Harsk

Thordak son of Throtgar's page

1,200 posts. Alias of T-Ron.


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Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Hey guys,

I've been in this campaign from the beginning and I've really enjoyed playing with all of you, but my life has gotten too busy. I have a thesis to complete this year and I will not be able to continue the campaign. I want to thank all of you for a great time, but I am going to politely retire Thordak. I may try and meet up with you at a PFS convention sometime, but I will have to see. Until then, I wish you guys all the best!


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

I am not seeing much on the list that I can use. I currently use +1 Heirloom Breastplate. The heirloom gives me a -1 to my armor check penalty. I am wondering if I should try to enchant that further or take the Mithral Breastplate and enchant that. What do you guys think?


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

"Oi'm not sure aboot yae fellas, but Oi think it might be nice to take this guard's keys and make him worry a bit when he wakes up. Imagine his face if he woke up te find himself in a cell of his own!"

Thordak approaches the guard and looks for any keys hanging from his belt or such. He then tries to lift the keys from the guard.

Sleight of Hand 1d20 + 3 ⇒ (18) + 3 = 21


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Thordak is all updated and ready to continue.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Hit Points 1d10 ⇒ 7


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 5

"Oi think Shocker has done nicely, but Oi think it is time te give Glimdraath a turn!"

Thordak drops Shocker, draws out his trusted battle axe and then goes in to attack some hobgoblins.

Move to I/J/-3/-4 and swings over the Brindol Lion to attack G/-4.

Glimdraath 1d20 + 13 ⇒ (1) + 13 = 14
Damage 1d10 + 5 ⇒ (3) + 5 = 8

"There yae go Glimdraath. Don't panic on me. Oi told ye you would get a turn!"


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 4

Thordak reloads swiftly and fires three bolts from Shocker directly at Wyrmlord Kharn.

Crossbow, Shocker 1d20 + 12 ⇒ (7) + 12 = 19
Damage 1d10 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11

Crossbow, Shocker w/Haste 1d20 + 12 ⇒ (6) + 12 = 18
Damage 1d10 + 4 + 1d6 ⇒ (7) + 4 + (3) = 14

Crossbow, Shocker 1d20 + 7 ⇒ (17) + 7 = 24
Damage 1d10 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 3

Thordak rapidly takes a few shots at Wyrmlord Kharn.

Crossbow, Shocker 1d20 + 12 ⇒ (19) + 12 = 31
Damage 1d10 + 4 + 1d6 ⇒ (4) + 4 + (4) = 12

Confirm Crit? 1d20 + 12 ⇒ (5) + 12 = 17
Damage 1d10 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14

Crossbow, Shocker w/Haste 1d20 + 12 ⇒ (2) + 12 = 14
Damage 1d10 + 4 + 1d6 ⇒ (9) + 4 + (3) = 16

Crossbow, Shocker 1d20 + 7 ⇒ (3) + 7 = 10
Damage 1d10 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13

"He daesnae look that big for a general!"


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 2

Thordak swiftly reloads Shocker and fires off two more bolts. This time he tries to take down the giant at (E/F,7/8).

Crossbow, Shocker 1d20 + 12 ⇒ (10) + 12 = 22
Damage 1d10 + 4 + 1d6 ⇒ (4) + 4 + (2) = 10

Crossbow, Shocker 1d20 + 7 ⇒ (15) + 7 = 22
Damage 1d10 + 4 + 1d6 ⇒ (7) + 4 + (5) = 16

"The bigger they are, the harder they fall!" Thordak remarks, until he realizes that he is also enlarged. ". . . Except me, of course!"


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 1

Thordak immediately calls for shocker and it swiftly appears in his hands. He then takes aim at the ogre (-F,-G/1,2) and let's the bolts fly.

"Let them feel the crackle of Shocker!"

Crossbow, Shocker 1d20 + 12 ⇒ (6) + 12 = 18
Damage 1d10 + 4 + 1d6 ⇒ (6) + 4 + (5) = 15

Crossbow, Shocker 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1d10 + 4 + 1d6 ⇒ (7) + 4 + (5) = 16


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 3

Thordak fires two bolts at Skather.

Shocker 1d20 + 12 ⇒ (9) + 12 = 21
Damage 1d10 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12

Immediately he reloads his weapon and lets another bolt fly!

Shocker 1d20 + 7 ⇒ (19) + 7 = 26
Damage 1d10 + 4 + 1d6 ⇒ (9) + 4 + (1) = 14

Confirm Critical 1d20 + 7 ⇒ (2) + 7 = 9
Damage 1d10 + 4 + 1d6 ⇒ (8) + 4 + (2) = 14


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 2

Thordak, reloading like a dwarven machine, lets two bolts burst from Shocker directly at Skather.

Shocker 1d20 + 12 ⇒ (15) + 12 = 27
Damage 1d10 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12

Immediately he reloads his weapon and lets another bolt fly!

Shocker 1d20 + 7 ⇒ (13) + 7 = 20
Damage 1d10 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 1

Thordak takes aim at the sniper and pulls the firing pin on Shocker.

"Shock the fiend!"

Shocker 1d20 + 12 ⇒ (4) + 12 = 16
Damage 1d10 + 4 + 1d6 ⇒ (10) + 4 + (5) = 19

Immediately he reloads his weapon and lets another bolt fly!

Shocker 1d20 + 7 ⇒ (13) + 7 = 20
Damage 1d10 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9

Just as swiftly, he reloads again and prepares to loose another.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Thordak keeps his crossbow loaded and follows up the stairs behind Mantooth. When he gets out into the storeroom, he takes cover at Q23 behind the stack of wood. He stays very serious and does not speak a word.

Stealth 1d20 + 10 ⇒ (12) + 10 = 22
Perception 1d20 + 14 ⇒ (13) + 14 = 27

Once in position, Thordak readies an attack against any evil creature he sees, especially if it looks like a sniper.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 8 & 9

Thordak reloads his crossbow and proceeds to follow Mantooth in a short processional up the stairs.

"Oi think this one is bit more clever than our usual villains, but Oi doubt he knows who he's dealing with. Let's take this one down! Damn! Did he put these poky things on the stairs?!!"


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 7

Tirion wrote:
"What is happening in there?"

"These guys have been hoggin all of the fighting! Oi don't have anything else te cleave in here!"

Thordak reloads his crossbow, steps up to the fallen hell hound and fires a bolt into its head.

Shocker 1d20 + 12 ⇒ (9) + 12 = 21
Damage 1d10 + 4 ⇒ (6) + 4 = 10

"All Oi got to do was fire a bolt at illusions and a burn't out hell dog!"


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 6

Thordak takes Shocker in his hand, aims carefully at the war adept and his mirror images, and then pulls the trigger to release the bolt, trying to take them out one shot at a time.

Shocker 1d20 + 12 ⇒ (18) + 12 = 30 (+1 Heavy Crossbow) (+8/+3 BAB, +3 Dex, +1 Magic)
Damage 1d10 + 4 ⇒ (5) + 4 = 9

He then moves with dwarven efficiency and quickly reloads the weapon to fire again.

Shocker 1d20 + 7 ⇒ (14) + 7 = 21 (+1 Heavy Crossbow) (+8/+3 BAB, +3 Dex, +1 Magic)
Damage 1d10 + 4 ⇒ (2) + 4 = 6


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 5

Thordak races into the Coffin maker's shop and follows the noise to the battle. Double move to N12.

"See yeah later, Tirion. Oi'm going te go check out these coffins and see if there are any that hobgoblins can fit into!"


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 4

Thordak will scurry across next to Tirion and prepare to enter through the door at S18.

"Do ye see any sign o' the sniper yet, Tirion? Oi ran as fast as Oi could and he didn't take a shot. Oi must be too fast fer him! That er we've got the wrong place. Oi can't see anyone dying te get in this place."


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 3

Thordak races across the street to U25 (double move) and hopes the sniper does not get a shot off against him.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 2

Thordak runs around the building to Z31 and takes cover around the building.

Stealth 1d20 + 10 ⇒ (9) + 10 = 19


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 1

Thordak double moves to V1, hoping for some cover behind the building. He has his crossbowbow, Shocker, loaded and he prepares to fire at the sniper if it appears in the window.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

"Oi'm ready, my dark friend! If Oi spot him, Oi'll take a shot at em with Shocker. He won't ignore that easily!"

Thordak reloads his crossbow with a heavy bolt and proceeds down the street ready to find the coffin maker's shop. He moves with stealth and stays alert to danger as he goes.

Stealth: 1d20 + 10 ⇒ (11) + 10 = 21
Perception: 1d20 + 14 ⇒ (14) + 14 = 28


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

"Oi think Oi could put the fires out. Ye just need some dwarven ingenuity!"

Thordak gets right into fighting fires wherever he can!

Survival 1d20 + 14 ⇒ (8) + 14 = 22 (+3 Wis, +6 Rank, +3 Class Skill, +2 Aid)
Survival 1d20 + 14 ⇒ (14) + 14 = 28
Survival 1d20 + 14 ⇒ (8) + 14 = 22
Survival 1d20 + 14 ⇒ (3) + 14 = 17
Survival 1d20 + 14 ⇒ (6) + 14 = 20


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 2

"Get yer tail out of my way! It's time Oi stuck my axe up yer arse! Meet Glimdraath!"

Glimdraath 1d20 + 16 ⇒ (7) + 16 = 23 (+8/+3 BAB, +4 Strength, +2 Magic, -1 Size, +2 Inspire Courage, +1 Haste)
Damage 2d8 + 8 ⇒ (7, 8) + 8 = 23 (+4 Strength, +2 Magic, +2 Inspire Courage)

Glimdraath 1d20 + 11 ⇒ (9) + 11 = 20 (+8/+3 BAB, +4 Strength, +2 Magic, -1 Size, +2 Inspire Courage, +1 Haste)
Damage 2d8 + 8 ⇒ (7, 6) + 8 = 21 (+4 Strength, +2 Magic, +2 Inspire Courage)

Glimdraath Haste Attack1d20 + 16 ⇒ (18) + 16 = 34 (+8/+3 BAB, +4 Strength, +2 Magic, -1 Size, +2 Inspire Courage, +1 Haste)
Damage 2d8 + 8 ⇒ (5, 5) + 8 = 18 (+4 Strength, +2 Magic, +2 Inspire Courage)


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 1

Thordak double moves to (K/L, -5/-6) where he prepares to land his axe in the rear end of Abithriax.

"Prepare te meet Glimdraath, big boy!"


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Sorry I've been absent so long. Life has just gotten a little too busy!

"Alright, boys, good luck to all of you. Oi expect tae see you all in one piece when we are done this fight! Now let's go and take down Abithriax!"

Thordak draws his crossbow and loads it. Then he exits through the side door and proceeds north along the side of the cathedral in an effort to try and sneak up on the dragon.

Stealth: 1d20 + 10 ⇒ (7) + 10 = 17


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6
Kiana wrote:
"Now come here, Master Dwarf, and let me take care of those wounds."

"Aye, thank ye, my dear! Oi'm much obliged. But ye don't need te worry about Mantooth. Ahh'll be sure te keep him out o' trouble."

The dwarf gives the paladin a sly grin.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

"Oi Suppose makin my way to the Cathedral would be a good idea. These wounds will be the death of me if Oi don't do something about them."


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 10
hp: 50/105

"Oi don't take kindly te yae stabbin me! You aren't the only one who gets mad around here!"

Thordak takes his axe Glimdraath and drives it down into the head of the bugbear berserker (J24) who just damaged him.

Glimdraath 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Damage 1d10 + 5 + 2 ⇒ (7) + 5 + 2 = 14

Glimdraath (Confirm Critical) 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
Damage 2d10 + 10 + 4 ⇒ (6, 5) + 10 + 4 = 25

Glimdraath 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage 1d10 + 5 + 2 ⇒ (10) + 5 + 2 = 17


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 9

Thordak attacks J24 with a few slashes by Glimdraath.

"Have yae ever seen a dwarf go Berserk?! Just wait until Oi get really mad!"

Glimdraath 1d20 + 13 ⇒ (16) + 13 = 29
Damage 1d10 + 5 ⇒ (3) + 5 = 8

Glimdraath 1d20 + 8 ⇒ (2) + 8 = 10
Damage 1d10 + 5 ⇒ (10) + 5 = 15


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Thanks, Tirion!

Damage 1d10 + 5 ⇒ (2) + 5 = 7


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 8

Thordak attacks the bugbear at J25 and tries to take him down! (Full Round attack)

Glimdraath 1d20 + 13 ⇒ (20) + 13 = 33
Damage 1d10 + 5 ⇒ (9) + 5 = 14

Confirm Critical 1d20 + 13 ⇒ (14) + 13 = 27
Damage 1d10 + 5 ⇒ (8) + 5 = 13

Glimdraath 1d20 + 8 ⇒ (5) + 8 = 13
Damage 1d10 + 5 ⇒ (6) + 5 = 11


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 7

"Aye, that was mighty clever of yae tae get through those tentacles, but yae will never get by moi axe!"

Thordak harvests the berserker at J25 with Glimdraath.

Glimdraath1d20 + 13 ⇒ (6) + 13 = 19
Damage 1d10 + 5 ⇒ (3) + 5 = 8

Glimdraath1d20 + 8 ⇒ (1) + 8 = 9
Damage 1d10 + 5 ⇒ (9) + 5 = 14


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 6

Thordak fires off another bolt at close range at the bugbear at K26. Then he puts away Shocker and pulls out Glimdraath.

Shocker 1d20 + 12 ⇒ (8) + 12 = 20
Damage 1d10 + 4 + 1d6 ⇒ (7) + 4 + (3) = 14

Mantooth wrote:
"Now prepare to see some real action, my bearded friend!"

"Oi'm about to see plenty of my own action, Paladin. We've got some ugly dumplins commin our way!"


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 5

Thordak takes aim, fires, reloads swiftly and fires off another bolt at the charging berserker at U26.

Shocker 1d20 + 12 ⇒ (20) + 12 = 32
Damage 1d10 + 4 + 1d6 ⇒ (9) + 4 + (3) = 16

Confirm Critical 1d20 + 12 ⇒ (2) + 12 = 14
Damage 1d10 + 4 ⇒ (9) + 4 = 13

Shocker 1d20 + 7 ⇒ (15) + 7 = 22
Damage 1d10 + 4 + 1d6 ⇒ (5) + 4 + (1) = 10


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 4

Thordak quickly reloads his own crossbow, Shocker and waits for the web to burn. As soon as any hobgoblin becomes visible, he will let loose a bolt at it.

Shocker 1d20 + 12 ⇒ (9) + 12 = 21
Damage 1d10 + 4 ⇒ (9) + 4 = 13

Mantooth wrote:
"I don't know why you ever decided to use this blasted contraption. I much prefer my sword!"

"Oi guess its all second nature te me! It looks loik its third or fourth nature tae yae!"


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 3

With swift dwarven efficiency, Thordak reloads Shocker twice and fires off another pair of bolts at the manticore.

Shocker 1d20 + 12 ⇒ (19) + 12 = 31
Damage + Shock 1d10 + 4 + 1d6 ⇒ (9) + 4 + (6) = 19

Confirm Critical 1d20 + 7 ⇒ (11) + 7 = 18
Damage 1d10 + 4 ⇒ (5) + 4 = 9

Shocker 1d20 + 7 ⇒ (6) + 7 = 13
Damage + Shock 1d10 + 4 + 1d6 ⇒ (7) + 4 + (3) = 14

Thordak grins after his shots are made and looks to his friend."Are ye havin trouble with your crossbow, Longbrow? What's the matter, ye've never used one before?"


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Perception 1d20 + 14 ⇒ (3) + 14 = 17

As the guard flees down the street, Thordak yells out, "Hey, get back here, yae coward! Yer not one of the House Kaal Guards, yae have tae stay and fight!"

ROUND 2

"Stop hoggin all the space, Mantooth, and make some room. Oi'm comin in tae take some shots with Shocker!"

Thordak moves in beside Mantooth (I25) and begins taking shots at the hobgoblins. First he takes aim at S28.

Shocker 1d20 + 12 ⇒ (6) + 12 = 18
Damage 1d10 + 4 ⇒ (6) + 4 = 10

"Stop bumpin me. Can't you see that Oi'm trying tae take a shot!"

After his first shot, he rapidly reloads another bolt and prepares to fire again.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 1

Thordak pulls out his heavy crossbow, Shocker, and loads it with a bolt.

"Oi'm ready. Let's see them try and get passed me!"

Thordak readies his crossbow to fire at any enemy that flies overhead and/or climbs over the barricade.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

"Before we take off again, Let me try to get me burns cleared up!"

Thordak takes out his wand of cure light wounds and begins using it to heal himself and any others who may need help.

Cure Light Wounds on Thordak 5d8 + 5 ⇒ (1, 4, 8, 5, 7) + 5 = 30

"Ahh that feels much better!"

Cure Light Wounds on Mantooth 7d8 + 7 ⇒ (2, 3, 5, 3, 3, 7, 2) + 7 = 32

"Tirion, get over here, Oi think ye could use a few taps on this wand."

Cure Light Wounds on Tirion 5d8 + 5 ⇒ (6, 7, 4, 1, 3) + 5 = 26

"Oi can't forget mae bardic friend! Oi hope yae'll feel better with this! Tell me, my friend, did they call yae Red because yae like tae play with fire?!"

Cure Light Wounds on Red 9d8 + 9 ⇒ (4, 5, 1, 1, 7, 5, 1, 3, 7) + 9 = 43

26 charges used.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

I'm sorry if I screwed up, guys. I did not mean to see Red die. This whole thing just took me by surprise I guess. I still enjoy this campaign. Real life has just gotten a bit crazy and I have not been able to post as often as I use to.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

As the dragon lifts off the ground and flies away, Thordak races over to his fallen comrade to see what help he can offer.

"Don't die on us, Bard! We need ye, alive and well! Oi can't believe Oi let this happen to you! It's mae fault. Oi just wasn't fast enough!"


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Tirion wrote:
Also, with your HP, a potion of CLW is a bit of a waste of an action. Move in and hit the dragon as hard as you can would be a better choice. Don't forget you have extra speed from haste.

I plan to attack the dragon at my nearest opportunity. I was just not sure that going through the fiery terrain would be the wisest course, even with haste. I thought I would be stuck out in the open ready to be attacked again. So instead, my plan was to move around the perimeter of the fiery region. However, since I could not get all the way there, I thought staying behind cover and trying to get my hit points up was the best alternative. I would have preferred something with more curative power than a potion of cure light wounds, but that is all I had on me. Sorry if it is not the best plan. :(


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

ROUND 1

Thordak moves for cover behind the rocks (Move to I-21). He then pulls out a potion of cure light wounds and quickly guzzles it down.

Cure Light Wounds1d8 + 1 ⇒ (4) + 1 = 5

"Oi've got tae have mae strength tae take down a dragon!"


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Thordak nimbly dives to to avoid the dragon's fire.

Reflex 1d20 + 9 ⇒ (20) + 9 = 29

"Ho, Ho! Oi almost got toasted by that lizard!"

hp: 41/105


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

"So what dae yae propose doing to draw the dragon down? Oi don't think we have any dragon biscuits in our supplies. Mebbae a large pile of gold would draw him out!"


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 9

Thordak unleashes Glimdraath on any giant still standing.

Glimdraath 1d20 + 14 ⇒ (13) + 14 = 27 (+8/+3 BAB, +3 Strength, +2 Magic, +1 Haste)
Damage 2d8 + 5 ⇒ (7, 5) + 5 = 17 (+3 Strength, +2 Magic)

Glimdraath 1d20 + 9 ⇒ (1) + 9 = 10 (+8/+3 BAB, +3 Strength, +2 Magic, +1 Haste)
Damage 2d8 + 5 ⇒ (1, 7) + 5 = 13 (+3 Strength, +2 Magic)

Well, maybe unleash is a little strong a word. Thordak will encourage Glimdraath to attack again.

Glimdraath, with haste 1d20 + 14 ⇒ (15) + 14 = 29 (+8/+3 BAB, +3 Strength, +2 Magic, +1 Haste)
Damage 2d8 + 5 ⇒ (8, 3) + 5 = 16 (+3 Strength, +2 Magic)


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6
Bofus wrote:
"THORDAK!! Let's take these two giants down!! I'll set you up on that guy... "

"Aye, these Giants are startin tae make me mad! Oi don't like havin two on me! Let's put an end te the shinanigans!"

Round 8

Thordak takes a 5 foot step closer and unleashes Glimdraath on the Hill Giant at N-17.

Glimdraath 1d20 + 14 ⇒ (14) + 14 = 28 (+8/+3 BAB, +3 Strength, +2 Magic, +1 Haste)
Damage 2d8 + 5 ⇒ (2, 6) + 5 = 13 (+3 Strength, +2 Magic)

Glimdraath 1d20 + 9 ⇒ (4) + 9 = 13 (+8/+3 BAB, +3 Strength, +2 Magic, +1 Haste)
Damage 2d8 + 5 ⇒ (2, 8) + 5 = 15 (+3 Strength, +2 Magic)

Glimdraath (with haste) 1d20 + 14 ⇒ (19) + 14 = 33 (+8/+3 BAB, +3 Strength, +2 Magic, +1 Haste)
Damage 2d8 + 5 ⇒ (8, 2) + 5 = 15 (+3 Strength, +2 Magic)

Glimdraath confirm critical 1d20 + 14 ⇒ (19) + 14 = 33 (+8/+3 BAB, +3 Strength, +2 Magic, +1 Haste)
Damage 4d8 + 10 ⇒ (5, 7, 8, 7) + 10 = 37 (+3 Strength, +2 Magic)


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 7
hp: 68/105

Glimdraath the axe likes Rebel Red's idea and will lead the giant dwarf to attack the giant if it stands upright, else it stabs the annoying hobgoblin at Thordak's back. If both creatures are down, then Glimdraath will guide Thordak to move to N-18 and attack the next giant.

Glimdraath 1d20 + 13 ⇒ (4) + 13 = 17 (+8/+3 BAB, +3 Strength, +2 Magic, +1 Haste)
Damage 2d8 + 5 ⇒ (5, 2) + 5 = 12 (+3 Strength, +2 Magic)

Glimdraath 1d20 + 8 ⇒ (14) + 8 = 22 (+8/+3 BAB, +3 Strength, +2 Magic, +1 Haste)
Damage 2d8 + 5 ⇒ (1, 4) + 5 = 10 (+3 Strength, +2 Magic)

Glimdraath (using haste) 1d20 + 13 ⇒ (7) + 13 = 20 (+8/+3 BAB, +3 Strength, +2 Magic, +1 Haste)
Damage 2d8 + 5 ⇒ (4, 4) + 5 = 13 (+3 Strength, +2 Magic)

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