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Goblin

blackbloodtroll's page

Pathfinder Companion Subscriber. Pathfinder Society Member. 23,750 posts. No reviews. 2 lists. 2 wishlists. 1 Pathfinder Society character.


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Step outside of Core, and Bards definitely come out ahead.


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Don't they stack?


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Large Klar?


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The Courageous Property: What does it really do?

Makes some happy, and leaves some pissed off.


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Would Gorum be the best choice, for Spiked Destroyer, or Rovagug for Merciless Rush?


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I love Armor Spikes.


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I was wondering if there was a way to create a viable Bull Rush focused Warpriest.

How would one go about it?


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Any class can be a sneaky thieving bastard.

Well, except the Paladin.


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Warpriest who focuses on Armor Spikes would be fun.


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Yes.

Letting you know that you can do more, not less.


1 person marked this as a favorite.
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...everyone slowly looks up from their novels, and with blank stares, and monotone voices, asks, "Oh, will you joining us? I guess that is fine." then looks down again at their novels.


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Bards can easily outdamage a Rogue.

He doesn't need help either.


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Mojorat wrote:
Or the apocafists :p actually had a thought does a huge sized dagger keep its light weapon status when its wielded 2h by a medium creature?

No.


Pathfinder Companion Subscriber

Armor Spikes attack, and threaten, just like any other weapon.


Pathfinder Companion Subscriber

Large-sized Gauntlets sound fun.

HULK HANDS!!!


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James Jacobs supports those who use the real Golarion ages for Aasimar and Tieflings.


Pathfinder Companion Subscriber

Well, in Golarion, Aasimar and Tieflings age the same way Humans do.


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If it is making any kind of sound, then it really frustrates me.

I want to hear those involved in the game, not sound effects and game music.

I say this, as a player, who has had to deal with similar things.

If I turn to a fellow player, in the midst of RP, and the player is too busy with some game to respond, I am frustrated, and my immersion fades.

Worse, is when the player tries to retcon actions, or events, because they were too busy to interact at the time.

I prefer well timed breaks, that allow people to screw around, play games, or whatever, then to have it happen in the midst of play.


Pathfinder Companion Subscriber

I am quite glad you worked it out.


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I know soon I will be able to finally play an Android, and unleash my Breakdance Robot build.


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Good enough for me.

Anything else I could use?


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I don't see a logical argument against using, and attacking, with a weapon, not "wielding" it.


Pathfinder Companion Subscriber

So, now my inquiry about needing proof, still not needed?


Pathfinder Companion Subscriber

You can use Armor Spikes outside of grappling.

You can attack with them just like you would with a dagger, or unarmed strike.


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PFS has it's own houserules.

Though, there is some Elf only stuff still available to Half-Elves in PFS.


Pathfinder Companion Subscriber

See this FAQ.


Pathfinder Companion Subscriber

Yes.


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I am well aware of how they work.

Not everyone is, or is easily convinced it works in another fashion.

It is good to have the proper information, and proof, when dealing with such people.


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I just would hate for this to come up, and not have all the facts.


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I would like to look over those links about critical hits with Combat Maneuvers.

Grapple is not the only way to deal damage with them.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
Hendelbolaf wrote:
Jiggy is correct. Critical hits only apply to attack rolls. A successful grapple check to deal damage is not an attack roll.

Well, actually, all Combat Maneuver checks are attack rolls.

Anything that adds to attack rolls, also adds to Combat Maneuver checks.

Using a Combat Maneuver, is an attack.


1 person marked this as a favorite.
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Oort wrote:
blackbloodtroll wrote:

Confirmation bias will alter your view of how you read RAW.

To the point that I present a well developed logical explanation and he's like "I read your post and it added nothing to the discussion". I have to give him credit, that's a really good cop out for when someone corners you with logic and you want to demonstrate that your brain doesn't even operate on the same level.

Is this a personal attack?

This is a statement that holds true to all those discussing how this enchantment works.

I also believe it's critical to be reminded of this fact.

If this offends your sensibilities, I apologize.


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Confirmation bias will alter your view of how you read RAW.


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Android.


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Andrew Christian wrote:
blackbloodtroll wrote:

Actually, with the Taunt feat, a Sprite Thug can leave a big Dragon Frightened.

I think the situation here is not about Demons wetting themselves, but some players/DMs soiling themselves.

If you can't imagine why a Dragon would be afraid of a Sprite, then that's not a problem with the rules, but a problem with your imagination.

If the sprite had levels and was roughly as powerful as the dragon? Sure thing. I'm all over it.

But a 7 HD creature causing a 17 HD creature to flee in fear is not how the game was designed.

It is possible, yes. But just because its possible, does not mean it is a lack of imagination that says it shouldn't be able to happen.

The only way to get something like that to happen, is to make your character so one dimensional, that instead of being a character that could be a real person, they are actually a caricature instead.

If that's how you have fun, far be it for me to say that's wrong. But lets not prevaricate and say that it doesn't break credulity.

When a caricature roflstomps an encounter because their single dimension triggers, that isn't imagination, that's just using the mechanics of the game to win.

All this being said, I firmly believe that Rapanuii is not doing this.

You keep throwing this "one-dimensional-min/max-caricature" thing out there, as if any player focused on any thing, is a bad thing.

You have no idea what that player has put into the PC. You have no idea how much roleplay and backstory is involved. You say the game is not all about numbers, but you already made a number of judgements, about the PC, and the player, based solely on numbers.


Pathfinder Companion Subscriber

Why was Hellknight disallowed?

The name is a bit of a misnomer, as even Paladins can be, and are, Hellknights.


1 person marked this as a favorite.
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Starbuck_II wrote:
blackbloodtroll wrote:
Malachi Silverclaw wrote:
No, the infamous FAQ leads to the conclusion that you either have to hold a jacket in your hand in order for it to keep you warm, or else the jacket doesn't keep you warm unless you have a free hand.
...or have an additional metaphorical hand?
Has anyone asked for a FAQ on how many metaphorical hands humanoids have?

Well, there is the unwritten FAQ. It was a recent amendment to the unwritten rules.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

I wonder if there will be Herolab support for this.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

Actually, with the Taunt feat, a Sprite Thug can leave a big Dragon Frightened.

I think the situation here is not about Demons wetting themselves, but some players/DMs soiling themselves.

If you can't imagine why a Dragon would be afraid of a Sprite, then that's not a problem with the rules, but a problem with your imagination.


Pathfinder Companion Subscriber

If you don't think a Gnome is not only supposed to be able to intimidate the big scary monster, but intended to be able to, then you are wrong.

Check out the Taunt feat.


1 person marked this as a favorite.
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Well, Demons are not from hell. Devils are. Demons are from the Abyss.

Sorry, just wanted to clarify.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

How the heck is he "destroying the game"?

His character is focused to do, a number of things quite well.

So, even when others would be unable, his character can.

He is playing one of the heroes, remember?

If another small PC were built around doing damage, with daggers, really well, would that be bad?
If the DM decided "that little toothpick would never pierce this Dragon's hide" and decided the dagger focused PC did no damage, because "it makes sense", would that be fair?

A Wizard ends an encounter, with a single spell, or a Barbarian, with a single swing of a sword, and no one blinks an eye.

Now, one uses words, to not even end, but to contribute to the encounter, and frothy bile spews forth from the mouths of the masses.

What the heck?


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I suggest Zen Archer.

You will be a decent damage dealer, not step on anyone's toes, and round out the party well.

It will also be fun, and you will get to Full-Attack more often than the Fighter.


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Malachi Silverclaw wrote:
No, the infamous FAQ leads to the conclusion that you either have to hold a jacket in your hand in order for it to keep you warm, or else the jacket doesn't keep you warm unless you have a free hand.

...or have an additional metaphorical hand?


Pathfinder Companion Subscriber

The Red Mantis use twin Sawtooth Sabres to fight in a style that resembles that the Mantis.

I suggest a Guide/Trapper Ranger, that uses two Sawtooth Sabres.


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Transformative Wyroot Scimitar/Club?


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I don't have too much more to add here, that hasn't been said before, but I still am suspicious of this "Oh, I totally knew, and was running it that way, before it was cool" response to SKR's comment, to a third party company.


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Some are asking for a number of additional checks.

Some are just looking to see how time that check/s represents.


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If one way is too simple, then how complicated does it need to be?

Seriously asking this.

When and where do we draw that line?


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At convention earlier. Let me clarify a few things.

When I said there seems be an obsession with the Polearm Spiked/Gauntlet combo, I meant that it comes up a lot, amongst a number of posters, who fight tooth and nail, to have the combo work.

I was curious if this was from some popular character somewhere.

Second, I am really only trying to let it be known that you cannot threaten with two different weapons, that utilize the same hand.

So, you could not have one single hand, that threatens with a Dagger, a Gauntlet, and a Claw, all at the same time.

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