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Mahjik the Flink's page

1,150 posts. Alias of LoreKeeper.


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Mahjik nods, "Ya. I would've preferred a better look at what's outside... but right now I don't want to risk it." He looks to Urza, "That was a great job by you. I don't think I could've held it down by myself - the water seems to absorb most of my punches. I must study more."

I retract Mahjik's ki dodge, as the elemental was already out then.


Mahjik will go at it experimentally then.

Mahjik senses that the disruption of the watery creature is starting to take its toll; it is getting slow to reform. He figures it can't hurt to try to make things even harder for the elemental. He strikes in another flurry of strikes - a bit slower and more methodical this time round - but his first strike punches through the outside water tension with an open hand. The jarring impact causes wobbles of liquid to ripple precariously all over the elemental. Irori grant that this strains this creature, he thinks to himself even as he spends another fraction of his dwindling reserves to shore up his defenses against the next onslaught.

Flurry, Stunning Fist (fatigue) DC 19, Power Attack 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19 damage 1d8 + 1 + 4 ⇒ (8) + 1 + 4 = 13
Flurry, Power Attack 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20 damage 1d8 + 1 + 4 ⇒ (8) + 1 + 4 = 13
Flurry, Power Attack, low iterative 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10 damage 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11

+4 dodge AC from ki


Can water elementals be fatigued?


Noting the greatly reduced mobility and capacity of the water elemental to hit him and dodge his attacks, Mahjik tries to go all out with a blistering series of kicks, spins and strikes. For a moment his body shimmers as he uses inner reserves of ki to unleash an additional attack.

Flurry, Power Attack 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 damage 1d8 + 1 + 4 ⇒ (5) + 1 + 4 = 10
Flurry, Power Attack 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22 damage 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11
Flurry, Power Attack, low iterative 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17 damage 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11
Flurry, Power Attack, ki attack 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18 damage 1d8 + 1 + 4 ⇒ (5) + 1 + 4 = 10


"How do you judge how wounded this thing is? Does the water become more jittery near death?"

Perception on elemental 1d20 + 13 ⇒ (7) + 13 = 20
Sense Motive on elemental 1d20 + 9 ⇒ (13) + 9 = 22

This is out-of-turn action, not the actions for his round.


Mahjik grins, "Well who knew? When wise man said Empty your mind, be formless, shapeless - like water. Now you put water into a cup, it becomes the cup, you put water into a bottle, it becomes the bottle, you put it in a teapot, it becomes the teapot. Now water can flow or it can crash. Be water, my friend. ...he didn't account for angry water."

Total defense (+6 AC)


Also just realized: the dodge bonus to AC is +6 from Total Defense (at 3+ ranks in Acrobatics)


Standard action: total defense, +5 AC
Move action: to J53

Mahjik slowly retreats a little more but keeps up the defensive dance. "If it doesn't get the place all wet and slippery I can keep it standing there for a while. Do you think you have enough glowythrowywireefiery to take it all out?"


"Wise man would heed the advice of a pyromaniac..." Mahjik's body follows suit and his torso begins to move in waves as he switches to a defensive posture and he carefully retreats closer to Urza with a series of somersaults and tumbles. His final posture has a hand held up towards the elemental as if to ward it off, "Best you stay back Aquarius!"

Standard action: full defense (+5 AC)
Move action: Acrobatics (tumble), half-speed 1d20 + 12 ⇒ (18) + 12 = 30 to move to J47


Good Sarenrae! Will you stop rolling so damn high Navior!!!

Swift: ki dodge
Flurry

Mahjik unleashes a series of brutal kicks and punches - but finds that the elemental form practically shows no effects. He frowns and wonders if he should switch to a purely defensive stance and let Urza deal damage.

Flurry, Power Attack 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22 damage 1d8 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Flurry, Power Attack 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20 damage 1d8 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Flurry, Power Attack, lower iteration attack 1d20 + 7 - 5 - 2 ⇒ (1) + 7 - 5 - 2 = 1 damage 1d8 + 1 + 4 ⇒ (3) + 1 + 4 = 8


Swift: ki dodge
Move: J42
Attack

Mahjik trusts in his speed and defense to keep him safe, and perhaps draw aggression away from Urza. He quickly closes the distance between himself and the creature; his hands fold together to form a hammer and he uses them to smash into the liquid as hard as he can.

Attack, Power Attack 1d20 + 7 ⇒ (20) + 7 = 27 damage 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11


"I need to prepare first before I can face this... overly aggressive puddle." Mahjik steps 5ft to J44 then concentrates to activate his defenses standard action barkskin ki power. He spends a moment to increase his responses swift ki dodge; then takes out his campfire bead from his pocket as a move action. "I suggest you get behind me, I'll provide some cover for you."

Total AC: 27 (+3 if Urza casts mage armor on him)

If Urza goes to J45, he will have a +4 AC soft cover bonus vs the reach attacks.


"True, but worse still is if we cannot tell them what is here. This might become our escape route in the future."


"Well. Long dark tunnel. But on the bright side, there's a light at the end of the tunnel. I suspect it just goes 'outside' though. For anything exciting I'd expect some form of glyphs, statues, or things that generally indicate that you're in the presence of bygone glory. Let's go look at the light and just beyond."


Keep in mind that Mahjik has a base speed of 50 now. He can be anywhere quite quickly, if the need arises. If things are drastic, he can increase his speed to 70 for a round.


Mahjik sticks to the middle, and gets into a jovial discussion with Ishirou on the profound nature of tunnel engineering.


"I guess that settles it; we're all going." Mahjik makes effort to ensure that the harness Ishirou created will be capable and easy to use.


"I'm not sure: we may have a shortish, or very long, tunnel waiting for us - and no way of knowing right now. Should just a few of us explore it, or will we commit the whole group?"


Urza Sha'rahad wrote:
A bit of meta here. I want to give Makoa and Mahjik another chance to join us if that is the way we need to go.

But he is down there?


Right you are

Mahjik eyes the vial in his hand with uncertainty. "Wise man seeks salvation in a bottle only when he has no pressing matters the next morning." He nods to himself and gulps the entirety of the content in one go, then is pleasantly surprised at the soothing ease at which it runs down his throat and a potent amount of life force fills him again.

Potion of cure serious wounds 3d8 + 5 ⇒ (4, 2, 2) + 5 = 13 Total of 33/63, I think


"Wise man would not seek shelter in the shadow of a god," Mahjik grins, in spite of his body still oozing a little crimson now and again, "I mean, having monkey men make you a treehouse is all good and well; but what are the odds that they'll leave you alone in a treehouse? They'll be all up in your privacy all the time. ...hmmmm... now the tentacle thing was pretty horrible - but... do you really think the monkey people would revere it as a god? What is the chance that there's still big trouble down here?"


Mahjik climbs down too. Taking 10 for 15


"Icosapugilist? I'd rather not meet one of those. aauu" he winces, but the continued flood of positive energy does wonders to the torn physique.

By my reckoning Mahjik is on 20/63hp


"Did anybody get the name of that troll that ran me over?" Mahjik gets to his feet unsteadily. His left arm is still a bit limp where his shoulder had been crushed. He breathes deeply. "That... was a whole lot of hurt all at once; thanks for keeping me alive."


Mahjik smashes two massive fists into the decapus in quick succession. His first fist reverberates slightly on impact - jarring the flesh underneath.

Flurry 1, enlarged, Power Attack, bless, Stunning Fist DC 19 1d20 + 7 - 1 - 2 + 1 ⇒ (15) + 7 - 1 - 2 + 1 = 20 damage 2d8 + 2 + 4 ⇒ (1, 2) + 2 + 4 = 9
Flurry 2, enlarged, Power Attack 1d20 + 7 - 1 - 2 + 1 ⇒ (4) + 7 - 1 - 2 + 1 = 9 damage 2d8 + 2 + 4 ⇒ (2, 3) + 2 + 4 = 11

sheesh... this dice roller... this damage... wow. Hopefully it fails the Fortitude save.


I think Mahjik's barkskin should still be active as well


Mahjik grins a little unevenly. "Aaah... illusionist. Of course. There's not really a ... 8... no, 10-tentacled horror down there. Such relief. That -" suddenly Mahjik grows nearly double in all directions - "Hey-what? Oh." Mahjik gauges the progress of the decapus and figures he has enough time to collect a good handful of dirt into one hand. Then he waits.


"If Shokambe is right and they'll come back, wise man would hurry. That well may have the clue we need - but sleeping here overnight would seem like a bad idea."


Mahjik whistles between tight lips, "That... that is impressive Urza."


Round 1 - HP 63/63; AC 26/17/21

Mahjik moves to in front of Douena at I11 and spends a few moments in contemplation - his skin takes on a slightly rougher, browner hue. "Gnarly." Barkskin ki power


"Wise man would worry when the friends of chaos focus all their attention on a single thing."


"Wise man won't argue with demon worshipers. Actually that is just common knowledge, nobody should argue with demon worshipers." Mahjik moves up to the front.


"I'll join the forward group. I think Tar'kanas has the right of it. There is no need to over-commit the group - some 4 or 5 of us should be fine. That way," Mahjik estimates, "we'll be as many as them; that should be adequate."


Sorry guys, I was gone for the (extended) weekend for a wedding, over here: Namib Desert Lodge, see also alternate view. It was exceptional (but low on internet). PS I didn't get married, others did.

"Wise man would not count his chickens before they crow," Mahjik intones. "There's no telling if anything helpful is beyond - and given our history, I'm inclined to suspect we'll find a handful of trouble as well."

Mahjik frowns as he speaks, as if another thought got smuggled into his mind, then asks Shokambe: "Have you seen any signs of others getting this far? Do you think we're the first? And if so, it may be safer for us to try to hide our efforts from here on out."


"Do we have a way of maybe exploring from the sky? A bird's eye view may give us some hints that would be missed here on the surface."


"You know, they say that many of our cities today are build on and from the ruins of prior cities. Perhaps people just forgot, but if we dig down at Taizon, maybe we find the mysterious missing city?"


"Not to worry, it's just that some of our spirit animals are apparently a bit more sassy than others. I don't hold the troubles against you, in fact this has been a very fruitful learning experience for me - thank you."


Neat :) I like it.

Mahjik follows his spiritual mentor and learns the ways of the monkey.


Mahjik looks at Urza thoughtfully, "I think you may be right. The only people spirits I can think of are ghosts."


"I think we're supposed to meet one of the dancers still. Right?"


Don't forget, Ieana also drops any held items (assuming she's also in a weird transformed state just looking like a dream snake).

Joana wrote:
Turns out Desna was wrong: Makoa and Mahjik could have handled it without us. It is the Age of Lost Omens, when you can't trust portents.

Getting one lucky round in... maybe that would've been enough. But if she gets at least 1 turn to actually act, with just Makoa and Mahjik, that might be enough to turn it around for her. She is(was?) a freaking high level cleric(?) - no doubt a bit of hitpoint damage wouldn't faze her.


Are you using Mahjik's flavor text as his action for the round, or does he simply cease to exist (in the initiative order) in a puff of dream logic?

I'll assume he's just missing.
Swift: mantis style
Move: G13

Mahjik scampers after Makoa culminating in a cartwheel attack on the snake.

Attack, Stunning Fist DC 18 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 damage 1d8 + 1 ⇒ (4) + 1 = 5


"Alas, Orochimaru, you have overstayed your welcome. It's time for you to learn humility." Monkey-Mahjik sits on his tail and thoughtfully holds his chin with one hand while he strokes an imaginary beard with the other.


Can Douena be a starfish? :P :D


Makoa, Navior:

"Is this about that devil versus demon thing? You've got the wrong people then, the bird man is not here."


Well... she is a goddess.

Makao, Navior:

Sense Motive 1d20 + 9 ⇒ (10) + 9 = 19

Mahjik vaults onto Makao's head, posing from atop in a stance known as monkey steals grapes. "Wise snake would do well to run and hide, for nobody has bested our combined forms!"

Yes. Yes I can feel it. This is definitely Mahjik's spirit animal.


Only an hour or so every night, right?

Makao, Navior:

"Ah good, thank you for having us." Mahjik ruffles in his fur, not entirely sure if he's comfortable in it given the climate. "Are you one of the girls? Or a third party?"


Makao, Navior:
"Did they say they'd join us in this place? That is how I remember it." Mahjik scans the surroundings.


Makoa, Navior:
"Any idea what we're intended to do now?" Mahjik picks a bug from his fur and examines it, then tosses it. Then decides that he wanted to eat it after all and searches for it fruitlessly.


Douena would probably ask Osumare "is it working?" every 2 minutes.

Navior:
Mahjik scratches himself tentatively. Then runs around in a little circle, jumping and somersaulting until he feels comfortable with how his limbs work as a monkey. While doing so he asks the crocodile, "Makao? Or are you one of the dream girls? In that case... well... I guess wise man says to expect the unexpected."

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