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Queen Ileosa Arabasti

Keeper of Forbidden Lore's page

3,081 posts. Alias of seekerofshadowlight.

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After days of rest you make your way back to the House of the Beast. Knocking upon the gate you are allowed inside your "allies" stronghold.

Now what?


Lord Meravanchi seems surprised by Ardantos statement "Avner? Here and demon apes?" But as Ardano runs off he simply says "Yes clear the docks me and the boys can handle this. He also seems taken about by Finn "Uh yes, the fighting is mostly seems over, just a few to push into the sea"

Lavina Nods to Finn We will speak of events this evening at my manor, by all means if you can round up and question a few of the attacks do so.

By the time you arrive the fight for the ships is not going well for the pirates, The first ship seems to have fighting going on below and the second, with a tiny crew is desperately trying to set sail.


Before Lavina has chance to say much another force comes from deeper in the Colony. They are lead by a tall hansom man with a well groomed beard, dressed in bloody and ash covered Chain of the finest make. He leads what looks to be a rag tag band of colonists and Guards. He seems to take the group in as well as raising and eyebrow to Lavina and Ardantos embrace at which point she does seem to pull away a bit.

The man seems to scan the area , seeing the fight seems well in hand he simply Nods to the group. "I am assuming you know the lady Vanderborn. I am also assuming those crewmen attacking the Pirate vessel are yours as well." At which point he turns to the people with him "Well do not stand there go help!" The turns back to you. "I am Lord Manthalay Meravanchi, leader, eh one of the leaders of this Colony" He says with a glance at Lavina.


She looks at Finn for a moment, almost seeming shocked by his change, But she conceals it "You are all that is left? we have had some trouble by some but nothing on this scale before." It seems the fighting is close to done at this point with defenders seeming to wrap up those left. Even if you can hear some fighting still going on, it seems the colonist will carry the day however.


The woman thanks karkalla, almost being a bawling mess of tears the rest of you make your way into the village. while you do run into small groups of pirates they are easy work with little challenge. Though the smoke you find small groups of defend3ers as well, it seems like the pirates are all but done. The you hear "Ardanto?" As you look to see a sweating, bloodstained Lavina Vander born, sword in hand flanked by the Jade Ravens make her way from the smoke.

The next thing Ardanto knows the small woman hurls herself into his arms , almost knocking the Captain down. "I thought you were dead!" She cries hugging him tight, leaving Ardanto maybe a bit confused.. She seems to see the rest of the Falcons. " You're all alive? We feared you lost to the storms."


[ooc]Ok then, what is the plan ol attack?[/ooc}


I will point out some things, you came here because you were warned he was bringing in more tribes to attack the town. Town and back would be roughly two weeks. The force might get smaller, larger or march on the city in that time.


The men just kinda Gok at Ardanto as Amella leads the crew toward the Pirate ship. They do seem to do as Ardanto asks, grabbing buckets and heading to the fires.

Karkalla's first shot Takes the Half orc in the back and he goes down , bleeding and unmoving on the ground You where with-in 30' so I rolled sneak attack damage as well


Well...humm...no need to drag this out any more I guess... I rolled two "1"'s on those saves and Ardanto and crew well outnumber them and you guys more or less can one-shot any unnamed NPC

Finn and Toxim finish off the downed attackers as Duarros Targets the man toying with the colonests, the man screams seeing something only he can see and tries to run..falling dead after a few steps. Ardanto cuts into the attackers, the crew behind him making fast work out of the Pirates.

"Who..Umm..who are you?" one of the stunned colonists asks.

Karkalla you are close enough to shot him if you like


So taking a vote?


sorry for the delay guys.

As the party scatters, Duarros flies ahead, casting Stinking cloud upon those five attacking the chapel. The cloud engulfs them, you can hear retching and coughing coming from inside. It is not long before some stumble out throwing up as they crawl upon the ground.

Ardanto is going for number 5, Karkalla toward number 4, Npc's are handling 1 and 2. That leaves 6, 5 or finishing off the chapel attackers while they are down for Guard, Finn and Toxim. Did I miss anything?


I would not think you would have the gear to craft scrolls out here.As you do not have any inks or anything to write on listed in your gear. Ok guys what is the plan? Which way you going in?


If you look at the map. 1 is the near by burning building with the screams. 2 is the man bleeding out. 3 is the church. 4 is the woman being chased 5 is the group of defenders being toyed with and 6 is the building with townfolk trying to put out the flames. And yes You would have had time to cast any spells.

Ardanto can make out a pair of ships near the docks, mostly empty some are crewed by men looking like they fit with the invaders. He would guess pirates.

Guard takes off charging toward the Chapel its rough 240' away so this will take more then 1 round, Finn close behind him.

Ardanto inspires the crew and they give a roaring "Ay!" Amella draws her sword yelling 'Ye heard the cap'n ye dogs! Sen' em to th' keeper!" she says leading the crew behind Ardanto, Finn and Guard. as Vash,Morpere and Ben head toward the flaming building. Tavery, looks proud to be given an order and runs toward the downed man.

anything else?


Very well. out of the way it is, sounds like 3 days should have everyone up and about.

You find a spot, away from the House, but under half a days travel away, a small cave. Which you are able to hide with bushes and rocks. Under such cover you can heal up and watch the House with a little scouting. You do notice more Gnolls come in and the patrols have been doubled. Four Mounted Gnolls watch the yard and at lest three seem to stand at the place you last attacked.


You do manage to get the tribesmen to row you closer, they are timid, but with some encouragement they do get you near the docks as it seems they are deserted. The colony is built upon a hill so you do get a good view of what is going on.

Smoke-fills the air as cackling,howling men dressed in filthy armor and waving rusty,ragged weapons press the attack against Farshore's unorganized defense. Up the hill,several buildings have been set on fire and issuing from one nearby come frantic screams. Lying in the sand in front of another building is the body of a well -dressed man with a bloody wound to the chest nda savage gash across his face . His body is surrounded by fragile glassware spilled from a case he was carrying. His chest rises and falls feebly though for how much longer is uncertain.

Further south, a large band of filthy men are happily smashing the windows of what looks to be a chapel. More men are busy trying to bash in the door with a heavy wooden beam, Terrified screams come from within.Nearby, a hulking half-ore with blotchy yellow skin and a leering,toothy smile chases a red haired woman around a building shouting lurid propositions.

Deeper in the colony a group of young men armed with swords make a stand against another group lead by a tall human who seems to bat aside their untrained attacks with ease. as another group of colonists desperately try to put out the flames consuming the buildings.

More must be going on deeper in the colony but the bellowing smoke blocks anything else from sight.

Actions?

Map


Lol crafty paladin

You manage to extract yourself from the Temple without being seen, even going though one of the holes in the wall to keep from having to deal with your new allies.

Now you are left with the option of holding up somewhere a few days out of sight or going all the way back to the village to rest up.

Going all they way back or just holding up a few days while N'Djamera does the magicky stuff?


I am assuming most of the pc's got in a single craft. As for how close, you will have to convince them. They have seen the smoke and do not really want to go into somewhere that is under attack


Sweet gods..why do we have a naked Gnome??


The Villagers agree to take you to Farshore and soon you are loaded up on Five boats of very questionable seaworthiness. Ardanto and Amella are not impressed with the locale ship building skills for sure. Still they should be safe enough as long as you do not try the open sea in them..or a stiff wind Amella adds.

It takes a little more then two hours to reach the tiny island Farshore sits upon, but even a distance away you can tell something is wrong, even when the harbor is out of sight you see smoke, lots of smoke. And some of you know very well what makes that much smoke in such a spread out pattern. Farshore it seems is under attack, and your guides simple fishermen seem to want nothing to do with getting into what ever is going on.


Yep she will not wake back up until she gets back to 1.Meaning magic or around 5 or so days. Plan to retreat yes? To your new "allies" or back out of the temple and into the hills?


Sorry misread those last two as heal checks.

Ayish, sways a bit and collapses.8 more str damage for a total of 13 str damage putting her at -4


sorry busy weekend guys. So going or staying?

While some of you do not seem in much of a hurry, Finn does seem to want to get underway. Still you could stay for a meal while you decide. You do find out a few things, though out the meal. The "undead" may indeed be what Daurros calls "Undying" they are not however full blooded elves but seem to be Half breeds like all the natives you have sen so far. The village seems to be lead by some-kind of spellcaster, someone they call a "Death-Mistress", and all the leaders and warriors are indeed woman here. Arainn does tell you that they seem to be a "strange and unrefined..."copy" of her own peoples beliefs.

Finn does seem to convey the need to get going and they do offer to have some fishing boats ferry you to Farshore after the meal if you wish.


Sorry very busy weekend. . I still need 4 rolls for Ayish and 5 more for Makhet.

N'djamerna heals the party, but his channel does nothing for the posion burning in the veins of Ayish and Markhet.

Markhet took 3 str this round. Ayish has taken a total of 5


The boards wants someone to die?


Ayish feeling weak from the poison misses her target, N'djamerna heals as Larrs attacks the scorpion, hitting only once, Markhet hits it with fire but feels the scorpions sting form her effort 5 Hp and now I need the Dc 20 save from you. Celena step forward to slam her weapon into its head as Vrealk step forward to finish it off.

The scorpion lays dead at your feet but some of you still feel its effects.

It says to saves to me that always means just that, 2 saves. Vrealk is fine as is larrs, ayish has 4 more saves and Markhet 6. Or 2 success which ever comes first.


If I was not clear, and i wasn't :) You do not have to stay if you do not wish to. I say make a nice diplomacy roll to bow out and have them just take you to farshore. Or you could stay the night and get to know the villagers


Answered the AoO in OCC, Also been 24 so I am going for Kelden.

Keldan fires at the scorpion but again misses as it moves about. The Scorpion moves about , bringing it's full fury upon Vrealk hitting him three times, twice with its claws and then its tail 24 hp, a New save for you DC 20

The sting from the scorpion burns though Ayish making her feel weak 4 str damage

New round, I will need a new save for Larrs and Ayish as well.

The map


yes, it might be. And yep it has a long reach.


Larrs was hit twice, which ups the DC. Once with an AoO and once from its full attack

N'djamerna moves forward healing the party with his gods grace.Vrealk tears into the scorpions under belly. Ayish moves forward to get in range of her whip, but unfortunately that puts her in range of the scorpions deadly tail, which digs into her arm 6 damage, I need a Dc 20 Fort save Celena swings but her weapon bounces harmlessly off the scorpions armored hide. Markhet manages to miss the scorpion with her fire but Larrs also digs into its underbelly.

That leaves Kelden and the scorpion this round.


The "elders" happen to be three women, Two aged crowns and a younger very fit warrior. None seem to speak common , but Balmo explains for you. They are interested in you, In Arainn, Guard and Karkalla mostly it seems. And they offer you room for the night if you wish, they have little dealings with Farshore, mostly the Panitube to the south deal with the outsiders, but they do have a few fishing vessels. If you wish They can take you the thirty or so miles to farshore.


Larrs closes on the scorpion as Markhet throws her fire, hitting the beast, Larrs runs toward biting its leg. However Larrs is hit by the scorpions ail as he closes 7 hp

The scorpion attacks the fores in front of it, hitting Celena twice with it's claws 21 hp and Larrs once more with its tail 6 more Hp, He needs a Dc 21 fort save

New round

The map


Balmo hears Arndato's words. "I do not think the blessed Hunger or feel pain. I think they could love but my people do not dwell with them as do the Mora, I do not know as much as they would. I am sure the priestess would answer any questions you have."


The next morning you start out on the trek to the Mora village, the last stop on the mainland before farshore. A Tanarosa guide name Balmo is sent with you to help you avoid the few hazards on this side on the wall and make communication easier with any natives you encounter along the way. Balmo is a friendly sort, happy to help anyone learn some of his native tongue that wishes and he seems interested in Guard and intruded with both Arainn and Karkalla.

The trek takes three days, you move at a good pace over rough trails and hunting paths, nothing like a real road seems to exist. Over the three days you encounter no large beasts, your party's size seeming to keep them at bay but you do encounter a few groups of hunters who share you fair and as all natives seem intrigued by your strangeness.

You arrive in the Mora village on the third day. Like the Tanarosa the Mora seem to be mostly fighting men, they are proud of the skill they haqve and seem to treat people of the group who are fighters with respect. Unlike the Tamarosa, a good deal of the guard and population of the village seem to be dead. You can't help but seeing the oiled, dried mummified warriors walking the village walls or guarding huts. You would guess fully a quarter of the large village were no longer among the living. Another oddity is all the warriors seem female.

Balmo seems to take this in stride "They are the Honored. The most skilled of the warriors, they are blessed" He says with what can only be pride in his voice.You are inside the walls and greeted by a group of warriors, all living and all female. "You have been invited to meet with the village leaders," Balmo tells you.


Opps, sorry Vrealk I'll move you to the side and move him and leave the strike alone.

Celena who had been closing on the scorpion now charges, avoiding it's tail as she closes she brings her weapon down upon the beast. Ayish moves forward and starts to sing, a new confidence fills you all.Vrealk meanwhile rolls and dodges the scorpion flanking it with Celena and stabbing into its joints. N'djamena gets as close as he can while staying out of the things reach and Kelden puts an arrow into the thing.

Markhet, larrs and the scorp have yet to go. Also I need another Save from Vrealk

The map


I did indeed roll initiative, the scop rolled a 3 however, none of you did. You all go first. It did not matter in which order as it goes last.

Vrealk moves into the room trying to get flank on the beast as Ayish drawls her whip. N'djamerna blesses the group as Kelden firs off an arrow that misses the scorpion. As Markhet casts a spells and moves Larrs to flank.

Celena still has not went. But she can not close the distance before it moves, so feel free to post her actions but I am gonna let it move.

The Scorpion however, just sees a meal running toward it and it springs at Vrealk. He manages to avoid the claws but the scorpain hits him with it's tail 14 damage, dc 20 fort save

New round

The map


close enough to count as an insect in my book :)

You swing the doors open and advance upon the scorpion that now see's its chance for both freedom and a meal

Init sigh doesn't matter it rolled a 3
The map


Once the doors are open sneaking is not an option, so I'll be a roll for init. It is just the one scorpan, but it is Huge sized. You can leave it where it is and bypass it but if ya want to kill it that can be done as well.


Your Meeting, seemly at and end you are lead back to the village where you can get some rest and decide what to do.

The ship was not a total lose, it was beached and damaged more then you could fix at the time. Ok so what now?


The Elder nods as Daurros

Elvish:
Agreed then..You may go to your outlander Village, But the god must be appeased and soon.


There is no way to block the way you came in, you can drag the body inside and stack the bodies out of sight. Do you wish to go in and deal with the scorpion or leave it in the room?


The Elder leans forward, watching you.

Elvish:
" Yes...soon. The Fangs of Zotizilaha are two mountains that breath fire, they lay many days past the wall. You will see his fury as they mountains breath fire for many days."


You will have to at lest crack the doors open to look.

Vrealk step closer to the door and opens it just a tiny crack having enough time to shut it back if seen. What he seems is a massively cluttered room with fallen roof beams and such. And also a very large scorpion.


Ayish does hear something coming from the room. Which is most likely round as it in the center of the dome. She hears clattering of what is either more then one thing or something with more then four legs.


The dead seem to hear Daurros out before speaking.

Elvish:

"It hearten us to hear others of our kind live across the waves, That is the image of one of the elder Gods. It has long been lost but in a place of honor. The God has been angry with it missing. It needs to be returned to his shin as a sign of faith and good will or his anger will consume our decedents in fire. He has such a shine upon this land."


Going down or checking out the room?


Arainn Nods "That was my guess as well. I have seen none of my people here, have you noticed all of the villagers are of mixed blood? I know nothing of the idol. It holds no significance to my people, but there may have been a time, long before your kind walked the lands you called home when it did." She turns to loom at Daurros, the light leaving most of her death head face in shadows. " It is rare to see one of your kind have drive. Real ambition, not with things or gold, but power and self improvement. This Intrigues me."

Outside, while the Tanaroans are a bit leery of Finn, they are not cowards and it is not long before they take an interest in his unknown fighting style. Most outlanders do not use the spear, they however do, mostly of bronze or obsidian. They seem to carry other unknown weapons. Something they call a Japute, which is large claws mounted onto a wooden handle, seems to be strapped to the hand and forearm of the user. And a flat wooden club, lined with shards of obsidian called a Shimalo 'koa. The warriors are more then happy to both show off their own fighting styles and watch Finn show off his own.

-----------------------------------------------------------------------

Once the feast is finished and elderly woman comes into the hut. She speaks to the chief in that odd language. Then he says to you."The wise woman has said the blessed Elders will speak with you."

With that if you are ready you are lead from the village into the night. You travel past the fields and far from the village. You can see lights in the distance to what may be another village as you are lead up a hill in the dark. Vines cover the stone building atop the hill, stone construction very simaler to the ruins and the undermountain pass.

Touches burn softly at the entry way as you are lead into the building and descend into the earth. The carvings on the walls you briefly see seem to tell a tale of some kind with images of battles and things unknown. You walk though low chambers, lined with the mummified dead of ages past, sinking ever lower into the earth.

At last you enter into a large chamber, light by torches, three mummified elves sit upon a small raise at the far end of the room, scores of other mummified remains sit along the walls of the room as if they simply sit down and died. As you enter and the woman and Child kneel before the rooms center, the mummies along the walls, move. Their heads shift as if watching you.

The Woman speaks in what is some type of very archaic elven dialect. With some difficulty those of you that can make out elvish can follow what she says.

Elven:
"Oh most holy and blessed Elder, we your humble descendants bring to you one of the elder blood and some from across the waves. They bring the stolen image of the bat god with them."

The dead eyes upon the mound open, nothing but light can be seen beneath them. Its voice dead and in the same dialect.

Elvish:
"Step forward child of the people. Let us see you. we will deal with the thieves after. First we must see one of the blood. ."

Arainn step forward speaking elvish

Elvish:
"Blessed one's " she says Kneeling "What do you ask of me."

what Follows is a long exchange between the now Kneeling Arainn and the three Elder elves upon the mound.

Elvish:

They ask where she is from and she explains, it seems they though all of the elves that had not fled the jungles of the long forgotten homeland lived upon this island. All of the elves it seems, the pure blood ones had long left the land of the living. It looks like Arainn may be the only elf upon the island. They are glad that elves still live and wish to speak with her more at a later time about her people.

After a long time Arainn looks up. "They want to speak with the Thieves now' she says in a low voice. 'I think they mean you."

The dead elf motions you forward with his long dead hand. "Come..Forward..Out..landers" it say in a dry broken common "speak...." The second demands.


The chiefs eyes get wide That is the image of one of the Elder Gods. Yes the blessed elder should speak with you as well. We shall leave after the feast."


Daurros comes up empty as to what these could be.

"She is of the Elder people or so she seems. If she is of the elder people, then the Blessed Elder should speak with her. "

Arainn, stays silent but nods her head, as if in acceptance of the request.


"Yes, three other tribes live upon this land, The Burowao live to the south upon the east coast and are fishermen of some skill, The Mora to the south are good fighting, even if most warrior are women. and southern most and west are the Panitube;, mostly cowards more interested in the shinny metal from your farshore then a true fight.

On a small island in the bay lays your farshore, with three islands around it, The Kirikuka to the east, the Dawa to the south and the Uswasi to the west. The holy people not of the tribes are of your farshore. She." He says pointing to karkalla "Looks like the elders say the jaguar people looked. But we have never seen these dwarves or elves among the tribes. That one however." he says pointing to Arainn, who they have been closely watching " That one the Blessed Elder will wish to speak with."


Avner seems to look at Karkalla but not see her. seeming lost in his own world.

"No need friend you are our guest! We are honored you would offer but the feast is a small price for the tale you bring"

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