Eldran Tesh

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Goblin Squad Member. 19 posts. No reviews. No lists. No wishlists.


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Goblin Squad Member

Yay, glad to have helped in a tiny way. Looking forward to updates.

Z

Goblin Squad Member

To add...

PKKer
Player Killer Killer - someone who hunts PKers and kills them ingame usually due to the PK killing lowbies or repeatedly killing players.

Lowbies
Low Level Players.

"Z"

Goblin Squad Member

I think players should be allowed to name themselves whatever they please as long as it is not really offensive until the server is labeled as an RP server.

I've tried RPing as a mysterious character and it is impossible when other players greet me with my name.

"Z"

Goblin Squad Member

2 people marked this as a favorite.

I hate MMOs without jumping. Sure the hoppers are annoying but why remove something that everyone can do? Everyone should be able to jump. I also don't mind if it requires endurance like it was mentioned.

"Z"

Goblin Squad Member

KitNyx wrote:

I have always played on RP-PvP servers when they are available. When not, I play on PvP servers and I always find a group to RP with. I usually turn off all chats but guild/clan and around...and never had any problems with RP.

If you have never played a sandbox, I recommend being careful about creating restrictions of any type. Just to let you know, endgame ends up nation building and/or high end crafting as well as player driven events. The noble attempt to "protect" RPers by stopping PvP will severely limit the options of player driven, aka RP, content.

Same for me. I dislike MMOs on rails. A sandbox should be a sandbox, IMO. Be it for PVP, PVE or skill based progression. BUT it needs to be done right. Bad game mechanics, sandbox or not, are still bad game mechanics.

"Z"

Goblin Squad Member

I'm also all for having the option to just become a crafting profession. I'd want to be an architect or structure builder.

"Z"

Goblin Squad Member

Or if it is a crafted item, say the "Greatsword of Frank" and he lost it. I go in and find it I could give it back if he is a friend, sell it back or walk around showing it off, "Hey look, I got Frank;s sword, neener."

Though I like the idea of someone helping me (or me helping them) get it back.

I forget what game it was but they mobs would loot corpses so if you didn't loot it fast enough and the mob (I think it was specifically a goblin) would walk over and loot it. Must have been UO or something similar.

"Z"

Goblin Squad Member

I have faith in the community that there will be those who PKer/Grief and those who rise to fight them as PKKers/Defenders. I've experienced it for over a year in UO. No game I've played has given the community a chance to police themselves except maybe EvE which I never really got into. Most MMOs place strict boundaries to cater to the squeaky wheel.

Anyone who thinks it is impossible is ignorant.

Anyone who thinks maintaining a balance is easy is naive.

"Z"

Goblin Squad Member

2 people marked this as a favorite.

This is one thing I've often wished, was to not have my name hover over my head to any one who cares to look.

Sure if I know them, in a guild or have them on my friends list.

Just a thought... what do you guys think?

"Z"

Goblin Squad Member

If there was a item drop upon death, then yeah that would be completely awesome if the monsters looted their corpses, maybe even equip the items potentially making them harder to kill and the playerscould try and get back there lost items. I like that a lot actually. >;+)

"Z"

Goblin Squad Member

I think permadeath can be kind of a fun challenge. Maybe for only certain servers of special hardcore characters.

I've always thought it would be cool to either reincarnate a character which would be random and could come back as an animal or monster or over around as a ghost and haunt people. >;+P

"Z"

Goblin Squad Member

If they pieces are in place then it should QC itself.

Word of mouth or a rating system would help.

An idea is that the items are placed there by players be they drops or crafted. So if the dungeon is easy then it is no worse than giving away the items. If the items were generated by the game mechanics it could easily be abused.

The motivation would be to put high grade items and gold at the 'end' and make it as hard as possible to obtain. This would increase the fee for entry which is automatically calculated.

On that note, a giant maze might be cool.

Ideally the mechanics offer the pieces to use and allow for most control to the players.

"Z"

Goblin Squad Member

Heh, or two.

I'm thinking they have color swatches out, trying to choose which pixels to use.

"Z"

Goblin Squad Member

Starfell wrote:
Don't forget to bring the pie! Can't go on a proper adventure without some pie.

Did someone say pie? Alright, I'm in.

"Z"

Goblin Squad Member

Not sure how, but this would be fun. If you tied it into the who player kingdom/nation concept. Maybe someone(guild) builds a tower or dungeon that people can pay gold to enter.

The dungeon owner(s) could populate the place with items and depending on the amount of gold and value of items would automatically calculate the cost for entry.

I'd so build a dungeon especially if people paid to enter. :D

A sort of 'create your own theme park' dungeon.

"Z"

Goblin Squad Member

"Hey, I just got a sword from killing this boar."

"What? How was is carrying a sword around?"

"I... I have no idea..."

Goblin Squad Member

2 people marked this as a favorite.

Playing my NES and SNES RPGs is what got me into tabletop. >;+)

"Z"

Goblin Squad Member

I much prefer the open world FFA PVP even with harsh death penalties like full loot or permadeath but I'm a sucker for difficulty and the rush.

In UO I was a PKKer (Player Killer Killer). I like the way communities form and truly depend on one another for support and the camaraderie is real. Its not about phat lewts.

I like these risky and open PVP not because I grief or PK, I like playing the good guy. >;+)

"Z"

Goblin Squad Member

If it is a sandbox then I think something slanted to a skill based leveling system is more appropriate, IMO.

Why can there not be both Class and Skill based in one game?

This is just an idea, feel free to improve upon it, but why not? At the base all classes use skills, why not have the foundation of the game be based on a skill system. Then have an additional layer of classes on top.

I hate class systems because you are stuck as that class and (for me) kills creativity.

Lets say you create a character, you can pick a class which automatically selects skills for you to use or a custom option that allows you to pick and choose skills to work on ala UO. If a class is chosen it places you on a rail so to speak, a linear path (just like other MMOs with a class system) and may (or not) automatically increase certain stats. Now later you can derail yourself from a class and increase/decrease certain stats if you so choose.

I like the option of gaining different skills (thus dropping others) later in a game if I can.

I would be highly disappointed if Pathfinder Online jumped on the ole' class based system bandwagon.

"Z"