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Goblin

blackbloodtroll's page

Pathfinder Companion Subscriber. Pathfinder Society Member. 29,432 posts. No reviews. 5 lists. 1 wishlist. 5 Pathfinder Society characters.


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Pathfinder Companion Subscriber

I still hate the misleading title.

I don't care if I am repeating myself.


Pathfinder Companion Subscriber
Kazaan wrote:
blackbloodtroll wrote:

So, what does two-handed weapon attacks have to do with shield bonuses?

If you attack with a weapon, using the same arm to which a Buckler is attached, you lose the bonus to AC.

If you attack with a shield, and don't have the Improved Shield Bash feat, you lose the bonus to AC.

How else would the bonus be lost?

What are the "conflicting rules"?

I am lost here.

The main query is whether you can make your full-attack of 2-h attacks and then use a quickdraw shield with the quickdraw feat (don/stow shield as free action) and still have your shield AC.

Yes.

Yes you can.


Pathfinder Companion Subscriber
Diminuendo wrote:
slashin grace doesnt work with the scimitar, as it's not finessable

It works for damage.


Pathfinder Companion Subscriber

Off-hands don't exist outside of two-weapon fighting.

Also, a Bow isn't a two-handed weapon. It's a Ranged weapon, that requires two hands to use.

How is the AC lost?


Pathfinder Companion Subscriber

A +10 Str Bonus Bow is +1000gp. Adaptive, is +1000.

Exceptional Pull, will basically be useful, until I can afford Adaptive.

This also means, I won't have to keep selling a 50%, then buying a Bow of higher Str rating.

Thinking about it, it will allow me to hold out for a little while.


Pathfinder Companion Subscriber
thejeff wrote:

I doubt we can really see what the real problem is without more information, probably from several sources.

It's not clear to me that the problem is just that A has gotten sick of listening to T's problems and trying to help. A seems to have had a more fundamental philosophical transformation to something of a self-centered jerk, with justifications about it being best for everyone.

This isn't two near strangers arguing about politics, this is two formerly close friends falling out. That's never pleasant or easy to deal with. Not fixable by just not bringing up politics in game.

Probably closer to a couple breaking up and still trying to game together.

That's really the point. If they can't check it at the door, than they can't game together.

Imagine a bunch of friends got together every Sunday, to bake a cake.

One friend, suddenly wants to interrupt baking, every time, to discuss a another friend who got shot years ago. This invokes another friend, to give a speech, every time, about global disarmament.

No cakes, are ever baked.


Pathfinder Companion Subscriber
Just a Guess wrote:

It's like problems between smoking and non smoking people. If a non smoker has a problem with smoke only the smoker can solve that problem by not smoking in that group.

I am a very considerate smoker. I make sure I am outside, with reasonable distance, and leave no mess.

I will still smell of smoke afterwards. Usually, I smoke a pipe, and the lingering smell doesn't seem to bother people too much.

In the end, I still check that stuff at the door.


Pathfinder Companion Subscriber

Are non-Unchained Barbarians, allowed to take Unchained Rage Powers?


Pathfinder Companion Subscriber

It's only available once, as a bonus feat, that's never actually gained?


Pathfinder Companion Subscriber
Melkiador wrote:
blackbloodtroll wrote:

Does no one from this group ever meet up outside game?

What is wrong with having one scheduled period of time, where the woes of the world, are not focus of discussion?

Seriously, how can a temporarily, agreed upon, suspension of such discussions be something that offends someone?

I'm not so sure it is even the individual topic that is causing the issue. It sounds more like people who make every topic about THEIR topic, which means they are trying to dominate the group's time. This is bad. If this isn't what's happening, then I don't see what the problem could be.

It's like the guy who tries to make everything about his ex-wife.

Indeed. It doesn't need to be about one thing.

Both seem to be in competition, to dominate the group discussions, with outside issues/views/etc.

If all those things were checked at the door, there would no longer be a competition.


Pathfinder Companion Subscriber

That's not what Bucklers say:

PRD wrote:

Buckler

Statistics
Cost 5 gp Weight 5 lbs.
Armor Bonus +1; Max Dex Bonus —; Armor Check Penalty -1
Arcane Spell Failure Chance 5%; Speed —/—
Description
This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you lose the buckler’s AC bonus until your next turn. You can cast a spell with somatic components using your shield arm, but you lose the buckler’s AC bonus until your next turn. You can’t make a shield bash with a buckler.


Pathfinder Companion Subscriber

Does no one from this group ever meet up outside game?

What is wrong with having one scheduled period of time, where the woes of the world, are not focus of discussion?

Seriously, how can a temporarily, agreed upon, suspension of such discussions be something that offends someone?


Pathfinder Companion Subscriber
Oceanshieldwolf wrote:

@bbt and Tark - No probs! Cry and carve away! Obviously my entire post dripped with ultra-uber-seriousness. Thus why even now my Panzerdivisions are en route to your soopersekrit lockayshuns to really, treally, inexorably and ineffably BAN YOU ALL FROM THE PLANET.

But seriously? For mine, thejeff has the right of it. I am reminded of Steve Helt's recent post in which he lamented the interruption of his hobby by any real world interference. To which I said something along the lines of "c'mon it can't be all beer and pretzels." If you want no-holds-barred no deep examination then fine. Have your badwrongfun. ;)

You ARE in the real world. It informs, and *hush* reflects /*hush* your fantasy world as your fantasy world bleeds into, informs and reflects your real world. You talk about your fantasy world with your "real" "non-gamer" friends? If no, why not?

Nobody talks before, or after game? Nobody takes breaks?

I mean, I was talking about during game, but if nobody talks before, after, or during breaks, or even takes breaks, well, that changes everything.

Is this is even played for fun?

I always thought the focus was on the fun. I figured it was okay to shift the focus of trials, and tribulations of life, to the act of fun, with friends.

Who was I, to think it wasn't actually a time to focus on such things.

Obviously, fun is meaningless, and the game is only subtext to the intense discussion that must take place during this time.

It's not like anyone actually talks outside these events.

These events were obviously designed to bring forth the preaching of personal views, philosophies, and wallow in the discussion of everyone's life events, hardships, and internal developments, and struggles.

Anyone who would dare try to shift this focus away from such things, and "just have fun", is being willfully ignorant of true game being played. Such an act, is a feeble attempt to temporarily mentally retard themselves, betraying their cowardice, and showing their weak dependance on this "fun" concept.


Pathfinder Companion Subscriber

Why Con so low?

This PC will not be in melee, but will be without armor.

I am using a Buckler though.

As far as I know, I can attack with a Bow, and not lose the bonus to AC from it.


Pathfinder Companion Subscriber

Is the Stealth bonus, functioning as a spell?

If so, then it make more sense, that it was based off Invisibility, which is 1 Min. per level.


Pathfinder Companion Subscriber

Disguise Self doesn't provide a bonus to Stealth.

Also, the Disguise Self power, is explicitly at will.


Pathfinder Companion Subscriber

I don't know if dipping is worth it.

Invulnerable Rager has a constant Endure Elements effect.

I am fine with a 9 Intelligence.


Pathfinder Companion Subscriber

Well, obviously, I will be grabbing a Adaptive Longbow, as soon as possible.

I like the mobility, and ability to have Stealth be an option.

I figure Precise Shot will be my 3rd level feat.


Pathfinder Companion Subscriber

Well, with the Invulnerable Rager part, I can run around, wearing nothing but a Buckler, and a Quiver, even in the cold.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
TarkXT wrote:
blackbloodtroll wrote:
Oceanshieldwolf wrote:

I would ask the two players to notch it up a bit until they are stabbing each other with shurikend4 and see if that wakes one or the other up.

And seriously - you "no real life discussions during super serious (with allowances for fantasy-related humor) game time" folks just all turn your brains off when you play TRPGs? Nothing but fantasy talk? Ban you all from the planet.

Perhaps that is why the hobby has an almost complete lack of maturity or concept of allegorical power or narrative strength. Either that or its the ubiquity of gnomes, elves, halflings and dwarves. I mean, rilly. Fantasy and reality are not divisible. You exist in both equally.

Nobody's brain is off.

I am sure you, and your group has mastered the truest of gamestyle, and invoke conversations discussing all subjects, of personal religious, philosophical, political nature. Bringing forth every personal achievement and struggle, elevating your game, and your quality human worth, beyond anything that us, with our "shut down brains" could ever hope to come close to.

I find it hard to even type, as my eyes drown in tears of shame, for I know I will never reach the gaming nirvana, that you are obviously the ultimate master of.

ಠ_ಠ

I have carved OSW's post into my very flesh as a painful reminder of my own failings as a human being.

Thank you for reminding me that my limited free time I am not spending with my family or career should not be spent having fun with friends but tackling difficult and complex social issues that have boggled the greatest of minds.

We should all remind ourselves behind every goblin head chopped is a goblin baby orphaned.

What have we, the human race, become?


Pathfinder Companion Subscriber

So, I recently became inspired to build a pseudo-African Savannah Tribal Archer PC. I was so inspired, I immediately spent the 5 hours(with snack break) illustrating the PC. Then, I immediately put together a build, to meet my concept.

Now, I am pretty happy with the current build, but I would like to have some opinions on it, and some suggestions on where to go in the future, with this build.

Here it is:

Amah The Unburdened:
Amah The Unburdened
Female elf barbarian (invulnerable rager, primal hunter) 1
N Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 11 (+3 Dex, +1 shield)
hp 15 (1d12+3)
Fort +4, Ref +3, Will +1; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee spiked gauntlet +3 (1d4+2)
Ranged composite shortbow +5 (1d6+3/×3)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 14, Int 9, Wis 12, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Exceptional Pull, Point-blank Shot, Run
Traits highlander (hills or mountains), warrior of old
Skills Acrobatics +6 (+10 to jump with a running start), Perception +5, Stealth +9 (+11 in hilly or rocky areas); Racial Modifiers highlander (hills or mountains), silent hunter
Languages Common, Elven
SQ focused rage
Combat Gear candlerod (2); Other Gear buckler, arrows (20), blunt arrows (20), composite shortbow, spiked gauntlet, straight razor, masterwork tool, mirror, quiver (2 lb), silk rope (50 ft.), straight razor (0.2 lb), whetstone
--------------------
Special Abilities
--------------------
Elven Immunities - Sleep You are immune to magic sleep effects.
Focused Rage (Ex) You can use Stealth while raging, but lose bonus to Will saves.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +0 to Will saves, -2 to AC when enraged.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Silent Hunter Reduce Stealth penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).


Pathfinder Companion Subscriber

Wait, how long does it take to equip/unequip a Buckler?

Also, if the attack did not occur, whilst the Buckler/Shield was equipped, there was no existing shield bonus, to be lost.


6 people marked this as a favorite.
Pathfinder Companion Subscriber
Oceanshieldwolf wrote:

I would ask the two players to notch it up a bit until they are stabbing each other with shurikend4 and see if that wakes one or the other up.

And seriously - you "no real life discussions during super serious (with allowances for fantasy-related humor) game time" folks just all turn your brains off when you play TRPGs? Nothing but fantasy talk? Ban you all from the planet.

Perhaps that is why the hobby has an almost complete lack of maturity or concept of allegorical power or narrative strength. Either that or its the ubiquity of gnomes, elves, halflings and dwarves. I mean, rilly. Fantasy and reality are not divisible. You exist in both equally.

Nobody's brain is off.

I am sure you, and your group has mastered the truest of gamestyle, and invoke conversations discussing all subjects, of personal religious, philosophical, political nature. Bringing forth every personal achievement and struggle, elevating your game, and your quality human worth, beyond anything that us, with our "shut down brains" could ever hope to come close to.

I find it hard to even type, as my eyes drown in tears of shame, for I know I will never reach the gaming nirvana, that you are obviously the ultimate master of.

ಠ_ಠ


Pathfinder Companion Subscriber

So, the only way to gain the feat, is through a class feature, that does not actually grant the feat?


Pathfinder Companion Subscriber

You know, this sounds drastic, but suspend the game.

Let the players know that without the fun, there is no point.

Let them choose to work it out, leave the game permanently, or whatever.

This will create a resolution, even if not everyone is happy with it.


Pathfinder Companion Subscriber
Ascalaphus wrote:
The Golux wrote:
I think the biggest issue is that with whip mastery and improved whip mastery, there's really no need for a scorpion whip. The only issue is you can't have those until BAB+3 and BAB+5.
Well, a scorpion whip contains "sharp bits", which might be cold iron and suchlike. That can be quite relevant.

Well, the Stinging Whip, is a Channel Foci Whip, made of braided wire.

It can be made of metallic Special Materials.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
Rynjin wrote:

The Bill & Ted movies are excellent.

Doodly doodly dooooo

Wyld Stallyns!!!


Pathfinder Companion Subscriber

I fully understand the problem.

That said, I feel the "broken", and "ridiculously powerful" titles are completely unwarranted.

I really want to stress that there should be no witch hunt.

Drop a few items to empower the other players, and drop something fun and interesting to the player in question, that doesn't increase their power.


Pathfinder Companion Subscriber
Kalindlara wrote:
blackbloodtroll wrote:
Kalindlara wrote:
blackbloodtroll wrote:

There is no one who is more "right" here.

Nobody is going to win.

Everyone will lose. Everyone.

The only way to have resolution, is for everyone to check there baggage at the door.

This damn title bugs the sh^t out of me. This is not a Trans vs Non-Trans issue.

It's a nice thought. :)

What some consider baggage is others' vital identity, though. There probably needs to be time set aside outside the game for the boundaries to be drawn.

Okay. Their vital identity is not relevant to the game. Maybe "baggage" is the wrong word, but there is no need to be an ever-present discussion in-game.

I game with trans people, and they feel no need to constantly bring it up in game. I also game with a rather obnoxiously conservative christian, and he also manages not to bring up his view in-game.

Whatever you want to call it, it should be left at the doorstep.

Good for them! (Not sarcasm; actual compliment.)

Some others might not be so eager to be accepting or conciliatory. Hence my suggestion: take a little time - once, not over and over - work out what's acceptable and what's not, and then game on.

You don't even have to be accepting.

You just check it at the door, game on, and have some fun.


Pathfinder Companion Subscriber
Zwordsman wrote:
DM_aka_Dudemeister wrote:


So be excellent to each other, and party on dudes*.

*** spoiler omitted **

WAs that cloud a reference to Night Vale?

Also yeah, Dude, guy and (depenant on situation) "man" tend to be catch all terms for anyone listening. Lingustics changes over time and now due to the ease of communication everywhere it's evolving faster than ever before.

Blame surfer movies and big lebowski for it's original ubiquitous entry

You seriously don't know Bill & Ted?


Pathfinder Companion Subscriber
Kalindlara wrote:
blackbloodtroll wrote:

If fellow players have purposefully built their PCs, to be much less powerful, or even viable, I don't see why one player, who built their PC to barely moderate power level, should punished.

I just think the player didn't get the "purposeful self nerf" memo.

Are the other players still having fun?

I'm afraid I don't see where you're getting "purposeful" from. It seems like a classic relative-experience scenario to me. Can you clarify where you got that impression?

Well, the player was seemingly expected to build a PC, on the same power level, as the other players.

To accomplish this, the player would need to know the power level of the other players beforehand, and build, with purpose, a PC of comparative power.

In the end, the "broken" characters, are the other PCs.


Pathfinder Companion Subscriber

Well, hopefully PFS judges agree.


Pathfinder Companion Subscriber

You can only two weapon fight with a two handed weapon, if you use a Sea-knife, or Barbazu Beard.

This is because, in spite of the FAQ, these weapons have text explicitly allowing it.

Outside of the FAQ, there are no written rules disallowing the combination of two handed weapons, and two weapon fighting.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
Kalindlara wrote:
blackbloodtroll wrote:

There is no one who is more "right" here.

Nobody is going to win.

Everyone will lose. Everyone.

The only way to have resolution, is for everyone to check there baggage at the door.

This damn title bugs the sh^t out of me. This is not a Trans vs Non-Trans issue.

It's a nice thought. :)

What some consider baggage is others' vital identity, though. There probably needs to be time set aside outside the game for the boundaries to be drawn.

Okay. Their vital identity is not relevant to the game. Maybe "baggage" is the wrong word, but there is no need to be an ever-present discussion in-game.

I game with trans people, and they feel no need to constantly bring it up in game. I also game with a rather obnoxiously conservative christian, and he also manages not to bring up his view in-game.

Whatever you want to call it, it should be left at the doorstep.


Pathfinder Companion Subscriber

There is no one who is more "right" here.

Nobody is going to win.

Everyone will lose. Everyone.

The only way to have resolution, is for everyone to check there baggage at the door.

This damn title bugs the sh^t out of me. This is not a Trans vs Non-Trans issue.


Pathfinder Companion Subscriber

If fellow players have purposefully built their PCs, to be much less powerful, or even viable, I don't see why one player, who built their PC to barely moderate power level, should punished.

I just think the player didn't get the "purposeful self nerf" memo.

Are the other players still having fun?


Pathfinder Companion Subscriber

So, what does two-handed weapon attacks have to do with shield bonuses?

If you attack with a weapon, using the same arm to which a Buckler is attached, you lose the bonus to AC.

If you attack with a shield, and don't have the Improved Shield Bash feat, you lose the bonus to AC.

How else would the bonus be lost?

What are the "conflicting rules"?

I am lost here.


Pathfinder Companion Subscriber

By "ridiculously powerful", you mean "barely adequate for a damage focused PC of that level"?

My 1st level PFS Barbarian has the potential to deal 80 damage on a crit, and has no ability score below 8.


Pathfinder Companion Subscriber

I still feel the wrong issues are being discussed here.

This is not a trans issue, or a philosophy issue.

Walking down that path, is only going to turn this thread into a heated debate, and nothing will be solved.


Pathfinder Companion Subscriber
Zova Lex wrote:

I have a policy at my gaming table.

You leave all traces of religion, politics, or real world philosophical discussions at the damn door. We are here to game, and have fun in Golarion. After the game? Have a blast with whatever discussions you want. But Pathfinder time is Pathfinder time. Nothing more.

+1


1 person marked this as FAQ candidate.
Pathfinder Companion Subscriber

How long is the bonus to Stealth granted by the Ring of Chameleon Power, supposed to last?

For reference:

Ultimate Equipment/Core Rulebook wrote:

Ring of Chameleon Power

Aura: faint illusion CL: 3rd
Slot: ring; Price: 12,700 gp; Weight —
Description
As a free action, the wearer of this ring can gain the ability to magically blend in with her surroundings. This provides a +10 competence bonus on her Stealth checks. As a standard action, she can also use the spell disguise self as often as she wants.
Construction
Requirements: Forge Ring, disguise self, invisibility; Cost: 6,350 gp


Pathfinder Companion Subscriber

By the way, the title is very misleading, and borders on flamebait.


2 people marked this as a favorite.
Pathfinder Companion Subscriber

This conversation seems to focusing on the wrong thing.

The OP is asking about peace in the game.

Feelings are part of it, but most of that, is an outside of game issue.

Nobody has to have their feelings hurt, if nobody is bringing up the things that are creating these hurt feelings.


Pathfinder Companion Subscriber
kyrt-ryder wrote:

You just had to remind me of Militant Vegans didn't you BBT >_>

I've got some real horror stories there.

It's one of the personal experiences I had, with table conflict.

I have had tons of different races, genders, sexualities, gender-identities, world-views, etc, at my table, and for the most part, it was never a problem.

The vegan was the only problem, as it was continually brought up during game.

I made it explicitly clear, it didn't matter what anyone's view was on the matter, I was tired of his crap, and I was not going to put up with it, during game.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

I wouldn't even put up with it, as a player.

I don't give a sh*t how vegan, trans you are, or what epiphany of self-righteousness you have had.

It doesn't matter if I agree, disagree, or don't care about your world views, struggles, or life choices.

Everyone is there to have fun, with a bit of TRPG, and none that matters, in regards to it.

Check that stuff, or check out.


Pathfinder Companion Subscriber

In the end, none of those issues matter, in regards to your game.

That should be handled out of game.

Like I said:

Leave at the door, or leave the game.


4 people marked this as a favorite.
Pathfinder Companion Subscriber

Player A may be being a bit of a dick(hard to tell), but Player T needs to realize that equality, is just that: being treated equally. No special treatment.

In-game, your real world race, sexuality, gender, gender-identity, world-view, etc, should not matter.

This is a chance, to step out of the troubles of the real world, and have fun in a fantasy world.

Check your issues, crusades, and whatnot at the door.

Stress this.

If either cannot temporarily detach reality, and immerse in fantasy, then the game might just not be right for them now.

So, that's it. Your ultimatum.

Leave it at the door, or exit through it.


Pathfinder Companion Subscriber

So, I am enjoying this build in PFS.

I am still considering a dip, but into Unchained Thug Rogue.

The Intimidate skill unlocks are pretty cool.

For those who don't know, I present them:

Pathfinder Unchained wrote:

Intimidate

With sufficient ranks in Intimidate, you earn the following.
An asterisk (*) indicates the total duration cannot exceed 1
round plus 1 round for every 5 by which you exceed the DC.

5 Ranks: If you exceed the DC to demoralize a target by at
least 10, it is frightened for 1 round and shaken thereafter.*
A Will save (DC = 10 + your number of ranks in Intimidate)
negates the frightened condition, but the target is still
shaken, even if it has the stalwart ability.
10 Ranks: If you exceed the DC to demoralize a target by
at least 10, it is panicked for 1 round or frightened for 1d4
rounds (your choice) and shaken thereafter.* A Will save
(DC = 10 + your number of ranks in Intimidate) negates
the frightened or panicked condition, but the target is still
shaken, even if it has the stalwart ability.
15 Ranks: If you exceed the DC to demoralize a target by at
least 20, it is cowering for 1 round or panicked for 1d4 rounds
(your choice) and frightened thereafter.* A Will save (DC = 10
+ your number of ranks in Intimidate) negates the cowering,
panicked, and frightened conditions, but the target is still
shaken, even if it has the stalwart ability.
20 Ranks: If you exceed the DC to demoralize a target
by at least 20, it is cowering for 1d4 rounds and panicked
thereafter.* A Will save (DC = 10 + your number of ranks in
Intimidate) negates the cowering and panicked conditions,
but the target is still shaken, even if it has the stalwart ability.


Pathfinder Companion Subscriber

The Paizo Mysteries are Ancestor, Apocalypse, Battle, Bones, Dark Tapestry, Flame, Heavens, Juju, Life, Lore, Lunar, Metal, Nature, Occult, Outer Rifts, Solar, Spellscar, Stone, Time, Waves, Wind, Winter, and Wood.

Anything else, is 3rd party.


Pathfinder Companion Subscriber

Play B.B. King during games?

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