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Ravingdork- I should have specified this is a PFS character, and has the same HP as any other character given the same HD and Con. I'll edit my original post. Imbicatus- Snake Style and its subsequent feats use Sense Motive, which is at best just shy of what I got for Armor, and unarmed strike, which this character would not use except in the most dire of emergencies.
I've got a PFS character that is more fragile than I would like. He was conceived as nimble support character, passing crits with Butterfly Sting and paired wakizashis to a two handed bruiser. I started with two levels of Lore Warden Fighter, to get extra feats, then I was planning on continuing with Ninja for the skills, sneak attack, and ninja tricks. Here's his current stats
My question is, would adding a level or two of (Master of Many Styles) Monk for Kirin Style and Crane Style improve my survivability or hurt it?
Other than the Sun Temple Colony which I believe was detailed in the Lost Cities of Golarion, I don't think there's been anything else published by Paizo.
Prd wrote:
I don't see a limitation on the number of crits you can pass. If you confirm 3 crits, and your allies hit the creature three times, those hits crit. If they only hit twice, that crit is lost... so make sure your allies can hit!
Check the rest of the actual text. Here, I'll bold and italicize for you! Harrison wrote:
I remember the initial thread seeming like a tempest in a teacup because a cursory reading of the ability clearly states the resonance limitations, that protection from evil only works against evil. (who'da thunk?)
The best part about the setting (touching on what Gorbacz and Icyshadow were talking about) is that the "realm-shattering events" are all barely contained, and ready to break out at any moment. (just in time for your heroes to stop it!) Dozens of instant adventure hooks, no matter your game, and when you want to play again, you're not suddenly in a setting where the rules have changed drastically (i.e. FR). Want to play a group of crusading knights trying to stop a demonic invasion? Mendev and Worldwound. Do you like elves? Want to play a dark Ferngully-esque campaign? Treerazer's trying to build a name for himself in Kyonin Pirates and Sailors more your thing? There's a giant, 100 year old hurricane that's getting stronger. Can you uncover the secret of the Eye? There are seven sleeping wizards in Varisia just waiting to be awakened by the right conditions. How about a group of samurai loyalists holding off a hobgoblin invasion? Tian-Xia's got that (among other things!) How about stopping ancient aberrations from the depths of the oceans from finishing what they started 10,000 years ago. The total destruction of humanity! A scrappy survival game against hordes of undead to stop the resurrection of the most powerful evil Golarion has ever seen? Lastwall and Tar-Baphon's prison is just your thing. Each one an EPIC campaign by itself, each one barely contained by the forces canonically in place to stop it.
I thought Golarion, not its moon, was referred to as "The Cage"; A reference to the imprisoned Rough Beast Rovagug bound within its core... But the wiki describes the crash of the Silver Mount as:
Perhaps the Silver Mount was the ship used by the Aboleths to call down Earthfall, but did its job too well, pulled more/larger asteroids that pulled it down with them? And perhaps Kevoth-Kul, once a brash Kellid leader, has been replaced by a self-absorbed, teenage(or its equivalent) aboleth veiled master, the Black Sovereign? Dun dun DUuUUUN!
Bestiary art on the front, with monster name, type, and knowledge DCs on the back would be purchased in a heartbeat!! I've got stat blocks. I don't need them on a card. Sometimes its hard to describe exactly what they PCs are facing, plus, Knowledge DCs are a real game slower for me, as I have to figure out how much to give them...
The gnome beams at the passers-by who have stopped to listen. Clearly he was not expecting anyone to take him seriously in so crowded a venue. "Aha! A brother of the faith!" he replies to the halfling, "Mother Moon has cared for the Beast Master these past millenia, and for that, I give her praise! But it is time for Curchanus to regain his standing in the cosmos as Lord of the Animals!" "I am Osbjörne, of the North, Lady Hellknight" he replies with a shaky and slightly exaggerated bow that nearly topples his wolverine from atop the crate. After a panicked moment of rebalancing, followed by a quick back and forth grumble-growl between the cranky mammal and the gnome, Osbjörne raises his head defiantly.
"On my very first mission for the Pathfinder Society, I traveled to a dwarven ruin in the Aspodell Mountains. There, my comrades and I scattered a horrible derro cult led by an elf tainted by the foul powers of the nightmarish demon queen, Lamashtu herself! Despite wearing no more physical protection than this very armor, Ow!" he pounds his chest, accidentally jamming his hand on one of the many thorns studding the vines wrapped around the rough leather chestplate. Osbjörne licks the wound briefly, then continues.
"Now tell me, Agent of the Inheritor, do you believe the Wanderer may yet live?"
TGMaxMaxer wrote: After your 3rd XP merely retrain him for different feats at 1st level... get the bonus combat expertise at 2nd level, and pick up butterfly sting as the fighter bonus. Unfortunately, Butterfly Sting is not a valid Fighter Bonus Feat, as it has the (Critical) tag, not the (Combat) tag. So my options are:1st level retrain to other feats, wait for 3rd level and take Butterfly Sting then(Silly that a character would somehow forget how to pass criticals) *or* Suffer with a dead feat slot until Fighter 4. Isn't there a rule somewhere saying if you get a feat you already have, you can choose another feat you meet the prerequisites for?
::Geshko casts raise thread!::
My Lore Warden fighter took Combat Expertise(fighter bonus) and Butterfly Sting(general feat) at 1st level.
Can he immediately retrain that first Combat Expertise into another Combat feat? Or does he wait for another two levels with a dead feat slot until the 4th level of fighter allows him to retrain?
So its your opinion that the teamwork feats are just not worth it? Just to clarify, I don't need to do damage. I'm going to be handing all my crits off to a ridiculously high strength x4 raging barbarian. That's all that character will do. I'm there to set up and give the support in combat and cover as many skills as possible. If I take a 4th level of fighter, I'll be picking up Improved Critical as my 9th level feat.
A friend of mine expressed interest in making a bruiser melee character for PFS, so I was on the hunt for a concept that could complement. I ran across Butterfly Sting (When you confirm a critical you can forgo the extra damage to make the next ally who hits that target with a melee attack an automatic critical) and thought it was perfect! Now how to implement it? I came up with three options: 1) Rogue or Ninja- I'd be using kukri or wakizashi and TWF to gain as many attacks (and possibilities to crit) relying on sneak attack to do damage, while being a skill monkey. 2) Cavalier or Tactician Fighter for the tactician ability. Teamwork feats are awesome if I can give them out. Limited use outside of combat. 3) Holy Tactician Paladin for the battlefield presence ability, giving a teamwork feat to all of my allies as an aura I don't know how this would work, but would it be feasible to combine concepts 1 and 3? A sneaky Paladin? Here's a temporary build: Half-Elf Holy Tactician/Ninja of Shizuru from Jinin or Minkai
1 Paladin 1 Half Elf-Skill Focus (Acrobatics), Combat Expertise
I realize another level of Paladin (or fighter?) would give me more BAB, which would let me get Improved Critical and Critical Focus a few levels earlier... Would this build be useless? Any ideas on improvements to make it more effective would be welcomed, including scrapping the multiclass, changing race (human? tengu?) or weapon choice (rapier? aldori dueling sword?)
I thought I had a shot this year, but didn't even see it when voting. Any feedback is appreciated! ^_^ Condensing Alembic
Also, PFS Field Guide has a second level extract called Aram Zey's Focus
Keep in mind the item creation rules are not so much rules, and more... guidelines.
PRD wrote: Not all items adhere to these formulas. First and foremost, these few formulas aren't enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point. The pricing of scrolls assumes that, whenever possible, a wizard or cleric created it. Potions and wands follow the formulas exactly. Staves follow the formulas closely, and other items require at least some judgment calls.
You could always use a rhyming dictionary...
Pendagast wrote:
I don't think he was claiming the word 'temple' as Christian, merely attempting to explain how the meaning of that word was intermingled with the newer word 'church'. As far as the OP, I tend to let the lawfulness of the faith decide the type of holy sites.
I just saw a really nifty item that was interesting, different, flavorful... And I had to vote it down. The name of the item was blatantly Inconceivable! (as in, "You keep using dat word. I do not think it means what you think it means.") The first time I've had to downvote something based purely on a single aspect.
You may want to use the Universal Monster Rules Table of Natural Attacks by Size
Rule of cool.
Ssalarn wrote: Is it like that terrible old movie "Space Mutiny"? That movie was hilarious, it was like an old porn flick where they completely forgot to include the porn. I think the MST3K version is on Netflix.... "Put your helmets on men, we'll be reaching speeds of THREE!" And I'll just leave two entirely appropriate Jayne quotes here:
Keep in mind that season 4 scenarios are designed for 6 PCs, not 4. There are typically rules in the Mod describing how to play down for fewer PCs. Most of the PKs I've witnessed have been from GMs not pre-paring the module, and using their own tactics, rather than what is written in the scenario.
Spoiler:
The PCs are ambushed by a group of bandits. If you look at their stat blocks and play them optimally, its very easy to perform a TPK (Color Spray in a narrow alley, anyone?). As written, however, the group lacks cohesiveness and trust in each other, and they open with questionable tactics (obscuring mist 20% miss chance for EVERYONE!), the spellcaster saving the color spray to escape if her buddies get killed. By playing the baddies as living beings rather than combat automatons you can inject realism, convey plot points (talking is a free action!), and avoid unnecessary party wipes.
One thing you've not taken into account is the Alternate Favored Class options available to humans.
Its legal.
Additional Resources wrote:
Makes me want to play a Korvosan summoner... Make sure the divine caster hits you with guidance for an extra +1 to your save. Or hang out with a paladin with the remove fatigue mercy.
"The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat."
And no, the x4 cost only applies to the cost of the armor. The enchantments cost the same regardless of the size.
An Antimagic field will hose all spells (cleric, ranger, and bard), and most of a paladin's iconic abilities, like Smite, Lay on Hands, Divine Bond, and Auras. Essentially abilities marked with a (Sp) or (Su) do not function in an AMF. If you're worried about golems and other constructs, try the Crypt Breaker Alchemist Archetype. Trapfinding and potions, with bombs that do extra damage against constructs. Alchemists are very versatile, but limited in group buffing, as a wizard, sorcerer, or summoner would be.
I assume you mean PC? (Player Character) How far does the 'no arcane caster' rule extend? You mention Summoners specifically, and allow Bards. What about Alchemists? Magus? Witch? If you want a character with some arcane-like abilities, perhaps a Quinggong Monk?
I actually killed my first PC in this adventure.
The Quick Draw knife thrower build is now financially feasible with the Blinkback Belt (p211). 5,000 gp to have up to four thrown weapons return to your belt immediately after the attack is resolved. Infinitely cheaper than the +1/weapon Returning quality with the added bonus of having your weapons readied for AoOs when its not your turn!
Its moving North?
Nex could send a crusade to Mendev, to modify the Wardstones to hold back the encroaching Wastes. As far as theories...
Someone in the Wastes has discovered an abandon Nexian Fleshforge and turned it on. Its powered by the magic of the land around it (that used to exist when it was built) and since that's no longer there, it has to siphon it by further increasing the Wastes. Someone is recalibrating the knobs to create perfect soldier for their personal army, and the Half-formed monsters are being spewed out because the forges were damaged.
I think it was Ben Franklin who, when explaining the difference between a Democracy and a Republic said: "Democracy is like two wolves and a lamb deciding what to have for dinner." Or something to that effect... I honestly don't see what the BFD is with same sex marriage. Bruce and Steve getting married doesn't infringe on my rights, any more than Bruce and Linda getting married. So why not allow it? Honestly, most of the arguments against have been used before.
I don't know of any gamers in Brattleboro per say, but my group is just over the Green Mountains in Bennington, based in the Gamer's Grotto. From what I understand, Carnage on the Mountain at Lake Morey Resort in Fairlee, is pretty big for VT gamers. Games thrive when the community sticks together, drop me an e-mail sometime, and perhaps we can work on cross mountain events. Grottopathfinders@gmail.com
I was beginning to work on something I remember from the road map Atlas (Back before we had a newfangled device that could pinpoint our location by satellite and store detailed roadmaps for an entire country in a box no bigger than a calculator!)
I started pulling a list of settlements out of the ISWG, when I realized I might not be able to share my work with fellow gamers, due to the Community Use Policy. Would something so innocuous as a list of settlements, their populations, and the approximate distances between them along trade routes be prohibited?
That is awesomesauce! I LOVE PAIZO! ^_^ Are there any plans to describe Remesiana in the near future? I was thinking it would be a city built atop and into the cliffs, above the natural gorge created by the River Iseld crashing into the Bay of Solva in a glorious waterfall. Shipments would come out of the river barges at the massive docks upstream, in a pool created by a weir. They're transported through the city by carts and lowered onto oceangoing vessels in the bay by way of a series of pulleys and cranes for shipment around Golarion.
And don't forget the bonus spells for having a high ability score. Furthermore: Eldritch Heritage wrote: You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.The 1st level bloodline power for the Celestial bloodline (ditto for Empyreal) is: Celestial wrote: Heavenly Fire (Sp): Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Eldritch Heritage series does *NOT* grant access to the Bloodline Arcanas, only the powers.
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