Human

Karist's page

131 posts. Organized Play character for Ritterton.


Full Name

Karist

Race

Human

Classes/Levels

Storm Druid, Wind AC 11 (Pdd Armor+1)//Init+1; HP 10/10; Fort+4; Ref+1; Will+5; Qrtstff +1 d6+1; Sickle +1 d6+1; Sling, 50ft, +1,d4+1M,R,CMB +1; Perc +6

Gender

M

Size

M

Age

20

Alignment

LN

Languages

Common, Druidic, Sylvan

Occupation

Weaver

Strength 13
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 17
Charisma 13

About Karist

Karist sheet
climb+1,craft+6,fly+1,hndl animal+1,heal+8,KnwGeo+2,KnwNature+9, Percp+8, Prof(Weaver)+7, Ride+1,Spellcraft+6, Survival+5, Swim+1

Frontier Forged - +1 Perception; +1 Survival in wild
Frontier Healer (IFI) +1 Heal, Knowledge Nature

Storm Druid, Wind
*Nature Sense, +2 Knwldge Nature; +2 Survival
*Wild Empathy
*Whispering wind, 25 words w/I 1mile

*Wind Blast-grntd pwr - Wind Blast (Su): As a standard action, you can unleash a blast of air in a 30-foot line. Make a combat maneuver check against each creature in the line, using your caster level as your base attack bonus and your Wisdom modifier in place of your Strength modifier. Treat the results as a bull rush attempt. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

*Telekinetic Fists (1d4+1/2lvls;5x/day; dc+1)As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

0Level
* Enhanced Diplomacy; * Flare; * Resistence
1 Level (1 + 1 bonus)
*Cure Light Wounds; *Shillelagh - Qrtrstaff, +1, 2d6/1min per level

Wealth - 10 gp, 6 sp

Human- +2 to wisdom; 1st level skill points - 6 =>craft; heal; knowledge nature; perception; profession-weaver; spellcraft

Languages: Common, Sylvian, Druidic

Characteristics: Lean build, green eyes, red hair.
(1) loves a double entendre;
(2) wants to belong in a group, give me two, you can use the book or make up your own; and,
(3) fascinated by symbols and the meanings associated with them.
Ideal: A good work, a good jest, and a good friend are worth more than gold
Bond: Feels that he can do more if just given the chance to work wth the right people and materials.
Flaw: Can fall for something that would be "special” to be included.
Crime: Consorting with Dark Powers and Blasphemy - branded scar left inner forearm
===
Healers Kit
* 50gp collection of bandages &herbs=> +2 bonus on Heal checks. 10 uses.

Druid Kit
Price 14 gp; Weight 24 lbs.

backpack, a belt pouch, a blanket, a flint and steel, holly, mistletoe, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.

Bedroll
Signal whistle
Silk Rope – 50 ft

Remaining Wealth 10gp, 6 sp