Almah Rovshki

Niketsu Sedai's page

130 posts. Alias of LastNameOnEarth.


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HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Any details on the idea, or you just going to tease us?


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

What's up?


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

I can relate, and you'll get no judgement from me. Take care of yourself. If you ever feel like the juices are back, let us know. I for one will still be around.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

So sorry to hear this Rizzen. Take care of yourself and your family.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Unless I can level myself up to have my first official level of Aes Sedai, I won't be changing anything, so I'm ready to go.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

I'd rather stay with the current timeline; it is something different, and allows us to operate in the world of WoT, without yet being overwhelmed by the events of the books.

Regarding Janus, unless the player re-emerge, I was imagining he'll be writen out, maybe escorting Naja to the tower.


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HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

My vote is to stick with one larger group. I'm happy with Niketsu as my character, but I feel like I do need more time to discover her motivation. The one reason I might ask for is that if my warder's player is gone for good, that we make him just her traveling companion, and not actually bonded, so she could potentially game a warder in the future.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

I don't like the idea of splitting up the group into two. I don't think I can commit to the pace of the 'fast' group, and I think the 'slow' group will inevitably become the forgotten stepchild, and it therefore holds no interest for me. I think the only way to save the game is as one cohesive group.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Personally I don't think there is anything wrong with the current pace, and splitting things up will only hurt both games. Trying to push things when they are not happening is often just setting yourself up for disappointment.

I have been down sick with covid, and as everyone at home has had it meant not much time for anything, so for my part, I apologize.

My feeling has been that the lack of an internal inertia in the game has been organic; that the players are not yet sure what is going on, and there does not appear to be any stakes on the table for anyone, except perhaps their individual secrets. The foretelling has been an interesting teaser, but it has not given us any signal of something that needs to be done, or that we are the ones that should be doing it. I think that once the team finds their purpose, and buy into their mission, the pace will increase on its own.

When it comes to mixing male and female channelers, I think it is a fun detail. All that needs to happen is to keep the group from being able to take anyone to Tar Valon until the amnesty is announced, and then any Aes Sedai in the group will be in the same bind as the tower; unable to do anything about it for fear of upsetting the dragon.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9
Naja "Thunderwave" din Jahl wrote:
Naja gets up and walks over to Niketsu and looks at her wound."Would you like me to heal you?"

Sorry, I forgot about this. She'll respond when asked:

Niketsu looks down at the bloody bandage wrapped around her thigh, "If you have that talent, I'd appreciate it greatly."


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

"It is fascinating to hear a foretelling, and be present for it, as it happened. From everything I've read and heard, they are rare these days. They have something to do with the power, I'm sure. There are probably women amongst the Aes Sedai who would know more, if we knew where to find any and were willing to ask."

She glances ever so briefly at Naja, who had said she intends to train at the tower. She still felt the grip of the Three Oaths on her, still just a few weeks old, like a girdle or corset wrapped just a little too tight for comfort. Still, it made her wonder of what use they were when you could say things completely true, and convince all that heard it you had said the exact opposite.

"However, this foretelling sounds more like a listing of current events than anything we can act on. All the stanzas are simply things that are happening, or possibly will soon be happening. The only exception I see is the verse, 'south and south, the hunters must go, held and escape agit'dredan, they bring back a fate.' As Hunters of the horn, this could potentially apply to us, if we were so presumptious as to assume the pattern would take note of our tiny threads. The only reason I might make that leap is that we were present for the telling. It might apply to all Hunters, suggesting that the Horn might be found somewhere in the south, but hunter is such a generic term that it is as likely to refer to something else as the Hunters of the Horn. If it did, the term agit'dredan might be cause for concern. 'Agit' refers to a living creature, and 'dred' to a twisting of nature or form. Trollocs might be a reasonable guess as to what is meant, but it is just a guess."

"Even if it were to refer to us by name, 'South and South' is not much in the way of directions. Though, I would suggest we keep an eye out for any clues that point us southward."


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Linguistics: 1d20 + 4 ⇒ (18) + 4 = 22
Arcana: 1d20 + 10 ⇒ (17) + 10 = 27
History: 1d20 + 7 ⇒ (18) + 7 = 25
Geography: 1d20 + 4 ⇒ (4) + 4 = 8
Nobility: 1d20 + 7 ⇒ (5) + 7 = 12
Lore: Horn of Valere: 1d20 + 7 ⇒ (2) + 7 = 9


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

No problem, Rizz. Totally understand. Take your time.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Niketsu slowly approaches the body held by her weaving, tentatively reaching out a hand to touch it on the forehead. Fearful of touching such a creature with the power, she nonetheless reaches out with a delving.

"It is dead, though I'm not entirely sure what it was could be considered truly alive, even before this. It feels... empty, like everything that once made it alive has been stripped out. The closest comparison I can think of is a beast that has been hollowed out for a mounting by a taxidermist, though it is more like the soul has been hollowed out, instead of organs and bone."

"There was a foulness to it while it lived, but even that feels gone now; this is just a corpse."

She steps back from it, and after checking that everyone is far enough back as to not be hit, let's it fall to the ground.

"Kunala is dead as well? Take me to him, I wish to see it."


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

The cat's out of the bag now... hopefully we can keep a bit of a lid on the full story. Of course, better they run now than latter...

Niketsu lays her hands on Naja, forming the complex weave for healing. As always, the sensation washes over Naja like being doused in ice water.

Heal: 1d8 + 5 ⇒ (5) + 5 = 10

Was she just hit the once for 7 damage? If the injury looks more severe, she'll use a higher weave slot, but for 7, level one should do.

Taking out a clean cloth and wetting it in the washbasin, Niketsu cleans away the blood from the wound. A thin line of pale pink stands out dramatically from the seafolk's dark skin.

Is the Grey man still alive? For as many times as they are featured in the books, I don't think any are ever captured in the novels. I can think of a time or two they are caught, but they always get killed seconds after; never questioned.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Didn't realize the room was that small and that I was in range. I would have cast defensively if I'd realized.

Heal Skill: 1d20 + 8 ⇒ (5) + 8 = 13

Niketsu looks at her leg, applying a wadd of cloth with pressure to stem the bleeding.

Turning to see Naja, and that she might be worse off, she asks, "Would you accept Healing? I know something of it, if you are willing."

If she accepts, Niketsu will provide a healing weave.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Feeling then one power rush into her, Niketsu reaches out with Weaves of Air to catch the man in place.

Harden Air (Level 3 Weave), Reflex save DC 17


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Composure: 1d20 + 12 ⇒ (2) + 12 = 14
Nope. Ya, that seems totally reasonable.

Niketsu instinctively tries to create a binding, not realizing for a split second that she had only dreamed of holding onto the source. Realizing she did not actually hold it, she embraced it now.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Hope the homestead survived without much damage. Hopefully things will be back to normal soon.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Niketsu comes awake in an instant, half a scream just fading from her throat. Of course the scene in her room is one to shock her besides. Naja, swigning a club and trying to brain a place looking man in their room. What was this manm, any man doing in their bedchamber.

Almost without thinking, the power already in her, Niketsu reached out to the man, attempting to seize him in a solid chunk of hardened air.

Casting Harder Air, Level 3 Slot, Reflex Save defends, DC 17.


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HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Think Paizo just ate my posts and I'm too tired to redo it now. Will post in morning.

Niketsu attempts to embrace the source.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Kunala, I apologize for any offense or mistaken assumptions on my part. As I said, we are all here to have fun, and I find such mishaps are best put behind us.

As for the whole secret thing, the information was not the issue, but rather how the interaction came about. I had the impression that details were being altered to cause the secret to come out earlier than intended.

Obviously, Niketsu's ability to channel will be exposed at some point, as will her status as an Aes Sedai. However, she has noted that people's opinions of Aes Sedai vary widely, and contrast strongly with how they are regarded in the borderlands, and so has decided to play that particular fact as close to the chest as possible.

Note that nothing she has said is a lie, as she bound by the three oaths. If I make any mistakes in that regard, it is my mistake, as Niketsu should be incapable of lying.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

I will endeavor to do better. If I expect to be too busy for any period, I'll try to provide notice.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Niketsu looks up to see the men entering the room, apparently forgetting something she had been about to say. Hearing the Aeilman's question, she looks back down at the girl.

"There doesn't appear to be anything physically wrong with her. Whatever she experienced must have been quite a shock to her system though. I suspect she is exhausted, and should recover after some rest. I suggest Naja and I take a room where we can watch over her, since we were intending to spend the night here regardless. Hopefully, she will be well by morning and we will not have to delay our departure."


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

I think it is very simple to resolve. My post said "In private." She waited until she and Naja were alone, and then spoke. If others were present, she did not speak. I assumed Morel had left; if he had not, my mistake, and if we were never in private, she didn't speak, and the conversation could not have happened. There is no scenario in which Kunala could have overheard, unless as I stated above, Rizzen wanted it to happen for drama, or Kunala was sneakily trying to eavesdrop.

Just like you, occasionally my posts may have to assume a hypothetical, such as a chance to be alone. If that didn't happen, neither did the conversation, therefore I can't react to an overhearing of a conversation that also did not happen.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Perhaps this is a case of a different interpretation or reading of events and the relevant posts. I don't wish to get into any interplayer squabbles, because I think we are both here to enjoy the game, and such things always just add baggage that can only take away from the enjoyment.

I think I missed that Morel was present, but it is probably fine as Ogier are not humans, and would not react the same way, or necessarily follow/understand the conversation. I think when I wrote it I was assuming he would have left after carrying the girl. However, the 'in private' notation makes it pretty obvious that she'd not have spoken in front of Kunala.

That being said, Niketsu would not have said what she said if there was any chance of being overheard by someone she does not know well and trust, or have inherent respect for, such as an Ogier. To be honest, I would not have had her channel in front of Naja yet, but I was afk, and in that instance it was reasonable for Rizzen to bot me. Building on that, Naja now knows she can channel, so the conversation makes sense. Morel is an ogier, who do not have the same prejudices as humans, nor understand their politics.

I took Rizzens comment to say that we can move on when you are ready, and clearly not that we were already altogether. In fact, your own post had to explain how Kunala got from the common room up to where we were speaking, so I feel that to call my comment about retroactive insertion bad form is disingenuous, as clearly you had to explain how he became present for the conversation when such had not been established. I don't assume any ill intent; you interpreted it a certain way and that is fine, but Niketsu would not have said what she did except that her Channeling was already revealed to Naja, and they were upstairs in a room with a closed door.

I don't think there is much chance of Naja just continuing to talk about training at the white tower either if Kunala was there, so again I disagree and assert that he was not there when we posted those comments.

Again, I mean no disrespect, but if Kunala was there, she would not have said what she did, nor would I think Naja, so it would not and could not have happened the way you described.

Let's just chalk this up to a misunderstanding, rewind a moment, and try again.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

This seems a bit off to me; retroactively inserting yourself into a sensitive conversation you were not actually present for? Kunala was very much downstairs working on his notes during this conversation. People do occasionally walk in on conversations, but I think both Niketsu and Naja would be cautious about who might around when discussing the power. If the GM wants to allow it for drama, or if Kunala was intentionally trying to sneak up to the door to eavesdrop (Stealth vs. our perception), it might go ahead, but as is?


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

For those of you that don't know what we are talking about, all this stuff about ranking relative power levels is just about how Aes Sedai relate to each other in terms of seniority. I brought it up in game without really thinking much about it, as the female channelers in the books do it all the time. I was not meaning to get into a big debate or cause problems.

I was actually expecting a vague answer about Naja's power level, such as vaguely equal to her own potential. Since she's not yet Aes Sedai, it wouldn't actually make any difference to their interactions. I was asking for Role-playing purposes, and not mechanical ones.

Rizzen, I actually agree that the power rating I came up with actually makes me more powerful than I envisioned. 70 is actually equivalent to a 3 on the scale, as 2 would a 71 and 72 would be 1, so it would be equivalent to Nynaeve. The other system I proposed would give her a 56 (or a 16 on the power scale) which is actually closer to what I had pictured: close to Alanna and Verin. 10-12 would probably be the sweet spot I was picturing. Strong enough to have a great deal of independence, but not so strong as to disrupt the canon in the books, of Egwene and Elayne being the strongest found in generations.

I agree with you about Morgaise, as she probably has very high Int, Wis, and Cha, so there is no real good explanation of why she couldn't channel at a more powerful level. In game terms, it could be a block she could never removed, or just never actually taking any Initiate levels? Everything about trying to make the way the power functions in the books make sense in a Vancian rpg system is ramming a square peg into a round hole, so there is probably no solution that will fit perfectly.

I am still trying to think of other variations that might allow more nuance, but I haven't come up with anything new yet. Were I to get into it, there is ton I would change about how Channeling works in the game, but that could be a don't get me started type scenario.

All of this only matters if we are interacting between Aes Sedai, so it is also not a problem we have to solve before moving on.

The only thing Niketsu needs to know is that Naja would indeed have the potential to reach the shawl, if given the opportunity. Everything else was meant to be fluff, until we got into a mechanical debate that could end up changing how I envisioned my character.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

I see what you are going for, and I like it better than the first proposal, which was totally random, but I don't know that I see the need for any element of randomness whatsoever.

I can see why you included Weavesight, but I think in reality, this is a misleading inclusion, because it is a skill that all channelers have as a class skill, meaning your skill in it is essentially irrelevant, as every channeler has the same potential in the skill. As such, I think it is pointless to include.

How much you can increase your casting stat is also the same for all characters, so again ends up being misleading to include, as it has no actually bearing on what makes a character different from another. Like Weavesight, it is a strict measure of level, and as all characters can achieve all levels, it is extra noise that does nothing to differentiate characters.

I think the simplest way of calculating potential would be to look at the casting stats. For each caster, there are actually two stats involved. Intelligence and Wisdom for Initiates, and Wisdom and Charisma for Wilders. One determines how hard the weaves are to resist, but both play a roll in how many weaves they can cast per day.

Since the system is written with 72 levels, is there a way we can use the stats we have to get 72 levels of differentiation? I think there is, or at least a vague way to approximate it.

Of the two stats, the one that determines how hard the weaves are to resist is obviously the more important, so should probably have some sort of primacy in the calculation. Naturally occurring casting stats for beginning characters are 3-18, but generally only stats of 10-18 contribute to casting ability. If we use your deviation from the standard stat as the base, there are some easy ways to get 72 levels of relative power. I can think of two formulae right off the bat.

Option 1: Casting stat times supporting stat, plus casting stat.
Int: 18 Wis: 18 = 8x8+8=72
Int: 16 Wis: 13 = 6x3+6=24
Int: 12 Wis: 18 = 2x8+2=18
Int: 11 Wis: 10 = 1x0+1=1
Int: 16 Wis: 6 = 6x-4+6=-18
Having a stat below 10 in the supporting stat messes this one up. Since your supporting stat does not technically have to be above 10 to be a Channeler, this option may not work. Alternatively, anything bellow a 10 in the supporting stat could be considered a 0, which would make that Int 16 Wis 6 a straight 6. This leaves powerful channels wih high DC's with curiously low power ratings though. A Int 18 Wis 9 would end up with a rating of 8, despite being able to outpower folk with much higher ratings.

Option 2: The square of your casting stat, plus (or minus) your supporting stat.
Int: 18 Wis: 18 = 8x8+8=72
Int: 16 Wis: 13 = 6x6+3=39
Int: 12 Wis: 18 = 2x2+8=12
Int: 11 Wis: 10 = 1x1+0=1
Int: 16 Wis: 6 = 6x6-4=32

This version probably makes the most sense, as Power (DC) will always stay relative to rank. A person with a higher power rating will always have an equal or greater DC relative to their level than a person with a lower power level.

In either version , an initiate with an Intelligence of 18 and a Wisdom of 18 would have a power ranking potential of 8x8+8, or 72. As much potential as Lanfear. In either, an Initiate with an Int of 11 and a Wisdom of 10 would have a 1, or barely able to channel. However, I think the second system works best, both in terms of relative power, and in terms of expressing the full range of numeric possibilities.

1 through 72:

1 1x1+0
2 1x1+1
3 1x1+2
4 1x1+3
5 2x2+1 or 1x1+4
6 2x2+2 or 3x3-3
7 2x2+3 or 3x3-2
8 2x2+4 or 3x3-1
9 3x3+0
10 3x3+1
11 3x3+2
12 3x3+3
13 3x3+4 or 4x4-3
14 3x3+5 or 4x4-2
15 3x3+6 or 4x4-1
16 4x4+0
17 4x4+1
18 4x4+2
19 4x4+3
20 4x4+4
21 4x4+5
22 4x4+6
23 4x4+7
24 4x4+8
25 5x5+0
26 5x5+1
27 5x5+2
28 5x5+3
29 5x5+4
30 5x5+5
31 5x5+6
32 5x5+7
33 5x5+8
34 6x6-2
35 6x6-1
36 6x6+0
37 6x6+1
38 6x6+2
39 6x6+3
40 6x6+4
41 6x6+5
42 6x6+6
43 6x6+7
44 6x6+8
45 7x7-4
46 7x7-3
47 7x7-2
48 7x7-1
49 7x7+0
50 7x7+1
51 7x7+2
52 7x7+3
53 7x7+4
54 7x7+5
55 7x7+6
56 7x7+7
57 7x7+8
58 8x8-6
59 8x8-5
60 8x8-4
61 8x8-3
62 8x812
63 8x8-1
64 8x8+0
65 8x8+1
66 8x8+2
67 8x8+3
68 8x8+4
69 8x8+5
70 8x8+6
71 8x8+7
72 8x8+8

I'm going to keep thinking on this, as there may be a better way to figure it out, without including a random roll that reflects nothing in the character mechanics.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

In private, and watching over the now still form of the girl, Niketsu checks her skin again with the back of a hand, and counts her breaths as she breathes. Without looking up, she addresses the seafolk woman in the room with her.

Heal Take 10: 10 + 8 = 18

"When I first touched the source, it was a strange experience; exhilarating but frightening, and dangerous. I'm told learning on your own the way I did causes the death of for more women than those that survive it. Did you have a teacher, or did you have to piece it together on your own as well?"


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Your method for determining strength doesn't really make sense in regards to the 3e rules WoT runs on. Rather than an arbitrary roll that has no baring on game mechanics, it would seem to me to make a lot more sense to base the power on your core casting stat.

If a person with a +2 Stat was trying to directly oppose a person with a +4 Stat, they would not automatically win, but you would instantly be able to see which had the greater potential. Making a die roll that has no baring on the mechanics makes no sense, particulalry when a comparative measuring mechanism is already inherent to the system.

This also makes sense in-game, as a person with a +0 Casting stat can cast nothing more than a level 0 weave (like Morgase, for instance), while someone more gifted, like Egwene, can naturally handle much more powerful Weaves (e.i., they receive bonus weave slots.).


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Sorry for my absence. I wasn't able to log in consistently, but seem to have the issue figured out now.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Niketsu sits quietly while the singer sings, idly thinking about the trip and their mysterious destination. When the fit starts, she sits straight up, taking in what the girl is saying.

That sounds like a foretelling!

Quickly pulling out her notebook and quill, she makes a quick record of the comments, doing her best to capture the exact wording.

So few have the gift these days... how old is this girl? Is she young enough for the novice book?

Her musings on the foreteller are cut short when she feels the dark-skinned seafolk woman embrace the source. She has to restrain surprise when she sees the woman perform a competent delving.

Speaking of the novice book...

She moves up close to the two women, the lapsed singer and the Wilder, both to check on the status of the former, but also for the excuse to stand close enough to the two to try and gauge their strength, or at least potential, in the power.

I've heard some browns musing as to whether the Seafolk were actually sending us all the girls that can channel, as they claim, or even their strongest. If this Wilder has some skill, it might be interesting to see whether there is anything to the conspiracy theories about Windfinders...

When they remove the girl to a private room, she goes with them, stating, "I may be able to help; I have some skill at healing."


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Been a little busy the past couple days, but I'll try to get caught up and a post in today, if possible.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

It is strange; I've played with MrStr4ng3 in various games for years, so I don't see him just disappearing - he must be having real life issues, but I would wager on his being back eventually. I agreed to him as a warder because of that history.

I've played multiple characters is a campaign before, and am doing so nown in a Savage Worlds game (via the Sidekick Edge). I could play him myself until we find out what happened to MrStr4ng3.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Niketsu catches Kunala's eye as he barters with the proprietress, and gives him an approving nod. She settles in with her companions at their table, and samples the available wine.

Since we haven't gone over to the rooming house, I suppose I can't strike up conversation with the Seafolk traveler...


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Niketsu raises an eyebrow at the woman, both for her tone as well as her comment.

"I see. We are a mixed party, so I will inform my travel companions. Where would you recommend for those not of the merchant trade?"

Upon hearing the answer, and likely taking a moment to maintain her internal serenity, she will step out without comment and report what the rude proprietress reported.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Niketsu heads straight towards the inn. She dismounts and ties her horse loosely to the hitching post, knowing Janus will see to its stabling if they manage to engage a room.

She heads inside, scanning the room for the proprietor, and then approaches them directly.

"Good even, Master (or mistress). I'd like to hire rooms for myself and my aide. Meals and baths would be appreciated if available as well. I have other companions I would imagine would also like to engage rooms, if they are for the having. Is there any local news to hear of?"


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Niketsu is freshly raised, and basically left the tower the very minute eyes were off her. She bonded a family retainer that had accompanied her to the tower to train with the warders, and scarpered off.

She has her own goals, but has not yet revealed them, or the fact she is Aes Sedai, to this group. When she discovers two of the men can channel, or they find out about her, things will get interesting, I am sure.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

GM autopilot note: When picturing Niketsu's personality, think less Elayne, and more like New Spring era Moiraine, Queen Tenobia, or maybe a bit of Fiale. Headstrong, intense, perhaps arrogant, but never haughty. Borderlanders rarely think about class and station, nor stare down their noses. If she was going to get judgy, she'd be more likely to react with disgust or disappointment than act sanctimonious.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

I was just logging on to make a comment regarding all this Ambush talk, and saw Rizzen's post. It is pretty spot on to what I might of said, so I it give a thumbs up.

The only thing I might have changed would be "Highwayman", as this term pretty much always refers to a robber that preys on travelers on the road, and never that I have ever heard to the soldiers charged with keeping it safe.

The sniffing and placing her nose in the air is probably also a little over the top for me, but as it is very Robert Jordan, we can let it slide.

Edit: And I just noticed that my Knowledge Geography is listed wrong. It has only one rank and isn't a class skill, but it should still have my INT bonus, for a +4.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

I've been storm-stayed at work this weekend. I'm part way through the third leg of a triple shift. One day I look forward to again experiencing the bliss of sleep.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Niketsu smiles, absent mindedly running a hand along the hilt of her sword. In response she works off one of her gloves, holding up a hand, showing her own set of calluses from long hours of practice.

"You are right; nothing ever really gets rid of them. There are few liniments that can be made to soften them, but they always remain."

"As for the sword? It is not that strange for a woman in Arafel to learn the sword, though to be honest, few carry one. However, Trollocs don't care if you are a man or woman, and I would rather have a sword or spear to fend them off than try the same with a knife. Of course, it seems few this far south even believe in Trollocs. I can't even begin to imagine living in a place where Trollocs are just traveler's tales. This sword was my father's. He had many, but this was the one he taught me to use. I have heard Warder's use a sword like this; but I have never understood why some call it that. This form is common in the bordelands. Perhaps it is just because so many Warders seem to hail from the North that the borderland sword has become synonymous with warders, but I can only guess. Perhaps if I ever get the chance to put the question to a warder, I will have to ask him."

"On this sword, the hilt is long enough to be wielded in one hand or two, and in two hands it can be maneuvered more swiftly than most swords can in one. If you carry a shield, an arming sword is probably more suiting, but for traveler moving without armour, and a woman at that, an agile blade works well for me."


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HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9
Kunala wrote:
Niketsu Sedai wrote:
Leaning in to her shambayan she says, "Curious that the armswoman did not continue on with us. A shame, really. She seemed like she had an interesting story to tell."
Niketsu was this loud enough others could hear it? Kunala will respond either way, either as part of the conversation, or as wondering what they are whispering about. If it depends on a perception roll, let us know.

She was speaking conversationally to Janus, but not trying to be secretive. Kunala could probably overhear without issue.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Niketsu pulls Muad Dieb to a halt next to Janus, glad that the crowds from the inner parts of the city are at least behind them. She looks over her new companions mounts, trying to gauge how well they will hold up on an extended journey when compared to her own mount, or that of her companion. She had no concerns about Morel; she did not know any ogier well, but their ability to march long and maintain their pace was well documented in the literature.

Leaning in to her shambayan she says, "Curious that the armswoman did not continue on with us. A shame, really. She seemed like she had an interesting story to tell."


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

I thought Min's casting was particularly strange. Like everyone else, they completely changed her personality, and she looks to be about the right age; a few years older than Rand, but I found her to be very plain Jane looking, when the books always describe as more of a pretty tomboy type. My wife disagrees and doesn't know why I think she is plain, so maybe thay is just personal taste. The boys clothes concept appears completely gone, as numerous women are depicted wearing pants in this version.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

I'm sorry to see her go; the character had a very I testing concept and background. Hopefully she can come back at some point, if she's able.

RIZZENMAGNUS wrote:
Ceirn wrote:


Did they really make Egwene Ta'veren? If so that just really seems like a bad change in my opinion.
yup

This is actually one of the more minor changes in my opinion, if you can believe it. With the number of things Egwene achieves over the course of the story, her being Ta'veren isn't that implausible, and in terms of the story, it changes almost nothing.

They made Nynaeve Ta'veren too, which a bit more of a stretch, but even then, doesn't change all that much. Really they were trying to create ambiguity as to who might be the Dragon, as they eliminated Saidar/Saidin, and he might be reborn as a woman in this version. They also field the idea that his Spirit might have been split up, and that all 5 might hold pieces of his Spirit.

In my view making Egwene (and even Nynaeve) Ta'veren are some of the smallest, and least transgression of the changes the made. If it is a big change to you, the changes they did make only go up from there.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

The Power By far one of the most beloved aspects of the books, and so simplified in the show to be one of its greatest tragedies. Start by massively toning down the physical over acting; they are concentrating, not Firebending! Then add colours to the threads to give the impressions of different elements being used for different Weaves. Easy to explain the lack in Season 1 by saying none of the newbies were advanced enough yet to be able to differentiate them. An absolute must would be to introduce Saidar and Saidin, and why they are different. This was obviously dropped in the show because it implies a supernatural confirmation that male and female sexes are real, which is not allowed in the current political climate, as it might offend Trans people. But by dropping the halves of the source, they haven't solved that problem, they've just created a plot hole, because if men go insane by Channeling the source, then men must still be a real sex, and be fundamentally different than women, and the change has accomplished nothing!


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

The need to do some actual worldbuilding, with some genuine Internal consistency. Defined ethnicities (making actors of given ethnicities recognizable as a given ethnicity in-world) would be a great start. For instance, since every Tairan shown thus far has been black, every Tairan introduced later (like Juilin Sandar and Nalesean) should be black too. Things like three men from the same nation, like Agelmar, Uno, and Yakota (who was apparently supposed to be an adapted Ingtar), being played by men of extremely different ethnicities (East Asian, white, and South Asian) is extremely jarring to me, and destroys emersion and suspension of disbelief. Questions like "Do rules of genetic inheritance just not apply in this world?" completely take me out of the show, and ruin immersion. I actually think using diversity casting in this case would be awesome, but have it make some sort of sense. Have all Shienarans be played by Chinese actors, or by all Indian actors, or all Norwegian actors, it doesn't really matter, as long as you just pick one! The world as presented just makes absolutely no sense. The cultures and peoples were one of the most interesting things about the world, and tossing it out is a major disservice, and insulting to the viewers. Bring in some of the interesting customs, like Shienarans using gender neutral baths, or Seanchan being tremendously superstitious. Make the world feel real, lived in. Right now, it doesn't. Right now it feels like a show set in a world where they didn't bother to write a setting, and think changing the costumes and the backdrop is sufficient.

Prop upgrades: great Serpent rings that don't look like they came out of a gumball machine; a heron marked sword that doesn't look like the herons are hot glued cardboard. Give Perrin a f%@$ng axe, and show one of these dumb asses what a longbow looks like!

Costume changes: first, drop the color coded Ajah's. I get that it helps casual viewers, but there's no reason for it. If you need to know their Ajah's have them wear their shawls in those scenes, like the books! The color coding is just another sign that the show runners have no faith in their viewers' intelligence, and adds to the dumbed down, Xena aesthetic. Fire whoever is designing the outfits, and get someone with some historical perspective. I get that they want the Children of the Light to evoke KKK feelings, but no fabric that white ever existed before synthetic fibers, and those outfits look ridiculous. They are supposed to wear tabards over mail, like actual soldiers, not whatever the hell they are wearing on the show. Moiraine wears dresses that make her look nobly born, not weird mishmash biker pants.

Personalities shifted more to reflect the books, Rand should be idealistic, innocent, but honorable. Matt should be a charming, wisecracking rake. Perrin should be observant, constant, and thoughtful in a way that shows his natural insight and growing wisdom; he probably is the farthest of the core Emond's Fielders from his book presentation. Nynaeve should be hot-blooded, impulsive, demanding, but driven and compassionate. Egwene is probably the closest to her book counterpart, but that might just be because of how bland they've made her.


HP 35/35| AC 16 (T 16, FF 10) F +4 | R +5| W +8| Perception +9

Lol; Morel, I think I'm with you, I don't think it really can be saved. It is a terrible interpretation, that a I said, I think removes everything people loved about the books and kept only a bare semblance of the setting and plot.

Bigger budget than Got? I've heard them say that, and I can't for the life of me figure where the money went. The props look lower quality than most high school plays. The heron marked sword Rand carries looks like a Walmart plastic sword with cardboard herons hot-glued to the sides. Every village set looks like they finished building it 10 minutes before shooting began. Nothing looks lived in, and nothing looks thought out. I can say without the slightest sarcasm that the Wizarding World of Harry Potter in Orlando looks more believable. The costumes are absolutely terrible, and I can't think of a single one that even resembles anything described by RJ. Sure the guy had a bit of an embroidery fettish, and I could do without six page descriptions of what everyone was wearing and why, but the 9ne thing you cannot say is that RJ failed to give you enough information to design the costumes.

Honestly, when I look at the sets of GoT, I think Lord of the Rings quality; when I look at the sets in WoT, I think Zena Warrior Princess quality.

I had a theory that the show was being run by someone that secretly hated Wheel of Time, and took the chance of running the show to "Fix" everything they hated about it, and really just demonstrated how poorly they understood the material. When I looked it up, I found the show runner actually describes himself as a WoT super-fan. Either he has a completely different take on the series than just about everyone else, he's lying, or he has no power, and all the decisions are being made by meddling execs.

I have a list of things I would do to improve the terrible trajectory the show is on, but it is family movie time!


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