About SenjinSENJIN CR 1/2
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Melee
Ranged
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Base Atk +1; CMB +5; CMD 18 Feats Combat Reflexes (4 AoO/round), Power Attack -1/+2(+3 2-handed)
Skills
Languages Common, Shoanti SQ Enemies: Humanoids (Human) (+2 bonus) (Ex), Track +1, Wild Empathy +1 (Ex) Combat Gear Bardiche, Chain Shirt, Gauntlet, Spiked, Axe, Throwing (4); Other Gear Backpack (empty), Bag, Waterproof (empty), Bedroll, Blanket, Flint and steel, Rope, hempen (50 ft.), Sunrod (2) --------------------
Senjin's NPC's:
Senjin's NPCs Sgt. Kurt Fristwell - Runs the Hippogriff Stables, Gruff but loves animals, took pity on Senjin, especially when he saw Senjin has a way with the animals Blake Conroy - Fellow stablehand, feels the work is beneath him, Nobleman son who's father wants his spoiled son to rise through the
Jimmers "the Spook", albino co-founder of the Outsiders. Older than Senjin, now heavily involved in the drug trade. The brains of the Outsiders, a small gang starting to make its name in the drug trade. Scanlon, "the Black Fist", black-haired young dwarf co-founder of the Outsiders. One time best friend of Senjin, now the enforcer of the Outsiders. Last seen trying to kill Senjin Olivia "the Shadow", slightly younger than Senjin. A Mwangi escaped child slave from a Chellaxian household. The 'Mother' to most of the orphans. Once a proficient street-runner, currently a heavy drug addict, that has her matronly characteristics falling away. Graden "the Hedge" spiky-haired gnome, the 'minder' of the younger orphans. Unhappy with the drug involvement of the Outsiders but afraid to leave the younger orphans without a protector. Harley Zendo, halfing businessman and secret fence of the Outsiders. Profited greatly by helping the orphans and then encouraging some jobs as repayment of his largess. Is not happy with the direction the gang is taking (especially away from his control), and does not want to be associated with the drug violence. --------------------
He served as muscle, gladly protecting his new found friends on petty break-ins and gang fights, anything necessary to ensure his 'clan' was taken care of, something he wished he had been able to do for his parents. He earned the name 'the Eel' for his knack at getting in and out of tight spots. As he matured, and grew stronger, he began to see some of the outsiders getting into taking, and worse, selling drugs. He balked at going along on drug raid missions, or planned assaults on individuals Senjin did not believe were rival gangs. The Outsider's patience with their prized 'enforcer' came to an end when Senjin refused to kill a drugged out victim of his crews illicit trade.
The next day he awoke to find the Korsovan Guard breaking into his hideout. Coins and drugs were scattered about, when they had not been there when he went to sleep. He rushed the shuttered window, surprising the guardsman trying to peer through it. There was a scrum in the street, but Senjin fought like the street animal he had become. He had taken a bludgeon to the face, and other injuries, but had clawed his way free. His nose broken, Senjin fled, pursued first by the guard, but they could not follow him in the warrens that were his home, and then by his 'brothers and sisters' he once guarded. Bleeding from multiple cuts, and having trouble seeing with his face swollen, a dark shape swooped over Senjin's head. As the Outsider members closed in on him, the shape swooped again, this time much lower...a hippogriff and rider!. His pursuers turned and fled, further encouraged by the airborne rider. Senjin did not linger. Near death, Senjin holed up so as to heal and keep off the streets. When he recovered his strength, he made his way to the Sable Company barracks and got a menial job working in the stables. The work is hard, but working with the hippogriffs and rangers have shown him that there is a life above the grime and sweat of the city streets. Occasional training flights on a hippogiff at night under a starry sky has led to his blossoming interest in Desna, the faith of his parents. He sneaks in training when his stable duties allow, sparring with Sable Company members in need of more practice, absorbing all the knowledge they impart to him. He still has friends on the streets that he would like to help, but doesn't know how. For now he stays away hoping that by his absence, it won't draw attention to his friends. But he fears that the gang life will track him down eventually ruining the one good thing that he has salvaged from the loss of his second family. --------------------
His chainshirt, is a handme down, that shows a bit of rust and bent rings, indicative of a hard previous life. He wears this under rough spun clothes when training. He has come to enjoy wielding a bardische, a giant axe helps him keep his opponents at bay, allowing him more freedom to move about. For closer in, hand axes have become the norm. He believes that it is his 'barbarian' blood that makes the axes so appealing. Four hatchets tucked into his belt reinforce this image. |