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Lisa Stevens's page
CEO. 2,551 posts (2,563 including aliases). No reviews. 2 lists. No wishlists. 2 aliases.
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One thing to think about with the Going, Going, Gone blogs are that we are giving you a pretty advanced warning of pending out of print status. Some of the items in this blog have been in it for almost three years now. Some things move faster than others, but we are trying to give everyone way advanced warning. Rarely does this mean that it will be gone in a matter of weeks. Or even months.
-Lisa

Kolokotroni wrote: The key thing to remember is its OK TO NOT REMEMBER THOSE THINGS. Really the second page of the core rulebook should be 'you will make mistakes, no one is grading you, dont worry about it' in Giant letters. You will get things wrong. You will find out monsts/years later that you have had one thing compeletely wrong when you were sure you had read it right. You will learn, and you will look things up sometimes. Thats ok. You dont have to memorize the core rulebook, certainly not at the start of the game. I have been playing this game or something like it for almost 2 decades. I get things wrong. I forget rules. I still have to look up a condition or a spell. Everyone does, everyone did, dont worry about it. Just try and have fun with your group. This! And don't worry about the rules too much. Have fun. If you mess them up, no worries. I like the idea above about adding new rules piecemeal. The game works just fine if you don't use all of it at once. And if you don't like a certain piece of rules, then leave it out. The Beginner Box did and you had a great time with it. The full rules set is great once you have experience playing the game, but even I, who have been playing these games since 1981, forget rules or get them wrong all of the time. I just don't stress about it. Have fun!
-Lisa
Mothman wrote: Many congratulations guys, fawesome news.
Hang on ... wasn’t Sara Marie still answering customer service emails like 24 hours ago? Wow, Paizo are harsh taskmasters. ;-)
Sara Marie is a machine! She was actually at work doing her customer service best mere hours before giving birth!
-Lisa
IronWolf wrote: I have been playing several sessions with my kids with the Pathfinder Beginner Box. This past weekend my 8 year old son took a try at running a game. He did awesome and with minimal questions of me! He designed his own adventure and did a great job running it. I did a write up over here:
The Iron Tavern: The 8 Year Old GM
Mission Accomplished!
Very awesome write-up! Your son seems to really catch on to the rudiments of being a GM. Perhaps we will see him in RPG Superstar in ten years or so! :)
-Lisa
Customer service just posted this info update!
-Lisa
Erik Keith (Paizo Customer Service Algorithm) 56 minutes ago
In light of the circumstances that prevented our Holiday card from reaching many of their destinations before the marked expiration date, we've extended the promotional through the month of February to allow people a chance to use it. While we had posted about it on our blog and sent emails out on the 23rd, we've found that a large number of you are only learning of it now that the cards are arriving in the mail.
If the card you received with your subscription was the first time you've heard of the promotion, rest assured that you can still use it. If you have not yet used the Holiday12 promo code on your account, you should find that it will remain valid through the month of February. Just apply it as you would normally would and you'll find that the promotion is still active.
Steelfiredragon wrote: Liz Courts wrote: Ashkecker wrote: Somehow "Stolen Land" gained copies since the November list. It's entirely possible that I put it under the wrong category when I was assembling the list! :D nah... the web monkeys screwed it up and you know it. We always do an end of the year inventory count and it is possible that the guys found a box or two when doing that count. Also, we got a big shipment of books back from our book distributor, Diamond. When we see a book getting low on inventory and we see stock sitting in their warehouse, we ask them to send it back to us, so we can sell it to you. Both of those are possibilities for the mysterious increase in inventory. Or Liz screwed up. :)
-Lisa
You are so very welcome! Glad that your daughter is in the fold!
-Lisa
Thecrazyjester wrote: This is legit right? Yep.
-Lisa
Yep, it is a good sign that some of the more recent items are on this list. It means that Pathfinder is doing very well indeed. We try to set our print runs so we have about two years worth of inventory based on past sales of similar types of products. We obviously way underestimated the demand for some of the more recent products. So we have upped our print runs on subsequent products, but those other products are just going go out of print. They gave up their print lives so that future products can stay in print longer. :) And, no, they won't be getting reprinted any time soon if ever. So get 'em while you can!
-Lisa
Thanks for the answers guys. One more question came up tonight. Waterfronts are supposed to half the cost of Loyalty penalties for tax edicts, but the spreadsheet isn't reflecting that in its calculations.
-Lisa
In case somebody is making changes to this spreadsheet, I noticed that the Dump doesn't increase Loyalty by +1 like it is supposed to. I noticed in the BotRN, that Dump only adds to Stability, unlike the rules in KM #2. Was this intentional? Also, the bonuses for the Warden and the Marshall are switched around. Again, intentional?
-Lisa
Steve Geddes wrote: Berik wrote: I'd just been going to toss a couple of packets into an order and noticed that the store seems to be out of large boosters. Nice to see that it's doing well, but any idea when they will be available? Cheers! I suspect it's a glitch (since you can still sign up for a subscription, so Paizo clearly have some unopened cases remaining).
The same thing happened a few days ago with the large boosters showing as unavailable. After a while they showed up as purchaseable again. Nope, we are indeed out of large boosters and they won't be restocked. The only way to get those large boosters now is through bricks and cases, and those are dwindling very fast as well!
-Lisa

Martin Kauffman 530 wrote: I think that the idea of theme packs geared to modules or specific types of monsters is a good one. The issue I have is with its implemntation. I would wish the sculpts to be high quality and specifically made for the set, not simple repaints. You guys did a good job on the initial iconic set; and subsequent sets should match or exceed that standard, even if the price was increased. The Pathfinder brand should stand for the highest quality product in all areas, not for the production of average or below average schlock ( that's how the formerly leading roleplaying game fell ). I don't have very good link-fu, so you are going to have to trust me on this one. :) Somewhere on these boards, either Vic or Erik did a great job of explaining why it is very hard to do non-random sets of entirely new figures. I know that we did it with the Beginner Box heros, but what we found out from WizKids is that that format doesn't work well for them, but they were willing to make an exception to help us promote the Beginner Box.
So in order to provide non-random packs to those folks who aren't interested in the random sets, we developed the Encounter Pack idea. And the only way Encounter Packs can work are if they consist of repaints. Now, I am not saying there might not be minor variations on minis in future sets. Heck, there may even end up being new minis amongst the repaints in future sets. But you shouldn't expect it, because it makes the sets harder for WizKids to make money on.
As we move forward and have more sets of random miniatures to draw from, I think it will become easier and easier to come up with Encounter Packs that excite people, because there will be a bigger pool to draw inspiration from. Since we only had 40 miniatures for this first pack, it was much tougher. And there are also logistical manufacturing issues that are complicated enough to make your head spin.
We always strive to make the highest quality products. We push our licensees to do the same. Just ask Justin and Chas, the two WizKids folks we deal with the most! When folks see the Rise of the Runelords set coming in just a few short months, they are going to freak. We just went through the rest of the paint masters today, and they were jaw-dropping amazing. And as we (the folks at Paizo) get a better understanding about the limitations that WizKids has on making the minis, I think we can do an even better job of helping WizKids make the best prepainted miniatures ever.
-Lisa
Don Walker wrote: And remember the Beginner Box rule:
If you encounter a rule you don't know or something you don't understand, just ignore it.
I LOVE that you picked up on that! I would have to say that this rule is one of my favorites from the Beginner Box. In fact, I think GMs should use this rule all the time. Don't become a slave to the rules. Ignore them if they get in the way of having fun and advancing the storyline.
-Lisa
Brian Darnell wrote: What is Paizo's mission statement? I always thought that it was:
"To crush your enemies, see them driven before you, and to hear the lamentation of their women."
-Lisa
Fire Mountain Games wrote: Lisa Stevens wrote: Bonus brownie points if anybody knows my connection to Hahlmabrea!
-Lisa
Dan Fox and you were both connected with Lion Rampant. Wasn't Hahlmabrea sort of Dan Fox's vanity press project via Lion Rampant? Is that the connection?
Gary "Reads Shannon Appelcline's column on rpg.net" McBride
Fire Mountain Games You are correct! Dan Fox was the investor who got Lion Rampant to move from Minnesota to Atlanta. Then, when the financing fell through, we ended up having to merge with White Wolf Magazine to survive, and thus was White Wolf founded. Dan ended up splitting with the company and forming Sutton Hoo to publish Hahlmabre. I believe Dan even thanks me in the credits of that book. :)
Brownie points to Gary for a) knowing this and b) reading Shannon's excellent articles!
-Lisa
Jerry Wright 307 wrote: Hahlmabrea is a one-hit wonder (hit?) that came from a company called Sutton Hoo games.
The only way to describe it is a kinder, gentler D&D.
Orcs are like Vikings. Trolls - even the two-headed ones - have the souls of poets.
In order to adventure, you have to get a license from the ruling council. And if you don't bury the monsters you kill, the council will track you down and make you pay for it.
It has an interesting combat system, where your strength determines the dice you roll for damage with a specific weapon, instead of just adding to damage.
Bonus brownie points if anybody knows my connection to Hahlmabrea!
-Lisa
Hobbun wrote: With the set still so new, how is it you are determining your singles prices? It isn't easy to set prices for single miniatures. It is a bit of intuition, a bit looking at how similar D&D miniatures sold, a bit looking at other sellers and seeing what they are selling them for, and a bit economics (making sure we don't eat our shirts on the minis).
That said, the prices today won't be the prices tomorrow. They may go up. They may go down. We have always priced our singles based on supply and demand. If a mini is sitting there and nobody is buying it at a certain price, then we will lower the price until the minis start to sell. Conversely, if a mini seems to be flying out the door at a certain price, we will up the price until we get to a point where they sell steadily but not spectacularly. And these prices will change over time as supply and demand changes, so it is a never set target.
So that is about it. I hope this insight helps.
-Lisa
Kor - Orc Scrollkeeper wrote: I hope the word gets out, and eventually back to WizKids. We checked into this. It was a problem with the first part of the shipment and was caught part way through shipping out the miniatures. It was a mistake at the factory and the last part of the print run got fixed. At least that is what we have been told. Wizkids did NOT want the boosters to be untaped, but things happen and we are going to have to deal with this one. I bet they are going to be 300% more careful for the next set.
-Lisa
Brian E. Harris wrote: Subscription details needed! :D Brian, Brian, Brian, you know that we need to get our ducks in order. And, heck, the ducks haven't even hatched yet, much less shipped to us here in Seattle so the ordering can commence. Give us some time to find out exactly WHAT Dynamite will be doing with the Pathfinder comics, and THEN you'll probably see a subscription announcement. So hold your horses, my friend. :)
-Lisa
Kvantum wrote: Ross Byers wrote: Dhampir984 wrote: Still loving these guys! Any chance you could make the huge black dragon photo, well, more huge? I'd love to get a better look at the detailing on that guy. :) Try this There's a dedicated paint step for the tongue? Are we actually getting that color? That is a final mini, so...yep!
-Lisa
Callous Jack wrote: When will the sweaters be available to order on this site?
;-)
Vic will be rolling out the Christmas sweater subscription once we are back in the office and have all of our ducks in a row. I am not sure if you will need the sweater sub in order to remain a superscriber or not.
Or perhaps I am still hung over from Christmas Eve and a bit too much wine... :)
A Merry Christmas to all the Paizo family the world over!
-Lisa
Klebert L. Hall wrote: Lisa Stevens wrote:
3. They can't sell items that are worth more than the maximum city value of the city that the item resides in.
What do you then do about the phenomenally expensive Major items that permanently clog the slots in your cities? Max city base value in Kingmaker defaults to 16,000gp, and even if it didn't it's trivial to randomly generate items so expensive that increasing BV high enough to sell them for BPs seems... unlikely.
-Kle. First off, I removed the 16,000 gp limit. It just seemed unnecessary since I changed the system. Yes, more expensive items do clog slots every so often. It just gives the characters an impetus to build up the city value. Also, there can occasionally be a random event where a big spender comes in from out of town and buys one of the expensive items, putting the build points into the coffers. My players view it as a challenge and not a hinderance. It seems to work for us.
-Lisa
In my campaign, I actually wanted to make the magic item economy to be less of a factor, so I am using the following rules and it seems to work very well for my needs.
1. We keep track of the actual gp value of items sold and when it reaches 4,000 gp, we turn that into 1 bp.
2. We sell items by the city and the players can sell 1 item per district they have in that city. They have to sell items in that particular city.
3. They can't sell items that are worth more than the maximum city value of the city that the item resides in.
4. Any item that is worth 1/10th the maximum city value or less is called an "auto sell" and that money is put directly into the gp totals I mention in #1 above.
This has led to a steady supply of bp from magic item sales, but the biggest way to get bp is still the Economy roll, which is what I wanted.
It has also encouraged the players to build up the city values in order to have a big enough economy to sell more expensive items.
-Lisa
Twin Dragons wrote: Only subscribers get them. Not 100% true. All subscribers do get a holiday card. But we also send out cards to other folks based on a top secret formula created by Gary. The only way to guarantee yourself a card is to subscribe, but you could get a card anyways if your name gets spit out by Gary's formula.
-Lisa
dartnet wrote: Lisa Stevens wrote:
The minis are all manufactured and have been on the boat from China for weeks now.
-Lisa
So there on a slow boat from China? ;)
I am glad somebody took the bait on that one. :)
-Lisa
Kor - Orc Scrollkeeper wrote: One request though (although it may be too late?): From a collector's point of view its nice to have minis with unique names. Since you have a repainted goblin in this set and you have suggested that they could be from different tribes, could you please just give them tribe names to differentiate them? Way too late for this set. The minis are all manufactured and have been on the boat from China for weeks now.
-Lisa
I just signed up for my first kickstarter! I just needed to get in on the ground floor of this cool project. And it will be heavily cannibalized when I run Skull and Shackles in a year. I may not be able to participate in all the dialogue and stuff, but I look forward to the finished product. Maybe we can get to $8,000?
-Lisa
Timothy Withem wrote: Any idea exactly how big the foreign quarter is supposed to be (in Wayfinder 4)? To me it looks like it's a full 16 city blocks (4 sq. x 4 sq.). That seems to make sense, but also makes it the biggest "building" in the system, so I wanted to make sure what the consensus is before I add it to the spreadsheet. While I'm at it, I assume the Fortress of the Faith and the University are 4 blocks (2x2) and the Millpond is 1 block (1x1). Everyone think that looks/sounds correct? I think you may well be right with your assumptions. I think it is kind of cool that the foreign quarter is bigger than anything else. I would say that you should go with that!
-Lisa
Timothy Withem wrote: Lisa,
I hadn't read through WF 4 & 5 yet. I really like the new building/hex ideas and will get them added into the spreadsheet as soon as I can. I've also created building tiles for the buildings from BotRN (albeit at a lower res than the originals or the wayfinder ones - raster art, not vector). I didn't know if I would need to get approval from Dale and/or you to post them, but I'll send them to both of you to take a look at and let me know (if they're fine to post, feel free to add them to your site if you'd like, Dale).
Diego,
I'll definitely check out that site. It sounds very convenient! Thanks for the input!
Hey Tim:
I have no problem if Dale doesn't! Thanks for taking the time and making these building images. They are the bomb!
Now if you can get the two Wayfinder articles into the spreadsheet, I will have all I need to expand the buildings in my campaign! :)
-Lisa
Wolfthulhu wrote: I was paging through my new issue and flipped through the Holiday Guide, which I was planning to get back to later, and "Wait, what..." *turn back, turn back.*
Sure enough! Page 42... let that sink in a moment. Number 4 of 9, Pathfinder's Beginner Box, along with a short complementary blurb about the box and PFRPG as a whole.
More exposure to people who may not even know about the game yet!
How fawesome is that?
It is all part of Erik's cunning plan. That and a lot of hard legwork on his behalf to get this done. :)
-Lisa

I posted this in another thread:
"One thing I do want to address: We are not using the OGL for this game. Legally, doing so would be a bit tricky, and we think the potential risk it presents isn't worth it... especially since the requirements of an MMO dictate that many of the mechanics need to be different anyway.
What that means is that we won't have the ability to use any of Wizards of the Coast's copyrighted or trademarked material. But keep in mind that copyright law protects only specific expressions of ideas; most of the concepts you'll find in the Pathfinder RPG are not (and cannot be) owned by anyone. (And of course, we'll be able to use anything we ourselves have created for Pathfinder.)
Our goal is to keep the FEEL of the Pathfinder RPG intact. So we won't be using fireball as a spell that causes 1d6 points of fire damage per caster level over a 20-foot radius... but magic users will still be able to cast fireballs at stuff.
We've done some initial brainstorming that has given us some cool ideas about how to make sure the game feels like Pathfinder. But if you want to play a game that precisely mimics the rules of D&D, you'll have to do that through an officially licensed D&D game.
Pathfinder Online will take place in our world, and it will feel like Pathfinder.
-Lisa"

Thanks to everyone for all the ideas! There are some cool things in this thread!
One thing I do want to address: We are not using the OGL for this game. Legally, doing so would be a bit tricky, and we think the potential risk it presents isn't worth it... especially since the requirements of an MMO dictate that many of the mechanics need to be different anyway.
What that means is that we won't have the ability to use any of Wizards of the Coast's copyrighted or trademarked material. But keep in mind that copyright law protects only specific expressions of ideas; most of the concepts you'll find in the Pathfinder RPG are not (and cannot be) owned by anyone. (And of course, we'll be able to use anything we ourselves have created for Pathfinder.)
Our goal is to keep the FEEL of the Pathfinder RPG intact. So we won't be using fireball as a spell that causes 1d6 points of fire damage per caster level over a 20-foot radius... but magic users will still be able to cast fireballs at stuff.
We've done some initial brainstorming that has given us some cool ideas about how to make sure the game feels like Pathfinder. But if you want to play a game that precisely mimics the rules of D&D, you'll have to do that through an officially licensed D&D game.
Pathfinder Online will take place in our world, and it will feel like Pathfinder.
-Lisa

Karelzarath wrote: I have to believe that Lisa, Ryan, and the team they are assembling have taken a good hard look at the financial realities of creating, publishing, and supporting an MMO. The fact that they've decided to go forward indicates to me that they have a strategy they believe will result in victory, profit, and a seriously awesome game. Do I think the announcement was a bit premature? Yes. But I look forward to seeing their vision in the coming years. This in a nutshell. Were we a bit premature? By other company's standards, sure. But if we held onto this news much longer, word would have seeped out. We would be talking to people about investing. We would be hiring folks. And word would have gotten out. Rumors and half-truths would have been given free reign. And that is just not how we want to run Paizo. We like to let our customers know what we are up to before the rest of the world does. So we let the cat out of the bag much earlier than other companies would have. We know that. There is a downside (ie. we don't have much to tell or show at this stage). But the alternative was worse in our opinion.
As for all the doomsayers, all I have to say is, "Give us a chance." Nothing is changing at Paizo. We will be making all the same cool products you have come to love. If MMOs aren't your thing, then that is great. Enjoy your regular Pathfinder game. We aren't and can't make an MMO that works for everyone. We know that. We are happy with that.
Also, we are aware of what has come before Goblinworks. We know what has worked and what hasn't. We aren't going to spend bajillions of dollars. We have a plan that is pretty savvy and innovative. As we get further along, we will share that plan. Until then, have some faith. I wouldn't do something stupid and wasteful. Many of the comments I've seen are similar to ones posted after we announced the Pathfinder RPG. That turned out pretty well considering all the doom and gloom.
Pathfinder Online is a baby. Heck, the baby isn't even born yet. It is in its early gestation period. There is a ton of work needed to get it to market. We want you along for the ride and we want to be upfront about it. So take a deep breath and sit back and relax. I think many of you will really like what we have planned. Some of you won't, and that is totally cool also. We can't be all things for all people. Just like the Reaper minis or WizKids minis or even PaizoCon aren't for everyone, so Pathfinder Online won't scratch everyone's itch. For us to be successful, it doesn't have to.
Trust. That is all I am asking for right now. :)
-Lisa
It is still way too early to say what is and what isn't going to happen. Heck, we've only had the three of us in the same room for one day now. :)
I expect there will be something for everyone when it gets down to it. There will be awesome Paizo adventures, but there will also be amazing stories created and told by the PLAYERS using the tools and world we set up for them. They aren't mutually exclusive.
-Lisa
Berselius wrote: Wait, your asking US to invest in this IDEA of yours? Isn't that a bit pretentious? I mean, asking the consumer to invest in an idea that they'll ultimately have to purchase anyways in order to play? It's like saying we want you to fund the production of OUR PRODUCT so that you can eventually spend even MORE MONEY to BUY the product we're having you FUND. Am I wrong on this? I sure as hell hope I am. Nobody is asking anybody to invest in Pathfinder Online. Unless they want to.
-Lisa
Antony Walls wrote: This was predicted in years past...
"Special Abilities
Create Company (Su): With this ability, Lisa can create companies at the blink of an eye. Each company created has the ability once every five years to create a gaming phenomenon as a free action"
From Lisa's profile here:
http://paizo.com/people/LisaStevens
It has been five years since the Pathfinder RPG, hasn't it? :)
-Lisa
Oguleth wrote: Oh, I don't know why I didn't ask in my last post...
Any particular reason you wanted to do an MMO and not a single player game?
As I have said numerous times in the past, when it comes to the video and computer game markets, it all comes down to who comes to us with an idea. Ryan came asking about doing an MMO. If he would have came asking about a single player game, we probably would be announcing that instead today. Doing an MMO doesn't rule out doing a single player game also. It is just that nobody has come knocking on our door asking to do one.
-Lisa
Doug Daulton wrote: Wow. Just wow.
How is this awesome? Let me count the ways.
1) Pathfinder. 'nuff said.
2) The early descriptions indicate that Goblin Works will take the MMO space in interesting new directions which appeal to thoughtful players, not just level grinders. This is a big hole in the market, only addressed well by Eve at the moment.
3) Ryan Dancey is involved. Why is that a big deal? Ryan was the driving force behind the OGL and the former CMO of CCP/White Wolf, the makers of EVE and the forthcoming V;tM MMO. The man is a serious visionary in the space. He brings immediate credibility to a hobby games/MMO crossover product; the most since Bioware owned the D&D license.
4) Lisa. She is one smart cookie. She wouldn't be making this move if it wasn't well thought out.
So, color me excited.
DD
*raises hand for a beta key*
Thanks Doug! Thanks for the faith. We won't let you down!
-Lisa

dwtempest wrote: Honestly my reaction is one of very heavy skepticism. What makes Pathfinder good is how well it works out for a tabletop game. I suppose it could also work in a CRPG (ala Neverwinter Nights). However, unless you are somehow going turn based/pause button, too much has to be modified/sacrificed to get it into MMO form. SO much in fact that it resembles the rule-set in only superficial ways. See DDO as a classic example of this.
Also, every MMO has started out with the exact same hype I am hearing here. How players are going to make a difference, shape the world, yadda, yadda. Heard it all before and nobody has really delivered that I know of. While I wish you success in this endeavor, until I hear how exactly you plan on achieving this, I'm keeping both feet firmly on the ground.
That was my exact reaction when first approached about this. I've since changed my opinion. But I realize that MMOs aren't for everyone. Pathfinder will still be here to satisfy those folks who like to game the way we always have. I know that I will be doing both.
-Lisa
Elorebaen wrote: Wow, just wow! I was not expecting this.
All I have to say is MMORPGs are the toughest games to pull off well. I hope that you guys break the mold and do something really cool. Completely different than a pen and paper game, completely.
Here's hoping! Very cool news.
We aren't going to follow the path others have trod. We will blaze new frontiers like true Pathfinders do. There will be innovation. There will be coolness. Can't wait!
-Lisa

Hey y'all:
Remember, we are REALLY EARLY in the process. We don't have many answers to your questions. Normally, we wouldn't even announce something like this as early as we have, except we knew that word would leak out. And we are always up front and straight with everybody about what we are doing. Give us a few months to get our funding, hire some folks and have some brainstorms. Then we can perhaps answer a few of your questions.
One thing I do want to make clear. Goblinworks won't have any negative impact on Paizo. Separate company. Separate staffs. Paizo is going to stay focused on what we do best which is making awesome pen and paper RPG products. Goblinworks will focus on the MMO. This is just like our relationship with Reaper or WizKids or any other licensor.
Now if this is successful, it will impact Paizo is a positive way, which is good. But we won't have a lot of skin in the game. Our money is going back into making awesome products for you guys.
I think you guys will be excited about Pathfinder Online. We have some really innovative things in mind. It will feel like Pathfinder.
But we aren't turning away from what got us here. Far from it!
-Lisa
Any chance that you could add the buildings that Charles Evans and others created in Wayfinders #4 and #5? You can download them for free here on the Paizo site. The first article is on page 84 of Wayfinder #4 and actually includes pictures of the buildings! In Wayfinder #5, it starts on page 18. There are some new art pieces in that article too.
Thanks for working on this! It is a boon for my campaign.
-Lisa

Wolfgang Baur wrote: Yeah, the S&S timing is actually good for this, though the inspiration for this project came from a Midgard forum thread.
As someone mentioned earlier, Lisa Stevens and others used Tales of the Old Margreve to flesh out Kingmaker. I hope this set of 7 islands and side treks provides the same help for S&S. Plus new gear, seafaring spells, a few monster surprises for DMs whose players might sneak a peek at the Paizo AP and think they know what's coming.
And hey, backers for this start at $5, DM. Trying to keep it affordable.
I love these types of projects! This is exactly the type of product that I, as a GM, start looking for when contemplating a new AP. And guess what, I think S&S might be my next after Kingmaker. So a few extra islands and side treks would be just what I am looking for!
Btw, for the record, in my Kingmaker campaign so far, I have used parts of these adventures to augment the game: Tales of the Old Margreve, Into The Haunted Forest, Conquest of the Bloodsworn Vale, and Realm of the Fellnight Queen.
-Lisa
Gorbacz wrote: *cough*
Ninjas were here
*cough*
For those of you who are wondering, Gorbacz is linking to a PDF preview we did through Game Trade Magazine. I think there are six new monsters in that preview PDF (actually, it turned out to be four. Stupid memory as I age!). Enjoy!
-Lisa
And here is the link for easy reference.
Gorbacz wrote: *cough*
Ninjas were here
*cough*
I was just going to post that here! For those of you who are wondering, Gorbacz is linking to a PDF preview we did through Game Trade Magazine. I think there are six new monsters in that preview PDF (actually, turned out to be four, thanks for checking on me guys!). Enjoy!
-Lisa
And here is the link for easy reference.
ThornDJL7 wrote: Berselius wrote: Not to change the subject but are we gonna get previews from the Bestiary 3 anytime soon? I saw a preview the other day for a negative energy cloud monster, and a carnivorous plant monster at my FLGS in a trade magazine. I am betting that you mean this stealth preview in Game Trade Magazine. Who says we aren't doing Bestiary 3 previews?
-Lisa

Rebis Ouroboros wrote: Lisa Stevens wrote:
It may have been at it's most popular, but the splitting of the customer base is the #1 reason why TSR went out of business. It would take me a couple of hours to explain why this was the case, but as the person responsible at WotC for taking the old TSR data and analyzing it to see why they went belly up, the biggest cause that I found was splitting the customer base into segments. Whether it was D&D vs. AD&D. Or Forgotten Realms vs. Ravenloft vs. Greyhawk vs. Dragonlance vs. Birthright vs. Dark Sun vs. Planescape vs. Mystara vs. Al-Qadim vs. Spelljammer vs. Lanhkmar vs. any other setting book that they produced. Splitting the customer base means lower sales on any particular product which means lower profit margins which eventually means going belly up.
-Lisa
I just happened to be the lucky guy sitting in the lobby in the chair next to where you sat down and explained all of this at the last Paizocon, Lisa. That, to me, was worth the price of the con alone. Hearing the secret history of D&D, TSR, and WotC from someone who was there in the middle of all of it... I missed lunch and one of my scheduled events because I was hypnotized listening to you.
So, thank you for that.
- Rebis Hey Rebis! I remember that conversation. I think that Ryan Dancey was sitting there with us. It is always fun to reminisce about the past. I plan to not make the same mistakes that my predecessors made. See you at the next PaizoCon!
-Lisa
Ryan. Costello wrote: I hope some of those that are finding these locally will give us a review to let us know how the first look at Pathfinder Miniatures hold up. Check out JSollars' post a few above yours Ryan!
-Lisa
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