Rune Giant

Rotann's page

117 posts. Alias of LastNameOnEarth.


Gender

HP 53/53 | AC 19 (T 15, FF 16) | CMD 23 | F +9 | R +6 | W +6 | Init +3 | Per +10

About Rotann

Male Half-Ogre Monk/Fighter/Druid 2/1/3
Monk 2/Fighter (Unarmed), Druid (Goliath) 3
LN Large Humanoid (Giant)
Init +3; Perception +10
-------------------- --------------------
Defense
-------------------- --------------------
AC 19, touch 15, flat-footed 16 (+3 Dex, +3 Dodge (Wisdom), +4 Natural Armour, -1 Size)
hp 53 (1d10+2d8+12+3)
Fort +9, Ref +6, Will +6
-------------------- --------------------
Offense
-------------------- --------------------
Speed 30ft
Reach 10ft
Melee
+10 (+9/9) Unarmed 1d8+7 (Crit x2 20) (B)
+11 (+10/10) MW Cestus 1d8+7 (Crit 19-20) (B or P)
+10 (+9/9) MW Sansetsukon 2d8+9 (Crit 19-20) (B)
+9 (+8/8) Dagger 1d6+6 (Crit 19-20) 10ft

Ranged
+6 (+5/5) 1d3+6 Shuriken (Crit x2 20) (P) 10 ft
+6 (+5/5) 1d8+6 Javelin (Crit x2 20) (P) 30 ft
-------------------- --------------------
Statistics
-------------------- --------------------
Str 22, Dex 16, Con 18, Int 12, Wis 17, Cha 11
Base Atk +3; CMB +10; CMD 23
Feats Pummeling Style
Traits The Anyweaponizer, Heavy Hitter, Gravelwalker
Drawback
Skills +10 Acrobatics (3), Bluff, +10 Climb (1), Craft, +4 Diplomacy (1), +7 Escape Artist (1), Fly, +4 Handle Animal(1), +7 Heal (1), +4 Intimidate (1), Kn Dungeoneering, Kn: Engineering, Kn: Geography, Kn: History, Kn: Local, Kn: Nature, Kn: Religion, +10 Perception(3), Perform, Profession, Ride, +7 Sense Motive (1), +7 Spellcraft (3), +7 Stealth (1), +7 Survival (1), +10 Swim (1)
Languages Common, Giant, 1 additional
Combat Gear
Other Gear
-------------------- --------------------
TRACKED RESOURCES
-------------------- --------------------

-------------------- --------------------
Special Abilities
-------------------- --------------------
Monk:
Improved Unarmed Strike 1d8
Flurry of Blows
Stunning Fist (DC: 14) 2/day
Evasion
Bonus Feats: Combat Reflexes,

Fighter:
Pummeling Charge
Weapon Focus: Unarmed
Weapon Proficiency: All Monk Weapons (including exotic)

Druid:
Primal Size:
Primal Bond:
Primal Empathy:
Woodland Stride
Trackless Step

The Anyweaponizer
Learning early on that there are no two weapons alike on Pandora and that each weapon is heavily customized you figure versatility trumps specialization. You are always ready to discard your weapon for the next "big shiny."

The penalty for using a weapon you are not proficient with is 2 less than normal. Using any weapon you are proficient with grants you +1 to hit, though it takes 1d4 days to familiarize yourself with the weapon to gain this bonus.
-------------------- --------------------
Spell Casting
-------------------- --------------------
0 Level Spells (DC: 13) 4/day
1 Level Spells (DC: 14) 3/day
2 Level Spells (DC: 15) 2/day

-------------------- --------------------
Background

Appearance

Half-Ogre:
Half-Ogre
Ability Score Adjustments: +6 Str, -2 Dex, +2 Con, -2 Int, -2 Cha
Large size: -1 Atk, -1 AC, and 10' reach.
Base Speed: 30 ft
Darkvision: 60 ft
Natural Armor bonus: +4
Giant blood: For all abilities and effects, a Half-Ogre is considered a Giant.
Automatic Languages: Giant and common.
Favored Class: Barbarian
Level Adjustment: +1

Read more: http://www.enworld.org/forum/showthread.php?85979-Savage-Species-(3-0-)-Hal f-Ogre-Race-Balanced#ixzz3TpJXeiRs

Old Character/Synthesist:
Summoner (Synthesist) 9
Gunslinger (Pistolero) 5
Monk (Zen Archer) 1
Barbarian (Urban) 1
Fighter 2 (Weapon Master)

Initiative: +9/1
Perception: +28

spoiler=Stats w/Snakeskin]Initiative +9 (+7 Dex, +2 Gunslinger Initiative)
Str: 15, Dex: 23(25), Con: 14, Int: 13, Wis: 21, Cha: 14
Damage Resistance: 5/Evil (Aasimar Favoured Class: Summoner)
Hitpoints: 133/ (8d10+1d8+45) Temp HP: 84 (7d10+14)
AC: 43 FF: 35 Touch: 24 (10 + 7 Dex | + 5 Wisdom |+1 Nimble |+11 NA |+2 Shield |+4 Mage Armour |+1 Deflection)
BAB +8 CMB + 10/ CMD 34 (10 + 2 Str + 8 BAB + 7 Dex +5 Wis)
Fort +17 Ref +19 Will +17
Move: 20ft
Climb: 20ft
Fly: 20ft (Poor Maneuverability)

4 Mwk Revolvers +19(19-20/x4) 1d8+9(10)
Full Attack +15/+15/+15/+15/+10
Deady Aim +16(17) 1d8+15(16)
Deadly Attack +10/+10/+10/+10/+5
/spoiler]spoiler=Base Stats]Initiative +1 (-1 Dex, +2 Deeds)
Aasimar Lawgiver
Str: 7, Dex: 7(9), Con: 20, Int: 13, Wis: 21, Cha: 14
Hitpoints: 129/
AC: 16 FF: 14 Touch: 16
BAB +8 CMB +6 / CMD 21
Fort +17 Ref +9 Will +15
Move: 30ft
Fly: 20ft (Poor Maneuverability)

4 Revolvers +11(12) 1d8+3(4)
Full Attack +7/+7/+2
Deady Aim +8(9) 1d8+9(10)
/spoiler]
Spoiler=Eidolon]
Serpentine Form
Str: 14, Dex: 22, Con: 14, Int: 13, Wis: 20, Cha: 14
Extra Limbs (Arms) (2)
Extra Limbs (Arms) (2)
Enhanced Ability (Dex) (2)
Enhanced Ability (Dex) (2)
Natural Armour x2 (2)
Skilled: Perception (1)
Immunity: Fire/spoiler]
spoiler=Skills]
Class Skills:
Acrobatics +3/11 (1 Rank)
Bluff +6 (1 Rank)
Climb +8/18 (5 Rank)
Craft
Escape Artist
Fly +5/17 (7 Ranks)(-4 Poor Maneuverability)
Handle Animal
Heal +9 (1 Rank)
Intimidate +4 (+2 Racial)
Knowledge: Arcane +4 (1 Rank)
Linguistics
Perception +28 (9 Ranks)(+3 Gear,+8 Eidolon)
Perform
Profession
Ride
Sense Motive +14 (4 Rank/+2 Racial)
Sleight of Hand -1/+7
Stealth +3/11 (1 Rank)
Spellcraft +12 (9 ranks)
Survival +5
Swim +2/6 (1 Rank)
Use Magic Device +6 (1 Rank) /spoiler]
spoiler=Feats and Traits]Feats
Point Blank Shot
Multiweapon Fighting
Precise Shot
Quickdraw
Arcane Strike
Clustered Shots
Weapon Focus: Revolver
Improved Critical: Revolver
Critical Focus

Traits:
Reactive (+2 Initiative)

/spoiler]
spoiler=Racial Abilities]
Darkvision 60ft
Celestial Resistance (5 Cold, Acid, and Shock)
Skilled: Intimidate and Sense Motive
/spoiler]

spoiler=Class Abilities]
Deeds:
Up Close and Deadly 2d6 for 1 Grit
Gunslinger's Dodge
Quick Clear
Gunslinger's Initiative
Pistol Whip
Utility Shot (Blast Lock, Scoot, Stop Bleeding)
Grit: 5/5
Gunsmith
Nimble +1
Deadly Aim (-2/+4)
Gun Training (Add Dex bonus to Pistol damage)

AC Bonus (Wisdom to AC and CMB)
Far Shot
Flurry of Arrows (Useless for guns :(
Perfect Strike 2x Daily
Unarmed Strike 1d6

Summon Monster III 5x Daily
Fused Eidolon
Fused Link
Shielded Meld (+2 Shield Bonus, +2 on all Saves)
Maker's Jump 1x Daily

Urban Rage 9 Rounds per day
Crowd Control
/spoiler]
spoiler=Casting]
0 DC 12
1 DC 13 6x Daily
2 DC 14 5x Daily
3 DC 15 3x Daily

Spells Known:
0 Guidance, Shock, Detect Magic, Message, Light, Mage Hand
1 Mage Armour, Rejuvenate Eidolon (Lesser), Expeditious Retreat
2 Haste, Cat's Grace, Summon Eidolon, Evolution Surge (lesser)
3 Invisibility (Greater), Evolution Surge, Heroism, Stoneskin/spoiler]
spoiler=Gear]
4 Mwk Revolvers. (8600)
4 Holsters
60 Rnds Cold Iron Cartridges
60 Rnds Adamantine Cartridges
60 Rnds Silver Cartridges
90 Rnds Metal Cartridges
4 Rnds Flare Ammunition
1 Tracer Bullet

Ring of Sustinance (2000)
Ring of Protection +1 (2500)
Amulet of Natural Armour (2000)
Cloak of Protection +2 (4000)
Bracers of Falcons Aim (4000)
Endless Bandolier (1500)
Belt of Dexterity +2 (4000)

Handy Haversack
Bedroll
Flint and Steel
Hatchet
Small folding shovel
50 ft of Silk Rope
Soap
Waterskin
Gunsmith Kit

Consumables:
Oil of Silence (250)
Scroll of Summon Eidolon x2 (300)
Potion of Endure Elements (50)
Potion of Protection from Evil (50)
Potion of Cat's Grace (300)
Wand of Mage Armour (750)
Wand of Lesser Restore Eidolon (750) 50/41
Wand of Infernal Healing (750)

Money:
PP: 200
GP: 404
SP:
CP: /spoiler]
spoiler=Background]/spoiler]
spoiler=Appearance]Height: 5'9"
Weight: 170 lbs
Hair:
Eyes:
Handedness: Right
Clothing:/spoiler]
spoiler=Personality]