Heroden
Human Cleric of Desna 1
CG Medium Humanoid (human)
Init +8; Senses Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 13 (1d8+5)
Fort +4, Ref +2, Will +5
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Offense
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Speed 30 ft.
Melee Longspear +4 (1d8+6/x3)
Special Attacks agile feet (6/day)
Spell-Like Abilities Bit of Luck (6/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Divine Favor, Comprehend Languages, True Strike
0 (at will) Create Water, Detect Magic, Light
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Statistics
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Str 19, Dex 14, Con 15, Int 13, Wis 16, Cha 13
Base Atk +0; CMB +4; CMD 16
Feats Combat Reflexes (3 AoO/round), Improved Initiative, Toughness +3
Traits Dangerously Curious, Reactionary
Skills Acrobatics +1, Climb +2, Diplomacy +5, Escape Artist +0, Fly +0, Perception +4, Ride +0, Sense Motive +7, Stealth +0, Swim +2, Use Magic Device +6
Languages Celestial, Common
SQ aura, cleric channel positive energy 1d6 (4/day) (dc 11), domains (luck, travel), spontaneous casting
Other Gear Armored coat, Heavy mace, Javelin (5), Longspear, Backpack (empty), Bedroll, Bell (2), Belt pouch (empty), Belt pouch (empty), Bullseye lantern, Chalk (5), Crowbar, Flint and steel, Grappling hook, Ink, black, Inkpen (2), Mirror, Oil (4), Paper (4), Rope, Twine (50') (4), 34 GP, 6 SP, 1 CP
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Special Abilities
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Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (4/day) (DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Background and Personality:
Heroden is a man of convictions - his considerable amount of travelling has shown him that black and white are mostly exaggerated shades of grey, taken to their extreme due to an inability to compromise or simply an absence of understanding regarding "alternatives".
His own moral compass has led him, more than once, to clash with other churches in association with Desna - even though he understands that this may be his own limitation, he feels that the extremes of conviction are usually more limiting than an advantage, so he walks a thin line between belief in something bigger than himself, and his own beliefs - Desna has seen fit to believe in him so far.
A traveller at heart, the limited mentalities he has come in contact with had led him to voyage as much as he can of the charted and uncharted world - he looks for diversity and points of view, and counts himself blessed for the many experiences he has had so far - he belives they make him richer and wiser in his ways.
Many times contemplative, usually taking time to absorb the realities of the communities he visits, he is not however above setting his own beliefs on the front line - as open as he may be, he does have religious convictions and causes, and he makes his best to live by these, simply he feels that it doesn't automatically means he has the right or the duty of imposing them on others.
Do not be mistaken, he will not allow evil to flourish or prevail, and has no qualms in setting about on what others would call "righteous might", he will do it of his own accord though, and not by edict or demand - this is exactly what has led him to travel so far, if one takes into consideration that he is still but an initiate in the ways of the divine, having begun to feel stiffled by the demands and considerations of observing obligations that did not make sense on his head or, in his opinion, on his goddess will.
Much like her, Heroden is a dreamer, rarely settling in a single location thus far, preferring to be on the roads of Golarion. He will band together with travellers, enlightening those who are ignorant of the ways of Desna as he meets them, and cordially discussing matters of faith with others more knowlegeable than himself.
He lives as free as he has been able thus far, setting his goals in seeing new sights each day and finding locales unheard of, but often dreamed of...