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Paladin

SirGeshko's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. FullStarFullStar Venture-Lieutenant, New York—Syracuse. 270 posts (352 including aliases). No reviews. No lists. 1 wishlist. 11 Pathfinder Society characters. 2 aliases.


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Lantern Lodge

1 person marked this as a favorite.

Foreshadow this scene HARD. Have "Magic is outlawed" poster handouts, have the PCs overhear a tavern conversation about how some obscure relation cast light once on his way to the bathroom in the middle of the night and he got taken to Spellhold. Have the militia interrupt and fine a street puppeteer using prestidigitation as part of his street performance. Have a villager wailing in the street because their spouse/child/parent was carted away. Make it clear there are consequences for using magic.

Plus, it gives you an opportunity to make some nifty propaganda posters reminding the friendly citizens that magic is evil and dangerous. Perhaps you could borrow some images from Chick Tracts? ^_~

Lantern Lodge ** Venture-Lieutenant, New York—Syracuse aka SirGeshko

Harpwizard, you may want to rethink the name. A quick search, and there is already a KingdomCon in San Diego, CA in April. =/
That being said, I'd contact the surrounding lodges as well, especially your neighbors Dave Montgomery (BostonLodgePFS@gmail.com) of the Boston Lodge and Tim Carleton (carleton@nycap.rr.com) of the Upstate NY lodge.
Also good contacts:
Art Lobdell <PSRDNYC@hotmail.com> NYC Lodge
William Wadhams <pfsctguru@gmail.com> Connecticut Lodge
June Soler <njpathfinders@gmail.com> NJ Lodge
Carnage on the Mountain is a convention in Killington, VT. You might be able to drum up some players there?

Lantern Lodge

Lin Tai wrote:
...a bit of a noob here, but couldn't his DM just rule something like the katana can be treated as a race appropriate weapon if the character is from the area where katanas are common?

If you're playing a home game, sure.

Lantern Lodge

4 people marked this as a favorite.

Quantum Canon. It both is, and is not Canon, depending on the PCs participation

Lantern Lodge

There's some Pathfinder Society and PFACG happening at Queen City Conquest in Buffalo, the weekend of Talk Like a Pirate Day, September 19th-21st.

Lantern Lodge

1 person marked this as a favorite.

Excellent, thanks for the link R2D2TS.
I thought about asking Shannon, and as talented as she is and as much as I love her art, I don't know that she could mimic that propaganda style. I'll ask her though.

Drandle Dreng could be Uncle Sam, but we wouldn't be able show the poster unless its in the middle of the night! Really though, it could be any VC.

Lantern Lodge

June, I looked into doing something similar, but asked for clarification: modifying the existing art violates the Community Use Policy. =\
As far as devianart; is there a forum there? All of my forays to that site consist of artist galleries. Unless you're suggesting I message specific artists if they would do it?

Lantern Lodge

2 people marked this as a favorite.

Greetings!
I'm looking to grab attention at a convention or store by mimicing the classic WWI "We want YOU!" recruitment posters.

Anyone have the artistic chops to draw Valsin doing his best Uncle Sam?

Lantern Lodge

Could this mean that the AP after Giantslayer could finally take us to Southern Casmaron/Vudra??

::happy dance::

Lantern Lodge

You should check out Inner Sea Gods, or Pathfinder Wiki.
The wiki has a section under each major god (the big 20) The Church of X that talks about nations and areas where that god's worship is common. In reverse, each nation has a section on their sidebar that lists dominant religions in their borders. For instance, Andoran lists Abadar, Cayden Cailean, Erastil, Iomedae, and Shelyn as dominant religions.

Lantern Lodge ** Venture-Lieutenant, New York—Syracuse aka SirGeshko

Are the Silverhex Quests a GenCon exclusive?
I'm planning on running these at a local convention in November to try and expand the playerbase. Will they be available by then?

Lantern Lodge ** Venture-Lieutenant, New York—Syracuse aka SirGeshko

p.28, Glitches, 2nd paragraph: "When a timeworn technological item is first in a scenario". I assume a "used" is missing.
Everything else I noticed was already mentioned.

Lantern Lodge ** Venture-Lieutenant, New York—Syracuse aka SirGeshko

3 people marked this as a favorite.

I believe the OP was asking about characters that have 1xp BEFORE August 14th, being rebuilt into tiefling or aasimar after the cutoff, but before they play their first game as a second level (following the normal rules for rebuilding).

Let's take a look at 4 hypothetical players:

-Alice has an aasimar cleric she created back in Season 4, and still has only 3xp.
-Bob built a human fighter back in Season 2, played him once, then put him on the shelf. When tieflings became available, he rebuilt his character, played him twice more, then switched to a different character for Season 5.
-Crystal heard about the blog post, and quickly whipped up a tiefling rogue, playing a module before the August 14th cutoff.
-Daniel missed the news about the retirement, but has a ball of GM credit from running three Season 5 scenarios earlier this year, and decides he'd like to build an aasimar sorcerer; this is that character's first play session.

You are running a table the last day of GenCon (August 17th), and these four sit down. They all have 3xp, and all are playing grandfathered races. How can you tell who is legal? Check the date of the first chronicle that grants xp. Is it dated before August 14th? Yes = Legal. No = Illegal without a boon. That's it. There's no inquisition as to the circumstances of your aasimar or tiefling character, no way of telling *when* you rebuilt your character, just that their first xp needs to be dated prior to August 14th.

If Edna wants to rebuild her aasimar she played once last month into a tiefling right before next PaizoCon, she can do so, because her first xp is before the cutoff date.
If Frank plays his first ever PFS scenario August 13th, and doesn't play again until next year, he can rebuild his Valeros pregen into an aasimar Valeros, because his first xp is before the cutoff.
Unfortunately, Gina can play or run 5 sessions of The Confirmation in the weeks between now and GenCon, to "bank" up 5 PCs who can rebuild into the grandfathered races, because their first xp will be before the cutoff.

Don't be like Gina, don't be a jerk. Game responsibly.

Lantern Lodge ** Venture-Lieutenant, New York—Syracuse aka SirGeshko

I believe the answer is "Yes" to the first 3, and "Not sure how anyone could tell" for the last two.
Of course, Pax hit the nail on the head quoting the blog post about restraint.

Lantern Lodge ** Venture-Lieutenant, New York—Syracuse aka SirGeshko

Just ran this Wednesday, and my player had an interesting time dealing with the Steel Wyverns. I exchanged their spiked chains for guisarmes, so their reach and damage was consistent.

Early:
The settling pool encounter frustrated Amiri, who decided to leap onto the stone islands and grapple the thug, shutting him down, but preventing the barbarian from bringing her massive blade to bear. The others spent a few rounds taking out the other two, while Amiri played American Gladiators and ended up knocking the guy into the sludge, much to the delight of her player!

Later:
My players took a liking to the Almsman, and they took him seriously when he asked them to convince the Wyverns never to return. They set up an ambush, the barbarian and samurai hiding in the back behind a curtain with open charge lanes, the Slayer rolled a 30 Stealth to hide and sneak in behind the gang, after which the old man and boy were instructed to close and barracade the sanctuary doors so no one could leave. The rest of the players pretended to be sick beggars (I think the lowest Bluff was a 16 after the +2 circumstance bonus), hiding under blankets and waiting until the signal, the Alchemist's explosive bomb, centered on the leader. The Wyverns were caught completely unawares, and the party opened up and cut them down quickly, taking out the leader before he could act and downing two others before any other attacks could be made!

A great scenario with some fun roleplay peppered throughout!

Lantern Lodge

A lot of the time, the iconics are boring because they are being played by new additions to the hobby.
I've played Hayato, and his obsession with honor in combat provided some of the most memorable parts of the session. I've also sat with well played Ezren, Valeros, and Kyra at one point or another. Good players can make the iconics as interesting as their own characters.

Lantern Lodge

1 person marked this as a favorite.

This may interest you: Testament RPG

Lantern Lodge

Whelp, Ryoshi Cho's schticks have been Errata'd. Crane Wing has been reduced in usefulness, and Butterfly Sting is now reserved for followers of Desna only, and there is no reason Cho would do so, being strictly in the "Lawful" camp.

Half-Elf Fighter (Lore Warden) 2/Monk (Master of Many Styles, Sohei) 1/Ninja 2
Str 10
Dex 16
Con 16
Int 14
Wis 10
Cha 14

Feats
Racial- Skill Focus (Acrobatics)
Level 1- Weapon Finesse
Fighter Bonus1- Quick Draw
Fighter Bonus2- Butterfly Sting
Lore Warden2- Combat Expertise
Level 3- Two-Weapon Fighting
Monk Bonus- Improved Unarmed Strike, Crane Style
Level 5- Dodge
Ninja Trick- shadow clone

I was going to go the Crane Wing/Riposte route, but the errata requires him to turtle, and when his flanking partner is the raging barbarian, no enemy in their right mind wants to attack the weak, hard-to-hit foe when the easy to hit one is doing all the damage. So I took another level in Ninja and picked up shadow clone.

My question is how can I best aid my raging 2d4 x4 flanking partner? Try to focus on combat maneuvers like trip and reposition, perhaps with a reach weapon like the Kusarigama (If only it was finessable!) Take Extra Ninja Trick and pick up Distracting Attack or Slow Reactions?

Lantern Lodge

2 people marked this as a favorite.
Kairos Dawnfury wrote:
Apologies for double posting, but I think the best time to push this book is to marry it with the Cheliax Vs. Andoran Adventure Path I wants so much!

Or a Taldor Civil war AP. ^_^

Lantern Lodge

Dotting

Lantern Lodge ** Venture-Lieutenant, New York—Syracuse aka SirGeshko

Before the BONK, I was closing in on my 3rd star; only a few tables away.
Now it seems the system thinks I have 26, but my count of the entries on the GM sessions tab is 40. I might be missing half a dozen scenarios, or the system was inflating my count before the BONK.
I'll do more research when I have more time.

Lantern Lodge ** Venture-Lieutenant, New York—Syracuse aka SirGeshko

BNF, where do you play PFS?

Lantern Lodge

If I recall correctly, D&D 4e had a mechanic where Fortitude, Reflex, and Will were static defense numbers in addition to AC, and a different defense was targeted depending on the power used.
Examples:
[Str vs AC] -> 1d20+Str Mod, compare to AC
[Wis vs Fort] -> 1d20+Wis Mod, compare to Fort

Could be the source of his confusion.

Lantern Lodge ** Venture-Lieutenant, New York—Syracuse aka SirGeshko

That's what happens when you're in a hurry and you don't proof your links with this wacky board code!
Thanks for the save, Chris!

Lantern Lodge ** Venture-Lieutenant, New York—Syracuse aka SirGeshko

I recommend checking out www.pathfindersociety.net, they have what I believe is the most up to date map.

Lantern Lodge ** Venture-Lieutenant, New York—Syracuse aka SirGeshko

Has anyone written speech and toast templates for the NPCs? I want to save myself some work, I'll be posting mine if I can't locate any by this weekend.

Lantern Lodge ** Venture-Lieutenant, New York—Syracuse aka SirGeshko

Thank you, I am honored to be counted among the illustrious ranks of venture officers! It is all of you that keep this campaign alive!

Lantern Lodge ** Venture-Lieutenant, New York—Syracuse aka SirGeshko

Congrats, Art!

Lantern Lodge

::casts raise thread::

As I seem to be reading reservoir tattoo, only spellcasters get any use out of it, because of the "The spell must be one the bearer cast on itself" line.
Am I correct in that someone with no caster level would find this tattoo worthless?

Lantern Lodge

Ravingdork- I should have specified this is a PFS character, and has the same HP as any other character given the same HD and Con. I'll edit my original post.

Imbicatus- Snake Style and its subsequent feats use Sense Motive, which is at best just shy of what I got for Armor, and unarmed strike, which this character would not use except in the most dire of emergencies.
Also, storywise, I just played 'Way of the Kirin' and had a near-death experience, so monastic training in the Kirin Style is thematic, and fairly decent given his intelligence modifier.

Lantern Lodge

I've got a PFS character that is more fragile than I would like. He was conceived as nimble support character, passing crits with Butterfly Sting and paired wakizashis to a two handed bruiser.

I started with two levels of Lore Warden Fighter, to get extra feats, then I was planning on continuing with Ninja for the skills, sneak attack, and ninja tricks.

Here's his current stats
Half-Elf Lore Warden 2/Ninja 1
Str 10
Dex 16
Con 14
Int 14
Wis 10
Cha 14

My question is, would adding a level or two of (Master of Many Styles) Monk for Kirin Style and Crane Style improve my survivability or hurt it?
I know the AC bonus, flurry, and fast movement wouldn't apply while I was wearing light armor...

Lantern Lodge

Just got a copy of the module; are players allowed to create goblin PCs to use in place of the pr.egens as it states in one of the first sidebars?

Lantern Lodge

IIRC, detect evil, like detect magic, also takes 3 consecutive rounds of concentration to detect evil on a specific individual. There's always ring of mind shielding...

Lantern Lodge

1 person marked this as a favorite.

Other than the Sun Temple Colony which I believe was detailed in the Lost Cities of Golarion, I don't think there's been anything else published by Paizo.

Lantern Lodge

Prd wrote:

Butterfly’s Sting (Critical)

You can forgo a critical hit in order to pass it on to an ally.
Prerequisite: Combat Expertise.
Benefit: When you confirm a critical hit against a creature, you can choose to forgo the effect of the critical hit and grant a critical hit to the next ally who hits the creature with a melee attack before the start of your next turn. Your attack only deals normal damage, and the next ally automatically confirms the hit as a critical.

I don't see a limitation on the number of crits you can pass.

If you confirm 3 crits, and your allies hit the creature three times, those hits crit. If they only hit twice, that crit is lost... so make sure your allies can hit!

Lantern Lodge

Is there any reason the Witch Patrons have not been added as legal PFS options?

Lantern Lodge

Check the rest of the actual text. Here, I'll bold and italicize for you!

Harrison wrote:
Lou Diamond wrote:
Sean, could you FAQ exactly what the resonace effect of the clear spindle Ioun stone does. In our lodge there is a geat deal of discusion on what the effect actualy does. Does the effect protect the wearer of the solted way finder 100% fro metal effects and posession?
Ioun Stone Resonance wrote:
Clear spindle: Protection from possession and mental control (as protection from evil).

Well, let's look up what Protection from Evil does.

Protection from Evil wrote:
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.
Check the bold parts. That pretty much explains what the Clear Spindle Ioun Stone resonance does.

I remember the initial thread seeming like a tempest in a teacup because a cursory reading of the ability clearly states the resonance limitations, that protection from evil only works against evil. (who'da thunk?)

Lantern Lodge

Seconding tburke0's idea for more Goblins. Are we restricted to four player tables? Or will there be options to have 6?

Lantern Lodge

The best part about the setting (touching on what Gorbacz and Icyshadow were talking about) is that the "realm-shattering events" are all barely contained, and ready to break out at any moment. (just in time for your heroes to stop it!)

Dozens of instant adventure hooks, no matter your game, and when you want to play again, you're not suddenly in a setting where the rules have changed drastically (i.e. FR).

Want to play a group of crusading knights trying to stop a demonic invasion? Mendev and Worldwound.

Do you like elves? Want to play a dark Ferngully-esque campaign? Treerazer's trying to build a name for himself in Kyonin

Pirates and Sailors more your thing? There's a giant, 100 year old hurricane that's getting stronger. Can you uncover the secret of the Eye?

There are seven sleeping wizards in Varisia just waiting to be awakened by the right conditions.

How about a group of samurai loyalists holding off a hobgoblin invasion? Tian-Xia's got that (among other things!)

How about stopping ancient aberrations from the depths of the oceans from finishing what they started 10,000 years ago. The total destruction of humanity!

A scrappy survival game against hordes of undead to stop the resurrection of the most powerful evil Golarion has ever seen? Lastwall and Tar-Baphon's prison is just your thing.

Each one an EPIC campaign by itself, each one barely contained by the forces canonically in place to stop it.

Lantern Lodge

I thought Golarion, not its moon, was referred to as "The Cage"; A reference to the imprisoned Rough Beast Rovagug bound within its core...

But the wiki describes the crash of the Silver Mount as:
"None are certain when this happened some suspect it may even have occurred over ten thousand years ago before the Age of Darkness, the tribes remember that night as the Rain of Stars."
Rain of Stars certainly sounds like Earthfall to me.

Perhaps the Silver Mount was the ship used by the Aboleths to call down Earthfall, but did its job too well, pulled more/larger asteroids that pulled it down with them? And perhaps Kevoth-Kul, once a brash Kellid leader, has been replaced by a self-absorbed, teenage(or its equivalent) aboleth veiled master, the Black Sovereign?

Dun dun DUuUUUN!

Lantern Lodge

1 person marked this as a favorite.

Bestiary art on the front, with monster name, type, and knowledge DCs on the back would be purchased in a heartbeat!!

I've got stat blocks. I don't need them on a card. Sometimes its hard to describe exactly what they PCs are facing, plus, Knowledge DCs are a real game slower for me, as I have to figure out how much to give them...

Lantern Lodge ** Venture-Lieutenant, New York—Syracuse aka SirGeshko

The gnome beams at the passers-by who have stopped to listen. Clearly he was not expecting anyone to take him seriously in so crowded a venue.

"Aha! A brother of the faith!" he replies to the halfling, "Mother Moon has cared for the Beast Master these past millenia, and for that, I give her praise! But it is time for Curchanus to regain his standing in the cosmos as Lord of the Animals!"

"I am Osbjörne, of the North, Lady Hellknight" he replies with a shaky and slightly exaggerated bow that nearly topples his wolverine from atop the crate. After a panicked moment of rebalancing, followed by a quick back and forth grumble-growl between the cranky mammal and the gnome, Osbjörne raises his head defiantly.
"And were I misinformed I would not be standing here today!"

"On my very first mission for the Pathfinder Society, I traveled to a dwarven ruin in the Aspodell Mountains. There, my comrades and I scattered a horrible derro cult led by an elf tainted by the foul powers of the nightmarish demon queen, Lamashtu herself! Despite wearing no more physical protection than this very armor, Ow!" he pounds his chest, accidentally jamming his hand on one of the many thorns studding the vines wrapped around the rough leather chestplate. Osbjörne licks the wound briefly, then continues.
"I engaged the abomination in single combat, frustrated her evil magic, and took the brunt of her anger, yet she was unable to land a single blow! I distracted her for nearly half a minute, before the others had finished with her minions and could assist in putting her down."

"Now tell me, Agent of the Inheritor, do you believe the Wanderer may yet live?"

Lantern Lodge

If anyone wants some quick inspiration, check out Neil Gaiman's Stardust, and the movie of that same name. Besides being fantastic, it opens in a market very similar to this... ^_^
Fantastic thread.

Lantern Lodge

1 person marked this as FAQ candidate.
TGMaxMaxer wrote:
After your 3rd XP merely retrain him for different feats at 1st level... get the bonus combat expertise at 2nd level, and pick up butterfly sting as the fighter bonus.

Unfortunately, Butterfly Sting is not a valid Fighter Bonus Feat, as it has the (Critical) tag, not the (Combat) tag.

So my options are:
1st level retrain to other feats, wait for 3rd level and take Butterfly Sting then(Silly that a character would somehow forget how to pass criticals)
*or*
Suffer with a dead feat slot until Fighter 4.

Isn't there a rule somewhere saying if you get a feat you already have, you can choose another feat you meet the prerequisites for?

Lantern Lodge

::Geshko casts raise thread!::
I'm in a similar pickle now... But this is for PFS, so DM fiat is not an option.

My Lore Warden fighter took Combat Expertise(fighter bonus) and Butterfly Sting(general feat) at 1st level.
At second level, he gains Combat Expertise as a bonus feat in place of the Bravery class feature, and the normal bonus feat (let's say Weapon Finesse) at 2nd level.

Can he immediately retrain that first Combat Expertise into another Combat feat? Or does he wait for another two levels with a dead feat slot until the 4th level of fighter allows him to retrain?

Lantern Lodge

So its your opinion that the teamwork feats are just not worth it?

Just to clarify, I don't need to do damage. I'm going to be handing all my crits off to a ridiculously high strength x4 raging barbarian. That's all that character will do. I'm there to set up and give the support in combat and cover as many skills as possible.

If I take a 4th level of fighter, I'll be picking up Improved Critical as my 9th level feat.

Lantern Lodge

A friend of mine expressed interest in making a bruiser melee character for PFS, so I was on the hunt for a concept that could complement. I ran across Butterfly Sting (When you confirm a critical you can forgo the extra damage to make the next ally who hits that target with a melee attack an automatic critical) and thought it was perfect!

Now how to implement it? I came up with three options:

1) Rogue or Ninja- I'd be using kukri or wakizashi and TWF to gain as many attacks (and possibilities to crit) relying on sneak attack to do damage, while being a skill monkey.

2) Cavalier or Tactician Fighter for the tactician ability. Teamwork feats are awesome if I can give them out. Limited use outside of combat.

3) Holy Tactician Paladin for the battlefield presence ability, giving a teamwork feat to all of my allies as an aura

I don't know how this would work, but would it be feasible to combine concepts 1 and 3? A sneaky Paladin? Here's a temporary build:

Half-Elf Holy Tactician/Ninja of Shizuru from Jinin or Minkai
Anatomist +1 to confirm Criticals
Str 10
Dex 14+2
Con 14
Int 14
Wis 10
Cha 14

1 Paladin 1 Half Elf-Skill Focus (Acrobatics), Combat Expertise
2 Ninja 1 +1d6 sneak attack, using a wakizashi
3 Ninja 2 Combat Trick- Weapon Finesse, Butterfly Sting
4 Paladin 2
5 Paladin 3 Tactical Acumen: Outflank, Two Weapon Fighting paired wakizashis
6 Ninja 3 +2d6 sneak attack
7 Ninja 4 Combat Trick- Combat Reflexes, Gang Up
8 Ninja 5 +3d6 sneak attack
9 Ninja 6 ???
10 Ninja 7 +4d6 sneak attack
11 Ninja 8 Improved Critical
12 Ninja 9 +5d6 sneak
13 Ninja 10 Critical Focus

I realize another level of Paladin (or fighter?) would give me more BAB, which would let me get Improved Critical and Critical Focus a few levels earlier...

Would this build be useless? Any ideas on improvements to make it more effective would be welcomed, including scrapping the multiclass, changing race (human? tengu?) or weapon choice (rapier? aldori dueling sword?)
Many thanks!

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

I thought I had a shot this year, but didn't even see it when voting. Any feedback is appreciated! ^_^

Condensing Alembic
Aura faint transmutation; CL 3rd
Slot none; Price 400 gp; Weight 2 lbs.
Description
This alchemical still evaporates two identical alchemical liquids and condenses a more potent substance into single flask. Using the condensing alembic requires a source of flame, 10 minutes, and a DC 25 Craft (alchemy) check. Failing the check means both liquids are destroyed. Failing by 5 or more, or trying to condense dissimilar items, causes the liquids to become volatile, creating an explosion that destroys the condensing alembic and does 2d6 fire damage to the user (no save). Success means the liquids have been successfully distilled. Damaging liquids, like acid or alchemist's fire, deal twice the normal damage. Beneficial liquids, like antiplague or antitoxin, bestow an additional +2 to the alchemical bonus to saves. The concentrated liquid becomes inert after 24 hours. The alembic does not work with extracts, potions, oils, or other materials. A condensed liquid cannot be distilled again, but it can be mixed (as with a hybridization funnel) with other substances as normal.
Construction
Requirements Craft Wondrous Item, fabricate or targeted bomb admixture extract; Cost 200 gp

Lantern Lodge

Also, PFS Field Guide has a second level extract called Aram Zey's Focus
Gives you 1/2 level of trapfinding, or a +5 Disable Device competence bonus if you already have trapfinding.

Lantern Lodge Dedicated Voter 2013, Star Voter 2014

Wow! That's impressive! Congrats to everyone who voted!

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