Polina

Tynat n'Tynata's page

96 posts. Organized Play character for Rick ..


Full Name

Tynat n'Tynata

Race

Wayang

Classes/Levels

Alchemist (Grenadier) Lvl 2 HP 17, AC: 19 (FF: 15, Tch: 15), Perception + 6, Initiative +6, F+4, R+7, W+0 Bombs 6/day Extracts (Lvl 1) 3/day

Gender

Male

Size

Small

Age

50

Alignment

CN

Languages

Common, Wayang, Goblin, Tien, Osirani, Draconic

Occupation

Alchemist

Strength 12
Dexterity 18
Constitution 12
Intelligence 18
Wisdom 8
Charisma 7

About Tynat n'Tynata

Stat Block:

Tynat n'Tynata
Male Wayang Alchemist (Grenadier) lvl 2
Favored Class: Alchemist, Bonus: HP
CN Small Humanoid (Wayang)
Dark Archive
Init +6; SensesDarkvision 60 ft, Perception +6
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 Size)
hp 17 (2d8 +2(preferred class) +2(constitution))
Fort +4, Ref +7, Will +0
Resistances
--------------------
Offense
BAB:+1
--------------------
Speed
20 ft.

Ranged
10 Ft Flask of Acid +8 (1d6+5/x2 Splash damage 5 no save)
10 Ft Alchemist's Fire +8 (1d6+5/x2 Splash damage 5 no save)
20 Ft Bomb +8 (1d6+5/x2 [Splash damage 5 Reflex DC 15 to halve])
100 Ft MW Longbow +8 (1d6+1/x3)

Melee
MW Morningstar +3 (1d6+1/x2)
Longspear +3 (reach)(1d6+1/x2)

Special Attacks
Bomb 6/day

Extracts(CL 1):

Level 1 (3/day) Shield, Reduce Person

--------------------
Statistics
--------------------
Str 12
Dex 18
Con 12
Int 18
Wis 8
Cha 7

Base Atk +1; CMB 1; CMD 14

Feats
Class: Throw Anything
1: Point Blank Shot

Discoveries
Explosive Bombs (10 ft blast radius)
Precise Bombs (on hit can exclude up to 4 squares from damage)

Traits
Reactionary (+2 Initiative)
Adopted - Carefully Hidden (+1 To Will saves, and additional +2 vs. Divination effects)

Languages
Common, Wayang, Goblin, Orisani, Draconic, Tien

Special Qualities
Shadow Resistance: Wayangs get a +2 racial bonus on saving throws against spells of the shadow subschool.

Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks.

Darkvision: Wayangs can see in the dark up to 60 feet.

Martial Weapon Proficiency: Longbow

Combat Gear
Morningstar, Longspear, MW Longbow, Arrows (20), Tangleshot Arrows (5), Dagger

Other Gear
MW Chain Shirt, Backpack, Rope, Trail Rations x5, Bandolier x2, Survival Kit, Flask of Acid x5, Akchemist's Fire x 5, Spring-Loaded Wrist Sheath x2, Wand of CLW, 231 gp

--------------------
Special Abilities
--------------------
Mutagen (Su) Upon being imbibed, the mutagen grants him a +2 natural armor bonus and an attribute bonus / penality for 10 minutes per alchemist level. (+4 Str / -2 Int) or (+4 Dex / -2 Wis) or (+4 Con / -2 Cha) Takes one hour to prepare, can prepare only one dose at a time.

Alchemical Weapon (Su) At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question.

The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action.

Dissolution's Child: Once per day, you may change your appearance to look as if you were little more than a 4-foot-tall area of shadow. Your physical form still exists and you are not incorporeal—only your appearance changes. This works like invisibility, except it only lasts 1 round per level (maximum 5 rounds). This is a supernatural ability.

Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.

--------------------
Formulae Book
--------------------
Level 1Shield, Reduce Person, Targeted Bomb Admixture, Cure Light Wounds, True Strike, Comprehend Languages

Skills:

(c)=class skill, (r)=racial bonus
0 Acrobatics +4
0 Appraise +4 (c)
0 Bluff -2
0 Climb +1
2 Craft Alchemy +11 (c) (+1/lvl)
0 Diplomacy -2
2 Disable Device +9 (c)
0 Disguise -2
0 Escape Artist +4
0 Fly (not trained)
1 Heal +3 (c)
0 Intimidate -2
1 Kn Arcana +8 (c)
1 Kn History +5
1 Kn Nature +8 (c)
1 Kn Religion +5
2 Perception +6 (c) (r)
0 Ride +4
0 Sense Motive -1
1 Sleight of Hand +8 (c)
2 Spellcraft +9 (c)
1 Stealth +11 (r) (size)
0 Survival -1
0 Swim +1
1 Use Magic Device +5

Experience:

Experience: 3
Fame: 6
Prestige: 5

Active or Usable Boons:

Background: