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About Timm TonesCharacter Sheet:
Timm Tones Male gnome pyrokineticist 6 (Pathfinder RPG Occult Adventures 10) CG Small humanoid (gnome) Init +4; Senses darkvision 60 ft., low-light vision; Perception +11 -------------------- Defense -------------------- AC 22, touch 16, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +1 shield, +1 size) hp 63 (6d8+30) Fort +10 (+4 vs. disease and poison), Ref +10, Will +5; +2 bonus vs. fear and despair, +2 racial bonus to resist death effects -------------------- Offense -------------------- Speed 20 ft. Melee traveling kettle +9 (1d4-1) or . . unarmed strike +9 (1d2-1 nonlethal) Ranged dart +9 (1d3-1) or . . dart +9 (1d3-1) or . . dart +9 (1d3-1) Special Attacks kinetic blast, metakinesis (empower) Kineticist Wild Talents Known . . Defense—searing flesh . . Infusions—extended range, fan of flames (DC 17), kinetic blade . . Blasts—fire blast (3d6+2 fire) . . Utility—basic pyrokinesis, cold adaptation, fire's fury, flame jet -------------------- Statistics -------------------- Str 8, Dex 18, Con 18, Int 12, Wis 14, Cha 9 Base Atk +4; CMB +2; CMD 17 Feats Point-Blank Shot, Precise Shot, Weapon Finesse Traits trap finder, unscathed Skills Acrobatics +10 (+6 to jump), Disable Device +16, Escape Artist +8, Fly +7, Knowledge (nature) +5, Perception +11, Stealth +17, Use Magic Device +8 Languages Common, Elven, Gnome, Sylvan SQ burn (2 points/round, max 7), elemental overflow +2, eternal hope[APG], fey fortitude, gather power, infusion specialization 1, internal buffer 1, nosophobia Other Gear +1 mithral chain shirt, mwk buckler, dart (8), dart, dart, traveling kettle, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, traveler's any-tool[UE], bandolier[UE], belt pouch, everburning torch, flint and steel, masterwork backpack[APG], masterwork thieves' tools, trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 708 gp, 1 sp -------------------- Tracked Resources -------------------- Burn 2/round (6 nonlethal/burn, 7/day) - 0/7 Dart - 0/8 Dart - 0/1 Dart - 0/1 Eternal Hope (1/day) - 0/1 Trail rations - 0/5 -------------------- Special Abilities -------------------- Burn 2/round (6 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents. Cold Adaptation (Sp) Endure elements against cold, and gain Cold Resistance = 2x current burn Darkvision (60 feet) You can see in the dark (black and white only). Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn. Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20. Extended Range Kinetic blast has range of 120ft. Fan of Flames (DC 17) Blast becomes a 15' cone Fey Fortitude +2 racial bonus to resist death effects. Fire Blast (Sp) Level 3; Burn 0 Fire's Fury (Su) Add elemental overflow bonus to fire blasts Flame Jet (Sp) Propel self any direction up to 60 ft. in a line, if midair, fall next turn unless used again. Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2 Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1 Internal Buffer 1 (Su) Store burn for use later Kinetic Blade (Light Weapon) Create a blade of pure energy. Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability. Nosophobia Gain +4 bonus on Fortitude saves vs. diseases and poisons. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Character Sheet (1 Burn):
Timm Tones Male gnome pyrokineticist 6 (Pathfinder RPG Occult Adventures 10) CG Small humanoid (gnome) Init +4; Senses darkvision 60 ft., low-light vision; Perception +11 -------------------- Defense -------------------- AC 22, touch 16, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +1 shield, +1 size) hp 63 (6d8+30) Fort +10 (+4 vs. disease and poison), Ref +10, Will +5; +2 bonus vs. fear and despair, +2 racial bonus to resist death effects Resist cold 4 -------------------- Offense -------------------- Speed 20 ft. Melee traveling kettle +9 (1d4-1) or . . unarmed strike +9 (1d2-1 nonlethal) Ranged dart +9 (1d3-1) or . . dart +9 (1d3-1) or . . dart +9 (1d3-1) Special Attacks kinetic blast, metakinesis (empower) Kineticist Wild Talents Known . . Defense—searing flesh . . Infusions—extended range, fan of flames (DC 17), kinetic blade . . Blasts—fire blast (3d6+5 fire) . . Utility—basic pyrokinesis, cold adaptation, fire's fury, flame jet -------------------- Statistics -------------------- Str 8, Dex 18, Con 18, Int 12, Wis 14, Cha 9 Base Atk +4; CMB +2; CMD 17 Feats Point-Blank Shot, Precise Shot, Weapon Finesse Traits trap finder, unscathed Skills Acrobatics +10 (+6 to jump), Disable Device +16, Escape Artist +8, Fly +7, Knowledge (nature) +5, Perception +11, Stealth +17, Use Magic Device +8 Languages Common, Elven, Gnome, Sylvan SQ burn (2 points/round, max 7), elemental overflow +2, eternal hope[APG], fey fortitude, gather power, infusion specialization 1, internal buffer 1, nosophobia Other Gear +1 mithral chain shirt, mwk buckler, dart (8), dart, dart, traveling kettle, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, traveler's any-tool[UE], bandolier[UE], belt pouch, everburning torch, flint and steel, masterwork backpack[APG], masterwork thieves' tools, trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 708 gp, 1 sp -------------------- Tracked Resources -------------------- Burn 2/round (6 nonlethal/burn, 7/day) - 1/7 Dart - 0/8 Dart - 0/1 Dart - 0/1 Eternal Hope (1/day) - 0/1 Trail rations - 0/5 -------------------- Special Abilities -------------------- Burn 2/round (6 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents. Cold Adaptation (Sp) Endure elements against cold, and gain Cold Resistance = 2x current burn Darkvision (60 feet) You can see in the dark (black and white only). Elemental Overflow +1/+2 (Max +2) (Ex) Gain a bonus to hit and damage with your blast when you use burn. Energy Resistance, Cold (4) You have the specified Energy Resistance against Cold attacks. Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20. Extended Range Kinetic blast has range of 120ft. Fan of Flames (DC 17) Blast becomes a 15' cone Fey Fortitude +2 racial bonus to resist death effects. Fire Blast (Sp) Level 3; Burn 0 Fire's Fury (Su) Add elemental overflow bonus to fire blasts Flame Jet (Sp) Propel self any direction up to 60 ft. in a line, if midair, fall next turn unless used again. Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2 Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1 Internal Buffer 1 (Su) Store burn for use later Kinetic Blade (Light Weapon) Create a blade of pure energy. Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability. Nosophobia Gain +4 bonus on Fortitude saves vs. diseases and poisons. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Character Sheet (2 Burn):
Timm Tones Male gnome pyrokineticist 6 (Pathfinder RPG Occult Adventures 10) CG Small humanoid (gnome) Init +4; Senses darkvision 60 ft., low-light vision; Perception +11 -------------------- Defense -------------------- AC 22, touch 16, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +1 shield, +1 size) hp 63 (6d8+30) Fort +10 (+4 vs. disease and poison), Ref +10, Will +5; +2 bonus vs. fear and despair, +2 racial bonus to resist death effects Resist cold 6 -------------------- Offense -------------------- Speed 20 ft. Melee traveling kettle +9 (1d4-1) or . . unarmed strike +9 (1d2-1 nonlethal) Ranged dart +9 (1d3-1) or . . dart +9 (1d3-1) or . . dart +9 (1d3-1) Special Attacks kinetic blast, metakinesis (empower) Kineticist Wild Talents Known . . Defense—searing flesh . . Infusions—extended range, fan of flames (DC 17), kinetic blade . . Blasts—fire blast (3d6+8 fire) . . Utility—basic pyrokinesis, cold adaptation, fire's fury, flame jet -------------------- Statistics -------------------- Str 8, Dex 18, Con 18, Int 12, Wis 14, Cha 9 Base Atk +4; CMB +2; CMD 17 Feats Point-Blank Shot, Precise Shot, Weapon Finesse Traits trap finder, unscathed Skills Acrobatics +10 (+6 to jump), Disable Device +16, Escape Artist +8, Fly +7, Knowledge (nature) +5, Perception +11, Stealth +17, Use Magic Device +8 Languages Common, Elven, Gnome, Sylvan SQ burn (2 points/round, max 7), elemental overflow +2, eternal hope[APG], fey fortitude, gather power, infusion specialization 1, internal buffer 1, nosophobia Other Gear +1 mithral chain shirt, mwk buckler, dart (8), dart, dart, traveling kettle, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, traveler's any-tool[UE], bandolier[UE], belt pouch, everburning torch, flint and steel, masterwork backpack[APG], masterwork thieves' tools, trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 708 gp, 1 sp -------------------- Tracked Resources -------------------- Burn 2/round (6 nonlethal/burn, 7/day) - 2/7 Dart - 0/8 Dart - 0/1 Dart - 0/1 Eternal Hope (1/day) - 0/1 Trail rations - 0/5 -------------------- Special Abilities -------------------- Burn 2/round (6 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents. Cold Adaptation (Sp) Endure elements against cold, and gain Cold Resistance = 2x current burn Darkvision (60 feet) You can see in the dark (black and white only). Elemental Overflow +2/+4 (Max +2) (Ex) Gain a bonus to hit and damage with your blast when you use burn. Energy Resistance, Cold (6) You have the specified Energy Resistance against Cold attacks. Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20. Extended Range Kinetic blast has range of 120ft. Fan of Flames (DC 17) Blast becomes a 15' cone Fey Fortitude +2 racial bonus to resist death effects. Fire Blast (Sp) Level 3; Burn 0 Fire's Fury (Su) Add elemental overflow bonus to fire blasts Flame Jet (Sp) Propel self any direction up to 60 ft. in a line, if midair, fall next turn unless used again. Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2 Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1 Internal Buffer 1 (Su) Store burn for use later Kinetic Blade (Light Weapon) Create a blade of pure energy. Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability. Nosophobia Gain +4 bonus on Fortitude saves vs. diseases and poisons. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Character Sheet (3 Burn):
Timm Tones Male gnome pyrokineticist 6 (Pathfinder RPG Occult Adventures 10) CG Small humanoid (gnome) Init +5; Senses darkvision 60 ft., low-light vision; Perception +11 -------------------- Defense -------------------- AC 23, touch 17, flat-footed 18 (+5 armor, +1 deflection, +5 Dex, +1 shield, +1 size) hp 69 (6d8+36) Fort +11 (+4 vs. disease and poison), Ref +11, Will +5; +2 bonus vs. fear and despair, +2 racial bonus to resist death effects Defensive Abilities fortification 15%; Resist cold 8 -------------------- Offense -------------------- Speed 20 ft. Melee traveling kettle +10 (1d4-1) or . . unarmed strike +10 (1d2-1 nonlethal) Ranged dart +10 (1d3-1) or . . dart +10 (1d3-1) or . . dart +10 (1d3-1) Special Attacks kinetic blast, metakinesis (empower) Kineticist Wild Talents Known . . Defense—searing flesh . . Infusions—extended range, fan of flames (DC 18), kinetic blade . . Blasts—fire blast (3d6+8 fire) . . Utility—basic pyrokinesis, cold adaptation, fire's fury, flame jet -------------------- Statistics -------------------- Str 8, Dex 20, Con 20, Int 12, Wis 14, Cha 9 Base Atk +4; CMB +2; CMD 18 Feats Point-Blank Shot, Precise Shot, Weapon Finesse Traits trap finder, unscathed Skills Acrobatics +11 (+7 to jump), Disable Device +17, Escape Artist +9, Fly +8, Knowledge (nature) +5, Perception +11, Stealth +18, Use Magic Device +8 Languages Common, Elven, Gnome, Sylvan SQ burn (2 points/round, max 8), elemental overflow +2, eternal hope[APG], fey fortitude, gather power, infusion specialization 1, internal buffer 1, nosophobia Other Gear +1 mithral chain shirt, mwk buckler, dart (8), dart, dart, traveling kettle, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, traveler's any-tool[UE], bandolier[UE], belt pouch, everburning torch, flint and steel, masterwork backpack[APG], masterwork thieves' tools, trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 708 gp, 1 sp -------------------- Tracked Resources -------------------- Burn 2/round (6 nonlethal/burn, 8/day) - 3/8 Dart - 0/8 Dart - 0/1 Dart - 0/1 Eternal Hope (1/day) - 0/1 Trail rations - 0/5 -------------------- Special Abilities -------------------- Burn 2/round (6 nonlethal/burn, 8/day) Burn HP to gain greater effects on your wild talents. Cold Adaptation (Sp) Endure elements against cold, and gain Cold Resistance = 2x current burn Darkvision (60 feet) You can see in the dark (black and white only). Elemental Overflow +2/+4 (Max +2, +2 DEX, +2 CON, 15% fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn. Energy Resistance, Cold (8) You have the specified Energy Resistance against Cold attacks. Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20. Extended Range Kinetic blast has range of 120ft. Fan of Flames (DC 18) Blast becomes a 15' cone Fey Fortitude +2 racial bonus to resist death effects. Fire Blast (Sp) Level 3; Burn 0 Fire's Fury (Su) Add elemental overflow bonus to fire blasts Flame Jet (Sp) Propel self any direction up to 60 ft. in a line, if midair, fall next turn unless used again. Fortification 15% You have a chance to negate critical hits on attacks. Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2 Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1 Internal Buffer 1 (Su) Store burn for use later Kinetic Blade (Light Weapon) Create a blade of pure energy. Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability. Nosophobia Gain +4 bonus on Fortitude saves vs. diseases and poisons. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Progress:
Feats: Point Blank Shot, Precise Shot, Weapon Finesse Traits: Trap Finder, Unscathed Kineticist Elemental Focus: Fire
Cold Resistance (no Burn): 0
Fortification (when at 3+ Burn): +2 DEX, +2 CON, Fortification Burn * 5% ------------ Kineticist 1: Base Pyrokinesis, Burn 1/round, Gather Power, Kinetic Blast, Infusion
------------ Fire Blast +9 touch, 3d6+2 fire
Kinetic Blade Fire Blast +9 touch, 3d6+2 fire
Summary:
The free spirited and somewhat crazy pyromaniac gnome has a heart of gold underneath his surrounding flames. He worships Valani, the volcanic empyreal lord deity, but maybe even more than that he worships fire itself. Timm is particularly caring when the subject is children; no matter the race, the genuinely good sylvan touched kineticist feel the need to protect and care for infants, even at the cost of his own protection. When he heard of the kidnapped ones, he found a way to hide besides them and pretend to be a child himself (despite being almost a century old). Locked with the kids, he just waited for the right opportunity to free them all in a burning blaze.
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