Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Abraun Chalest

Viscount Corneleous Ornelos's page

498 posts. Alias of gmpathfinder (RPG Superstar 2014 Top 32).


Full Name

Viscount Corneleous Cormandier Calluspun Ornelos

Race

Human (Chelaxian)

Classes/Levels

Wizard 5 (conjurer)

Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Gender

M

Size

M

Age

21

Alignment

LN

Location

Westcrown

Languages

Common, infernal, draconic, celestial, abyssal, goblin, & Azlanti, ignan, auran, terran

Strength 12
Dexterity 12
Constitution 12
Intelligence 19
Wisdom 12
Charisma 12

About Viscount Corneleous Ornelos

Hp 35
Ac 11 (10 touch, +1 dex) +4 mage armor
Cmb +3
Melee: quarterstaff(mstwk) +4, 1d6+1
Ranged: Touch (+3), 1d6+2 acid 30', or light crossbow +3, 1d8, 80'
Cmd 15

Initiative +5
SAVES: ref +2\fort+2\will+5

special abilities:

Conjuration (summoning) spells +1/2 level duration (+2)
Acid Dart (7 x day) Ranged touch 30', 1d6 +1/2 levels (+3)
Arcane Bond: Staff (added rod of lesser metamagic extend)

feats:

Scribe Scroll
Spell focus (conjuration) +2dc, greater Spell focus (+1dc)
Augment Summoning (+4 str and con for summons
Improved initiative
Metamagic: extend

Skills:

class skills (stat) Rank, class bonus = total 2 + 4 + 1 +1= 8.
*Appraise (int) 5 +3 + 3 = 11
Acrobatics (Dex)
Climb (Str)
*Craft (Int)
Escape Artist (Dex)
*Fly (dex) 1+1+3 = +5
Intimidate (Cha) +1 +1 = 2
*Knowledge (arcana) (int) 4 +5 +3 =12
*Knowledge (local) (int) 4 +2 +3 = 9
*Knowledge (nature) Int 4 + 1 + 3 = 8
*Knowledge (nobility) (Int) 4+ 1 + 3 = 8
*Knowledge (planes) (Int) 4 + 2 + 3 = 9
*Knowledge Religion (int) 4+1+3 = 8
*knowledge engineering int 4 +1+3= 8
*Linguistics (int) 4 + 5 + 3 = 12
Perception (Wis) +1+3 =4
Perform (Cha)
Ride (Dex) +1 +1 = 2
Sense Motive (Wis) +1 +1 = 2
*Spellcraft (int) 4+ 5+ 3= 12
Stealth (Dex)
Swim (Str).

Traits:

Diabolical Dabbler (+1 hp/die summoned fiends)
Diabolist raised

Spells per day:

4+1/3+1+1/2+1+1/1+1+1 and 1 from staff
Mage hand, acid dart, detect magic, light, prestidigitation
Summon Monster I (1round cast, 1.5 rounds/level duration, +1hp/die if fiend, +4 str & +4 con for augment, 25'+5'/2lvl) List, mage armor (touch, 1hr/lvl, +4 ac), and grease (10' square or 1 item, dc 16 reflex to fall, dc acrobatics check 11 to move 1/2 rate, 1 min/lev). unseen servant 1hr/lvl, 15ft,
Level 2: web (DC17), glitterdust, summon monster 2 x2
Level 3: Fireball, haste, stinking cloud

Spellbook:

All cantrips except Necro and Enchantment
Level 1:
Grease, mage armor, summon monster, unseen servant
Identify, Protection from evil, feather fall, silent image, and floating disk
Level 2:
Invisibility, web, summon monster 2, eagle's splendor, knock, create pit
Level 3: summon monster III, stinking cloud, fireball, haste

equipment:

Starting gold 70gp
Mstwrk Quarterstaff with tentacle head (Bonded item) 1d6/1d6, x2, 4lbs -0g +1 attack, enchanted as rod of extend
light crossbow, 1d8, 19-20x2, 80ft, 4lbs, p, 35gp.
30 bolts (5 gp) 5lbs
Dagger x2, 1d4, 19-20x2, 10ft, 1lb each, 2gp each
Backpack (2gp)
Silk rope 50' (10gp)
Signet ring 5gp
spell component belt 5gp
waterskin 1gp
flint & steel 1gp

2 cure light wounds potions

Wand of magic missile x5
Wand of magic missile x?
Scroll of idiocy
Scroll of shocking grasp (lv2)
Scroll of hold person

History:
The third son of an old Chelaxian noble family, he found himself as all Chelaxian middle children do- ignored by his parents in favor of the heir and youngest children and left to his own devices. None of his spoiled siblings missed him when he left Westcrown for the upstart Korvosa, where his aptitude for the arcane arts found him a place in the elite Acadamae. His distant cousins accepted him with open arms, despite not showing the family trait: wickedness. Although he's more mild of temperament than his extended family, he did inherit the family affinity for conjuring devils and binding to his will.
He was making strides among his classmates and earning respect for his talents that he long craved at home, when the messenger arrived. His father, mother, and older brothers were dead- and the family seat, businesses, and responsibilities had fallen to him. The mystery behind their deaths has not been solved, he was thrust into the light as the new Viscount. Scandalized by their murder, and more distraught than he believed he could be for his cold hearted family, he returned home.

He temporarily halted his education to right his sinking family's ship. Upon returning to Westcrown he began to understand just how rotten the core of his upbringing had become. Politics and scandal rules; good, innocent people suffer under demonic lash. His plan to return to Korsova has disappeared and has been replaced with some on the job training. With reluctance, he wades into the jaws of the political scene, while spending long nights pouring over long forgotten family tomes.

Corneleous is a young Chelaxian. He keeps his hair longer than stylish, and wears stylish last season fashions. He's tall and thickly built, with a small pair of spectacles perched on his nose. The glasses, and his multipouched belt give away his more scholarly habits.

Tactics:

Out of combat: The Viscount finds himself frequently distracted; often listening to voices at the edge of his hearing- perhaps even muttering back. They may be figments of his imagination, but may also be the denizens of hell probing the barrier of his mind. While a normal man might be driven insane by such sounds, Corneleous uses them to gain strength over his summons: having access to otherworldly knowledge can come in handy. [occ]Knowledge checks[/ooc]

Melee If buffed with mage armor, he might find himself swinging his heirloom staff at an enemy. More than likely, though, he retreats far enough to cast a summon or engage in ranged combat.

Ranged combat: If he has cover or does not need to move, his crossbow is his first choice. Moving, or against an enemy that looks like it could shrug off a crossbow bolt (high ac), he'd use his acid dart ability.

General spellcasting tactics The Viscount knows his summons are currently weak, so he seeks to maximize their use by having it appear behind enemies to flank, or choosing a highly mobile summons for distraction. Devils are his strongest summon (+1hp/die) and all summons are +4str & con. Against a large group, particularly in an enclosed area, he loves to grease up the floor and watch enemies flounder.


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.