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Knowledge (arcana) vs mechanism DC 20: 1d20 + 4 ⇒ (11) + 4 = 15
"So... ya. These things might fit in here, but we're short at least one. Unless it is designed to work with just three - and different configurations can create different effects." Mahjik muses while he strokes a non-existent beard. "Perhaps the stones are like the phases of the moon; full, waning, new, and waxing. Then maybe the waning and waxing one could be used interchangeably by just turning it around."
"Perhaps we can ignore the wasps, unless we have to go through their territory. Or if we need to worry about some form of vermin-master that can command the wasps to attack us."
Mahjik juggles the three moonstones absentmindedly, then wonders aloud: "Didn't we have those pillars back there that were missing something?"
That's a very respectable "zap" on that 6d6
Mahjik is satisfied with his reflexes that kept him out of harms way; but that grin turns sour almost immediately as both his attacks go wide. In frustration he brings forth a spurt of explosive energy from within as he channels his ki into one more attack - and this time the serpentfolk doesn't see it coming.
Flurry 1: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 damage: 1d10 + 2 ⇒ (1) + 2 = 3
Flurry ki: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 damage: 1d10 + 2 ⇒ (10) + 2 = 12
Huffing in frustration Mahjik kicks both left and right, but the scaly man has recovered wits and his magic protects him still.
Flurry 1, flanking, Stunning Fist DC 17: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 damage: 1d10 + 2 ⇒ (5) + 2 = 7
Flurry 2, flanking: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27 damage: 1d10 + 2 ⇒ (4) + 2 = 6
Was Tar'kanas 15 not enough against a stunned opponent? Damn son, that's a badass lizard!
Mahjik ceases the moment and delivers another attack intended to debilitate the recipient. His open palm uppercuts the serpent man underneath the chin, audibly clacking the jaws shut and traumatizing the jugular. Unfortunately the follow-up punch goes wide as the target unexpectedly swayed out of the way.
Flurry 1, Stunning Fist DC 17: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 damage: 1d10 + 2 ⇒ (6) + 2 = 8
A bit wary, Mahjik closes the gap between himself and the caster. "Wise man would be wary of fists with their name on it," he mutters as he readies himself to immediately go for the jugular if the scaly creature tries to use magic again.
Readied action: stunning fist attack on condition that the serpentfolk tries to use magic. Note: a readied action may be accompanied by a 5ft step as part of the readied action; in case the guy tries to make a little room for himself.
I don't see Mahjik's position changed from before on the map - so I'm not sure if the serpent is in 5ft step range or not. He'll engage with flurry or just attack "1" either way.
The fiery pain singes bright red welts on Mahjik's chest. He swallows the pain and steps toward the caster with the intent to stop him dead in his tracks. His first attack sets up the second with a strike to the side of the neck that may leave the serpentman seeing stars.
Flurry 1, Stunning Fist DC 17: 1d20 + 8 ⇒ (13) + 8 = 21 damage: 1d10 + 2 ⇒ (10) + 2 = 12
Not to forget the obligatory three-point landing on Mahjik's jump!
Mahjik rapidly mows down the monkey man infront of him. His fists are a blur that strike in quick succession.
Flurry 1: 1d20 + 8 ⇒ (20) + 8 = 28 damage: 1d10 + 2 ⇒ (6) + 2 = 8
Afterward Mahjik moves in closer on the serpentfolk. Either 5ft step, or if 1 attack was enough, then a move.
I'm having a hard time visualizing the range of motion available to Mahjik; if possible he wants to make his way to the lizard man "5". Otherwise he tries to engage any enemy.
Mahjik's movements have a certain erratic grace not unlike the monkey men they are fighting; with swift tumbles and rolls he makes his way off-the-wall to the fight and punches the creature straight in the gut.
Acrobatics (tumble): 1d20 + 11 ⇒ (18) + 11 = 29
Knowledge (nature/arcana) DC 15: 1d20 + 4 ⇒ (14) + 4 = 18
Cautiously Mahjik whispers, "These columns represent the Dark Tapestry, the space between stars. I think they are broken, like they are supposed to show a constellation, but don't." He lets the rest of the thoughts go as he focuses on his inner ki and uses it to steel himself.
Qingong ki power (barkskin), +3 natural AC
"A few hours, yes," Mahjik nods to Jask, "but look, it's not morning anymore. We've already seen that this place is somewhat inhabited, or perhaps I should say infested. There's a reasonable chance that we'll come out of exploration a bit worse-for-wear; I figured it would make sense to prepare to spend the night to nurse ourselves and recover some of our expended energies."
"Wise man sees light in the way shadows move," Mahjik grins. "The staircase may be inaccessible - but down there", Mahjik indicates beyond the stairs path, "exists. That means there may be even more to the building than what can be readily assessed from the outside. That in itself is substantial already."
Posting Mahjik's actions early, since I don't think he'll find space to fight. Fit his words into his initiative turn.
Knowledge (arcana): 1d20 + 4 ⇒ (18) + 4 = 22
Straining and craning his neck to see Mahjik takes a few seconds to eventually make out the clanky smoothness of the metal snakes' motions. "Oh. Oh! I've seen those before, well kind of, a dojo I visited used them to train acolytes. They were a bit slower, but otherwise much the same. Their bite may be poisonous, but only for the first few bites, then they run out and the poison needs to be refilled."
Just so everybody is on board: Mahjik's profile has been updated with his equivalent implementation using the Monk Unfettered's monk rules. I assume it is okay to play with that, though Navior hasn't let me know if he finished reading the PDF yet.
Mahjik ponders the elf's words as he approaches. "What other molds are there? Is weakness to fire a common trait for them?"
Knowledge (nature): 1d20 + 4 ⇒ (10) + 4 = 14