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blackbloodtroll's page

Pathfinder Companion Subscriber. Pathfinder Society Member. 26,361 posts. No reviews. 2 lists. 2 wishlists. 1 Pathfinder Society character.


1 to 50 of 26,361 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

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Scott Wilhelm wrote:

Let me ask a question,

Let's say you have 2 Weapon Fighting. you are equipped with a Long Sword, a Large Shield, and Armor Spikes.

As a Full Attack Action, you make a Long Sword Attack and an Armor Spike Attack.

Do you get your Shield Bonus for your AC?

Please cite the relevant rules that you know to justify your answer.

You do know, that was exactly the example Jason Bulhamn used, right?

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I also checked the CRB, and the PRD.

Nothing supports this, very odd, rule existing.

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This is just weird.

Where the heck did this idea come from?

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This, at it's core, is just a desire to have Empyreal/Sage Wildblooded Sorcerers use Wisdom/Intelligence for all their Charisma based skills.


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Will anything be legal, from Champions of Corruption?

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I can't wait to see what is PFS legal.

Damnation feats, please!

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No. Throwing a Bomb only requires one hand.

With the Quick Bombs Discovery, you can two weapon fight, with Bombs.

Basically, the same way you would with any thrown weapon.

So, you end up throwing a barrage of Bombs as full-round action.

My suggestion, was that you would use the extra arm, to hold a shield, and benefit from the AC it provides, whilst not interfering with your ability to throw Bombs.

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How would this be handled in PFS?

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Sorry, that was just a rant about how some approach the Discovery, in ridiculous ways.

Like, really nuts.


Holding a Darkwood Heavy Shield, whilst you two-weapon fight with Bombs using your other hands is a good option.

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Having the Vestigial Limb Discovery may actually decrease the number of attacks you can make, actions you can take, and might even require DC 20 Will Save, every round, or do nothing but punch yourself in the face.

Also, holding a Shield is good idea, if it is allowed.

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Imbicatus wrote:
I believe you would have to change your inquisition to a domain that matches one of you blessings.


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There must be something missing here.

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You could even create minor gods, only known and worshiped in your continent.

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Loengrin wrote:
Helcack wrote:
I do Warpriest levels need to count as cleric levels for feats though... That would allow access to a lot of feats from Inner Sea Gods which most make more sense for Warpriests to have than Cleric's anyway.
Uh ? Am I missing something ? Which feat require Cleric level ?

Disciple of the Sword, and Ironbound Master.

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Feral Combat Training is a valid option for Martial Versatility.

Combine, and it will apply to all natural weapons.

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There are entire continents, that have little, to no information, on them, in the world of Golarion.

Arcadia, for example, has little information on it.

You could also, just create a new, undiscovered continent.

There is also, other planes of existence, and other planets, in the Golarion setting.

Use things like this, and you can pick and choose what appears.

Steal what you want, and make up the rest.

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So, your Blessing class feature is dead?

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Do not forget the War Blessing feat, makes this possible for Oracle, if they have the Channel feature, such as from the Life Mystery.

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Guide/Trapper Ranger is a favorite of mine.

1 person marked this as a favorite.
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So, can I EV train my glass cannon special sweeper in PFS?

Do I get to select max IVs in any stats, and is my PC allowed egg moves, and prev-ed Move Tutor moves?

What held items are still legal?

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What happens when an Inquisitor, who has chosen an Inquisition, instead of a Domain, takes a level in Warpriest?

How does he select his Blessings?

Specifically, in regards, to this line:

Advanced Class Guide wrote:
If a warpriest also has levels in a class that grants cleric domains, the blessings chosen must match the domains selected by that class. Subject to GM discretion, the warpriest can change his former blessings or domains to make them conform.

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Andrew Christian wrote:
Zhayne wrote:

I think saying 'Dexterity bonus' with no type stated is essentially shorthand for 'a typeless bonus equal to your Dexterity bonus', otherwise it would say 'A (type) bonus equal to your Dexterity bonus' or 'add your Dexterity bonus as a (type) bonus', myself.

The feat is the source of the bonus, because without that feat, you wouldn't get the bonus.

The term "source" is meaningless in the rules. There is nothing within the rules that tell you to determine the type of bonus it is based on the source of the bonus.

Is that not the entirety of the argument, for ability modifiers being a typed bonuses? :)

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Just in case it's a special hatred of Armor Spikes, specifically, then let us use the unarmed strike.

Anyone can make an unarmed strike, and it will not require a hand to do it.

The Monk with Quarterstaff, can use either the Quarterstaff, or an unarmed strike during an AoO, as he is fully capable of wielding, and threatening, with both, at the same time.

2 people marked this as a favorite.
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It takes rounds to determine these things, requires concentration, and is only a 60ft Cone.

Detect spells have limits, that, for some reason, DMs often overlook, and spoil their own fun.

I have had to remind, and remind, and remind, and remind, many a player, and DM, how the Detect spells work.

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Actually, how would something like a +1 Mecriful Net function?

Ultimate Equipment pg. 145, PRPG Core Rulebook pg. 469 wrote:


Aura: faint conjuration CL 5th
Slot: weapon quality; Price: +1 bonus; Weight —
A merciful weapon deals an extra 1d6 points of damage, but all damage it deals is nonlethal damage. On command, the weapon suppresses this ability until told to resume it (allowing it to deal lethal damage, but without any bonus damage from this ability).
Requirements: Craft Magic Arms and Armor, cure light wounds; Price —

When you hit with the weapon, does the source of damage considered the Net, and thus, can have reductions/additions to it?

Is the extra damage considered weapon damage at all?

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dragonhunterq wrote:
blackbloodtroll wrote:
Ah, but if he has a Shocking, or Merciful Net...

still doesn't have a base damage to add str to or replace with WP sacred damage.

Now, if they ever release a 'barbed' net, that did damage to anyone entangled, might be a different story.

Well, Snag Net can deal damage.

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Ah, but if he has a Shocking, or Merciful Net...

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He sounds like a wacky physical comedy character, forcibly inserted into a live-action version of Schindler's List.

You have to let be known that there is no place for Scrappy-Doo, amongst the Spartans of 300.

If you are not dropping a turd in his cheerios, he shouldn't drop one in yours, no matter how funny he thinks it is.

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To do what?

Channel Negative or Positive?

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Ooh, that is an idea.

Grenadier Alchemist, with the Clever Wordplay trait, or Diabolical Negotiator feat.

1 person marked this as a favorite.
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Just straight up Archeologist Bard.

Do not multiclass into Rogue.

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You mean Racial Heritage(Halfling).

Small sized Aasimar are an option, with DM approval.

You would fluff the PC's appearance at your desire.

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Twin large Blade Boots.

Call him "Stompy".

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Yes, but no splash.

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Bandw2 wrote:
blackbloodtroll wrote:
Double Dwarven Dorn-Dergar.
actually, a Greatsword and spear would be just as cool. I think i have my idea that i wanted, but keep suggesting more.

Well, you can switch between reach, and non-reach.

So, you wield one as reach, and one as non-reach, and threaten a large area, whilst having all your weapon specific feats apply to both.

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Archeologist Bard.

No Rogue levels.

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The Adopted trait, allows to pick one Race Trait.

Everyone gets Racial Traits, and Race Traits confused.

You do not count as your Adopted parent race, for anything, at all.

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Double Dwarven Dorn-Dergar.

1 person marked this as a favorite.
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ElementalXX wrote:

Also who on earth says lol in real life?

I knew one person who did. Used practically nothing but internet slang/acronyms to express himself.

I had to tell him to talk normally to me, or not talk to me at all.

2 people marked this as a favorite.
Pathfinder Companion Subscriber

Do not do anything passive-aggressive in game.

This will never end well.

Do not do it.

Talk to him, in person, outside of game.

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Just as a PC wearing a Breastplate with Armor Spikes is not restricted in what magic items they can wear, neither is a Oread PC with Fleshgems.

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Well, Swashbuckler's Finesse would work fine.

Slashing Grace(Sibat) + Martial Versatility, would mean dex to damage with a Longspear.

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RumpinRufus wrote:
EpicFail wrote:
everything a Rogue can do other classes can do as well without having its mechanical problems.
This is wrong. What other class can use the Intimidate skill to impart the Frightened condition?

Anyone with the Disheartening Display feat.

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Relevant FAQ here.

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Armor Spikes require no hand.

Here, is Jason Bulmahn, Lead Designer, noting that you can wield a Shield, Longsword, and Armor Spikes, at the same time.

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Well, if you have an Undine boon, you can have an Undine Weaponshaft Longspear, and have the whole thing made out of Mithral.

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I prefer Hobgoblin, to Goblin, for many builds.

Goblin Master of Many Styles, always interested me though.

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All I really wanted it to do, was both lethal, and nonlethal, without penalty, even to creatures with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher.

I wish there was a viable nonlethal weapon.

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Magus is a bit of a glass cannon.

Actually, I would consider a Lizardfolk Fated Champion Skald.

You would be a great buffer, skill monkey, and just murder-crazy when cornered.

In fact, the idea of the Lizardfolk, raising his spear into the air, singing the epic battle songs to inspire his allies into a murderous fury, just sounds awesome.

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