I didn't realize it until after I'd gotten through to the order confirmation (my fault entirely) that my order would be split in twain. Order numbers are 1926665 and 1926664. Is there any way to hold 65 and ship it with 64? If not, no big deal, but it'd be nice if I could avoid paying for shipping twice. Regardless of the outcome, thanks for your help!
Dragonborn3 wrote:
Ahhh... there was a cartoon version of WitWiCS, but I was refering to the older, gameshowish version. The cartoon was pretty great too though. Pretty sure Jennifer Hale did the voice for the older sister if memory serves...
Hear, hear to all those previous mentionings of Firefly!
Cartoons
I think Beast Wars is possibly my favorite cartoon in all of Ever. Non-animated
male humanlike humanoid Barbarian 1/Cloistered Cleric 5/Technomancer 5
J-rod wrote: How's your back my friend? Hope it's doing at least a bit better. Yeah, it's a bit better. I've been icing it for 20 minutes, then putting a heating pad on it for 20 minutes and repeating the cycle as soon as I get home from work. That and the muscle relaxants have it feeling quite a bit better, but the drive to and from work is heinous. It's only a 20 minute drive but it does a horrible number on my back. So, we are unfortunately going to have to reschedule the joining of the Triforce. However, I have finished the traits for the campaign and will be emailing them to you chaps within minutes of this posting. Next up will be a brief introduction to the nation of Skorvia and what house rules I'll be implementing.
male humanlike humanoid Barbarian 1/Cloistered Cleric 5/Technomancer 5
Get this. I walked. Down the stairs. Last time this happened was about 2 years ago when I was digging holes up near Harrisburg for a shady cable company. I had apparently strained my back enough on the job that my back went when I lifted the toilet seat back at the apartment. A humiliating injury, to say the least. This time, though, is just plain dumb.
male humanlike humanoid Barbarian 1/Cloistered Cleric 5/Technomancer 5
Sorry I haven't gotten you fellah's the campaign traits for our next adventure yet. I threw my back out yesterday and spent the evening in exceedingly great amounts of pain. It's actually a little worse at this point, so if you boys wouldn't mind tossing up a prayer or twelve, I'd be much obliged =\
male humanlike humanoid Barbarian 1/Cloistered Cleric 5/Technomancer 5
So I was thinking what we could get BJ for his birthday and am wondering if these slippers of spider climbing would do. I mean, every character he makes has to have them... why not give him the slippers in real life?
male humanlike humanoid Barbarian 1/Cloistered Cleric 5/Technomancer 5
Here's a CabinCon teaser for you fellahs. I just finished stating this friendly looking fellow out. He has 20 class levels and 2 templates. I like 'im!
male humanlike humanoid Barbarian 1/Cloistered Cleric 5/Technomancer 5
I wrote:
Here's the editable/viewable BattleGrid
male humanlike humanoid Barbarian 1/Cloistered Cleric 5/Technomancer 5
Rogan Tane wrote: Can we make it standard operating procedure that Rogan makes a perception check as soon as he enters a room/hallway? I'm sick of these easily avoided surprise attacks. That's why 4th edition's introduction of "passive" perception (i.e. taking 10) is pretty handy. I'd be cool to say we're always taking 10 until we actively start scouring, and if we roll a 2 then, well you're just looking in the wrong place... I am now leaving the office and shall return to our electronic woes when able.
male humanlike humanoid Barbarian 1/Cloistered Cleric 5/Technomancer 5
I created a simple spreadsheet battlegrid with google's docs. I can't access it at work, but i could email it to myself as an attachment from home beforehand if it's up. We don't need to do anything fancy except maybe make the squares we can't cross though (like.. oh.. walls!) dark, and then we can move around with battleship-like grid coordinates. Like "I move from D6 to F9 and cast sleep on the kobold in G5." Thought this might be a helpful, albeit simple, tool to aid us in our pbp'ing.
male humanlike humanoid Barbarian 1/Cloistered Cleric 5/Technomancer 5
1) I don't get an animal companion, I took a domain instead.
I am leaving now and will see you gentlemen very soon!
male humanlike humanoid Barbarian 1/Cloistered Cleric 5/Technomancer 5
That's it for me tonight, gents. I've got Bible Study until well after you fellahs are in bed. I might check a few times at work tomorrow, but apart from that, I won't see ya'll until it's face to face. Enjoy the level-up Steve. Catch you guys later!
male humanlike humanoid Barbarian 1/Cloistered Cleric 5/Technomancer 5
Omen turns and walks back to stand beside Rogan, turning to face back over the clearing toward Ulizmila's rickety abode. "This one does not think that she is home, friend Rogan. Hrmmm... but this one is sure that she has one of the items we need." He gazes over the unpleasant clearing. "The light begins to grow dim. If you wish, we may look for the one called Ulizmila elsewhere or... hrmmm... we can linger a while longer in this... hrmmm...," his eyes roam around the view in front of them, "unpleasant place. This one... hrmmm... defers to you."
About Delgras HammerfallCharacter Sheet:
Delgras Hammerfall
Male Dwarf Fighter (Foehammer) 10 NG Medium Humanoid (dwarf) Init +3; Senses darkvision 60 ft.; Perception +10 -------------------- Defense -------------------- AC 28, touch 14, flat-footed 25 (+11 armor, +3 shield, +3 Dex, +1 deflection) hp 100 (10d10+40) Fort +13 (+2 trait bonus vs poison or drugs (+4 to avoid effects of alcohol)), Ref +9, Will +6 (+3 vs. fear); +2 vs. poison, spells, and spell-like abilities Defensive Abilities bravery +3, defensive training -------------------- Offense -------------------- Speed 30 ft. Melee +1 Light Shield Bash +13/+8 (1d8+3/x2) and . . Knuckle Buster (+1 Warhammer) +16/+11 (1d8+9+2d6 vs. Evil Outsiders/x3) and . . Light hammer +16/+11 (1d4+6/x2) Special Attacks hammer to the ground, hatred, relentless +2, sledgehammer -------------------- Statistics -------------------- Str 18, Dex 17, Con 16, Int 13, Wis 10, Cha 10 Base Atk +10; CMB +14 (+16 Bull Rushing, +18 Disarming, +16 Overrunning, +16 Sundering, +16 Tripping); CMD 28 (28 vs. Bull Rush, 30 vs. Disarm, 28 vs. Grapple) Feats Break Guard, Combat Expertise +/-3, Greater Disarm, Improved Disarm, Improved Shield Bash, Improved Two-weapon Fighting, Power Attack -3/+6, Shield Slam, Two-weapon Fighting, Weapon Focus (Warhammer), Weapon Specialization (Warhammer) Traits Armor Expert, Iron Liver Skills Acrobatics +1 (+6 to jump), Appraise +6 (+8 to determine the price of nonmagic items with precious metals or gemstones), Climb +10, Craft (blacksmith) +7, Escape Artist +1, Fly +1, Perception +10 (+12 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride +1, Stealth +1, Survival +8, Swim +2 Languages Common, Dwarven, Terran SQ bane (evil outsiders), greed, hardy, rhythmic blows, slow and steady, stonecunning +2 Combat Gear Oil of bless weapon, Potion of barkskin +2 (2), Potion of bear's endurance (2), Potion of blur, Potion of cure light wounds (6), Potion of cure serious wounds (6), Potion of enlarge person, Potion of fly, Potion of haste, Potion of protection from fire, Potion of remove blindness/deafness; Other Gear +2 Mithral Full plate, +2 Bashing, Shield Spikes Mithral Light steel shie, Knuckle Buster (+1 Warhammer), Light hammer (2), Belt of physical might (Str & Dex +2), Boots of striding and springing, Cloak of resistance +3, Ring of protection +1, Fighter's kit, 244 GP, 3 SP -------------------- Special Abilities -------------------- Armor Expert -1 Armor check penalty. Bane (Evil Outsiders) +2 & +2d6 damage vs chosen type Bravery +3 (Ex) +3 to Will save vs. Fear Break Guard May attack opponent you attempted to disarm with your second weapon Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack. Darkvision (60 feet) You can see in the dark (black and white vision only). Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. Greater Disarm When disarming a foe, their weapon lands 15 ft away in a random direction. Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones. Hammer to the Ground (Ex) Make a trip check vs foe after successful bull rush. Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects. Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs. Improved Disarm You don't provoke attacks of opportunity when disarming. Improved Shield Bash You still get your shield bonus while using Shield Bash. Iron Liver +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol. Power Attack -3/+6 You can subtract from your attack roll to add to your damage. Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground. Rhythmic Blows (Ex) +1 for each consecutive blow against a target. Shield Slam Shield Bash attack gives a free bull rush on a hit. Sledgehammer (Ex) +2 bonus on combat maneuver checks made to bull rush, overrun, sunder, or trip Slow and Steady Your base speed is never modified by encumbrance. Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet. Background:
Delgras has devoted his life to defending his people and clan from its enemies. Most of his life has been spent fighting goblins, orc's and giants, but a few years ago on an extended campaign his group ran in to a group of Vrock's looking for easy prey outside the World Wound. The Vrock's caught the group unaware and they learned the hard way the danger of the Vrock's Dance of Ruin. The lightning bolt having incapacitated several of the less experienced members of the party before they really knew what was happening. The continued on for what seemed like hours and before it was over several of Delgras's life long companions fell. Having survived the deadly encounter he turned his focus on fighting the demon's of the World Wound, a trait he has now passed on to his sister's son Berrag. While home for a short rest a little over a year ago, he was witness to Berrag hitting bottom. Delgras determined he would help Berrag recover and take control of his life. Using many of the contacts he had acquired over the years and calling in a few favour's he helped Berrag get the training he needed to truly hunt the demons in their homeland.
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