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Trinia Sabor

"Suny"'s page

655 posts. Alias of Sunset.

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Not I. :(

'Course, livin' on'a arts-end of tha' planet don't help. :(

Have a great time those who is! (^_^)

Much cheers to all.


Again, no worries!

Wishin' every one all'a very best.


Links arms with Karsielle and Mishael, ready for them to link arms with Flag and Silas and scamper off into the night/day. (^_^)

Wishing every one all the very best


Scamper, scamper?

Wishing every one all'a very bestest!


O'course I reckon it did. Ye're 'Flag' o'course!

I be ready fer a scamperin'. (^_^)


Nope, sounds and seems good. Ready to scamper away into the smoke/mists...


Suny nods, wrapping the cloak about her shoulders.


Suny looks down at herself, then at every one else.

"Oh yeah..." She replies, realizing she's nekkid and no one else is. She looks/rummages through the things in the store-room space the party finds themselves in, looking for any item of clothing to throw over herself....

"This normally in't a bother back home..." She mutters quietly to herself...

Perception:1d20 + 9 ⇒ (13) + 9 = 22

"Tha' smoke thing sounds like a naffy thing ta' do." She smiles at Flag. "I be ready momentarily!" She reassures her companions.
(Assuming there is something in here to drape over a nekkid Elf :P )


Nup, am a totally ordinary, copper-dime a dozen, type nekkid Elf. (^_^)


We can all-a-ways d both? Cleavage on tha' arm of Flag? (^_~!) Suny be ready ta' skip on out'a here.


Suny stands near the door, though she does glance up at the ceiling briefly, in case their quarry continued 'Up'.

Perception:1d20 + 9 ⇒ (20) + 9 = 29

(it's the only place left we haven't checked. :P)

As she awaits the development of people revealing themselves to the kitchen hands outside.

Yahtzee! On'a dice roll! (^_^)


Suny looks to her friends for ideas/comments/thoughts....

"Well...there be nothin' seemin' ta' stop us jus' walkin' out, hey?"


Sunny frowns.

"Here. If tha' peoples we bin chasin' come through this way. Why in't no one on'a other side of this door seemin' upset?" She asks to her companions. Then begins to search around to room for possibly even another way out.

Perception:1d20 + 9 ⇒ (19) + 9 = 28

"They weren't that far ahead of us....Were they?" She asks, puzzled.


With people moving out of the way Sunny scampers up the ladder and looks around, then gives poor Karsielle a quick hug before moving over to the door and listening and peering through the cracks.

Perception:1d20 + 9 ⇒ (9) + 9 = 18


Suny stays in the hole, offering encouragement to her friends.

'Yah! Squish 'em! Mash 'em flat!"


"Nasty, squicky, scuttly BUGS!" Suny exclaims, though she is not in any sort of position to help her friends against their tiny but terrible attacks.

Possibly get up the ladder now? Thence maybe some help with the bug squishing?


:(


Sunny gives a small 'Epp!' as she sees two little scuttling horrors coming towards her nekkid self.

Att Roll:1d20 + 7 ⇒ (8) + 7 = 15

Smoosh Dam:1d4 ⇒ 3

As she tries to squish a bug with the flat of her blade.


Suny wiggles aside upon the ladder as 'Artude' moves to put their weapon, and boots, to good use. (^_^)


Suny peers over the lip of the trap door and watches Misheal and Silas deal with the teeny, tiny, stingy nasties they've found.

She waits for them to be dealt with before getting her brown, nekkid self into the room. (^_~)


Nup! (^_^)

Am happy with the order of 'climb' (^_~)


Suny draws her weapon and prepares to help Silas. Readying herself to clamber up the ladder and assist in assaulting the room above.


I've no problems with it. Though any free attacks the possible enemy might get might be disastrous for him and thence every one else. Jus' sayin'...(>_>)


SUny pads back down the ladder and awaits the development of a new plan.

So. Sneaking with Flag? Or smashing with Silas?


Suny pauses,

'Um...guys? Whut uf it be tha' folks we bin chasin' movin' about up here?" She asks in a whisper.

"They might be waitin' fer us ta', y'know, pop our heads up so's they can lop 'em off?"


"Well...here goes..." Suny whispers even as she put a shoulder to the trap-door....lifting...

Str Check:1d20 + 2 ⇒ (10) + 2 = 12

"Unnfff!"


Shuffling feet of people? Or shuffling feet of zombies?

"Here! There be a way ta some place else, but there be....shufflin' afoot..." Suny whispers down to her companions.

Perception:1d20 + 9 ⇒ (7) + 9 = 16


Suny skips over to the stairs/ladder and quietly creeps to their top. (And hopefully to the doors there)

Perception:1d20 + 9 ⇒ (13) + 9 = 22


Yeah, didn't think my roll would be enough for anything.

Suny pops back up after a moment, "Nuthin' here." She explains, slips out of the tank and thence gets ready to continue on along.

So, we heading onwards, then?


"Give us a moment." Suny asks her friends before slipping (Climbing into the edge first?) into the waters of the tank and having a look around for anything the bad guys might have hidden within it's depths.

Perception:1d20 + 9 ⇒ (2) + 9 = 11

After a look around for stuffs, back to the party and then some squeezin' past things to see where the trail leads. (^_^)


"Hmmm...I wonder where it goes..." She mutters to herself quietly then looks around at the rest of the room.

"Okay, where'd tha' other peoples go, then?"

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


How fresh is it? Is there a current? What's the murk possibly caused by? What's the sound possibly caused by?

Suny kneels down and gets a closer look at the water.

Knowledge Engineering:1d20 + 5 ⇒ (13) + 5 = 18

Knowledge Geography:1d20 + 5 ⇒ (12) + 5 = 17


Suny scoots closer...eager to check out the water...

Perception:1d20 + 9 ⇒ (10) + 9 = 19

"Watch out, t'is slippery!" She whispers back to her friends.


"There be a...big thing of water..." She creeps forwards slowly, letting the others move in behind her and hoping that the make-light moves closer to what every one wants a look at.


Mutters

"Here, can ye move the mote a tad closer? I still can't see me feet in front of me nose..." Sunny continues to edge forwards, peering intently into the darkness.

Perception:1d20 + 9 ⇒ (17) + 9 = 26 (Not sure if there are penalties for doing it again so quick. Still)

Also...didn't this tunnel lead out side as an 'Escape route'?


Suny wriggles past people.

"Water? Where?" She whispers...

Perception:1d20 + 9 ⇒ (3) + 9 = 12 (See 4X better than humans yadda, yadda)


No worries!

Happy seasons ta all! (^_^)

Yay, CHOCOLATE! *Bounces around the room hyped up on said candy*


"Nuh-UH! It were big an' nasty an' tentacly an' slimy an' slobbery an' all weird lookin!" Suny exclaims to Silas, even as she glances over a shoulder to see if the thing is still following them out into the street.

"We's gots ta' get some more firepower ta' take that thing on! Plus..I still in't feelin' too well..."

So....how far do people want to keep running? Also, how soon before any one else in the street notices not just the party running, but the state in which the party is running in?


*Bounce, bounce!* (^_^)


Not fussed on the 'order of fleeing' really. Any order of 'Running away' sounds good.


Run daFAQ away!


Suny will be completely defensive and using acrobatics to try and stay out of the critters way while she gets her swords off Silas.

Acrobatics:1d20 + 10 ⇒ (16) + 10 = 26

Total defensive gives something like a +2 to AC, yes?

Actually, if I'm reading it right. Suny should be at something like AC 19 with total defense, high dex and that good acrobatics roll?


Suny, seeing Flag in good hands, moves to support Silas.

Att Roll:1d20 + 7 ⇒ (4) + 7 = 11(X-Bow)

Dam Roll:1d8 ⇒ 3

Aye, an' that were a waste of wood. :P

Suny then moves back to help Silas...and get her swords from him.


Pretty sure the consensus is 'RUN AWAY!'


:(

*HUGZ Grimm*

Wishing you and yours all he very best in your search!


"Run DaFAQ away!"


Will save:1d20 + 3 ⇒ (20) + 3 = 23

"GAH! Not teh kissy attack!" Suny cries, even as she rips cloth and robes from the body before racing back towards Silas, Flag and the others.

"Here! Lets wrap up Flag an' then we can wrap up even bein' here!"

Acrobatics:1d20 + 10 ⇒ (5) + 10 = 15 (To tumble and evade said tongue monster!)


Sounds good. Suny is more thinking about trying to help limit Flag than the ugly, horrible writhy monster atm.


Hearing Silas' words and catching a glimpse of what's going on, Suny looks around for cloth or rope and bindings.

Perception:1d20 + 9 ⇒ (10) + 9 = 19

"Who's got some rope?" She calls.

I know Suny doesn't have anything with which to subdue Flag. How about any one else?


GM/Sea Lord Lane wrote:
I'm going to hold off on a map, but the creature has nearly reached Bloody Flag.

Oh noes!

Suny turns and looks over her shoulder at Karsielle's cry.

Perception:1d20 + 9 ⇒ (20) + 9 = 29

She stops and waits, trying to think of a way to help.

The corridor/tunnel is only something like 5' wide, right?

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