Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
So the halfling is down, the blond woman is looney, the masked woman is under Alia's control, and the brown-cloaked man was listening to his Iron Maiden...right? Talor loads his pistol and squeezes off another shot against the masked commanded woman. attack: 1d20 + 4 ⇒ (16) + 4 = 20
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Talor advises Ralklain to Cover your ears for a moment, my friend, as he takes careful aim at the crazed blonde. Using a grit point for up close and deadly
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Thanks for the GMPC. Talor watches the Paracountess intently Hello!, his eyebrows rising at each crash, boom, and/or tinkle. He waits for her to finish, then addresses her. We have indeed come for the "trinket" that was loaned to you from the vaults. May I ask what this noise is in the room behind you? Surely she has conjured some creature that is now absurdly out of control, and wants us to do the work of taming it for her.
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Talor draws his dagger, looks up at the string, then at Pizzmic, then at the dagger, then at the golden key. Those watching him can easily imagine a hamster, frantically galloping around a steel cage inside the dwarf's head. Perhaps if we try to open the steel chest first, we can get closer to the key near the ceiling.
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Talor grins. Our test may be at an end. We have one chest - he points at the steel cube - and the door - he jerks a thumb behind him - and two keys. All that should remain is to open the locks, no?
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Talor's hand goes first to his gun - however, seeing Ralklain cringe and put his hands to his ears, he goes for his warhammer instead as he moves toward Alia. Did we already recover the key? If so... The dwarf stops short of attacking the viper and tells Alia to Stay back - keep your distance. It is hiding and might not strike again. Held action to strike the snake if it strikes at one of us:
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
As Ralklain says, perhaps we should figure out where the blue key goes...Also, we might use the caustic solution to melt the steel cube. It should bypass the trap, but might destroy what is inside. Otherwise, I have a way to break open the jar from a distance. At this last line, Talor taps the gun at his side.
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Talor carefully inspects each of the chests and the cube for traps or other unusual features (aside from those already described): perception (copper-bound chest): 1d20 + 6 ⇒ (3) + 6 = 9
A moment of gastric malfunction interrupts his review of the copper-bound chest, but he soon recovers his focus...
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Talor stands stunned for a moment. It talks... Can I identify which cat started the disruption? Keeping a wary eye on the cats, he feels the freedom to poke around a bit more before joining the others. perception: 1d20 + 6 ⇒ (12) + 6 = 18
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Sorry for the absence - was traveling all yesterday. Also, forum just ate my nice mid-length-to-long post TWICE, so I'll just say that Talor asks around about Baltwin, then sneaks upstairs to look around and talk to the kids: kn(local)(re: Baltwin): 1d20 + 4 ⇒ (8) + 4 = 12
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Angry halflings? I did not see him, but I will watch the crowds carefully when we are on the street. We should all do the same. Talor keeps a watchful eye as they make their way to the orphanage.
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Talor nods in agreement at his companions' expressions of support. I do not understand why one would steal from children, but we shall deliver your parcel and sniff out any transgressors. At Wuliem's request for time, he cocks his head, then shrugs. I am not sure what there is to contemplate. If you need an hour for something else, whatever that is, I think we can still finish on time.
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Talor follows Ralklain down the pier, takes the rope, and helps him tie up and climb back out of the boat. He grins back at Wuliem's comment about needing to practice, but does not speak. I will take a set of masterwork thieves' tools just in case, and will take whatever alchemist's fire and acid no one else takes.
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Talor raises an eyebrow as he looks over the other materials in the warehouse. So we shall suspend Wulien, who will attempt to bring the crate to safety, with a boat below as insurance? Is that the sum of it? It might work. What does this half-orc have up his sleeve?...
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Kn(local): 1d20 + 4 ⇒ (14) + 4 = 18 I cannot say I have much experience with locks, but there should be a way in somewhere. If not, these "pelican" warehouses are not often in good condition. You see, sitting out here at the end of a long pier, away from a busy dock, this kind of place takes the small vessels in a hurry or large ships when there is no space at the dock. Most, as this one, are in disrepair, and falling into the harbor. It will not be a sturdy place, my friends.
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Going back a bit...
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
6 hours in 3 days? Oh that IS a wacky shift... A well-groomed dwarf detaches himself from the wall and strides toward the half-orcs. Truly the Society makes strange fellows, and I am yet again one among them. Greetings. I am Talor Blackstone, and I have been assigned to assist in these tasks. He holds out a hand to Wuliem. May I?
GM Alice: It looks like you already have a fair number of martial characters, but if you are willing to take on another ranged martial type, Talor here could be a good fit. He has completed First Steps Parts II and III, but not Part I. Full disclosure: I have played First Steps I with another character. I have no problem playing through as though it's my first time.
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Hey Xzaral - assuming that everyone has completed all of their paperwork, do you mind setting this campaign to inactive? It would help the OCD gremlin who constantly bothers me to keep my campaigns tab tidy. TIA.
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Round 4 (I'll go ahead and post this for after Ahrmisa's action) Buoyed by his success firing blind, Talor reloads and tries it again. attack vs touch AC: 1d20 + 4 ⇒ (13) + 4 = 17
Maybe I should be shooting blind ALL the time...
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
I am loving this encounter, what with one dwarf shooting blind, another behind the bar looting it for all he's worth, and our lovesick bard who can't bring himself to off one of the bad guys (yet). Good times!
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Talor reloads his pistol using a paper cartridge, then focuses his attention on hearing and/or smelling the location of the escaping Shoalo (using up close and deadly deed), and fires. attack: 1d20 + 4 ⇒ (11) + 4 = 15
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
I assume we are on to the next round of combat. If so, Talor aims his pistol in the general direction of where he thinks he heard the closest gillman (Ahrmisa) and fires. attack vs touch ac: 1d20 + 4 ⇒ (18) + 4 = 22
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
will: 1d20 + 2 ⇒ (9) + 2 = 11 GGGRAaagh! Though he has spent much of his life above ground, Talor's eyes are not as used to all of this bright light as are those of his companions. Blinded, he bangs his hands against the bottom of the table as he fumbles for his gun and stumbles to his feet. Stop there! he yells, hoping he is pointing his gun in the right direction and that he sounds intimidating enough. intimidate (untrained): 1d20 ⇒ 8
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Talor sits back, one hand on his mug of ale (or whatever they had that looked tasty) and the other near his pistol. He cultivates an air of nonchalance as he watches the gillmen. perception: 1d20 + 6 ⇒ (5) + 6 = 11
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
perception: 1d20 + 6 ⇒ (10) + 6 = 16 Talor mutters to his companions, It appears that one gillman is already here - bartender. He takes a look around the room for any other gillman-looking types... perception: 1d20 + 6 ⇒ (17) + 6 = 23
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Once the group has heard tell of the three captains, and while Wuse Guy is finding his way, Talor sits with the rest of the group (or at least whatever portion goes with him) in front of a roaring fire (hopefully somewhere with a convenient hammock), a mug of ale in his hand and a plate of ham and whatever else it was they put next to the ham in front of him. Small Otti sounds like our best bet, friends. I am sure we can find him some fine food, and Wuse Guy has some fi-...
Let us consider the alternatives -- Crazy Old Tanner: One can not trust madmen - drunks, yes, but mad men not so much.
Any thoughts?
Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6
Are we in need of supplies, my friends? If not, let us see if there is a ferry in town. Talor is inclined to have a look around, find a ferry service, formal or informal Know(local) just in case: 1d20 + 4 ⇒ (20) + 4 = 24, and stop off for a beer in front of a warm fire before the party heads out.
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