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Blackfire Adept

cartmanbeck's page

RPG Superstar 2014 Top 16. Goblin Squad Member. RPG Superstar 7 Season Star Voter. Pathfinder Comics Subscriber; Pathfinder Card Game, Class Deck, Companion, Roleplaying Game Subscriber. FullStarFullStar ACG Venture-Lieutenant, Maryland—Silver Spring. 3,068 posts (8,124 including aliases). 9 reviews. 1 list. 2 wishlists. 35 Pathfinder Society characters. 22 aliases.


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Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Andrew L Klein wrote:
Jason S wrote:
Announced: Monk for some reason.

I think the Tengu is a big part of my excitement in the back of my mind. I love non-human characters, and love to see them in PACG.

Jason S wrote:

Unannounced: Magus, Inquisitor, wild variations of clerics, evil characters.

Unfortunately I don't see evil character builds coming any time soon. If they do, though, I'd love to see an Antipaladin!

If they ever do a goblin-themed character deck, I would fully expect to see an antipaladin in there (which, BTW, would actually have the Paladin trait, as the Antipaladins in Wrath have had so far).

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Vic Wertz wrote:
TFGenesis wrote:
And let Mike have a Necromancer deck. I know they'd all be wizards or sorcerers or some-such but we'd all know they are really Necros.
In Pathfinder RPG terms, "necromancer" specifically refers to a wizard that specializes in necromancy magic. (Other specialist wizards includes abjurer, conjurer, diviner, enchanter, evoker, illusionist, and transmuter.) If we wanted to have non-wizards who deal with undead magics, we would probably choose a different word than "necromancer."

The Deck itself could be called something like "Agents of Undeath". I would buy it, no question. It would also solve the whole issue with the cards being spread too thin... if you have all the cards in the deck themed to do a certain thing, even if the characters themselves are totally different classes, then there'll be less issue with characters being "forced" to take non-ideal cards. But hopefully doing 3 characters per deck is already mitigating that. :)

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

The suggested deck lists are inside the manual for the game.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Theryon Stormrune wrote:

Gunslinger. Hands up.

... I said hands UP!

I see what ya did there, pardner.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

I'm with you ryric, witch, gunslinger and summoner are the three I would have said first.

Magus would be next... I wanna see that obligatory Dex-based magus!

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Ooh, a puzzle! Cool!
Okay... let's assume the absolute worst, and say we're playing a character, starting at 1st level, that is jumping between S&S and Wrath.

0-1A through 0-1D: completed tier 1, move on to tier 2
0-1E and F, 1-1A and B: completed tier 2, move on to tier 3
1-2A through 1-2D: completed tier 3, gain your role card, move on to tier 4.

So you could theoretically begin playing with your role card before you even start the 1-3 adventure. Too early? Probably. I'd say maybe Theryon's way is better, in that case.

EDIT: Ninja'd! Plus I had it wrong. LOL

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Agreed, Andrew's simple wording is the way to to, IMHO.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Wow, this has become a seriously star-studded event!

I'm super excited to play PACGuild with all of you.

And Myfly, I'm sorry that Germany is so far away!

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Zenarius wrote:
Of all the cohorts only donahan would truly be at risk. Leryn maybe if played daftly. Interesting mechanic though ... Nice twists being introduced... Else path4 onwards starts to get too easy. Good job paizo!

You'd also be risking some of the scenario-specific cohorts, like Anevia Tirabade, etc. If any of these are banished, they are removed from the game as well, so if a scenario calls for you to pull them out, they're just not there...

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Myfly, I included one of the Ring of Wishes cards in your parcel that I sent to you, just so you are aware.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

1 person marked this as a favorite.

Hello all!
Hawkmoon had mentioned that he would very much like to play some Pathfinder Adventure Card Guild, and he happens to be near enough to our area to drive in for a day. So, we're going to have a day of Card Guild play!

Please check out the meetup here: Baltimore Meetup. There are a limited number of seats for actually playing but I figured even if you can't play, some of you might want to stop by and thank Hawkmoon for his plethora of Card Game-related information. He's one of the most helpful people on the forums!

Looking forward to seeing many of you on the 19th!
Tyler

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Sweet! I'll have to make her alias, and she's not going to be technically legal until I make sure that the Wasp Familiar feat from the new Dirty Tactics Toolbox book is PFS-legal, but we've still got plenty of time.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Ooh, that puts me only one more drop away from playing!

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

I also have a spot in Siege of Serpents (with my favorite GM, Kludde, no less!) but thank you! I'll be watching this one to see if someone drops, and also watching for other tables of it. :)

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

If you still have a spot, I'd like to bring in my BRAND NEW Calistrian Mesmerist (with the assumption that some specific stuff from Dirty Tactics Toolbook is made PFS-legal... if not, I have plenty of other level 1 character options. :)

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

DM Kludde wrote:
MH wrote:
Too bad no one really plays the high level modules in pbp for PFS otherwise my -1 would get higher than 15.....

I'm running the Grumpy Druid Squad through some high-level modules right now. It's really rather fun, though I'm afraid it might be slightly easy on them, both because of their optimisation and their group size. I'm not ruling out that I'll run some of the modules again for a smaller group.

Best name for our group ever in the history of ever.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

I would also like to play in this! I will hopefully EVENTUALLY have a core character at a high enough level to apply this to! :-D

EDIT: I'll also add the disclaimer that I've played it once in standard mode (at PaizoCon) and am also using one of my GM stars to replay it in standard mode during PbP Gameday on Kludde's table because this scenario is SO MUCH FUN!

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

I would be all about it if I hadn't already signed up for a table of that same scenario for the next gameday! :-P

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

London Duke wrote:
So that means that Scurrying Swarmer essentially grants Solo Tactics and is flanking AND the ability to combine Paired Opportunist & Outflank all at the same time?!

Seems to be the case, yes. No special prereqs either, other than Ratfolk and swarming racial trait. This line makes it even better still: "You and your ally’s positioning and actions must still meet the prerequisites listed in a teamwork feat’s description in order to gain the teamwork feat’s listed bonus, but your ally is considered to be adjacent to you while you share her space for the purpose of determining whether you or your ally gains a benefit."

So basically you also get to add any special abilities from being adjacent as well... I'm thinking I might have to combine this build with my Helpful Halfling Cavalier... the one that can add a total of +43 AC to an adjacent ally for up to 4 attacks per round.

EDIT: How do I do it? GLAD YOU ASKED!:

Halfling Cavalier with the Bodyguard feat and the Bodyguard archetype on his mount.

Start with the Helpful trait for halflings. (+4 from aid another instead of normal +2)
Buy a Ring of Tactical Precision (+1 to aid another)
Buy Benevolent armor (variable, but currently +3 to aid another when giving an ally AC)
Golden Legionnaire level 4 (+1 to aid another)
Total for single Aid Another Action: +10

Get a cavalier's mount and give it the Additional Traits feat, including the Adopted(Helpful) trait (+4 from aid another instead of normal +2)
Buy Benevolent barding for it (variable, currently +2 to aid another when giving an ally AC)
Total for single Aid Another Action: +6

Pick up the Swift Aid feat (use aid another as a Swift action)
Pick up the Cautious Fighter feat (adjacent allies get +2 Luck bonus to AC when you fight defensively)
Golden Legionnaire gives you Authoritative Command (+1 AC bonus to allies as a Move action)

SO, Use your Standard and Swift actions while fighting defensively to give an adjacent ally +10 then +10 Dodge bonus to AC and +2 Luck bonus to AC for the next round, your mount uses its Standard action to give anotehr +6, use your Move action to give an extra +1 AC, then when the ally gets hit you and your mount can both use AOOs to give another +16 AC to that ally. Total of +43 AC for as many attacks as you have Dex bonus. :-D

Link to PFS-legal build (level 11 currently)

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

London Duke wrote:
cartmanbeck wrote:

Just got my PDF, and I think the most exciting thing in the book for me is the new Ratfolk feat that FINALLY lets you take advantage of the swarming racial trait without having to be surrounded by only other ratfolks!

Can you pretty please elaborate on this? Ratfolk are one of my favorite races but I never seem to get a second one in my party to utilize swarming.

It's a feat called Scurrying Swarmer that essentially lets you enter the square of a willing ally up to one size larger than yourself and gain the benefits as if that character also had the swarming racial trait, as well as gaining the benefit from your teamwork feats as if that character had those teamwork feats. This essentially (FINALLY) makes a ratfolk rogue totally viable even in a party with no other ratfolks.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Just got my PDF, and I think the most exciting thing in the book for me is the new Ratfolk feat that FINALLY lets you take advantage of the swarming racial trait without having to be surrounded by only other ratfolks!

I also love the Calistria-specific options, and if they are made available for PFS will definitely be making a Calistria-worshipping caster who makes people poke themselves in their eyes with her spells, and has a big 'ol wasp that makes people strangely randy. LOL

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Yeah, since you have to use one of your daily uses of summon monster I didn't feel that it needed a tradeoff.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Casual Viking wrote:
My Self wrote:
Casual Viking wrote:
cartmanbeck wrote:
I wrote several of the ones in Monster Summoner's Handbook and several in Heroes of the Wild. I'm particularly proud of the Wild Caller Summoner from Heroes of the Wild.

Hurm. The Plant Eidolon models seem interesting. But was the archetype intended as such a downgrade? You lose all the form-specific evolutions (Pounce, Mount, Reach-at-Large etc), the utility of SM over SNA, and the very useful Aspect for, eh, a low-level ability I wouldn't take as a feat with no prereqs.

But compared to its closest cousin, the First World Summoner, the Wild Caller is the damn Sistine Chapel.

Full BAB and d10 HD with 3/4 levels is awesome. 3/4 BAB and d8 HD with 3/4 levels is OK. 1/2 BAB and d6 HD with 3/4 levels is absolutely terrible. Who ever thought that fey HD were a good thing? Not all HD are equivalent- A Ranger with an animal companion with Dragon HD is going to destroy a range with an animal companion with Animal HD, and probably also one with Outsider HD.

I was assuming that the plant eidolons keep the (outsider) numbers from the eidolon table and merely change a tag, just like all the Magical Beast companions that still use the Animal HD progression.

Looking at it again, what's the point of the ability to change base form? It's not like any of them have specific abilities that make it relevant to Rock-Paper-Scissors your way through a challenge.

The changing base form was more for fluff purposes... I liked the idea of the Wild Caller animating the plants around him into his eidolon, and if you're in a dank tunnel you're going to have different plant material available than if you're in a forest. I've used it once or twice in a game I'm playing in and it's very thematic.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

I wrote several of the ones in Monster Summoner's Handbook and several in Heroes of the Wild. I'm particularly proud of the Wild Caller Summoner from Heroes of the Wild.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Malwing wrote:
cartmanbeck wrote:

Did you consider including my class The Saint on your list? It sort of fills a niche somewhere between Cleric and Warpriest, with a bit of Monk thrown in perhaps?

I also wrote The Apothecary, a full-casting extract user.

I'm not terribly familiar with the CLASSified series so never have really seen them.

I had been using Secret of Herbs for mundane alchemy so had been ignoring classes with names like herbalist or apothecary but CLASSified Apothecary seems to be not about that. What is it like? Alchemist is a pretty widespread class but I admit it carries a lot of concepts on it's shoulders making it a very nebulous class so I should probably look at other alchemists-like classes.

The Saint being in between Cleric and Warpriest isn't exactly what I need in the sense that Warpriest and Cleric are already crowding out the divine warrior arena. Not to mention Inquisitor and Paladin and even Oracle. Then there's classes on my list like Divine Channeler and Presbyter that have been that make divine casters grow to 7+ making it's themes kind of diluted. I'm more inclined to lean towards the casterly end of that spectrum if I did not have the Presbyter.

I am interested in hearing more about the Apothecary though.

The Apothecary uses extracts like an alchemist, but they go all the way up to level 9 spell effects, and have a custom extract list that combines the Alchemist list with several types of Sorcerer/Wizard spells as well. In addition to normal extracts, they get Concoctions (which are equivalent to Alchemist Discoveries) which can let them do really interesting things like distilling scrolls into extracts, use "Metamixes" which are essentially Metamagic feats for extracts, and several other things. Here's an excerpt from the PDF:

Apothecary wrote:
The study of alchemy is as old as the first kiln, as old as the first society, for mixing volatile things together fills a primal need in humans and other races alike. Not all users of alchemical magic use bombs or mutagens, though; some focus even more on the academic study of alchemy. These apothecaries spend their time learning new and exciting ways to use alchemical magic, making discoveries that transcend the very nature of alchemy. The ability to use metamixes to expand the power and utility of their spells brings them closer to wizards than simple alchemists. Most alchemical magic affects only the drinker directly, but an apothecary can also focus on creating effects deadly to groups of nearby enemies or a single enemy far away, or even learn to harness the spell magic of her mage brethren, distilling scrolls into special potions that can be used by all.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Did you consider including my class The Saint on your list? It sort of fills a niche somewhere between Cleric and Warpriest, with a bit of Monk thrown in perhaps?

I also wrote The Apothecary, a full-casting extract user.

Silver Crusade ** RPG Superstar 2014 Top 16 , Star Voter Season 7 aka cartmanbeck

UndeadMitch wrote:
Unless it is clarified, it seems likely that the Expanded Summons List is only legal for the Herald Caller for now.

Why wouldn't it also be legal for someone willing to take the Expanded Summon Monster feat, which is also legal?

I don't think it WILL be clarified any further, really, because from what I understand of the intent here, that list is NOT meant to be available to just anyone who can cast summon monster spells... you're supposed to either have the Expanded Summon Monster feat or be a Herald Caller.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

6 people marked this as a favorite.

I read through this entire thread to make sure none of the archetypes I designed were listed here. Thankfully I see that no one hates my archetypes. YAY!

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

GM Sior wrote:
cartmanbeck wrote:
@IronHelixx: Is True Dragons of Absalom a valid scenario to have someone run for PbP Gameday IV? I'd really love to play this one, if it's available and there are some 4- or 5-star GMs willing to run it.
True Dragons is a 5-star exclusive, and I believe it was mentioned that there are so few 5-stars that it would not be feasible to run it for this gameday. Possibly the next one, but no guarantees.

Darn! Guess i'll have to wait until it's more widely available...

Silver Crusade ** RPG Superstar 2014 Top 16 , Star Voter Season 7 aka cartmanbeck

Yeah, if the archetype also specifically calls it out, then you should be able to use both Table 2 and Table 3 for both, I would think.

Silver Crusade ** RPG Superstar 2014 Top 16 , Star Voter Season 7 aka cartmanbeck

LazarX wrote:
Ascalaphus wrote:

The Monster Summoner's Handbook is particularly nice for clerics. They get an archetype that's good at summoning AND gets more skill points. Everything I've always wanted really.

The thing that puzzles me: the extra summons on pages 28-29 and 30-31 aren't mentioned in Additional Resources, although one of the legal archetypes specifically refers to them. I think that means they're legal, but I'd like to be more certain than that.

It's quite the opposite. No option is legal UNLESS it's called out in Additional Resources.

In this case, those options are only legal if you take the Expanded Summon Monster feat (which IS legal according to Additional Resources). If you have the feat, it explicitly gives you access to all the summons on the table. These summon options are NOT available for any character who does not have the Expanded Summon Monster feat.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Yeah I suppose I agree, it just seems a bit odd. (Plus it's a B*%&$ to program into OCTGN, but that's just my problem, no one else's. ;) )

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Question about playing this with just one player:

With a single player, you have two locations in this scenario. In order to close two scenarios, you've got to defeat the villain and win the game. However, you're supposed to create a new location after that (Tower of the Fourth Sphere) and then if you've done so... you have no way to actually win the game, it would seem?

If the intent is to close the location you beat the villain at, but the villain then runs to the newly-created Tower, then that's fine, but that should probably be explicit.

This is only a problem when playing the scenario with a single player, and won't come up as long as you have more than 1 character, but it probably still deserves an FAQ.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

@IronHelixx: Is True Dragons of Absalom a valid scenario to have someone run for PbP Gameday IV? I'd really love to play this one, if it's available and there are some 4- or 5-star GMs willing to run it.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

I would be interested in playing this one with a level 7 pregen and then applying it to one of my level 5 characters as soon as they hit level 7. I'd probably want to run it with one of the new Occult Adventures pregens.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Heh, I definitely should have known that these were pregen-only. But that's fine, I'll happily play the pregen Medium and apply the credit to Seline. :)

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

I've decided to use one of my GM stars to replay this, because it was just SO DAMN FUN at PaizoCon, and I know it'll be excellent with Kludde running it!

EDIT: That being said, Kludde, if you'd rather have the spots given to people who have NOT played the scenario before, I totally understand!

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

First World Bard wrote:
cartmanbeck wrote:

So, here's a question. If you don't read this blog... how would someone know how to use Arueshalae? There's no rule on any card that says "you can now play as Arueshalae", and there's no rulebook in adventure deck 3... so if you aren't obsessive like myself, Hawkmoon, and many others, how would you know that you're allowed to start playing her right after chapter 3 with the same number of feats?

In fact, I don't actually know the precise moment when Arueshalae is meant to be available to the players.. is it after you beat the Demon's Redoubt scenario? That would make sense, since you get her loot cards at that point, but there's nothing actually SAYING that. The other option is at the end of adventure 3. So which is it? And where can I point people if they ask for official answers to such questions?

Now, I don't mean to be picky. I'm EXTREMELY excited to play this adventure (and I really hope I get to be Arueshalae) but I'm always thinking of how new or unexperienced players would look at things, and Arueshalae seems like a big 'ol question mark for anyone who doesn't know to read the Paizo blog...

I believe it is the location "Tower of the Fourth Wall" that lets you play her.

Well then... you're totally correct, my good man. I'll go sit in a corner now. That's what I get for not reading through the whole deck before I bi*&h about something! LOL

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

So, here's a question. If you don't read this blog... how would someone know how to use Arueshalae? There's no rule on any card that says "you can now play as Arueshalae", and there's no rulebook in adventure deck 3... so if you aren't obsessive like myself, Hawkmoon, and many others, how would you know that you're allowed to start playing her right after chapter 3 with the same number of feats?

In fact, I don't actually know the precise moment when Arueshalae is meant to be available to the players.. is it after you beat the Demon's Redoubt scenario? That would make sense, since you get her loot cards at that point, but there's nothing actually SAYING that. The other option is at the end of adventure 3. So which is it? And where can I point people if they ask for official answers to such questions?

Now, I don't mean to be picky. I'm EXTREMELY excited to play this adventure (and I really hope I get to be Arueshalae) but I'm always thinking of how new or unexperienced players would look at things, and Arueshalae seems like a big 'ol question mark for anyone who doesn't know to read the Paizo blog...

Silver Crusade ** RPG Superstar 2014 Top 16 , Star Voter Season 7 aka cartmanbeck

2 people marked this as a favorite.

Woo, everything I wrote in Monster Summoner's Handbook looks to be legal! Time to build me a tattoo-focused summoning Sorcerer or Arcanist!

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

1 person marked this as a favorite.
Hawkmoon269 wrote:
Hmmm....yes that might work. Probably need to wait until next month, but I think I could take one or both of you up on that offer.

HUZZAH! *Rushes off to start planning the "Day of the Hawkmoon"*

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Hawkmoon269 wrote:
Ugh! I so wish there was a store near me hosting the card guild. I might have to make a few special trips up into Pennsylvania or down into Maryland to get the full experience. Definitely need to see about getting and more play by post going.

Hawkmoon, I would be happy to schedule some game days in my neck of Maryland if you're going to plan to be there! Perhaps we could try to plan a couple of full days of gaming on a weekend? I could find us space in Baltimore pretty easily... it's the least I can do for such a helpful member of the community!!

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

1 person marked this as a favorite.

Very cool stuff! She'll be an interesting addition to the game... and hugely difficult to make work in OCTGN, but that's my problem. LOL

Silver Crusade ** RPG Superstar 2014 Top 16 , Star Voter Season 7 aka cartmanbeck

1 person marked this as a favorite.
Dylos wrote:
Why is the Iconic Kenesist a young human? Last I checked that wouldn't be PFS legal.

The iconic characters aren't really created with PFS in mind. I'm assuming whoever ordered the art for the kineticist imagined her as a young human and wrote the character's backstory with that in mind. Can one of us create a young character for PFS? No, but you can play this one.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

I've already posted over in Gameplay (I'm Ella Fiddlepocket)

Ella's PFS number is 44004-23

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

To expand Pirate Rob's description just a bit, the current version of the Vigilante has four different "specializations" which roughly equate to the four standard adventuring party members... there's a Fighter-style specialization that gets full Base Attack Bonus, a Cleric or Inquisitor-style specialization that gets Divine spellcasting, a stealthy Rogue-style specialization that gets a specialized version of sneak attack damage, and an arcane specialization that gets to cast spells and toss out "mystic bolts" of energy damage at his enemies.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

I'm not sure if it's totally RAW, but I would say they should default to 1 HD, because that's what a human has before taking class levels. But it would never increase unless you add a template that increases racial HD.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

I'm definitely in.

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

Huzzah! I was worried this one had died before getting started! :)

Silver Crusade RPG Superstar 2014 Top 16 , Star Voter Season 7

I totally agree that letting you dip a talent from another vigilante specialization should definitely be an option.

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