Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Goblin

blackbloodtroll's page

Pathfinder Companion Subscriber. Pathfinder Society Member. 28,301 posts. No reviews. 2 lists. 1 wishlist. 3 Pathfinder Society characters.


RSS

1 to 50 of 28,301 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Companion Subscriber

That thread was moved.

This is specifically, a rules question, posted in the rules section, requesting a FAQ, on the rules.

The other thread links to this one as well.

This is the one to be FAQ'd.


Pathfinder Companion Subscriber

Well, I am certainly not interested in such complications.

I feel strongly, that many agree with me, including those I play with.


Pathfinder Companion Subscriber

Well, something is not right.

I advise anyone who comes to this thread, to FAQ the first post.


Pathfinder Companion Subscriber

Complication does not always equal more interest.


Pathfinder Companion Subscriber

So, you see it as an add, then subtract, as far as how they function.

I see it functioning as if you never added, and never subtracted.

My stance, seems to handle the situation simply, whilst yours seems to create a complicated situation, that I don't see it as RAI, and still find the interpretation of RAW to be, shaky.

I don't support the "less than before" stance that some have, but I have hard time with the idea of working around reducing extra attacks, that you never gain.


Pathfinder Companion Subscriber

Reposting this question in the rules section.

See here.


6 people marked this as FAQ candidate.
Pathfinder Companion Subscriber

The Mastermind archetype's Mastermind's Inspiration says:

Advanced Class Guide wrote:
Mastermind’s Inspiration (Ex): A mastermind can use inspiration on any Diplomacy, Intimidate, Knowledge, or skill checks without spending a use of inspiration. This ability alters inspiration.

Does this ability allow the Mastermind to use Inspiration on all skill checks, without expending an use of Inspiration?


Pathfinder Companion Subscriber

This is Rules Question.

Why was this moved?


Pathfinder Companion Subscriber

Wait, so you are saying you make the same amount of attacks, but you first calculate the bonuses, as if you had more attacks, then you reduce by the appropriate number, removing the attacks with the lowest bonuses first?

Is this how you are saying this works?


Pathfinder Companion Subscriber

It would seem, to me, that these function as poisons, that create a disease effect.


Pathfinder Companion Subscriber

My vote is for the Nodachi as well.


Pathfinder Companion Subscriber

To me, no matter how you use the arms, it should be identical to normal two-weapon fighting.

Number of attacks, bonuses to those attacks, and so on.

I don't see it as a two-weapon fighting, but with extra bonuses, for what, to me, are convoluted reasons.

Feats don't change this either.


Pathfinder Companion Subscriber

If we are talking about spells, then see here.


Pathfinder Companion Subscriber

If your idea of the only PCs worth roleplaying, are average Humans, with no drawbacks, I disagree.

I find the strengths, and drawbacks, of PCs, to be great things to draw roleplaying opportunities from.


Pathfinder Companion Subscriber

Talking about this:

Pathfinder Roleplaying Game Advanced Class Guide wrote:

Refine Improvised Weapon

School transmutation; Level cleric 1, inquisitor 1, ranger 1, sorcerer/wizard 1
CASTING

Casting Time 1 standard action
Components V, S, DF
EFFECT

Range touch
Target one improvised weapon
Duration 1 hour/level (D)
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality. This effect does not alter the weapon's shape or appearance in any way. For example, if this spell is cast on a chair leg, a butter knife, or a pitchfork, the items function as a masterwork club, a masterwork dagger, or a masterwork trident, respectively, but the items look no different than they did before the spell was cast.


Pathfinder Companion Subscriber

Drawbacks?

You mean, opportunities?


Pathfinder Companion Subscriber

Are we now discussing theoretical mathematics?

Don't make me summon the spirit of Lewis Carroll to smite you!


Pathfinder Companion Subscriber

Wielding a reach weapon, and a non-reach weapon, is an option.


Pathfinder Companion Subscriber

Some of those things work.


Pathfinder Companion Subscriber

A better use of the extra arms, is using two claws, and either two light weapons, or one two handed weapon.

Well, that, and holding a shield, and a two-handed weapon.


Pathfinder Companion Subscriber
Durngrun Stonebreaker wrote:
We have different definitions of weird.

You don't find anything about the way the Eidolon works, to be weird, in relation to the rules, or are you just disagreeing with me, to disagree with me?

I know you enjoy that.;)


Pathfinder Companion Subscriber

Vestigial Arms basically work with their own rules.

Much like the weirdness that is the Summoner's Eidolon, you have to accept that it works differently, to have it really wok at all.


Pathfinder Companion Subscriber
James Risner wrote:
Maybe that is what we could do. Get a character count of the old ability and start making various versions of "new" versions of the same or less word count.

That's sounds like a very good idea.

I think it has a much better chance of success, if the rewording has a relatively similar word count.


Pathfinder Companion Subscriber

Again, I suggest that those reading this thread FAQ my above post.

This wording is obviously a mistake, and needs to be addressed.

I don't think anyone can deny that.


Pathfinder Companion Subscriber
Helikon wrote:
There is a trait making shield bash simple ;-)

...and count as a Light Weapon!


Pathfinder Companion Subscriber

Have you seen the 2002 Masters of the Universe series?

It was awesome!

They upped Skeletor's badass troll factor to 11.


Pathfinder Companion Subscriber

Profession(Hunter) or (Trapper), would add a bunch or traps, and improvised daggers.


Pathfinder Companion Subscriber

Well, it must have been RAI for one or more of the Developers.

Honestly, if they wanted to make the ruling simply not apply to PrCs, then they could have just altered the FAQ, to have it not apply to them.

I would have preferred that.


Pathfinder Companion Subscriber

To keep the "Food and shelter is scarce" relevant, you should move it from the PCs, to innocents known to the PCs.

Also, you can opt to wait, and see if the PC's forget.

Basically, if the PCs negate a problem, create a new one.


Pathfinder Companion Subscriber

Every time there are a number of FAQs, this thread seems to get active again.

Nobody can really agree how it all works, so I understand.

Also, paizo may be looking for a way to change that, with the littlest amount of changes, as to make it actually possible to put into further printings.

That seems like a hard thing to do with this.


Pathfinder Companion Subscriber

Do you really find this to be "abuse"?


Pathfinder Companion Subscriber

Sacred Fist handles it well.


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Would Profession(Sailor) allow for Anchors?

Those Anchor Feather Tokens are only 50gp a pop.

Wonder what would use the Portable Ram.


Pathfinder Companion Subscriber

I have made a clear question in the post above about this, to attract a FAQ.

Please hit the FAQ button next to that post.

By the way, PRD says the same thing.


14 people marked this as FAQ candidate. 3 people marked this as a favorite.
Pathfinder Companion Subscriber

The Mastermind archetype's Mastermind's Inspiration says:

Advanced Class Guide wrote:
Mastermind’s Inspiration (Ex): A mastermind can use inspiration on any Diplomacy, Intimidate, Knowledge, or skill checks without spending a use of inspiration. This ability alters inspiration.

Does this ability allow the Mastermind to use Inspiration on all skill checks, without expending an use of Inspiration?


1 person marked this as a favorite.
Pathfinder Companion Subscriber

Are we getting into Paizo bashing?

I don't support that, and it helps no one.

Let's stop that.


Pathfinder Companion Subscriber

Well, other than conflicting opinions on interpretation, do we have other examples?

I still feel both interpretations are valid, but more evidence to support either, should be provided.


Pathfinder Companion Subscriber

Well, there is the "training whip".


Pathfinder Companion Subscriber

Profession(Slaver) would give you whips and chains.


Pathfinder Companion Subscriber

Anything that uses a chain.

They got legit stats for an Adamantine Chain.


Pathfinder Companion Subscriber

Do you have a Clockwork Leg and Arm?

Edward Elrich never wore armor.

If combine the Clockwork Arm, with the Weapon Versatility, Boar Style, or Tiger Style feat, you can deal Slashing damage.


Pathfinder Companion Subscriber

Bread Crumbs is awesome!


Pathfinder Companion Subscriber

I found an example in the Rise of the Goblin Guild PFS Scenario, in which it notes the DC to jump across a 15ft pit, as being a DC 15 Acrobatics check.

If someone has an example that contradicts this, please let me know.


Pathfinder Companion Subscriber
therealthom wrote:

Just cruised the rules and didn't find anything explicit about using a two-handed weapon in one hand. So RAW back Claxon.

Could you use a two-handed weapon as an improvised one-handed weapon?

No.


Pathfinder Companion Subscriber

Well, you could be right, or that could represent the distance whilst actually jumping, which would mean the 5ft. gap, is the movement that you are actually considered "jumping".

So, starting square, and the square you land on, are not considered movement in which are "jumping".

This is an alternate interpretation, but I believe both are valid.


Pathfinder Companion Subscriber

If you have an ability that allows you to wield a two-handed weapon in one hand, then it still counts a two-handed weapon. Like a Lance.

If you have an ability to wield a two-handed weapon as an one-handed weapon, then you treat it as an one-handed weapon.


Pathfinder Companion Subscriber

What would be an example of something that require a DC 5 check?


Pathfinder Companion Subscriber

I just wanted to be sure how people were seeing how the rules work.

This is not necessarily agreeing, or disagreeing with anyone.


Pathfinder Companion Subscriber

I haven't actually noted I disagree with the rules on this subject.

I don't like the FAQ reversal, as it create a bit of mess, but it really ends there.

You assumed a lot.

Your post seemed like a crude personal attack.

I tried to convey this, but you seemed to take it as a personal attack.

That's actually a bit funny.

Even funnier, is that calling me crude, and ignorant, is a personal attack.

The previous post you mention, in another thread, was a failed attempt at humor, that I noted in that thread, and apologized about the misunderstanding.

I feel you chose a poster that didn't like the change, and sort made them a pariah.

Look, I am tired of these misunderstandings, and it looks close to getting ugly. Maybe, we can turn it down?

Also, not liking a rules change doesn't make anyone ignorant.

Ignorance would suggest they don't know they are not following rules, and I am not really seeing anyone saying that the rules change is a personal attack either.


Pathfinder Companion Subscriber

What kind of gap is a DC 5 Acrobatics check, in your opinion?

1 to 50 of 28,301 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.