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You should check out Inner Sea Gods, or Pathfinder Wiki.
I believe the OP was asking about characters that have 1xp BEFORE August 14th, being rebuilt into tiefling or aasimar after the cutoff, but before they play their first game as a second level (following the normal rules for rebuilding).
Let's take a look at 4 hypothetical players:
-Alice has an aasimar cleric she created back in Season 4, and still has only 3xp.
You are running a table the last day of GenCon (August 17th), and these four sit down. They all have 3xp, and all are playing grandfathered races. How can you tell who is legal? Check the date of the first chronicle that grants xp. Is it dated before August 14th? Yes = Legal. No = Illegal without a boon. That's it. There's no inquisition as to the circumstances of your aasimar or tiefling character, no way of telling *when* you rebuilt your character, just that their first xp needs to be dated prior to August 14th.
If Edna wants to rebuild her aasimar she played once last month into a tiefling right before next PaizoCon, she can do so, because her first xp is before the cutoff date.
Don't be like Gina, don't be a jerk. Game responsibly.
Just ran this Wednesday, and my player had an interesting time dealing with the Steel Wyverns. I exchanged their spiked chains for guisarmes, so their reach and damage was consistent.
The settling pool encounter frustrated Amiri, who decided to leap onto the stone islands and grapple the thug, shutting him down, but preventing the barbarian from bringing her massive blade to bear. The others spent a few rounds taking out the other two, while Amiri played American Gladiators and ended up knocking the guy into the sludge, much to the delight of her player!
My players took a liking to the Almsman, and they took him seriously when he asked them to convince the Wyverns never to return. They set up an ambush, the barbarian and samurai hiding in the back behind a curtain with open charge lanes, the Slayer rolled a 30 Stealth to hide and sneak in behind the gang, after which the old man and boy were instructed to close and barracade the sanctuary doors so no one could leave. The rest of the players pretended to be sick beggars (I think the lowest Bluff was a 16 after the +2 circumstance bonus), hiding under blankets and waiting until the signal, the Alchemist's explosive bomb, centered on the leader. The Wyverns were caught completely unawares, and the party opened up and cut them down quickly, taking out the leader before he could act and downing two others before any other attacks could be made!
A great scenario with some fun roleplay peppered throughout!
A lot of the time, the iconics are boring because they are being played by new additions to the hobby.
Whelp, Ryoshi Cho's schticks have been Errata'd. Crane Wing has been reduced in usefulness, and Butterfly Sting is now reserved for followers of Desna only, and there is no reason Cho would do so, being strictly in the "Lawful" camp.
Half-Elf Fighter (Lore Warden) 2/Monk (Master of Many Styles, Sohei) 1/Ninja 2
I was going to go the Crane Wing/Riposte route, but the errata requires him to turtle, and when his flanking partner is the raging barbarian, no enemy in their right mind wants to attack the weak, hard-to-hit foe when the easy to hit one is doing all the damage. So I took another level in Ninja and picked up shadow clone.
My question is how can I best aid my raging 2d4 x4 flanking partner? Try to focus on combat maneuvers like trip and reposition, perhaps with a reach weapon like the Kusarigama (If only it was finessable!) Take Extra Ninja Trick and pick up Distracting Attack or Slow Reactions?
Before the BONK, I was closing in on my 3rd star; only a few tables away.
If I recall correctly, D&D 4e had a mechanic where Fortitude, Reflex, and Will were static defense numbers in addition to AC, and a different defense was targeted depending on the power used.
Could be the source of his confusion.
Ravingdork- I should have specified this is a PFS character, and has the same HP as any other character given the same HD and Con. I'll edit my original post.
Imbicatus- Snake Style and its subsequent feats use Sense Motive, which is at best just shy of what I got for Armor, and unarmed strike, which this character would not use except in the most dire of emergencies.
I've got a PFS character that is more fragile than I would like. He was conceived as nimble support character, passing crits with Butterfly Sting and paired wakizashis to a two handed bruiser.
I started with two levels of Lore Warden Fighter, to get extra feats, then I was planning on continuing with Ninja for the skills, sneak attack, and ninja tricks.
Here's his current stats
My question is, would adding a level or two of (Master of Many Styles) Monk for Kirin Style and Crane Style improve my survivability or hurt it?
I don't see a limitation on the number of crits you can pass.If you confirm 3 crits, and your allies hit the creature three times, those hits crit. If they only hit twice, that crit is lost... so make sure your allies can hit!
Check the rest of the actual text. Here, I'll bold and italicize for you!
I remember the initial thread seeming like a tempest in a teacup because a cursory reading of the ability clearly states the resonance limitations, that protection from evil only works against evil. (who'da thunk?)
The best part about the setting (touching on what Gorbacz and Icyshadow were talking about) is that the "realm-shattering events" are all barely contained, and ready to break out at any moment. (just in time for your heroes to stop it!)
Dozens of instant adventure hooks, no matter your game, and when you want to play again, you're not suddenly in a setting where the rules have changed drastically (i.e. FR).
Want to play a group of crusading knights trying to stop a demonic invasion? Mendev and Worldwound.
Do you like elves? Want to play a dark Ferngully-esque campaign? Treerazer's trying to build a name for himself in Kyonin
Pirates and Sailors more your thing? There's a giant, 100 year old hurricane that's getting stronger. Can you uncover the secret of the Eye?
There are seven sleeping wizards in Varisia just waiting to be awakened by the right conditions.
How about a group of samurai loyalists holding off a hobgoblin invasion? Tian-Xia's got that (among other things!)
How about stopping ancient aberrations from the depths of the oceans from finishing what they started 10,000 years ago. The total destruction of humanity!
A scrappy survival game against hordes of undead to stop the resurrection of the most powerful evil Golarion has ever seen? Lastwall and Tar-Baphon's prison is just your thing.
Each one an EPIC campaign by itself, each one barely contained by the forces canonically in place to stop it.
I thought Golarion, not its moon, was referred to as "The Cage"; A reference to the imprisoned Rough Beast Rovagug bound within its core...
But the wiki describes the crash of the Silver Mount as:
Perhaps the Silver Mount was the ship used by the Aboleths to call down Earthfall, but did its job too well, pulled more/larger asteroids that pulled it down with them? And perhaps Kevoth-Kul, once a brash Kellid leader, has been replaced by a self-absorbed, teenage(or its equivalent) aboleth veiled master, the Black Sovereign?
Dun dun DUuUUUN!
Bestiary art on the front, with monster name, type, and knowledge DCs on the back would be purchased in a heartbeat!!
I've got stat blocks. I don't need them on a card. Sometimes its hard to describe exactly what they PCs are facing, plus, Knowledge DCs are a real game slower for me, as I have to figure out how much to give them...
The gnome beams at the passers-by who have stopped to listen. Clearly he was not expecting anyone to take him seriously in so crowded a venue.
"Aha! A brother of the faith!" he replies to the halfling, "Mother Moon has cared for the Beast Master these past millenia, and for that, I give her praise! But it is time for Curchanus to regain his standing in the cosmos as Lord of the Animals!"
"I am Osbjörne, of the North, Lady Hellknight" he replies with a shaky and slightly exaggerated bow that nearly topples his wolverine from atop the crate. After a panicked moment of rebalancing, followed by a quick back and forth grumble-growl between the cranky mammal and the gnome, Osbjörne raises his head defiantly.
"On my very first mission for the Pathfinder Society, I traveled to a dwarven ruin in the Aspodell Mountains. There, my comrades and I scattered a horrible derro cult led by an elf tainted by the foul powers of the nightmarish demon queen, Lamashtu herself! Despite wearing no more physical protection than this very armor, Ow!" he pounds his chest, accidentally jamming his hand on one of the many thorns studding the vines wrapped around the rough leather chestplate. Osbjörne licks the wound briefly, then continues.
"Now tell me, Agent of the Inheritor, do you believe the Wanderer may yet live?"
After your 3rd XP merely retrain him for different feats at 1st level... get the bonus combat expertise at 2nd level, and pick up butterfly sting as the fighter bonus.
Unfortunately, Butterfly Sting is not a valid Fighter Bonus Feat, as it has the (Critical) tag, not the (Combat) tag.So my options are:
1st level retrain to other feats, wait for 3rd level and take Butterfly Sting then(Silly that a character would somehow forget how to pass criticals)
Suffer with a dead feat slot until Fighter 4.
Isn't there a rule somewhere saying if you get a feat you already have, you can choose another feat you meet the prerequisites for?
::Geshko casts raise thread!::
My Lore Warden fighter took Combat Expertise(fighter bonus) and Butterfly Sting(general feat) at 1st level.
Can he immediately retrain that first Combat Expertise into another Combat feat? Or does he wait for another two levels with a dead feat slot until the 4th level of fighter allows him to retrain?
So its your opinion that the teamwork feats are just not worth it?
Just to clarify, I don't need to do damage. I'm going to be handing all my crits off to a ridiculously high strength x4 raging barbarian. That's all that character will do. I'm there to set up and give the support in combat and cover as many skills as possible.
If I take a 4th level of fighter, I'll be picking up Improved Critical as my 9th level feat.
A friend of mine expressed interest in making a bruiser melee character for PFS, so I was on the hunt for a concept that could complement. I ran across Butterfly Sting (When you confirm a critical you can forgo the extra damage to make the next ally who hits that target with a melee attack an automatic critical) and thought it was perfect!
Now how to implement it? I came up with three options:
1) Rogue or Ninja- I'd be using kukri or wakizashi and TWF to gain as many attacks (and possibilities to crit) relying on sneak attack to do damage, while being a skill monkey.
2) Cavalier or Tactician Fighter for the tactician ability. Teamwork feats are awesome if I can give them out. Limited use outside of combat.
3) Holy Tactician Paladin for the battlefield presence ability, giving a teamwork feat to all of my allies as an aura
I don't know how this would work, but would it be feasible to combine concepts 1 and 3? A sneaky Paladin? Here's a temporary build:
Half-Elf Holy Tactician/Ninja of Shizuru from Jinin or Minkai
1 Paladin 1 Half Elf-Skill Focus (Acrobatics), Combat Expertise
I realize another level of Paladin (or fighter?) would give me more BAB, which would let me get Improved Critical and Critical Focus a few levels earlier...
Would this build be useless? Any ideas on improvements to make it more effective would be welcomed, including scrapping the multiclass, changing race (human? tengu?) or weapon choice (rapier? aldori dueling sword?)
I thought I had a shot this year, but didn't even see it when voting. Any feedback is appreciated! ^_^
Keep in mind the item creation rules are not so much rules, and more... guidelines.
Not all items adhere to these formulas. First and foremost, these few formulas aren't enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point. The pricing of scrolls assumes that, whenever possible, a wizard or cleric created it. Potions and wands follow the formulas exactly. Staves follow the formulas closely, and other items require at least some judgment calls.
I don't think he was claiming the word 'temple' as Christian, merely attempting to explain how the meaning of that word was intermingled with the newer word 'church'.
As far as the OP, I tend to let the lawfulness of the faith decide the type of holy sites.
I just saw a really nifty item that was interesting, different, flavorful...
And I had to vote it down. The name of the item was blatantly Inconceivable! (as in, "You keep using dat word. I do not think it means what you think it means.") The first time I've had to downvote something based purely on a single aspect.
Rule of cool.
Is it like that terrible old movie "Space Mutiny"? That movie was hilarious, it was like an old porn flick where they completely forgot to include the porn. I think the MST3K version is on Netflix....
"Put your helmets on men, we'll be reaching speeds of THREE!"
And I'll just leave two entirely appropriate Jayne quotes here:
Keep in mind that season 4 scenarios are designed for 6 PCs, not 4. There are typically rules in the Mod describing how to play down for fewer PCs.
Most of the PKs I've witnessed have been from GMs not pre-paring the module, and using their own tactics, rather than what is written in the scenario.
The PCs are ambushed by a group of bandits. If you look at their stat blocks and play them optimally, its very easy to perform a TPK (Color Spray in a narrow alley, anyone?). As written, however, the group lacks cohesiveness and trust in each other, and they open with questionable tactics (obscuring mist 20% miss chance for EVERYONE!), the spellcaster saving the color spray to escape if her buddies get killed.
By playing the baddies as living beings rather than combat automatons you can inject realism, convey plot points (talking is a free action!), and avoid unnecessary party wipes.