Navior's Serpent's Skull

Game Master Navior


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Female Gnome Cleric 4/ Rogue (burglar) 3
Navior wrote:
The charau-ka looks about for a way to escape and almost seems to consider rushing to the southern edge and jumping off. Instead, she raises her hands into the air in surrender.

Douena is delighted. "Oh, look! Another monkey-man-...person! What's your name? Do you know Filgru?" she asks the charau-ka in Polyglot.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will
Mahjik the Flink wrote:
Mahjik punches the air a couple of times, escalating into a bit of a shadow display. "Hey Urza, do you think this amulet makes the punches faster? It feels a bit like it, but maybe it's just giddy excitement."

"Urza was able to discern that the amulet will allow you to strike faster and hit harder. The magic will also allow you to better penetrate the defenses of monsters resistant to harm."


Douena Trestleben wrote:
Douena is delighted. "Oh, look! Another monkey-man-...person! What's your name? Do you know Filgru?" she asks the charau-ka in Polyglot.

The charau-ka looks uncertain and hesitates a moment before speaking. "Filgru? Uh... Yes, I know Filgru. Do you? I'm Sildu. Are you going to kill me?" She looks nervously at Pezock, whose hand is at the hilt of his sword.


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

"Urza is talking about himself weirdly again." Makoa chuckles before looking at the charau-ka, wondering what it was saying to Douena.


Female Gnome Cleric 4/ Rogue (burglar) 3

Douena pats Pezock's feathery hand away from his sword

Polyglot:
"Of course not! Not as long as you don't keep trying to kill us, anyway. I'm Douena, and this is Pezock. And, yes, we know Filgru. We didn't kill him, either. I'm afraid we killed the snake-person-wizard, though. Did you work for him? What were you doing here in the temple?"


Looks like Makoa has caught Mahjik's two-places-at-once bug. ;)
(No worries. It's pretty easy for Makoa to walk around to where Douena is if he wants.)

The charau-ka points to the hole in the floor, then picks up one of the dead animal carcasses. She says a few words, puts the carcass back down, then speaks some more.

Polyglot:
"We feed the wasps," she says. "It keeps them out of the way when we're in the temple." She puts the carcass back down. "It's mostly just Issilar in here these days. He doesn't let most of us in here. Just a few to feed the wasps and be guards. But you've killed him now, so... Raogru will be angry. Or did you kill him too? He was supposed to stop you coming to the temple. Issilar and Raogru are cruel. I think we will be better if they are gone."


Female Gnome Cleric 4/ Rogue (burglar) 3

Douena beams.

Polyglot:
"That's what I told Filgru! Yes, I think we killed Raogru. Is this his weapon?" She shows Sildu the mace. "And he had a big snake? Once Raogru was dead, we sent all the survivors of the battle into the jungle to find Filgru. We really don't have anything against your people; it's just that we're on a quest from Desna, the star-goddess, to stop the snake-people. She's very kind, and she doesn't like mean people who order other people around. Here, why don't you come with me?" She holds out her hand invitingly. "If you have any weapons, just chuck them down the wasp-hole. If you're hurt, I can heal you. Do you know anything about the machinery in the next room over? I think everyone else is trying to figure out what it does."


Mahjik re-explores the currently safe area in case some clue or other element was missed during all the commotion.

Perception: 1d20 + 13 ⇒ (8) + 13 = 21


Polyglot:
"I think that was his," Sildu says, looking at the mace. "And yes, he did have a big snake."

When Douena mentions the machinery, she shrugs. "Issilar was studying it. A lot. He seemed really frustrated that he couldn't get it to work. I think he said something about missing a part, but he didn't tell us much. He thought we were too stupid to be able to help him with it."

After talking a bit more with Douena, the charau-ka hesitatingly takes the hand Douena has held out to her. Pezock eyes her suspiciously.

------

Back in the other two rooms, Mahjik's explorations do not turn up anything new.

"So, is this what we came here for?" Lorenz asks, indicating the columns. "If so, it doesn't seem all that impressive."


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"There is more to be discovered yet, my friend."


Female Gnome Cleric 4/ Rogue (burglar) 3

"This is Sildu," Douena announces happily, leading a skittish charau-ka by the hand as she re-enters the room with the mechanical puzzle. "She's a friend of Filgru's, and she used to work here so she knows lots about it, like how to keep the wasps happy and that the snake-person-wizard couldn't get the machinery to work."


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"Urza is amazed at your ability to make friends, Douena. What else can he tell us?"


The charau-ka looks nervously around the room at everyone. She raises a shaking hand and gives a little wave.

Polyglot:
"Hello," she says, fear tingeing her voice.


Female Gnome Cleric 4/ Rogue (burglar) 3

"She says hello and she's pleased to meet us all," Douena translates promptly (and creatively). "And, Urza," she hisses urgently, "Sildu is a girl. There's a hole in the floor in the next room," she goes on, "where they feed the wasps to keep them out of the temple when they're in it. So as long as we have dead things to toss through there, the wasps should leave us alone."

She turns back to Sildu and asks something in Polyglot.

Polyglot:
"Do you know what other rooms are downstairs? I guess there's one with wasps in it. We saw the one with the people fighting under the sun and the one with the people traveling under the stars and the garden."


Sildu nods.

Polyglot:
"There is the room to the north with the four faceless idols," she says. "They hover above the floor and where their faces should be, there is only a glow. They tell us to await judgement, but they never say anything more. Some of my people used to spend days or weeks waiting for a judgement that never came. When Issilar arrived, he forbade us from entering the room again.

"There is also the flooded room to the west. It has strange carvings, and by that room, there is the room with the stone circle on the floor. It has many carvings, too. We do not understand them."


Female Gnome Cleric 4/ Rogue (burglar) 3

"OOoh!" Douena coos with excitement. "There's a room downstairs with floating idols! We should go see that. And a couple of rooms with carvings she doesn't understand. She says the snake-person-wizard wasn't able to get the machinery working." She waves her hand vaguely at the room around them. "There was a missing part. Did you ever figure out what all this is supposed to do?"


Lorenz shrugs. "It's way beyond me. Maybe those carvings hold a clue, or the floating idols."

GM needs to ask: Who is carrying the gems?


Female Gnome Cleric 4/ Rogue (burglar) 3

Urza and Douena found them. I figured Urza had them since he's the one making Knowledge checks for the arcane machinery.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Sure. Urza will carry them.
"A girl? OK. Well Urza hopes that demon worshiping creature that wants me dead wasn't too offended by Urza's oversight." he says dismissively.

"Urza's guess right now is that it is some sort of orrery that will lead us to our actual destination. It is possible that the lost city is not on this plane."


Female Gnome Cleric 4/ Rogue (burglar) 3

"What's an orrororry?"


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"A map of the sun and moon and stars that moves to show their positions relative to one another as they move about the dark tapestry."


"Well, it's not working at the moment," Pezock says. "I say we find something more interesting." He turns to Sildu and speaks to her abruptly in Polyglot. She nods nervously. "Excellent!" he says.

Polyglot:
"You will lead us to these floating idols and carvings."


Female Gnome Cleric 4/ Rogue (burglar) 3

"Yay! Floating idols!" Douena heads for the stairs.

messaged:
We found another monkey-man, except it's a monkey-woman, and we're coming back downstairs for now because she says there's floating, talking idols. Want to come see?

"Oh!" she stops short and turns to Sildu before asking a question in Polyglot.

Polyglot:
"Do we need to feed the wasps first to keep them out of our way? Or are they another direction from the idol room?"


Sildu nods.

Polyglot:
"I'll go feed them quickly," she says.

Sildu hurries off to the west room. Pezock follows her, clearly not willing to trust her on her own. If anyone else follows, you see her take one of the animal carcasses and drop it into the hole. She then grabs another and drops it in as well. A loud flurry of buzzing can be heard through the hole.

She then returns to the rest of you and motions for you to follow. She heads over to the stairs you used to come up to this level, the ones that arch over the courtyard. When she reaches the lowest point before the descend into the blocked area, she stops, points over the edge and speaks.

Polyglot:
"There's no proper way down anymore. Issilar used magic to go up and down. The rest of us usually climb the sides of the building or jump. Oh, there's a nasty plant in here somewhere. Watch out for it."

She then hops off the side.

Jumping down is easy if you wish to do so. It's less than 10 feet (DC 15 Acrobatics to negate any damage). For the rest of you, you can get a rope set up--or is your rope from before still hanging there? I don't remember. Either way, getting down is easy. :)

Once everyone is down, she leads you through the double doors on the west side of the courtyard. They take you into the main area of the bottom tier of the ziggurat. Most of this large chamber surrounds a smaller inner structure. Loud, frantic buzzing comes from the smaller chamber.

There are two doors along the north wall, and Sildu leads you to the eastern of the two. As you reach the door, you can now see there is an opening in the northern wall of the inner structure and within it, you can see a massive wasps' nest, where huge wasps are busy devouring the animal carcasses Sildu dropped down a short while ago.

The door leads into a sunken chamber. Stairs lead from the door (and the far west door) down into the chamber itself. The stairs are flanked by two broken columns. The entire room is set in white marble, trimmed with elaborate inlays of jade and turquoise. Along the south wall, four small, faceless humanoid statues carved from pale bluish stone hover above marble display pedestals. Where their faces should be, there is only a flickering glow.

Suddenly, a loud voice speaks, each of you hearing it in your own native language: "Lay down your weapons, approach, and await judgement."

Temple Level 1 Map Updated


Female Gnome Cleric 4/ Rogue (burglar) 3

Douena gasps and claps her hands in jubilation. "Fun!" She carefully hands Pezock her starknife for safekeeping, drops her staff and sling, and hurries down the steps.


Pezock looks surprised as he takes the starknife from Douena. As she drops her staff and sling and hurries down the steps, he shakes his head. "I will not lay down my sword," he says, crossing his arms in front of him.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"Urza can't let her go alone." He hands over his crossbow and mace before going forward to stand with Douena. "No one else come forward. We may need help coming back."


Nothing happens at first when Douena descends to the bottom of the steps. However, when Urza follows after and reaches the bottom of the steps, three of the idols begin to shake slightly and the glow where their faces should be brightens. Only the westernmost idol remains still and unchanged.

"Judgement is being considered," the voice says and Sildu gasps in surprise. "Judgement made."

Suddenly, beams of light shoot from the three agitated idols straight at Urza, surrounding him in bright light. He stiffens as the beams continue and the nimbus of light around him gets brighter. The westernmost idol, however, remains still. No beam of light emits from its face.

"A trap!" Pezock yells. "I knew it!" He draws his sabre.

Urza:
As the light surrounds him, Urza's mind is filled with countless disparate images, all in a jumble and overlapping. At first, there's so much for his mind to take in, it's almost painful. But gradually, he begins to be able to separate the images and they begin to make sense. They form a kind of pictorial language that imparts instructions on how to set the orrery upstairs. Urza learns how to set each gem in its appropriate pillar and what configurations to move the pillars into.

Unfortunately, however, the information is incomplete. It only explains the settings for the sun, moon, and stars pillars. He receives no information about the pillar representing the Dark Tapestry.


Mahjik pushes forward next to Pezock, "Trap? What happened?" He looks down the steps. "He doesn't look dead yet, maybe because that fourth idol is broken?"


Female Gnome Cleric 4/ Rogue (burglar) 3

Looking disappointed, Douena waves her hand in case she has been overlooked. "Hello? Douena Trestleben of Whistledown, favored of Desna?" she asks the idols forlornly.


The idols do not respond to Douena.

"A good suggestion," Pezock says to Mahjik. "We must break the other ones! Charge!" He raises his sabre and rushes forward, but just as he does so, the beams of light stop and release Urza, who looks none the worse for wear.

Pezock pauses. "A wise decision," he says to the idols. "You would not have survived a fight with us." The idols do not respond.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"Urza did not like that at all. But Urza knows how to operate the Orrery, mostly. We need to find that last orb."


Quote:
But Urza knows how to operate the Orrery

"Ahem... so is this then what they call a flash of inspiration?"


Lorenz groans.

As do the inhabitants of the Mwangi for miles around...


Female Gnome Cleric 4/ Rogue (burglar) 3

Clearly crestfallen, Douena attempts to put on a brave face for Sildu.

Polyglot:
"You see, Sildu, the idols were waiting for good people to come along, not bad people like Raogru and Issilar. They weren't judged worthy to unlock the secrets of the temple, but Urza was. And Desna chose you as a witness, to tell your people."


M Elf Ranger 6
Lorenz aka Navior wrote:

Lorenz groans.

As do the inhabitants of the Mwangi for miles around...

LOL!

Tar'kanas raises an eyebrow at Mahjik's words before his attention is drawn toward Douena as she speaks to Sildu.

Polyglot:

"Sildu, three of the idols work, the last does not due to it missing its orb. Would you happen to know where the last orb might be?"


Sildu listens intently to Douena's words, then nods slowly.

Polyglot:
"I think I understand," she says. "I will tell my people what has happened."

Sildu looks quizzically at Tar'kanas.

Polyglot:
"What kind of orb?" she asks.


Sildu looks over at the westernmost idol as she waits for an answer.

Polyglot:
"I have seen several kinds of orbs before," she says, "but I don't know if any of them are the one you seek. Do you know what it looks like?"


Female Gnome Cleric 4/ Rogue (burglar) 3

Douena turns to Urza. "Show Sildu one of the orbs. Maybe she's seen the other one."


M Elf Ranger 6

Looking to Urza as well, "Yes, do. If she is able to recognize it, she may know of where the last might be."


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Urza produces the orb for Sildu to see.


Mahjik wonders out aloud: "Douena, can't you ask Desna to help guide you to the orb?"

I know Douena isn't level 5, so does not have access to locate object just yet. But it could be soon?


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

"Desna has been a bit fickle with our luck. Are we sure it's best to try and ask for her help again?" The previously quiet half-orc asks Mahjik.


Female Gnome Cleric 4/ Rogue (burglar) 3

"What do you mean, fickle?" Douena demands indignantly.


Sildu's scurries over to see what Urza is holding out. She nods excitedly when she sees the gem.

Polyglot:
"Yes! Raogru had one just like that! I know where he kept it, too. I can show you if you want. It's not in this temple. It's in the big tree where Raogru lived. It's not far and won't take long."


Female Gnome Cleric 4/ Rogue (burglar) 3

Douena is distracted from Makoa's blasphemous talk by the monkey-woman's revelation. "She knows where it is!" she claps her hands. "It's in a tree! Let's go get it!"


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"We are close to our goal and it is tempting to rush off, but Urza warns against that. First let's make sure we are ready to go." Urza puts away the orb and prepares to go get the last one.


"What are we preparing for?" Lorenz asks. "I'm ready. I think."


I just want to check how long Urza wants to wait. Is it just a few minutes? A rest to recover spells? Or something in between? Thanks.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

I only meant a few moments in case someone wanted to cast preparatory spells.

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