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Blackfire Adept

cartmanbeck's page

RPG Superstar 2014 Top 16. Goblin Squad Member. RPG Superstar 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Card Game, Companion, Roleplaying Game Subscriber. FullStarFullStar Pathfinder Society GM. 2,439 posts (3,283 including aliases). 9 reviews. No lists. No wishlists. 19 Pathfinder Society characters. 8 aliases.


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Silver Crusade RPG Superstar 2014 Top 16

The "apply the new rules to the old set" should also assume that you take the new way of writing cards into account. If the Impaler of Thorns was to be printed now, it would say "For your combat check, reveal this card to roll your Strength or Melee check +1d8 +2."

So in other words, they never meant to punish anyone, they just updated their rules and cards for consistency. They can't magically go back and change your cards for you, so you've got to apply a bit of common sense to the cards.

Silver Crusade RPG Superstar 2014 Top 16

Pixie Rogue wrote:
Yerdiss wrote:
It was as much as confirmed that this is a display glitch.

It's been posted on the Subscriptions page since late July that there was a display glitch. Customer Service has pointed it out a few times in different threads, as well.

I know they are working to get things out and get them right - I'm seeing the shuffles in my orders, too - but I've finally realized that when they estimated a ship date of August 22, they meant it. Anything earlier should be a pleasant surprise. I have enough different elements in my order that it apparently ratcheted up the complexity.

Now, if only I didn't have to see all the angst about the ACG without being able to see the book for myself...

Ignore all the angst... the book is awesome. I was lucky enough to have someone lend me a copy to look through until my sub gets to me. Holy crap awesome. Seriously.

Silver Crusade RPG Superstar 2014 Top 16

Can you tell us what the checks are for these? For example, I wouldn't be terribly surprised to see the Buckler Gun having a Con THEN Dex check or something like that, to represent that it's both a shield and a ranged weapon.

Silver Crusade RPG Superstar 2014 Top 16

I'm all about both the minis and the cards... I don't know if I'd use the minis for my PACG play... more likely I'd use them when GMing to allow for players to use them with pregens in PFS games. But the cards are definitely the more exciting of the two for me... I'm a total completionist, and anywhere that I can get more cards makes me immensely happy.

Silver Crusade RPG Superstar 2014 Top 16

@NOG: I don't see why he'd have to get rid of them. They're cards like any other, and if they end up in his discard pile he can draw them later and use them again. It's like collecting a pile of bones after a battle to later turn into a skeleton.

Silver Crusade ** RPG Superstar 2014 Top 16

wellsmv wrote:

I have several Racial boons and others to trade...

I mostly Gm so would consider trades for modules, minis ? or ?

1-Gen con GM boon 2013 ( rebuild, grippli,Vishkanya, suli or elemental races)

1- grave blooded- dhampir race

1-tiefling race boon

1- undine

1- oread

1- custom order

2- mounted tradition (custom mounts for special races)

PM'd you a few days ago, did you get it?

Silver Crusade RPG Superstar 2014 Top 16

3 people marked this as a favorite.

Yeah, I'm also seeing "waiting for backordered product" on my subscription shipment. Can someone from Paizo chime in real quick and let us know if our shipments are actually being delayed by the S&S base set, so that if we want to we can change it to "ship as fast as possible" if we prefer to get our books sooner?

Silver Crusade RPG Superstar 2014 Top 16

Yeah I'm also waiting for mine because of the Card Game subscription... it sucks but it's something that I'm not going to fault Paizo for too much... they work hard to try to get us everything as fast as they can, and they had some printing problems and things like that which complicated things even more right around Gencon this past weekend. Try to be patient. As far as I know, they're still planning to get everything shipped by Friday (the 22nd) at the latest.

Silver Crusade RPG Superstar 2014 Top 16

Here was Uncle Taco's submission again (I can't edit that post anymore);
Uncle Taco - Leopaldon Root

Silver Crusade RPG Superstar 2014 Top 16

WhtKnt was at Gencon and hasn't popped back in or made any posts in any of his/her other threads, so I'd say just give it a bit longer.

Silver Crusade RPG Superstar 2014 Top 16

I already printed mine and just filled in the XP and PP myself, I've GM'd enough games that I don't think anyone would question me on it. But if you want to update all of them somehow, I would reprint mine. Whatever works for you, Kludde.

Silver Crusade RPG Superstar 2014 Top 16

With those people dropping, that leaves us with only five who I couldn't find full character submissions for:

diphycue
Samuel Ruy
Arie IJzer
The Thing From Beyond the Edge
Arknight

Are you guys going to submit? Today's the deadline...

Silver Crusade RPG Superstar 2014 Top 16

Here's what looks to be the final list of submissions:

Seth86 - Kit-Arr
jooker - Anvil
Simon Dubear - Kaen C.
DoubleGold - Rakdon Tripus
diphycue -
Samuel Ruy - android or sylph metal wizard
Mokshai - Druenour Hammerstriker
cartmanbeck - Tamoq Swarmcaller
Dfang - Jean Antonio
CampinCarl9127 - Theodric Geladon
JuanAdriel - Valt Skyddade
Dirge of Hubris - Gavin Forgrave
tribeof1 - Cyne
DM Crustypeanut - Shigeru
Arie IJzer - Cleric of Milani?
The Thing from Beyond the Edge - Ancestor oracle or Chirurgeon alchemist?
Jorshamo - Pire Spipden
Arknight - Half-elven Swashbuckler (Musketeer)
CrazyKender - Orru
DM Jelani - Vallan Durinheart
Evan Whitefield - Vohnkar
Del Azast - Tosom Blackhand
Krinn - Shelen Baine
John Jenkin - Edgar Bopo
Niteflier - Cinder Shellback
Mr. Shed - Raffinyaler
Gnomezrule - Cheshire Silvanshee

Silver Crusade RPG Superstar 2014 Top 16

I think in this case the "unless you're instructed otherwise" text would actually win, and Darago would get to add it to his hand. The idea in RPG terms would be Darago using Command Undead on the summoned creature, then he gets to control it until it disappears.

Silver Crusade RPG Superstar 2014 Top 16

Thanks, I totally missed the wheel in the description (I think I saw the curse and assumed that was the only relevant thing on the main deck of the ship). :)

Silver Crusade RPG Superstar 2014 Top 16

Characters are RULES-compatible between different APs, but you can't expect every single character to work with the boons from other APs. If you want to play as the Gunslinger in Rise of the Runelords, you'll have to add gun boons from Skull and Shackles to the RotRL box, it's as simple as that. Same thing with any of the Finesse-based characters... you'll probably want to add some Finesse weapons to the box from S&S or one of the class decks if you want to play Finesse-based weapons in RotRL. This might even be a good reason to pick up an extra copy of one or two of the class decks... just to shuffle the boons into RotRL and make some more characters viable.

I might actually do so... pick up an extra copy of the Rogue, Cleric, and Wizard decks just to have a bunch of extra and unique boons in my RotRL set. Nothing wrong with that. :)

Silver Crusade RPG Superstar 2014 Top 16

MightyJim wrote:
eddiephlash wrote:
I find the idea of unlocking characters for OP as a reward really interesting. I'd like to see/hear some more information on that.
+1 to this - I'd like to know whether we can expect other characters to become available as we go along.

Well, the only one I can come up with that you couldn't "unlock" to play along with one of the class decks, theoretically, would be the Gunslinger and the Alchemist, just because none of the class decks have enough guns and alchemical items to make them work. Other than that, I could see being able to unlock Feiya for use with the Sorcerer or Wizard deck, Oloch with the cleric deck, Alahazra with the Cleric deck...

hmm.. Seltyiel wouldn't really work with either the Fighter nor the two caster decks, so he's out... Lini might be playable with the Ranger deck but she'd be low on spells, which doesn't work well for this particular version of Lini. Ranzak could also work with the Rogue deck very well.

So really it sounds like they could "unlock" Feiya, Oloch, Ranzak, and Alahazra, but the others wouldn't work unless you could combine decks. Ooh, they should let you do that too! Tanis! Take notes! :-D

Silver Crusade RPG Superstar 2014 Top 16

Can anyone help me out with what the PCs are supposed to discover about why the Brine Banshee was so fast? I've been poring over the text and just can't find it!

Silver Crusade RPG Superstar 2014 Top 16

Best way to see if it's going on in your area is to look up your Pathfinder Society regional coordinator and see if they know of any stores in your area that are participating.

The idea essentially is an organized play program for the PACG, where you will be expected to buy one of the Class Decks that will be available in early September and then you can go to the games and use one of the characters from that class deck.

You can read the rules for Adventure Card Guild here: Card Guild Guide

Silver Crusade RPG Superstar 2014 Top 16

Yeah, I don't know if there's a way to flag threads to be combined, but these three probably should be.

Silver Crusade RPG Superstar 2014 Top 16

See, I read it the other way, in that Sic'em and Trick Shot are some of the FEW that should be guaranteed to be allowed, because it's something that the Hunter and the Companion work together on. If it only says that the Skirmisher gains a benefit, I would think that the companion could not use it. I dunno, all I know at this point is that it really needs to be clarified...

Silver Crusade RPG Superstar 2014 Top 16

Yeah, while Turgan has a good house-rule for how these should be used, there's nothing in the description of the ability suggesting that there are limited uses per day of the tricks for a Hunter's companion.

Silver Crusade RPG Superstar 2014 Top 16

No no, I'm not talking about in the Skirmisher archetype, I'm saying in the Hunter description, it says that you can teach your companion Hunter's Tricks from the Skirmisher archetype.

Hunter ACG wrote:


Animal Companion (Ex): At 1st level, a hunter forms a bond with an animal companion. A hunter may begin play with any of the animals available to a druid. This animal is a loyal companion that accompanies the hunter on her adventures. This ability functions like the druid animal companion ability (which is part of the nature bond class feature). The hunter’s effective druid level is equal to her hunter level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the companion’s statistics and abilities. A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype (Pathfinder RPG Advanced Player’s Guide 128) instead of standard tricks.

So while I agree that many of the tricks are intended to be gained and used by the ranger who has the archetype, the Hunter seemingly teaches them to his companion either way.

Silver Crusade RPG Superstar 2014 Top 16

Barator wrote:

"Some characters are not suited" does not hold much water when we are talking about Dual Wielding and Finesse. The Dagger should have had Finesse and probably should have Off Hand. Finesse is there on a fair amount of weapons, but some others should have received it.

The Gunslinger example is very different, since they are a Skull and Shackles character. These characters are the character decks and supposed to work with either, however I don't think that the new Dwarf Ranger has any Off Hands to use which is a primary ability of her's. I don't even know if Hawkmoon's suggestion would work for her since her ability specifically refers to weapons.
My wife and I can easily go back an change the weapons if we wish so that they fit logically to our beliefs, but would be good for these characters that are supposed to be backwards compatible to have some of this addressed.

Hi Barator,

My first question for you is: are you using the actual character deck (as in shuffling it into your game) or just using the character sheet that Paizo released for free?

-If you're just using the character sheet, then you're really missing out on a lot of the boons that SHOULD be available to those characters. For example, if you were trying to play as Wu Shen from the Rogue deck in the Rise of the Runelords adventure path, you wouldn't have any poisons to use, negating the whole point of Wu Shen. You've got to include the boons from those class decks in order to make those characters work.

-The other reason it's important to use the class decks correctly is that Tanis and the others working on the game put a LOT of work into making those class decks, and it's really pretty unfair to use the characters from them without buying the deck, in my opinion. They release the sheets showing us the characters' powers and abilities so that we don't have to write on our cards, not so that we can just use the characters for free. I'm not saying that this was your intention, or that you even were doing so, I'm just making a point about paying for what we have available.

Anyway, this is all without knowing if you actually own the class deck. If you do, I'd suggest just shuffling all those cards in and working hard to try to find the ones your character needs.

Tyler

Silver Crusade RPG Superstar 2014 Top 16

donato wrote:

From what I can see, the tricks a skirmisher gets are distinct from a trick an animal companion can learn. They are specifically referred to as 'hunter's tricks' while the ones an animal companion uses is only known as a 'trick.' Also, the 'hunter's tricks' are specifically learned by the ranger where a 'trick' is learned by the companion itself.

I would say that a hunter can't gain a 'hunter's trick' that the skirmisher can gain.

I agree, but it says that you can teach your companion those tricks... so can a companion gain a Hunter's trick that would normally be gained by the Skirmisher himself? *brain asplode*

Silver Crusade RPG Superstar 2014 Top 16

Can you give us a breakdown of your total Strength bonuses? There are builds out there that can get Strength up into the 80s, so I'm absolutely sure there will be other things you can add to this to boost your Strength more. The first one I can think of is a single dip into Alchemist for +4 Alchemical bonus to Strength from your mutagen, but that would kill your capstone ability of course.

Silver Crusade RPG Superstar 2014 Top 16

John Compton wrote:


Use orc options as a half-orc

And oh crap... there's now going to be a Con-based Witch out there somewhere... cuz what else would you possibly use that boon for? ;)

Silver Crusade RPG Superstar 2014 Top 16

That's super cool! Was that just for Gencon or is that something you can now do in organized play in general??

Silver Crusade RPG Superstar 2014 Top 16

Aww man, I was really hoping skinwalker was going to become a regular GM boon this year! Oh well, perhaps next year!

Silver Crusade RPG Superstar 2014 Top 16

Doc76 wrote:
... And the Coup de grace was playing Jirelle twice as a reward for completing the path..

Can you elaborate on this, please? Was one of the rewards for playing through the organized play scenarios that you got to "unlock" a character from the S&S set or something strange like that?

Silver Crusade RPG Superstar 2014 Top 16

The way it's written, it says "teach your companion" the tricks. I know a lot of people are suggesting that that means the companion is the one doing everything, but I don't see it that way. I see it as you teach the companion to do whatever is required to pull off the tricks, which might include giving the HUNTER some ability. And then there are some others that just don't work for the companion at all.

Let's see some examples here:

Chameleon Step:

Chameleon Step (Ex): The Ranger can move up to twice his speed as a move action. The Ranger does not take any penalty on Stealth checks for movement during this move. This move provokes attacks of opportunity as normal.

This trick could either be seen as not applying to companions at all because it says "The Ranger" or it could be seen as an ability that the companion gets to use instead. So either it's not a legal option for the Hunter to teach to her companion, or she teaches her companion to use a Move action to move twice her speed, taking no penalties on Stealth, unlimited times per day. if you CAN teach this to your companion, it's EXTREMELY powerful, essentially doubling your companion's speed at all times.

Heel:

Heel (Ex): The Ranger can use this trick as an immediate action when his animal companion moves. When the companion moves, the square it starts out in is not considered threatened by any opponent it can see, and therefore visible enemies do not get attacks of opportunity against it when it moves from that square. The companion must end this movement in a square adjacent to the Ranger. The animal companion must be able to see and hear the Ranger to take this movement.

This is an obvious one, the Hunter can teach her companion to essentially move away from an enemy without provoking AOOs, unlimited times per day. This is powerful, but not broken or anything since it takes an immediate action from the Hunter, taking up his Swift action next round.

Sic'Em:

Sic 'Em (Ex): The Ranger can use this trick as a swift action. His animal companion makes one melee attack against an adjacent creature. The animal companion must be able to see and hear the Ranger to make this attack.

This is why the Hunter doesn't want to have to use Heel. With this ability, he can use a Swift action to give his companion an attack that doesn't require ANY of the companion's actions. This is really REALLY excellent, and seems like it's one of the best options to be gained from this class ability. In fact, this one to me seems overpowered, and is the main reason I'm making a Hunter for PFS.

Tangling Attack:

Tangling Attack (Ex): The Ranger can use this attack as a free action when he makes an attack. If the attack hits, the target is entangled for 1 round.

What about this one? Can it be taught to your companion, to let them entangle a creature every time they hit one? Doesn't sound broken, you say? Well, if you say that one's okay, then you have to allow the following one, since it has the same text:

Surprise Shift:

Surprise Shift (Ex): The Ranger can move 5 feet as a swift action. This movement does not provoke attacks of opportunity and does not count as a 5-foot step.

Now, you can use the animal companion's Swift action to move an extra 5 feet every round (no AOOs), AND use the Hunter's Swift action to have it attack an extra time. Are you seeing how these can be extremely powerful, yet?

So basically, I think the devs need to tell us exactly which Skirmisher tricks we can teach our companions, otherwise the Hunter is going to truly replace both the druid and the ranger. And perhaps the summoner. Because the companion is going to become a GOD in combat.

Silver Crusade ** RPG Superstar 2014 Top 16

Glytha ip Ogg wrote:
Just cause my google foo is weak and from what I see on the additional resources, harrower IS legal BUT the entry wasn't updated yes?

Correct.

Silver Crusade RPG Superstar 2014 Top 16

Thanks for entering me Drogon, no I unfortunately am not at Gencon this year but I follow the PACG religiously.

I wasn't saying that ALL organized play should be for veterans, I was saying that organized play in this specific game, in my opinion, should be for those who know the game well. There are now 8 "beginner" scenarios between Rise of the Runelords and Skull and Shackles, and I feel like those should be used to introduce new players to this game. The way that scenarios are being released (once per week) if they were more beginner-friendly, I think they'd be boring to players who know the game well. There is also a cost associated with getting into OP for the PACG (buying a class deck) and I feel that no one should be expected to buy a class deck without trying out at least a scenario or two from one of the adventure paths. I also feel that other players shouldn't be expected to lend out their class decks to brand new players (I know I hate lending my cards... some people are very rough in their shuffling!)

I agree that PFS is great for newbies, but I would caution that there are definitely certain scenarios that are better for newbies than others. The Confirmation comes to mind. If you thrust a brand-new player into PFS in a 7-11 scenario, it would NOT be an easy experience for them unless someone at the table was able to give them a LOT of help with their level 7 pregen.

Silver Crusade RPG Superstar 2014 Top 16

Just wanted to point out, I was incorrect about the Shield Champion not losing proficiency with the close weapon group, but I'm going to assume that when they say that she's proficient with shields, they mean both offensively and defensively... otherwise the class really doesn't work at all.

Silver Crusade RPG Superstar 2014 Top 16

This is one of the reasons I've never gotten into Hero Lab...

1. Yes, Point Blank Shot would definitely be applied to attack, damage, and CMB with the thrown shield.

2. Yep, you've gotta find room in your build for the feats OR turn on their pre-reqs using Martial Flexibility any time you want to make use of them. They're feats that you're going to want for a shield-throwing-focused build anyway, though.

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.
borodino21 wrote:

I played twice over my short weekend at gencon (thurs/fri). Short summary of my experience: new characters are interesting, scenario one is very hard, event staff was enthusiastic but not very knowledgeable. (I won't be expanding on that point because I don't want to harsh on volunteers, but two out of the three I interacted with seemed to me to have a poor grasp on the rules. Last one was very good.)

First night I played Kyra at the last session of the night. My teammates were a shaky Ezren, a ok Wu Shen, and a good Valeros. Ezren died with about ten turns remaining, exploring into 3-card location, one of which was known to be the villain, with any attack spells. Wu Shen almost died, I spent like four-five turns trying to closing a divine 8 checkwith 1-2 haunts stuck to me, and Valeros pretty much saved the day.

Second day I played midday as Bekah, who I quite enjoyed. Pretty solid group of the gnome fighter and sorcerers (husband and wife players) and radillo. Very cooperative group, very ready to spend blessings on each other. That might have been our downfall, actually, because we lost on time with about two and a half locations to go. Radillo died, and the gnome sorcerer came close, but I finally cured her back up.

My main takeaway from organized play is that I would anticipate having to replay scenarios quite frequently if that first one is any indication of the difficulty level.

It sounds like the difficulty level is pretty high, which I think for organized play is a very good thing. I don't think it would be fun to burn through all these scenarios the moment they come out... you should have to play each one an average of twice or so since we're only getting them once a week (other than the first four, obviously).

In other words, I think it's good that they're tough, because organized play really should be meant for veterans of the game, not total newbies.

Silver Crusade RPG Superstar 2014 Top 16

@Chaos:
1. The Shield Champion does not lose proficiency with the Close weapon group given by the standard Brawler proficiencies, so that's where your shield proficiency comes from.

2. Yes, throwing your shield is treated as a shield bash as far as attack and damage, from what I can tell.

3. I think this one is totally GM fiat... you could theoretically get spikes placed around the edge of the shield and then those would be what hits your enemy when you throw it, so I'd probablly allow it personally.

@ RUshley:

1. You would need to enchant the shield as a weapon separately to get an enhancement bonus when throwing it. It's no different than shield bashes in that way. However, when you pick up Shield Master at 11th level through the Throw Shield ability, you could then use the shield's defensive enhancement bonus instead, which would allow you to enchant the shield as an armor to get standard enhancement bonus and as a weapon separately to add special abilities like flaming, keen, etc.

2. Any weapon enhancements you give it would apply to your thrown attacks, along with your Dex bonus for attack rolls and your Strength bonus for damage, just like any other thrown weapon.

3. This is a little tricky, since you normally add your Strength to your CMB, but you're throwing the shield so it could also be Dex instead. I would think that you'd still use your Strength bonus (the idea being that the shield hits their hand or their weapon or their feet and causes the CMB check, and the harder it hits the more likely they lose their weapon or fall). This one might need some clarification.

Overall, I don't feel like the rules are extra clunky or anything, you just need to pull rules from many different places to make it work, which is pretty common in Pathfinder.

Silver Crusade RPG Superstar 2014 Top 16

Prince of Augustana sounds good to me!

Silver Crusade ** RPG Superstar 2014 Top 16

For a situation like this you would get a free feat change. Any time a class changes in such a way that a feat choice, (or even an ability score) is rendered useless, you can change it.

For example, if someone had made a Warpriest that was totally channeling-focused (for whatever reason) using the playtest version, and had 12 Wisdom and 18 Charisma, when the new version of the Warpriest came out that dropped Charisma requirement, they would be able to change their ability scores for free.

Silver Crusade RPG Superstar 2014 Top 16

I don't think they're flimsy at all... they feel like cards should feel to me.

Silver Crusade RPG Superstar 2014 Top 16

Poor Squealy. I saw that too, and was quite upset. Also started laughing. But those are two TOTALLY DIFFERENT THINGS! :-P

Silver Crusade RPG Superstar 2014 Top 16

Figured I'd pool the submissions so far into a list for the GM:

Seth86 - Kit-Arr
jooker - Anvil
Daniel Stewart - android druid?
Simon Dubear - Kaen C.
DoubleGold - Rakdon Tripus
diphycue -
Samuel Ruy - android or sylph metal wizard
Mokshai - Druenour Hammerstriker
cartmanbeck - Tamoq Swarmcaller
Talomyr - android gunslinger?
Dfang - Jean Antonio
CampinCarl9127 - Theodric Geladon
Uncle Taco - Leopaldon Root
JuanAdriel - Valt Skyddade
Dirge of Hubris - Inquisitor of Brigh?
tribeof1 - Cyne
TerminalArtiste - ?
DM Crustypeanut -
Arie IJzer - Cleric of Milani?
The Thing from Beyond the Edge - Ancestor oracle or Chirurgeon alchemist?
Jorshamo - Pire Spipden
Adam Warnock - Glitch
Arknight - Half-elven Swashbuckler (Musketeer)
CrazyKender - monk
DM Jelani - Vallan Durinheart
Evan Whitefield - Vohnkar
Del Azast - Tosom Blackhand

I think I got everyone, message me if you're missing from the list!

Silver Crusade ** RPG Superstar 2014 Top 16

Andrew Roberts wrote:
Verzen wrote:
Not even sure why hex channeler was banned....

I don't know for sure, and was confused about this at first...but on second look, you could just continually gain the "extra hex" feat and continually raise your channel energy. For example, a human witch could retrain their first two feats to be extra hex, and just take extra hex every level, and their channel at level 5 would be 6d6 (with no other hexes, but still).

It's not something I would allow in a home game, but in PFS you can't adjudicate that.

Ah, and there you have it. I agree, that's probably why that one was banned.

Silver Crusade RPG Superstar 2014 Top 16

The deluxe harrow deck does come with a little booklet telling you about each card and giving you suggestions on how to use it. I personally love my Deluxe Harrow Deck, but I don't think it's for everyone. I just love the Harrow-based archetypes and such in the Harrow Handbook, so that was more than enough to convince me to buy it, to use those options in PFS games.

Silver Crusade ** RPG Superstar 2014 Top 16

1 person marked this as a favorite.

That's a very good question. From what I understand, you can apply bonuses to your Day Job if you can be assumed to have that bonus for at least 8 hours each day (the "work-day" if you will). but I don't know if this is written in the rules or was the subject of a developer post.

If you were at my table, I'd allow it. But definitely expect table variation.

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

I don't agree with any of this Warpriest-hate... The swift-action buffing makes them excellent for combat, and healing themselves as a swift action is also great. In my mind, Warpriest is the Paladin but made 100 times better.

Silver Crusade RPG Superstar 2014 Top 16

Benjamin Milarch wrote:

BTW - Tyler, I heard your interview on the Know Direction podcast. It seems like quite a leap from Genetics to Pathfinder, but obviously you're a very creative and smart dude. Congratulations on your competition success. Have you done any freelancing yet?

I was hoping to enter RPG superstar myself this year. I just got into PFS last winter, and I've been learning more about it ever since. Do you know when the RPG superstar opens for 2015?

Thanks!

Ben

Thank you! I actually have done four assignments for Paizo at this point, the first one just recently was published, it was a single monster int he 6th part of Mummy's Mask (the Ammut). I've got several more coming out in the winter. So far it's been a blast, though my biggest assignment so far has only been 3000 words. I'm hoping in the next few months to get an assignment for a much larger chunk of a book. :)

My advice? Start thinking of general ideas now, especially for the magic item. Perhaps design something that is meant to be used by one or more of the classes in the new ACG, but can have a general purpose as well?

I'm not sure exactly when they'll start the next superstar but I would assume toward the start of the year, cuz I think this year's was February-April.

Silver Crusade ** RPG Superstar 2014 Top 16

They probably just missed Picaroon and will ban it with an update. Same thing with Mutagenic Brawler, I would think. I'm not at all sure about the Hex Channeler, though.

Silver Crusade RPG Superstar 2014 Top 16

Yeah sorry, I should have been more specific... you return the cards to your hand at the end of your turn before resetting, and then you have all the other players' turns to use your display ability to help them, and then you get all the cards back right before your turn again. It's super awesome and I used it all the time during the playtest.

Silver Crusade RPG Superstar 2014 Top 16

Mike Selinker wrote:
Mechalibur wrote:
What about Wu Shen's extra power if she picks Prey Hunter? (She gets a free power without paying a power feat. She has 12 power feat boxes already so I don't think it's just an omission)
Not an error. Prey Stalker has everything correct as far as I can tell.

Huh. I also assumed that must have been a mistake. Interesting...

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