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Piety Angelbane's page

125 posts. Organized Play character for Baerlie.


Full Name

Piety Angelbane

Race

Tiefling 123480-6 |

Classes/Levels

Witch 5 HP 25/25; AC 17; TCH 13; FF 14; F +2; R +4; W +4; CMB+4; CMD 17; Speed 30FT; Init +3; Perception +1

Gender

Male

About Piety Angelbane

Piety Angelbane
Male daemon-spawn tiefling witch 4 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Bestiary 264)
CN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 17, touch 13, flat-footed 14 (+2 armor, +3 Dex, +2 natural)
hp 25 (4d6+7)
Fort +2, Ref +4, Will +4
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee morningstar +4 (1d8+2) or
. . sickle +4 (1d6+2) or
. . bite +4 (1d4+3)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks hexes (cackle[APG], evil eye[APG], misfortune[APG])
Witch Spells Prepared (CL 4th; concentration +10)
. . 2nd—blindness/deafness (DC 16), scare (DC 16), vomit swarm[APG]
. . 1st—burning hands (DC 15), cause fear (DC 15), mage armor, shocking grasp
. . 0 (at will)—dancing lights, daze (DC 14), detect magic, read magic
. . Patron Elements
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Statistics
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Str 14, Dex 16, Con 12, Int 18, Wis 10, Cha 8
Base Atk +2; CMB +4; CMD 17
Feats Armor Of The Pit[ARG], Light Armor Proficiency
Traits focused mind, sacred touch
Skills Acrobatics +0 (-4 to jump), Heal +4, Intimidate +3, Knowledge (arcana) +8, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +9, Knowledge (local) +5, Knowledge (nature) +8, Knowledge (nobility) +5, Knowledge (planes) +9, Knowledge (religion) +5, Linguistics +6, Perception +1, Profession (herbalist) +4, Spellcraft +11, Use Magic Device +5
Languages Abyssal, Common, Draconic, Goblin, Infernal, Orc, Osiriani, Shadowtongue
SQ witch's familiar (greensting scorpion named Arcane Familiar)
Combat Gear wand of mage armor (50 charges), tanglefoot bag (2), weapon blanch (cold iron)[APG] (2), weapon blanch (silver)[APG] (2); Other Gear leather armor, crossbow bolts (10), light crossbow, morningstar, sickle
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evil Eye -2 (7 rounds, DC 16) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Misfortune (1 round, DC 16) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

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