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Thank you for steering us through this whole adventure, even if the wheels came off the wagon at the end. I think the sense that we could not succeed at anything was just too demoralizing and likely contributed to players dropping out. Regardless, having a DM stick through to the end is certainly meritorious and uncommon.
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Knowledge (local): 1d20 + 10 ⇒ (14) + 10 = 24 Special attacks and defenses, please. Lily is clearly done screwing around, as she reaches out a hand covered in inky black necromantic energy and squeezes. Reach stricken heart. Stricken heart touch attack: 1d20 + 7 ⇒ (17) + 7 = 24
If this hits, she is automatically staggered for one round unless she is immune to precision damage.
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Special attacks for my knowledge, pls. Lily advances with the team and drops her fun black tentacles to hit the back two rows of enemies. Tentacle attack: 1d20 + 13 ⇒ (8) + 13 = 21
Maybe more? Tentacle damage: 1d6 + 4 ⇒ (3) + 4 = 7
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Fort save: 1d20 + 3 ⇒ (12) + 3 = 15 Ray touch attack: 1d20 + 7 ⇒ (18) + 7 = 25 Lily withes under the continued punishing attack of the vetala, unable to figure out how it can still be hurting her as she tries to stay out of range. She launches another spell converted into a positive energy blast, this time scoring a hit. Due to my Deathbane feature, this is treated as a maximized cure critical wounds. 40 positive energy damage, DC 23 Will save for half.
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Fort save vs. gaze attack: 1d20 + 3 ⇒ (18) + 3 = 21 Lily somehow resists the vetala's horrid presence. She releases another controlled necromantic wreath of complex power, a webwork of violet and black that surges through the zombies to force them into submission, before she backs away out of the range of the creature's terrible gaze. Turn undead again, Will save DC 15. Then move. So this creature can apparently raise corpses as zombies even after they are killed, then possess those corpses, and doesn't actually take damage when the corpse is destroyed. Meaning that we cannot defeat it, it is effectively immortal.
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Initial Knowledge (religion): 1d20 + 10 ⇒ (8) + 10 = 18 Special attacks, please. Followup Knowledge (religion): 1d20 + 10 ⇒ (15) + 10 = 25 Intelligence level? "Zombies and... hang on..." says Lily as she hustles to keep up. She pauses and unleashes a wave of necromantic power. Ready action to Turn undead! DC 15 Will save or panicked, all undead within 30' of me. I Turn after the undead move.
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Lily says, "I have to put these bodies to rest... the last thing we need is for the dead to come back and haunt the poor survivors of this village. I may not know all the details of the local religions but at the very least I can give them a reasonable burial or cremation." I may actually get use out of Profession: Mortician.
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DM: Used to be that if you wanted to smother someone you'd use pinning, but I think those rules went away in PF.
I do not have any spells without verbal components, so I think I'm basically boned. Escape grapple: 1d20 + 4 ⇒ (18) + 4 = 22 Somehow Lily tears away and SCREAMS at the top of her lungs. I automatically succeed on a DC 11 Knowledge (local) check, as I have a +10 skill bonus and natural 1s don't fail skill checks.
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DM: Lily holds up one finger. "I'll be right back."
She races over to Finnrick and shakes him awake. "Finn... some of the villagers are trying to get me to go see something. I don't know why they didn't wake us all up... something's off. I'm going to check... but uh, maybe just keep an ear out, all right?" I didn't tag Finn in the spoiler in case the villagers stop me before I reach him!
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