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The first thing I thought when I saw this was "Why does it have a healing power?" For the scarred witch doctor, I would expect a hexing power instead, something that would make combats easier as opposed to allowing others to heal. Other than that, it looks like a well-written character, so I would suggest you switch the first power to match Feiya's power like this:
"When any character at your location attempts a check to acquire a spell or defeat a monster ([ ] or barrier), you may recharge a card to reduce the difficulty of that check by 1 ([ ] 2) plus the adventure deck number of the recharged card, if any. "
I thought that at first, but looking back at some other scenarios that had strange location numbers, if they wanted you to have them for 1-6 players, it always says 1-6. This one only says 1. Though with another location it would be both easier (cuz you can move there to stop fighting sharks) and harder because it's another location to have to beat.
See, I don't think you're supposed to have Lonely Island if you have more than 1 player. If you look at the scenario sheet, it shows the locations as:
I'm pretty sure that means that with more than 1 character, you're supposed to JUST have the Shark Island locations. Perhaps this could use some clarification, though.
She wouldn't normally be banished if cornering and defeating her satisfied the win conditions, you're correct. However, this scenario specifically says you don't win until you defeat Krelloort. That means that when Isabella is cornered and defeated, she's banished and you build the new location. That's the way I interpreted it (and I'm pretty sure how they meant it to be done).
GM Aram Zey wrote:
He gives another +1 Luck bonus to AC to adjacent allies when challenging, and if he uses Fight Defensively or Total Defense, he adds another +3 Luck bonus to them thanks to Blundering Defense (+1/2 the Dodge bonus given, which is +7 before that).
Andrew K wrote:
Character sheet? Folded? EEEEWWWWWW
I've actually had great success trimming down one of the new character sheets and then folding it in half twice... you still get all of the skills and powers on a single side, the card list is on the flip side, and when I upgrade to a role it will just require a single unfolding.
DM Kludde wrote:
Important note that your players for this should be aware of: The Silverhex Chronicles MUST be run with pregens.
Pregenerated Characters section wrote:
1 - Yep, you get the effects of both spells when you use the ability. it's pretty sweet.
2 - It's been clarified before that if you give up the lesser version of an ability and later gain the greater version, you instead gain the lesser version that you gave up before. So you would gain the normal Arcane Bloodrage ability at level 8, and never gain Greater Arcane Bloodrage.
NOG the Demoralizer wrote:
I do think that having multiple subscriptions is actually hurting us on that front, not helping. I have subscriptions to the Comics, the RPG line, the Player Companion, and the Card Game, and my shipment is consistently at the tail end of the shipping window as well. I think they look at complicated subscription shipments and say "let's save this for last"... which sucks, because we're the ones ordering the most directly from them! :(
Just thought I'd let you all know that I am VERY close to having the Skull & Shackles B, C, and 1 cards ported into the OCTGN gaming space, so if anyone besides myself is ambitious enough, you should be able to scan in your cards and start playing by the end of this week. I'll update on here and on the PACG Facebook page when the update has gone out.
If you're not familiar with OCTGN or playing the PACG online using that program, I have a quick-start guide that I wrote up.
Easiest way to do this would be to let him play a Wayang Shadow Wizard.
jeuce is correct on the summon monster spells, in PFS you can summon any elemental type that is covered in the additional resources (which means any creature in any of the four Bestiaries, since for books which are part of the core RPG line, the assumption is that everything is legal UNLESS it is called out specifically.)
So, yes you can summon a small magma elemental.
But, NO, you can't wild shape into one, since the elemental body spells have specific lists of possible elementals, which things like the magma elemental have not been added to. I doubt this will ever change, honestly, because whoever adds the elementals to that list will have to come up with specific powers that are gained for each level of spell.
Edit: Ninja'd and proven wrong by Auke. I missed that one! So yeah, you can only summon and wild shape into the standard 4 elemental types. In a home game, I would allow the other types to be summoned, but in PFS you're stuck.
Flaming, shocking etc. weapon ability. You really require the character to spend a standard action to activate the ability?
If you're making multiple attack rolls, it counts as multiple attacks for things like chill touch and the like. So yes, you make all the attack rolls separately, and then just resolve them as a single strike for things like Damage Reduction, etc, which means you'd get to add several instances of chill touch to the damage.
Another funky situation is if you were to, say, attack a Swashbuckler who has the parry and riposte deed. He/she would be able to parry and riposte some of your pummeling attacks, but you'd still add the ones that hit together at the end and resolve them as one attack.
The Pummeling Strike feat chain needs rewritten, if you ask me. It just creates way too many corner cases in the rules.
Just wanted to post here that I played my first two scenarios yesterday, using Alahazra, Jirelle, Lirianne, and Seltyiel, and I absolutely loved it. Mike and Vic, you guys have done a great job of making the game feel very pirate-y without losing the core of the game. It's come a long way since the playtest.
I particularly like the idea of the ship being anchored in some scenarios, as opposed to there not being a ship at all in the more landlocked scenarios.
This did bring up one interesting point though: The rules still talk about times when you're not commanding a ship, and what to do if you encounter another ship during those times. Does this apply when you're at a location but your ship is anchored somewhere else?
Example: I was playing the second scenario of Plunder and Peril, and
EDIT: I misremembered... it was a Barrier that summoned a ship at a landlocked location. So I should have banished the ship and ignored the barrier, I believe.
TL:DR; Game feels great! Answered my own question cuz I was dumb. LOL