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![]() Miji dances into position opposite Delio, then takes a stab at the golem. Actions:
Move Movement (provokes AoO)
Non Parry Immediate Riposte Standard Attack Rolls: Parry: 1d20 + 12 ⇒ (18) + 12 = 30
Riposte: 1d20 + 12 ⇒ (15) + 12 = 27 Piercing: 1d6 + 8 ⇒ (5) + 8 = 13 (3 precision) Attack: 1d20 + 13 ⇒ (7) + 13 = 20 Piercing: 1d6 + 8 ⇒ (2) + 8 = 10 (3 precision) ![]()
![]() "Any farmboy can bash things with a big stick. It takes an artiste to kill with only the point of a blade." Miji deliberately turns his back on the skeleton, yet still manages to block its blow and stab it back. He then dances a circle around the clunky Balomar, and stabs the skeleton yet again. Let's see you do that, tin can! Actions:
Move Movement (provokes AoO)
Non Parry Immediate Riposte Standard Attack Rolls: Parry: 1d20 + 11 ⇒ (14) + 11 = 25
Riposte: 1d20 + 11 ⇒ (6) + 11 = 17 Piercing: 1d6 + 7 ⇒ (3) + 7 = 10 Rapier: 1d20 + 10 ⇒ (11) + 10 = 21 Piercing: 1d6 + 5 ⇒ (1) + 5 = 6 ![]()
![]() Red's attack should have triggered my parry and riposte, and also changed my inititiave to between Blue and Red. ![]()
![]() Miji dances into the center of the tomb, slapping Balomar on the butt as he moves past, then waits for the skeletons to come to him. "Hey, old man! You going to fight too, or are you too busy being jealous of our youth?" Besides, who can even move in that much armor? Actions:
Move Movement
Standard Ready an attack, Trigger: enemy in reach AoO Parry Immediate Riposte Rolls: Rapier (Readied): 1d20 + 10 ⇒ (8) + 10 = 18 Piercing: 1d6 + 5 ⇒ (5) + 5 = 10
Rapier (Parry): 1d20 + 11 ⇒ (19) + 11 = 30 Piercing: 1d6 + 7 ⇒ (2) + 7 = 9 Confirmation: 1d20 + 11 ⇒ (14) + 11 = 25 Piercing: 1d6 + 7 ⇒ (6) + 7 = 13 ![]()
![]() Miji's bow pointedly displays his flexibility and dexterity, "Most appreciated . . . and I would be more than happy to assist you and your goddess with these prisoners. Simply give them back their weapons, and then have a seat." Miji smiles at the orcs, while pitching his voice to his companions, "I'd tell you to bet on me, but then somebody would have to bet on these fools--and nobody is that stupid." Am I being too greedy, or should I share with Delio? ![]()
![]() Miji drags his boots along the stones, pacing the room. "Now do you see why I wanted to fight everybody at once?" My next mission better be to Cheliax. I'm going to walk into the first bar I see and shout 'Free drinks for a free Andoran!' "Can anybody use this wand? It's really just a wound to my ego, but this scratch does itch a little bit." Miji lazily twirls the looted wand across his knuckles and through his fingers. Rolls: Sleight of Hand: 1d20 + 11 ⇒ (5) + 11 = 16 ![]()
![]() GM Qwerty wrote:
I rolled a parry and riposte on my last turn. And if I get the kill, it regains a panache. ![]()
![]() I still have an action, right? Was just waiting to see the results of Segray's turn. Miji frowns at the collapsing orcs. No! The fear in her eyes was so palpable! "Well, that sucks all the life out of this party," Miji turns to the remaining enemy, "Guess I'll just have to drain the life out of you instead!" Miji adds a rather large hole to the orc's abdomen, then purposely turns his back on the creature. If I avoid the AoO, just dance away and then back into combat. If I don't avoid it, parry and riposte. Actions:
Standard Attack (red)
Swift Menacing Swordplay Move Movement (provokes AoO) AoO Parry Immediate Riposte Rolls: Rapier: 1d20 + 13 ⇒ (13) + 13 = 26 Piercing: 1d6 + 8 ⇒ (5) + 8 = 13
Intimidate: 1d20 + 9 ⇒ (17) + 9 = 26 Acrobatics to avoid AoO: 1d20 + 11 ⇒ (5) + 11 = 16 Parry: 1d20 + 14 ⇒ (20) + 14 = 34 Piercing: 1d6 + 10 ⇒ (3) + 10 = 13 Confirmation: 1d20 + 14 ⇒ (17) + 14 = 31 Piercing: 1d6 + 10 ⇒ (3) + 10 = 13 ![]()
![]() I changed the starting location so that Miji was in front with Delio, as that's been his default so far. Miji charges the talkative one, striking a pose mid-air as he stylishly takes the stairs in a single leap. Let's see Delio top that! "Ignore the stuffy one. Justice and righteousness can wait in line while you face me!" Actions:
Full-Round Charge
Swift Menacing Swordplay Rolls: Acrobatics: 1d20 + 11 ⇒ (9) + 11 = 20
Rapier: 1d20 + 12 ⇒ (10) + 12 = 22 Piercing: 1d6 + 8 ⇒ (1) + 8 = 9 Intimidate: 1d20 + 9 ⇒ (14) + 9 = 23 Parry: 1d2 + 11 ⇒ (1) + 11 = 12 Piercing: 1d6 + 10 ⇒ (2) + 10 = 12 (If attacked with a weapon.) ![]()
![]() Miji moves into the room and draws first blood. "Ha! That new hole is a bigger improvement to your looks than I expected!" Actions:
Move Movement (provokes an AoO if purple has Combat Reflexes)
Standard Attack Swift Menacing Swordplay Immediate Opportune Parry and Riposte (If purple attacks me on its turn.) Rolls: Rapier: 1d20 + 10 ⇒ (15) + 10 = 25 Piercing: 1d6 + 8 ⇒ (1) + 8 = 9
Intimidate (demoralize): 1d20 + 9 ⇒ (10) + 9 = 19 Rapier (riposte): 1d20 + 11 ⇒ (19) + 11 = 30 Piercing: 1d6 + 10 ⇒ (3) + 10 = 13 Rapier (confirm): 1d20 + 11 ⇒ (4) + 11 = 15 Piercing: 1d6 + 10 ⇒ (6) + 10 = 16 ![]()
![]() Miji walks around the room slowly, until he notices a particularly drunk man paying too much attention to the entertainment. When the man wraps an arm around the woman, Miji pinches her ass for the man--and in the ensuing distraction, Miji helps himself to a few chips. Sleight of Hand: 1d20 + 11 ⇒ (9) + 11 = 20
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