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Just a quick look at your character sheet, but Aspu isn't in the Core Rulebook, so I don't think she can worship her in Core. Or am I wrong there?
Whoops, you're right, Lore Warden switches out Bravery. Oh well, a few less skill points, no big deal to drop Lore Warden from the build. :)
I'll be creating a human Paladin to begin my Core career. I'd love to join up with you on this one.
@Cade: The Core Campaign was just announced, and what it essentially means is that you create characters using only rules from the Core Rulebook. It essentially lets those of us who have been playing PFS for a long time replay many scenarios, and makes it easier for new players and new GMs to get started without having to know rules from 500 different books.
So no, unfortunately, a wayang cavalier would definitely not be Core. If you'd like to read up on it, here's the relevant blog post:
EDIT: Cade seems to have deleted his/her post. Oh well. :)
Ok building on the idea that someone had up-thread, I've come up with a build for a Carnivalist Rogue with a Mauler familiar that I think will kick some serious butt.
Level 1: Human Carnivalist Rogue 1, Mauler familiar (Peacock), Feats: Weapon Focus (Boarding Pike), Dodge
I imagine this guy as a jovial bard-type pirate who is quick to anger, and his peacock would be both beautiful and deadly. Its battle form would allow it to fly over enemies' heads to flank with the rogue, then deal sneak damage with both its talons.
At 8th level, with an Earth Breaker, the rogue would be dealing 2d6 + 1.5x Str + 3 (Power Attack) + 5d6 sneak (with a use of arcane pool) and his peacock familiar would be dealing 1d4 + 1 + 2 (Power Attack) + 4d6 sneak with each of two talons, plus any enhancement bonuses to Strength that you've purchased of course. They'd also both be able to charge through rough terrain and ally's squares thanks to Dragon Style. Not too shabby!
I hate to use a feat on Boon Companion instead of another Combat feat that they can share, but in order to keep increasing the familiar's Strength, I don't see another option. The other downside here is that the peacock familiar starts with a relatively low Strength... the Wallaby or Goat or something like that might be a better choice, but I do like the idea of the peacock flying over the enemy's head to flank. Any other suggestions on how to optimize this further?
I've already got my character concept (and that of my buddy) planned out, so I'd like to see if the dice will allow me to play him effectively at all.
Can you roll for both of us? (Cartmanbeck and my friend jooker) Have at it, dice!!
I'm working on a pair of submissions right now. My two options are a Warpriest/Ninja who uses flurry of stars, and a Wizard/XX who focuses almost exclusively on his familiar (lots of stuff from the Familiar Folio).
Given that, if I took a class for my combination that grants an animal companion, like the Hunter, could I combine the familiar and the animal companion into a single creature somehow? I'm sure I could write up some rules for it that would be fun and not OP. :)
Subscribers get their PDFs as soon as their physical copy ships, and those have started shipping out earlier this week. I got my copy, and am super happy with what's in the book. I think I'll have to finally write up a concept I've been rattling around in my brain for a while... a caster-familiar pair, but with the familiar having all the character... in fact the caster would be totally mute. :)
The dice order has been put in and paid for! I'll let you guys know when I have an estimate on when the dice will arrive, and at that point I'll ask for your PayPal payments for the dice. Exciting!
Those who did NOT put in an order yet and might still be interested, after I distribute the dice to all the people who ordered, I'll let you all know if there are extras!
LOL @ Ron
Myfly and I are working on putting the order together for final submission. Since we're across the earth from each other it's going a bit slowly, and Myfly just had a major life event as well (I'll let him tell the world if he wishes). So, I'm hoping to have the order all put in next week.
To get URLs to work on this forum, you need to structure them as follows:
[url=<PUT URL HERE AND END BRACKETS> <PUT TEXT TO DISPLAY HERE>[/url]
And if a powerful armor is a desperate bid to try to make someone play as Seelah... it still won't work on me. I'm just not a fan of her powers at all.
E-mail me at email@example.com with your name and full mailing address. You're squeezing in at the last moment. No more orders after this! :)
Only missing replies from two people, both of which said on the sheet that they only wanted one dice, so I'm going ahead with the order. I still need full mailing addresses from these three people:
The total number of dice that people have requested (including myself and Myfly) comes to 47, so we'll likely be ordering 50 of them. The price to have them made will be $200 USD plus shipping to me, so please make sure to Paypal me the amount owed when it comes time, as this is a significant cost to eat upfront. I'm super excited to make this happen, though!
Alright guys, we're ALMOST ready to put in the order. I'm waiting on e-mail responses from four people:
Can the four of you e-mail me at firstname.lastname@example.org with your full shipping addresses and how many of the dice you're ordering? As soon as I hear back from these four, we'll be putting in the order, and once I receive the dice, I'll ask people to Paypal me the amount owed before I ship to them.
DM Kludde wrote:
I've got several characters that I would love to run through this, so if you make it down to my name, I'd be happy to play. I'm currently on the "inactive" tab of the spreadsheet because I was in so many games for PbP gameday, but now a lot of those have finished up.
Sweet. I'm quite proud of this one... I felt there was a niche that needed filling in the form of a 9th-level extract-based caster. I hope that others will find it unique enough to stand on its own compared to the Wizard and the Alchemist. Please let me know what you think of this class here in the discussion!
EDIT: Oh, and before anyone else points it out, the wording of the class uses "she" and "her" throughout, but the image is that of a male. Sometimes the artist and the author just don't mesh on that stuff, and I apologize. We could always say that the Apothecary is the SECOND transgender "iconic" character to appear on paizo.com. :-D
Update on the orders... we now have 24 people interested, with five of those wanting multiple dice. I think we'll keep the orders going until Friday, January 2nd at midnight Eastern time.
We're still looking at $8 per dice, guys, so fill out the form if you want one!
Lord Mhoram wrote:
I was thinking that fireball was max 15d6, and that Intensifed would increase it to 20. But you're right, a max of 15d6 isn't nearly as strong. I will have to playtest these mini-prestige classes a bit in the near future.
I'd say this would become really powerful if you could spend the money on a wand of greater invisibility, as you could deal double sneak damage to a clustered group of enemies all at once. However, I think you might be running into the issue of sneak attack only applying once per attack... the example of that is something like scorching ray for an Arcane Trickster... the sneak dice only applies to one of the rays fired with the spell. Therefore, I think most GMs would rule that the sneak damage only applies to the main target of the bomb, not the splashed creatures.
I'm looking over the classes, and I worry that they might be a bit too strong. The Arcane Dabbler really seems too strong to me. You get to cast as a 6th level Sorcerer by taking 3 levels of this class, and all of your spells are Intensified, and you treat your caster level as your character level! That means you can cast fireball spells with 20d6 damage with a 3-level dip!
I like the Metamagister... the idea of Meta Slots is pretty cool. The only worry I have is that it's adding a bunch of extra spells per day, when you're also getting increased spells per day in your base spellcasting class.
Runner is pretty cool, though Swiftblade might be a bit too strong... it's essentially giving you Pounce but you don't even need to be charging... it's more like Ride-by Attack with a full attack action.
Overall, I enjoy these classes, but I'd have trouble letting my players use them without some adjudication at least.
I am so in for this. I'm always up for more content for the PACG. I think we could make our own quarterly fanzine though, and not have to follow the theme of Wayfinder each time, especially since we only have cards available so far to use from RotRL and SnS. There's a lot that could be done in a custom Adventure Path.
Yeah I'm actually a big fan of teamwork feats, but I have trouble finding room for them in many builds. I could see many of them being useful to this pair, such as:
The problem comes in with trying to fit them into the Little Guy's feat slots. He'll be much more feat-starved than the Big Guy.
Perhaps I should consider giving my Titan Fighter a few levels of Cavalier so that I can grant Teamwork feats to the Little Guy? Let's see... one level of Luring Cavalier will give my Tactician once per day, and then I'd have to probably use a few feats on Practiced Tactician
Ok, so after getting my subscription PDF of Giant Hunter's Handbook, I'm thinking of prepping the ultimate pair of characters for me and my buddy to use in GiantSlayer when it comes out. I'll spoiler all the specific stuff I want to use at the bottom of the post so that those of you who haven't gotten the book yet can see what I'm talking about.
I'm thinking a Groot-Rocket type pair of characters, one who is huge, hulking, and uses giant-sized weapons, and the other who is tiny, dodge-y, and uses sneak dice and such. Here are my thoughts:
Human, max out Str and Con, dump Cha and Wis
Level 1: Titan Fighter 1 - Gain Giant Weapon Wielder and use a Large greatsword
Level 2: Oracle - Gain the Rock Throwing revelation. This is partially for theme and partially to give him a good ranged option to draw giants close
Levels 3-X: Titan Fighter, take all the feats to increase damage and accuracy with his big 'ol sword.
Wayang (for Small size and no penalty to Strength), max out Dex and focus on Int and Cha
My plan for this build is to focus on coating a melee weapon with a splash weapon in concert with sneak attack by climbing the Big Guy and using the new Hide Behind Creatures ability for the Stealth skill. I could then move from the Big Guy to another giant-type creature with a Climb check, thanks to Limb-Climber. Adding the alchemical splash weapons to attacks will let me spoil the regeneration abilities of some giants as well.
Level 1: Vivisectionist/Grenadier Alchemist 1 - Add Int mod to splash weapon damage, focus mostly on using the splash weapons at range for this level, use sneak attack with melee weapons when flanking. These two levels of Alchemist will also give me a few uses of reduce person per day, adding to my AC and letting me use many of the Vexing Dodger abilities on creatures as small as Medium size. Also gives me a few uses of Mutagen for increasing Dex even more.
Level 2: Alchemist 2 - Coat a melee weapon with an alchemical splash weapon. Now I get to add sneak attack dice AND the alchemical weapon to the damage of the melee weapon.
Level 3-X: Vexing Dodger Rogue - Gain more sneak dice, and gain the ability to climb the Big Guy and use him to hide until he gets into melee with a giant. Then I jump across, getting Sneak dice. Once I get Underfoot Trickster at 6th character level, I can also make the creature blinded for a round or more as a Swift action, letting me get sneak with subsequent attacks the same round.
Hide Behind Creatures (Stealth):
Large bodies that break your opponent’s line of sight can be just as useful as a dark shadow for hiding your position. Special: Normally the soft cover provided by other creatures is not sufficient to allow you to attempt a Stealth check. Soft cover provided by creatures at least one size category larger than you does allow you to attempt Stealth checks against other creatures not already aware of your presence at a –10 penalty. If the creature providing the cover knows which square you occupy and is trying to
avoid concealing you, this penalty increases to –20.
You can also hide from a creature by staying under its own body if it is at least two size categories larger than you and you are in its space. Such attempts also take a –10 penalty, which increases to a –20 penalty if the creature is aware you are in the area. If the creature moves away from you, you are automatically revealed, unless you have
readied an action to move with it.
Vexing Dodger ability, LImb-Climber:
Limb-Climber (Ex): When adjacent to or in the space of a corporeal creature at least one size category larger than herself, a vexing dodger can climb that creature’s body with a successful Climb check against a DC equal to the target creature’s CMD. Although the vexing dodger is holding on to the creature, this action isn’t a grapple; it doesn’t provoke attacks of opportunity from the creature, and neither the vexing dodger nor the creature she climbs gains the grappled condition. While the vexing dodger is on the climbed creature, the creature takes a penalty on attack rolls against the vexing dodger equal to the number of sneak attack dice the dodger possesses. This ability replaces trapfinding.
Vexing Dodger ability, Underfoot Trickster:
Underfoot Trickster (Ex): At 4th level, a vexing dodger can move through the space of a creature two size categories larger than herself without needing to attempt an Acrobatics check. She would still need to succeed at Acrobatics checks to avoid attacks of opportunity provoked by leaving a threatened space; this ability covers only the ability to move. Additionally, whenever the vexing dodger hits a larger foe with a melee sneak attack, she can choose to forgo the sneak attack bonus damage and instead attempt make a dirty trick combat maneuver as a swift action. This ability replaces uncanny dodge.
Ok, so does anyone have any other suggestions on making this combination of fighters work? Teamwork feats are obvious choices, if I can afford to use the feat slots on the Little Guy.
Just to update people with the current stats...
I'm currently showing 19 people interested in getting at least one Plunder Die, with five of those interested in getting more than 1. I think that will solidly put us into the range of ordering 30 dice. If we make it to 40, we'll actually order 50, because the price per die comes down by $1 each, making the total price of the order exactly the same for 40 or 50 dice.
If you're interested in getting one of these awesome dice for $8, please fill out the form!