Barbarian/Summoner 11 | 116/126 hp + 0 nonlethal, Init +2, AC 25 (+1 near Derek) [touch 16, FF 23], Fort +15, Ref +9, Will +12; Perception +5
6'8" 340lbs - Bred for War Medium
Maddok looks to have been bred for war, standing over two meters tall at the collar with dark leathery skin and possessing the broad powerful upper body and thick limbs common amongst his people with muscles hardened to iron from his years of heavy service to the forge.
He keeps his head and face shaved in the typical Shoanti fashion but a layer of dark coarse stubble is often present. A myriad of elaborate tribal tattoos cover his face and scars of various shapes and sizes litter his shoulders and chest, some from accidents at the forge and others clearly the work of a blade. His features are square and lean and with his muscular good looks he would quite attractive if not for his typical melancholy.
He dresses simply and practically, most often seen wearing nothing other than boots and a heavy leather apron or he simply goes bare-chested.
In battle he wears breastplate made of gleaming mithril. Forged by his own hand, it is simple and unadorned but, like the smith himself, it is incredibly thick and strong. He often wields the smithing hammer left to him by his mentor - the weathered grip being more comfortable in his rough hands than any blade and now enchanted with magics to allow him to better channel Shu-Ak’eh-Di's bestial fury.
Born with a habit of speaking to 'spirits', his tribe always kept the boy at arm's length. One day, during a brawl with another youth, his taunts and challenges to his opponents began coming out in a strange language. Fearing the young warrior possessed, but anxious of offending the possessing spirit, the tribe banished Maddok with little more than the hides he wore, a simple dagger, and a day's worth of water.
Maddok wandered the wild for a while, surviving just barely with the wilderness skills he'd grown up with, until he arrived outside Westcrown's gates. There, he met an aged old blacksmith. The smith saw the hunger in the brawny youth's eyes and in need of an apprentice (having grown too old for his trade) took him under his wing.
The Shoanti made Westcrown his new home and its people his new tribe. Where he lacked raw talent for the art he made up for with countless hours in practice at the forge. Over the years he became quite skilled and when the smith died, warm in his bed, he left his smithy, its supplies, and his most precious possession - a magical compass, to his apprentice.
The Gardener's recent actions drove off thugs that had been threatening the Shoanti's shop for some time. Details of the group's heroics stirred something inside the otherwise docile smith and drove him to seek the Garderners out.
His blood had made him strong, the smithy had taught him how to use that strength - it was time to stop hiding and start protecting the tribe.
Male Human (Shoanti) Barbarian (Brutal Pugilist) 1/Summoner (Synthesist) 10
NG Medium Humanoid (human)
Init +2; Senses Perception +5
AC 25, touch 16, flat-footed 23 (+9 armor, +2 Dex, +3 deflection, +1 insight)
hp 123 (1d12+10d8+54)
Fort +15, Ref +9, Will +12
Speed 40 ft.
. . Smithing Hammer (+1 Furious blacksmith's hammer) +17 (1d6+14/20/x2)
. . Raging +21 (1d6+19/20/x2)
. . Shadowbinder (masterwork shadowsteel bastard sword) +16 (1d10+13/19-20/x2)
. . Raging +18 (1d10+16/19-20/x2)
. . Unarmed Strike (via brawling and GMF) +19 (1d3+13/20/x2)
. . Raging +23 (1d3+17/20/x2)
Special Attacks rage (20 rounds/day)
. . 7/day—Summon Monster V (7/day) Summoner (Synthesist) Spells Known (CL 10):
4 (2/day) Contact Other Plane, Teleport
3 (4/day) Magic Fang, Greater, Stoneskin, Magic Circle against Evil, Restore Eidolon (DC 16)
2 (5/day) Evolution Surge, Lesser (DC 15), Haste, Barkskin, Restore Eidolon, Lesser (DC 15), Summon Eidolon
1 (6/day) Rejuvenate Eidolon, Lesser, Shield, Mage Armor, Endure Elements, Compel Hostility
0 (at will) Open/Close (DC 13), Detect Magic, Mage Hand, Mending, Guidance, Light
Str 24, Dex 14, Con 18, Int 10, Wis 8, Cha 18
Base Atk +8; CMB +18 (+23 Grappling); CMD 32
Feats Additional Traits, Arcane Strike, Craft Magic Arms & Armor, Extra Rage, Extra Rage, Iron Will, Power Attack -3/+6
Traits Bred for War (Shoanti), Resilient, Rough and Ready (-Choose-), The Pathfinder's Exile
Skills Acrobatics +1 (+5 jump), Bluff +7, Climb +11, Craft (armor) +18, Craft (weapons) +18, Diplomacy +7, Disguise +7, Escape Artist +1 (+2 competence to break a grapple), Fly +1, Handle Animal +11, Intimidate +22, Linguistics +7, Perception +5, Ride +1, Stealth +1, Swim +10; Racial Modifiers aspects (skilled [craft [armor]], skilled [craft [weapons]])
Languages Aquan, Auran, Common, Ignan, Shoanti, Terran
SQ brawling, eidolon link, fast movement +10, fused eidolon, fused link, maker's jump (1/day), share spells with eidolon, shielded meld
Combat Gear Grappler's mask; Other Gear +3 Brawling Mithral Agile breastplate, Armbands of the brawler, Belt of physical might (Str & Con +4), Circlet of persuasion, Loincloth of resistance +4, Gauntlet of the skilled maneuver (grapple), Headband of alluring charisma +6, Ioun stone (dusty rose prism), Ring of protection +3, Ring of Foe Focus
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Armbands of the brawler +1 to Escape Artist to break a grapple.
Brawling Unarmed strikes count as magic for bypassing DR.
Circlet of persuasion +3 competence bonus to CHA-based checks (skills already included).
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Grappler's mask You do not provoke AoO when attempting bull rushes and grapples.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (20 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Summon Monster V (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
+4500 Sold Cloak of Resist +3 to Appario
+1000 Sold Ring of Protection +1
-18000 Upgrading Belt to +4 Str/+4 Con
-7500 Upgrading Loincloth to +4
-6000 Upgrading Armor +3 Brawling
-11520 Crafted Cataclysm
-450 Armbands of the Brawler
-3600 Gauntlets of Skillful Maneuvers
-9000 Ring of Foe Focus