God Nulgreth,
Deck: 13 Discard: 0 Buried: 0
Hero Points: 0
Mythic Charges: 3
NOTES:
Available Support: Blessings are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Manual of War, Blessing of Pulura, Skitter, Blessing of Ascension 2, Sinderbos, Blessing of Torag, Blessing of Shax, Qadnys Orlun, Black Dagger Chemist, Blessing of Ascension, Blessing of Shax 2, Demon Hunter's Handbook
Recharged: Hellmouth Lash,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Strength +2
Fortitude: Constitution +2
Arcane: Charisma +2

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Arcane Weapons
POWERS:
On your ([ ] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
[X] You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat on your cohort Blood God Nulgreth.)

Demoniac
Mythic Path B

Powers:
For your combat check, you may expend a mythic charge to conjure a servant.
Expend a mythic charge to add the scenario's adventure deck number to your check.
Expend a mythic charge to ignore the Corrupted trait on a card until the end of the turn.
At the start, and if you have a role card, end of your turn, you may discard a card that has the Corrupted trait to get a mythic charge; if the card has an unlocked trait from the Patron table, you may recharge it instead.

"

Silver Crusade RPG Superstar 2014 Top 16

Isiros takes down both <red> and <pink>, then Ash frightens <green>.
reflex green: 1d20 + 11 ⇒ (14) + 11 = 25

And Ash finishes off <green>.

Silver Crusade RPG Superstar 2014 Top 16

reflex pink: 1d20 + 9 ⇒ (15) + 9 = 24 Fail.
reflex red: 1d20 + 9 ⇒ (9) + 9 = 18 Fail.
reflex blue: 1d20 + 9 ⇒ (2) + 9 = 11 Crit fail.

Hawk's rocky onslaught knocks blue out, and the others are looking seriously injured.

<Green> monkey man steps forward and tries to stab Isiros twice.
trident: 1d20 + 20 ⇒ (2) + 20 = 22 damage: 2d8 + 8 ⇒ (5, 4) + 8 = 17
trident: 1d20 + 20 - 5 ⇒ (11) + 20 - 5 = 26 daamge: 2d8 + 8 ⇒ (3, 5) + 8 = 16 Missing both times.

<Pink> boggard lashes at Hawk with his tongue.
tongue: 1d20 + 12 ⇒ (4) + 12 = 16 then tries again.
tongue: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19 Missing both times.

Round 2 -bold can act
Hawk Grenek Flying
charauka green -54 hp
boggard orange
Zimbartel -25 hp
Abalyn Tisane 56 hp Wounded 1
Crys 8 hp Wounded 1
Isiros -47 hp Clumsy 1, Quickened 1 HUGE!
Ash -39 hp
boggard pink -54 hp
boggard red -30 hp

Silver Crusade RPG Superstar 2014 Top 16

Reflex green: 1d20 + 11 ⇒ (17) + 11 = 28 Pass.
Reflex purple: 1d20 + 11 ⇒ (3) + 11 = 14 Crit-fail

Zim zaps some chaps, then Isiros slashy slashies them.

Purple goes down, and green takes a big hit from Isiros but is still up.

The three boggards still in the other room each move to the door then cast a spell on themselves, allowing them to jump right over most of the spiky terrain. Each one casts jump to get across, still taking a bit of damage since none can make it the whole way across.

spikes damage pink: 1d8 ⇒ 2
spikes damage blue: 1d8 ⇒ 5
spikes damage red: 1d8 ⇒ 1

Two of them still have enough actions to do things, so one attacks Zim with his staff.
staff red vs. Zim: 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d4 + 8 ⇒ (1) + 8 = 9

And the other unleashes a loud, terrifying croak!
DC 21 Will save from everyone, failure means frightened 1.

Round 2 -bold can act
Hawk Grenek Flying
charauka green -54 hp
boggard orange
Zimbartel -16 hp
Abalyn Tisane 56 hp Wounded 1
Crys 8 hp Wounded 1
Isiros -47 hp Clumsy 1, Quickened 1 HUGE!
Ash -39 hp
boggard pink -2 hp
boggard blue -5 hp
boggard red -1 hp

Silver Crusade RPG Superstar 2014 Top 16

Abalyn critically stabs the purple charau-ka, then stabs it again for good measure.
bleed: 1d12 ⇒ 4

Round 1 -bold can act
Hawk Grenek Flying
charauka green
charauka purple -55 hp bleed 4
boggard orange
Zimbartel -16 hp
Abalyn Tisane 56 hp Wounded 1
Crys 8 hp Wounded 1
Isiros -47 hp Clumsy 1, Quickened 1 HUGE!
Ash -39 hp
boggard pink
boggard blue
boggard red

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