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            |   | Njála Kokitusdottir's page No posts. Organized Play character for Great Green God.
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					| Full Name | Njála Kokitusdottir |  
					| Race | Human (Jadwiga) |  
					| Classes/Levels | Witch (winter witch) 1  | hp 8 | AC 12, T 12, FF 10 | CMD 11 | F +1, R +2, W +3 | Spd 30' | Init +2 | KnArc +8, KnNat +8, Perc +1, SensM +1 (+3 v evil outsiders), Scrft +8 | |  
					| Gender | Female |  
					| Size | Medium |  
					| Special Abilities | cold flesh, witch's familiar |  
					| Alignment | N |  
					| Deity | Baba Yaga |  
					| Languages | Common, Goblin, Skald, Sylvan, Varisian |  
					| Occupation | Ice Witch |  
					| Strength | 8 |  
					| Dexterity | 14 |  
					| Constitution | 12 |  
					| Intelligence | 18 |  
					| Wisdom | 12 |  
					| Charisma | 13 |  About Njála KokitusdottirNjala Kokitusdottir
Human (Jadwiga) witch (winter witch) 1 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 65)
 N Medium humanoid (human)
 Init +2; Senses Perception +1
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 Defense
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 AC 12, touch 12, flat-footed 10 (+2 Dex)
 hp 8 (1d6+2)
 Fort +1, Ref +2, Will +3
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 Offense
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 Speed 30 ft.
 Melee unarmed strike -1 (1d3-1 nonlethal)
 Special Attacks hex (slumber APG)
 Spell-Like Abilities (CL 1st; concentration +2)
 __ 3/day—acid splash
 Witch Spell-Like Abilities (CL 1st; concentration +5)
 __ Constant—endure elements (cold only)
 Witch (Winter Witch) Spells Prepared (CL 1st; concentration +5)
 __ 1st—command (DC 15), snowball (DC 17)
 __ 0 (at will)—dancing lights, detect magic, detect magic
 Patron Occult
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 Statistics
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 Str 8, Dex 14, Con 12, Int 18, Wis 12, Cha 13
 Base Atk +0; CMB -1; CMD 11
 Feats Spell Focus (conjuration), Varisian Tattoo ISWG
 Traits devil's mark, pragmatic activator
 Skills Appraise +7, Bluff +1 (+3 vs. [evil] outsiders), Craft (alchemy) +8, Diplomacy +1 (+3 vs. [evil] outsiders), Heal +5, Intimidate +5 (+7 vs. [evil] outsiders), Knowledge (arcana) +8, Knowledge (nature) +8, Sense Motive +1 (+3 vs. [evil] outsiders), Spellcraft +8, Use Magic Device +8
 Languages Common, Goblin, Skald, Sylvan, Varisian
 SQ cold flesh, witch's familiar (Quoth the Raven)
 Other Gear 150 gp
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 Tracked Resources
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 Acid Splash (3/day) - 0/3
 Endure Elements (cold only, Constant) - 0/0
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 Special Abilities
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 Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
 Endure Elements (Cold only) (Ex) Exist comfortably in cold regions.
 Familiar Bonus +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
 Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
 Slumber (1 round, DC 14) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
 Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
 Varisian Tattoo (Conjuration) Spells from chosen school gain +1 caster level.
 Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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