Full Name |
Sturn Harrensonn |
Race |
Dwarf |
Classes/Levels |
Cleric 1 / hp 15 / AC 16 touch 10 / CMB +1 CMD 11 / Fort +6 Ref +0 Will +6 / Init +0 / Perception +4 Darkvision 60' |
Gender |
Male |
Size |
Medium |
About Sturm Harrensonn
Dwarf Cleric of Pharasma 1
STR 12 (+1)
DEX 11 (+0)
CON 18 (+4)
INT 12 (+1)
WIS 18 (+4)
CHA 12 (+1)
Alignment NG
AC 16
Fortitude +6 (+8 v poison, spells and spell-like abilities)
Reflex +0 (+2 v spells and spell-like abilities)
Will +6 (+8 v spells and spell-like abilities)
HP 15
BAB +0
CMB +1
CMD 11 (16 v Trip and Bull Rush)
Move 20
Special: Darkvision 60', +4 Dodge v giants, +1 to hit v orcs and goblinoids, Stonecunning (+2 to Perception to detect unusual stonework)
Skills: Heal +8 (1 rank)*, Knowledge (Engineering) +6 (1 rank)*, Knowledge (Religion) +6 (1 rank)*, Knowledge (History) +6 (1 rank)*, Profession (Scribe) +5 (1 rank, bonus)
*Class skill
Languages: Dwarven, Common, Giant, Ancient Osiriani
Favoured class: Cleric (+1 skill point)
Class features: Aura; Channel Energy (Positive; 1d6*; DC 11; 4/day); Domains: Healing (Rebuke Death (Sp): touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels, can only use this ability on a creature that is below 0 hit points, 7/day) and Knowledge (Lore Keeper (Sp): touch a creature to learn about its abilities and weaknesses, with a successful touch attack gain information as if made appropriate Knowledge skill check with result equal to 20 (15 + cleric level + Wisdom modifier)); Spontaneous Casting (Healing)
*+1 damage v undead
Feats: Toughness
Traits: Osirionologist (Regional), Undead Crusader (Campaign)
Attacks: Heavy Pick / +1 to hit / 1d6+1 damage* / x4
Light Crossbow / +0 to hit / 1d8 damage* / x2
*+1 damage v undead
Spells* (DC 14 + spell level)
0th: Create Water, Detect Magic, Read Magic, Resistance
1st: Cure Light Wounds (D), Bless, Shield of Faith
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:
*+1 damage v undead
Magic Items: Scroll of Magic Weapon (CL 1), Scroll of Protection from Evil (CL 1)
Equipment: Armoured Coat (Max Dex +3/Armour Check Penalty -2); Heavy Steel Shield (Armour Check Penalty -2); Heavy Pick; Warhammer; Light Crossbow; 20 bolts; Hot Weather Clothing; Cleric's Kit (backpack, a bedroll, a belt pouch, candles (10), cheap holy text, flint and steel, iron pot, mess kit, rope, soap, spell component pouch, trail rations (5 days), waterskin, wooden holy symbol), Scroll Box, Scrivener's Kit, Grooming Kit
Money 12gp 0sp
Weight 80 lbs (Medium load)
Sturm was a young dwarf still considering his path in life when his clan decided to explore an ancient abandoned dwarfhold not far from his home of Highhelm in the Five Kings Mountains. The most junior member of the expedition, it was not expected to be especially hazardous. But the team instead unearthed a nest of undead and a cult devoted to Urgathoa, and barely a third escaped with their lives. The experience changed the young dwarf and gave him his purpose in life - the study of undead and a life as a cleric of Pharasma.
Sturm is not necessarily the quickest off the mark, but he is certainly a deep thinker and methodical scholar. His worship of Pharasma and his unusual intellectual pursuits marked him out as different in the conservative culture of the Five Kings Mountains dwarves, and while he was never made unwelcome it was clear that he could not achieve his full potential without taking his studies outside of his homeland. Having exhausted all of the meagre resources available there, he decided to strike out for one of the major centres of Pharasmid worship and study - Osirion.
Sturm has been in Wati for three months, poring over scrolls and engaging in learned discussions. But his resources are limited, and the opportunity to study the famed Necropolis of Wati too tempting an opportunity. And he is, in the end, still a dwarf with an eye for treasure.
While in Wati he has got to know both the half-orc paladin Gus and the gnomish sorcerer Z'ael. Travel has broadened Sturm's outlook - in the Five Kings Mountains a half-orc would be very unlikely to be accepted by a dwarven priest, but Gus's patent decency shines through even if his outlook and patron deity are not entirely in tune with Sturm's fatalistic goddess. Z'ael and Sturm share an interest in Osirian architecture and Sturm enjoys the gnome's carefree ways even while quietly disapproving of Z'ael's lack of seriousness. Indeed, it is the influence of Gus and Z'ael that has nudged Sturm down a more self-assertive path and entering the lottery to enter the Necropolis.