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Blackfire Adept

cartmanbeck's page

RPG Superstar 2014 Top 16. Goblin Squad Member. RPG Superstar 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Card Game, Companion, Roleplaying Game Subscriber. FullStarFullStar Pathfinder Society GM. 2,306 posts (2,879 including aliases). 9 reviews. No lists. No wishlists. 18 Pathfinder Society characters. 7 aliases.


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Silver Crusade ** RPG Superstar 2014 Top 16

Ah, wow, yeah I had that totally wrong then. Fair enough.

Silver Crusade ** RPG Superstar 2014 Top 16

Sniggevert wrote:
Imbicatus wrote:
If you don't have the boon, you can't use the section of the book for restricted races. This applies to traits, feats, equipment, and spells.

Close, except this tidbit.

AR wrote:
Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed).

Just because it says in the book that they're available to everyone doesn't mean they're available to everyone in PFS. You must still have a copy of a race boon for Undines before you can use Undine-specific equipment. That's how it's written in additional resources.

Silver Crusade RPG Superstar 2014 Top 16

Orth Maul wrote:

I still down to play. I think I will play a palaten. i need to create a pfs char using those stats right?

You're still sort of missing the point. You can't just "create" a 4th level character in Pathfinder Society. If you want to create your own character, it has to start at 1st level, and you play through lower level scenarios until you level up enough to play a scenario like this one.

If you, instead, would like to play in this scenario now, you'll have to play one of the level 4 pregenerated characters, and you can't change things around on them, you play them as-is. You can then use the credit you earn from playing as the pregen to either start a new personalized character, if you'd like. Most players find the pregens to be a bit lacking in power, so in a "deadly" module like this one, you might find that one of the pregens is lagging behind.

I, personally, would not recommend you start with a higher-level PbP like this one for your first PFS game, I would instead suggest you look on the Recruitment board and find a 1st-level game. Putting your name on DM Kludde's list is a good place to start: DM Kludde Ongoing Recruitment

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

This, along with so many other things, is why I've given Paizo so much of my money for their writing, and why I've made it such a priority to get to be a freelancer for them. If ever there was a company that deserved to have the rights of a human being, I'd say it's Paizo.

Silver Crusade ** RPG Superstar 2014 Top 16

It is not currently legal, no. It might simply be because it's a single feat that has several different options, and they might not have wanted to deal with it. Or it could have been an oversight.

Silver Crusade RPG Superstar 2014 Top 16

Once again, Hawkmoon269 shows incredible devotion to keeping the rest of us as informed about this game as possible. Hats off to you!

Silver Crusade RPG Superstar 2014 Top 16

Azure_Zero wrote:

I don't think you can as your Still wearing the armour.

Armor and Shield Proficiency: Monks are not proficient with any armor or shields.
When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. (And there replacements by extension)

I would know about this since I have a Paladin/Monk, and someone pointed at the Proficiency text which made it clear;
Wear armour, No Flurry (or it's replacements)

See, the two reasons why I think it might actually work in this case are:

1. The "And their replacements" isn't NECESSARILY implied
2. Wild armor melds with your form (you can't see it anymore) but still keeps giving armor bonus. So I'm no longer WEARING the armor, just getting the armor bonus from it.
Wild Armor
Wild Armor wrote:

Armor with this special ability usually appears to be made from magically hardened animal pelt. The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen.

EDIT: Woot! Ninja'd by the GM!

Silver Crusade RPG Superstar 2014 Top 16

Sorry I should have mentioned that I'll also have Feral Combat Training (bite)

Silver Crusade RPG Superstar 2014 Top 16

OK, another question, this time a GM-call type question. My Naga Aspirant has one level of Maneuver Master monk, mostly to get the Flurry of Maneuvers ability. During combat, I'll pretty much always be Wild Shaping into a naga.

Now, the question: If I were to wear armor with the Wild enchantment, which melds into your form when you wild shape and still gives you an armor bonus, would I still be able to use Flurry of Maneuvers? I wouldn't be wearing armor on the outside of his body, and technically Flurry of Blows can't be used when you're wearing armor, but Flurry of Maneuvers doesn't have that restriction in its text. I'm fully okay with losing the Wisdom bonus to AC from my one level of monk, in favor of actual armor bonus that sticks around.

Silver Crusade RPG Superstar 2014 Top 16

Another quick question: Do we choose any traits?

Silver Crusade RPG Superstar 2014 Top 16

I'm thinking I'd like to see what my Nagaji Naga Aspirant Druid would look like at high level (he's a PFS character that will likely never hit that) so I will make a level 14 version of him and post him post-haste *ba-dum-tish*.

Silver Crusade RPG Superstar 2014 Top 16

SUPER DOT. Gotta try this out. I love starting campaigns at super high levels!

As far as the "Race: Any 15 RP" goes, can we CREATE a race using the ARG? I'm not thinking something really insane, but I've always wanted to make a Dworc (half-Dwarf/half-Orc) character. :-D

Silver Crusade RPG Superstar 2014 Top 16

From what I know, Craft checks are going to be used for several different things in S&S, so I wouldn't be surprised to see some items that require Craft checks to acquire, recharge, etc.

Silver Crusade RPG Superstar 2014 Top 16

Neal Litherland wrote:

About a month ago I put together a blog post about "5 Rules Pathfinder Players Keep Forgetting," and it was pretty successful. There were a lot of people who said thanks for giving them reference numbers, and that they'd never even thought about some of the things I mentioned. There were a lot of people though who claimed that Aid Another had no place on the list, because it was useless. According to these people a +2 was a waste of time, and it was better off forgotten.

I was baffled by how people could honestly say it's a better idea to swing knowing you need a 20 to hit, than to pitch in as a group and help out the character who has a fighting chance of actually ending the fight. So I decided to do a little digging and create a guide for making Aid Another as powerful as possible.

These are the results. A +10 to attack or AC, anyone?

I've actually got a current PFS-legal character (level 6) who can spend a Swift action to give an ally a +10 Dodge bonus to AC, and his mount can spend a Move action to give an ADDITIONAL +5 Dodge bonus to AC, for a +15, and still get his entire full attack action in a round.

Aid another is amazing. Period.

Silver Crusade RPG Superstar 2014 Top 16

This is a really great idea. I would LOVE to see Poog as a character and some Zarongels to go with him!

Silver Crusade RPG Superstar 2014 Top 16

I would think he could work with her, but if she decided to procreate he might give her a stern warning about spreading her "tainted" bloodline....

Silver Crusade RPG Superstar 2014 Top 16

I really don't think the arcanist is going to blow people away, especially at low levels. But I know there are people on these forums who think it's going to completely render both the Wizard and Sorcerer useless. I just don't see it. Maybe at level 20 it will be hands-down better than both of those two, but at early levels it really won't, IMHO.

Silver Crusade RPG Superstar 2014 Top 16

The additional resources list needs a little bit of an update, they forgot to take those off the restricted list when they made the Harrow Handbook legal. I'm sure someone can find you a link to Mike Brock saying they're legal, I don't have the time at the moment to search through his posts....

Silver Crusade RPG Superstar 2014 Top 16

To be honest, a power-gamer is going to find a way to make a crazy combination with any one of these classes, just like all the current classes. You can always find ways of breaking the game.

As far as ones that the AVERAGE gamer will scare their GM with? I don't know. Perhaps the Brawler, since switching out feats willy-nilly can definitely make for some strong combinations.

Silver Crusade RPG Superstar 2014 Top 16

'Sani wrote:

Since I ended up with a Harrow deck, I also wanted to use it as much as possible. However, I chose the Cartomancer for play. I had absolutely no spells or abilities at level 1 that required me to have a deck on hand. I couldn't even throw cards yet!

However, I brought the deck to the game, and while I had no mechanical reason for pulling cards, I started pulling cards anyway. Then using those cards and their meaning from the booklet to 'read' the furture to my party.

After the mission briefing, pulling cards and telling the party how our mission would go.
Climbing a mountain and pulling a card, then warning the party of an avalanche (our trail was later blocked by an avalanche).
Finding a cave and pulling a card, then saying we should keep going and not enter. Party diagreed and entered. (turns out there were monsters inside).
Pulling a card and declairing a trap up ahead (there was an ambushing monster ahead).

By the time we were near the end of the adventure, most of the party took my card reading into consideration before making descisions, and at least one party member trusted them completely, insisting on doing what the cards said because they were never wrong.

So the deck became a major part of the scenario, and kept my character actively involved with the party at all times. So much so it wasn't until two days later that my husband, who was a part of the party, realized that my witch hadn't actually mechnaically contributed to the schenario at all (in a six person party with a gunslinger,a barbarian, and a low initiative modifier, everything was dead before my turn).

Even though some classes may not have a mechanical RAW reason for having the physical Harrow Deck at the table, that doesn't mean you can't use them for delicious Roleplaying flavor! The cards can be used as a prop that enhances the experience of yourself and anyone at the table with you. This possibly isn't as desireable to the OP as using them for the rules reasons you'd be required to have them at the table...

I'm doing a similar thing in a non-PFS PbP game right now. I roll 1d54 and have a table that I use to determine which card has been pulled, and give advice often during adventuring based on what the card says. I think the other players really enjoy it.

Silver Crusade RPG Superstar 2014 Top 16

CalebTGordan wrote:

I apologize if this isn't in the correct place for this question.

I was working on a couple of projects that involved material from the Player Companion line and decided to make sure that should they be printed by a third party publisher everything was okay as long as I referenced the sources correctly. This would, of course, include proper referencing in the section 15.

When I looked up the Compatibility License though I noticed that there was a very specific list under Exhibit B: List of Products which May Be Referenced.

Am I not allowed to reference material not on Exhibit B? For example, am I not allowed to use or reference material found in the Player Companion: Adventurer's Armory, such as an item that is only found in that book?

Would I need to contact someone and gain special permission for books not included on that list, including other 3PP products?

How would I check to see if a particular product can or cannot be referenced?

From what I understand, you cannot reference anything that is not on that list in any third-party publication. It's one of the biggest headaches I've had when writing for a 3PP, and one of the main reasons that I put a lot of effort into becoming a Paizo freelancer... there's so much more freedom as far as what you can reference and use.

Now, much of the content in the non-reference-able books is still OGL content, so while you can't reference it, you could probably reprint the rules content of it, if you're comfortable with that. If it's an item, I personally would probably do so. If it were an archetype, I would probably just avoid it, come up with your own version of the archetype that is significantly different, and publish that, then reference it in your future publications.


Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

Why "poor fighter"? Fighters are excellent at both attack and defense... this guy focuses PURELY on attack. I think it should be fine.

Silver Crusade RPG Superstar 2014 Top 16

I'm planning to get them all eventually, but I'm starting with the Ranger, Rogue, and Sorcerer decks.

Silver Crusade RPG Superstar 2014 Top 16

Edward Sobel wrote:

Cartmanbeck, just to let you know this is not on Golorian. it is a more steampunk type game. it is Zeitgeist

Zeitgeist Extended Player's Guide

Yeah I just downloaded and opened that, so I need to read through a bit and update her. I suppose I assumed we were playing in golarion because I was under the impression that we were starting out in Wrath of the Righteous, but it seems we're going straight Zeitgeist, is that correct?

Silver Crusade RPG Superstar 2014 Top 16

Dotting in here, I've got the character built but need to make a profile for her, should have her up by the end of the day.

Silver Crusade RPG Superstar 2014 Top 16

One more quick question: How do favored class bonuses work? Should we choose a single favored class of the two and gain the favored class bonus for that one, or do we actually get BOTH classes as our favored classes, and bonuses from each/

Silver Crusade RPG Superstar 2014 Top 16

Looking at the first post, I don't see any restrictions on class combinations, so I am thinking of going White-haired Witch/Magus. Is there any restriction on having two arcane casting classes (assuming you keep track of the spells and such separately?)

Silver Crusade RPG Superstar 2014 Top 16

Dotting. I'd really be interested in playing in a gestalt game, is your Razor Coast/Zeitgeist game going to be gestalt as well?

Silver Crusade RPG Superstar 2014 Top 16

Added myself to several possible games, halfling Cavalier 4/Fighter 4

Silver Crusade RPG Superstar 2014 Top 16

Zoltán Mészáros wrote:
cartmanbeck wrote:
Zoltán Mészáros wrote:

What she would really need is her snow leopard... but that would fit into the AP even less than the tiger. If we get a druid class deck I hope we get Droogami in some form.
You may think it fits in less well, but you might be surprised when the cards are in front of you... let's just say that those characters who have specific pets are more likely to see them represented in Skull & Shackles. :-D
Oh! It seems I have to buy S&S whatever happens! :D

Yeah, I imagine that if you look through all the cards in S&S, even if you weren't terribly interested in running through all the S&S scenarios, there are some cards in there that you will want to put into your RotRL deck for those characters to make use of.

Silver Crusade RPG Superstar 2014 Top 16

The Evil Queen wrote:

Yes another mythological monster is gone from my list! Bye Ammmit!

Too bad no Ichneumon... if that creature isn't in this series of AP's then I will never see it... its a egyptian monster from myths, but it didn't show up...

Perfect oppertunity to create the perfect anti-dragon monster...

I actually got to write up the Ammut as my very first Paizo submission, and I'm really eager to see how the final version turned out. :-D

Silver Crusade RPG Superstar 2014 Top 16

Zoltán Mészáros wrote:
Jorsalheim wrote:

As I have no way to participate in OP I'll have to see if I got room to run three different groups at home. One S&S, One RotR and probably one with the OP scenarios.

I've had the RotR just laying out on my desk the last couple of months (half year) for me to sneak in a play whenever I've had the time. Three different groups needs a little more space...

Reptilian wrote:
Who knows, maybe we'll get a sabertooth shark :P

That will be the Sabertooth Tiger Shark?

What she would really need is her snow leopard... but that would fit into the AP even less than the tiger. If we get a druid class deck I hope we get Droogami in some form.

You may think it fits in less well, but you might be surprised when the cards are in front of you... let's just say that those characters who have specific pets are more likely to see them represented in Skull & Shackles. :-D

Silver Crusade RPG Superstar 2014 Top 16

I Didnt know that rule wrote:

sorry had problem posting under other account

nocluerogue wrote:

ok this is my first post, (ok second same one different place) I have always tried to be more of the spirit than the letter, but I do have a question or 2

1, can you combine combat manoeuvre with a 5' step and if not why not
2, using the combat manoeuvre guide lines you can attach a skill, lets say acrobatics, to a manoeuver. the prime example of this is tumbling. but in conjunction with the above question. take the following scenario

you have a character with acrobatics and you wish to use the 5' step as the initiator to a combat manoeuvre, under acrobatics (reading sort of between the lines) I could perform this kind of manoeuvre at half my movement rate, I don't want to go in to figures as I think this will just cloud the issue. and I know under the 5' rule the guide is you cant move more than 5' but by combining combat manoeuver with the 5' step, have I not now increased this (without increasing the difficulty by 10) to half my movement rate?

again sorry if this is in the wrong place

ok thank you for you responses,

the Kruk of the idea is this, this is taken from the book.
Performing a Combat Maneuver: When performing a combat maneuver, you must use an action appropriate to the maneuver you are attempting to perform. While many combat maneuvers can be performed as part of an attack action, full-attack action, or attack of opportunity, others require a specific action.

the pertinent sentence being "When performing a combat maneuver, you must use an action appropriate to the maneuver you are attempting to perform."

action - 5' step, initiator of combat maneuver
maneuver - acrobatic/tumbling

result = being able to move more than 5' with a 5' step

no don't have a move action left as have done a move action equivalent and no attack left as already attacked and tripped opponent.

by using acrobatics in conjunction with the 5' step as a combat maneuver I can now move half my movement rate on a...

I think you're confused about what a "Combat Maneuver" is. In Pathfinder, it's a very specific set of actions that you can use, which includes Grapple, Trip, Reposition, Bull Rush, Dirty Trick, Disarm, Drag, Overrun, Steal, and Sunder. These are Combat Maneuvers. You can't just make up a new one (in your case, trying to move more than 5' for free).

As far as the 5' step part goes, one important key point about 5' steps... you cannot take a movement action during the same turn that you took a 5' step. In other words, taking a 5' step means you can't move again that turn. You can do other actions that require a Move action (such as standing up from prone, or pulling out a scroll) but you can't actually MOVE again once you've used your 5' step, unless you have some special power that allows it.

I hope that answers your questions.

Silver Crusade RPG Superstar 2014 Top 16

@Jorsalheim: I feel you on being excited to play with some of the new characters. I'll probably start my S&S at home play with the Swashbuckler, Alchemist, Witch, and Warpriest. Then once I run them through one time, I might switch out the Swashbuckler for Ranzak and try a few of my class deck characters in place of some of those others. Either way, I'm sure I'm going to be playing a LOT of scenarios between my own play at home and my organizing the OP scenarios at my local game store.

Silver Crusade RPG Superstar 2014 Top 16

Well, technically the card game's new organized play program IS part of the overall Pathfinder Society, insofar as it will be run by venture officers and there will be small awards for PFS characters earned by playing the card game organized play.

Paizo's staff is very busy at the moment getting ready for Gencon, so it's not super easy to get answers at the moment, but I've been told that if you want to run the card game's organized play, contact your local venture officer, or if you don't have one, email Mike Brock, and say that you are interested in doing so. Make sure that you have a location set up for it (they're starting the program at local game stores first, and then releasing the OP scenarios for purchase as small bundles of PDFs later).

Silver Crusade RPG Superstar 2014 Top 16

bbangerter wrote:
strayshift wrote:

Heroic Echo (Su): At 3rd level, when you receive a morale bonus from any spell, spell-like ability, or magic item, including those you cast on yourself, that bonus increases by +1. At 9th level, this ability also applies to competence bonuses.

It isn't a typeless bonus, it is an increase to a bonus that is typed.

strayshift wrote:

If you receive a morale effect (or a competence effect at 9th level) that affects an area or multiple targets, as an immediate action you can share your increased bonus with all other recipients. This increase to other participants lasts a number of rounds equal to your Charisma bonus.

Given you are sharing your bonus (of whatever type it was, morale or competence), then the sharing is also of that type.

End result, they don't stack.
1) Because they are from the same source (heroic echo).
2) They are the same type (and are not dodge).

Oh man, you're totally right! You're sharing your own increased bonus!

Ignore everything I wrote! ACK!

Silver Crusade RPG Superstar 2014 Top 16

I mean, it's an untyped INCREASE to a bonus type, so yes, those would actually stack and increase the morale bonuses by even more. Here's how I interpret the situation:

Bard casts Heroism, +2 morale bonus on attack rolls, saves, and skill checks for himself and the two Sorcerers.

Sorcerer A starts with a +3 morale bonus on attack rolls, saves, and skill checks for himself thanks to his Heroic Echo ability. So does Sorcerer B.

Sorcerer A, as an immediate action, decides to share his Heroic Echo with his teammates, including the bard and Sorcerer B. Now the Bard is getting a +3 morale bonus on attack rolls, saves, and skill checks, and Sorcerer B is getting a +4 to all these things.

Sorcerer B, as an immediate action, decides to share HIS Heroic Echo with his teammates, including the bard and Sorcerer A. Now the Bard is getting a +4 to, Sorcerer A is getting a +4, and Sorcerer B still has his +4. You end up with a net +2 increase to the morale bonuses of the entire party. If you had a third Sorcerer, you'd have a net +3 increase, and so on.

Silver Crusade ** RPG Superstar 2014 Top 16

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Justin Riddler wrote:
John Compton wrote:
Paz wrote:
So are unused triple race boons now only good for lining the cat litter box?

I had wondered the same thing upon learning that aasimar, tieflings, and tengu would be "always available," and that query led to the creation of the Xenophobia boon ("sacrifice" a race boon to Xenophobia to gain favored enemy against one of that creature's subtypes). I'm very open to creating another boon that provides additional uses for devalued race boons.


Bonus on social interactions with those races. Or a benefit when adventuring with someone of that race, such as raising aid another bonus to +3 when assisting a character of that race.

I like the idea of a benefit when adventuring with someone of that race. There's a lot you could do with this.

Silver Crusade ** RPG Superstar 2014 Top 16

1 person marked this as a favorite.

I gotta say, I'm happy with all the changes. I feel that I've made enough characters with aasimar and tiefling boons, and look forward to attacking the nagaji, kitsune, and wayang more thoroughly! (I'm a little irked that I JUST traded for a wayang boon a couple weeks ago, but c'est la vie!)

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.
The_Napier wrote:

(aka I know Vic promised blog posts soon but I've got overexcited)

most of this is hopefully right, unless I've misinterpreted some stuff...

S&S is introducing ships.

These are special cards, in the manner of the Runeforged Weapons in RotR, in that the adventuring party retains them for use in multiple scenarios without keeping them in an individual character's deck.

The party can have multiple ships, which they mark off on a special fleet card. They can be acquired either by beating them in combat or (I think) as a scenario/adventure reward. The party choose which ship they are using at the beginning of each scenario, as they all have different powers.

Most - not all - S&S scenarios involve ships.

If a character is not alone at a location, when they move to another, they can take other characters from the location they're leaving along with them (as long as they want to go!) 'on the ship'

If a character fails a check against an enemy ship, the party's ship takes structural damage equal to the amount failed by. The party can discard a total number of cards equal to the damage in order to avoid it, otherwise the ship gets wrecked, meaning it gets flipped over. When a ship is wrecked, the party loses the 'transport' ability detailed above and loses the ship's special power, plus, any further damage leads to cards being discarded off the blessings deck. Wrecked ships can be repaired with a craft check at the beginning of each player's turn.

Ships carry plunder - random boons from the box, in a type as determined by a die roll. (I think) the ship starts the scenario with a plunder card underneath it, and another is added whenever an enemy ship is beaten in combat. At the end of the scenario, the plunder cards are added to the player card pool for sorting out decks. Plunder is also lost while the ship is wrecked, (possibly) at a rate of one card per turn.

How did I do? If anything's wrong, I'll edit, or even delete, this. Don't want to risk misleading anyone before...

I can tell you that this is exactly how ships were explained to me by Tanis at Origins, so I think you're spot-on with how ships will work. (The ships mechanic hasn't changed much from the playtest, either).

Silver Crusade ** RPG Superstar 2014 Top 16

I have done it (at the request of the organizer, not because I just didn't read what I was supposed to), but I really hate doing it, because I know it ends up as not a good experience for the players 9 times out of 10. My advice? Don't be the guy who ends up having to run something cold. It sucks.

Silver Crusade RPG Superstar 2014 Top 16

You can most certainly use boons on your PbP character.

Silver Crusade RPG Superstar 2014 Top 16

I'm in with my level 2 Arcanist, I'll get her stats posted to her profile later today and give you the details then! :-D

Silver Crusade RPG Superstar 2014 Top 16

I'm thinking they'll probably change Sneak Attack into something very different. But who knows? I'm excited to see, either way!

Silver Crusade RPG Superstar 2014 Top 16

I'm working on a writeup of a human hunter (from the ACG), which I will submit for your approval later tonight after my wife and I get back from our Beach vacation :)

How many levels of hellknight will we be required to take? As long as it's four or less then Boon Companion can keep my companion at full effective level. Edit: NM I found the two level requirement. Perfect!

Silver Crusade RPG Superstar 2014 Top 16

Quick query: Are characters made with Advanced Class Guide playtest classes available? I've got an idea for a Hunter that I'd really like to try out. I am more than willing to adjust the character once the final version of the class is published.

Silver Crusade RPG Superstar 2014 Top 16

Dotting, I'll get one of my many character concepts written up into a full build at the start of the week. My time zone is US Eastern (GMT -4).

Edit: I'm also very intersted in getting PFS credit for this. Will you be doing so?

Silver Crusade RPG Superstar 2014 Top 16

Akerlof wrote:

Couple comments on the Magus idea:

You'll only get full value from Outflank if you're holding a charge. This means you'll also very likely be one handing your weapon because you Spell Combatted the previous round and had to one hand it, but whiffed. If you aren't holding a charge, you can forego the AoO and cast normally to deliver the free attack via Spellstrike while two handing your weapon, but you only get 1 attack and will probably have to explain the mechanics to your GM. Also, you're not getting Outflank until level 6 and are kind of feat starved to begin with.

Str Kensai do obscene amounts of damage, but they are exceptionally squishy. If you do go with a Str Kensai, make sure your wife's character is very sturdy because you'll want her to go in a round before you to distract everything while you cast defensive buffs, then move in to attack on the second round.

Butterfly's Sting suggestions in general:

Normally I'd say to go with the Naginata, but if you're using Outflank, you might not want to go with a reach weapon because it can be harder to keep in a flank. Scythe would be my #2 choice.

Damage-wise, weapon damage doesn't matter nearly as much as static bonuses. If you go with a full BAB character, at level 4 you're looking at:
7 (20 Str: 18 + Belt), 6 (-2/+6 Power Attack) 1 (+1 Weapon) = 14*4 = 56 at minimum from static bonuses. Add 4 to that if you take a trait or Arcane Strike, 8 if you're a fighter with Weapon Specialization or Barbarian with Rage, 16 for a challenging Cavalier/Samurai or Smiting Paladin, etc.

So you're probably looking at 60+ damage from static bonuses alone, 80+ if you really push it; The average of 14-20 based on weapon dice isn't that much, and even max weapon damage is going to be less than half of what you end up doing. A CR 6 creature has around 70 hit points, so it's going to be dead whatever the damage dice are. Pick a weapon for x4 crit and whatever other features you want, don't sweat the damage dice.

Classes: Paladin, Cavalier and...

I'm not really following your logic... why do you need to be holding a charge to make the most of this as a Magus? The next character to hit that enemy gets an auto-crit... as long as your allies don't attack the same ally before your magus does, you're fine. You'd just have to have your characters, in-game, explain their tactics to the other players. "If I yell 'Joren, he's distracted', then don't hit him until Joren does." Then the other players just delay their actions until after the magus. Seems simple enough to me.

Silver Crusade RPG Superstar 2014 Top 16

I would also be very interested in a Mummy's Mask game, if someone were to run it.

Silver Crusade RPG Superstar 2014 Top 16

You MIGHT consider dropping the familiar, or else giving up her 1st-level hex for the familiar and then starting hexes at 2nd level, just because the bonus granted by a familiar can be fairly significant.

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