About Jinji NobaruClass: Alchemist 1/Wizard 1 (Universalist: Arcane Crafter)
Background and Appearance:
History Jinji grew up in Sasserine in the noble district. Her family is reknown for their horse trade and breeding of strong steeds for nobility and warriors. Though partaking in the family business, she was very bookish, and took to other vocations. Appearance Celestial blood runs deep in the Nobaru family of halflings. Jinji herself appears as a small slender woman, not even three feet tall. She has very pale, almost white skin and long thick black hair, which is sometimes in a bun or a braid. She has wide almond shaped eyes, slightly pointed ears, and graceful features. She sometimes wears safety goggles for work in the lab. Her normal garb is a simple short red and green plaid tunic with brown low ankle boots. In the lab she will cover up with a long thick protective leather apron. Personality Jinji is fairly bookish but also personable and friendly. She is a quick learner and she thinks a situation through. She is very logical and tries to analyze every situation as if it were a puzzle to be efficiently solved. Goals Jinji has spent a good part of her life so far cloistered away in the lab or library, she has not made many friends beyond her family or the esoteric study groups of which she is a member. She has decided if she wishes to grow in power and test her skills, she needed to experience the world more and break out from her shell. Friends and Family The Nobaru family are famed halfling horse lords, skilled a breeding horses and ponies as battle steeds, work horses, scouting ponies, long distance riding and more. For generations they have supplied the area with quality mounts. Jinji is on great terms with her parents, her one sister, and with many aunts, uncles, cousins and the like. She maintains close contact with dozens of wizards and alchemists through schooling, college, and arcane study organizations. Current Jinji spends much of her time in her family's private library or lab, or if the project requires greater resources she will go to the House of the Dragon. She also spends time at Witchwarden Tower, the Shrine of the TimeKeeper, High Market, the Curious Chimera bookstore, or Blenak's Bazaar. One of the Nobaru homes is at the corner of Boneyard and Scarlet street ( the reddish house on the map ). Stats:
Str 8 (-1), Dex 18(+4), Con 20(+5), Int 20(+5), Wis 10(0), Cha 12(+1) Defense:
AC 15, touch 15, flat-footed 11 (dex 4, size 1) CMD 12 (0 BAB, -1 str, -1 siz, +4 dex) hp 14 (1d8(8) +5 CON +1 FCB) Fort +7 (base 2, con 5) Ref +6 (base 2, dex 4) Will +2 (base 2, wis 0) Offense:
BAB 0 CMB -2 (BAB 0, -1 str, -1 siz) Move Speed 30' Attacks: small light crossbow +5 (BAB 0, siz 1, dex 4) 1d6/20/x2/80' bomb +6 touch attack (BAB 0, siz 1, dex 4, feat 1) 1d6+5(fire) splash:6 DC 15 for half Feats:
Armor Proficiency-light (free) Armor Proficiency-medium (free) Shield Proficiency (free) Simple Weapons (free) Brew Potion (free) Throw Anything (free) Scribe Scroll (free) Mounted Combat (1st) Skills:
{11 points/level (4 base +5 int +2 bonus from DM - 1 rank has to be in social skill)} Trained: Craft Alchemy +10/+12* (rank 1, class skill 3, int 5, competence 1, lab 2*) *lab is not always carried Knowledge Arcana +9 (rank 1, class skill 3, int 5) Knowledge Engineering +9 (rank 1, class skill 3, int 5) Knowledge History +9 (rank 1, class skill 3, int 5) Knowledge Local +9 (rank 1, class skill 3, int 5) Knowledge Nature +9 (rank 1, class skill 3, int 5) Knowledge Planes +9 (rank 1, class skill 3, int 5) Knowledge Religion +9 (rank 1, class skill 3, int 5) * All knowledge rolls are +2 if heightened awareness is cast! Linguistics +9 (rank 1, class skill 3, int 5) Ride +10 (rank 1, class skill 3, dex 4, trait 2) Spellcraft +11 (rank 1, class skill 3, int 5, trait 2) Untrained:
Special Abilities:
ALCHEMIST Alchemy (Su): Extracts, Alchemy Bonus Bomb (Su): 6/day DC 15 1d6+5 Brew Potion (Ex) Mutagen (Su): +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level Throw Anything (Ex) WIZARD
Racial
Traits:
Horse Lord (Faction): You gain a +2 trait bonus on Ride checks, and the Ride skill becomes a class skill for you. Rich Parents (Social): Your starting wealth increases to 900 gp Knack for Magic: You get a +2 bonus on Spellcraft skill checks. In addition, you have an innate talent for magic, granting you the following spell-like abilities as a 1st-level caster: 1/day— detect magic, light, and prestidigitation. Languages:
Common, Celestial, Draconic, Aquan, Abyssal, Infernal, Giant Equipment:
alchemist lab 40lbs (on pony) alchemy crafting kit 5lbs mess kit 1lb small backpack .5lbs small pouch .25lb small spell component pouch .5lbs small bedroll 1.25lbs small blanket .75lbs small trail rations 2 days 1lbs (on pony) small waterskin 2lbs small travelers outfit 1.25lbs signal whistle candles (10) chalk (10) traveling spellbook 1lb traveling formula book 1lb eyegoggles scroll box 1lb light crossbow 2lbs (10) crossbow bolts .25lbs potions(7 - CL1): cure light wounds x5, firebelly x2 scrolls(10 - CL1): mage armor x2, gravity bow x3, shield x3, ant haul x2) salt x2 spirit of wine x2 normal powder x5 2.5 lbs ( most carried on pony ) weight total= 18.25 lbs
Typical Prepared Extracts:
Alchemist DC = 15 + spell level Normal: Level 1 (2/day): Cure Light Wounds, Shield Formulae Book:
Typical Prepared Spells:
Wizard DC = 15 + spell level Normal: Level 0 (3 memorized): Detect Magic, Message, Prestidigitation Level 1 (3/day): Illusion of Calm, Gravity Bow, Mage Armor Spell Book:
Other Daily Spells:
1/day: detect magic, light, prestidigitation ( campaign trait ) 1/day: summon nature's ally II (aasimar/idylkin SLA) Familiar:
Name: Taka Hawk N Tiny animal Init +3; Senses low-light vision; Perception +14 DEFENSE
OFFENSE
STATISTICS
Feats: Wingover
Can carry 10lbs or less as a light load
Combat Trained Pony:
N Medium animal Init +1; Senses low-light vision, scent; Perception +5 DEFENSE AC 11, touch 11, flat-footed 10 (+1 Dex) hp 13 (2d8+4) Fort +5, Ref +4, Will +0 OFFENSE Speed 40 ft. Melee 2 hooves +1 (1d3+1) STATISTICS Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4 Base Atk +1; CMB +2; CMD 13 (17 vs. trip) Feats Endurance, RunB Skills Perception +5 Equipment: Bit and Bridle, Saddle, Saddle Bags, Feed (2) days Stat Rolls:
Stat placement: 24 point buy 1:1 str 10 base + -2 points = 8 dex 10 base + 8 points = 18 con 10 base + 8 points + 2 racial = 20 int 10 base + 10 points = 20 wis 10 base + 0 = 10 cha 10 base + 2 racial = 12 Bookkeeping:
Budget=900 gp cost to write wizard spells to alchemist book: 50gp
Total cost: 899.85 gp
Why Me?:
Jinji and her family are well know in many Sasserine circles for their famed horse rearing skills. Jinji herself took a different track in life and focused on the arcane. She devoted herself to wizardry and alchemy and has mastered both vocation as well as one can expect at her level. She brings a wide range of knowledge skills to a group as well as her bombs and extracts. She is a skilled mounted combatant, and provides missile fire when the bombs and spells run out. She can create both scrolls and potions and carries a small arsenal of both, and can use her potions to heal others. She knows many languages, and the local history and quite a few nobles. She has friends in high places and the drive to solve problems. |