Kara is a slender, graceful halfling in early adulthood. She has smallish, clean shaven feet, and could easily pass as a gnome. Her dark eye makeup draws even more attention to her large blue eyes, and she flashes her long eyelashes just right to lock your gaze.
A revealing yet simple brightly colored gown serves as both costume and casual wear, yet is clean and free of any signs of wear. Simple copper bracelets adorn her wrists, and several beaded necklaces draw your eyes down the plunging neckline of her dress, somehow making her look glamorous, refined, and desirable.
I have no memory of my parents. I’m sure I have some, somewhere, but families don’t last long among slaves. Sold from master to master, I landed finally in the care of a kindly human who treated me as a person and not a thing. For a time I became infatuated with him, intoxicated by his goodness, but he had a dark secret, and one morning was found murdered in his study. After that I learned quickly not to get too close to anyone, as the pain from the inevitable separation became unbearable.
My earliest memories are of the reckoning, as we slaves called it – the day our life is chosen for us. Some of my fellows were sent to be cooks or household servants, while some of the stronger men were picked for labor or to be sailors on a slave galley. Halflings were especially popular picks for sailors because their sleeping quarters could be half the size of humans’, leaving more room for merchandise. I often wonder how my life might have been had I been sent to sail the seas, but that was not to be. Someone early in my life said I was pretty, so I became an entertainer.
They taught me to dance and sing, but my teachers were cruel and demanding. They bound my feet to hide my Halfling heritage – it seems gnomes are more exotic and often fetch a higher price in certain markets. As soon as I discovered the usefulness of my new skills in pleasing men and avoiding their wrath, I doubled my efforts and mastered the art of seduction. I was passed around to dance in nearly every seedy tavern in the dark corners of Katapesh, occasionally catching the eye of some wealthy merchant who took me in as his personal entertainer until he tired of me and I was sold yet again.
In those dark days I came to know the true nature of man – the seeds of greed, selfishness, lust, anger, deceit, and corruption lie in the hearts of everyone, no matter how pretty, kind, or honest they appear. Politicians, peasants, and clerics all frequented the pubs to watch me dance, and their leering and lustful eyes sickened me. Ever will I play this twisted game; ever will I hide my hate for them.
When my last master fell on hard times, I was sold yet again, but this time to the city government, where I was put in a holding cell to await a trip to the slave market and another new master. Then one morning I was woken early and sent to a courtyard with many other slaves. An official looking human called for silence and announced that we were being sent to fight with a band of mercenaries and guards in an assault to retake the village of Kelmarane. If we were successful, he promised, we would be free.
Of course nobody ever frees slaves, so I fully expect this to be a suicide mission, but even death would be better than this hell I’ve been living, so I wrapped a small dagger and darts to my thigh, gathered my few belongings, and set off for my doom.
Init +3 ; Senses Perception +7, Keen Senses
AC 18, touch 14, flat-footed 15 (+4 armor, +3 dex, +1 size)
Fort +3, Ref +8, Will +4
Defensive Abilities Fearless
Spd 20 ft/x4 (30' during battle dance)
Melee Kukri +7 1d3+1 18-20/x2
Ranged Dart +7 1d3+1 20/x2
Str 12, Dex 17, Con 12, Int 12, Wis 7, Cha 16
Base Atk +3, Cmb +3Cmd +16
Feats Weapon Finesse, Spell Focus (enchantment), Two-Weapon Fighting
Skills Acrobatics +7(12), Diplomacy +10, Knowledge (Local) +5, Knowledge (Geography) +5, Knowledge (History) +5, Knowledge (Nobility) +8, Linguistics (Gnoll) +5, Perception +7, Perform (dance) +12, Perform (sing) +7, Profession (courtesan) +3, Sense Motive +5, Stealth +12
Skills (untrained) Jump +3, Appraise +1, Bluff +3, Climb +1, Disguise +3, Escape Artist +3, Heal -1, Intimidate +3, Ride +1, Swim -1
Weapon Proficiency All simple weapons, plus the butterfly sword, fighting fan, iron brush, kukri, sai, scimitar, shortbow, and shuriken.
Languages Common, Gnome, Halfling, Gnoll
Combat Gear Kukri, Dart, Leather, Chain Shirt
Battle Dance (13 rounds/day) - Start as move action, maintain with free action. Speed increases to 30' while under effect.
Enrapturing Performance - effect of bardic performance affects only a single other target. Start as standard action. Add +1 to any bonuses.