Paladin

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RPG Superstar 2015 Top 32. Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Star Voter. ** Pathfinder Society GM. 389 posts (720 including aliases). No reviews. No lists. 1 wishlist. 21 Organized Play characters. 3 aliases.


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Lantern Lodge RPG Superstar 2015 Top 32

The remaster guide mentions Pathfinder Training being removed. Does that include the option to build a Field Commissioned agent?

Lantern Lodge RPG Superstar 2015 Top 32

5 people marked this as a favorite.

I'm hoping Raise Symbol is also a feat that Champions can access!

Lantern Lodge RPG Superstar 2015 Top 32

1 person marked this as a favorite.

Yeah, that's where I'm at. It *seems* like the intent is for Hindering to affect you regardless of your abilities or ancestry Feats, but it makes sense for Dwarves to be exceptionally good with heavy armor, like Elves are good at moving fast.
And it's not like the second part of Unburdened Iron negating the Hindering Speed penalty is exceptionally powerful...

I'm taking Unburdened Iron anyway as a flavor thing in PFS, but if there was going to be table variation, I might go with regular full plate. I'd appreciate a ruling though!

Lantern Lodge RPG Superstar 2015 Top 32

The Reddit seems divided on how these two interact.
Bastion Plate, from the Treasure Vault has a Strength score of 18, a Speed Penalty of 10, and the Hindering trait, which reads:

Hindering wrote:
This armor is so heavy and bulky it slows you down no matter what. You take a –5 penalty to all your Speeds (to a minimum of a 5-foot Speed). This is separate from and in addition to the armor's Speed penalty, and affects you even if your Strength or an ability lets you reduce or ignore the armor's Speed penalty.
Unburdened Iron wrote:

You've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear.

In addition, any time you're taking a penalty to your Speed from some other reason (such as from the encumbered condition or from a spell), deduct 5 feet from the penalty. For example, the encumbered condition normally gives a –10-foot penalty to Speed, but it gives you only a –5-foot penalty. If your Speed is taking multiple penalties, pick only one penalty to reduce.

So a Dwarf with a Strength of 16 in Bastion Plate would have a move Speed of 5 feet. (20-10-5=5) A Dwarf with Strength 18 in the same armor would have a Speed of 10 feet. (20-5-5=10)

A Dwarf with Unburdened Iron, regardless of Strength score, would ignore the 10 foot Speed penalty from the armor.
The question is, does the "any time you're taking a penalty to your Speed from some other reason (such as from the encumbered condition or from a spell), deduct 5 feet from the penalty" apply to Hindering, or does the newer "This is separate from and in addition to the armor's Speed penalty, and affects you even if your Strength or an ability lets you reduce or ignore the armor's Speed penalty" override the feat?

Lantern Lodge RPG Superstar 2015 Top 32

Ah,thank you, both of you, for clearing that up!

Lantern Lodge RPG Superstar 2015 Top 32

Yes, don't you need to have played the Age of Ashes Adventure Path to purchase it?

Lantern Lodge RPG Superstar 2015 Top 32

My wife and I have been out of the game for a few years after the birth of our son, and we're trying to get back into Organized Play.
One of my wife's favorite characters to play in 1st edition PFS was a camel riding Katapeshi Cavalier. The camel was MVP in several encounters, rolling high in clutch moments. She's interested in recreating the character for 2E, but from my understanding of the Archives of Nethys site, the Camel is not available without a boon, and the boon is located in the chronicle of the *FIFTH* book of an adventure path!
Is that right?
Is the camel that powerful?
Is there any other way to get a camel mount?

Lantern Lodge RPG Superstar 2015 Top 32

I responded... I don't have my laptop on me, so I can post pics and links, but I'll do my best.
The two most important areas are the inbox (which you've located, the envelope near your name that lets you send and receive messages) and the tab at the top called User CP (stands for Control Panel).
The User CP displays alerts when you get a message, and shows your subscribed forums and threads.

On the main screen, the first sub-forum is called "Games and Ads". Clicking on that, displays all the games currently advertising. The column on the left lists the game systems advertising, and clicking on a system filters the list to only those games. So, click on Pathfinder, then look for "Who is that mysterious Ranger?". That's the ad.

At the top right, you'll see a series of buttons, and if you mouse over the, a popup will tell you what they are. One, "Add Subscription", looks like a blank page with an envelope on it, and a plus on top of that. This will add the thread to your subscriptions, and let you find it more easily from User CP.
Once you've subscribed, go back to the ad, and look at the top left, just under my avatar pic (a wolf). You'll see the name of the game (Power Rangers: Golarion) and "Forum". Clicking on Forum will tale you to the message board for my game. The Sub-forum Characters is where you would "Post a new Thread" and name it after your character.

Let me know if you have any more difficulty.

Lantern Lodge RPG Superstar 2015 Top 32

I'm willing to work with you on this idea. Can you PM me (Geshko) on MythWeavers?

Lantern Lodge RPG Superstar 2015 Top 32

Did you read the actual Player's guide, or just this thread? Because I incorporated a lot of the advice from this thread into the document.

The reason I didn't go with a full Ranger class was the Rangers would be too homogenous, kind of like a party of all clerics or all bards. It would be more difficult to plug them into the Pathfinder assumptions for overcoming challenges.

As far as spellcasters taking away from the theme, in several seasons, the Rangers had powers they could use even when unmorphed. Dino Thunder and Jungle Fury come to mind. And then of course you have Mystic Force...

Lantern Lodge RPG Superstar 2015 Top 32

I've got room for two Rangers over on MythWeavers, the playtest seems to be going great!

Lantern Lodge RPG Superstar 2015 Top 32

I've got room for two Rangers over on MythWeavers, the playtest seems to be going great!

Lantern Lodge RPG Superstar 2015 Top 32

Working on an Asmodean inquisitor.

Would the use of the Elven alternate racial trait "Fey Thoughts" from Heroes of the Wild be allowed?

Fey Thoughts wrote:
Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces racial weapon familiarity.

Lantern Lodge RPG Superstar 2015 Top 32

If anyone's interested, I've revived this project over on Mythweavers!

Lantern Lodge RPG Superstar 2015 Top 32 , Dedicated Voter Season 6, Star Voter Season 7, Star Voter Season 8 aka SirGeshko

I'm a bit late to the party, but I wanted to see what I could improve for next year!

Baritsu Cane
Aura moderate enchantment; CL 7th
Slot none; Price 20,345 gp; Weight 2 lbs.
Description
This +1 answering inspired sword cane is made of a smooth darkwood, with a simple but elegant metal handle. When the wielder uses the opportune parry and riposte deed and successfully strikes her opponent, she can use throw her opponent off balance. By succeeding at a dirty trick maneuver, she can inflict the confusion condition on her opponent for 1 round.
Construction
Requirements Craft Arms and Armor, Dirty Trick, confusion, lesser, good hope, creator must have the opportune parry and riposte deed; Cost 10,173 gp

Lantern Lodge RPG Superstar 2015 Top 32

Paizo Account Name- SirGeshko
Character Name- Balthazar Khole
Paizo Character Number- 12438-9
Dayjob Roll- Heal: 1d20 + 7 ⇒ (17) + 7 = 24
Email Address- delmarvapfs@gmail.com

Lantern Lodge RPG Superstar 2015 Top 32 , Dedicated Voter Season 6, Star Voter Season 7, Star Voter Season 8 aka SirGeshko

Congratulations to all of the Top 36! A strong field this year!

Lantern Lodge RPG Superstar 2015 Top 32

Still looking for GMs and players to make this thing happen!
This counts as a special if you're working on your 5th star!

Lantern Lodge RPG Superstar 2015 Top 32

I'd love to try out one of the occult pregens, (perhaps the occultist or spiritualist) if there's room.

Lantern Lodge RPG Superstar 2015 Top 32

1 person marked this as a favorite.

Come celebrate the growth of Pathfinder Society in Central New York with the Season 3 special, Blood Under Absalom!
At noon on Sunday, September 13th at Larger than Life Toys and Comics at the Great Northern Mall in Clay, NY, join the CNY Pathfinders as they experience their very first multitable special!
An accurate count is critical for the success of this event, so please sign up in advance on ONLY ONE of these two sites!
Warhorn
Meetup
Or contact Chris.Donnangelo@pathfindersociety.net with questions!

Lantern Lodge RPG Superstar 2015 Top 32

5 people marked this as a favorite.

Hokay. I got it done! Feedback is welcome!

I WANT YOU

Now to spread this around!

Lantern Lodge RPG Superstar 2015 Top 32

Huzzah!

Lantern Lodge RPG Superstar 2015 Top 32

Garen, the Monkey has landed. You are on a ledge 10' above him, and can't attack with your shield unless you jump down.

Lantern Lodge RPG Superstar 2015 Top 32

Sorry to see you go, Zurizar. I hope the changes are positive! I'll play your character through this encounter, then he'll return his crystal.

The post is up, and things should be posting on a more regular schedule. If an action isn't posted, I'll skip you, and if you get skipped 3 times in a row, I'll take over the character.

My apologies again, and I thank you for your patience.

Lantern Lodge RPG Superstar 2015 Top 32

The Purple Ranger fires a violet rock at the hyena creatures, but his shot goes slightly high.
The Black Ranger moves forward and sweeps the head off the hyena-man at the top of the stairs! (L7)
The hyena creatures struggle forward, but none of them can score a hit. Two of them provoke AoOs from Turok (L5, K6)
The Silver Ranger's fist bursts through the hyena's chest, which crumbles to dust around him. (U4)
The Blue Ranger soars through the air, deftly dodging an opportunistic swipe by the ape, but his scimitars are deflected against his armor.
The Red Ranger attempts to flank, but his shield fails to find its target. R7 is a fountain about 10' below you. See this image for a 3D reference of the area.
Kinzoar drops to the ground, cleaving the air with his sword, but his attack is easily dodged by the spirit of the Roc. He roars in frustration!
The remaining hyena-men converge on the Linnorm Ranger, a few of them managing to strike him with dessicated fists. This brings the total to 5 provoked AoOs, you may take 3 because of Combat Reflexes.

Enemy Dice:
S3 Attack: 1d20 + 6 ⇒ (7) + 6 = 13S3 damage: 1d6 + 4 ⇒ (1) + 4 = 5
U4 Attack: 1d20 + 6 ⇒ (9) + 6 = 15U4 damage: 1d6 + 4 ⇒ (6) + 4 = 10
V5 Attack: 1d20 + 6 ⇒ (8) + 6 = 14V5 damage: 1d6 + 4 ⇒ (5) + 4 = 9
L5 Attack: 1d20 + 6 ⇒ (8) + 6 = 14L5 damage: 1d6 + 4 ⇒ (5) + 4 = 9
Kinzoar Attack: 1d20 + 10 ⇒ (6) + 10 = 16Kinzoar Damage: 2d8 + 7 ⇒ (2, 8) + 7 = 17
M3 Attack: 1d20 + 6 ⇒ (20) + 6 = 26M3 damage: 1d6 + 4 ⇒ (1) + 4 = 5
L4 Attack: 1d20 + 6 ⇒ (5) + 6 = 11L4 damage: 1d6 + 4 ⇒ (1) + 4 = 5
L6 Attack: 1d20 + 6 ⇒ (14) + 6 = 20L6 damage: 1d6 + 4 ⇒ (6) + 4 = 10

Lantern Lodge RPG Superstar 2015 Top 32

The Black Ranger advances to cut off the hyena men from the west, as they shamble closer to the Council building.
The Silver Ranger moves to engage the group approaching from the east, striking one of them as they get close.
The White and Blue Rangers charge forward in near perfect sync. True to his namesake the Roc soars off the ledge and clips a hyena creature's back with his cutlass.
Kinzoar roars and dives at the Blue Ranger, swinging his sword. Seeing his opening, the Red Ranger charges, his shield igniting with flames that burn the air above the blow misses. However, the unexpected attack throws the gorilla's aim off, missing the Blue Ranger by inches.
The hyena-faced creatures close in, their misshapen limbs working extra hard, just to get within striking range.

Zellos has his action and Faethor has a standard action from this round still, and the hyena things double moved to get where they are. Feel free to post your Round 2 actions, and note the updated initiative order.

Rolls:
V4 Fort: 1d20 + 8 ⇒ (10) + 8 = 18
Kinzoar Attack: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Kinzoar Damage: 2d8 + 7 ⇒ (3, 3) + 7 = 13

Lantern Lodge RPG Superstar 2015 Top 32

Yep, sorry guys, computer crapped out on me, and the map files were unavailable. I've got it all straightened out, and I'll make time tonight to post round 1 summary, and should be more active in the weeks to come.
Thanks for your patience!

Lantern Lodge RPG Superstar 2015 Top 32

Sorry, is Faethor jumping down? Or holding his action?

Lantern Lodge RPG Superstar 2015 Top 32

Just wanted to be certain, is Garen holding his action until Kinzoar decends from his height of 25 feet above your heads?

Lantern Lodge RPG Superstar 2015 Top 32

I'll see what I can do to make it more clear, but L7-N7 and U7-X7 are stairs that ascend from 0' in the square to +10' where the white stone is.
Similarly, K3-O3, O4-T4, and U3-Y3 are stairs leading up +5' to a platform and the entrance to the people's council building.

A 3D visual reference.

Unfortunately you can't attack those hyena creatures unless you jump down.

I see you've found the Smurf bug. There are legendary threads on these boards... ^_^

Lantern Lodge RPG Superstar 2015 Top 32

No problem, remember, this is your show, I'm just running it! ^_^
You have your Ranger weapons with you, if you choose, or you can draw them as part of a move action.
Like the morphers, the appearance of the suits is up to you. Full spandex is no more out of place than stylized armor.

Lantern Lodge RPG Superstar 2015 Top 32

No one wants to say it?? ::shrug:: Oh well.
The mutant hyena creatures shamble closer, crowding around the stairs.

Kinzoar takes flight, his powerful wings beating the air into submission as the armored gorilla rises above the square. He points his blade at the group* and growls in the same strange language as before. Curiously though, this time you can understand him.
"Back for more punishment, puny humans?" His confident grin vanishes as his eyes widen in surprise.

One by one, the new Power Rangers activate their morphers by touching the crystal on their wrist and calling on their spirit, transforming in a flash of color.
LINNORM!
DRAGON!
GOLEM!
GORGON!
ROC!
WINTER WOLF!

"No!" Kinzoar shouts in dismay. "Its not possible! You can't be Power Rangers!"

Rolls:
Sense Motive Faethor: 1d20 + 4 ⇒ (11) + 4 = 15
SM Turok: 1d20 - 2 ⇒ (19) - 2 = 17
SM Garen: 1d20 ⇒ 3
SM Zurizar: 1d20 + 8 ⇒ (7) + 8 = 15
SM Zellos: 1d20 - 1 ⇒ (19) - 1 = 18
SM Luichon: 1d20 ⇒ 16

*Everyone but Garen notices Kinzoar's focus on Luichon...

Lantern Lodge RPG Superstar 2015 Top 32

Just as a reminder, you can all post your actions in any order, and I'll summarize at.

Lantern Lodge RPG Superstar 2015 Top 32

Negative, you have to initiate morphing.
Do you think I'm going to take from you the epic scene in which you transform for the first time? =P

Lantern Lodge RPG Superstar 2015 Top 32

My apologies for the delay, let's get this party started!

Lantern Lodge RPG Superstar 2015 Top 32

The woman smiles. "This is a glorious day! The Power Rangers have not been seen on Golarion in nearly nine hundred years!" She turns serious again.
"The celebration shall have to wait. Kinzoar has nearly reached the Palace of the People's Council!" She strides to the center of the platform, placing her staff in a small depression. "Prepare yourselves, and may the Power protect you, always!"

She activates her staff, causing the platform to glow. Your crystals react to this energy, wrapping each of you in the corresponding light. You feel a wrenching sensation, and the platform disappears.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As your color fades away, you find yourself directly in front of the entrance to the People's Council. The area is eerily empty, the crowds have all fled the public areas. Bodies dressed in the uniform of the Almas Guard litter the park, overwhelmed by the strange intruders.
You can see Kinzoar's black feathered wings sticking up from the square 15 feet below. Several of the hyena creatures are converging on the palace in groups of three.

Initiative!:
Kinzoar: 1d20 + 3 ⇒ (9) + 3 = 12
Hyena Group D: 1d20 + 1 ⇒ (4) + 1 = 5
Hyena Group M: 1d20 + 1 ⇒ (10) + 1 = 11
Hyena Group U: 1d20 + 1 ⇒ (8) + 1 = 9
Hyena Group AE: 1d20 + 1 ⇒ (15) + 1 = 16

Lantern Lodge RPG Superstar 2015 Top 32

My apologies for the delay. I know you'd all rather see results than excuses, but I've been working non-stop the past few days, getting surprised by lots of little projects that, coupled with taking care of a teething infant, have left me with less than 4 hours of sleep a night, let alone time to post the map. I'm hoping to get it up tonight; lets cross our fingers!

Lantern Lodge RPG Superstar 2015 Top 32

I'll be posting this evening, whether Turok posts or not! ^_^

Lantern Lodge RPG Superstar 2015 Top 32

Faethor's crystal flares briefly with cold, white energy as he holds it aloft, clearly responding to his desire to defend Almas, but it does not activate.

The woman smiles at Garen's skepticism, shaking her head.
"Even the most powerful cannot escape the procession of the ages. From this fortress I have watched your world for thousands of years, waiting for times of great need. Were I to leave this place, time would catch up to me quickly. I am afraid I will be of no use to you in combat."

She walks to each of you in turn, waving her hand over your crystal, which reveals a floating image of a creature.

"The brutal and relentless Linnorm is within you."

"Resolute and thoughtful, you have the spirit of the Golem"

"Your spirit is the Gorgon, resilient and tenacious."

"You possess the Roc, courageous and swift."

"The loyal and fierce Winter Wolf is your spirit."

"And in you, the mighty Dragon, fearsome and zealous."

She walks to the center of the platform, next to Yakhamssa, and faces the party.
"When you are in trouble, call your spirit by name, and press the crystal onto your forearm near your wrist. Your abilities will be enhanced, and you will gain access to new powers as well. Beware, your connection with your crystals is still new, your powers will not last long before they need to recharge."

She frowns, as if forgetting something. "Ah! One more thing. For the power to continue to protect you, you must follow three basic rules. First, never use your powers for personal gain. Second, never escalate a battle unless forced. Finally, keep the knowledge of this place and your true identities secret; no one may know you are a Power Ranger."

"When you are ready, I will send you back to Almas."

Lantern Lodge RPG Superstar 2015 Top 32

The hooded figure raises a dark-skinned hand and waits for silence, then pulls back the hood to reveal her face.

"Welcome to Bastion." she speaks with a heavy, deliberate accent. "This planet is under attack. You have been chosen to form an elite team to battle the forces of destruction." She begins slowly walking forward as she speaks. "The monster you faced, called Kinzoar, cannot be defeated with your weapons. If left unchecked, he will conquer your city in less than a day. To succeed, you will need a power and a force you have never seen before."
She stops next to Garen, bends over, picks up the red crystal at his feet, and places it gently in his hand.
"These ancient power crystals have chosen you to wield them. When in danger, call upon them to enhance your abilities with the spirit inside you. You will become a fighting force known throughout time as the POWER RANGERS."

"Now, take hold of your crystals, and let us see the power inside!"

Lantern Lodge RPG Superstar 2015 Top 32

The creature is a construct, an old one, by the looks of it, and as far as you can tell, you're not on any other plane you're familiar with. The gem is similar to an elemental gem, instead of trapping an elemental inside, the energies of a spell are evoked in the crystal.

A moment after being addressed, the creature stirs.
"Language analyzed. Azlanti branch, Taldane," it speaks the language better known as Common with no accent. "Greetings! I am Yakhamssa, I exist to serve." It bows gracefully before continuing.
"You will be returned to the location designated Field of Concord, Almas, Andoran, Avistan shortly. First, the Master of this place must speak with you."

As it finishes, a blue hooded figure holding a smooth staff slowly rises into view from the forest canopy, as if ascending hidden stairs along the edge of the platform.

Lantern Lodge RPG Superstar 2015 Top 32

Turok advances on the gorilla, but the beast merely laughs as the polearm bounces off his armor.
A chunk of the cobblestone street juts out of the ground, intercepting the hyena's knockout blow. Zellos's fist fails to find its target, however.
Confirm Crit: 1d20 + 1 ⇒ (1) + 1 = 2
Luichon lunges forward, blades spinning. One blade is deflected by the golden armor, but, impossibly the other manages to find a chink in the metal, biting into the gorilla's flesh. It roars in surprise, and glares at the half-elf, cursing in that same ancient language.
Zurizar can't seem to hit the hyena creature, likely distracted by the brightening symbol.

There is a flash, and a small wooden creature appears in the center of the glyph, adorned with fading red and gold paint and holding a fist sized diamond in one hand and a handful of rocks in the other. It throws the diamond at the gorilla. It shatters in midair, sending two glassy balls of force rocketing out of the gem shards and slamming into the beast's chest, driving it 15 feet back.

New Rolls:
Ranged Touch1: 1d20 + 5 ⇒ (11) + 5 = 16Dmg: 5d6 ⇒ (4, 6, 5, 1, 6) = 22Ranged Touch2: 1d20 + 5 ⇒ (11) + 5 = 16Dmg: 5d6 ⇒ (1, 4, 3, 1, 3) = 12Bull Rush1: 1d20 ⇒ 3Bull Rush2: 1d20 ⇒ 15
At the same time, the wooden creature throws the handful of rocks in the air. The colorful crystals orbit above its head for a brief second before shooting through the air towards each of you. When they touch you, there is a blinding flash of colored light and a wrenching sensation in your gut. The gorilla's frustrated roars fade and are replaced by the sound of blowing wind. The air is thin here, like one would find atop a mountain, and any exposed skin is quickly chilled.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When your vision returns, you are lying prone on a large stone platform 20 feet wide with an inlaid stone design of the same symbol that was glowing on the streets of Almas. Beyond the platform, you can see the leafy green canopy of a forest. Nothing, in any direction, obscures your view of the deep blue sky, no mountains, no trees, just sky. The bright sun warms your body, taking the edge off of the windy chill.
Where the wounded lay, small root tendrils creep up to their body, pulsing with a healing energy. Within a minute, all of your wounds are healed.

The wooden creature from the market stands perfectly still in the center of the glyph, one could easily mistake it for a statue.
Sorry about the delay, I had one hell of a day yesterday! Feel free to ask questions, make checks, etc. I should be able to answer them pretty quickly.

Lantern Lodge RPG Superstar 2015 Top 32

I'll skip Turok if he doesn't post by this evening. You're about to get your morphers! ^_^

Lantern Lodge RPG Superstar 2015 Top 32

Confirm Crit: 1d20 + 1 ⇒ (14) + 1 = 15damage: 1d6 + 1 ⇒ (6) + 1 = 7
Turok steps forward to impale another hyena, but it dodges his attacks.
Zurizar's aim is thrown off by the appearance of a glowing point of light about 10 feet away.
Luichon recklessly spins into his opponent, his first blade merely a distraction for the neck severing follow-up. Dust spews from the gash as it falls apart. Near the end of his maneuver, he sees the same point of light as Zurizar, as it expands to 10 feet across, a complex symbol etched in white light.
The winged gorilla sees it too, causing a swing that would have brought the other Dondarrion to Pharasma's Gates to miss instead!
The remaining hyenamen converge on Zellos. He is able to dodge one fist, by jumping into another. 9 damage, you're at -6, also? Unless you'd like to use Stone Shield?
The guards rush in, one of them slamming harmlessly into the gorilla's armor, the other charges at a hyena creature, but gets distracted by the growing symbol.

Monster Rolls:
GorillaAttack: 1d20 + 10 ⇒ (2) + 10 = 12Damage: 2d8 + 7 ⇒ (5, 5) + 7 = 17
J18 Attack: 1d20 + 6 ⇒ (5) + 6 = 11Dmg: 1d6 + 4 ⇒ (4) + 4 = 8
K16 Attack: 1d20 + 6 ⇒ (11) + 6 = 17Dmg: 1d6 + 4 ⇒ (5) + 4 = 9
Guard Rolls:
K22 Shield: 1d20 + 4 ⇒ (15) + 4 = 19
K18 Shield: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Reinforcements: 1d6 ⇒ 1Direction: 1d8 ⇒ 8

Last round! Can you hang on?

Lantern Lodge RPG Superstar 2015 Top 32

No problem! I GM all the time, and there's still rules I get wrong.
As long as everyone's having fun, the rules are just guidlines.
Luichon, are you going to confirm that crit threat, or should I? ^_^

Lantern Lodge RPG Superstar 2015 Top 32

Turok's bardiche whirls around and slices the hyena's head clean off, it disintigrates before the skull reaches the ground.
Faethor's rapier pierces the creatures heart, and the body falls to dust around it before the heart collapses around the blade.
Zellos darts past a creature to Garen's aid, but does not come out unscathed. 5 damage
Rejuvinated by Zellos' spell, Garen darts beneath the creature's blade, and thrusts his shield spike forward. Moving with a grace that belies his size, the winged gorilla easily dodges the blow.
Luichon's blades swing through the air, but only one connects, cutting a bloodless swath across its arm.
Zurizar's fist, trembling with harnessed rage, strikes the creature with such force that it exits its back, spraying sand into the air as its body falls apart.

Monster Rolls:

K16 AoO: 1d20 + 6 ⇒ (13) + 6 = 19Dmg: 1d6 + 4 ⇒ (1) + 4 = 5
K16 Attack: 1d20 + 6 ⇒ (9) + 6 = 15Dmg: 1d6 + 4 ⇒ (6) + 4 = 10
J19 Attack: 1d20 + 6 ⇒ (10) + 6 = 16Dmg: 1d6 + 4 ⇒ (6) + 4 = 10
L20 Attack: 1d20 + 6 ⇒ (14) + 6 = 20Dmg: 1d6 + 4 ⇒ (4) + 4 = 8
Gorilla Attack: 1d20 + 10 ⇒ (12) + 10 = 22Dmg: 2d8 + 7 ⇒ (2, 7) + 7 = 16
The hyena creature who struck Zellos winds up to strike a mighty blow, but Zellos is able to deflect it with his shield.
Faethor is not so lucky, his rage leaving just enough of a gap in his defenses that the creature's fist is able to connect solidly with the half-elf's head. 10 damage, which brings him to -6? Stabilization roll please.
Luichon, perhaps distracted by his brother going limp beside him, also is struck by a dusty fist. 8 damage
The gorilla frowns as his previous attack is largely negated, and looses a vicious upward slash. Garen is lifted off his feet and deposited back on the ground in a crumpled heap. 16 damage. He is also at -6? Stabilization roll please.
The guards fire their crossbows at the winged monster before drawing their own spiked shields, shouting at him to stand down or be destroyed. The bolts plink harmlessly off its golden armor.
Guard Rolls:
Q13 Attack: 1d20 + 3 ⇒ (1) + 3 = 4L23 Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Don't worry, guys, I won't let you die! Everyone please give me Perception checks as part of Round 4!

Lantern Lodge RPG Superstar 2015 Top 32

Zurizar: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

Zellos: I'll lean towards the player in this instance and let you use the immediate action after the fact. It makes the spell a little more powerful, but not gamebreakingly so, and its a slightly underpowered spell to begin with.

I'm surprised there's not a band out there that implores their fans to accept the RAGE!

Lantern Lodge RPG Superstar 2015 Top 32

Turok's bardiche slices deeply into the side of the charging hyenaman, but it does not deter it's attack.
Garen clotheslines one of the hyena creatures with his shield as it passes, its legs continuing to run for several feet before crumbling to dust.
A glimmer in the eyes of the winged gorilla means he's recognized the greatest threat. He steps forward, roars, and swings his large bastard sword at Garen's neck. Garen's shield deflects the worst, but it bites into his arm, leaving a wicked gash.
Gorilla Attack: 1d20 + 10 ⇒ (5) + 10 = 15Damage: 2d8 + 7 ⇒ (3, 1) + 7 = 11
Two Almas City guards show up, and prepare to engage the threat.
Round 3!

Lantern Lodge RPG Superstar 2015 Top 32

Zellos:
Inspired Rage: "While under the effects of inspired rage, allies other than the skald cannot use... any ability that requires patience or concentration" For example, spellcasting. Mighty Pebble, however, is a Supernatural ability, and not subject to concentration checks, and can be used while raging. Also, you can choose each round whether you rage or not at the start of your turn, with no penalty. If you want to rage, I'll bump the damage up a little.
I'm going to assume you meant to target H20, since you mention the splash hitting buggers, plural. Cool?

Reflex G20: 1d20 + 3 ⇒ (5) + 3 = 8
Reflex I19: 1d20 + 3 ⇒ (10) + 3 = 13
As Turok begins to growl, the party finds themselves filled with a battle rage!
Faethor's rapier furiously finds its way to its target, penetrating leathery, fragile skin. It yelps in surprise.
Zellos hurls a rock at the creatures, its exploding shards pummling two of them.
Garen, filled with rage, hears bones snapping as he slams into the hyena thing. A spiderweb of cracks radiate outward from the impact across its leathery skin before it crumbles to dust, its mouth agape and silently screaming.
Luichon's slashes are not as effective as he'd hoped, only one cutlass finding purchase.
As the hyena creatures press on, Zurizar finds his opportunity, fist darting out like a scorpion sting and striking the approaching hyenaman. Yelping, the monster is unable to return the favor.
Zurizar:
Hyena entered M19, triggering readied action.Fortitude: 1d20 + 8 ⇒ (13) + 8 = 21
Let me know if your're raging, and I'll up the damage appropriately.
One angrily charges Turok, apparently not a fan of death metal. Its fist strikes true, connecting with his gut. 7 damage
The creature Luichon struck tries to retaliate, but can't get through the twin blades.
Sensing the wounded, two hyena mutants attack Faethor, but the elf manages to dodge their attacks.
The two struck by Zellos' rock are out for revenge, charging past Garen with reckless abandon. Garen, you can take an AoO on either of these two, one has taken 10 damage, the other, 2. I'll finish the monster's actions after I find out what you're doing.
Monster Rolls:

M19 Attack: 1d20 + 6 ⇒ (6) + 6 = 12
P22 Attack: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26Damage: 1d6 + 4 ⇒ (3) + 4 = 7
L20 Attack: 1d20 + 6 ⇒ (2) + 6 = 8
K20 Attack: 1d20 + 6 ⇒ (10) + 6 = 16
J19 Attack: 1d20 + 6 ⇒ (3) + 6 = 9

Lantern Lodge RPG Superstar 2015 Top 32

Who is accepting Turok's Rage?

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