"The Beast of War"'s page

336 posts. Alias of Feral.


About "The Beast of War"

Appearance

Shu-Ak’eh-Di is massive, standing nearly ten feet tall and almost as broad with a physique that dwarfs even his mighty vessel Maddok. His body is composed entirely of dark spirit-stuff somewhere between smoke and shadow yet is undeniably solid. He is humanoid in form but monstrous in dimensions, greatly resembling a dread minotaur with the head of a snarling bull, a set of wide sharp horns, and legs ending in heavy cloven hooves. His arms are human and end in strong hands.

Shu-Ak’eh-Di
NG Large Humanoid/Outsider (human)
Init +2; Senses scent; Perception +6
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Defense
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AC 33, touch 15, flat-footed 31 (+2 shield, +2 Dex, -1 size, +12 natural, +3 deflection, +1 insight, +4 mage armor)
hp 148 + 81 temps
Fort +18, Ref +11, Will +14; +2 vs. attacks by a specific opponent you have designated
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Offense
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Speed 50 ft.
Melee (L) Cataclysm [+3 Bane (Evil Outsider) Halberd] +19/+14 (3d8+33+2d6 vs. Evil Outsider/x3) and
. . Slam +19 (2d6+21+grab/x2) and
. . Gore +19 (1d8+21/x2) and
. . Hooves x2 (Hooves) +14 x2 (1d6+13/x2) and
. . Trample (DC 28) (Trample) (1d8+21)
Space 10 ft.; Reach 10 ft.
Special Attacks rage (21 rounds/day), Powerful Charge, Grab
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Statistics
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Str 34, Dex 14, Con 21, Int 10, Wis 8, Cha 16
Base Atk +10; CMB +26 (+29 Grappling); CMD 40 (can't be Tripped)
Feats Additional Traits, Arcane Strike, Craft Magic Arms & Armor, Extra Rage, Extra Rage, Iron Will, Power Attack -3/+6
Traits Bred for War (Shoanti), Resilient, Rough and Ready (-Choose-), The Pathfinder's Exile
Skills Acrobatics +2 (+10 jump), Bluff +6, Climb +16, Craft (armor) +18, Craft (weapons) +18, Diplomacy +6, Disguise +6, Escape Artist +2 (+3 competence to break a grapple), Fly +0, Handle Animal +10, Intimidate +21, Knowledge (Planes) +4, Linguistics +7, Perception +6, Stealth -2, Survival -1 (+1 to avoid becoming lost), Swim +16; Racial Modifiers aspects (skilled [craft [armor]], skilled [craft [weapons]])
Languages Aquan, Auran, Common, Ignan, Shoanti, Terran
SQ eidolon link, fast movement +10, fused eidolon, fused link, maker's jump (1/day), share spells with eidolon, shielded meld
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Grappler's mask You do not provoke AoO when attempting bull rushes and grapples.
Maker's Jump (1/day) (Sp) At 6th level, whenever the synthesist is fused with his eidolon, the synthesist can cast dimension door as a spell-like ability using his caster level. This ability only affects the fused synthesist and eidolon. The synthesist can use this abi
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (21 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Ring of foe focus Designate one foe in sight, gain +2 AC and saves vs them.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Shielded Meld (Ex) At 4th level, whenever the synthesist is fused with his eidolon, he gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This ability replaces shield ally.

Base:

[spoiler=Power Attack]
[spoiler=Raging]
[spoiler=Power Attack+Raging]

Speech Formatting
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