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Blackfire Adept

cartmanbeck's page

RPG Superstar 2014 Top 16. Goblin Squad Member. RPG Superstar 7 Season Star Voter. Pathfinder Comics Subscriber; Pathfinder Card Game, Class Deck Subscriber. FullStarFullStar Venture-Lieutenant, Maryland—Silver Spring. 3,601 posts (12,444 including aliases). 9 reviews. 1 list. 2 wishlists. 43 Pathfinder Society characters. 36 aliases.


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Silver Crusade RPG Superstar 2014 Top 16

Thanks so much, ladies!

Silver Crusade RPG Superstar 2014 Top 16

I'd be more than happy to contribute to these as well. I'm very familiar with the goblin characters as far as backstory goes. I would say the ones you'd want to pregen for the goblin decks are Poog for Goblins Burn! and Reta for Goblins Fight! Just IMHO.

Silver Crusade RPG Superstar 2014 Top 16

Just bumping this thread because the order still seems to be doing weird things, and I don't want it to be lost in the shuffle. Thanks!

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

I'm just going to echo everything that Theryon said up above, and say thank you so much to Tanis for EVERYTHING she's done for the game over the last few years. It's been a privilege to work with you, Tanis, and I hope to still see you at future PaizoCons!

Silver Crusade RPG Superstar 2014 Top 16

Thanks Katina. I think it got messed up when I ordered the bases AFTER making the order for the other items, but then asking the system to combine shipping. It would seem that was a bit too much to ask of the webgoblins. :-P

Silver Crusade RPG Superstar 2014 Top 16

Hi all,
For some reason, this order only partially shipped, and I didn't get any of the bases. Are they being shipped separately, or did something get messed up?
Thanks!
Tyler

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

Awesome :)

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

Anyone else planning to run a table of Serpents' Ire? I'd really like to get into that one.

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

Thattanguy wrote:

...

Gencon 16 Boob #13 (Fighting Off Corruption - Lycanthropy)
...

[12-year old Tyler] Hehehe... hehe... boob. [/12-year old Tyler]

Silver Crusade RPG Superstar 2014 Top 16

Updated. Not sure exactly how many that is, but it's 6 full pages in the document of traits and another page of non-trait groupings.

Silver Crusade RPG Superstar 2014 Top 16

Very surprised that the Blessing of Alkenstar doesn't have the Gambling trait.

I'm super excited to try out this deck. I might add Skizza to my "goblins+" group that I'm starting to run through Season of the Runelords... currently it consists of Tup, Ekkie and the Lizardfolk Oracle whose name escapes me at the moment.

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.
Keith Richmond wrote:
Oh, hey, now I know who Rebel Song is :) Congratulations, again!

Yeah, she's pretty cool. Happy to have her as part of our MD/DE/PA contingent. :-D

Silver Crusade RPG Superstar 2014 Top 16

Wowza Malcom, you are mega-thorough! I'll get these added ASAP.

Silver Crusade RPG Superstar 2014 Top 16

They would not stack, I'm pretty positive about that.

Silver Crusade RPG Superstar 2014 Top 16

I would be happy to make you a contributor on the pathfindercommunity.net site if you'd like to put them there as you finish them. I just know I'll be wrapped up in transferring the current ones for a good long time, so I won't get to new ones for a while.

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

Huzzah! Hopefully this will finally quiet the myriad voices that have been clamoring for the APG pregens! Until they find things in the pregen sheets that they don't like... LOL

Silver Crusade RPG Superstar 2014 Top 16

larcklorn wrote:
So for the Interactive Special event - what do we need to bring if we are playing in the ACG side of it? Do we need a preconfigured deck?

From what I understand, you will need to have a PFSACG-legal character of tier 1-6. A 7th-tier character (one who has completed an entire guild adventure path) isn't eligible to play.

Silver Crusade RPG Superstar 2014 Top 16

For now, you can feel free to continue designing and planning them out, and putting them into this thread, I would say. However, it'll be a while before any new ones are incorporated in any real way, since we're going to have so much to do with the current ones.

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

I've got the dump up on PathfinderCommunity.net now, and it should be working correctly. I've also grabbed a few of the dumped pages and put them into new pages on the site, and the HTML seems to drop in pretty easily. Each page will take a bit of formatting, so for now I'm leaving a template from another MCA at the bottom of each page Click here to see an example with the Aegis Lancer
This will require a massive undertaking to get all the MCAs onto their own pages and formatted correctly, so please bear with us for a good long time. I'm also happy to take on additional help from anyone who is familiar with Google Sites and has a vested interest in the MCAs.

Silver Crusade RPG Superstar 2014 Top 16

Sweet! Kaylee is ready and (always VERY) willing! ;)

Silver Crusade RPG Superstar 2014 Top 16

N N 959 wrote:
cartmanbeck wrote:
Nice! I'd like to officially request the lava-snake barbarian. Just putting that out there. :-D
I'm afraid you've already been marked down as playing the twinkle-toes bard.

Ha! I could make that work too. :-P

Silver Crusade RPG Superstar 2014 Top 16

Nice! I'd like to officially request the lava-snake barbarian. Just putting that out there. :-D

Silver Crusade RPG Superstar 2014 Top 16

Nope, I'm sorry Valjoen_KC and Tarondor, we can't possibly have two gold dragons playing in the game with us. YOU MUST FIGHT TO THE DEATH!
:-P

Silver Crusade RPG Superstar 2014 Top 16

OOH MEMEMEME!!!

Player Name: Tyler Beck (Cartmanbeck)
Character Name: Kaylee Sharpston (currently level 3, will apply later)
PFS #: 44004-10

Silver Crusade ** RPG Superstar 2014 Top 16 aka cartmanbeck

Oh man, so excited! I'd definitely like to try running an ACG table or two... have to see if I can get Hawkmoon's excellent box-handler working for me. Can't wait to play in some games either way!

Silver Crusade RPG Superstar 2014 Top 16

TheOrcnextdoor wrote:
ok, so my apologies, as I said, I recently just got a second job to help with school and other necessities, which is taking a lot more time and work than I had anticipated. And with this being a game I had envisioned with lots of map work I'm not certain I would be able to run it the way I wished. So, I will be putting this on an official hiatus until a time I feel comfortable fulling committing to running it as I don't want to be forced to drop it half-way through.

Disappointing, but I appreciate that you recognize that it would be tough for you. Better now than after a few weeks of gaming. Thanks, and I hope we eventually get it started!

Silver Crusade RPG Superstar 2014 Top 16

Thoku the Bloodied One wrote:
i honestly dont know what magic crap to try to get for my character.. i do like the warmask ill get one of those and ill make my bite be my magic item as that is the pride of an orc lol

This item might be useful to you. Basically, if you want to go non-bloody for a bit, you'll gain extra HP.

And this one would keep you from being forced to drop your bloody visage if a spellcaster tried to send it away.

Silver Crusade RPG Superstar 2014 Top 16

My hope is dwindling....

Silver Crusade RPG Superstar 2014 Top 16

Calthaer wrote:

No, but we did have this moment where two of us (including me, this time) were at the Family Tomb and someone hit Death of Righteousness. I think everything was OK - it wasn't that close to death - but that moment of seeing that card pop up was...

This is the best and most fun group. Can't wait until we finally pull out of Wrath and start on Season of the Mummy, though! Unless we do Runelords or something next.

*French accent* Oh ho ho, Runelorrds, ees too eeazeey, no? Yees, eez too eeazeey!

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

Our table is now a scenario behind theirs, since we failed 1-5D twice :(
We had a tier 5 pregen alchemist at the table who was missing a lot of his feats for much of the scenario because of confusion about cumulative-ness of the feats on the pregen lists, but otherwise things went alright. I didn't kill everyone at the Family Tomb, so that's always good!

Silver Crusade RPG Superstar 2014 Top 16

4 people marked this as a favorite.

To appease those such as Houstonian who would like to use the Witch characters without necessarily owning the Witch deck, and also just to add some variety to witch familiars for home games, I have created the following public cards on drivethrucards.com:

Tentaskull
Ugly Carp
Pygmy Orca
Wild Cat
Pet Rock
Poison Spider
Squirrel

Check them out, order them, have fun!

Silver Crusade RPG Superstar 2014 Top 16

Same!

Silver Crusade RPG Superstar 2014 Top 16

Xuefeng wrote:

Thanks

But Why has non of the witches an Arcane skill?

The Witch characters gain the Arcane skill from their Cohort cards. Unfortunately, those are not included in the PDF, so you actually need to get the Witch class deck in order to make use of the Witch characters fully.

Silver Crusade RPG Superstar 2014 Top 16

Alex Mack wrote:

Just a general note. I think you are overvalueing Weapon Evoker Mastery considering this feat exists, which ona normal day is a far better pick for martial flexibility in combat:

Dedicated Adversary (Combat)
Your repeated encounters with a particular type of enemy
have honed your skills against that foe.
Prerequisite: No levels in a class that has the favored
enemy class feature.
Benefit: When you select this feat, choose a specific
kind of creature, such as wolf, frost giant, goblin, or babau
demon. You gain the ranger’s favored enemy class ability
against this particular type of creature with a bonus of +2.
This feat does not grant the favored enemy class feature for
the purposes of prerequisites. If you later gain the favored
enemy class feature, you can replace this feat with a feat
for which you qualify and whose prerequisites include the
favored enemy class feature.

Wow, very nice! Agreed, that's a better option than Weapon Evoker Mastery. I'll make a note of that. Thanks!

Silver Crusade RPG Superstar 2014 Top 16

I added all of those, though I'd like to order them and add more detail for each eventually.

Silver Crusade RPG Superstar 2014 Top 16

skizzerz wrote:
Dunno if you have it on there yet, but Crossbows generally have "If proficient with weapons, discard this card to add X to to a combat check by a character at another location". That said, Crossbow doesn't appear to be a trait in and of itself.

Most Bows do this, actually, so I have that power associated with the Bow trait at the moment.

Silver Crusade RPG Superstar 2014 Top 16

Hannibal_pjv wrote:
This is most helpfull to those people who make custom cards in drivethrough, so that card will be consistant with other similar cards.

This is one of the major reasons I wanted to do this... I have designed a ton of cards on there, and it would be nice to make sure I'm adhering to trait specifics as much as possible. Plus, if I want a bane to do something specific but it's not based on a set character or image, I can pick a trait that will fit the mechanics and then go find the image that fits best, etc.

Silver Crusade RPG Superstar 2014 Top 16

TristanTheViking wrote:
Ridiculon wrote:


Also, you didn't talk about the Martial Focus feat at all. It lets you do the build with only Brawler levels since it can replace the Weapon Training req on Advanced Weapon Training. It's slower than using fighter levels but it is another option.

Martial Focus also lets you skip the brawler levels if you go fighter (martial master)

Martial Focus only counts as weapon training for the purposes of weapon mastery feats. Advanced Weapon Training isn't a weapon mastery feat, so you can't qualify using Martial Focus.

Yep, this is exactly why I didn't mention it. It would be really nice if that worked, but unfortunately it does not.

Silver Crusade RPG Superstar 2014 Top 16

Updated with all those, thanks Malcom, Codcake and Doppelschwert!

I think any trait can be useful to include. I'll add some of the racial traits to the "Grouping" traits section today (Human, Elf, Goblin, etc)

Silver Crusade RPG Superstar 2014 Top 16

Wow, I have no idea how they got duplicated like that. Fixed that.

Is Golem a trait? I thought they just had the Construct trait.

Curses... I'm holding out on that one, because I think the definition will be different when Mummy's Mask comes out.

How many Rogue banes are there? And my problem there is that Rogue is also a trait a character can have, so that complicates things.

Silver Crusade RPG Superstar 2014 Top 16

Here's the Google Doc

So far, 49 traits and 3 non-trait groupings.

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

Hahaha you guys are MEAN! :-P

Silver Crusade RPG Superstar 2014 Top 16

Mike Selinker wrote:

<notices thread, gets out popcorn>

Fair warning: Our template list is 615 lines long. Today.

Nice! I wanna know ALL OF THEM! :)

Silver Crusade RPG Superstar 2014 Top 16

Just a Guess wrote:
cartmanbeck wrote:
Olaf the Holy wrote:

Your heavy Constitution investment kind of suggests kineticist.

Technically, their blast thingy fits the requirements for a Conductive weapon, so you could just build a fighter that incidentally delivers a kineticist blast each round through his sword when he's making full attacks.

Great call on the Conductive weapon idea!
The problem I see here is that conductive weapons can only deliver ranged touch attacks if they are ranged weapons. At least that's how I understand them. So blasts would only work with ranged attacks. Or are there melee touch blasts?

Kinetic Blade:

Element(s) universal; Type form infusion; Level 1; Burn 1
Associated Blasts any
Saving Throw none

You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. (If you're a telekineticist, you instead transfer the power of your kinetic blast to any object held in one hand.) The kinetic blade's shape is purely cosmetic and doesn't affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. The object held by a telekineticist for this form infusion doesn't prevent her from using gather power.

You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it's part of another action (and isn't an action itself), using this wild talent doesn't provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast's damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. Even if a telekineticist uses this power on a magic weapon or another unusual object, the attack doesn't use any of the magic weapon's bonuses or effects and simply deals the telekineticist's blast damage. The kinetic blade doesn't add the damage bonus from elemental overflow.

Silver Crusade RPG Superstar 2014 Top 16

KS_brkfst wrote:

To sum this all up and make sure I'm understanding everything 100% -

I encounter the Blood Demon and plan on using The Staff of Cackling Wrath.
The Blood Demon's text says I must succeed at a check to play spells wit the attack trait.
The staff has text that reads "this counts as playing a spell"
To use the staff for my combat check I must first succeed at the check stated on the Blood Demons card.
If I succeed at the check stated on the Blood Demons card, and use The Staff for my combat check, The Staff, because of its card type (Item) and the text on the card that states it counts as playing a spell, would then use up both my item and spell slot for that encounter.

That's how I'm understanding everything. Please correct me if I am wrong.

Seems correct to me.

Silver Crusade RPG Superstar 2014 Top 16

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Google Doc get!

Thanks guys for all your help, and keep them coming! This could actually become a useful resource!

Silver Crusade RPG Superstar 2014 Top 16

Excellent, thanks!

Silver Crusade RPG Superstar 2014 Top 16

Excellent, guys! Since I can't edit my first post, consider these added to the lists:

"Hard" traits:
Mongrel - These cards require you to draw a random card of a certain type, and their checks to acquire or defeat are based on difficulties listed on the drawn card.
Mount - Allows you to move when you normally wouldn't be able to.

"Soft" traits:
Polearm - This weapon can be discarded to reroll a failed combat check, or gives a bonus when using a Mount.
Knife - This weapon can be discarded to add to a combat check with another weapon.
Scythe, Light Pick and Heavy Pick - Max dice rolls are treated as a higher number (to represent critical hits).
Bow - If proficient with this weapon, you can discard it to add to a combat check at another location.
Corrupted - Confers some sort of penalty upon use unless you remove the Corrupted trait or fulfill a specific condition.

"Grouping" traits:
Servitor - Used in Wrath to allow for increasing difficulty of commonly summoned monsters.

Non-trait groupings:
Sharks - Can't be evaded
Crabs - Force a re-roll if you succeed at your check to defeat.
Swarms - Must be defeated by a significant number past their actual difficulty to be banished, otherwise they shuffle in.
Bunyips - Are awesome, 'nuff said.

Silver Crusade RPG Superstar 2014 Top 16

skizzerz wrote:

Basics are removed starting at Adventure 3, and Elites starting at Adventure 5 -- you wrote 4 on each.

Missing the Lycanthrope trait which increases difficulty based on the top of the Blessings discard.

They still spell them out explicitly because they want to avoid the piles of keywords that other card games suffer from which increases the learning curve. There are still a couple of keywords ("invokes" comes to mind), but there'd be far more if it was based on the traits only. There's a post by Mike (I think) to this effect, but I don't have time to search for it right now.

I thought it was 4 and 5? Fixed the second one though.

Lycanthrope is a good one, i've added that one.

Silver Crusade RPG Superstar 2014 Top 16

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Hi all!

A few weeks ago, one of my friends in our PACG group learned something that shocked him, and the fact that he didn't realize it sort of shocked me. While we were playing, he had a revelation that the "Veteran" trait is only on cards that have some sort of numerical increase on them based on the scenario's adventure deck number. This was something that I had realized back in the Rise of the Runelords days, but then I realized that not everyone might see patterns like that as easily.

With all that in mind, I figured I'd start a discussion of how traits are designed to affect the card text of cards they are added to. There are several traits that do this (which I will call "hard" traits from now on), so I'll list the ones I can think of here (Note that I'm not including traits like "Magic" which other cards or powers might refer to, but don't have a mechanical effect on the text of the card they're printed on or based on the basic rules of the game):

Basic - Cards with this trait can be chosen as a starting card when building a new character (for boons) and when you start adventure 4 of each of the adventure paths, you start to remove these from the game (for boons and banes).
Elite - Cards with this trait start to be removed in adventure 5 of each of the adventure paths.
Veteran - Cards with this trait have some sort of increase to numerical bonuses or check difficulties based on the scenario's adventure deck number, which can be multipled as well. (Example: Pig From Hell, which has 3 checks all increased by 3x the adventure deck number)
Incorporeal - Banes with this trait require the Magic trait be used on the check to defeat them, otherwise they are undefeated.
Giant - Banes with this trait deal damage to all characters at the location.
Undead - Banes with this trait are immune to the Mental and Poison traits.
Mythic - Banes with this trait grant you a mythic charge when you defeat them, and may add your number of mythic charges to some numeric part of their text or cause you to expend mythic charges, etc. Boons with this trait add your number of mythic charges to some numeric part of their text.
Abyssal - This trait is given to location cards, and banes at this location lose the Outsider trait.
Lycanthrope - The difficulty to defeat banes with this trait is increased based on the current top blessing of the blessings discard pile.

Now, one of the reasons that I made this thread was to ask the designers if there are other traits that cause specific card text to be included on the cards. For example, do all cards with the "Healing" trait have to have the words "shuffle into your deck" or "recharge cards from discard" or something like that? Or is 'Healing' a more abstract trait that can apply to anything that adds cards to your deck?
Here are a list of ones I thought of, but don't seem to be consistent. I'll refer to these as "soft" traits:
Liquid - Required to have at least one "Banish this card to" power (except for poisons).
Gambling - From what I can tell, cards with these traits have a difficulty to acquire or defeat which involves adding or subtracting a dice roll, OR let you reroll dice, OR makes you roll a die to keep it/not take damage/etc.
Healing - See above.
Attack - Generally, this trait seems to be given to cards other than weapons which have the "For your combat check" style powers where you set the base dice to be used on a combat check. This trait can also be added to spells that add dice to OTHER combat checks, such as Wall of Fire, etc.
Magic - Added to any card that represents a magical item or weapon, and to (all?) spells. Required to defeat Incorporeal banes.

EDIT: I've had someone suggest to me the idea of "Grouping" traits, which are traits that really just let you apply a set of powers to a whole set of cards by naming them. These may have some similarities in the way they're written, but don't seem to have the hard-and-fast rules of some of the others. Here are a few examples of those:
Swashbuckling - These are cards that represent weapons or objects that pirates might use. I haven't been able to figure out specifics other than that.
Aquatic - This trait is given to banes and spells that have to do with water or the ocean.
Finesse - These are Melee weapons that might lend to the idea of being more dextrous with your attacks, pinpointing an opponent's weak spot and stabbing them there. Mechanically, these can be used by several characters with their Dexterity as a base die instead of Strength like most other melee weapons.
Construct - Generally, immune to the Attack trait.
Outsider - This trait is lost at Abyssal locations.
Demon - Generally immune to several elemental types, and ALWAYS have the Outsider trait.

So, does anyone know of other traits that do things like this? Would the developers like to chime in and tell us of any other "hard" or "soft" traits that they use in the design of the game?

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