Race |
Male thoradorian minotaur ranger (wild hunter) 5 |
Classes/Levels |
[ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ] |
About Maddok
Maddok is a huge bull minotaur of the variety often seen along the southwestern coasts of Mithas. His hide is naturally a glossy black but appears closer to the color of ashes when it's dirtied by the dust of the road. A pair of thick sharp bovine horns jut from his heavy brow. The massive slabs of muscle rippling beneath of the skin of the bull's neck and trunk promise a swift end to anyone caught on the end of them.
Maddok
Male thoradorian minotaur ranger (wild hunter) 5 (Pathfinder RPG Advanced Class Guide 108, Ultimate Wilderness 188)
N Medium monstrous humanoid
Init +1; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 18, touch 12, flat-footed 17 (+5 armor, +1 deflection, +1 Dex, +1 natural)
hp 63 (5d10+20)
Fort +8, Ref +6, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee gore +13 (1d6+12)
Special Attacks combat style (Kurgess)
Ranger (Wild Hunter) Spells Prepared (CL 4th; concentration +6)
. . 1st—longstrider, shield companion
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Statistics
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Str 26, Dex 12, Con 16, Int 3, Wis 14, Cha 11
Base Atk +5; CMB +13 (+16 grapple); CMD 25 (27 vs. grapple)
Feats Boon Companion[UW], Cunning, Endurance, Improved Grapple, Monstrous Mount
Traits indomitable faith, magical knack
Skills Acrobatics -1 (-5 to jump), Climb +10, Escape Artist -1 (+0 competence to break a grapple), Handle Animal +7, Intimidate +6, Perception +8, Ride +6, Survival +6, Swim +10
Languages Common, Minotaur
SQ animal focus (5 minutes/day), favored terrain (forest +2), hunter's bond (worg [precocious] named Animal Companion), track +2, wild empathy +5
Combat Gear wand of cure light wounds; Other Gear powerhouse pelt, armbands of the brawler[UE], ring of protection +1, ring of resistance +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (5 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to Survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.