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Recent posts by
Hideously Deformed:
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hellacious huni wrote:
Well, it's not a villian, but Sam, I love your ideas and your writing and I want, no I NEED, to play an adventure written by you.
I'll put it this way--I wanted to vote for you. Really. Just wasn't really screaming "villain" to me, as much as I wanted it to be.
You might not write for Paizo, but you should be allowing the world to see your creative output.
And I agree that I'd love if you DM'ed for our little group. Your ideas are unique and edgy, which is refreshing in this 'generic' and cookiecutter business.
Cheers, and good luck, and I hope we see more of you down the road!!
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Taurendil wrote:
If I were to use this villain in my campaign my players would probably fall over laughing, just because of the name. No matter how good the rest of the entry is.
Here's a crazy idea.
I mean, this is really wackko, but try it on for size:
You're the DM.
RENAME the characters for your game.
Yes, yes, I know....that's a revolutionary idea.
But you really can do that, you know.
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Taliesin Hoyle wrote:
I disliked the elemental quiver immensely. I saw nothing original in it.
I couldn't stand the names and clumsy writing in The Prison Colony of Saran Wrap.
Now Voeren van Premie is excellent. A real villain. Visually distinctive. Tragically deluded. Alien but easy to overlook.
Easily my favourite of this round.
Nothing could surprise me more.
Agreed. The writing was still exceptionally weak, but as far as concepts? Home run.
Taliesin Hoyle wrote:
Onayuka, the All-Seeing Eye. A credible, smart and perfectly implemented mastermind. Beautifully written and crisply formatted with a flash of colour.
Again, 110% with you on that one.
Taliesin Hoyle wrote:
Abzirael Ul Shadai The Cackling Whirling. A bombastic and forceful image that beams competence and craftsmanship in all directions. I admit that his style is really growing on me.
I respectfully disagree, but I think I'll let the voting show who my personal choice was in place of this.
Taliesin Hoyle wrote:
My last vote goes to the thouroughly badass fourarmed Asmodean sahuagin expansionist, Seskadrin, Satrap Of The Ahestian Sea. Such nice work, and beautifully foreshadowed in Eluraelon itself.
Again, we are of a like mind, and for similar reasons.
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cappadocius wrote:
Instead, I have to decide which irrelevant factor will influence my voting - do I vote based solely on how much I liked previous entries, or do I let my love for weird villains determine my voting.
Think of this--the winner will be writing generic role playing material. You're basically helping choose who will be writing stuff that YOU may be reading somewhere down the line, whether it be monster, setting, villain, country or what have you.
In that instance, I'd take a more "global" view and urge you to look at past entries. Did the entrant have consistantly good ideas with evidence of strong writing skills, creativity, etc.? Or did they show consistant improvement, if they started a little weak?
If you base your decision purely on "wahoo" gonzo-ness, you may enjoy their specific villain entry but hate their other entries.
That's how I approached my decisions.
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There's a TON of conflict running through my mind regarding this entry.
I need to preface this by saying I'm a huge Call of Cthulhu fan, and still own my copy of the AD&D boxed set Night Below (which features aboleths as the boss villains). Your entry presses my buttons, to be sure! Having said that...
Blame it on ADD or inability to catch subtleties, but I barely got through the first several sentences of your entry. I stopped reading after a few lines. The initial text just didn't GRAB me the way some of the other entries did. It was...bland (I was going to say dry, but it oozes with mucuous-like slime). :-) As Erik says, you buried the lead a bit too much. I lost my interest in reading the entry the first time through.
I actually had to read Wolf, Clark and Erik's posts to understand the depth and nuance of the rat-bastardliness that was being presented here...again, mainly because I didn't even bother finishing to read your entire entry.
Once I re-read the entry....YEAH, baby! I wasn't bowled over by the use of an elan, but I'm not afraid of adding some psionics to my game.
Civilization 4 (the best PC game EVAR!!!11one!eleventy-eleven11!!) has a "mod" called Fall from Heaven. There is a religion (read: "cult") in that mod called the Octopus Overlords. Your entry immediately reminded me of that group.
Also, any villain that has expandability and reusability is a terrific addition to a DM's arsenal. Cults fit that bill to a T.
Lastly, Goodman Games published two resources that offer a half-aboleth template: The Adventure Begins and Blackdirge’s Dungeon Denizens. They call it an abollar. I realize that, within the constraints of this competition, you may not be able to use that template but it seemed such a PERFECT fit with your entry I thought I'd bring it up in case anyone wanted to pursue that idea.
I have to contemplate whether this is vote-worthy or not. Not going to be an easy task, as I had to rely on someone else's posts just to "get it".
It's also kinda sad that this looks good because nearly all of the other entries just don't have villains in them. I wonder if I'm impressed by this entry because I'm so underwhelmed by the other entries...? Your item and country didn't do a lot for me--are we seeing you improve, or is this a fluke?
I'm having a difficult time commiting to a vote for this...there is another entry that I'm eyeballing....
Meantime, please accept my praise in the form of me 100% *yoink*-ing this idea for my own use.
Good luck!
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I love the Spy Master / political spider-sitting-in-a-web-of-deceits-and-lies concept, which drew me to this character.
I, personally, really like spies and "information-gathering secret societies" in my games, so this entry appealed to me strongly right from the get-go.
Is it an out-of-the-park home run in regards to originality? Meh. That's it's downfall--it's not "edgy". It's solid but somewhat conservative.
Onuyaka is also really skating on the fine line between villain and NPC.
I'm on the fence about this one currently, but please accept my compliments in the form of *yoink*-ing the hell outta this NPC.
Good luck!
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I'm generally not fond of fey, but the writing was exceptionally clear and engaging for Kotalya from from the start, and she has a cool/unusual twist.
The post directly above ^ (as well as several others) points out some of the clunky spots, but I got the general idea. Amping up her expansionistic intentions will be easy...by adding a few lines of text (which several people have suggested).
Pronouncing her name isn't an exercise in oral gymnastics, while still retaining a fantasy spin. Players and DMs alike will appreciate that.
I immediately saw the potential of this villain. (Sadly, I can't say that was true with a large majority of these entries.)
While I'm currently undecided on whether to vote for your entry, I wish to offer a compliment: I full intend to *yoink* this idea for my own use.
Good luck!
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This really skirts the edges of "gimmick".
Me, personally? I love the idea. My first read-through of the entry immediately struck me as fresh, original, and captivating.
If I were a player and a DM threw this villain at me, I'd 1) call him or her a rat bastard--which is a compliment! and 2) want to hunt this vile cesspool of depravity down and slay it (him?).
I can see a less...liberal? open-minded?...bunch crying foul and accusing the entry of being a gimmick and/or over(t)ly political.
This is a tough one, so I'll stew on it a bit more before I commit to a vote.
Even if I don't vote for this, I'm absolutely going to *yoink* the idea, which should be seen as a compliment.
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Wolfgang Baur wrote:
Firkdingblast, I spent half an hour writing up my response, and the post failed. &*%$#
I see this in many, many posts on these boards, and there is a simple and useful solution to the problem:
Please, please, please--if someone is going to write a long entry, why not type it in Notepad or Word first, then copy/paste the contents into the messageboard post?
This serves several purposes, the primary that you'll have a second copy if the messageboard fails to capture your content--you'll never lose the first (Word or Notepad) copy.
A strong secondary benefit is that you can edit to your heart's content (Word has spellchecking, among other things) before you commit to posting the final copy.
You could also type a huge entry, but just before you press "Submit Post" copy the contents of the post (highlight the material you typed, press CTRL + C). If the post fails, CTRL-V will paste everything you copied back into a blank entry.
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Thread Necromancy to the rescue!
I ran the adventure as-is (3.0 stats) but with 3.5 adventurers. There were 4 players: 2nd level barbarian, 2nd level dragon shaman, 2nd level rogue and 1st level bard/beguiler multi.
Each player was given a choice of either a magic weapon or magic armor, and (wisely, I thought) everyone took a magic weapon except the bard/beguiler.
I ran Seth with the stats as they were in the mag, and although I got a few good hits on them they lived quite easily. The battle was hairy for many rounds, with decent die rolls on both sides of the DM's screen.
Eventually, though, Seth's die ran cold and I started sucking eggs. With Seth's DR, the wounds inflicted by the group were minimal, but they "nickle-and-dimed" him down round after round, whereas when my dice ran poor he missed them repeatedly. The barbarian raged when her hit points got too low for comfort, and she easily dispatched Seth to his final rest.
They found Irewyn, brought her back to town disguised as a male elf (long story) and requested that Father Denethan accompany them back to their inn, where they revealed that Irewyn was still alive. We needed to wrap up, so no cool cliffhanger ending, but next week they intend to have a "town meeting" where the traitors will be exposed.
Good times, fun adventure, and not too hard but not too easy, either. Thanks for writing and publishing Bogged Down!
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Great Green God wrote:
Got mine.
It's good to be
Great Green God
Me too, and it's great to be hideously deformed. Or maybe it's just hideous.
Anyway, I was really REALLY kinda looking for info about the shadow pearls, because (quite co-incidentally) I introduced an "ebon sphere" into my first, 1st level adventure a few weeks ago and haven't really known what to do with it. (McGuffins are fun, but sometimes taxing on the GM's brain...)
So I'm very happy to have the mag, but kinda deflated because I see no shadow pearl info.
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Tatterdemalion wrote:
Watch out for that symbol of persuasion embedded in the HTML!
(fails Will save)
"Can't... resist... advertising. Must... buy!"
Have you seen the Yellow Sign?
;)
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I also had a question about this adventure, and (as the previous poster) it might be chalked up to my inexperience with Eberron--but I suspect there's something more missing.
"Nef'Haz is a Darguun mercenary hired to prevent Aerdane's ship from reaching it's destination." It never says who hired the mercenary or why the ship was supposed to be prevented from reaching said destination.
Am I missing something? Did I not read a section of the adventure that explains who and why Nef'haz was hired?
Please help--thank you !
Edit, later:
Ah, I see...the text that was cut for space actually has options for an explaination.
Not to be critical of an excellent adventure and magazine, but it seems this excised text should have been left in somehow, as it's raised more questions by being left out. At least a paragraph giving us a little something to work with; I mean, we're not ALL Monte Cooks. ;)
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