Round 2 Init 8
Stay down....stay down.. But all too quickly the warrior is back on her feet with murder in her eyes. The Gnome shows some signs of a fight, but Senjin sees a rope keeps her from running. With no real hope against these armored foes, escape is the only hope....escape for all.
The rope...it wriggled where it attached to captor and captive, but on the cobblestones, there it could be struck.
Attack rope -> 1d20 + 5 ⇒ (2) + 5 = 7
Damage rope -> 1d10 + 6 ⇒ (6) + 6 = 12
The axe crashes down with a clang and sparks on the street...the two new halves of the rope pull away from the edge.
He nods for the Gnome to move away and turns his attention to the warrior. "Your quarry is free. We are not the ones bringing blood to these streets today. GO! Before that changes and the whole city moves to stop you."
Status: AC 17, T 13, FF 14, HP 11/11, CMD 18, Combat Reflexes 4/4
Round 1, Init. 8
Senjin charges in. He knows the odds against attacking these fully armored foes is poor, but he ran when Alistair went down...not again. At least not with so many people on the line. Not when they drag off a child. They need a spark....Time to bring it.
"THE QUEEN CANNOT DO THIS! LET HER GO!"
Senjin closes within 10' and pokes his bardiche through the crowd, straight at Vanara's feet. As the Gray Maiden struggles with the captive's rope, she fails to see the flash of steel before it clangs off her knee. In the next instant she is on cobbles, at the feet of the mob.
Trip Attack vs Favored Enemy -> 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Senjin looks to the child and sees that it is in fact a Gnome. Not expecting that, Senjin gives his head a little shake before saying, "RUN!
Status: AC 17, T 13, FF 14, HP 11/11, CMD 18, Combat Reflexes 4/4
Senjin banks Myra over the conflict. This must not stand. This cannot stand. Another will not be dragged off for torture and death. Seeing a chance to make up from being so outnumbered with Ala
He doesn't want to directly implicate the Sable Marines with an attack from the back of a Hippogriff, so he lands nearby. Dismounting, he runs toward the sound of the fighting, pulling his axe free as he goes. Coming up behind the three warriors, he yells out, "Don't let them go. They take one of us, they will com for all of us. We can swarm them with our numbers."

Senjin gives a grim smile of understanding and catches himself before he can give a salute. "I will take Myra and get the old girl away from the stress of this constant alert. I will let you know of our return to let you I am back on duty."
Senjin nearly runs back to the stables and finds sweet Myra in her pen. Taking a deep breath, he tries to calm himself. Then he opens the stall door and calmly greets the older hippogriff. He is careful not show her his excitement, as he carefully readies her with saddle and bridle, letting her assume this is nothing but a typical training flight. But knowing better, Senjin straps on his bardiche and grabs a clutch of javelins from the armory...Spying on the Grey Maidens Senjin couldn't swear that he would not take the opportunity to get involved...again.
Walking Myra to the far side of the yard, Senjin mounts and awaits the launch of the next patrol. He spies his little friendly psuedodragon sunning along the top of the wall and keeping a lazy eye on him. During the flurry of activity surrounding the landing of one shift and departure of another, Myra quietly lifts off and skims low over the school wall, low enough to a playful kick at the sunning lizard. The psuedodragon, well aware of all the tricks of the big and grumpy hippogriffs, rolls off the wall and spreads its wings into a glide below them. Myra slowly gains in elevation, with Senjin's eyes constantly scanning the streets below.
Senjin finishes preparing the hippogriffs for flight. He has worked up a good sweat and likely earned a good rest, but he is still literally bouncing on his feet, ready to do...to do something! He looks about hoping to spot where the Sergeant might have got off to, hoping to see him before the cadets took off.
I'm back in the states, but not yet home (stuck with bad hotel and airport Internet till then). Had a good trip, but it will good to get back home. I will try to get read-up and back in the threads over the next day or two. Should be home and up to speed by Thursday night. Sorry for the posting gap.
Seems there were a lot of hippogriffs to saddle.
Still in Italy. Back end of next week
as someone vested in the Gang story I would like to see that continue on some front.
In side news I have a 2-week trip to Italy coming up Saturday. I should have ready access to wi-fi for an occasional peak (and hopefully post) at the boards, but I doubt it will be a priority, as I am tour directing for our group.
Senjin (and Player) look sheepish as Senjin knuckles his forehead in thanks and hustles back to his duties. So that is the Seneschal?...Always pictured some shriveled up old man. But they seem to think him missing is a good thing if the Queen is on a power grab. I was assuming he's the 'dead' kind of 'missing' but another rebel on the run, evading the Queen...this is some good news.
Nonchalantly as he passes with a saddle, Senjin asks innocently, "'Scuse me Corporal. If'n you don't mind me asking, who is this Kaleopolis? And why would he be in the Vaults if he was a Sable Marine like you?" Sejin throws the saddle up on a nearby 'griff, and turns his head to listen for an answer as he continues to work tightening the saddle.
Figure that is the better way to rectify a bad knowledge check then asking later.
Know. Local for any stories on 'Neolandus Kaleopolis'-> 1d20 + 3 ⇒ (4) + 3 = 7
Senjin tries to recall anything he may have heard on an old Marine living under the city, but nothing comes to mind initially. But if he gets the chance to find his new friends, he will make sure to bring it up and he sounds like a good resource, especially if they have to go 'underground' during this crackdown.

Senjin waits off to the side until the Sergeant finishes his speech. But catches his eye with a impatient gesture. The sergeant walks over with an impatient look on his face, silently saying This better be important, "I understand. It looks like I have work to do here, Sergeant, and I will get right on it. But I thought you might like some intel from the streets and let me ask a favor.
He takes a moment to look at the bustling cadets. "They call themselves the Gray Maidens...enforcers for the Queen. Heavily armed and armored in Gray and Red cloaks They are rounding up so-called enemies of the Queen. I have just now seen them murder citizens with no outward provocation...other than being on their list....and yes,.... Here he drops his voice, "...it seems helping stop the riots the other night has earned me a place on their list. That or resisting the Hellnights who were at our gates the moment the King died."
Senjin leans even closer, "I am just the stable boy here, not a cadet, so I feel like I can say this...From what I have seen on the streets, I do not think the Queen wants an armed body of soldiers that will not bow to her, unlike her murdering Gray Maidens or her rented Hellknights. With the Seneshal gone do not all the Sable Guard have doubts on the safety of the Commandant...Be careful out there. The favor...." and again Senjin looks around this time to ensure no one was too close. "I don't have enough time to explain even though I want to, but I need to get back out there. I have lost a friend. Other friends are in danger. I see that look, but no, this is not a gang. We are trying to help in our way...down below where the Sable Guard flies. We were on our way to the Temple of Aroden. We had a tip that a teifling gang was going to kill the old priests and convert the stone chapel into a fort. Again, this isn't about the gangs other than to stop their evil spreading...I left that all behind, but I know how they work, and how to stop them. Sooooo, I was hoping for a ride, an aerial view, to either find my friends or reach the Aroden Temple to help defend it. I don't want you to get in trouble, and with a bunch of crazed lady cleavers apparently after me, I should stay here to be safe. But what led me here was that I never took it safe." By 'here' Senjin had indicated all the bustle that was occurring in the courtyard.
Fristwell had been grinding his jaw as Senjin rambled on, mulling all that he was hearing. He looked fit to answer, before an instructor called out for the sergeant to come join him. Senjin took to cue to cut off any snap judgement the NCO might have formulated, "Don't answer now. Think on it before you leave...but ahhhh've taken enough time and I got work to do." Senjin adds in a rush and dashes toward the stables and sets to work getting mounts and riders ready for a day of operations.

When Senjin finally slows, he gives himself a moment to think. Kelleris? Was that really you? But he knows it was. What have you gotten mixed up in? But in his panic, the irony is lost on him. The Eel had surfaced. Fight then Flight. Kelleris...we have done this together...I can't blame you for leaving...seems we all had our reasons...But what are you now, that you murder for the Queen?...She who sold out the city to the Hellknights.
Senjin risks another look back and tries to get his mind back on mission. The realities hammer his mind, Ambush. We were sold out. Alistair's dead. How many of the others? Should I go to the temple...the others would be heading there too. Were there more Gray Maidens? Are the others on the run too. We can't go back to the Warehouse....."
As he moves along dark narrow alleys he decides to turn to the two that he can in any way trust. He finds an enterprising young child looking to earn a coin. He has the child repeat a message several times until he is sure he can relay it...a message that 'the Eel has been betrayed in his new waters, so is heading back to safer waters. Take care as the tide is shifting. Beware royal gray sharks.' He instructs the youth where to inquire to find Zendo, the fence. He leaves the child with a coin and the promise that Zendo will pay more for this information. Not that I can totally trust Zendo, but I can at least give him a heads up in case he is at risk as well.
Senjin then thinks of heading for the Temple, but decides there might be little he can do and the others are likely scattered. He instead heads back for the barracks for the other source of trust. There was nothing to do on the ground. Perhaps from the air, things will look different. Can't tell the players down here...and maybe Fristwell knows of these Maidens.
His cloak hood pulled up, Senjin hustles. The curious make way as he races by with his ax before him.
Senjin rolled the dice. Don't see this as much better than squaring off with the Hellknights. Take a lump and hopefully escape.
Round 1 Init. 16
"ALISTAIR!" Senjin rounds with his ax on the murderess, his voice laced with venom. "Enemy of Korvosa!?! You just murdered one of her few heroes...How many lives did you save during the riots?....or were the Allies of Korvosa on the taking side."
A quick glance to the skies, and he knows no miracle will swoop in to save him this day.
Senjin knows he's trapped with but one shot to avoid Alistair's fate. Escape...it's what he is good at. One last flourish of the bardiche and he brings the haft down across his chest. He grits his teeth and charges Alister's killer. He goes to slam her out of the way and at least get out from between them...but he knows he will receive her best shot in the process...."MILANI!"
Charging Overrun Attack vs. Favorite Enemy -> 1d20 + 5 + 2 + 2 ⇒ (13) + 5 + 2 + 2 = 22
She gets an AoO
Status: Charging; 15AC/11T/12FF; 11 HP; CMD 18; +2F/+5R/+1W
:-p I know what you mean. I have followed a couple of long PbPs, that once I caught up, wished I could have prodded them along faster.
OK. Definitely weird. First I didn't see the new game post and then I posted to this thread and it is gone.
Well, what I basically wanted to say was to tell people to go look to the game thread. This meta thread will likely update for everyone with these new posts, but the game thread fell into a limbo from inactively that was not updating as new on my focus list.
So go read the game post and let's get this back on.
Thanks to F. Castor for the kindly heads up to get me looking here. Hopefully this will do it for the rest of you.
F. Castor: I know we game together in another thread so you felt comfortable PMing me. Did you by chance PM anyone else? Might be what is needed, as I noted above about the lack of the "New" message on the thread.
Sorry Just saw this. It did not come up as having a new post. That may be the case with the others too. I got a friendly heads up from F.Castor. Thanks Mate!.
Round 1 Senjin and Alister
Senjin reaches back and tugs the leather cord that releases the long axe from his back. He pulls it forward and spins it in a defensive manner, alternating between the opponent in front and behind. He calls out, "What are your intentions here? You're not Hellknights, but you are sure acting like them."
Fight Defensively +2 AC/-4 to hit
Know. Local -> 1d20 + 1 ⇒ (13) + 1 = 14
Status: 19/17 AC (15/13 T, 16/14 FF); 11 HP; F2/R5/W1; Fighting Defensively
I would love to continue if you have it in you. Definitely need some new blood to replace Rica and Alistair and that might help invigorate the posting by getting two eager participants.
"Let's hope that works in our favor then. If they held out this long, maybe they still have a good fight in them, and perhaps the crazier, the better, in this upcoming fight. I am just afraid that they will take this as an opportunity to go join their dead master in whatever boneyard befits a god."
Senjin walks along watching the city folks, but more often then not spying the lesser ones, the one struggling, down allies and back courtyards. He turns to his companion to break the silence they fell into as they walked, "So Alistair. You're a man of the Gods, well, your god, but you know what I mean. As a man with a God, do you think the Aroden priests are crazy or just lost? He is not coming back and yet they persist, did the loss make them snap, or do they just continue not knowing what else to do with their lives...now that I think on it, that could describe a lot of folks in this city. They keep doing what they are doing, mindless, even if it is harming them or others, just living till the next day to repeat it all over...."
"We can at least make ourselves known to the old priests or just fill the pews until the time is right. Light a candle and all that, isn't that what they do? Light a candle in hope....maybe that ain't such a bad idea, for tonight."
Senjin looks up startled to be addressed, "Oh..no, that plan is fine. I am all for someone talking our way into the church, it's just, I am better at out shouting a mob then sweet talking out-of-touch priests.
HAHA. Sorry that wasn't clear. No, that was Senjin not volunteering to talk to some priests...not that he was sad at being ignored. But thanks. ;-)
Senjin looks at his foot, while he kicks at a scrap of wood on the warehouse floor.
"The question then, do we approach the priests to help them prior to the attack, or do we try to stop the devil-spawn in the streets. I don't know how one joins a dead religion but it sure would be nice to somehow defend from the inside a stout church rather than get swarmed in the street."
DM Barcas wrote: Senjin wrote: Senjin stamps his foot and makes several warding hand gestures.
His exposure to true magics have been limited, up until he was the beneficiary of healing and blessings of his new companions. But where those provided comfort, this display was very unsettling. What spirits laid hold of her and what is their intent with us?
"Don't care a bit for that last bit. It hard enough fighting the living...let's leave the dead out of it."
They might be allegorical ghosts.
Or real ghosts. I know...I had him take that quite literally...but after what Senjin just witnessed with the wind and the eyes rolling back, he is not ready to believe that the allegorical ghosts are more of a threat.....if he even knew what an allegorical ghost was. ;-)
Senjin stamps his foot and makes several warding hand gestures.
His exposure to true magics have been limited, up until he was the beneficiary of healing and blessings of his new companions. But where those provided comfort, this display was very unsettling. What spirits laid hold of her and what is their intent with us?
"Don't care a bit for that last bit. It hard enough fighting the living...let's leave the dead out of it."
Senjin finds himself nodding at much of what is said. The gangs and the turf are all familiar, some of the names though are news to him....All except the Albino...He knows its coming in the audible list so it does not get a reaction from him at the mention...put he knows taking this path now will lead to a reckoning.
"I agree. Spreading confusion and rumors while hitting with utter ruthlessness will have to be our way. For such a small group as ours to continue, these gangs each must think we are their rivals, never knowing we are the foe of all of them."
Upon hearing Alistair's words. "Seems a good way to start. Easier to stop their movements then rout them from their hideout."
Senjin laughs, "Yes, I seem to remember his grace shining, while stumbling in the road in front of the Hellblights. And wasn't there a problem climbing through the window of the library....But....he did smash through that pile of burning furniture with a lot of style. That got the girls' attention."
Senjin bites his lip to keep from laughing at Elrith's suggestion. "I thought perhaps Bison or Bullock, to match your strength, stubbornness to do what's right, AND grace.", he ends with a smile.
I am coming out of a rough period and should be around a bit more than I have been the last month.
Senjin scratches at the scar through his armor, looking a bit embarrassed. "I gave that rioter a harsh blow to the face. He kind of surprised me in that he was able to come back at me after that. Luckily this one.." and he hooks a thumb at Alister, "...spends his nights talking to the right people and has a healing touch. But yes, I have had some scrapes on the streets and , of course, with the Guard when necessary." Senjin nods his head with a crooked smile at Alejandro as he enters and takes his seat.
Senjin is an 18 year old kid (although he comes off as seeming older) with a fair amount of scars and a broken nose. You would almost HAVE to assume he was from the streets
Glad for an excuse not to watch the flirting Senjin focuses on Janiven. "I have lost both family and friends to what is wrong with this city. I choose to keep fighting rather than give in. It has been hard...both living and watching corruption and pollution strip away the better qualities of those around you. I would be a fool to think that I haven't been changed by it too, but in my case, every time I am left for dead, I come back stronger...as was the case the other night...and I got the scar to prove it." With a quick look to Arrow and Arael, he resists the urge to lift his tunic and chain shirt to show the long pink scar running across his chest. But his arms show enough scars from his time in the streets and the stables, and his crooked nose a badge of betrayal.

Senjin is ready as the first of the Hippogryphs comes back to the stables. Most of the instructors and senior students don't give him a second look as they are tired and want to quickly get out of their dress uniforms.
He tries to keep his face down as he grabs the reins from Sergeant Fristwell's mount, but the old NCO is observant enough to know something wasn't right. He grabs Senjin by the jaw and lifts his face up, letting the sun shine down on the bruised and swollen lip. "Which of the old beasts did that to ya? Must have been in a right cantankerous mood, cause I saw Conroy sporting a matching set. A stables problem I should know about?" He gives Senjin that hard and knowing stare.
"Nothing a stableboy can't handle." Sanjin is quick to answer, trying to pull free.
But the old Sergeant holds on a moment longer. "If it were just two of my stable hands sporting shiners I wouldn't give it much mind, but Conroy has....received a commission. I wouldn't expect him to have stable accidents from this point forward, so be careful. I think you get my point, correct?" For emphasis Fristwell moves Senjin's jaw up and down in mock agreement. He finally lets go, and lightly taps Senjin's cheek, "Good boy. Now see that all is put away today. Once the beasts are tended to, you can have the remainder of the day off. Although I would just stay close to the school, as the Queen announced a program of curfews and banishments for troublemakers." The Sergeant watches as Senjin efficiently assists each rider in turn helping guide the mounts to their stalls, and as he heads for his chambers he half-jokingly reminds himself to check the gates tonight for another straggler in need of a job now that their was a vacancy. Little dos he know his words have sparked his young stablehand into a determined state to get out and find what the mood of the street was, and what his trouble making accomplices knew of the Queen's plans
It was hard but rewarding work rubbing down the gryphs, many of the great mounts giving him appreciative nips with their breaks. He leaves no task undone, for he knows if he is off to get into trouble tonight,he dos not want to come back to trouble here. As a last task he grabs a couple of hay hooks and a coil of rope. Late hour returns would be best if he didn't have to wait for a ride to get back into the academy. The hooks lashed together can form a crude grapple giving him access to the roof, and from there it was an easy matter of reaching his room above the stable.
He gathers these supplies and his weapons into a old rotted canvas sack that he tosses off the roof onto a nearby roof, a distance too far to jump, but swinging the sack about builds enough momentum to send the bag unceremoniously to the nearby landing. He hurries down and out the gates and up into the network of roofs to collect the sack. Recovering his weapons, he stashes the bag with its rope and hook for later retrieval.
He makes his way by rooftop as much as he can. Near the warehouse, he sets out a watch from above and behind the building. He knew no activity would be present at the front entrance, so he sets a careful vantage. Seeing no activity, he sets off to climb down. He decides to make a quick pass of the door, and is surprised to find it unlocked. Cautiously opening it, he hears voices...familiar voices. He can immediately tell that not many are in the building, but even still he ties his old rag across his face, just for that small measure of safety. Finding his way past the stacked crates he enters the cleared space with four figures arranged in it. He nods to the three, to the other he greets with a gruff acknowledgment that slightly cracks in his throat, "Arrow."

Sense Motive -> 1d20 + 1 ⇒ (12) + 1 = 13
<pppt> Senjin spits out the last of the blood from his cut lip that seems to have stopped bleeding. He mutters, "Stupid fool. I was only trying to help." And he realizes how important the other night was. I can never help as the Shoanti stableboy. There will always be fear and resentment..and hate. But that night I helped...I made a difference. And I would have saved your father Conroy, despite what you think. But he knows Conroy is right about him being the stableboy. Having the Sergeant like him is one thing, having Conroy's money to by a hippogriff an becoming a marine is a completely different matter. Crime didn't pay that well, at least without the drugs it didn't. Some how I think 'trying to help' pays less.
Senjin sets to cleaning up the stables and preparing for the Hippogriff returns. Food and water made available. Stalls cleaned out. Anything he does now, he knows will mean less work later when he hopes to get back out on the streets and find out the Streets reaction to today's event.
Senjin walks over to Red Claw. While he readjusts the strap, he offers his condolences without looking at Blake. "I'm sorry to hear about your father. Take that as you will, with both of us with busted faces. It was like an asylum opened that night...This city claimed my father as well...years ago...I think Korsova makes orphans of everyone eventually."
The saddle secure. He turns back to the cadet. He walks over and offers to pull him up. "If the Sergeant thinks there might be trouble, maybe I should head out there too. Not sure I would be allowed on a 'griff, so I could head out on foot."

Senjin wipes at the blood on his face. "Dammit, you idiot! I was trying to help. Whatever you got going on, I don't want Redclaw hurt in the process." Having nearly died other night, he was in no mood for this. The real enemy is out there, not petty squabble in the stables
Conroy has no idea what he is facing off against. Flashes of burned kids, marching Hellknights, torches flickering at the Pyramid, sadistic attacks in the slums....all these burn fresh in Senjin...And he thinks this is about him?
Convoy is half-blind from his tears. It will almost be too easy, but that doesn't mean Senjin won't enjoy it. All the rag from the other night come boiling forth. As Conroy comes in to follow his initial swing, Senjin unleashes an uppercut so powerful it nearly lifts young aristocrat off his feet, and leaves his water-filled eyes struggling to focus. In his best impersonation of Sergeant Fristwell Senjin growls, "Stand Down Cadet!" .
Favorite Enemy Unarmed Strike Power Attack-> 1d20 + 5 + 2 - 1 ⇒ (19) + 5 + 2 - 1 = 25
Favorite Enemy Unarmed Strike Power Attack Damage-> 1d4 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12
Status:HP 5/11, AC 13/13T/10FF, +2F/+5R/+1W
Good to see you, either way!
As Senjin watches, he is amazed...crying?. I didn't think that bastard had the ability.
As he continues to watch, he sees the twisted strap just under the far side of the saddle. Conroy isn't in the proper frame of mind to pay attention. Not that Senjin would miss him, but the saddle tearing free could hurt hurt old Redclaw. He calls out,"Conroy!...Blake, wait!"
Senjin moves to the corner of the building and drops over the edge, grabbing hold of the clay drain pipe. Shimmying down, Senjin calls out again as he approaches his fellow stablehand before he takes off. "Blake! You got a twisted girth strap. Let me fix it, before you take off." Senjin leaves all the sarcasm out off his voice that is typically there when the two of them quarrel. Instead there is a tone of concern, whether it was for rider or the mount, was unclear.

Senjin sits on the roof of the academy. He can't see the procession from his perch, but he can track the escorting hippogriffs soaring over the crowd, marking the progress through the city. Classes cancelled since the riot, his duties have been light. Today, he helped see off Sergeant Fristwell and the other instructors who were serving as honor guard. The cadets were positioned along the procession route, dressed smartly in thier formal uniforms.
Not a student, Senjin did not join them. Nor did he feel the need to watch the dead king roll by. Mourning the dead King will not fix what's wrong with the city. And honoring the new Queen, even less so. He still burns thinking how quickly the city was turned over to the Hellknights...like they knew the hour of the King's death. Not that the Sarge wanted to hear it.
He looks over at the nearest roof. Two nights ago, he had to wait there. The school was in lock down. He had to crouch on that roof until he spied Saberwing overhead. A sharp whistle brought the great beast about, as Fristwell was returning home. The Sergeant landed beside him giving him a hard look. Saying nothing, he waited until Senjin mounted behind him. The NCO flew him to this very spot.
Senjin was caught unaware as he was roughly deposited on the roof. "But why here? Why not land in the stables?"
The Sergeant did not look at him, he merely growled, "You didn't show too much sense being out there tonight. Show some now and get cleaned up before reporting to the stables. Running the roofs with a pretty elf doesn't get you off from your duties. Just tell me you weren't out there getting sliced up over a girl."
It seems the Sarge didn't really want an answer, for he took off immediately sailing over to the stables.
Over the next two days Senjin spent all his time in the stables grooming the mounts and oiling leather equipment. With no classes, he had the place nearly to himself. The Sergeant made an appearance each day, but seemed determined to avoid the young stable hand. Senjin's depression mounting, having saving anf lost his heritage, he did not want to think that he lost the trust of the Sergeant as well
It was not till today that thy actually spoke as Senjin readied Saberwing. In a low voice meant for just the two of them, "Sarge. I want to explain about the other night..."
But Fristwell held up a hand to stop him. "I took you in from what I assumed was a hard life on the streets. A chance at a new life, I was at a loss as to why you would throw that away to be back running the streets..." He sees the protest building on the young lads face but continues, "But then I started to hear the stories...a near Shoanti attack on the palace, turned aside by a young tribesman...kids rescued from a burning hall...woman and children saved from a vigilantly mob....It got me thinking that it was too bad one of my students didn't have the initiative to accomplish these deeds a man could be proud of. And then, there I find you, sitting the whole thing out on a roof at the school. A wise choice, not to get involved."
Not entirely following, Senjin interjects, "But you saw me, Sarge. Down south. Right after the Hellknight arrived, seemingly at the exact moment of the King's death. And then I.."
But the Sergeant cut him off as he mounts and takes the reins, "I did not see anyone or anything familiar that night. My report backs that up. I did not add to the report your involvement in waiting on the nearby roof for a ride to the school. See that I don't have to."
"But you saw the Hellkni..."
"What I saw and didn't see are no matter of concern to the wise student trying to get back in the school. The wise student also knows not to ask pointed questions that impune his monarch's honor." And with that he was off with a sharp snap of hippogriff wings.
So for now Senjin sits on the roof. An occasional peice of cheese he throws to the jetting psuedodragon overhead. If he is wiser, knowing what he knows, he knows now to keep his head down and not cause trouble for the training facility. But he also wonders if he ever gets to go beyond these walls again, might he meet up again with the young priest that healed him, the ex-guard he fought beside, the arcane student with her magical touch, the intense Elf he carried in his arms and was rewarded with a kiss, and the beggar who wasn't a beggar....where was the wisdom in that?
I spent all last night re-reading. Some good highs and lows. I will have my post up soon.
Working on Senjin's reboot. Will have it up tomorrow...it's too late to finish it properly.
Welcome back Luca!
Frederick, you seem the eternal bridesmaid. I hope you are currently in a couple games, in addition to the intensive spectating that I see you do.
Definitely here! Really enjoyed this at the time. I am currently in S&S campaign and a separate pirate campaign, so I would pass if you go that route. Good to see the others are (mostly) still around.
Take the time you need. Your gaming shouldn't add stress to your life. You do such a great job, I am sure people can wait it out as you settle in on the duties of your promotion (that is so much more important). I am enjoying the hell out of this game so I hope everyone can sit tight.
Round 1; Initiative 6
Status: AC 17/T13/FF14, HP 10/11, Effects: None; Saves: F2/R5/W1
Probable AoO on Thug 1 as he charges (10' reach with bardiche). I know Thug 3 just 5' adjusted
It got crowded real fast. Almost too crowded for this big axe. Dropping the leader should open things up.
Bardiche vs leader -> 1d20 + 5 ⇒ (6) + 5 = 11
Bardiche Damage 1 -> 1d10 + 6 ⇒ (6) + 6 = 12
Like I said ...way too crowded
With insufficient room to get a proper swing with the axe, Senjin takes a step back, (5' to O-6)
FA: AoO vs Thug 1
SA: Attack leader with 10' reach
FA: 5' adjust to O-6
Surprise Round; Initiative 6
Status: AC 17/T13/FF14, HP 11, Effects: None; Saves: F2/R5/W1
Senjin moves into the room and poises his axe to swing if his chosen target does not follow Alejandro's command.
MA: move to O-7
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