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They confirm they are going above and beyond the call of duty. They are upgrading the ship models as well as the textures, putting in upgraded music and changing the gameplay so you don't have to sit around waiting for harvesting any more. They are also redoing all of the cut scenes at a much higher resolution and the games will support resolutions up to 4K (!).
The original, unaltered (but compatible with modern OSes) games will also be included for the purists.
No new news on SHIPBREAKERS, but it's starting to look like a 2015 release.
Oh, and you can vote on whether you want a 12", light-up model of the Mothership included in the Collector's Edition.
It's been confirmed that Kevin Conroy will return as Batman (after sitting out ORIGINS), Nolan North will be the Penguin, Wally Wigbert will by the Riddler, Tara Strong will be Harley Quinn and Troy Baker will play Two-Face.
It's also been confirmed that:
'Arkham Knight' is actually a new supervillain created specially for this game.
Lord Snow wrote:
How do both the highlighted parts make sense?
Because you highlighted the wrong bit ;) ON CONSOLE, the game is exclusive to those two platforms alone. It'll also be on PC, and you can bet Valve will be whispering to WB and Rocksteady about the benefits of a SteamOS version. But there will be no 360/PS3/WiiU versios.
It wasn't made by the same people, written by the same people or had (much) of the same voice cast as the first two. As a prequel, it also didn't further the narrative elements of the prior two games either.
It was, basically, a stop-gap game to give WB Games another BATMAN game to make up with ARKHAM KNIGHT not being ready for another year. As such, it was really not too bad at all. Compared to the first two, it was pretty lacking. And very heavily bugged.
This may mark a death knell or low point in the series. I only know of one person who owns a Ps4 and/or xb1.
Current sales worldwide of both consoles are about 7-8 million. That will increase a lot by later in the year, but probably not more than doubling at the most.
So that means that the install base for ARKHAM KNIGHT to tap into isn't going to be that high. I'd be surprised if they could sell more than a million or so copies on console.
However, the previous BATMAN games have sold hugely on PC. I'm guessing that they're banking on that to prop them up and get into profit. It's certainly probable that PC will be the biggest-selling format this time around, which is amusing :)
More importantly, it's a statement of confidence and intent, and it means that they can finally move on from the limitations of the prev-gen (particularly in memory, which severely limited how big the physical city could be).
It will be a sequel to ARKHAM CITY, picking up a year after the events of that game. The primary villains will be Harley Quinn, Two-Face and the Scarecrow. The game will also be set on the streets of Gotham City proper, featuring wide streets and long boulevards. Why? So you can drive the Batmobile down them, of course :) The playing area will also be substantially larger than ARKHAM CITY/ORIGINS.
The game will be exclusive on consoles to PS4 and XB1; there will be no prev-gen versions. The game will also launch on PC. Release date unconfirmed, but probably October-November.
Rocksteady, who made the first two games, are back for this one. It is unconfirmed who the writer is.
If they clarify that the PHB is 500-odd pages long with all of the races/classes that were previously in all of the 4E PHBs, I think a lot of people will be happy with that. The PATHFINDER core book's RRP is also $49.95 (£30 here0, but is so huge it's quite reasonable value for money.
If it's another 200-300 page book with iffy artwork, I don't think that will go down so well.
QTEs are weak design because most of them are simple one-button prompts. They're as much gameplay as clicking 'START' to start the game. If a QTE gave you four options with different effects, they'd qualify more as gameplay, but they never do. So if a QTE falls mid cut-scene it's about as useful as a prompt coming up saying 'CONTINUE CUT-SCENE Y/N?'.
This is made worse when QTEs use different controls to the rest of the game. IIRC, TOMB RAIDER at least let you use the actual normal controls during cut scenes, which was a bit better.
Even worse are when QTEs only happen once in a game. SPACE MARINE is the worst example of this: there are no QTEs at all in the whole game until the final boss fight, where you have to kill it with QTEs using buttons and controls not normally used for combat in the game (plus it's a rip-off of the Gandalf/Balrog fight, but that's another issue).
There's also the issue of laziness: creating a pre-determined cut scene where the player has to press one button is more straightforward than programming a long, multi-result conversation option scene, or a combat scene where the game designer has a specific result in mind regardless of what the player does.
I think it's possible to do good QTEs - DEUS EX: HR's conversation cut scenes where you can choose different dialogue options with radically different results on how the rest of the cut scene playes out is a good example of the sort of thing they should do more often - but overall they should be treated with scepticism.
Where are you getting this? Starcraft was at least 400 megs if not more. I remember it being around 600.
My install size for the game. I've had SC1 permanently installed on every PC I've had since May 1998.
90MB for the original game alone, 135MB when BROOD WAR is added (though about 23MB of that is maps). Without the maps, you can fit the whole thing on a 128MB USB stick.
Hmm. A rights development company are on board and they are trying to get a script off the ground, have managed to get a comic out and are planning a mobile game. No studio, reputable screenwriter or director are attached. They have had some success, getting the WALKING WITH DINOSAURS movie made, but otherwise they sound more than a little bit like Red Eagle Entertainment, who did a similar thing for WHEEL OF TIME and promptly failed to get anything made competently at all.
One thing that is eyebrow-raising is their suggestion that they are establishing what the ships look like for the movie via the game and comics. Whatever studio and director come on board will bring their own graphic designers with them as well, and they will decide those things. This is one of the reasons why a WH40K movie hasn't happened (yet), because Games Workshop don't want to change their existing designs one iota and Hollywood studios will only work on a project where they have free reign to change things if they want.
ETA: They're going to adapt the second book first, and will use BASILISK STATION for flashbacks later on.
It was the same several years ago (i think almost 10) when games suddenly jumped from being 700MB to 1.9GB to 7-8GB almost overnight. Technology advancing
Try almost 16 years ago ;) HALF-LIFE was 400 MB in 1998. SiN I think was twice that, oddly. The same year BALDUR'S GATE pushed that up to 1.5 GB for a full install (at a point when a lot of people only had 3-4GB hard drives). STARCRAFT, published earlier that year, was only 90 MB. So that was a crazy period of game sizes being all over the place and then shooting up.
Scotland and England joined together to form the union, so I think it's only fair for one of them to leave it if they choose. Amusingly, that'd be the case if England had chosen to do it instead.
I have seen the argument that Scotland leaving the union should dissolve it, but that's clearly nonsense and only really voiced by those who want to make life awkward for the remaining part of the UK (by forcing the rest of us to have to re-apply to the EU, maybe losing our permanant seat at the UN etc). Northern Ireland and Wales are still part of the union and neither are leaving any time soon. The UK will continue to exist without Scotland. And from the sound of it, Scotland is going to find it a lot more difficult than they thought to become members of the EU and NATO as an independent country, which I have to say is a bit petty, driven as it is by other European countries freaking out about their own independence movements.
I think the idea is that South Korea wouldn't have to take it on by themselves, other countries would help. They'd have to, the imbalance between NK and SK is almost as huge as it can be. NK is in many respects a Third World country with a Third World economy (just trying to keep a toe in the big leagus with nukes). Asking SK to uplift it to an equal level by themselves is very challenging. One problem you might have is people in North Korea saying sod it and emigrating en masse to the more developed south, which won't work at all.
Correct that he was executed. But, I don't know that his uncle was the "sane" family member who would have been a boon to North Korea if he were in power which was the basis of the short conversation being commented upon.
He would have been a boon, or at least an improvement. He was very close to China and had a plan to turn North Korea into a 'mini-China' by opening it up to investment, opening factories for cheap labour etc. His idea was that the regime could remain in power whilst easing its harshness and restrictive measures and enriching both the country and its people. His nephew clearly saw even this as a threat to his position and that of the family.
A major difference is that Scotland was once an independent nation so why should it not regain that independence - as Ireland did.
True, but there is also a difference there: Ireland was conquered and colonised by us over a perod of many centuries, whilst Scotland was an independent country which chose to join England to form the UK. Scotland wasn't coerced into it.
For a socialist federation of the Britishiznoid Isles!
Every time we've gone more socialist, the results have been disastrous. Mind you, every time we've gone more conservative, the results have also been disastrous.
That is why we drink.
A conventional war against North Korea would be won in days, maybe weeks, at the outside. South Korea, by itself, possesses sufficient firepower to destroy the North Korean army and its military infrastructure. The North Korean army is bigger in terms of raw numbers, but they are malnourished (NK had to lower the minimum height requirement of its army several years ago as a result of this) and extraordinarily badly-equipped.
There are two big question marks. One is over nuclear weapons and over NK can actually deploy them in a militarily useful fashion. The second is over the alleged 10,000 artillery guns ranged against Seoul, which have apparently gone without servicing for years and are quite old and of uncertain reliability.
Make no mistake, North Korea can theoretically do significant damage to the South, but we are not talking about millions of deaths here. North Korea's ability to use its nukes for offensive purposes seems extremely limited, so any conflict would be restricted mostly to conventional weapons. And in that area, South Korea, Japan and the USA would curb-stomp the North into submission within days. They would certainly gain naval and aerial superiority immediately.
However, that is not to say that military action is the answer. It would open pandora's box and the risk of a Chinese intervention (even if it would likely be a 'humanitarian' incursion into the north, not risking conflict with the Americans and their allies) is high. It would create millions of refugees which would trouble China, South Korea and possibly the far south-east of Russia. For the duration of any conflict, even if it was just a few weeks, food shipments would probably not get into the country and trigger the risk of mass starvation (NK has still not recovered from a famine in the early 1990s that killed a million people, and is 100% dependent on China and on its own black market to survive).
There is also a huge question mark over South Korea's desire for reunification. SK is one of the richest, most developed countries in the world. NK is one of the poorest and least sophisticated. Germany suffered from sociological and economic problems for years (and still does, to a more limited extent) as a result of reuniting East and West, and the gap between the two was a lot narrower. Korean reunification could bankrupt even mega-rich South Korea unless there was substantial help from the outside world.
I think it is clear that the situation in North Korea has become desperate and there are now those in China who would even favour North Korea being lost to the capitalist west's sphere of influence if it removes the danger of an Asian war from their backyard, whilst there are those in the USA who would even favour NK being taken over completely by China if it solves the humanitarian crisis and reduces the risk of war. The most favourable outcome overall, however, is if the growing dissent in North Korea, which is now at levels never before seen in the country, blows up into an outright revolution, the government is overthrown and a new one is established which can being organising a transition to reunification in an orderly fashion. A few years ago that would have been unthinkable, but now it appears to be at least possible. Another question is if North Korea can survive that long without either economically collapsing altogether, or without the government feeling their backs are against the wall and having to attack South Korea or lose their ability to do so.
BIOSHOCK INFINITE sold 3.7 million copies in its first two months on sale (before the financial year closed). Unfortunately, this was not enough to make up for either a bad year for Take Two (they made a loss that year, though clearly not the following one given GTA5's success) or for INFINITE's estimated $150 million budget (twice that of SKYRIM) or its five years (!) in development. The game may have been a big hit, but it needed to be an astronomical, smashing-records-all-the-way hit to really justify its costs, and it didn't do that.
Clearly Take Two values Levine's talent which is why they've given him an opportunity to carry on with them in a smaller capacity, but I think the way this has been presented in some quarters - Levine sacked 150+ people so he could indulge himself with smaller, artier projects - is not accurate. I think it's questionable if Take Two would have kept Irrational going and certainly wouldn't have tolerated another development process like INFINITE's again.
Take Two are making a habit of this. 2K Marin effectively shut down a couple of months ago after the under-performance of THE BUREAU (another game that was in development for years and years). Take Two need to do better project oversight or get more studios on board like Firaxis and Rockstar, whom they can trust to get on with projects without that level of oversight.
The currency argument is a huge problem for the independence campaign. When their platform was that they wanted to join the Euro, that actually had some mileage behind it: it meant that an independent Scotland was attractive inside (when the Euro was working well) and outside the country (the Eurozone gets another, relatively wealthy and well-off, member-state).
After the Euro imploded, the SNP didn't really have a Plan B. Even the 'keep the pound' argument is highly problematic for the reasons outlined above. There seems to be an expectation that the SNP will keep the pound until the Eurozone stabilises and recovers, and then switch to the Euro instead. However, they can't come out and say that as it sounds a bit cynical.
What is interesting is how the vote ties in with the prospect of the UK as a whole leaving the European Union in the referendum of 2017. Where this backfires for the UK is that Scotland seems to be a lot more pro-EU than the rest of the UK, and I know several Scottish people who have said they are more inclined to vote for independence as it ensures they will remain part of the EU, whilst voting to remain part of Britain and then potentially leaving the EU three years later would be worse in the long run for Scotland and for them.
If it wasn't too late in the day, it'd be better for the SNP to delay the independence referendum until after the EU vote, as that both clears up the uncertainty in that area and also gives the Eurozone another few years to recover. But such a delay would be a PR disaster for the SNP.
An article by io9 which lists the 24 most embarrassing and pointless D&D character classes.
A lot of these are indeed a bit pony, but some of them actually seem fine: Arctic Druid sounds pretty viable, for example, although I'd love to see a D&D party including a 14th level clown. "I gain XP by killing enemies with custard pies whilst balancing on a unicycle."
The difference between Labour and the Tories on the issue is that Labour has some notions about improving living standards, raising the minimum wage to the level it needs to be to actually match massive hikes in food and infrastructure costs and so forth. Labour don't fill me with hopes for the economic future of the country - the current economic crisis was pretty much made worse by a combination of both Labour and Conservative irresponsibilities in previous government - but at least they seem to be talking about creating opportunities, whilst the Tories' talk is all about crushing people and starving them.
We can't even protest-vote for the Lib Dems, knowing they're never going to get into power any more. Frankly, the SNP should start standing candidates in English, Northern Irish and Welsh constituencies, they'd probably win the next election even if Scottish independence never happens ;-)
The fan community for Outerra - a graphics engine capable of rendering high-quality terrain images from relatively sparse data - has recreated Tolkien's Middle-earth using the software. This has resulted in some stunning and impressive views, especially considering this is only an alpha version.
This could be the next big thing for fantasy cartography. Westeros or Faerun or Malaz (or Golarion?) next?
The soviet method. Annex one house at a time till its all Scotland. Who would go to war over one house.
England and Scotland have gone to war over the control of Berwick-Upon-Tweed several times, so we would quite frankly go to war over far less (not that I'm sure it's possible to find a less impressive casus belli).
Both games have been upgraded by GoG to work fine on modern machines. DK1 certainly is fine on a W7 machine. DK2 might be a bit flakier because it's a full 3D game (DK1 is 2D only; there was a 3D-accelerated version but I don't think the GoG version is it) and might clash with modern graphics cards. But so far DK1 has played very smoothly.
Interesting that all three parties united on this. Labour I can understand: if they lose Scotland, they lose a significant base of political support in the UK as a whole. Not enough to change too many things, but enough that it can spell the difference between majority rule and coalition government, at least.
The Tories, on the other hand, probably wouldn't be shedding too many tears if Scotland leaves. The loss of Scotland and the Scottish population drops us from our neck-and-neck position with France as the EU's second-or-third most populous nation and drops us back potentialy to fourth (behind Italy as well). But that doesn't really mean anything, as our economy would still be extremely strong. The loss of Scotland also increases the likelihood of Tory victories in future elections (though, again, it's not such an overwhelmingly huge difference as some make out). If the much-quoted Tory claim that Scotland costs the UK more than it contributes is true (a claim very heavily disputed), than they shouldn't mind because the rest of the UK would become better-off if Scotland left.
The only real headache from the Tory perspective I can see is what happens to the nuclear base. Scotland have made it clear that it will have to go, and that they will not tolerate any attempt to annex it (a stupid idea voiced by the MoD a few months ago that Westminster immediately crushed). There'll have to be a transfer window, but building a new base elsewhere in the UK is going to cost billions that the government doesn't have.
What about all the things that become Scottish property like Edinburgh castle or the Scottish crown jewels? Anything else that reverts to Scottish ownership?
Queen Elizabeth would still be Queen of Scotland in her own right as well as Queen of England, so those shouldn't have much bearing on the situation.
GoG are giving away FREE copies of Dungeon Keeper and its expansion, The Deeper Dungeons for the weekend, and offering a monster 75% off discount on Dungeon Keeper 2 (reducing it to just $1.68).
For two of the best games ever made, this is a steal, especially compared to the godawful tablet/moble version EA released a few weeks ago which requires you to spend vast sums of money to do almost anything at all in the game. This is really the no-brainer alternative.
DK1 and its expansion will work on PC and Mac. DK2 is PC only.
Finished it and it was, by far, the weakest game of the three. It was still fun and still enjoyable, and the new CSI: Gotham mode was quite a lot of fun. But beyond that the writing was below the standard of the first two. There were moments which really shone, like the Joker 'bonding' with Batman whilst being interrogated by Harley Quinn (though I didn't like that they changed the dialogue from those interviews from what we heard in ARKAHAM ASYLUM, as it would have been a good way of selling the 'prequel' aspect of the game, which otherwise was weak to the level of pointlessness), but for the most part it was subpar.
I also felt the city was too big with too little to do. It was mostly the ARKHAM CITY map with some new bits, but it feels like the game did a much poorer job of where it placed missions and quests, and the optional collectable stuff got much more tedious much more quickly. At this stage, I think they'd benefit from a GRAND THEFT GOTHAM approach, have Batman shooting around in the Batmobile doing missions but also being able to jump out and stop crimes in progress.
The final problem was the absolute avalanch of bugs. Doors refusing to open, the game not registering half of counter-presses, stealth prompts not triggering (particularly noticeable in the final fight with Bane) and, most disastrously, the 'grapple to perch' option not triggering quickly enough. Sitting atop a perch whilst guys shoot at you with shotguns and you're waiting patiently to be able to grapple to another location is not fun. And if you hit the button to early a big NO sign comes up and flashes, and you have to wait until that clears as well. Given that I didn't encounter a single bug in either ASYLUM or CITY, this was just sloppy. The most-bugged AAA release since ROME 2 but, unlike ROME 2, the post-release patches seem to have done sweet FA to fixing them.
DRAGONFALL, formerly known as 'the Berlin campaign, will be out on 27 February. Its campaign is apparently significantly longer than the base game's and it will (huzzah!) have a 'save anywhere' feature. That will also be patched into the base game as well.
The going rate for PC games in the UK is £29.99-£34.99. There have been repeated attempts to raise this, but they've all failed and the stores have ended up dropping down to that price range anyway. In fact, the common situation in the UK is for PC games to launch at £30-£35 and then be discounted to around £20 within 6-8 weeks of release (usually in an attempt to counter Steam).
The RRP of ESO in the UK is £50. It'll be discounted by Amazon to around £40, but that probably won't translate into the shops (based on prior experience, GAME will probably sell it for £44.99). Blizzard games and occasional other MMOs will
WATCH_DOGS and THIEF may have been priced up in an attempt to increase price towards the next gen consoles, but they won't get very far if they do. People will just get them for the £35 they'll likely be on Steam instead.
I'm actually not against in principal the prices of PC games moving up a little: I bought MONKEY ISLAND II in 1992 for £34.99, and it is slightly ridiculous we've had a complete price freeze on PC games for 20+ years despite radical increases in both production costs and interest in the intervening years. But launching a game at 50% or more the market price would seem to be unwise.
I'm not too fussed about it because I have no plans to buy it, ever, so it's not a personal problem.
The mine warehouse takes like 5 minutes maximum to traverse. It's slightly annoying (though the BLACK MESA version is nothing like as bad as the original HALF-LIFE version) but not really a ragequit-inducing part of the game.
Now if it had been Part II, and you'd just be killed by the giant mobile testicle monster for the 20th time, I'd be more understanding :)
Major update on the game. They're moving into full production (as WASTELAND 2 verges on completion) and have revealed they've licensed quite a bit of the PILLARS OF ETERNITY toolset from Obsidian, believing this will speed the creation of maps, areas and environments by a lot.
Sounds good, though not good enough to bring it forwards into 2014. I suspect we'll see it in 12-18 months.
Paramount were developing an UPLIFT film in the early 1990s, starting with STARTIDE RISING. They pulled out rather abruptly. I think they saw SEAQUEST DSV and realised that you can't put talking dolphins - even genetically-engineered ones in special suits - on screen and have a lot of your audience take it seriously.