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*** Pathfinder Society GM. 29 posts (44 including aliases). 1 review. 1 list. No wishlists. 26 Organized Play characters. 1 alias.



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Not appropriate for 1st level characters

1/5

I was quite unhappy with some of the mechanics in the scenario, as they seemed exceptionally deadly for starting characters. Not a good way to draw new players into the game. Even as a long time PFS player, this scenario has me seriously questioning if I want to play Starfinder.

Spoiler:

There was an awful lot of insta-kill for 1st level characters. My android scholar character was hit twice for 15 points (of its 6 stamina and 9 hit points) without any way of being healed, save for the serums that the pregen Vesk had (which starting PCs are unlikely to have), rendering it virtually useless for most of the scenario.

Point 1) Traps should never be "undetectable" and automatically hit every member of the party without at least a saving throw. A ranged touch of +11 is going to hit pretty much everyone except on a 1 or 2.

Point 2) In the bar scene, having the BG automatically aim for the most vulnerable character (without having ever seen the PCs before) is a real stretch. For all the BG knew that "random android scholar" was unrelated to the people she was sent to look for. Even if she assumed that the strange new android was an opponent (not necessarily an enemy), why shoot the one LEAST likely to be able to hurt her or fight back over, say, one of the heavily armed Vesk soldiers?


Full Name

Orren Patrizi

Race

Human

Classes/Levels

Magic User 1

Gender

Male

Size

Medium

Age

24

Alignment

Neutral Good

Deity

Azuth

Location

Maztica

Languages

Common,. Orc, Goblin, and Dwarf.

Strength 10
Dexterity 12
Constitution 5
Intelligence 15
Wisdom 13
Charisma 8

About Orren Patrizi

Male Human Mage (Invoker)
NG Medium Humanoid
Hit Points: 3/3
10 STR: -/-, 40 weigh allow, 115 max press, 6 Open, 2% BB/LG
12 DEX: +0 Reaction, +0 Missile, +0 Defense
5 CON: -1 HP, 45% SS, 50% Res Survive, +0 Poison
15 INT: 4 Languages, 7th, 65% Chance to Learn Spell, 11 Spells Per Level
13 WIS: +0 Magic Defense
8 CHA: -1 Loyalty, 0 Reaction
-----------------------------
DEFENSE
-----------------------------
AC: 10 (No Armor)
Saving Throws:
Paralyze/Poison: 14
Rod/Staff/Wand: 11
Petrify/Polymorph: 13
Breath Weapon: 15
Spells: 12
-----------------------------
OFFENSE
-----------------------------
THAC0: 20,
Dagger (1d4, speed factor 2)
Heavy Crossbow (1d8, speed factor )
-----------------------------
PROFICIENCIES
-----------------------------
Wizard:
WEAPON (1): Dagger (-5 penalty when not proficient)
NONWEAPON (8): Ancient History (1 slot, Int -1), Animal Handling (1 slot, INT -1), Direction Sense (1 slot, Wis +1), Fire Building (1 slot, Wis -1), Languages, Ancient (1 slot, Int 0), Reading Writing (1 slot, Int +1), Religion (1 slot, Wis 0), Spellcraft (1 slot, Int -2)
Spells:
Per Day - 1st (2) –
Known – 1st – Armor, Magic Missile, Sleep
Worn/Carried:
Spellbook
Waterskin

3 Healer's Bags
Heavy Crossbow 20 bolts
Grappling Hook for 8 SP with
2 50' fine Silk Rope(s)
Tent
Rations 10 Days/6 Left

XP= 492

Background:

Orren grew up in Baldur's Gate. As a young frail child he was to ill to play in the games that most boys enjoyed in the streets of the big city. Orren was a smart lad though and his work with his father copying tomes allowed him to be recognized by a local mage who uncovered his talent for magic.

Orren was apprenticed to the mage, Therus the Red, as a young teenager. His skills improved though his frail form did not.

Still the Flaming Fist mercenary company sought all takers who were tough enough to stand against threats, if they fell down in the line of duty so be it. Orren took a chance and joined the company as a young mage. Leaving the teachings of Therus, perhaps too soon.

In a skirmish at the western border of Cormyr, working for a Noble family seeking to protect the realm from the death DRagon, Orren nearly lost his life to a Goblin's spear. Luckily, the tide of battle turned and a cleric of Helm was able to seal Orren's wounds.

As he was nursed back to health over the next week, the cleric, Myr stopped by to check on Orren.

"Boy, you are not suited for the battlefield. Still, you are smart and courageous. Those things we have need of in the Company. Duke Eltan is considering a trip to the lands to the far west, Maztica. Would you set sail on a ship from Amn and give your impression of what if any opportunities exist for the Company in these new lands?"

Orren jumped at the chance and once his healthw as fully restored took a caravan to Amn, booking passage on the next voyage to Helmsport....