As for Heal... I have to go back and look at it but probably a gaff on my part. *cringe*
So which spell should we substitute for heal?
I also noticed that in the 10-11 tier, the King is casting prep spells for 7 rounds.
I know they say that they are all cast before combat, but how is he supposed to know when combat begins? If the scenario goes as written and the players are camping in C and D, the first indication he will have that combat has started is when his giants spot someone on the stairs and start whipping rocks at them. At this pont he's 300 ft away from the top of the stairs and assuming he and the gal stand there, his 3 or so giants have 7 rounds before the boss gets in on the fight?
Is that how it's supposed to work or am I missing out on something important? The only other plausible explanation there could be is that since his minion came to warn him of the harpy attack, he is casting everything he has because he's expecting a fight at the stairs, one way or the other. Is that what's going on?