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Blackfire Adept

cartmanbeck's page

RPG Superstar 2014 Top 16. Goblin Squad Member. RPG Superstar 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Card Game, Companion, Roleplaying Game Subscriber. FullStarFullStarFullStar ACG Venture-Lieutenant, Maryland—Silver Spring. 2,718 posts (5,351 including aliases). 9 reviews. No lists. 2 wishlists. 29 Pathfinder Society characters. 14 aliases.


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Silver Crusade RPG Superstar 2014 Top 16

Let's see... where is everyone located? I'm in Maryland, USA. I'm a recently-minted Card Game Venture Lieutenant... and my wife and I just got our offer accepted on a new house! :)

Silver Crusade RPG Superstar 2014 Top 16

Auriferous wrote:

And here I am, another paladin also keen to play.

I too have GMed and played and/or GMed this scenario a lot, probably close on a dozen times now.

Just a quick look at your character sheet, but Aspu isn't in the Core Rulebook, so I don't think she can worship her in Core. Or am I wrong there?

Silver Crusade RPG Superstar 2014 Top 16

LoneKnave wrote:
cartmanbeck wrote:


Level 3: Eldritch Guardian/Lore Warden Fighter 1, Feat: Power Attack, Retrain Weapon Focus (Boarding Pike->Earth Breaker?)
Eldritch guardian and Lore Warden don't stack, sadly.

Whoops, you're right, Lore Warden switches out Bravery. Oh well, a few less skill points, no big deal to drop Lore Warden from the build. :)

Silver Crusade RPG Superstar 2014 Top 16

I'll be creating a human Paladin to begin my Core career. I'd love to join up with you on this one.

@Cade: The Core Campaign was just announced, and what it essentially means is that you create characters using only rules from the Core Rulebook. It essentially lets those of us who have been playing PFS for a long time replay many scenarios, and makes it easier for new players and new GMs to get started without having to know rules from 500 different books.

So no, unfortunately, a wayang cavalier would definitely not be Core. If you'd like to read up on it, here's the relevant blog post:
Core Campaign Announcement

EDIT: Cade seems to have deleted his/her post. Oh well. :)

Silver Crusade RPG Superstar 2014 Top 16

Ok building on the idea that someone had up-thread, I've come up with a build for a Carnivalist Rogue with a Mauler familiar that I think will kick some serious butt.

Level 1: Human Carnivalist Rogue 1, Mauler familiar (Peacock), Feats: Weapon Focus (Boarding Pike), Dodge
Level 2: Rogue 2, Sneak +1d6
Level 3: Eldritch Guardian/Lore Warden Fighter 1, Feat: Power Attack, Retrain Weapon Focus (Boarding Pike->Earth Breaker?)
Level 4: Fighter 2, Share Training
Level 5: Snakebite Striker Brawler 1, Sneak Attack +2d6, Improved Unarmed Strike, Feat: Boon Companion
Level 6: Greensting Slayer Magus 1, Arcane pool sneak 1d6
Level 7: Inner Sea Pirate 1, Sneak Attack +3d6, Feat: Dragon Style
Level 8: Sleepless Detective 1, Sneak Attack +4d6
Levels 9-X: Rogue

I imagine this guy as a jovial bard-type pirate who is quick to anger, and his peacock would be both beautiful and deadly. Its battle form would allow it to fly over enemies' heads to flank with the rogue, then deal sneak damage with both its talons.

At 8th level, with an Earth Breaker, the rogue would be dealing 2d6 + 1.5x Str + 3 (Power Attack) + 5d6 sneak (with a use of arcane pool) and his peacock familiar would be dealing 1d4 + 1 + 2 (Power Attack) + 4d6 sneak with each of two talons, plus any enhancement bonuses to Strength that you've purchased of course. They'd also both be able to charge through rough terrain and ally's squares thanks to Dragon Style. Not too shabby!

I hate to use a feat on Boon Companion instead of another Combat feat that they can share, but in order to keep increasing the familiar's Strength, I don't see another option. The other downside here is that the peacock familiar starts with a relatively low Strength... the Wallaby or Goat or something like that might be a better choice, but I do like the idea of the peacock flying over the enemy's head to flank. Any other suggestions on how to optimize this further?

Silver Crusade RPG Superstar 2014 Top 16

I've already got my character concept (and that of my buddy) planned out, so I'd like to see if the dice will allow me to play him effectively at all.
We're planning to pair a Titan Fighter with a Vexing Dodger Rogue.

Can you roll for both of us? (Cartmanbeck and my friend jooker) Have at it, dice!!

Silver Crusade RPG Superstar 2014 Top 16

Jedoric wrote:

This sound like a really fun game. Would you be willing to ignore the alignment requirement for bards to allow an bard/paladin combo?

Choir boys with swords.

Bards in Pathfinder have no alignment requirement.

Silver Crusade *** RPG Superstar 2014 Top 16 aka cartmanbeck

I think I'm going to have to try a Paladin... I don't think I've EVER played one. LOL

Silver Crusade RPG Superstar 2014 Top 16

I'm working on a pair of submissions right now. My two options are a Warpriest/Ninja who uses flurry of stars, and a Wizard/XX who focuses almost exclusively on his familiar (lots of stuff from the Familiar Folio).

Given that, if I took a class for my combination that grants an animal companion, like the Hunter, could I combine the familiar and the animal companion into a single creature somehow? I'm sure I could write up some rules for it that would be fun and not OP. :)

Silver Crusade RPG Superstar 2014 Top 16

My issue with this is that Improved Familiar requires an arcane caster level... which you won't have, will you?

Silver Crusade RPG Superstar 2014 Top 16

Subscribers get their PDFs as soon as their physical copy ships, and those have started shipping out earlier this week. I got my copy, and am super happy with what's in the book. I think I'll have to finally write up a concept I've been rattling around in my brain for a while... a caster-familiar pair, but with the familiar having all the character... in fact the caster would be totally mute. :)

Silver Crusade RPG Superstar 2014 Top 16

Kludde is like one of the best PBP GMs ever. Plus he's a really nice guy in person... he randomly showed up at one of our in-person PFS games a few months ago and was really cool. Hooray for Kludde!!

Silver Crusade RPG Superstar 2014 Top 16

The dice order has been put in and paid for! I'll let you guys know when I have an estimate on when the dice will arrive, and at that point I'll ask for your PayPal payments for the dice. Exciting!

Those who did NOT put in an order yet and might still be interested, after I distribute the dice to all the people who ordered, I'll let you all know if there are extras!

Silver Crusade RPG Superstar 2014 Top 16

LOL @ Ron

Myfly and I are working on putting the order together for final submission. Since we're across the earth from each other it's going a bit slowly, and Myfly just had a major life event as well (I'll let him tell the world if he wishes). So, I'm hoping to have the order all put in next week.

Silver Crusade RPG Superstar 2014 Top 16

Has it been discussed yet what is required to get a GM badge? How many slots need to be run as a PFS GM? Should I order a banquet ticket now to make sure I have a spot?

Silver Crusade RPG Superstar 2014 Top 16

MightyJim wrote:

I was slightly torn over whether to put this in the homebrew thread or the general, but I think the basic question is of interest to players generally.

Last week we saw spoilers for some of the new cards which are going to come with the iconic miniatures ( http://paizo.com/paizo/blog/v5748dyo5lgw7?I-Got-Some-Cards-Wanna-See-Em#dis cuss ) [why can't I get links to work on this forum??]

the one which really caught my eye was the Paladin's Helm. For Seelah, it's a basic armour, which she can reveal to reduce damage by 2. That's any damage, not just combat damage, and it's reveal, not recharge or discard.

This has got me wondering about the power level of these cards. I can't think of another armour in runelords with equal power, all the way up to level 6. Even if you don't have the Paladin trait, it's about a level 4 card. The only drawback I can see is that it doesn't have the "bury to cancel all damage" power.

I feel like if I created a custom card with a comparable power-level, I'd be laughed off the forums. What do people think are the key things to balance with these cards? - do people think they feel overpowered? (incidentally, I don't think Droogami, the Tankard, or the Headdress we saw a while ago are nearly so powerful)
Is this just a desperate bid to try to convince someone to play as a Paladin?

To get URLs to work on this forum, you need to structure them as follows:

[url=<PUT URL HERE AND END BRACKETS> <PUT TEXT TO DISPLAY HERE>[/url]

And if a powerful armor is a desperate bid to try to make someone play as Seelah... it still won't work on me. I'm just not a fan of her powers at all.

Silver Crusade RPG Superstar 2014 Top 16

I'm eagerly looking forward to my shipping email... so that I can download my PDF copy... :)

Silver Crusade RPG Superstar 2014 Top 16

Hey Myfly, I'm trying to get ahold of you concerning our plunder dice order... can you check your email please? :)

Silver Crusade RPG Superstar 2014 Top 16

Myfly seems to be missing at the moment... Myfly? If you see this, reply to my e-mail so that we can get the order moving, please! :)

Silver Crusade RPG Superstar 2014 Top 16

Dotty.

Silver Crusade RPG Superstar 2014 Top 16

rokeca wrote:

Much appreciated! I fired you off an email. Let me know if you didn't receive!

cartmanbeck wrote:


E-mail me at cartmanbeck@gmail.com with your name and full mailing address. You're squeezing in at the last moment. No more orders after this! :)

Got it, you're on the list.

Silver Crusade RPG Superstar 2014 Top 16

4 people marked this as a favorite.

Super excited to see this one come out! There are going to be some seriously fun items in here for summoning of all types. I did some archetypes and feats for this one, and I honestly think they're some of my best work yet! :-D

Silver Crusade RPG Superstar 2014 Top 16

rokeca wrote:
cartmanbeck wrote:


The total number of dice that people have requested (including myself and Myfly) comes to 47, so we'll likely be ordering 50 of them. The price to have them made will be $200 USD plus shipping to me, so please make sure to Paypal me the amount owed when it comes time, as this is a significant cost to eat upfront. I'm super excited to make this happen, though!

Is it too late to hop on and grab 2 of the unspoken for dice?

Thanks!

E-mail me at cartmanbeck@gmail.com with your name and full mailing address. You're squeezing in at the last moment. No more orders after this! :)

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

Only missing replies from two people, both of which said on the sheet that they only wanted one dice, so I'm going ahead with the order. I still need full mailing addresses from these three people:
Anoirtrou
Terrence Teng
Orbis Orboros

The total number of dice that people have requested (including myself and Myfly) comes to 47, so we'll likely be ordering 50 of them. The price to have them made will be $200 USD plus shipping to me, so please make sure to Paypal me the amount owed when it comes time, as this is a significant cost to eat upfront. I'm super excited to make this happen, though!

Silver Crusade RPG Superstar 2014 Top 16

Alright guys, we're ALMOST ready to put in the order. I'm waiting on e-mail responses from four people:
Anoirtrou
Terrence Teng
Ron Lundeen
Orbis Orboros

Can the four of you e-mail me at cartmanbeck@gmail.com with your full shipping addresses and how many of the dice you're ordering? As soon as I hear back from these four, we'll be putting in the order, and once I receive the dice, I'll ask people to Paypal me the amount owed before I ship to them.

Silver Crusade RPG Superstar 2014 Top 16

DM Kludde wrote:

@Khelreddin: recruitment will probably take another day

---

6-10 The Wounded Wisp
1. Reserved
2. Khelreddin
3.
4.
5.
6.
Interested:
R. Jolly Roger

---

I've got several characters that I would love to run through this, so if you make it down to my name, I'd be happy to play. I'm currently on the "inactive" tab of the spreadsheet because I was in so many games for PbP gameday, but now a lot of those have finished up.

Silver Crusade RPG Superstar 2014 Top 16

That's because subscribers get their PDFs as soon as their physical books ship, but non-subscribers have to wait a little extra time before they can get PDFs.

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

I'll be e-mailing everyone tomorrow to ask the precise number of dice they want and to verify their interest. Then Myfly and I will put together the details of the order and get it sent in. I'm hoping to have the order put in by Monday.

Silver Crusade RPG Superstar 2014 Top 16

You can still add your name to the list until midnight tonight, so if you weren't sure yet if you want a plunder dice, get on the list before time runs out! :)

Plunder Dice Form

Silver Crusade RPG Superstar 2014 Top 16

Sweet. I'm quite proud of this one... I felt there was a niche that needed filling in the form of a 9th-level extract-based caster. I hope that others will find it unique enough to stand on its own compared to the Wizard and the Alchemist. Please let me know what you think of this class here in the discussion!

EDIT: Oh, and before anyone else points it out, the wording of the class uses "she" and "her" throughout, but the image is that of a male. Sometimes the artist and the author just don't mesh on that stuff, and I apologize. We could always say that the Apothecary is the SECOND transgender "iconic" character to appear on paizo.com. :-D

Silver Crusade RPG Superstar 2014 Top 16

They did. It's been a long time since then though, I can understand why they forgot. :-P

Silver Crusade RPG Superstar 2014 Top 16

Update on the orders... we now have 24 people interested, with five of those wanting multiple dice. I think we'll keep the orders going until Friday, January 2nd at midnight Eastern time.

We're still looking at $8 per dice, guys, so fill out the form if you want one!

Plunder Dice Form

Silver Crusade RPG Superstar 2014 Top 16

I would absolutely be interested in writing part of this. I love were-creatures! :)

Silver Crusade RPG Superstar 2014 Top 16

The Stormborn bloodline looks like it would be really good, since it'll give your weapon the shock property. The bonus feats even fit pretty well.

Good low-level spells include reduce person, gravity bow, and others like that.

Silver Crusade RPG Superstar 2014 Top 16

Lord Mhoram wrote:
cartmanbeck wrote:

Purchased!

I'm looking over the classes, and I worry that they might be a bit too strong. The Arcane Dabbler really seems too strong to me. You get to cast as a 6th level Sorcerer by taking 3 levels of this class, and all of your spells are Intensified, and you treat your caster level as your character level! That means you can cast fireball spells with 20d6 damage with a 3-level dip!

There is a little to what you say - but one of the biggest multiclass issue is what it does to magical ability. Spell progression & Caster level is to important.

So with the prerequisites of AD, you have to have 6 levels before you can quality - so 7th level you can take it. So by 10th level you have 7 levels of something else, and cast as a 6th level caster - yes you do get some 3rd level spells. But a pure caster has got 5th level, and even Bard and Magi are getting 4th level spells.

As for caster level - don't forget the (10d6 max) on a fireball for instance - so our hypothetical above you get 10 dice like a normal sorcerer, but that sorcerer is now casting 5th level spells with a higher cap. And as our hypothetical goes up, intensified moves that cap to 15 max, but he has to have the actual level. So when he's throwing that 15d6 fireball - the sorc has 7th and bards and sorc are hitting 5th level spells.

It does seem fairly powerful at first glance - but from having played a lot of spellcaster/other mutli-classing - this actually makes the spellcasting worth having rather than so weak to not bother with.

I was thinking that fireball was max 15d6, and that Intensifed would increase it to 20. But you're right, a max of 15d6 isn't nearly as strong. I will have to playtest these mini-prestige classes a bit in the near future.

Silver Crusade RPG Superstar 2014 Top 16

Snow Leopard is in the Skull and Shackles Character Add-On pack. You're probably looking in Rise of the Runelords, bbKabag. :)

Silver Crusade RPG Superstar 2014 Top 16

I'd say this would become really powerful if you could spend the money on a wand of greater invisibility, as you could deal double sneak damage to a clustered group of enemies all at once. However, I think you might be running into the issue of sneak attack only applying once per attack... the example of that is something like scorching ray for an Arcane Trickster... the sneak dice only applies to one of the rays fired with the spell. Therefore, I think most GMs would rule that the sneak damage only applies to the main target of the bomb, not the splashed creatures.

Silver Crusade RPG Superstar 2014 Top 16

Hmm.... very strong combination. I have a feeling some GMs won't allow it since you're essentially doubling your sneak damage. Worth a try, though!

Silver Crusade RPG Superstar 2014 Top 16

And once again, Hawkmoon just throws out knowledge like it's candy. You rock! Are you getting some of the dice as well?

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

Purchased!

I'm looking over the classes, and I worry that they might be a bit too strong. The Arcane Dabbler really seems too strong to me. You get to cast as a 6th level Sorcerer by taking 3 levels of this class, and all of your spells are Intensified, and you treat your caster level as your character level! That means you can cast fireball spells with 20d6 damage with a 3-level dip!

I like the Metamagister... the idea of Meta Slots is pretty cool. The only worry I have is that it's adding a bunch of extra spells per day, when you're also getting increased spells per day in your base spellcasting class.

Runner is pretty cool, though Swiftblade might be a bit too strong... it's essentially giving you Pounce but you don't even need to be charging... it's more like Ride-by Attack with a full attack action.

Overall, I enjoy these classes, but I'd have trouble letting my players use them without some adjudication at least.

Silver Crusade RPG Superstar 2014 Top 16

Having a strong enchanter in the group will definitely be useful for the GiantSlayer AP, but I am looking for recommendations for this specific pair of characters. :)

Silver Crusade RPG Superstar 2014 Top 16

Seriously, spolier for those who haven't gotten their cards yet!!:

I'm storing mine with the scenario cards, since as of right now it's only used in one scenario. We should totally include it in our community adventure path that we were talking about in the other thread, though!

Silver Crusade RPG Superstar 2014 Top 16

I would love to see previews of one or two of the cards that will be coming with the Iconic Heroes Sets. Those are almost as exciting to me as the minis themselves.

Silver Crusade RPG Superstar 2014 Top 16

I am so in for this. I'm always up for more content for the PACG. I think we could make our own quarterly fanzine though, and not have to follow the theme of Wayfinder each time, especially since we only have cards available so far to use from RotRL and SnS. There's a lot that could be done in a custom Adventure Path.

Silver Crusade RPG Superstar 2014 Top 16

Any other suggestions? I'm gonna stat these guys up for 1st level and make a leveling plan for them soon here.

Silver Crusade RPG Superstar 2014 Top 16

Yeah I'm actually a big fan of teamwork feats, but I have trouble finding room for them in many builds. I could see many of them being useful to this pair, such as:

Underhanded Teamwork
Wall of Flesh
Escape Route and Swing About
Coordinated Maneuvers

The problem comes in with trying to fit them into the Little Guy's feat slots. He'll be much more feat-starved than the Big Guy.

Perhaps I should consider giving my Titan Fighter a few levels of Cavalier so that I can grant Teamwork feats to the Little Guy? Let's see... one level of Luring Cavalier will give my Tactician once per day, and then I'd have to probably use a few feats on Practiced Tactician

Silver Crusade RPG Superstar 2014 Top 16

Ok, so after getting my subscription PDF of Giant Hunter's Handbook, I'm thinking of prepping the ultimate pair of characters for me and my buddy to use in GiantSlayer when it comes out. I'll spoiler all the specific stuff I want to use at the bottom of the post so that those of you who haven't gotten the book yet can see what I'm talking about.

I'm thinking a Groot-Rocket type pair of characters, one who is huge, hulking, and uses giant-sized weapons, and the other who is tiny, dodge-y, and uses sneak dice and such. Here are my thoughts:

Big Guy:
Stone Oracle 1 / Titan Fighter X

Human, max out Str and Con, dump Cha and Wis

Level 1: Titan Fighter 1 - Gain Giant Weapon Wielder and use a Large greatsword

Level 2: Oracle - Gain the Rock Throwing revelation. This is partially for theme and partially to give him a good ranged option to draw giants close

Levels 3-X: Titan Fighter, take all the feats to increase damage and accuracy with his big 'ol sword.

Little Guy:
Vivisectionist/Grenadier Alchemist 2 / Vexing Dodger Rogue X

Wayang (for Small size and no penalty to Strength), max out Dex and focus on Int and Cha

My plan for this build is to focus on coating a melee weapon with a splash weapon in concert with sneak attack by climbing the Big Guy and using the new Hide Behind Creatures ability for the Stealth skill. I could then move from the Big Guy to another giant-type creature with a Climb check, thanks to Limb-Climber. Adding the alchemical splash weapons to attacks will let me spoil the regeneration abilities of some giants as well.

Level 1: Vivisectionist/Grenadier Alchemist 1 - Add Int mod to splash weapon damage, focus mostly on using the splash weapons at range for this level, use sneak attack with melee weapons when flanking. These two levels of Alchemist will also give me a few uses of reduce person per day, adding to my AC and letting me use many of the Vexing Dodger abilities on creatures as small as Medium size. Also gives me a few uses of Mutagen for increasing Dex even more.

Level 2: Alchemist 2 - Coat a melee weapon with an alchemical splash weapon. Now I get to add sneak attack dice AND the alchemical weapon to the damage of the melee weapon.

Level 3-X: Vexing Dodger Rogue - Gain more sneak dice, and gain the ability to climb the Big Guy and use him to hide until he gets into melee with a giant. Then I jump across, getting Sneak dice. Once I get Underfoot Trickster at 6th character level, I can also make the creature blinded for a round or more as a Swift action, letting me get sneak with subsequent attacks the same round.

Hide Behind Creatures (Stealth):

Large bodies that break your opponent’s line of sight can be just as useful as a dark shadow for hiding your position. Special: Normally the soft cover provided by other creatures is not sufficient to allow you to attempt a Stealth check. Soft cover provided by creatures at least one size category larger than you does allow you to attempt Stealth checks against other creatures not already aware of your presence at a –10 penalty. If the creature providing the cover knows which square you occupy and is trying to
avoid concealing you, this penalty increases to –20.
You can also hide from a creature by staying under its own body if it is at least two size categories larger than you and you are in its space. Such attempts also take a –10 penalty, which increases to a –20 penalty if the creature is aware you are in the area. If the creature moves away from you, you are automatically revealed, unless you have
readied an action to move with it.

Vexing Dodger ability, LImb-Climber:

Limb-Climber (Ex): When adjacent to or in the space of a corporeal creature at least one size category larger than herself, a vexing dodger can climb that creature’s body with a successful Climb check against a DC equal to the target creature’s CMD. Although the vexing dodger is holding on to the creature, this action isn’t a grapple; it doesn’t provoke attacks of opportunity from the creature, and neither the vexing dodger nor the creature she climbs gains the grappled condition. While the vexing dodger is on the climbed creature, the creature takes a penalty on attack rolls against the vexing dodger equal to the number of sneak attack dice the dodger possesses. This ability replaces trapfinding.

Vexing Dodger ability, Underfoot Trickster:

Underfoot Trickster (Ex): At 4th level, a vexing dodger can move through the space of a creature two size categories larger than herself without needing to attempt an Acrobatics check. She would still need to succeed at Acrobatics checks to avoid attacks of opportunity provoked by leaving a threatened space; this ability covers only the ability to move. Additionally, whenever the vexing dodger hits a larger foe with a melee sneak attack, she can choose to forgo the sneak attack bonus damage and instead attempt make a dirty trick combat maneuver as a swift action. This ability replaces uncanny dodge.

Ok, so does anyone have any other suggestions on making this combination of fighters work? Teamwork feats are obvious choices, if I can afford to use the feat slots on the Little Guy.

Silver Crusade RPG Superstar 2014 Top 16

Wow... SO COMPLICATED LOL.

Silver Crusade RPG Superstar 2014 Top 16

Was the 1st-edition Ranger an arcane caster? That feels so... strange... to me. (I started in 3.5e)

Silver Crusade RPG Superstar 2014 Top 16

Just to update people with the current stats...

I'm currently showing 19 people interested in getting at least one Plunder Die, with five of those interested in getting more than 1. I think that will solidly put us into the range of ordering 30 dice. If we make it to 40, we'll actually order 50, because the price per die comes down by $1 each, making the total price of the order exactly the same for 40 or 50 dice.

If you're interested in getting one of these awesome dice for $8, please fill out the form!
Plunder Dice Order Form

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