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Updating my list of haves:
I'm looking for a certain boon from GenCon this year that:
... lets you play in the Card Game Organized Play as Arueshalae
I have the following boons, which I would be willing to give up multiple of for that one:
I'll also hopefully be getting one or two boons from PbP GameDay in the near future, so if you're looking for one of the boons that's going around right now, I can try for one of those.
I'm in the process of planning a build of the Apothecary class that I wrote for Fat Goblin Games. If you're not familiar with it, it's essentially a full-caster (9th level spells) alchemy class, which uses extracts instead of spells and can distill scrolls into special potions. I would be willing to play in any of the following APs:
Here's where I'll post the character's stats once I get them figured out (I'll include the text of the class as well so that you can look it over!):
@Hrothdane, thanks, I saw the part about raising them if they were below 15, but not the part about lowering. I'll fix that now. I'm dropping one of my 16s to a 15 and putting that into Charisma.
@GM: Feel free to look through my posting history. I am in a lot of games and always post multiple times per day except sometimes on weekends, when I post at least once per day. My work life and home lives are very stable, and I have no played in Wrath before, though I do know the general storyline through playing Wrath in the Adventure Card Game.
Character Race + any alternate racial traits: Human, no alternate racial traits
Alhet is a young, brash girl, but carries the weight of an old soul. She has obviously been through ordeals beyond her age. Despite this, she will still sometimes act impetuous and make snap-decisions that can get herself and her allies into hot water. She reveres the empyreal lord Reymenda, also named the "Lady of the Martyred Womb". Her guidance has allowed Alhet to harness divine power in battle, and destroy her enemies in righteous fury. She has also taken a sacred vow to always tell the truth, which she follows to a fault sometimes.
Alhet was never supposed to have been born... her mother's womb was badly damaged by an unfortunate accident when she was very young, and the family always assumed she was barren. Alhet's father fell in love with her mother despite this fact, and every night she prayed to the goddess of childlessness Reymenda that she be allowed to have a child, for 15 years. Finally, the goddess took pity on the woman, and granted her the wish, a child. In a bit of irony (probably thought up by Reymenda herself) Alhet was born entirely without a womb, truly barren for life, a fact that was discovered by her only after her marriage at 17 to a wealthy foreign knight named Alain. When the man found that she could not bear his children, he rode off on his horse immediately, traveling back to his home city of Absalom and breaking her heart into pieces. Her grief was helped by her family, who still hoped that she find the right man who, like her father, could accept a life with no children.
But then, more tragedy struck, on the eve of her 20th birthday. Alhet's family was taken from her, killed in one of the many raids of Nerosyan by demons. The only reason Alhet herself was not killed was that she was at a local thieves' guild, studying the arts of subtlety, for she hoped to travel to Absalom and exact revenge on the man who had hurt her so. But after her family died in the raid, she decided to focus her life solely on helping others. She has now taken up divine study, while performing odd jobs for the city guard. She hopes to become a priest of Reymenda, the first in the city, and start a church-turned-orphanage where those who cannot have children of their own can help raise orphans to functioning members of society.
Female human Ninja 1
CN Medium humanoid (human)
Init+4; Perception +6
I have five days to come up with a character? I'm in! Color me excited!
EDIT: Stat rolls
stat: 4d6 ⇒ (6, 3, 4, 6) = 19 =>16
27 point buy, I'll take it! LOL! I know exactly which character to make with these stats!
CD Sajan is a boss. I played him this past weekend, and by the time we finished the first adventure of Season of the Righteous, he was adding +8 to all of his combat checks. I was generally rolling 1d8 + 1d6 + 8. It was pretty ridiculous. It all stems from his power to add +2 to Slashing weapons, and the first upgrade I took was to boost that to +4.
This is also how I interpreted it when reading this section.
Chris Lambertz wrote:
I definitely didn't in any way mean to start any edition wars, I just thought it was an important piece of news to put out there. I do think that this might upset some players of 5E enough to consider coming on over to Pathfinder, which I'd be personally happy with, since my freelance work is all in the realm of Pathfinder. :)
Storyteller Shadow wrote:
All community forums are being shut down, not just DnD ones. I think the Magic userbase will be rightfully incensed by this.
Dave Riley wrote:
Alright, I'm joining that game as soon as PaizoCon 2016 stuff is up :)
:-D I'm hoping it goes well. Theryon has already helped me improve some of the cards significantly, so between the two of us I think we'll have a really fun adventure written up. It'll have four scenarios in it, and we're writing up Poog, Reta, Chuffy and Mogmurch as playable characters, and to round out the table the other two can use Ranzak and Ekkie. :-D
I wouldn't be surprised to see a cohort or two in the Druid deck, but when the Cavalier, Summoner, and Hunter decks come out they'll be essentially mandatory, because they're a central part of the class's powers. A Cavalier can't charge on a mount without a mount, after all. Though... Raz in the Paladin deck has powers that use mounts but doesn't have a cohort card. Hmm... I suppose it depends how the character is written.
Just caught up on the thread, and I totally concur with the idea of a "Class deck upgrade pack". But I don't think you'd necessarily need to make small, 10-card packs for each one... make one 56-card upgrade deck that covers all of the currently-printed class decks for the new adventure path. That way you wouldn't need to worry about duplicates (you could have 3 copies of Detect Demon in the Wrath upgrade pack which people could use to replace Arcane or Divine spells of the same level in their character decks).
I would absolutely pay $15 or so for an upgrade deck that I could apply to any of my class deck characters. And for those who don't play organized play, it can simply be a source of some more copies of useful boons, or a way to easily put some fun boons from one AP into another without breaking up their full card set.
I'd also like to reiterate my interest in having character packs that are not necessarily all the same class. A single pack with three necromancy-focused characters (one Wizard, one Cleric, one Oracle or Warpriest?) would allow you to have all of the boons in the pack be useful to at least two if not all three characters, and they'd give you a lot of design space for themed characters as well. :)
Theryon, you and I should really coordinate on that one. I have the first We Be Goblins completely "statted out" and have ordered all the cards for it that I can so far. I'm actually talking to Tanis about running a special game at PaizoCon next year using those cards with some unique Guild rewards. :)
I wonder if there is someone out there that orders every single card that is made, no matter what it is? Or if the card creator is mostly unused other than the few of us who commented here. I noticed that the cards I just added instantly became the "most popular" cards as well, so that makes me think someone is ordering my cards right after I make them! :)