Celestial Gnome

Timm Tones's page

115 posts. Alias of adsapiens.


Full Name

Timm Tones

Classes/Levels

CMD 17 | Init +4 | Perc +11 DC LLV | Burn 2/7 | Eternal Hope 1/1 | Cold 6 | Internal Buffer 1/1

Gender

Male Gnome Pyrokineticist 6 | HP 63/63 NL 12 | AC 22 TO 16 FF 18 | F +10 (+4 vs. disease and poison) R +10 W +5; +2 vs. fear, despair, death |

Size

Small

Age

87

Alignment

Chaotic Good

Deity

Valani

Languages

Common, Elven, Gnome, Sylvan

Strength 8
Dexterity 18
Constitution 18
Intelligence 12
Wisdom 14
Charisma 9

About Timm Tones

Character Sheet:

Timm Tones
Male gnome pyrokineticist 6 (Pathfinder RPG Occult Adventures 10)
CG Small humanoid (gnome)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +11
--------------------
Defense
--------------------
AC 22, touch 16, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +1 shield, +1 size)
hp 63 (6d8+30)
Fort +10 (+4 vs. disease and poison), Ref +10, Will +5; +2 bonus vs. fear and despair, +2 racial bonus to resist death effects
--------------------
Offense
--------------------
Speed 20 ft.
Melee traveling kettle +9 (1d4-1) or
. . unarmed strike +9 (1d2-1 nonlethal)
Ranged dart +9 (1d3-1) or
. . dart +9 (1d3-1) or
. . dart +9 (1d3-1)
Special Attacks kinetic blast, metakinesis (empower)
Kineticist Wild Talents Known
. . Defense—searing flesh
. . Infusions—extended range, fan of flames (DC 17), kinetic blade
. . Blasts—fire blast (3d6+2 fire)
. . Utility—basic pyrokinesis, cold adaptation, fire's fury, flame jet
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 18, Int 12, Wis 14, Cha 9
Base Atk +4; CMB +2; CMD 17
Feats Point-Blank Shot, Precise Shot, Weapon Finesse
Traits trap finder, unscathed
Skills Acrobatics +10 (+6 to jump), Disable Device +16, Escape Artist +8, Fly +7, Knowledge (nature) +5, Perception +11, Stealth +17, Use Magic Device +8
Languages Common, Elven, Gnome, Sylvan
SQ burn (2 points/round, max 7), elemental overflow +2, eternal hope[APG], fey fortitude, gather power, infusion specialization 1, internal buffer 1, nosophobia
Other Gear +1 mithral chain shirt, mwk buckler, dart (8), dart, dart, traveling kettle, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, traveler's any-tool[UE], bandolier[UE], belt pouch, everburning torch, flint and steel, masterwork backpack[APG], masterwork thieves' tools, trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 708 gp, 1 sp
--------------------
Tracked Resources
--------------------
Burn 2/round (6 nonlethal/burn, 7/day) - 0/7
Dart - 0/8
Dart - 0/1
Dart - 0/1
Eternal Hope (1/day) - 0/1
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Burn 2/round (6 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Cold Adaptation (Sp) Endure elements against cold, and gain Cold Resistance = 2x current burn
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Extended Range Kinetic blast has range of 120ft.
Fan of Flames (DC 17) Blast becomes a 15' cone
Fey Fortitude +2 racial bonus to resist death effects.
Fire Blast (Sp) Level 3; Burn 0
Fire's Fury (Su) Add elemental overflow bonus to fire blasts
Flame Jet (Sp) Propel self any direction up to 60 ft. in a line, if midair, fall next turn unless used again.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Internal Buffer 1 (Su) Store burn for use later
Kinetic Blade (Light Weapon) Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Nosophobia Gain +4 bonus on Fortitude saves vs. diseases and poisons.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Character Sheet (1 Burn):

Timm Tones
Male gnome pyrokineticist 6 (Pathfinder RPG Occult Adventures 10)
CG Small humanoid (gnome)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +11
--------------------
Defense
--------------------
AC 22, touch 16, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +1 shield, +1 size)
hp 63 (6d8+30)
Fort +10 (+4 vs. disease and poison), Ref +10, Will +5; +2 bonus vs. fear and despair, +2 racial bonus to resist death effects
Resist cold 4
--------------------
Offense
--------------------
Speed 20 ft.
Melee traveling kettle +9 (1d4-1) or
. . unarmed strike +9 (1d2-1 nonlethal)
Ranged dart +9 (1d3-1) or
. . dart +9 (1d3-1) or
. . dart +9 (1d3-1)
Special Attacks kinetic blast, metakinesis (empower)
Kineticist Wild Talents Known
. . Defense—searing flesh
. . Infusions—extended range, fan of flames (DC 17), kinetic blade
. . Blasts—fire blast (3d6+5 fire)
. . Utility—basic pyrokinesis, cold adaptation, fire's fury, flame jet
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 18, Int 12, Wis 14, Cha 9
Base Atk +4; CMB +2; CMD 17
Feats Point-Blank Shot, Precise Shot, Weapon Finesse
Traits trap finder, unscathed
Skills Acrobatics +10 (+6 to jump), Disable Device +16, Escape Artist +8, Fly +7, Knowledge (nature) +5, Perception +11, Stealth +17, Use Magic Device +8
Languages Common, Elven, Gnome, Sylvan
SQ burn (2 points/round, max 7), elemental overflow +2, eternal hope[APG], fey fortitude, gather power, infusion specialization 1, internal buffer 1, nosophobia
Other Gear +1 mithral chain shirt, mwk buckler, dart (8), dart, dart, traveling kettle, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, traveler's any-tool[UE], bandolier[UE], belt pouch, everburning torch, flint and steel, masterwork backpack[APG], masterwork thieves' tools, trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 708 gp, 1 sp
--------------------
Tracked Resources
--------------------
Burn 2/round (6 nonlethal/burn, 7/day) - 1/7
Dart - 0/8
Dart - 0/1
Dart - 0/1
Eternal Hope (1/day) - 0/1
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Burn 2/round (6 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Cold Adaptation (Sp) Endure elements against cold, and gain Cold Resistance = 2x current burn
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Overflow +1/+2 (Max +2) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Energy Resistance, Cold (4) You have the specified Energy Resistance against Cold attacks.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Extended Range Kinetic blast has range of 120ft.
Fan of Flames (DC 17) Blast becomes a 15' cone
Fey Fortitude +2 racial bonus to resist death effects.
Fire Blast (Sp) Level 3; Burn 0
Fire's Fury (Su) Add elemental overflow bonus to fire blasts
Flame Jet (Sp) Propel self any direction up to 60 ft. in a line, if midair, fall next turn unless used again.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Internal Buffer 1 (Su) Store burn for use later
Kinetic Blade (Light Weapon) Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Nosophobia Gain +4 bonus on Fortitude saves vs. diseases and poisons.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Character Sheet (2 Burn):

Timm Tones
Male gnome pyrokineticist 6 (Pathfinder RPG Occult Adventures 10)
CG Small humanoid (gnome)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +11
--------------------
Defense
--------------------
AC 22, touch 16, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +1 shield, +1 size)
hp 63 (6d8+30)
Fort +10 (+4 vs. disease and poison), Ref +10, Will +5; +2 bonus vs. fear and despair, +2 racial bonus to resist death effects
Resist cold 6
--------------------
Offense
--------------------
Speed 20 ft.
Melee traveling kettle +9 (1d4-1) or
. . unarmed strike +9 (1d2-1 nonlethal)
Ranged dart +9 (1d3-1) or
. . dart +9 (1d3-1) or
. . dart +9 (1d3-1)
Special Attacks kinetic blast, metakinesis (empower)
Kineticist Wild Talents Known
. . Defense—searing flesh
. . Infusions—extended range, fan of flames (DC 17), kinetic blade
. . Blasts—fire blast (3d6+8 fire)
. . Utility—basic pyrokinesis, cold adaptation, fire's fury, flame jet
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 18, Int 12, Wis 14, Cha 9
Base Atk +4; CMB +2; CMD 17
Feats Point-Blank Shot, Precise Shot, Weapon Finesse
Traits trap finder, unscathed
Skills Acrobatics +10 (+6 to jump), Disable Device +16, Escape Artist +8, Fly +7, Knowledge (nature) +5, Perception +11, Stealth +17, Use Magic Device +8
Languages Common, Elven, Gnome, Sylvan
SQ burn (2 points/round, max 7), elemental overflow +2, eternal hope[APG], fey fortitude, gather power, infusion specialization 1, internal buffer 1, nosophobia
Other Gear +1 mithral chain shirt, mwk buckler, dart (8), dart, dart, traveling kettle, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, traveler's any-tool[UE], bandolier[UE], belt pouch, everburning torch, flint and steel, masterwork backpack[APG], masterwork thieves' tools, trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 708 gp, 1 sp
--------------------
Tracked Resources
--------------------
Burn 2/round (6 nonlethal/burn, 7/day) - 2/7
Dart - 0/8
Dart - 0/1
Dart - 0/1
Eternal Hope (1/day) - 0/1
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Burn 2/round (6 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Cold Adaptation (Sp) Endure elements against cold, and gain Cold Resistance = 2x current burn
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Overflow +2/+4 (Max +2) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Energy Resistance, Cold (6) You have the specified Energy Resistance against Cold attacks.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Extended Range Kinetic blast has range of 120ft.
Fan of Flames (DC 17) Blast becomes a 15' cone
Fey Fortitude +2 racial bonus to resist death effects.
Fire Blast (Sp) Level 3; Burn 0
Fire's Fury (Su) Add elemental overflow bonus to fire blasts
Flame Jet (Sp) Propel self any direction up to 60 ft. in a line, if midair, fall next turn unless used again.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Internal Buffer 1 (Su) Store burn for use later
Kinetic Blade (Light Weapon) Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Nosophobia Gain +4 bonus on Fortitude saves vs. diseases and poisons.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Character Sheet (3 Burn):

Timm Tones
Male gnome pyrokineticist 6 (Pathfinder RPG Occult Adventures 10)
CG Small humanoid (gnome)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +11
--------------------
Defense
--------------------
AC 23, touch 17, flat-footed 18 (+5 armor, +1 deflection, +5 Dex, +1 shield, +1 size)
hp 69 (6d8+36)
Fort +11 (+4 vs. disease and poison), Ref +11, Will +5; +2 bonus vs. fear and despair, +2 racial bonus to resist death effects
Defensive Abilities fortification 15%; Resist cold 8
--------------------
Offense
--------------------
Speed 20 ft.
Melee traveling kettle +10 (1d4-1) or
. . unarmed strike +10 (1d2-1 nonlethal)
Ranged dart +10 (1d3-1) or
. . dart +10 (1d3-1) or
. . dart +10 (1d3-1)
Special Attacks kinetic blast, metakinesis (empower)
Kineticist Wild Talents Known
. . Defense—searing flesh
. . Infusions—extended range, fan of flames (DC 18), kinetic blade
. . Blasts—fire blast (3d6+8 fire)
. . Utility—basic pyrokinesis, cold adaptation, fire's fury, flame jet
--------------------
Statistics
--------------------
Str 8, Dex 20, Con 20, Int 12, Wis 14, Cha 9
Base Atk +4; CMB +2; CMD 18
Feats Point-Blank Shot, Precise Shot, Weapon Finesse
Traits trap finder, unscathed
Skills Acrobatics +11 (+7 to jump), Disable Device +17, Escape Artist +9, Fly +8, Knowledge (nature) +5, Perception +11, Stealth +18, Use Magic Device +8
Languages Common, Elven, Gnome, Sylvan
SQ burn (2 points/round, max 8), elemental overflow +2, eternal hope[APG], fey fortitude, gather power, infusion specialization 1, internal buffer 1, nosophobia
Other Gear +1 mithral chain shirt, mwk buckler, dart (8), dart, dart, traveling kettle, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, traveler's any-tool[UE], bandolier[UE], belt pouch, everburning torch, flint and steel, masterwork backpack[APG], masterwork thieves' tools, trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 708 gp, 1 sp
--------------------
Tracked Resources
--------------------
Burn 2/round (6 nonlethal/burn, 8/day) - 3/8
Dart - 0/8
Dart - 0/1
Dart - 0/1
Eternal Hope (1/day) - 0/1
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Burn 2/round (6 nonlethal/burn, 8/day) Burn HP to gain greater effects on your wild talents.
Cold Adaptation (Sp) Endure elements against cold, and gain Cold Resistance = 2x current burn
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Overflow +2/+4 (Max +2, +2 DEX, +2 CON, 15% fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Energy Resistance, Cold (8) You have the specified Energy Resistance against Cold attacks.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Extended Range Kinetic blast has range of 120ft.
Fan of Flames (DC 18) Blast becomes a 15' cone
Fey Fortitude +2 racial bonus to resist death effects.
Fire Blast (Sp) Level 3; Burn 0
Fire's Fury (Su) Add elemental overflow bonus to fire blasts
Flame Jet (Sp) Propel self any direction up to 60 ft. in a line, if midair, fall next turn unless used again.
Fortification 15% You have a chance to negate critical hits on attacks.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Internal Buffer 1 (Su) Store burn for use later
Kinetic Blade (Light Weapon) Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Nosophobia Gain +4 bonus on Fortitude saves vs. diseases and poisons.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Progress:

Feats: Point Blank Shot, Precise Shot, Weapon Finesse
Traits: Trap Finder, Unscathed

Kineticist

Elemental Focus: Fire
Kinetic Blast: Fire Blast
Infusions: Kinetic Blade (Light Weapon), Fan of Flames (DC 17), Extended Range (120 ft)
Utility Wild Talents: Fire's Fury, Cold Adaptation, Flame Jet

Cold Resistance (no Burn): 0
Cold Resistance (with Burn): 2 * Burn + 2

Fortification (when at 3+ Burn): +2 DEX, +2 CON, Fortification Burn * 5%

------------

Kineticist 1: Base Pyrokinesis, Burn 1/round, Gather Power, Kinetic Blast, Infusion
Kineticist 2: Searing Flesh, Utility Wild Talent
Kineticist 3: Elemental Overflow +1, Infusion
Kineticist 4: Utility Wild Talent
Kineticist 5: Infusion Specialization 1, Metakinesis (Empower), Infusion
Kineticist 6: Burn 2/round, Elemental Overflow +2, Internal Buffer 1, Utility Wild Talent

------------

Fire Blast +9 touch, 3d6+2 fire
(with 1 burn: +10 touch, 3d6+5 fire)
(with 2 burn: +11 touch, 3d6+8 fire)
(with 3+ burn: +12 touch, 3d6+8 fire)

Kinetic Blade Fire Blast +9 touch, 3d6+2 fire
(with 1 burn: +10 touch, 3d6+3 fire)
(with 2 burn: +11 touch, 3d6+4 fire)
(with 3+ burn: +12 touch, 3d6+4 fire)

Summary:

The free spirited and somewhat crazy pyromaniac gnome has a heart of gold underneath his surrounding flames. He worships Valani, the volcanic empyreal lord deity, but maybe even more than that he worships fire itself.

Timm is particularly caring when the subject is children; no matter the race, the genuinely good sylvan touched kineticist feel the need to protect and care for infants, even at the cost of his own protection.

When he heard of the kidnapped ones, he found a way to hide besides them and pretend to be a child himself (despite being almost a century old). Locked with the kids, he just waited for the right opportunity to free them all in a burning blaze.