Svetocher

Jinji Nobaru's page

1 post. Alias of CaveToad.


Full Name

Jinji Nobaru

Race

Aasimar

Classes/Levels

Alchemist 1/Wizard 1 AC: 15 T: 15 FF: 11 || HP: 14/14 || F: +7 R: +6 W: +2 || Init: +4 Per: +3 CMB: -2 CMD: 12

Gender

Female

Size

S ( 2' 10" 30lbs)

Age

75

Alignment

N

Location

Sasserine

Languages

Common, Celestial, Infernal, Abyssal, Draconic, Aquan, Giant

Strength 8
Dexterity 18
Constitution 20
Intelligence 20
Wisdom 10
Charisma 12

About Jinji Nobaru

Class: Alchemist 1/Wizard 1 (Universalist: Arcane Crafter)
Alignment: N
Race: Aasimar (Outsider(native)) - Agathion Blooded (Idylkin)
Size : Small
Init +4; Senses: Perception +3 (+3 from familiar) Dark Vision 60'

Background and Appearance:

History
Jinji grew up in Sasserine in the noble district. Her family is reknown for their horse trade and breeding of strong steeds for nobility and warriors. Though partaking in the family business, she was very bookish, and took to other vocations.
Appearance
Celestial blood runs deep in the Nobaru family of halflings. Jinji herself appears as a small slender woman, not even three feet tall. She has very pale, almost white skin and long thick black hair, which is sometimes in a bun or a braid. She has wide almond shaped eyes, slightly pointed ears, and graceful features. She sometimes wears safety goggles for work in the lab. Her normal garb is a simple short red and green plaid tunic with brown low ankle boots. In the lab she will cover up with a long thick protective leather apron.
Personality
Jinji is fairly bookish but also personable and friendly. She is a quick learner and she thinks a situation through. She is very logical and tries to analyze every situation as if it were a puzzle to be efficiently solved.
Goals
Jinji has spent a good part of her life so far cloistered away in the lab or library, she has not made many friends beyond her family or the esoteric study groups of which she is a member. She has decided if she wishes to grow in power and test her skills, she needed to experience the world more and break out from her shell.
Friends and Family
The Nobaru family are famed halfling horse lords, skilled a breeding horses and ponies as battle steeds, work horses, scouting ponies, long distance riding and more. For generations they have supplied the area with quality mounts. Jinji is on great terms with her parents, her one sister, and with many aunts, uncles, cousins and the like. She maintains close contact with dozens of wizards and alchemists through schooling, college, and arcane study organizations.
Current
Jinji spends much of her time in her family's private library or lab, or if the project requires greater resources she will go to the House of the Dragon. She also spends time at Witchwarden Tower, the Shrine of the TimeKeeper, High Market, the Curious Chimera bookstore, or Blenak's Bazaar. One of the Nobaru homes is at the corner of Boneyard and Scarlet street ( the reddish house on the map ).

Stats:

Str 8 (-1), Dex 18(+4), Con 20(+5), Int 20(+5), Wis 10(0), Cha 12(+1)

Defense:

AC 15, touch 15, flat-footed 11 (dex 4, size 1)
CMD 12 (0 BAB, -1 str, -1 siz, +4 dex)
hp 14 (1d8(8) +5 CON +1 FCB)
Fort +7 (base 2, con 5)
Ref +6 (base 2, dex 4)
Will +2 (base 2, wis 0)

Offense:

BAB 0
CMB -2 (BAB 0, -1 str, -1 siz)
Move Speed 30'
Attacks:
small light crossbow +5 (BAB 0, siz 1, dex 4) 1d6/20/x2/80'
bomb +6 touch attack (BAB 0, siz 1, dex 4, feat 1) 1d6+5(fire) splash:6 DC 15 for half

Feats:

Armor Proficiency-light (free)
Armor Proficiency-medium (free)
Shield Proficiency (free)
Simple Weapons (free)
Brew Potion (free)
Throw Anything (free)
Scribe Scroll (free)
Mounted Combat (1st)

Skills:

{11 points/level (4 base +5 int +2 bonus from DM - 1 rank has to be in social skill)}
Trained:
Craft Alchemy +10/+12* (rank 1, class skill 3, int 5, competence 1, lab 2*)
*lab is not always carried
Knowledge Arcana +9 (rank 1, class skill 3, int 5)
Knowledge Engineering +9 (rank 1, class skill 3, int 5)
Knowledge History +9 (rank 1, class skill 3, int 5)
Knowledge Local +9 (rank 1, class skill 3, int 5)
Knowledge Nature +9 (rank 1, class skill 3, int 5)
Knowledge Planes +9 (rank 1, class skill 3, int 5)
Knowledge Religion +9 (rank 1, class skill 3, int 5)
* All knowledge rolls are +2 if heightened awareness is cast!
Linguistics +9 (rank 1, class skill 3, int 5)
Ride +10 (rank 1, class skill 3, dex 4, trait 2)
Spellcraft +11 (rank 1, class skill 3, int 5, trait 2)

Untrained:
Climb -1 (str -1)
Acrobatics +4 (dex 4)
Appraise: +5 (int 5)
Bluff: +1 (cha +1)
Disguise: +1 (cha +1)
Escape Artist: +4 (dex 4)
Handle Animal: +3 (cha 1, race 2)
Perception +0 (wis 0)
Perform: +1 (cha +1)
Sense Motive: +0 (wis 0)
Stealth: +8 (dex 4, size +4)
Swim: -1 (str -1)
Survival +2 (wis 0, race 2)

Special Abilities:

ALCHEMIST
Alchemy (Su): Extracts, Alchemy Bonus
Bomb (Su): 6/day DC 15 1d6+5
Brew Potion (Ex)
Mutagen (Su): +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level
Throw Anything (Ex)

WIZARD
Arcane Bond (Sp): Familiar (Snail Kite)
Scribe Scroll: free feat
Cantrips
Spells

Racial
Ability Score Racial Traits: Idylkin gain +2 Constitution and +2 Charisma.
Type: Aasimars are outsiders with the native subtype.
Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size. (Can select small size if parent race was small)
Base Speed: Aasimars have a base speed of 30 feet.
Alternate Skill Modifiers Handle Animal, Survival
Alternate Spell-Like Ability Idyllkin gain summon nature’s ally II as a spell-like ability.
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Alternate Spell-Like Ability Idyllkin gain summon nature’s ally II as a spell-like ability.

Traits:

Horse Lord (Faction): You gain a +2 trait bonus on Ride checks, and the Ride skill becomes a class skill for you.
Rich Parents (Social): Your starting wealth increases to 900 gp
Knack for Magic: You get a +2 bonus on Spellcraft skill checks. In addition, you have an innate talent for magic, granting you the following spell-like abilities as a 1st-level caster: 1/day— detect magic, light, and prestidigitation.

Languages:

Common, Celestial, Draconic, Aquan, Abyssal, Infernal, Giant

Equipment:

alchemist lab 40lbs (on pony)
alchemy crafting kit 5lbs
mess kit 1lb
small backpack .5lbs
small pouch .25lb
small spell component pouch .5lbs
small bedroll 1.25lbs
small blanket .75lbs
small trail rations 2 days 1lbs (on pony)
small waterskin 2lbs
small travelers outfit 1.25lbs
signal whistle
candles (10)
chalk (10)
traveling spellbook 1lb
traveling formula book 1lb
eyegoggles
scroll box 1lb
light crossbow 2lbs
(10) crossbow bolts .25lbs
potions(7 - CL1): cure light wounds x5, firebelly x2
scrolls(10 - CL1): mage armor x2, gravity bow x3, shield x3, ant haul x2)
salt x2
spirit of wine x2
normal powder x5 2.5 lbs ( most carried on pony )

weight total= 18.25 lbs
Capacity: ( 8 strength, small size x3/4 )
Light 19.5 lbs. or less
Medium 20-39.75 lbs.
Heavy 40-60 lbs.

Typical Prepared Extracts:

Alchemist
DC = 15 + spell level
Normal:
Level 1 (2/day): Cure Light Wounds, Shield

Formulae Book:
Level 1 (7):
Cure Light Wounds, Bomber's Eye, Targeted Bomb Admixture, Keen Senses, Blurred Movement, Firebelly, Linebreaker, Crafter's Fortune, Illusion of Calm, Heightened Awareness, Shield, Ant Haul

Typical Prepared Spells:

Wizard
DC = 15 + spell level
Normal:
Level 0 (3 memorized): Detect Magic, Message, Prestidigitation
Level 1 (3/day): Illusion of Calm, Gravity Bow, Mage Armor

Spell Book:
0: All Cantrips
1: Blood Money, Crafter's Fortune, Illusion of Calm, Mage Armor, Heightened Awareness, Gravity Bow, Shield, Ant Haul

Other Daily Spells:

1/day: detect magic, light, prestidigitation ( campaign trait )
1/day: summon nature's ally II (aasimar/idylkin SLA)

Familiar:

Name: Taka
Hawk
N Tiny animal
Init +3; Senses low-light vision; Perception +14

DEFENSE
AC 16, touch 15, flat-footed 13 (+3 Dex, +2 size, +1 natural)
hp 7 (1d8*) (Hp=half of master's)
* HD = master's for certain purposes
Fort +2 (base 2), Ref +5 (base 2, dex 3), Will +4 (base 2*, wis 2)
* uses master's base

OFFENSE
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2) (0 BAB*, +3 dex, +2 size)
*Familiars use master's BAB
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 6, Dex 17, Con 11, Int 6, Wis 14, Cha 7
BAB +0
CMB +1 (BAB 0, dex 3*, size -2)
* Tiny creatures can use dex instead of str for CMB
CMD 15 (base 10, BAB 6, str -2, size -2, dex 3)

Feats: Wingover
Skills:
Perception +14 (rank 1, class 3, wis 2, racial 8 )
Fly +7 (dex 3, size 4)
Spellcraft -1 (rank 1*, int -2)
Craft Alchemy -1 (rank 1*, int -2)
Knowledge Religion -1 (rank 1*, int -2)
Knowledge Arcana -1 (rank 1*, int -2)
Knowledge Nature -1 (rank 1*, int -2)
Knowledge Planes -1 (rank 1*, int -2)
Knowledge Engineering -1 (rank 1*, int -2)
Knowledge History -1 (rank 1*, int -2)
Knowledge Local -1 (rank 1*, int -2)
Linguistics -1 (rank 1*, int -2)
Ride +4 (rank 1*, dex 3)
* Rank inherited from master

Can carry 10lbs or less as a light load

Combat Trained Pony:

N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
OFFENSE
Speed 40 ft.
Melee 2 hooves +1 (1d3+1)
STATISTICS
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, RunB
Skills Perception +5
Equipment: Bit and Bridle, Saddle, Saddle Bags, Feed (2) days

Stat Rolls:

Stat placement:
24 point buy 1:1
str 10 base + -2 points = 8
dex 10 base + 8 points = 18
con 10 base + 8 points + 2 racial = 20
int 10 base + 10 points = 20
wis 10 base + 0 = 10
cha 10 base + 2 racial = 12

Bookkeeping:

Budget=900 gp

cost to write wizard spells to alchemist book: 50gp
alchemy lab 200gp
alchemy crafting kit 25gp
duplicate traveling formula book 10gp+60gp [(12x10)/2]
duplicate traveling spellbook: 10gp+110gp ( [(28x5gp) + (8x10gp)]/2 )
small bedroll 1sp
small blanket 5sp
backpack 2gp
mess kit 2sp
candles (10) 1sp
signal whistle 8sp
small trail rations 2 days 1gp
small travelers outfit free
small pouch 1gp
small waterskin 1gp
chalk (10) 1sp
eyeglasses/goggles 5gp
scrollbox 5gp
vials (10) 10gp
spell component pouch 5gp
light crossbow 35gp
(10) crossbow bolts 1gp
combat trained pony 45gp
bit and bridle 2gp
riding saddle 10gp
saddlebags 4gp
(10) scrolls 125gp
(7) potions 175gp
salt x2
spirit of wine x2
normal powder x5

Total cost: 899.85 gp
remaining: 1sp 5cp

Why Me?:

Jinji and her family are well know in many Sasserine circles for their famed horse rearing skills. Jinji herself took a different track in life and focused on the arcane. She devoted herself to wizardry and alchemy and has mastered both vocation as well as one can expect at her level. She brings a wide range of knowledge skills to a group as well as her bombs and extracts. She is a skilled mounted combatant, and provides missile fire when the bombs and spells run out. She can create both scrolls and potions and carries a small arsenal of both, and can use her potions to heal others. She knows many languages, and the local history and quite a few nobles. She has friends in high places and the drive to solve problems.