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After much reading, debate and deliberation I am pleased to say I have made my selections. I would like to thank everyone who took the time and effort to make a character for submission to this game. It was not easy choosing characters for the group as there were enough submitted to have 4 different parties and I would still have to cut people. So without further delay my selections for this game are: Zandu the tiefling alchemist Alaric Danze the dwarf cleric of Desna Irrasmus the human wizard Daltu son of Rogar the human paladin of Sarenrae Claire Lautrec the human gunslinger
Okay looks like we have 9 hours remaining. If you want to get into this game and you haven't submitted a post you have until midnight PST to do so. I already have 18 potential candidates so what is 19 or 20? To see the list of candidates paste go to: https://app.roll20.net/forum/post/155758/final-notice#post-158663
This goes for everybody...try not to feel limited by Paizo avatar choices. Because the game is being played on Roll20.net any image file type could work... Jigen I did a quick google search for Tengu + artwork and came up with these in the first 50 results: http://animegouchi.blogspot.com/2012/01/tengu.html http://freakz19.deviantart.com/art/Tengu-Warrior-63412072 http://z13.invisionfree.com/celestine/ar/t586.htm http://www.tumblr.com/tagged/advanced%20race%20guide
Marko... Alchemist with the mutagen class feature are fine just write a strong backstory of how you came upon the experimentation mutagens and the effects it has had on your characters life. Also don't forget to include how your character arrived in Sandpoint. I look forward to seeing your submission.
Mostly I will be running the adventure path. There will as always with these paths be side quest and opportunities for character development. But total random side quest I.e. trips to the mana waste to find a relative whose soul has been fused with a machine will be limited for the good of the order. Unfortunately there is little wiggle room in time due to child care issues. Sorry.
Dylos wrote:
1. Correct, just the stuff readily available in the PRD that is society legal. 2. That is fine, spend enough time on the website or in your local gaming store your going to know just as much as if you played partway through the first book anyway. 3. I can send the chronicle sheets out after the adventure but to be legal for PFS the group would need to be rolled back to 20 point buy not 25...
The last rays of the setting sun bathe burnt orange over the ocean and cast the last bits of late spring warmth on your face. The lost coast road finally emerging out of the tree line allows you to gaze upon your travels destination. With the light of the setting sun the Old Light has changed from a drab grey to a pinkish hue. The town of Sandpoint stands before you and is just a short distance away across the Sandpoint Bridge. The temperamental weather of the Varisian Gulf and some poor luck delayed you several days but at least you made it in one piece and now you’re so close you can smell the Hagfish greasy fish stews. Supper, a warm fire and a good night’s rest and you’ll be right as rain for the Swallowtail Festival tomorrow. I’ll be running Rise of the Runelords anniversary edition adventure Path on the Roll20.net system. We will be using their sound interface but no web cams (slows down the interface too much besides I’d rather look at your PC’s then your ugly mugs!). It’s my first time using the system to GM a game and I am looking forward to it. The plan is to play every other Tuesday starting 05/21/13 from 12:30 PM-4:00 PST/PDT (That’s 7:30-11:00 GMT). As a GM I try to be a narrator to the story you enact with your characters. I won’t force you down into the hole to push the story. You want to walk away from Sandpoint as the citizens get massacred by all means (Your actions should still match your alignment however). Not being your seeing-eye GM means that you need to be involved in your game. Remember you take the action and I describe the result. Want in?
5 players max. Realize that if you’re selected for this bi-weekly game you should be as committed to it as you would be a pen and paper style at your friend’s house. It sucks having to fill in for people when they flake. 25 Point Buy
Backstory: This is the meat and potatoes of what I will be looking at when deciding who gets in and who misses out. Your backstory should not only contain why you’re in Sandpoint, but how you came into your adventuring profession (i.e. where did you learn your magical talents, a magic school, your parents, are you savant or somewhere else). Your backstory should also include a description of your character and a picture (or link to a picture) that you want to represent you in the game. You have a little over a week. I will stop accepting entries on 05/15/13 at 2359 hours PST. I will let you know my decisions on 05/17/13. I will also be putting this thread up on the Roll20.net site. Good Luck!
Defiantly interested...I'm thinking Order of the Paw Halfling Cavalier riding a black wolf. Probably in the death wind campaign thread, he’ll be protecting the remaining living against the undead hordes. BTW I like 15 point buy. It limits power gaming and increases the danger... |
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