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Pyre, Hellfire Archon's page

32 posts. Alias of Doomed Hero.


Race

HP 5/13 DR 10/Good | AC:15 (17 vs evil) | T:11(13) | FF:15(17) | CMD:6 | Fort:+4 | Ref:+3 | Will:+0 | Init:+0 | Per:+4 | Sense Motive:+5 | Intimidate:+5 | Fly +14 (perfect)

Classes/Levels

Blistering Invective 2/3

Special Abilities

darkvision 60 ft., low-light vision, continual flame, detect evil, greater teleport, Aura of Menace

Strength 1
Dexterity 11
Constitution 12
Intelligence 6
Wisdom 11
Charisma 10

About Pyre, Hellfire Archon

Pyre, corrupted Lantern Archon
Rose's companion via Fiendish Boon

Lantern Archon CR 2
XP 600
CE Small outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +4

DEFENSE
AC 15 (17), touch 11 (13), flat-footed 15 (17) (+4 natural, +1 size; +2 deflect vs. evil)
hp 13 (2d10+2)
DR 10/evil

Fort +4
Ref +3
Will +0
+4 vs. poison, +2 resistance vs. evil

Immune electricity, petrification

OFFENSE
Speed fly 60 ft. (perfect)

Ranged 2 light rays +4 ranged touch (1d6+1) (max range 30 feet)

Aura aura of menace (DC 13)

Spell-Like Abilities (CL 3rd):
At Will—continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only)
3x per day - Blistering Invective

STATISTICS
Str 1, Dex 11, Con 12, Int 6, Wis 11, Cha 10
Base Atk +2;
CMB –4;
CMD 6

Feats: Point Blank Shot

Skills:
Intimidate +5,
Fly +14,
Knowledge (planes) +3,
Perception +4,
Sense Motive +5

Languages Celestial, Draconic, Infernal; truespeech
SQ gestalt

SPECIAL ABILITIES
Gestalt (Su)

Nine lantern archons can fuse together as a full-round action, becoming a single Large entity that is more powerful than the individual archons that make up its parts. Looking like a whirlwind of dancing firefly lights, the gestalt has all the powers and abilities of a Large air elemental plus the following: archon, good, and lawful subtypes; archon traits (aura of menace DC 16); 2 light rays (2d6); DR 5/evil and magic. The archons can remain in this form for 2d4 rounds. When the gestalt separates back into individual lantern archons, its remaining hit points are divided evenly among them; if it had less than 9 hit points, some of the component archons die when the gestalt ends.

Light Ray (Ex)

A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.

Progression:

Antipaladin level-
7: Hound Archon (summon monster 4, CR 4)
9: Bralani Azata (summon monster 5, CR 6)
11: Legion Archon (summon monster 6, CR 8)
13: Shield Archon (summon monster 7, CR 10)
15: Leonel Agathion (summon monster 8, CR 12)
17: Ghale Azata (summon monster 9, CR 13)