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?? Do I have to spend more money to form my own guild for the land rush?
Between the two kickstarters I spent $185.
So I am hoping I am just missing something and do not have to spend more.
Sooo, I've scoured the KS page and can't find any of the details on the part that I bolded. Please don't play with my feeling like this. (Yes, I have only 1 feeling left at this point.)
I was originally pledged at the 100$ level, there was an issue and the card I used I thought I might be canceling so I canceled my kickstarter pledge.
I ended up keep the card and so I re pledged at the same level.
My question is if there is any way I can still get all the daily rewards that I would of gotten had I not canceled. I originally pledged on like the 16, so I think I would of gotten all of the daily rewards.
I am not sure if there would be any way for the folks over seeing this to check my original pledge date, but I though I would at least ask.
I was wondering if trying to run paizo adventure paths and modules set in golarian with low magic would cause any problems with the stories in those products.
I just do not like the idea of being able to get any magic item from any large city, I like how Tolkien did it in middle earth, magic items were rare and held by few.
But would this conflict with story lines and such in paizo adventure paths or modules? Would it cause any problems dose any one think?
I am going to try to build either an quest arc or a campaign and I am looking for some k9ind of ancient being, either a god or less than a god, but it must be very very evil and powerful.
This being is going to be at the center of all of the evil happenings in my campaign.
Thinking about some kind of lover craft evil comes to mind. The kind of thoughtful, malevolent, pure evil. TH kind of evil that knows your name and will come after you alone.
I was hoping I could find something like this in golarian so I do not have to make things up.
I want to build a ranger for a pbp game, this will be my first pathfinder game.
I want to use both a bow and sword or maybe spear. I want combat to be my main focus. I know rangers are the guides, and scouts with all their skill points, but I want to mainly focus on combat. But the idea of being the parties scout or guide is cool for fluff.
So I have the core, APG, UM, and UC, at my disposal.
I just got my copy of ultimate magic and was reading throught it, and came upon the spell books section, but it dose not seem to actually state what these are for.
When a caster gains levels she can pick new spells, and memorize so many each day. So what are these books for if she can pick her spells every level? Are the spells in the book in addition to the ones she picks when she levels?
All that it says is that here are spell books, they contain spells.
Unless I am not very observant . . .
I was just wondering why the mmo format for the game.
I always thought a single player fantasy game would work best.
With the Pathfinder adventure paths, Paizo has huge stock pile of game material for a base game and expansion packs.
I just do not see MMO as the way to go.
This is the first I have heard of this. Was it announced here at Paizo's sight and i just missed it?
EDIT: The link is broken. if you go to the site and do a search for Pathfinder it should be the second result down the list.
EDIT: from wiz-kids site, http://wizkidsgames.com/blog/2011/08/01/paizo-and-wizkids-launch-ongoing-pa thfinder-battles-prepainted-miniatures-line/
I am in the process of building my first character to play in a pbp game. I want to play a ranger using the guide options from the apg.
I am unsure about my ability score though. I know I want wisdom at least at 14, should it be higher?
I am going to choose the archery combat style, so I know I need a high dex, how high?
Also I want my ranger to be able to wield a sword if need be, partly for role play reason, but also just in case. I plan on taking the climb and swim skills also, so what should my strength be?
Now also for hit points, I want my character to be tough, for role play reason, but also more hit points is always good. where should my con be?
This is all going to be based on a 20 point buy. I will be using the core book, and the advanced players guide.
So what is all your advice for my stats? I seem to be leaning toward none of my stats being to high and just spreading my points around.
Also, I am not really interested in a stealthy character but some the rangers class features center on stealth. if I ignored stealth would this really be a bad thing?
That leads me to my next question. For skills I am thinking, dungeoneering, geography, nature,climb,swim, survival and heal.
DISCLAIMER: I am a new player and have never played a game before. This is my first character.
I am a new player, completely new to table top role playing games. I have been having a lot of trouble getting my own group together to DM. I have never played a game before, so I am completely new.
However, I have gone into Pathfinder whole heartadly. I have purchased the core book, advanced players guide, ultimate magic,both bestiaries,the inner sea world guide. I have only read the core book so far though.
I had planned on DMing my own game for new players, but my friends are not into it. So, I have come here hoping to get into a game.
again, I have never played a game. I have read the core book, but being unable to apply the rules yet, my understanding may be less than desirable.
Paizo i am making a request for a different style of book cover art. The old 3.x books had a spell book, ancient book type of look to them. They had hinges and other details printed on them.
The current cover have great art work, but I do not find it very inspiring. The old books have a secretive feel to them. The current books feel like rule books to me, nothing more. The cover could say just pathfinder in new roman font text and inspire the same feeling in me.
I know Paizo won't change there philosophy on book design because of me, I just like the style of the old D&D books.
I just purchased the hard cover shackled city ap book. I like it. i have not read it all, and I am still new to d2o in general so I think the conversion to pathfinder is going to be difficult for me, but for some reason I get nostalgic when reading it. I think it is the dungeons and dragons name on it. Which is weird because I have never played before I found pathfinder, and am still trying to get my first game together.
But I was wondering if any one knew of any other D&D classic adventures that are kind of staples of old D&D.
I have been reading through the Inner Sea World guide, and I get the feeling that there is to much going on. Most of the states have really well developed societies, and there seem to be many many large, well organized, militaries and navies. What need is there for heroic adventurers?
I just kind of wish it was more of a vulnerable world.
I am a new gm and new player. I will be running crypt of the ever flame module and the other two for a mini AP. After that I wanted to run the shackled city ap I bought. I was hoping I could just drop PFRPF on top of it because I do not have any of the 3.0 or 3.5 books.
Can I just replace the monsters in the AP with ones from PFRPG? Can I just drag and drop the PFRPG right on top of the shackled city?
Any one got any advice?
All your adventure paths seem to contain what I will call non traditional material in them. In carrion crown there is and investigation into the court defense of a monster. I council of thieves I think the pcs end up playing in a play. In kingmaker, although less non traditional and arguably more fun, the pcs must explore and build a kingdom. I see a lot of new things in these adventure paths, and I think it is about a lot of the older gamers who have been playing a long time and want some thing new every time.
What about me and other new players. We may not have the patience. we want hack and slash, dungeons to crawl and dragon to kill. Is there even any adventure paths yet with big end game dragons to defeat? I am all for innovation and keeping things fresh, but not every one wants all this stuff.
What about those of us who came here for straight high fantasy? I do not want to investigate thing, I am not a detective, I am a sword wielding hero, I want to kill monsters. I do not want to play games with kings, I slay gods, not pander to rich men. I do not want to play games with actors in a play. I am a hero, I go out into the untamed wilderness of the world and kill giant bad things so that these actors can live with out fear to put on there plays.
Pathfinder when it was first published was about "keeping 3rd edition alive," the first poster for Pathfinder even states this, it says, "3.5 thrives," so if your roots are that important what about the high fantasy roots that spawned the entire rpg gaming community of every medium?
I recentally bought a second core rule book from amazon for other at the table to use. the book was not packaged to well and was sitting on its corners in the box so the corners were kind of bent. Well after some use the weekend corners are now mush and it just kind of pissed me off.
The damage is the sole result of amazons crap packaging.
Any who I was curious what condition your core books are in. Not as a rant toward paizo or about product quality, just curious because I know these books see a lot of handling. more than the average.
I am reading through the bestiary and noticed that a number og abilities and such things that the monsters use have saves. It will say something like this, "dealing 3d6 points of damage in a 20 foot line (reflex DC 17 half). The save DC is constitution based."
So this ability has a reflex save with a DC 17 to half the damage. Then it says it is constitution based. I thought reflex saves were based on dexterity. What dose it mean that the save is constitution based?
Can any one give me an average play time for the modules Paizo puts out?
And also on average how long can it take to get through an adventure path book?
I am a new DM, and a new player. I finally am coming closer to getting a group together, so I will be buying some Paizo modules, and possibly an adventure path.
I am currently getting a game going with some friends. I will be D'Ming.
What adventure would be good to run after those three modules? I want it to be one of the ones made for PFRPG, not the ogl, so that means council of thieves, king maker, serpents skull, or carrion crown.
Preferences are for dungeon crawls and lost of combat.
I'll never understand why the companies don't get it. They either go like WOTC did and make these random sets that no one wants to waste money on because they do not know what they are getting. if WOTC just sold singles or packs of goblins and orcs and the like I bet they would still be making minis.
Or they do like Paizo, these pewter minis that no one wants to paint. Yes there is a market for the pewter, but the masses do not want to paint their minis. Paizo also half heartedly tried the paper minis, and did this adventure set thing instead of just publishing a set for the monster manual, which would of been the smart thing, and economically smart thing.
No one seems to do what would work. I think some one should make the single color plastic minis, like the ones that came in Hero Quest, or in the dungeon and dragons games.
Even Paizo's latest attempt is just another half hearted dip of the toe into the market that is going to fail.
just make a whole set from the monster manual. Sell them in clear packaging so we can see what we are buying, you could even do small set of different orcs, or skeletons, pr goblins.
It is no secret what the consumer wants. Why do all the manufactures keep doing something different.
I may be wrong, and please correct me if I am, but I do not see a lot of adventuring sites in the Paizo products. Yes, the adventure paths contain sites that are used in the adventure paths, but I mean like places out of the campaign world guide.
Like Galowspire, the whispering Tyrants tower. I want to see adventuring sites I can build a campaign around. with maps of the sites, and the kind of enemies one can find there.
I may be wrong, i do not own all of the Paizo products, so there may be things like this out there I do not know about.
The very first few lines of the recently released Inner sea World guide talk about the death of Aroden, the god of humanity. This ushered in all kinds of evil on Galorian.
I was thinking if Paizo were to make epic levels 21-30, they could also design a module or series of modules to send adventurers on a quest to find out what happened to Aroden.
Obviously who ever killed Aroden was more powerful than the god of humanity so the characters would have to be epic level.
Just one of the many many hooks I got from the inner sea guide.
I was looking at my advanced players guide, and I got an idea for a new product. I was thinking about a novel, hardcover, and the size of the Pathfinder rule books.
I was thinking this book could contain art work like in the rule books to illustrate the story in the book. Obviously there would be lees art than in a graphic novel, but just nice large illustrations for climactic points in the novel or big battle scenes.
I would by this in a heart beat, as well as an Art of Pathfinder book.
just my thoughts
My knowledge is limited to what I have read, which is not a whole lot, so i may be wrong, but it seems to that who ever is doing the writing for Pathfinder seems to favor political intrigue and such.
The inner sea primer is one example. Almost every description of each country has more about the countries politics than about the the physical country or its inhabitants.
I just don't seem to find much of the old fashioned, Big bad monsters are invading the land and you need to kill them.
I was erading through the Pathfinder module Mask of the Living God and I noticed (SPOILER ALERT)that at one point you end up on a barge that is captained by a lvl 4 Dwarf expert. i was thinking , "this doesn't feel like I am a hero."
When a barge captain is of a high level that you, that dose not inspire me much. And to me this is a problem, because that is what I am looking for from an rpg. i want to save the world, and feel like I am one of the most powerful people of that world.
On that note, can any one tell me how the adventure paths play out? Do they progress upward and give you the feeling of being a super human hero?
I am still in the process of putting together my first group and I have not been able to play in an actual game yet, so my knowledge is limited.
thank you in advance.