Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Blackfire Adept

cartmanbeck's page

RPG Superstar 2014 Top 16. Goblin Squad Member. RPG Superstar 7 Season Star Voter. Pathfinder Comics Subscriber; Pathfinder Card Game, Class Deck Subscriber. FullStarFullStar Venture-Lieutenant, Maryland—Silver Spring. 3,479 posts (11,820 including aliases). 9 reviews. 1 list. 2 wishlists. 38 Pathfinder Society characters. 35 aliases.


RSS

1 to 50 of 3,479 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Silver Crusade RPG Superstar 2014 Top 16

LOL. I've run into problems with that exact word in the past too. Sucks that it affects everything for you, since it's your ACTAUL LAST NAME.
Glad you found a solution, though!

Silver Crusade RPG Superstar 2014 Top 16

Wow, I had totally missed that this thread got necro'd! Catching up now! :)

Silver Crusade RPG Superstar 2014 Top 16

TuxedoShmacked wrote:
Sam C. wrote:

Regarding the prospect of enchanting our guides in their jewelry forms, how would that affect something that requires attunement to function?

For example, I give my guide, who takes the form of a headband, the various features of a headband of vast intellect, which requires attunement to function. Now, while the guide is in its guide form, it would be perfectly reasonable that it isn't providing the headband benefits (because it isn't in the proper form and all), but would I have to constantly reattune it every time it shifts between forms?

The headband would NOT need be constantly reattuned.

I'm Hiding In Your Closet wrote:
Here's a question worth asking: If we take a Drawback, can it be different in our Social Identity and Magical Girl identities (i.e. I'm aiming for a straight-laced, eager-to-please workaholic 'girl,' and a "Hyde/Mask/Freakazoid to her Jekyll/Ipkiss/Dexter" uninhibited maniac 'magical girl', so the flaws of the two characters ought to be drastically different) - and might that in turn permit certain traits being different for each persona too?
Absolutely.

Sweet. Totally gonna grab two drawbacks and two traits to toss on Vinda. :-D

Silver Crusade RPG Superstar 2014 Top 16

Oh man, I'd be all over a PaizoCon East.

Silver Crusade RPG Superstar 2014 Top 16

2 people marked this as a favorite.

There are really two things that I enjoy more than anything in the PACG:
1) Mega-smashing banes. If I can defeat a bane by more than twice the current adventure deck number, I feel pretty accomplished. If it's a Basic bane and we're in chapter 3, I feel sad at the lack of challenge.
2) Using crazy combinations of powers to use boons in ways they weren't really intended. Like if I'm playing Merisiel on the app version of the game, nothing gives me more pleasure than discarding a Thieves' Tools to defeat a barrier, then revealing my OTHER Thieves' Tools to add a die to the recharge check for the first one. Or with S&S Alahazra, clearing a whole deck from ANOTHER location of boons while safely staying away from banes.
There is also an upcoming character that I had been playtesting that does this kinda thing. That character is now my favorite character in the entirety of PACG.

Silver Crusade RPG Superstar 2014 Top 16

LOL @ Apollyana *WAVE*

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

The cupcakes were pretty amazing. I ended up eating more of them than I should have. :)

Brielle has become one of my favorite characters ever. Being able to recharge a card (as long as you succeed) to add 1d12 to either Strength OR Charisma is pretty amazing. :)

Silver Crusade RPG Superstar 2014 Top 16

nate lange wrote:
I'm going to build a sylvan sorcerer whose cat familiar transforms into a cat animal companion.

... AND a necklace! lol

Silver Crusade RPG Superstar 2014 Top 16

@JAF0: "Recruitment will probably end at the end of the month."

Silver Crusade RPG Superstar 2014 Top 16

Working my submission up into a profile now. I'm so glad this is getting off the ground!

Silver Crusade RPG Superstar 2014 Top 16

YAYAYAYAYAYAYAYAAYAYAYA!!!!

Silver Crusade RPG Superstar 2014 Top 16

Yep, and it's only a 2 hour drive for me, so a day trip is doable. :-D

Silver Crusade RPG Superstar 2014 Top 16

Man, after 130 posts you think this would have gotten off the ground somehow!

Since Tux seems to be AWOL, is there any other GM that would like to take a crack at a Magical Child-themed module/AP/whatever? I really can't commit to GMing a game at the moment, or I would run it myself.

Silver Crusade RPG Superstar 2014 Top 16

@Theryon: If you're running it, I'll be there, so there will be interest. :-D

Silver Crusade RPG Superstar 2014 Top 16

Nice! Thanks for getting these out to us!

Silver Crusade RPG Superstar 2014 Top 16

@Duane: Oh I realize you meant for her to draw during her turn, definitely makes sense. I changed it to blessings discard because of the possibility of drawing something that is NOT a blessing from the blessings deck, which can happen in some scenarios. But you're right, that doesn't work, as it doesn't use up a blessing from the pile for her "turn". Let's try this instead:

"At the end of another player's turn, you may discard the top card of the blessings pile, then draw the top card of the blessings discard pile; you may then play cards to explore as if you were at that location. At any time you may reset your hand as if you had ended a turn. This counts as your turn, and you cannot use this power again until all other characters have taken a turn."

This would allow for scenarios where things are hidden within the blessings deck and trigger powers when they're discarded from the blessings deck (look at a very early scenario in Wrath of the Righteous where Khorramzadeh is in the blessings deck waiting to deal Fire damage to everyone).

Silver Crusade RPG Superstar 2014 Top 16

Yeah I really like it concept-wise, but it might be way too crazy to really work well as a character. Being able to go after anyone's turn, as long as everyone else has gone, fits really well. It also means you can just stick Yumi's character card in front of whoever she just "possessed", and then once that person has had their turn, move her around the table until she decides a location needs to be explored more. Generally, pretty cool.

EDIT: There are a few points in the text of the powers that could use some clarity:

Character powers:
"You do not take a turn in the normal order. You are not considered to be at a location unless you are currently encountering a card at that location." <- Not having a turn means the character gets no free explores, so that part was redundant. You also don't want to say "never have to reset your hand" because one of your powers forces you to do so.

"At the end of another player's turn, you may draw the top card of the blessings discard pile; you may then play cards to explore as if you were at that location. At any time you may reset your hand as if you had ended a turn. This counts as your turn, and you cannot use this power again until all other characters have taken a turn." <- I think that resetting your hand should really be the "signal" that you've taken what constitutes your turn. This does mean you're adding a blessing on top of your normal hand size (from the top of the blessings discard pile) but that's fine since the character gets no free exploration.

"After an encounter, you may discard a spell ([c] or blessing) to allow another character to immediately explore his location; during this exploration, you may play spells which affect him as if you were at his location, and if he would encounter a boon, you may encounter it instead. If that character ([c] or you) defeat(s) or acquire(s) a card during this exploration, you may recharge 1 ([c] or 2) random cards from your discard pile." <- This is mostly simplifying wording or bringing it more in line with standard wording, I don't think I changed any of the actual mechanics here.

Possessor Role:
[c] [b]"If the top card of the blessings deck could be played on a check being made, you may immediately draw that card and play it on the check."
<- This one just cleans up and clarifies the wording.

[c] "You may evade a bane you encounter; a random other character encounters it instead." <- This one clarifies that you have to be the one encountering the bane, and you can't evade it FOR someone even if you're possessing them.

[c] "If a character would draw more cards from her deck than the number that deck contains, you may allow her to draw cards from your deck instead, as if it were her own deck; ([c] you may then add the same number of cards from her discard pile to your discard pile.)" <- This clarifies that the power happens BEFORE the character draws cards that would cause her to die, because right now the wording essentially means "If the character would die, let them draw cards from your deck" but the draw step already happened, so you're not actually saving them from death.

Poltergeist Role:
[c] "After you reset your hand, you may place your token next to a location deck. [b]When a character at that location is dealt Combat ([c] or Force or Fire) damage, reduce that damage by 2 ([c] 4), then place your token next to your deck."
<- This just clarifies where your token card would normally be for this character, which is next to your character deck.

All this being said, I really appreciate the character's concept, and once you've playtested her a bit, you should definitely make the cards on drivethrucards.com so that we can all order them. If you need help with that, I'd be happy to do it for you. :)

Silver Crusade RPG Superstar 2014 Top 16

I don't really foresee them doing Hell's Vengeance anytime soon, as they have so many options for adventure paths, and they've got their schedule planned out SO far in advance.
That being said, since these characters have been posted on the Blog (and we have pregenerated versions of them in the Hell's Vengeance Player's Guide), there's nothing stopping us from crowd-designing them for use in any AP. I'd be interested in helping out, though I have several of my own projects that I'm focusing on at the moment, so I don't think I can spend the time to spearhead it.

Silver Crusade RPG Superstar 2014 Top 16

Endar has a compsognathus familiar. :)

Silver Crusade RPG Superstar 2014 Top 16

Bump. Any progress, Tux?

Silver Crusade RPG Superstar 2014 Top 16

Eliandra Giltessan wrote:
cartmanbeck wrote:
Yeah it sounds to me like if Combat is an option for defeat, it's a "skill listed on the card" and therefore can be replaced with Divine in this context.
See, I was more wondering if "combat" was not a skill listed on a card, but a weapon that said "For your combat check, use your strength or melee skill + 1d8" listed strength and melee as skills, so you could use your divine skill in place of one of them.

Yeah, sorry I was thinking about it from the wrong angle. You're using your Strength skill (as LISTED on the weapon card), so you can substitute Divine for that skill. Seems pretty cut-and-dry.

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.
Little Red Goblin Games wrote:

Little Red Goblin Games looking for player races.

Project Length: About 1-2,000 words (including provided template)
Pay Rate: .02c per word, max of $40
Additional details: We are putting together a new racial guide. We are looking for creative, novel, new races unconnected to existing material. Example: We are not interested in rust-monster kin or whale-kin. We would be interested in three-gendered race of telepaths who regard academics as religious figures and have 4 arms. New lore and new mechanics (not just stuff from the race builder please). Please send high concept pitches only (1-3 sentence distilled concepts).
Respond by: Scottgladstein@littleredgoblingames.com
Respond by: May 31st

I'll be submitting a couple concepts for this, for sure.

Silver Crusade RPG Superstar 2014 Top 16

Yeah it sounds to me like if Combat is an option for defeat, it's a "skill listed on the card" and therefore can be replaced with Divine in this context.

Silver Crusade RPG Superstar 2014 Top 16

7 people marked this as a favorite.

LOL OMG Merisiel the waitress is one of my favorite illustrations EVER!

Silver Crusade RPG Superstar 2014 Top 16

Heathwool wrote:
Well that changes things. Let's use Brielle as an example. I thought you could: Reveal item (Strength + 1D12). Blessing to add another d12. But it seems it is just the check skill.

Yep, unfortunately you've been doing it wrong. It's particularly painful for characters with d4 Strength or Dexterity skills... makes weapon-based checks much more difficult.

Silver Crusade RPG Superstar 2014 Top 16

LOL Theryon you're so mean.

Silver Crusade RPG Superstar 2014 Top 16

@Tux: Any updates on schedule yet? I'm itching to play this one!

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

I would say this is the closest approximation currently in the pathfinder RPG: crystalline horror but I think they were just talking creative liberties with the creature definitions from the RPG in this case.

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

Eliandra Giltessan wrote:
David Jacobson wrote:
Rebel Song wrote:
David Jacobson wrote:
Who doesn't like the idea of fire-lovin' Goblins on ships with guns to boot?!?
Probably Eliandra. :D
I've already talked to Tyler about adapting a Kobold party adventure.
Yesssssss. Kobolds is best. Yip yip!

I contend that Goblins is best, but Kobolds are a close second. :)

Silver Crusade RPG Superstar 2014 Top 16

Heathwool wrote:
I'm not sure if it is worded wrong, or if it was meant to be so, but Fire Lance has no combat check ability (for your combat check, bury this card for 2d12. You may banish this card for 4d8 instead). So would I default to Melee or just have a straight 4d8?

It's a straight 2d12 or 4d8. I think the idea was that you don't need any skill to use such a weapon.... you point and fire, and it does the rest. :)

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

Man, you guys are really hyping up our We Be Goblins game! I really hope it doesn't disappoint! (I don't think it will... the scenarios really are very fun! There's even a minor PvP aspect to it because... GOBLINS!)

I figure I'll tease the other characters designed for those games here:

I'm sure you've all been waiting with bated breath to hear how Mogmurch the murderous goblin alchemist will play in these games! He's of course excellent at using alchemical items, able to discard them instead of banishing them. But he can also use his Craft skill for combat checks, and after a feat gets to heal back an Alchemical card when he does so!

There is one more new character available for this game: TUP THE TERRIBLE! He's a Sorcerer/Bard, and so he has an interesting (and eclectic) set of powers. He gets to add an extra d6 to his checks after he casts a Fire spell, and he's really good at defeating barriers, using prestidigitation to disable them from afar (or just blow them up with some fire). Finally, he can gain the Divine skill using a feat, so his versatility knows no bounds!

The final character option for this game is Ekkie, and just to entice someone to use her, we've made her a special Ally... her brother Plarg (or at least, what's left of him...)!

I hope you guys have a TON of fun playing these scenarios at PaizoCon 2016, and if it's popular I'll make ABSOLUTELY sure I can get to PaizoCon 2017 to run them again!

Silver Crusade RPG Superstar 2014 Top 16

See I was figuring the alternate identities won't really be "secret" at all, and they'll simply be the "fighting mode" for the characters. But we'll see what Tuxedo comes up with. I'm sure it'll be great!

Silver Crusade RPG Superstar 2014 Top 16

I'm also down for Vigilante only, if you'd like, though you might wanna allow multiclassing (or variant multiclassing) to give a bit of range for specific concepts (for example, my ukelele-axe-wielding Bard-ilante concept). :)

Silver Crusade RPG Superstar 2014 Top 16

I hope so! Haven't heard from the GM in a bit, but (s)he said that the storyline was being worked out, so hopefully we hear this week. :)

Silver Crusade RPG Superstar 2014 Top 16

@Andrew: I hope we can meet up sometime in the near future so I can run the scenarios for you, even if it's unofficially. :)

Silver Crusade RPG Superstar 2014 Top 16

I appreciate you guys thinking of me while you run through the goblins scenarios... I think everyone lucky enough to get into those slots will have a TON of fun with them!

Since I designed the characters for this, I figured I could give you my own preview of a few of their more interesting powers! (Disclaimer: these versions of the characters are of my own design and don't in any way suggest what the official versions from the Goblins Fight! or Goblins Burn! class decks will look like!)

Poog of Zarongel is what I would call the epitome of a goblin cleric... He will heal you, but you have to give him a card to do so!

Reta is a switch-hitter fighter, and would give Valeros a run for his money when it comes to weapon use!

Finally (for now), Chuffy is a finesse rogue who can distract his enemies by bursting a disgusting pustule on his face at them, then run away!

In a few days I'll jump on here and give you a preview of a couple more goblins. :-D

Silver Crusade RPG Superstar 2014 Top 16

So I now actually have two different concepts for this game, my magical girl with a mauler familiar, and then also a Masked Performer bard that will have a ukelele that transforms into a greataxe during her magical transformation. :-D

Silver Crusade RPG Superstar 2014 Top 16

If you're asking whether you can use Paizo's intellectual property to name your store (such as proper names form Golarion or their gods/goddesses/etc.) I'm pretty sure you're going to get a resounding "DON'T DO THAT" from them... if you're lucky, it'll start with "PLEASE".

Silver Crusade RPG Superstar 2014 Top 16

Get a chance to check them out yet? :)

Silver Crusade RPG Superstar 2014 Top 16

I'm super excited. I love the concept of the school, and it'll fit the Kill La Kill-style ideas that I've had running through my head perfectly.

@GM: Do you have any preference on how the "magical girl" transformations actually happen? Like do you have a visual style we'd like to stick with? Or can it be whatever type of magic fits our character concept?

Silver Crusade RPG Superstar 2014 Top 16

I am pretty sure the GM was suggesting that Magical Child could become a template for essentially any character, letting you have a "normal" or non-magical personality that can transform into a magical personality. I imagine this being something along these lines:

Magical Child Template
The Magical Child template can be applied to any character who has the ability to cast spells or spell-like abilities.

Moderately skilled: A Magical Child gains two fewer skill ranks per level than other characters of her class, to a minimum of 1 skill rank per level.

Dual Identity: A Magical Child has two identities who can have distinct personalities and even alignments. This functions as the Vigilante class feature of the same name, with the following differences.
A magical child's transformation between her social identity and her magical identity is assisted by magic. This makes it faster than usual, but also more noticeable. A magical child can normally transform between her identities in 5 rounds, though this improves to a standard action with the quick change social talent and a swift action with the immediate change social talent. However, the transformation is quite a spectacle, involving loud sounds or music, brilliant colorful energies, and swift motions.
When in her social identity, a Magical Child cannot use any of her spellcasting or spell-like abilities granted by class features. Supernatural abilities which mimic magical effects may also not be usable in her social identity, at the GM's discretion.
When in her magical identity, a Magical Child may use her spellcasting or other magical abilities as a normal member of her class.

Animal identity: If a Magical Child has a familiar or animal companion, that creature also has two identities corresponding to the Magical Child's identities. When the Magical Child is in her social identity, the creature appears as a normal animal or vermin of its type (or, if a non-animal/non-vermin companion creature, has a social identity of a normal-looking animal or vermin chosen by the Magical Child). The companion creature cannot use any spells, spell-like abilities, or other magical abilities while in its social identity, at the GM's discretion.

Seamless guise: This ability functions as the Vigilante ability of the same name.

New Feats:
A Magical Child may choose from the following feats:
Social Talent: The Magical Child may choose a social talent from the Vigilante class that she qualifies for, treating her total number of class levels as her vigilante level for prerequisites and abilities granted by that talent. This feat may be taken more than once.
Vigilante Talent: The Magical Child may choose a Vigilante talent that she qualifies for, treating her her total number of class levels as her vigilante level for prerequisites and abilities granted by that talent. This feat may be taken more than once.

Special: If this template is applied to a Vigilante character, that character gains a bonus feat that she qualifies for at 1st level.

Silver Crusade RPG Superstar 2014 Top 16

As much of a nerd as I am, I still don't get LARPing. I shamefully admit to rolling my eyes when I see LARPers doing their thing, which I'm trying to work on.

Silver Crusade RPG Superstar 2014 Top 16

My magical girl is coming along nicely, with her familiar being a "flying lizard" (ramphorynchus) and ideas for her concept and visuals coming together in my head. I hope the GM can drop in and answer my question about the Automatic Bonus Progression and others' questions about the theme of the world sometime today!

Silver Crusade RPG Superstar 2014 Top 16

Wow, you're really good at this whole math thing. LOL. I would tend to agree that a flat 1d6+1/1d6+1 is sufficient as a base damage, but I would definitely still consider the keen as a feat option on the Nightshard cohort card. :)

You and I should really consider working together on a few characters. I've designed several recently and added them to the custom printing service at drivethrucards.com, and I'd love to have you go over their numerical potentials, as it's something that I'm not as keen on. I prefer to playtest directly to determine things like that, but both of the methods have merit for sure.

My most recent set of cards on drivethrucards.com are versions of the iconic Vigilante. I'll link them here so that you can check them out, though unfortunately you can only read one side of the card in the preview. If you're interested, I'd be happy to share the google document where I created the card text with you.
The Red Raven
Aric
Aric roles
Red Raven roles
Token card (Aric on one side, Red Raven on the other)

Silver Crusade RPG Superstar 2014 Top 16

pippinTook wrote:

I'm debating keeping the feral hunter idea or changing Shona's build to a white-haired witch instead as that plus sleeves of many garments makes all sorts of transformation happen, and it also includes n animal familiar. OF course, they lose hexes, so I dislike that aspect. (She'd still be a redhead in her non-transformed form but then bust out the white hair in transforming if the GM okays that)

Then again, a small part of me is debating just getting the Ultimate Intrigue PDF and going all in on a vigilante build with the archetypes and the template idea...

Get the Ultimate Intrigue PDF. It's honestly really great.

Silver Crusade RPG Superstar 2014 Top 16

I'm thinking I'm gonna make a straight Magical Girl Vigilante, but her familiar is going to have the Mauler archetype. She and her familiar will both wear a talisman or bracelet with a matching gem on it, and when she gets into dire trouble (or later on command, once she learns how to do it) she and her familiar will both make the change. The talisman will shoot out crazy spiny things that will rip her clothing to pieces and form into armor, and the familiar will get the same treatment, but it'll also grow bigger and get stronger. I might spend a few feats on Evolved Familiar to give it some strange abilities when in its Mauler form.

@GM Tuxedo: On the armor idea, I was wondering if you'd consider using the Automatic Bonus Progression rules in this campaign? This way we can have the leeway to do things like have our armor and weapon be created from the same item (in my case, her armor and weapon will both coalesce from her talisman or bracelet) without having to pay to enchant them separately. This'll also give us the chance to play around with the weirder weapon and armor enhancements... for example, given the idea that my armor will be made of "crazy spiny things" I might want to put the Grinding enhancement on it.

Silver Crusade RPG Superstar 2014 Top 16

So far the GM hasn't given us specific character creation guidelines or chosen players yet, so you're good to go. :)

Silver Crusade RPG Superstar 2014 Top 16

While no weapons in S&S might have had the Veteran trait, there are several in Wrath of the Righteous that do, which is to say every single one of them that add the adventure deck number to the check. And really, the Wand of Flame absolutely SHOULD have the Veteran trait if it does that.

As to your questions: I think an Elven Scimitar or Elven Curve Blade are perfectly fine options for the base weapon. I do think the potency needs to be increased to keep it viable. And think about this... when you add to your check with the weapon, it's not necessarily JUST representing the damage dealt. It's also representing the higher attack roll from the weapon being enchanted or enhanced in different ways. For example, if Nightshard starts as a MW elven scimitar, there would be no problem with giving a roll of Melee + 1d6+1, to represent the +1 to attack rolls that MW gives a weapon. Subsequently, if it increases to a +4 weapon, then having it do Melee + 1d6 +4 plus the adventure deck number could represent the increased damage from the enhancement bonus AS WELL AS Seltyiel's ability to enhance it with specific abilities, such as bane, cruel, keen, furious, etc. These make the weapon more powerful through increasing its effectiveness not just with flat damage, but with other abilities that help you defeat an enemy.

That actually gives me an idea: keen is something that every magus will start enhancing his weapon with as soon as 5th level rolls around... so why don't you give Nightshard a feat that gives him a bonus if you roll max? It could be just like other abilities of high-crit-range weapons in the PACG: "When you use Nightshard on a combat check, treat any 6 rolled on a d6 as if it were a 7." or you could make it a bit more unique by giving it exploding dice: "When you use Nightshard on a combat check, for each 6 rolled on a d6, you may roll an additional d6 and add it to the check." That second option would represent the bonus damage that a Magus gets to add from a crit with Spellstrike more accurately than the first option does.

Silver Crusade RPG Superstar 2014 Top 16

TuxedoShmacked wrote:
If I run, I know for sure that "Magical Child" will become a template for vigilante characters instead of an archetype - that way the other archetypes would be available as normal and characters could have a little more variety.

VERY AWESOME. This also opens up the option to use some of the other archetypes' specialized Vigilante talents, such as the warlock ones. I'd be happy to help you build the template to make it compatible with as many of the archetypes as possible. I've got a lot of experience designing Pathfinder classes and archetypes. :)

Silver Crusade RPG Superstar 2014 Top 16

MightyJim wrote:
cartmanbeck wrote:
Eliandra Giltessan wrote:
James McKendrew wrote:
Eliandra Giltessan wrote:
So even though this Damiel looks like a minmaxed version of S&S Damiel, I think I have to vote Mother Myrtle as the BEST ALCHEMIST EVER!
RIGHT?!??! She's got that bardic dual-spelling and a way to recharge when she should be banishing. Gads, give her one of those one-shot +10-to-combat-spells and she'll be terrifying.

I mean, I mostly meant that she was a sweet, old, creepy lady, and we can def never have too many of those in the card game. But knowledge to recharge everything is awesome too!

UPDATE: Just realized that with a power feat, she can make a knowledge check to recharge blessings, cuz divine trait.

Wow. That's a huge deal. I think we're gonna see a LOT of Mother Myrtles out there in the wild once this deck comes out.
THAT is interesting - although it'd be Knowledge 7 for even a base-set blessing, and you probably want to put at least some points into her wisdom, so it's not a given.

Sure, but with a d8+2 from the start, you're looking at recharging (ALMOST) any blessing just under 50% of the time on average, and you can eventually have d8+5, meaning you'd only fail to recharge a B blessing on a 1. Pretty huge. If you combine it with a reveal-to-boost-Knowledge boon (I know there's at least one book in Wrath of the Righteous that does this, right?) then you're gonna recharge blessings ALL the time.

1 to 50 of 3,479 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.