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Blackfire Adept

cartmanbeck's page

RPG Superstar 2014 Top 16. Goblin Squad Member. RPG Superstar 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Card Game, Companion, Roleplaying Game Subscriber. FullStarFullStarFullStar ACG Venture-Lieutenant, Maryland—Silver Spring. 2,856 posts (6,441 including aliases). 9 reviews. No lists. 2 wishlists. 31 Pathfinder Society characters. 19 aliases.


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Silver Crusade RPG Superstar 2014 Top 16

2 people marked this as a favorite.

Since the Horticulturalist was mine, I'll give you some spoilers for it.

Horticulturalist (Alchemist Archetype)
A horticulturist spends his time cultivating plants and plant creatures, allowing him to experiment with strange and wondrous herbal concoctions. He’s a friend to the forest, and plant creatures are willing to come to his aid when called.

Seed Extract: At 1st level, the horticulturist gains the ability to summon amazing animate plants using alchemically treated seeds. The horticulturist adds summon monster I–VI as 1st- through 6th-level extracts, respectively, to his class extract list. For example, he automatically adds summon monster I to his formula book at 1st level, and adds the higher-level spells to his formula book each time he gains the ability to use extracts of those levels. Using these extracts takes 1 round (as the spell’s normal casting time), and the creature summoned must be placed in a space adjacent to the horticulturist. The horticulturist can’t use these extracts to summon any of the elementals or outsiders listed on the spells’ summoning tables. Creatures the horticulturist summons with these extracts become creatures with the plant type (gaining low-light vision and immunity to mind-affecting effects, paralysis, poison, polymorph, sleep effects, and stun) rather than their normal type, but their attack bonuses, Hit Dice, saving throws, and skills don’t change.
This ability replaces mutagen and the discovery normally gained at 2nd level. The horticulturist can’t choose the mutagen discovery.

He also gains the ability to toss bombs that work either only on plants or only on non-plant matter, and gains a plant familiar (which resembles a familiar sort of like the Tumor Familiar ability, but counted as a Plant-type creature).

Silver Crusade RPG Superstar 2014 Top 16

Apocryphile wrote:

More good reasons why I don't regret subscribing to the player companion line. As far as I'm concerned there isn't a single weak book in that whole line from here to September.

Heroes of the wild was the one I was most worried about, and I've really enjoyed being proved wrong by my pdf of it. It's so good, it wrestled reading time away from my pdf of unchained..

I'm glad to hear that! I hope that my archetypes and feats were some of the things that really grabbed you! (I did the Beast Within and Unbridled Archetypes sections!)

Silver Crusade RPG Superstar 2014 Top 16

I find that very unlikely, unfortunately. I'll talk to the PFS guys just incase, but honestly it's likely that this will not work for the Unchained Summoner in PFS.

Silver Crusade RPG Superstar 2014 Top 16

LOL Thread necro. This was the April 2013 shipment thread. :-P

Silver Crusade RPG Superstar 2014 Top 16

Seriously, that looks BEAUTIFUL! I can't wait to play it!

Silver Crusade RPG Superstar 2014 Top 16

The PDFs have gone out to a lot of people who have subscriptions. I doubt anyone has their physical book in hand yet, though.

Silver Crusade RPG Superstar 2014 Top 16

Yeah unfortunately I don't think the plant eidolons will be compatible with the Unchained summoner unless we were somehow able to add a restricted evolution list or something like that. Oh well, I know people will have fun with it anyway! :-D

Silver Crusade RPG Superstar 2014 Top 16

3 people marked this as a favorite.

How about I throw you the rules for the Plant Eidolon class feature it gives you? :)

Plant Eidolon:

Plant Eidolon: When a wild caller summons his eidolon, the eidolon’s body is created from extraplanar plant material and imbued with the intelligence of a being from the First World. Its statistics are changed from a standard eidolon as follows.

Type: The eidolon has the plant creature type and extraplanar subtype. Unlike other plant creatures, the eidolon is not immune to mind-affecting or polymorph effects, though it does gain immunity to paralysis, poison, sleep effects, and stunning.

Base Form: The wild caller chooses one of the base forms listed below for his plant eidolon. When the eidolon is summoned in an environment matching one of
these base forms, the wild caller can choose to change the eidolon’s base form to the matching form by sacrificing one daily use of his summon nature’s ally ability as a free action.
Plant eidolon base forms are as follows.

Cactus (desert): Size Medium; Speed 30 ft.; AC +2 natural armor; Saves Fort (good), Ref (good), Will (bad); Attacks slam (1d8), sting (1d4); Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions limbs (arms), limbs (legs), sting, tail.

Conifer ( forest, mountain): Size Medium; Speed 30 ft.; AC +2 natural armor; Saves Fort (good), Ref (bad), Will (good); Attacks 2 claws (1d4); Ability Scores Str 14, Dex 12, Con 15, Int 7, Wis 10, Cha 11; Resist cold 10; Free Evolutions claws, limbs (arms), limbs (legs), resistance (cold).

Mushroom (swamp, underground): Size Medium; Speed 20 ft.; AC +2 natural armor; Saves Fort (good), Ref (good), Will (bad); Attack bite (1d6) plus poison; Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions bite, limbs (arms), limbs (legs), poison.

Tree (forest, jungle, swamp): Size Medium; Speed 20 ft.; AC +4 natural armor; Saves Fort
(good), Ref (good), Will (bad); Attacks 2 slams (1d8); Ability Scores Str 16, Dex 12, Con 13,
Int 7, Wis 10, Cha 11; Free Evolutions improved natural armor, limbs (arms), limbs (legs), slam ×2.

This ability alters the summoner’s eidolon.

Silver Crusade RPG Superstar 2014 Top 16

Pretty sure this is supposed to happen Friday night, not Saturday night. Or is the banquet on Friday night?

Silver Crusade RPG Superstar 2014 Top 16

Wait... I thought the Seige of Serpents special was on FRIDAY night... it's listed as SATURDAY night right now... which is the night of the dinner, right?

Silver Crusade RPG Superstar 2014 Top 16

Oh my god, I'm so sorry. I'm sure we all understand, take whatever time you need.

Silver Crusade RPG Superstar 2014 Top 16

Fey Performance
The wind, trees, and local wildlife join in on your bardic performances.
Prerequisite: Bardic performance class ability.
Benefit: You can enhance your performance with nature’s sights and sounds by expending an extra round of bardic performance at the start of the performance. The range of the performance increases by 30 feet. Furthermore, for the purposes of affecting blind and deaf creatures, this performance counts as having both audible and visible components. This feat doesn’t function in environments devoid of animal and plant life.

Silver Crusade RPG Superstar 2014 Top 16

Excellent! And here is my submission, for your approval:

Kern Dead-eye:

Kern was born to a druidic chieftan of a relatively non-confrontational tribe. His mother was a human slave, and he was of course taken from her at birth and raised as an orc. His father taught him to respect the natural order of things, including the way of the orcish tribes and the power of Rull the Thunderer. At the age of ten, Kern's left eye was gouged out in a fight with an orcish youth, who Kern killed in retribution. He was sent by his father into the wilderness to live for a month as penance, and in the hazy dusk of evening, with his one good eye he spotted a young warcat of Rull, attempting to stalk him. Knowing that this must be a test from the Thunderer, Kern acted as if he was nodding off to sleep, then when the cat pounced, he seized it and wrestled it to the ground. His assertion of dominance was enough for the warcat to recognize him as its master, and he named her Grell.
After returning to his tribe with Grell at his heels and newfound understanding of survival in the wilderness, Kern was taught by one of the tribe's shaman to harness the true power of the Thunderer into spells. Kern's father was paying attention to his training, and began to suspect that Kern could best him in combat. Knowing this, he brought Kern before him and gave him a task... spread the respect for the wilderness to another tribe, and bring them into the fold.
So, having been restless anyway, Kern set off to fulfill his task, to insert himself into a new tribe and try to indoctrinate them into the way of Rull.

Kern Deadeye
Male half-orc Hunter (Packmaster) 1
CN Medium humanoid (human, orc)
Init +1; Senses darkvision 60, Perception +11

AC 14 Touch 11 FF 13 (+3 armor, +1 Dex)
hp 10 (1d8+2)
Fort +4 Ref +3 Will +3

Melee Orc double axe +4 (1d8+6/x3) OR
Orc double axe +2/+2 (1d8+6/1d8+3) OR
Warhammer + 4 (1d8+4/x3) OR
Heavy pick +4 (1d6+4/x4)
Ranged Longbow +1 (1d8)
Special attacks dirty fighter (+1 damage when flanking), two-weapon fighting
Speed 30 ft. (40 ft. when charging)

Hunter spells known
1st (2/day)-
0 (at will)-

Str 18, Dex 12, Con 14, Int 8, Wis 16, Cha 10
Base Atk +0; CMB +4; CMD 15
Feats Two-weapon Fighting
Skills [Ranks] Climb +8 [1], Handle Animal +4 [1], Perception +11 [1], Ride +5 [1], Survival +7 [1]
Traits Dirty Fighter, Linebreaker, Deadeye
SQ Bestial, intimidating, weapon familiarity, orc blood, animal companion (warcat of rull), pack bond, pack focus, nature training, orisons, wild empathy
Languages Common, Orc
Combat gear
Leather barding on companion
Ranger's kit:
belt pouch
flint and steel
iron pot
mess kit
10 torches
5 trail rations
Animal call kit (deer, waterfowl, etc.)
10 air bladder
signal whistle (feline)
5 orc trail rations
5 bear trap
12 gp

Warcat of Rull companion:

Warcat of rull companion
N Medium animal
Init +2; Senses low-light vision, scent, Perception +4

AC 18 Touch 12 FF 16 (+2 armor, +2 Dex, +4 natural)
hp 13 (2d8+5)
Fort +5 Ref +5 Will +0

Melee bite +3 (1d6+2) and 2 claws +4 (1d4+2)
Special attacks rake (1d4+2)

Str 15, Dex 15, Con 14, Int 2, Wis 11, Cha 5
Base Atk +1; CMB +3; CMD 15
Feats Weapon Focus (claws)
SQ Link, Share Spells
Skills Acrobatics +6, Perception +4
Tricks Attack (2), Come, Defend, Fetch, Flank, Work

Silver Crusade RPG Superstar 2014 Top 16

Owen K. C. Stephens wrote:
Andrew Betts wrote:
and yes this makes it the second Wild Caller Summoner Archetype released.

:( Oh man, that is the suck! I wrote the archetype, so... hmm. Is there any precedent to changing the name of an archetype in a forum post? :-S

As Owen said, I named it the First World Summoner originally. I think something like Boreal Caller was tossed around as well at one point. I'm actually really proud of that archetype and it is super painful that it's got a double-name now.

Silver Crusade RPG Superstar 2014 Top 16

Fair enough, that's definitely a valid argument. I'd like to see the GM's decision before I acquiesce completely though :)

Silver Crusade RPG Superstar 2014 Top 16

The only thing that doesn't quite match up with that is this part:

CRB Equipment wrote:

Double: You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can choose to wield one end of a double weapon two-handed, but it cannot be used as a double weapon when wielded in this way—only one end of the weapon can be used in any given round.

Since it doesn't specifically mention DAMAGE penalties (which I would consider the 1/2 Strength bonus on off-hand to be) then it can be argued that the damage is still that of a two-handed weapon.

Silver Crusade RPG Superstar 2014 Top 16

I've almost got my submission ready, but I wanted to ask you a question about my build. It's apparently a point of contention so I wanted your opinion on it.

If my character was to use an Orc Double-axe and two-weapon fight with it, how would you calculate his strength bonus to damage? There are three ways that people do this:

1. It's a two-handed double weapon, and so you calculate the damage for each end as if it were a two-handed weapon... in other words, x1.5 Str damage.

2. It's a two-handed double weapon, therefore you treat each end as if it were a separate one-handed weapon, and you get x1 Str for the first attack and x0.5 Str for the second.

3. It's a two-handed double weapon, therefore you treat each end as if it were a separate two-handed weapon, so you get x1.5 Str on the first attack and x0.75 Str on the second.

I personally think the third option is both the most fair to the player and the most reasonble as far as any overpowered-ness. All three are valid theories based on how you interpret the two-weapon fighting rules (mostly because the only line about double weapons only mentions ATTACK penalties, and mentions nothing about DAMAGE bonuses or penalties). What do you think?

Silver Crusade *** RPG Superstar 2014 Top 16 aka cartmanbeck

Hzardus wrote:

I would like a clarification on the use of authorized material, one from a fully legal book (field guide) compared to the segment in one that isn't fully listed (Monster Codex).

The question I have is Grenadier. It is legal in the Field guide, but not listed as authorized in the monster codex although everything about it is the same minus the initial title that states "The following archetype is common among hobgoblin alchemists, who wish to maximize their destruction."

So it is stated in a fully authorized source, but not part of the list in the other segmented source. Can I use the segmented source as proof of resource? And will this work for other items that are worded the same?

(if I misread the class then please correct me and I'll take the lashes).

Are you just asking because you currently own the Monster Codex but not the Field Guide? I think the answer is no, you need to own the Field Guide.

Silver Crusade RPG Superstar 2014 Top 16

I'd say its a solid start but you need to rethink the stat bonuses. They're just too strong to match up with any of the typical races. I would say you could do +2 to all physical stats and -2 to Wis and Cha both. With that change I think you've got a solid PC-usable race.

Silver Crusade RPG Superstar 2014 Top 16

Since you have the option of choosing Sorcerer, Cleric, or Wizard, you'll want to choose Wizard for its racial caster levels and then you add your Wizard levels to it as you normally would (they stack with the 6 caster levels you've already got there).

So, let's say you wanted to do a Drider with 3 additional levels of Wizard. You would give him 3 wizard levels as normal, then increase the spells per day as if he had gained 6 more levels of wizard. So in our example, you'd have a Drider with Arcane bond, arcane school, cantrips, Scribe Scroll, and his spells per day would be as follows:
0: 4
1st: 4
2nd: 4
3rd: 3
4th: 2
5th: 1
Plus bonus spells for high Intelligence.

Silver Crusade RPG Superstar 2014 Top 16

Aha! Got it, makes more sense now. Thanks Victoria! I'm looking forward to running this one for my players. :)

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

Okay I'm working on a half-orc Feral Hunter with a Warcat of Rull (from Belkzen, Hold of the Orc Hordes) companion.

He'll later take several levels of Fighter (Drill Sergeant) I think as well. He's been trained as a war leader, and eventually hopes to train his warcat as a mount. He's a follower of Rull the Tunderer, and hails from the Storm-Screamers tribe, though he's found Regnat the Green's methods a bit boring, and is looking to join a more bloodthirsty group.

Since I WROTE the Warcat of Rull I'm super excited to try one out!

Silver Crusade RPG Superstar 2014 Top 16

Definitely interested in this. Considering perhaps a former member of the Defiled Corpse tribe who was sickened by the creation of the Carcass Man of Belkzen and fled to join another tribe. Still has some canniballistic tendencies.

I'll come up with a more concrete idea, but I'm definitely in if you'll have me. :)

Silver Crusade RPG Superstar 2014 Top 16

How about we plan for Sunday at like 1:30 we all try to meet at Dave's Diner? That'll give those of us running PFS games that morning time to finish up and get over there, and we won't spoil our dinner for the banquet Saturday. :)

Silver Crusade RPG Superstar 2014 Top 16

I'm reading through the new Daughters of Fury module, and I came upon


Yvogga, the tiefling summoner.
My issue is, her eidolon is assumed to be out and available for fighting, but then in her "During Combat" section, it says that she summons monsters. Her summon monster SLA, though, can't be used when her eidolon is summoned. Is this a mistake?

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

There are, however, some modules that can hit those high levels. I'm actually working on a homebrew "chapter 7" for Rise of the Runelords right now, and once all the required card types are available to be created on drivethrucards, I'll post it up and people can order the cards and play though. :)

Silver Crusade RPG Superstar 2014 Top 16

Since we don't know the event schedule yet, does anyone have a preference between lunch on Saturday or lunch on Sunday? Is there one day that usually has more or better events in the afternoon than the other, that some of us might not want to miss?

Silver Crusade RPG Superstar 2014 Top 16

Secret Wizard wrote:
In before Combat Expertise's combat trick is shooting dragons out of your hands.

I LOLed at this one. Well done, sir or madam. *bows*

Silver Crusade RPG Superstar 2014 Top 16

On sale for only $5.99! If you have been waiting to see if you'll ever play with more than 4 players, it'd be worth your time to grab it now!

Silver Crusade RPG Superstar 2014 Top 16

Yeah hopefully we can plan something for right near the convention hotel. Just doing a quick search, it looks like Dave's Diner and Brews is within walking distance. I like food and beer, so that would be my first choice (though I'd prefer to find a place with more microbrews). There's also Mango Thai within easy walking.

Silver Crusade RPG Superstar 2014 Top 16

The only times I've seen someone over-calculate is when making an Eidolon. And usually that's just because they didn't read the rules quite well enough (max attacks being a big one). The new Unchained Summoner will fix that problem, I have the feeling. :)

Silver Crusade RPG Superstar 2014 Top 16

These cards look SERIOUSLY amazing! I can't wait to get my copy at PaizoCon and start playing! Oh man.. I've got a lot of new code-writing to do to make all these new cards work in OCTGN as well!

Silver Crusade RPG Superstar 2014 Top 16

Thanks OSW! I noticed I had been skipped but figured I'd wait to see if the GM noticed me or not. :)

Silver Crusade RPG Superstar 2014 Top 16

Corrosive consumption is a pretty excellent spell for damage boosting a high-level magus. With Intensified cast, you're looking at 20 damage the first round, 20d4 the second round, and 20d6 the third round. Add that to the spells you're also casting and delivering those second and third rounds, and it's pretty strong.

Silver Crusade *** RPG Superstar 2014 Top 16 aka cartmanbeck

I suppose this was posted for April Fools day? I mean... it's just so elaborate I really didn't think it could be a hoax. Perhaps I'm too gullible.

Silver Crusade *** RPG Superstar 2014 Top 16 aka cartmanbeck

I'm so confused right now. Is this an extremely elaborate troll post?

Silver Crusade RPG Superstar 2014 Top 16

I kinda agree on this one. I would be much happier if packages could be sent with those plastic air packs instead of packing peanuts. Plus, better for the environment. :)

Silver Crusade RPG Superstar 2014 Top 16

Alright, here's the relevant info about Dursal Scarfang.


Dursal Scarfang [Raging stats in braces]
Male half-orc Barbarian (Scarred Rager)/Witch (Scarred Witch Doctor) 1
NE Medium humanoid (human, orc)
Init +2; Senses Perception +3, Darkvision 60

AC 12 [10], touch 11, flat-footed 11 (+1 armor, +1 Dex)
hp 17 (1d12+5) [20]
Fort +8 [+11], Ref +1, Will +1 [+3] (+2 Will vs. divine spells)
SR 7 vs. divine spells
Defensive Abilities

Speed 30 ft.
Melee unarmed strike +6 [+8] (1d3+5/x3) [1d3+7]
OR falchion +6 [+8] (2d4+7) [2d4+10]
OR spiked chain +6 [+8] (2d4+7) [2d4+10]
Ranged longbow +2 (1d8/x3)
Special Attacks

Witch spells prepared (Concentration +6)
1st - burning hands, cause fear, ear-piercing scream
0 - daze (DC 15), detect magic, touch of fatigue (DC 15)

Str 20 [24], Dex 12, Con 20 [26], Int 14, Wis 8, Cha 12
Base Atk +1; CMB +6; CMD 17
Feats Improved Unarmed Strike, Raging Vitality
Skills Acrobatics +5, Climb +9, Intimidate +8, Kn.(arcana) +6, Kn.(nature) +6, Perception +3, Spellcraft +6, Survival +3
Traits Bloody-Minded (+1 Init and Intim), Scorned by Magic (-1 CL when trying to overcome my spell resistance), Disdainful Defender (+2 Will saves vs divine spells), Crime Trait: Dueling unto Death (+1 Fort saves),
Drawback Pride (When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you)
Languages Common, Orc, X, X
SQ cantrips, chain fighter, constitution-dependent, fetish mask, hex scar, intimidating, patron spells (endurance)rage, terrifying visage, scarshield, warded skin

Witch's kit:
belt pouch
10 candles
10 chalk
flint and steel
ink and pen
iron pot
mess kit
spell component pouch
10 torch
5 trail rations

2 alchemist's fire
4 acid
1 brewed reek

traveler's any-tool

4 scroll, mage armor
4 potion, shield
2 scroll, cure light


Dursal was born in a tribe of jungle orcs to a human slave woman. He was taken from her the moment he cried, and was raised by the shamen of the tribe to make use of nature's wrath. He also drew the attention of the clerics of Zagresh in the tribe, who cut, maimed, and mutilated him in the name of their dark god. Dursal took it like a champ, but began to harbor a secret lust for revenge against the clerics, and in fact all of the gods. His hatred for divinity began to manifest itself in everyday life, and he found that his anger formed some sort of magical barrier against the clerics' spells. After defeating several of them in hand-to-hand combat, Dursal left the tribe in the dark of night to find his place in a tribe without love for some god.
He ended up in the most unexpected place... a temple to Asmodeus, the devil prince. He found the strict, lawful nature of the church of Asmodeus soothing compared to the savagery of his old tribe, though he still refused to worship any divine being. He spent a few months with the Asmodeans before moving on, and he found his way to Talingarde. The attitudes of those around him disgusted Dursal, and in a drunken rage he challenged a cleric of Mitra to a duel. He won the duel, but made the mistake of finishing his opponent, which he did not realize was illegal. Now tossed in jail awaiting a death sentence, Dursal steels himself for his inevitable escape.

EDIT: Fancy seeing you here, OSW! :-P

Silver Crusade RPG Superstar 2014 Top 16

I've got a half-orc Scarred Witch Doctor/Barbarian mostly statted up. Have to pick equipment and spells, then I'll post him.

Silver Crusade RPG Superstar 2014 Top 16

Baruk Taladro wrote:

ok so this is my character still working on his background and traits but i have a question is i take Adopted will that allow me to take

** spoiler omitted **

if not its cool just wanted to ask

You can't take a racial trait from another race like that as part of Adopted. Adopted lets you choose one of the character traits listed as a "Race Trait", from this page: Race Traits

A lot of people make that mistake.

Silver Crusade RPG Superstar 2014 Top 16

Ooh, then that means I can do a Scarred Witch Doctor! I know I have at least one gestalt build with that as part of it floating around.

Silver Crusade RPG Superstar 2014 Top 16

Dotting. Not sure what I'll play yet, but I'm sure I can come up with something suitably heinous.

Silver Crusade RPG Superstar 2014 Top 16

Are any of you guys Seattle-based? I don't know the area at all, so any suggestions on where we should meet up?

Silver Crusade RPG Superstar 2014 Top 16

Oh wow, yeah it wasn't down that much for me, unless I slept through most of it or something. What time zone are you in?

Silver Crusade RPG Superstar 2014 Top 16

I dunno if anyone else has suggested this build yet, but my favorite sneak attack build is as follows:

Level 1: Oracle of Waves 1, Water Sight revelation (lets you see through all sorts of mist as normal vision)
Levels 2+: Rogue (Sniper)

All you have to do is use all of your oracle spells per day on obscuring mist. You cast it before combat, stand right in the middle of it, and you can shoot every single person ever, getting sneak on every attack. (Very few monsters can see through mist, and not even true seeing can let you see through it.)

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

We should really all try to meet up for lunch one of the days or something... since afternoons are not filled with PFS scenarios, I'm sure we could make that happen. Anyone else up for it?

Silver Crusade *** RPG Superstar 2014 Top 16 aka cartmanbeck

While Andrew is definitely correct, I could also see some merit in this idea. You would only be able to use it if there are less than 6 players at the table, and it would be kinda fun to have one of the pregens following you around between scenarios. Handing Seoni a scroll or wand to use on you as a Fighter could be very useful as well.

Silver Crusade RPG Superstar 2014 Top 16

I personally think that the Skald is a bit more powerful than the bard while still holding much of its versatility. The Alchemist can also be customized to do pretty much anything. Overall I prefer the two of them to the Bard, but I do love me some Bards!

Silver Crusade RPG Superstar 2014 Top 16

6 people marked this as a favorite.

To add to what everyone else is saying... I think it's incredibly presumptuous to say "I want to fix your game for you, how about you just take all my ideas and make them real?"

Also, I don't understand why people want to "fix" Pathfinder. It is Pathfinder, and if you don't like it, use a different system. I personally love it.

Silver Crusade RPG Superstar 2014 Top 16

I doubt they would do that. The unique characters have gotten a lot of love on the forums, and they can probably see from registered characters that people have skewed toward those characters compared to others.

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