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I never saw a reply to this question raised by RainyDayNinja, so I thought I'd ask it again:
Can bonus feats given by a spirit count as feat prerequisites? In other words, if I always plan to use The Beating as my primary spirit, can I take feats with Improved Unarmed Strike as prerequisites, with the understanding that if The Beating is ever NOT my primary spirit, I lose access to that feat?
Stephen Radney-MacFarland wrote:
Ooh, that's interesting. I kinda like the idea.
Thanks for answering my other question about the AC bonuses, but you didn't mention anything about that Charisma bonus to AC... was that text a mistake? Should we assume the AC bonuses the spirit gets are the one from the table and the one from their base statistics (which is now a Dodge bonus)?
Yeah I'd really like to know this one too. Currently it seems as if the Phantom can actually gain three different, non-stacking Deflection bonuses to AC when in incorporeal form:-As part of its base statistics block, it gains a +2 Deflection bonus to AC
-As part of the table, it gains an increasing Deflection bonus to AC
-As part of the description of its incorporeal form, it gains a Deflection bonus to AC equal to its Charisma modifier.
If these are all meant to stack, they should be untyped or Dodge bonuses, maybe?
This is about the Force Ward power... how often can this be used? Can you theoretically use this ability at the start of every battle, getting your level worth of temp. hit points? I know to increase it costs you burn, which lowers your pool of hit points, but it does seem very strong to gain temp. hit points equal to your level essentially at will (to a max of your level, of course).
PACG Organized Play Guide wrote:
I'm pretty sure the intent is that each character you play with can earn the rewards each time. Otherwise, you could never get power, skill, or card feats on more than one character.
EDIT: I TOTALLY missed that we're talking about the mini-scenario that can be played without class decks. That one can only be rewarded once per PLAYER, you were correct. I've gotta learn to get my reading comprehension skills up to par. Sorry about that!
Totally my mistake, sorry about that, ThreeEyedSloth! Good to know for the future! :)
Well I can assure you that the street date will come before I get my physical stuff in the mail, but I'd at least like to get my PDFs. I'm itching to both go through Advanced Class Origins to see what I can apply to my current characters (and probably add yet another to my growing list of builds I want to try out) and see the rest of the Monster Codex's Simple Class Templates, as I hope to use them often in my freelance work.
The first thing I thought when I saw this was "Why does it have a healing power?" For the scarred witch doctor, I would expect a hexing power instead, something that would make combats easier as opposed to allowing others to heal. Other than that, it looks like a well-written character, so I would suggest you switch the first power to match Feiya's power like this:
"When any character at your location attempts a check to acquire a spell or defeat a monster ([ ] or barrier), you may recharge a card to reduce the difficulty of that check by 1 ([ ] 2) plus the adventure deck number of the recharged card, if any. "
I thought that at first, but looking back at some other scenarios that had strange location numbers, if they wanted you to have them for 1-6 players, it always says 1-6. This one only says 1. Though with another location it would be both easier (cuz you can move there to stop fighting sharks) and harder because it's another location to have to beat.
See, I don't think you're supposed to have Lonely Island if you have more than 1 player. If you look at the scenario sheet, it shows the locations as:
I'm pretty sure that means that with more than 1 character, you're supposed to JUST have the Shark Island locations. Perhaps this could use some clarification, though.
She wouldn't normally be banished if cornering and defeating her satisfied the win conditions, you're correct. However, this scenario specifically says you don't win until you defeat Krelloort. That means that when Isabella is cornered and defeated, she's banished and you build the new location. That's the way I interpreted it (and I'm pretty sure how they meant it to be done).
GM Aram Zey wrote:
He gives another +1 Luck bonus to AC to adjacent allies when challenging, and if he uses Fight Defensively or Total Defense, he adds another +3 Luck bonus to them thanks to Blundering Defense (+1/2 the Dodge bonus given, which is +7 before that).
Andrew K wrote:
Character sheet? Folded? EEEEWWWWWW
I've actually had great success trimming down one of the new character sheets and then folding it in half twice... you still get all of the skills and powers on a single side, the card list is on the flip side, and when I upgrade to a role it will just require a single unfolding.
DM Kludde wrote:
Important note that your players for this should be aware of: The Silverhex Chronicles MUST be run with pregens.
Pregenerated Characters section wrote: