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Talor Blackstone's page

118 posts. Pathfinder Society character for Blackacre.

Full Name

Talor Blackstone


Dwarf Gunslinger (Pistolero) 1.2


HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6




Medium (4'4", 185 lbs)


56 years

Special Abilities

Darkvision 60'


Lawful Neutral




Common, Dwarven

Strength 10
Dexterity 17
Constitution 14
Intelligence 10
Wisdom 14
Charisma 11

About Talor Blackstone

Combat Stats (Attack):
Speed 20' (never modified by armor, encumbrance)
BAB +1

Warhammer +1, 1d8 x3 damage
Dagger +1 hit, 1d4 19-20/x2 damage
Handaxe +1 hit, 1d6 x3 damage

Pistol +4 to hit vs touch AC, 1d8x4 damage, range 20', misfire 1
9 paper cartridges
4 bullets
5 cold iron bullets
5 silver bullets
9 powder doses
2 powder horns

Combat Stats (Defense):
Speed 20' (never modified by armor, encumbrance)
HP 12/12
Leather Armor (+2 AC, +6 Max Dex)
AC 15 / 13 touch / 12 flatfoot
CMB +1
CMD 14

Fort +4
Ref +5
Wil +2

Skills with ranks:
Acrobatics +7
Craft (alchemy) +4
Perception +6
Knowledge (local) +4
Bluff (untrained) +1
Diplomacy (untrained) +1

Gunsmithing [class]
Rapid Reload (reload pistol as move action) [lvl 1]

Grit 2
Up Close and Deadly (EX): +1d6 precision damage on hit, half extra dmg on miss (1 grit per d6).

Gunslinger's Dodge (Ex): when attacked from range, move 5', gain +2 AC against triggering attack OR drop prone (+4 AC) [not a 5-foot step, provokes attacks of opportunity]. (1 grit per 5')

Quick Clear (Ex): remove "broken" condition caused by misfire (standard act if have 1 grit, cost 1 grit if perform as move act)

Fast Talker (social): +1 Bluff checks
Insider Knowledge (grand lodge): +1 Diplomacy checks, Diplomacy a class skill

Hatred: +1 attack vs goblinoids and orcs

Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype

Greed: +2 racial bonus on Appraise skill checks to determine the price of nonmagical goods containing precious metals or gemstones

Stubborn: +2 racial bonus on Will saves to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) schools. Get another save 1 round later to prematurely end the effect (assuming it has a duration greater than 1 round). This second save is made at the same DC as the first.

Stability: +4 racial bonus to CMD to resest bull rush or trip attempt while standing on the ground.

Stonecunning: +2 bonus on Perception checks (unusual stonework). check to notice such features if within 10 feet, whether or not actively looking.

Weapon Proficiency: all simple, martial, firearms; any weapon with “dwarven” in its name

backpack, bedroll, winter blanket, 10 candles, chalk (10), waterskin, whetstone, torch (2), flint and steel, Tankard, Cook pot, 50' hemp rope, grappling hook, soap


Eccentric even for a surface dwarf, Blackstone is the fourth son of a prosperous Janderhoff merchant. Though the caravan guards and ship's mates who accompanied the family on their travels tended to arm themselves with waraxes and crossbows, Talor armed himself a pistol he acquired from a gnomish cavalier that had been excommunicated from his order. From that moment on, Talor was considered an odd duck and was rarely entirely at ease in his work, though he greatly enjoyed the cosmopolitan lifestyle of a traveling merchant.

A number of factors have brought him to the door of the Pathfinder Lodge: First, Talor as no prospect of taking over the family business, outside of conveniently removing his brothers, and such an act is entirely out of the question, no matter how comfortable he had become with the old pistol he had acquired from that ex-cavalier. Further, he was already used to traveling from business trips with his father, and had heard of the Pathfinders on trips to and from nearby human cities. At last, after having seen the Grand Lodge on an extended trip to Absalom, Talor's thirst for excitement drove him to a life of adventure, and he signed up.

PFS Scenarios completed
First Steps, Part II
First Steps, Part III

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