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Stormlight 3 will be out next year. I know Brandon is keen on stepping it up and getting Stormlight 4 out two years later. He knows he can't keep taking three years on each book, the series will take forever.
They are also looking at doing a third film simultaneously or nearly, so Elantris or Warbreaker could be in the frame. More likely Elantris, as Sanderson I think has Elantris II and III planned for after he's finished his next YA project and the final Wax and Wayne Mistborn book.
The company has earmarked $270 million as 50% of the production budget for three films. They will be looking for international partners to pick up the rest of the budget, which given who they've worked with in the past (they've co-produced everything from Iron Man 3 to Looper) probably won't be hard.
The first two movies will be The Way of Kings and Mistborn: The Final Empire. Exactly how they're going to boil those books (especially Way of Kings) down into a single movie remains to be seen. They've already appointed writer-producers to Way of Kings and are prioritising the project on a fast-track to the screen.
Yeah, I'd say it was solid, entertaining and they knew to stay away from over-complicating it like the really big films. I'd say a good comparison was ANT-MAN, although STRANGE wasn't quite as funny.
I did really like the ending but I can see why it's been controversial.
You tease that your film is going to end with a massive, mega-CGI explosion fest and instead you end it with...a cross between GROUNDHOG DAY and that DOCTOR WHO episode where the Doctor is trapped in a time loop for eleven billion years?
I thought it was inventive and fun, especially as it negated the villain completely. After a dozen films which have (mostly) ended in a barrage of punches, lasers and explosions, this was a clever spin.
I haven't played them, but they've picked up masses of critical acclaim so I'm definitely going to check them out. Anyone else tried any of the games?
And I am sure the movie universe "canon" isn't canon for the games/books, since the orcs didn't drink demon blood to turn green.
Yup, the movie canon is completely divorced from the game/book one (which itself is rather incoherent anyway). I think Metzen saw it as a chance to start again from scratch with a new version of the history and story that makes sense from the start. Although now Metzen has retired, it's anyone's guess how that will go with the alleged sequels.
In the books they're not the same device. The monolith in Africa is dug up between the events of 2061 and 3001. The Africa monolith was designed to increase the intelligence of the hominids who found it, whilst the one on the Moon was a signalling device to confirm that humanity had gotten intelligent enough to reach the Moon and dig it up.
I think an Obsidian Pathfinder RPG is quite likely. The only question is if Paradox want them to work on the new VAMPIRE: THE MASQUERADE game instead (which given that several of the BLOODLINES writers are now at Obsidian I know will excite a lot of people). Obsidian have also committed to making PILLARS OF ETERNITY 2.
They're quite busy now, which is great given how close they came to folding after the NEW VEGAS payments fiasco.
Rogue One is either the ship or the callsign for the entire group. I do wonder if it their exploits inspire the naming of Rogue Squadron later on.
Nice to see the Rebel fleet shows up for the space battle, and at this point they mostly consist of Nebulon-B class frigates (possibly corvettes as well). There is one ship that looks like a Mon Cal Star Cruiser which is vexing from a timeline perspective (since it was assumed that the Mon Cal only joined the Rebellion between ESB and RotJ, given how their ships suddenly bolster the fleet out of nowhere in RotJ), but there are various ways to explain. There is a Mon Cal in the crowd scene in the Rebel base, so they might be going with them having been in the Rebellion from much earlier.
Watched it when it came out on Blu-Ray last week. Unexpectedly fun. I wasn't expecting the relatively small scale, the relative lack of action sequences and the strong focus on the characters and story. I'd heard a lot of criticism of Michael Bay-style confusing CGI shots and there was none of that in the film at all. The direction was actually very solid and the script put Durotan and Lothar's respective, paralleled journeys up and centre and followed through the story very well.
My major complaints would be some rather variable acting (the guy playing Khadgar was very wooden, Dominic Cooper was sometimes great and sometimes looked confused) and the ending which was way too sequel-baiting. But mainly, some very solid stuff.
Looking at the numbers, a sequel is certainly possible. It made more than PACIFIC RIM on a smaller budget, and PR is getting a sequel so WARCRAFT likely will as well. However, it's possible that the sequel will be smaller in budget - which is exactly what you don't want for an adaptation of TIDES OF DARKNESS with its aerial and naval battles - and more marketed and focused on the Chinese market. I suspect it happening will depend on getting Chinese co-financing and Blizzard getting its new dedicated film production company off the ground.
It's out on 10 November, which is quite soon. They did most of the development for this under the radar using the PoE engine and without the need for constant Kickstarter updates (as Paradox funded the whole thing), so it seems to have come along quite nicely.
They're the same people.
In 1988 Bryan Fargo and his team at Electronic Arts made WASTELAND. It was a success, but Fargo and crew ended up leaving and setting up their own company, Interplay. Interplay became a pretty big company and rivals to EA. When Fargo asked EA to let him buy the rights to WASTELAND so he could a the sequel, they said no. So Fargo and his crew had to create a whole new post-apocalyptic game, which became FALLOUT. That team, now renamed Black Isle, then made FALLOUT 2 (and went to make PLANESCAPE: TORMENT and ICEWIND DALE 1 and 2, as well as assist BioWare on BALDUR'S GATE 1 & 2).
Interplay went bust (effectively) in 2002 and the company broke apart. The RPG team splintered into three new companies: inXile (run by Fargo), Troika and Obsidian. Troika later went bust themselves and some of the team joined Obsidian. As we know, Bethesda bought the rights to FALLOUT out of the wreckage of the company. inXile was now able to buy the WASTELAND IP from EA, who had no plans for it, and made WASTELAND 2 and now 3.
So it's basically a big, slightly incestuous circle.
This one is going to be set in Colorado and a have a much more powerful engine. It will have vehicles and multiplayer co-op, along with fully voiced dialogue and cinematics.
The game has an interesting funding model. They've gone with Fig rather than Kickstarter, as Fig entitles people to a slice of the profits of the game rather than just a copy of the game, which they thinks will get people more interested.
They're also only crowdfunding about 25% of the game's budget. The rest will come from profits from Wasteland 2, which seems reasonable.
Tarkin first appeared in THE CLONE WARS TV series as a Captain in Season 3. He was promoted to Admiral at the end of the series (during Ahsoka's trial). According to the novel TARKIN he was then promoted to Moff about five years after REVENGE OF THE SITH. He was promoted to Grand Moff by eight years after REVENGE OF THE SITH. That would have made him Grand Moff long before the events of REBELS.
Cold Fire is the weakest book in the trilogy. It's a bit oddball and takes a detour from the main story, which gets going again in the last one.
What I do like about Elliott is how she changes things between series. This trilogy is very different from the CROSSROADS trilogy, where she basically tried to do a fantasy with no cultural touchstones from our world and more or less succeeded, and CROWN OF STARS, which is a more realistic take on a medieval fantasy series (and from the start of the medieval period rather than the end).
On that note, is Might and Magic any good. With it at that price, I might be tempted to get it.
It depends what you are looking for in an RPG. If you don't mind bad graphics (and they were bad when the games came out), no AI to speak of (enemies attack you in a straight line and you can get them stuck behind objects quite easily), a hugely repetitive grind, no real story progression and no characterisation, than the MIGHT & MAGIC VI-VIII trilogy is playable. I did have fun with them, wandering around with bows, swords, magic and (later) laser rifles killing demons and dragons, but I played them on their original release in the late 1990s. I tried to go back after playing the likes of BALDUR'S GATE, PLANESCAPE: TORMENT and ANACHRONOX and it was just impossible. The near-total lack of character and narrative interaction became unbearable.
MIGHT & MAGIC IX is unplayably awful, but the recent X has gotten some very good reviews and is a reboot of the series set on a new planet, so there's no prior need for familiarity with the series.
Unrelated by do you know of any games that act as spiritual successors?
Well, there's MIGHT & MAGIC X: LEGACY, which is the actual successor. It was pretty well-received but I haven't played it myself.
LEGENDS OF GRIMROCK 1 and 2 are more successors to the DUNGEON MASTER/EYE OF THE BEHOLDER school of grid-based, real-time dungeon crawlers. There's enough similarity that you might enjoy them as well.
Best episode ever? Crikey.
These would be in contention:
Better Than Life
But pretty much all of Seasons 2-5 (and 6, to a lesser extent) are golden. Seasons 7 and 9 are absolutely awful, 1 and 8 are okay and 10 was pretty good.
I also still don't understand that love of Obsidian, I thought NV was kind of blah.
Vastly superior writing, dialogue, characterisation and companion characters coupled with a much more reactive world, much greater freedom to go and do things your way and a multitude of ways to resolve each quest (many of them not involving violence). NEW VEGAS is a proper roleplaying game, FALLOUT 3 is an action game with some roleplaying moments and FALLOUT 4 is a straight-up FPS with occasional dialogue choices. Fun, but nowhere near as deep as FALLOUT 1, 2 or NEW VEGAS (all created by the same people).
NEW VEGAS's biggest problems were an underwhelming and confusing start compared to either of the Bethesda games and of course the release bugs, although they were resolved pretty quickly (and FALLOUT 3 and 4 were hardly bug-free either).
I was intrigued. If this gets picked up for a season, I'll definitely be watching. I like how it's more strongly tied to the story and characters from the comic and the animated series. Jackie Earle Haley as the Terror cracked me up.
His angry eating of the kid's ice cream was the episode highlight for me.
I liked Deus Ex HR but Thief was baaaaad. That said will I like this?
Yes. THIEF was done by a different team at Eidos Montreal. This is the same team that did HR.
My grafics card seems to be too weak to handle this game. I have a Geforce GTX 570, and the game says that I should at least have a 660. Yay.
I played HR first time out on OnLive (!) which was weirdly appropriate. I then played it again on a PC with a 550ti and that was fine. MD is running okay on my new(ish) second-hand 770 with everything on second-highest settings.
Apparently there's a lot of moaning about the game not running well on Ultra on really powerful rigs, but the devs seem to have built in some serious future-proofing on the game (possibly as HR started ageing pretty quickly). Some of the graphical options are insane, I'm not surprised they're giving even Titans and 1080s trouble.
You only really need to play HUMAN REVOLUTION first (in the timeline, it's HR, MANKIND DIVIDED, then the original DEUS EX and then INVISIBLE WAR), but it's an interesting series. Although the gulf between DEUS EX and the new games is so large that I'm not sure it's possible to really buy they're still set in the same universe.
This is out today (unlocks in seven hours) and I broke my rule to pre-order it. The reviews have been outstanding and the technical appraisals suggest it's very solid on PC. It's done by the same team who did the PC versions of both THIEF and DEUS EX: HUMAN REVOLUTION, so it should be absolutely fine.
I'm enjoying hearing there are no boss battles and a lot more options for stealthing and ghosting, although HR was pretty good on that already.
It's possible they'll let it go at the end of Season 4, although the viewership has been okay and apparently it's doing reasonable business on downloads, media sales and international sales. But it's also quite expensive and they may want to replace it with something that's still Marvel but maybe cheaper.
Good catch on the HEROES FOR HIRE idea. That's quite an elegant solution, as although they're both good characters I'm not sure they have the legs to hold multi-season solo shows like DAREDEVIL and maybe JESSICA JONES can (and you could always roll Jones into a HFH series as well).
Netflix and Marvel's five-show deal allowed them to only put out two seasons a year on Netflix, presumably as Netflix was concerned about the Marvel stuff overwhelming their other products. In the light of how well their non-Marvel stuff has done and the appeal of PUNISHER, that's why they might make an exception for that show.
Marvel themselves want as many eyeballs as possible on their stuff, so they have no problem having many more shows than that on the air through other channels, so SHIELD will continue with ABC, they'll keep looking at other projects with them and RUNAWAYS will do fine on Hulu.
What's interesting is that this is a new deal not covered by the previous Netflix/Marvel agreement - which limited them to two seasons of stuff a year - so THE PUNISHER could crop up a lot sooner than otherwise would be the case (under the previous deal we wouldn't see it until 2019 at the earliest).
Darker and more grounded? Kind of, I guess? The only thing I get from that is:
That the first chunk of the pilot is from Arthur's POV, and he has this traumatic background about his father being killed by the villaint. Which is done in a really, darkly hilarious way. And I'm pretty certain Edlund is deliberately taking the mickey out of all the grimdark superhero films in this bit.
The second The Tick shows up, things get a bit looser and funnier.
Also, I thought Patrick Warburton not doing it - although he's still involved as a producer - was going to be a problem, but then they announced the brilliant, brilliant Peter Serafinowicz* as his replacement and he is excellent in the role. No problem there at all.
* From SPACED, SHAUN OF THE DEAD, THE PHANTOM MENACE (he was the original voice of Darth Maul), GUARDIANS OF THE GALAXY and his own British comedy series, not to mention the mastermind behind the SASSY TRUMP YouTube videos. He is a legit comic legend. Almost no other actor could pull off those Tick-style incredibly hyperbolic speeches as well.
There was a whole bit on that, but it took the review off-topic so I deleted it. We'll probably never get to 40 billion since we don't have the option of importing food and resources from offworld (same as with Peter F. Hamilton's Night's Dawn Trilogy, where Earth has the same problem). In addition, as societies become fairer and more equal, then people stop having so many children because they prefer to work and not lose large periods of time from their careers.
The question is where the topping-out will occur (I've seen figures from everything from a maybe bearable 9 to a probably intolerable 15 billion) and how badly that will affect the planet, and what impact it will have on a capitalist-driven lifestyle when the potential market is no longer growing but may even start contracting.
Hopefully it will turn up somewhere else or maybe I'll just have to wait for it to come out on DVD or something
Netflix shows take forever to come out on DVD or Blu-Ray (and this show looks so good that blu is the way to go). DAREDEVIL Season 1 is out in October, almost two years after it was transmitted, which is ridiculous.
I was also a Netflix sceptic for a long time, but they've built up a strong enough library of original content (DAREDEVIL, JESSICA JONES, SENSE8, NARCOS, BOJACK HORSEMAN) and a solid rotating library of other people's stuff that it's more than worth the fairly negligible cost per month. I'm in the UK so we've also got every single episode of STAR TREK ever made, the new seasons of ORPHAN BLACK and ARCHER and quite a few other things (PERSON OF INTEREST, for example) that make it a no-brainer.
My one minor complaint. I really wish they went with more practical effects for the creature. The CGI wasn't horrible at least not as bad as some I've seen but it did detract from the whole 80's feel the rest of the series captured so well.
Apparently the creature was "mostly" prosthetics. There were a few times it was all CGI (like in the finale) and sometimes they just had a CG head and maybe arms painted over the prosthetic body.
Agreed. Universal did up the amount of money they spent on the option considerably over what SyFy alone paid five years ago, which would be a bit counter-productive if they didn't intend to do anything with it.
Melinda Snodgrass has been quite positive about the project on her LiveJournal and they're already talking about casting ideas.
The bard was excellent. Getting an actual musical comedian to play a bard is a great idea.
The same team did Great Minds with Dan Harmon, with GM Spencer as his assistant. It's quite amusing, with more Aubrey Plaza and added Jack Black.
I'm a bit more hopeful about this one because GRRM is rather more famous (putting it lightly) than when SyFy took out the option first time around. They've also renewed the option, which is a sign that the studio sees increased value in exercising it, and they've both moved it upstairs to the parent company (usually a sign they want to put more money into it) and assigned producers.
It still might not happen, but I think it's got a much better shot now.
Which one? That doesn't narrow it down! :)
One of my favourites is "Our Man Bashir". The writer brought it in as a holodeck malfunction story and the DS9 guys went, "Nope, against the rules". And he went "Oh, how about the transporter malfunctions and the holodeck is absolutely fine, it just needs to store their patterns?" And the writers apparently liked that get-out clause so much that they bought the story on the spot (and nearly got sued by the JAMES BOND people but there you go).
And here's my full review:
You get a lot of bad episodes that way, sure, but you also get gems like "The Inner Light", "The Visitor" and "Far Beyond the Stars", which would never be made if they'd been filming tighter 13-episode seasons all along.