Navior's Serpent's Skull

Game Master Navior


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"I'm good to go, how far is that tree?"


Urza Sha'rahad wrote:
I only meant a few moments in case someone wanted to cast preparatory spells.

No problem. Anyone who wants to cast any preparatory spells (or do anything else preparatory), just let me know.

"Let's move then," Pezock says. He points his sabre at Sildu. "We will let this creature guide us, but keep an eye on her. She may try to betray us."


Sildu cowers away from Pezock's sword until he lowers it. Then she starts back up the stairs, calling out in her language as she goes.

Polyglot:
"It's this way! Follow me!"

She pauses momentarily at the top of the stairs to peer through the door. Once satisfied that the wasps are still preoccupied, she leads you through and across the main hall, back to the entrance steps.

Once out of the ziggurat, she points south across the tar pits towards a group of large intertwined boab trees that stand in the centre of the ancient town. She then heads along the trail through the tar pits.

When you reach the trees, you can see that they have grown though, around, and out of an ancient building. A few ruined columns remain of the building as do some topple statues and even an ancient, weathered fountain (no longer operational, however).

Sildu point up into the leaves of the boab trees.

Polyglot:
"It's up there in Raogru's shrine," she says. "I can climb up and bring it down for you if you want."


M Elf Ranger 6

Looking up into the tree a moment before turning his attention to the others, "Should one of us go with her?"


Female Gnome Cleric 4/ Rogue (burglar) 3

Douena stares up into the tree, then asks a question of the monkey-person.

Polyglot:
"Is it safe? Raogru's not there, but does he have traps and things to keep people out?"


"Also, I imagine there is a chance that something of interest in the ruins here. Probably not much in the way of treasure - but some excerpts of murals or other fountains of knowledge." Mahjik says so, as he examines the nearest walls.


Sildu nods.

Polyglot:
"There is a trap for intruders," she says. "A big rock that falls on you, but I know how to avoid it. We use this place all the time. Raogru was not the only one who lives here. We also turned part of it into a shrine after Issilar forbade us from using the temple."


Female Gnome Cleric 4/ Rogue (burglar) 3

"She says there's a trap," Douena informs them, "and a shrine."

I take it this would be a straight Climb check up a tree, no stairs or ladder or anything?


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

"And is the trap close? I would like to not set it off, whatever it is."


Female Gnome Cleric 4/ Rogue (burglar) 3

"A big rock falling," Douena replies off-handedly. "Primitive, but effective. Not very original. Sildu says she knows how not to set it off."


"Wise man would not underestimate falling rocks. It is said that rare metals fall with giant rocks from the sky. What she says is a 'giant rock' could also be something beyond her comprehension."


Douena Trestleben wrote:

"She says there's a trap," Douena informs them, "and a shrine."

I take it this would be a straight Climb check up a tree, no stairs or ladder or anything?

A straight Climb check, although there are vines to assist with that. No stairs or ladders though... Well, if you examine the ruins a bit, there are some remnants of ancient stairs, but they don't go anywhere anymore. :)

Edit to Add: The Climb DC starts at 10, but once you're higher up where there are more branches and vines to grab hold of, it decreases to 5.


Can we take 10?

Mahjik makes sure to avoid the potential boulder trap as he gingerly makes his way up the tree.

Climb: 1d20 + 6 ⇒ (7) + 6 = 13


M Elf Ranger 6

"I will remain behind with Untari."


Female Gnome Cleric 4/ Rogue (burglar) 3

Douena quietly asks Sildu a question as she watches Mahjik ascend.

Polyglot:
"Where will the rock fall? Let's move over here then, well out of the way, and watch what happens."


M Elf Ranger 6

Tar'kanas looks curiously at Douena before looking up. He then moves away from his current spot, calling Untari to do the same.


Mahjik the Flink wrote:

Can we take 10?

Mahjik makes sure to avoid the potential boulder trap as he gingerly makes his way up the tree.

[dice=Climb]1d20 + 6

Yes, you can take 10, but since you've already made a Climb check, it's moot. Of course, for the Perception check... Sildu only mentioned the trap, but didn't point it out. I'll be generous and assume you're taking 10 on Perception.

Sildu briefly protests as Douena pulls her away.

Polyglot:
"But he's going the wrong way," she says. "The trap..."

Lorenz and Pezock move out of the way as well, as Mahjik begins his way up the tree. After only a few moments, he notices the stone block, hidden amongst the leaves up above. He realises that if he continues his climb, it will come down on top of him.

Sildu chatters on to Douena.

Polyglot:
"Even if he gets past it, he won't know where to go to get the gem. Shouldn't I show him where to go?"


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"Douena, have your friend tell us how to bypass the trap."


Female Gnome Cleric 4/ Rogue (burglar) 3

"Let her show you," Douena counters. "It's easier to show than to tell." She nods to Sildu to make the climb.


Sildu nods to Douena, then goes over to the trunk of the tree and motions for Mahjik to come back down. She waits for him to do so, then moves away from the trunk towards a clump of vines, motioning for Mahjik to follow her. She grabs hold of particularly thick vine and gives it a tug. You hear a brief rustling in the leaves above. When that stops, Sildu climbs up the vine to a low hanging branch, and from there continues to climb up the tree. She calls back down.

Polyglot:
"It's safe as long as you climb up from this direction."


Female Gnome Cleric 4/ Rogue (burglar) 3

"Follow Sildu," she tells Mahjik. "You have to go up that way."


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Urza follows along.


Sildu leads Mahjik and Urza up and around the stone block trap. Above it, thick branches intertwine, and here and there, small platforms have been built into the sides of the tree as well as short bridges between branches. Climbing becomes easier as there are more branches and the platforms provide brief moments of rest--though Sildu doesn't pause and just keeps going higher.

High up in the tree, Sildu comes to a stop on a larger platform that completely circles the trunk here. A small altar sits against one side of the trunk here and above it, is a carving of a skeletal serpent, carved into the bark of the tree trunk. The head of the serpent is separate from the body, though the carving looks unfinished, so it may just be that the artist hasn't finished joining the body to the head yet. Set into one of the eye sockets is a moonstone just like the other three that operate the orrery. A stone coffer sits on the altar.

Sildu helps Mahjik and Urza onto the platform, and points at the gem. She chatters something in Polyglot, but unfortunately, neither Urza nor Mahjik speak the language.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Urza uses a scroll of Comprehend Languages.


Sildu repeats what she said after Urza casts his spell.

Polyglot:
"There it is, although it used to be in the coffer, not the eye of the snake. Raogru must have put it there recently. He was working on carving the snake for a long time. Now he's dead, I guess he'll never finish it. Personally, I never liked the snake god very much."


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Urza nods. He then goes up to the idol and removes the moonstone. He looks at it for a moment to make sure it is the one he wants before putting it away and defacing the shrine to the snake god.


The gem comes free of the carving quite easily. Close up, the gem appears to be just like the others and it seems likely that it is the one you are looking for.

Defacing the shrine is similarly easy. You only need to pull away a few bits of bark to make the carving unrecognisable. Sildu gasps when Urza first starts, but then laughs.

Polyglot:
"You are very bold," she says.

The charau-ka picks up the coffer from the altar and opens it to look inside. She then holds it out to Urza and Mahjik. Inside is a collection of semiprecious stones, small ivory carvings, and pieces of decorative metals. There are also two golden statuettes of lions. A detect magic spell reveals the two lion statuettes as magical. The rest is not.

Urza Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19 -- fail

The total value of the non-magical loot is 1500 gp.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"Ok. Let's get back to the others." Urza starts back.


Sildu leads the way back down the tree, where Urza and Mahjik rejoin the others. Sildu speaks.

Polyglot:
"Issilar was very stupid," she says. "If he had told Raogru about the gems, Raogru would have shown him the one he had. But Issilar wouldn't tell us anything about what he was doing, so he didn't succeed." Her next words are quieter and sadder. "Instead he just got a whole bunch of us killed."

"Do we have what we need now?" Pezock asks.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"Urza thinks we do. Let's go back and return it to it's place."


Female Gnome Cleric 4/ Rogue (burglar) 3
Navior wrote:
Sildu speaks.

Douena adopts a pedagogical stance as she replies.

Polyglot:
"That's what Evil does. Because evil people think they're better and smarter than everyone else, they don't care about other people's opinions. They treat people like things to use to their advantage instead of fellow beings with things to contribute. Issilar started out by being selfish, and it led to self-destruction. If he had been less self-centered, he might actually have gotten what he wanted so badly."

"I'm sorry about your friends. We really tried not to kill anyone we didn't have to."


"Okay, now that we have it - it'll be moot if we don't correctly use it. Urza - do you think you can do it? Do you need help?"


Douena Trestleben wrote:
Navior wrote:
Sildu speaks.
Douena adopts a pedagogical stance as she replies.

Sildu looks saddened, but nods. She remains quiet as you return across the tar pits again and back to the ziggurat.

As you approach the mains steps, you can hear the buzzing of the wasps and you see a few moving at the back. Sildu indicates that she'll climb up the side of the ziggurat and drop down some more food. She then scurries up the stone walls.

A minute or so later, the sound of buzzing gets briefly louder and the wasps dart back into the centre room, leaving the way clear to the room with the idols. You cross without incident and head down the stairs. Once again, a telepathic voice tells you to lay down your arms and approach for judgement.

When Urza approaches this time, all four idols become active, wrapping him in the strange energy. Once again, they begin imparting to him the secrets of how to activate the orrery. Much of it he already knows, but this time the secrets of the fourth column are not left out. When the idols release him a short time later, he knows exactly how to use the columns above.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"Urza knows. Urza knows how to use the columns." His exhilaration is evident. "Do we want to do so now or wait until we're rested? We don't know what is on the other side."


"I was thinking at first that we should just carry on," Lorenz says. "But maybe you're right. We should rest first. At the very least, we should let Sasha and the others know what's up."


Female Gnome Cleric 4/ Rogue (burglar) 3

"Urza," Douena asks, "when we use the columns, what will they do?"


"Good question, what are they?"


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Waiting for the DM to answer that question.


Urza Sha'rahad wrote:
Waiting for the DM to answer that question.

I was beginning to wonder if maybe that's what you were waiting for. Looking back, I see that while I made it clear that Urza now knows how to operate the columns, I didn't make it clear at all what else, if anything, he knows about what they do. My apologies for that.

Upon setting each of the columns into the appropriate positions, they will activate the Pillars of Light (a name your party has encountered before). These Pillars of Light will provide the location of Saventh Yi, the city you have been searching for.


Female Gnome Cleric 4/ Rogue (burglar) 3

"Oh," Douena reacts with palpable disappointment to Urza's revelation. "Is that all? After walking all the way here, it's going to tell us where to walk next?"


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"You make it seem so trivial, but knowledge of that location has eluded the world for centuries. Urza doubts the city is uninhabited, but the greater world just does not know where it is."


M Elf Ranger 6
Navior wrote:
Upon setting each of the columns into the appropriate positions, they will activate the Pillars of Light (a name your party has encountered before). These Pillars of Light will provide the location of Saventh Yi, the city you have been searching for.

This is so Raiders of the Lost Ark.

"Well let us use these columns and find out where it will lead us next."


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"Let us return to our friends then decide rather to go now or after we are rested."


The smell of cooking greets you as you arrive back at the camp set up by Sasha and the others. Ishirou is standing guard and nods at you as you approach.

"And they're back!" Sasha exclaims, standing up from where she was seated against a wall. "It's like old times! I tried to convince Jask that we should kill a giant wasp and cook that for dinner, but..." She shrugs. "It wasn't to be. Dinner is some lizard things I caught." She hugs Lorenz.

"We've eaten many things out here," Jask says, "but nonetheless, I don't think I'm quite ready for giant wasp."

"Food is irrelevant at the moment," Pezock declares. "First, we must decide our next course of action! The choice is obvious. We use those gem things now and then rest, not the other way round."


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"Urza would prefer to rest before braving the unknown. That portal could lead to anywhere on this or any other plane."


Female Gnome Cleric 4/ Rogue (burglar) 3

"Does it open a portal?" Douena asks. "I thought it just showed us a new map."


"Wise man would keep in mind that the pillars may show us that the missing city of Saventh Yi has been in our hearts all along. Or to put it more bluntly: the city is a myth, a utopian tale told to kids long ago to make them strive to behave in a particular way."

Mahjik grins, "Not that I think it is all that likely; but possibilities. Don't rule them out. That said, my vote is with Urza. Take a break. If Douena is correct and we'll basically be moving along towards the next destination, then I'd prefer to have a fresh nights sleep behind me and am ready to break camp and start marching."

Just a heads-up, I'm on holiday and traveling to Namibia (south-western Africa) for Christmas. I'll be back early January.


"It would be really annoying if it turned out to be a myth and we walked all the way here for nothing," Sasha says. "Although it would be funny to see the look on Gelik's face when he finds out." She grins.


You settle down to eat the "lizard things" that Sasha caught for you and then relax for a while. The buzzing of the wasps is more incessant over the night, but while they might be more active, they don't bother you in the chamber where you've set up camp and the noise isn't quite so loud that you can't sleep through it. Smaller insects like mosquitoes, however, do prove a bit of an annoyance.

It rains during the night, but the roof over you helps keep most of it off you. Unfortunately, a few cracks in the ancient structure do allow some trickles of water through.

29 ROVA, 4710 (52nd day of journey)

It's still raining lightly in the morning, and the wasps seemed to have quieted down.

Is there any final thing people want to do before going to heading to the pillars or shall we just jump straight there?


Female Gnome Cleric 4/ Rogue (burglar) 3

Douena would make sure that Sildu was healed up before she communed with Desna at starrise.

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