Hit Points: 60 (8d10+8)
Initiative: +2
AC: 22, touch 12, flat-footed 20 (+10 armor, +2 Dexterity)
Speed: 20 feet
BAB: +8/+3
CMB: +13
CMD: 25
Attacks: +1 Greatsword +14/+9 (2d6+8/19-20) or +1 Greatsword +11/+6 (2d6+17/19-20) or +1 Adaptive Composite Longbow +11/+6 (1d8+6/x3) or dart +10/+5 (1d4+5) or (when mounted) +1 Lance +14/+9 (2d8+8/x3) or +1 Lance +11/+6 (2d8+17/x3)
Other: +3 morale bonus to attack rolls when charging
Saving Throws:
Fortitude: +7
Reflex: +5
Will: +1
Other: +6 vs fear; +2 versus death effects, emotions other than fear; Cold/Electricity Resistance 3, Acid Resistance 2
Skills: Bluff +6, Climb +7, Craft (Pergamano) +14, Diplomacy +13, Disguise +6, Handle Animal +10, Intimidate +10, Knowledge (History, Nature, Nobility) +9, Knowledge (Planes) +4, Linguistics +8, Ride +12, Sense Motive +4, Swim +7
Other: +1/2 level to Bluff checks to feint in combat; +4 morale bonus to Handle Animal and Ride checks to drive Lot in range of monsters with Unnatural Auras; +3 to Diplomacy checks against Human nobles, politicians, and aristocrats, and to Intimidate checks when in Taldor or dealing with Taldan citizens abroad; +2 to Ride checks to stay in Lot's saddle, and to Bluff, Diplomacy, and Intimidate checks attempted via written messages; +1 circumstance bonus to all Intelligence- or Charisma-based checks while in Absalom, and to Diplomacy checks vs Humanoids from Katheer
DC to demoralize: 16
Favored Class: Cavalier (+2 to Banner bonuses)